fanfa
This commit is contained in:
BIN
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@@ -0,0 +1,155 @@
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||||
welcome:
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Enabled: true
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Label: '{#white}Welcome {#gray}%cmi_user_display_name% {#white}to {#edward}%cmi_user_world_formatted%'
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Description:
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Width: 300
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Lines:
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- '{#green}Best minecraft server on earth!'
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- ''
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- '{#white}We are glad to have you here %cmi_user_display_name%{#white}!'
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- 'If you have any questions, feel free to ask our staff'
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VisualFields:
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- Width: 300
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Lines:
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- '{#brown}Extra info line!'
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Buttons:
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Columns: 3
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List:
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- Label: '{#red}Read The Rules'
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Width: 100
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OpenDialog: license
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Tooltip:
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- '{#red}Read it before starting to play!'
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- Label: '{#green>}Read a joke{#darkgreen<}'
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Width: 100
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OpenDialog: 'randomtext'
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- Label: '{#edward>}Start Playing{#darkgreen<}'
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Width: 100
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Commands:
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- closeinv!
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- Label: '{#blue}Select a thing'
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Width: 100
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OpenDialog: inputexample
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- Label: ''
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Width: 1
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- Label: '{#yellow}Visual examples'
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Width: 100
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OpenDialog: visualexample
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- Label: '{#yellow}Visit Our Website %cmi_user_display_name%'
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Width: 304
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Url: www.zrips.net
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Close:
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Label: '{#pink>}Go Away!{#edward<}'
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Tooltip:
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- '{#pink>}Lets go %cmi_user_display_name%!{#edward<}'
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Commands:
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- 'cmi feed [playerName]'
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Width: 150
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visualexample:
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Enabled: true
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Label: '{#white}Visual examples'
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Description:
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Width: 300
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Lines:
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- '{#green}Descrption at the top!'
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VisualFields:
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- Width: 300
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Lines:
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- '{#brown}Extra info line!'
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- Item: Stone;n{{#red}Custom name};e{sharpness:2}
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Text:
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Width: 150
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Lines:
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- '{#green}Item text with some auto wrapping and'
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- ''
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- '{#white}Multiline'
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Width: 16
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Height: 16
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ShowTooltip: true
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ShowDecorations: false
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- Item: potato
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Text:
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Width: 150
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Lines:
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- '{#green}No tooltip on item'
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Width: 16
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Height: 16
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ShowTooltip: false
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- Item: '[ItemInHand]'
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Text:
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Lines:
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- '{#green}%cmi_iteminhand_displayname% {#white}is what you are holding in your hand!'
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Close:
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Label: '{#edward}Go Back!'
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OpenDialog: welcome
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Width: 250
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inputexample:
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Enabled: true
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Label: '{#white}Example of inputs'
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Inputs:
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- Label: '{#brown}Pick one'
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Width: 150
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Options:
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- Label: Option A
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OpenDialog: 'randomtext'
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- Label: '{#red}Option B'
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Default: true
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Commands:
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- 'cmi heal [playerName]'
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- Label: Option C
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- Label: 'Select it and get healed on save!'
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OnTrue:
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Commands:
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- cmi heal [playerName]
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OnFalse:
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Commands:
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- msg! [playerName] No free heal for you!
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Buttons:
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Columns: 1
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List:
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- Label: '{#yellow}Save'
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Width: 150
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Save: true
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Close:
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Label: '{#pink}Back'
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OpenDialog: welcome
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license:
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Enabled: true
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Label: '{#white}User Agreement'
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VisualFields:
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- Width: 350
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Lines:
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- 'By clicking “Agree with terms” or continuing to play on this server, you solemnly swear that:'
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- ''
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- ''
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- ''
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- '{#white}1. You will not grief, steal, or blow up someone’s house unless they literally begged you to. (And even then, record it for legal reasons.)'
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- '{#nobel}2. You will not hack, fly, X-ray, or teleport through walls like a haunted AI. We like our ghosts dead and our walls solid.'
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- '{#white}3. You agree that admins are always right, especially when they’re wrong. Disputes may be settled in a pit of lava.'
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- '{#nobel}4. You will not spam the chat, unless it’s with memes approved by the Ministry of Silly Blocks™.'
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- '{#white}5. You will build things, not just holes in the ground shaped like something inappropriate.'
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- '{#nobel}6. You will not summon the Wither inside spawn. Seriously. That’s a one-way ticket to banville.'
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- "{#white}7. You accept that lag may happen, creepers may explode, and your pet dog may randomly vanish. It’s Minecraft, not therapy."
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- "{#nobel}8. You promise not to ask for op, creative mode, free diamonds, or the admin’s credit card number."
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- '{#white}9. You accept that this is a game, not a substitute for real-world dominance, revenge, or romance.'
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- "{#nobel}10. You acknowledge that your building may be roasted — gently and with love — if it's a dirt cube."
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- ''
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- ''
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- '{#white}By accepting, you agree to play nice, have fun, and not become the reason we disable TNT again.'
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- ''
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- '{#yellow}Click to enter blocky paradise.'
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- 'Missclick to be gently kicked like a misbehaving parrot.'
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Inputs:
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- Type: Boolean
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Label: 'Agree with terms'
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OnTrue:
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Commands:
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- asConsole! cmi heal [playerName]
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- closeinv!
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OnFalse:
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Commands:
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- asConsole! cmi kick [playerName] You disagreed!
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Close:
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Label: 'Update!'
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Save: true
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Width: 150
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@@ -0,0 +1,20 @@
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randomtext:
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Enabled: true
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Description:
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Randomize: true
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Lines:
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- "{#yellow}Why did the creeper break up with the skeleton?\n\n{#green}Because he felt blown away!"
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- "{#yellow}Why don't Endermen like jokes?\n\n{#green}They can't take things lightly!"
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- '{#yellow}Why did Steve get lost?\n\n{#green}He didn’t follow the chunky breadcrumbs!'
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- '{#yellow}How does a Minecraft player avoid sunburn?\n\n{#green}Stay in the shade biome!'
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- '{#yellow}Why was the Minecraft player a great musician?\n\n{#green}He had perfect block timing!'
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- '{#yellow}Why did the chicken cross the Nether?\n\n{#green}To get to the other biome!'
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- '{#yellow}How do you start a party in Minecraft?\n\n{#green}You block the creepers!'
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- '{#yellow}Why was the villager so good at trading?\n\n{#green}Because he had emerald standards!'
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- '{#yellow}What do you call a Minecraft celebration?\n\n{#green}A block party!'
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- '{#yellow}What’s a skeleton’s least favorite room?\n\n{#green}The living room!'
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Close:
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Label: 'Back'
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OpenDialog: 'welcome'
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Width: 150
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#8lVsNEdTN3UuxWSKBTd3IHUGVVVKZURU9EerVVNJVEVwg3aUlUS5IlQ09UQM5US5IlQ0FVU
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@@ -1,6 +1,6 @@
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Afk:
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# Enable or disable auto afk system entirely
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Enabled: false
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Enabled: true
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# When enabled shows title message informing that player is in afk mode
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TitleMessage: true
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# When enabled shows random subtitle message
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@@ -23,18 +23,18 @@ Afk:
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# Defines commands to be performed when player enters afk mode automatically while addling
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# Supports specialized commands
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AutoAfkCmds:
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- cmi broadcast !&6[playerDisplayName] &eis now AFK
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- cmi broadcast !&6[playerDisplayName] &eestá AFK
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# Defines commands to be performed when player enters /cmi afk
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# Supports specialized commands
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ManualAfkCmds:
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- cmi broadcast !&6[playerDisplayName] &eis now AFK
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- cmi broadcast !&6[playerDisplayName] &eficou AFK
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LeaveCmds:
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# Defines commands to be performed when player leaves afk mode after he entered it manually
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Manual:
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- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
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- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
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# Defines commands to be performed when player leaves afk mode after he entered it automatically
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Auto:
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- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
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- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
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AutoKickTimes:
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# Defines how long to wait after player stops moving to kick player
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# This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds
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@@ -235,22 +235,22 @@ ChatBubble:
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# Higher group will be prioritized if player has access to more than one permission node
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# Colors are defined in hex format with optional alpha channel in RGBA format
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Groups:
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0:
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'0':
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BackgroundColor: '#000000DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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1:
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'1':
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BackgroundColor: '#AEC6FFDC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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2:
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'2':
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BackgroundColor: '#BAFFC9DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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3:
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'3':
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BackgroundColor: '#FFFFBADC'
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Shadow: true
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LineWidth: 255
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@@ -7,16 +7,30 @@ ChatFilter:
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Priority: LOW
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Deny:
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ipBlock:
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# If not set to true, this filter will not be used
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Enabled: true
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# Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
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Group: Advertising
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# When set to true, each time player triggers filter, console will receive information about who triggered it, which filter and with what message
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InformConsole: true
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# Regex expression to filter by. How to use regex https://regexone.com/
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Regex:
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- '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
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- \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b
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# With what we need to replace word, if not defined found expression will not be changed
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ReplaceWith: ''
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# possible: none, others, all
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# Where 'none' means everyone will receive this message
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# 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
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# 'all' means that no one will receive sent message
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BlockType: others
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# When enabled rule will be applied to private messages
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includePrivateMessages: true
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# Players with cmi.chatfilter.inform permission will receive defined message when rule is broken
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msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
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# List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variables same as locale file
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# Use [message] to include original players message
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# Use [updatedmessage] to include new modified message
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Commands: []
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swearing1:
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Enabled: true
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@@ -37,8 +51,8 @@ ChatFilter:
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Regex:
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- \b(?i)(f+(\W|_)*(u?)+(\W|_)*(c?)+(\W|_)*k+)
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ReplaceWith: not good
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includePrivateMessages: true
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BlockType: none
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includePrivateMessages: true
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msgToStaff: '&4!&6[playerName] &4swearing'
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Commands:
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- msg [senderName] &eDon't swear!
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@@ -13,7 +13,7 @@ LootMobBonus:
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useDefaultHeadLore: true
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# Default lore used when head doesnt have defined head lore set
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defaultHeadLore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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PlayerHead:
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# Defines if you want to use player head lore
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UseLore: true
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@@ -21,20 +21,20 @@ PlayerHead:
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# Global variables can be used for simple identification who was killed and who killed player
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# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
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Lore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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HeadHandling:
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Maintain:
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# Defines if we should maintain heads custom name when head is placed and then broken
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# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
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Name: false
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Lore: false
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Enchants: false
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Name: true
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Lore: true
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Enchants: true
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Player:
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Drop: false
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Drop: true
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# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
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# 100 will mean that head will be dropped every time player kills another player
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# 1 will mean that there is 1% that player will drop head if he is killed by another player
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Percentage: 1.0
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Percentage: 5.0
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# Percentage from 0 to 100 for lowering chance in getting second head of same player
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# This will reset on each server restart
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LowerChanceOfterDrop: 50.0
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@@ -90,7 +90,9 @@ Homes:
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Use: false
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Groups:
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Example1:
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# Amount of homes you can have in this world home group. Setting to 0 would basically disable home creation in this world. Setting to lower than 0 will ignore this world group entirely
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Amount: 3
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# World list where this limit should apply to. Multiple worlds can be defined if you want to group them up
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Worlds:
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- testWorld
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Example2:
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@@ -103,7 +103,7 @@ chatBubble: true
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#
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# Handling of tablist
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||||
# Applies for servers from 1.7.x and up
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tablist: true
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tablist: false
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#
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||||
# Handling of painting editing with shift+right click
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||||
# Applies for servers from 1.7.x and up
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||||
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||||
@@ -18,32 +18,53 @@ RandomTeleportation:
|
||||
# Setting to false will no longer generate world setups, but you can add them manually if needed
|
||||
AutoGenerateWorlds: true
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||||
Worlds:
|
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# World name to use this feature. Add another one with appropriate name to enable random teleportation
|
||||
world:
|
||||
Enabled: true
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||||
# Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check
|
||||
# If set to 0 we will use default MaxTries set at the top of file
|
||||
MaxTries: 0
|
||||
# Cooldown when looking for valid location, if set to 0 we will use default Cooldown set at the top of file
|
||||
Cooldown: 0
|
||||
Range:
|
||||
# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location
|
||||
# For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinates
|
||||
Max: 1000
|
||||
# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
|
||||
Min: 500
|
||||
Center:
|
||||
X: 0
|
||||
Z: 0
|
||||
# Shape of area player can be teleported into. If your map is square shaped then keep this at false
|
||||
Circle: false
|
||||
# With this option we will only attempt to teleport player on highest block and ignore any cave teleportations
|
||||
# Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty space
|
||||
SurfaceOnly: false
|
||||
# When enabled player will be able to random teleport at specied world while being in another one
|
||||
FromAnotherWorld: true
|
||||
# When enabled player will be required to have (cmi.randomteleport.world) permission node to random teleport inside this world
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
# Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63
|
||||
# Higher limitations might increase time needed to find valid one
|
||||
Min: -64
|
||||
Max: 320
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
Leaves: true
|
||||
PowderSnow: false
|
||||
# When enabled we will not teleport player to single block spaces which forces player into crawl mode
|
||||
CrawlSpaces: false
|
||||
# List of floor materials we should ignore when random teleporting
|
||||
Materials: []
|
||||
# List of biomes we should ignore when random teleporting
|
||||
# Keeping it empty will include all of them
|
||||
# If this is empty and ExcludedBiomes contains set biomes then we will use it
|
||||
Biomes: []
|
||||
# List of biomes we should look for when random teleporting
|
||||
# If this contains biome names then we will ignore Ignore.Biomes section
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: -64
|
||||
Max: 320
|
||||
world_nether:
|
||||
Enabled: true
|
||||
MaxTries: 0
|
||||
@@ -55,6 +76,12 @@ RandomTeleportation:
|
||||
X: 0
|
||||
Z: 0
|
||||
Circle: false
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 128
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
@@ -64,12 +91,6 @@ RandomTeleportation:
|
||||
Materials: []
|
||||
Biomes: []
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 128
|
||||
world_the_end:
|
||||
Enabled: true
|
||||
MaxTries: 0
|
||||
@@ -81,6 +102,12 @@ RandomTeleportation:
|
||||
X: 0
|
||||
Z: 0
|
||||
Circle: false
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 256
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
@@ -90,9 +117,3 @@ RandomTeleportation:
|
||||
Materials: []
|
||||
Biomes: []
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 256
|
||||
|
||||
@@ -0,0 +1,598 @@
|
||||
# Defines prefix for all death messages
|
||||
Prefix: 💀
|
||||
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
PlayerHover:
|
||||
- ''
|
||||
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
KillerHover:
|
||||
- ''
|
||||
Escaping:
|
||||
- ' &7while escaping &2[sourceDisplayName]'
|
||||
- ' &7while fighting &2[sourceDisplayName]'
|
||||
RunningAway:
|
||||
- ' &7while running away from &2[prevMobName]'
|
||||
- ' &7while fighting &2[prevMobName]'
|
||||
Player:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was killed by &2[sourceDisplayName]'
|
||||
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7mighty hand'
|
||||
- '&2[playerDisplayName] &7was punched to death by &2[sourceDisplayName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7hand who used &2[item]'
|
||||
Projectile:
|
||||
- '&2[playerDisplayName] &7was shot by &2[sourceDisplayName] &7with &2[type]'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7was fireballed by &2[sourceDisplayName]'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7went off with a bang due to &2[sourceDisplayName]'
|
||||
Tnt:
|
||||
- '&2[playerDisplayName] &7was blown up by &2[sourceDisplayName]'
|
||||
FallingBlocks:
|
||||
Anvil:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was squashed by a falling anvil'
|
||||
- '&2[playerDisplayName] &7was crushed by anvil'
|
||||
- '&2[playerDisplayName] &7hit anvil with his head'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was skewered by a falling stalactite'
|
||||
Block:
|
||||
Cactus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was pricked to death'
|
||||
- '&2[playerDisplayName] &7tried to hug cactus'
|
||||
Dispenser:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7was killed by dispenser with arrows...'
|
||||
Splash_potion:
|
||||
- '&2[playerDisplayName] &7was splashed all over by dispenser...'
|
||||
Magma_block:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7discovered the floor was lava'
|
||||
Sweet_berry_bush:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was poked to death by a sweet berry bush'
|
||||
Campfire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got roasted on campfire'
|
||||
Soul_campfire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7soul was taken away'
|
||||
Lava:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7tried to swim in lava'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was impaled on stalagmite'
|
||||
Custom:
|
||||
Block_explosion:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was killed by [Intentional Game Design]'
|
||||
World_border:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7left the confines of this world'
|
||||
Starvation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7starved to death'
|
||||
Fall:
|
||||
Low:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7hit the ground too hard'
|
||||
High:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell from a high place'
|
||||
Fire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7went up in flames'
|
||||
Fire_tick:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7burned to death'
|
||||
Lightning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was struck by lightning'
|
||||
Suffocation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7suffocated in a wall'
|
||||
Custom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7died'
|
||||
Drowning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7drowned'
|
||||
Freeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7frozen to death'
|
||||
Suicide:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7took their own life'
|
||||
Void:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell out of the world'
|
||||
EndCrystal:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7shattered like a crystal'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7withered away'
|
||||
Fly_into_wall:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7experienced kinetic energy'
|
||||
- '&2[playerDisplayName] &7learned what is conservation of momentum'
|
||||
Projectile:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7was shot by arrow'
|
||||
Spectral_arrow:
|
||||
- '&2[playerDisplayName] &7was shot by spectral arrow'
|
||||
Tipped_arrow:
|
||||
- '&2[playerDisplayName] &7was shot by tipped arrow'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7was fireballed'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7went off with a bang'
|
||||
Mob:
|
||||
Primed_tnt:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was blown up'
|
||||
Tnt_minecart:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7blew up'
|
||||
Area_effect_cloud:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was killed by magic cloud'
|
||||
Allay:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Armadillo:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Armor_stand:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Axolotl:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Bat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Bee:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Blaze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Bogged:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Breeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Camel:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Camel_husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Cat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Cave_spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Chicken:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Cod:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Copper_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Creaking:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Creeper:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Dolphin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Donkey:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Drowned:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Elder_guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Ender_dragon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Enderman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Endermite:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Evoker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Fox:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Frog:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Giant:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Glow_squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Goat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Happy_ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Hoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Illusioner:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Iron_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Magma_cube:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Mannequin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Mooshroom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Mule:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Nautilus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Ocelot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Panda:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Parched:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Parrot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Phantom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Pig:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Piglin_brute:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Pillager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Polar_bear:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Pufferfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Rabbit:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Ravager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Salmon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Sheep:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Shulker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Silverfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Skeleton_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Slime:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Sniffer:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Snow_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Stray:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Strider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Tadpole:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Trader_llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Tropical_fish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Turtle:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Vex:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Vindicator:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Wandering_trader:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Warden:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Witch:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Wither_skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Wolf:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zombie:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zombie_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zombie_nautilus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zombie_villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Zombified_piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
+1384
-1188
File diff suppressed because it is too large
Load Diff
Binary file not shown.
+25
-17
@@ -3,7 +3,7 @@
|
||||
# ********************************************
|
||||
|
||||
# Language file you want to use
|
||||
Language: EN
|
||||
Language: BR
|
||||
# Defines if you want to auto download default locale files from github repository
|
||||
# You can disable this if you are using EN or you already have your locale set up and you don't need other languages to be downloaded.
|
||||
LanguageDownload: true
|
||||
@@ -13,13 +13,13 @@ Economy:
|
||||
# Attention! For economy to work properly with other plugins you will need either an injector or a recompiled Vault version.
|
||||
# You can find both option at top of plugins page
|
||||
# ATTENTION! If you disabled CMI economy while server was running, you will need to perform a full server restart for this to take effect and avoid issues when retrieving players' balances.
|
||||
Enabled: false
|
||||
Enabled: true
|
||||
# Determines if player needs to confirm money payment by clicking on chat message
|
||||
Confirmation: false
|
||||
Confirmation: true
|
||||
# Should we allow offline payments. This is primarily for pay command and will not block other payments like receiving money from other plugins
|
||||
OfflinePayments: true
|
||||
# Set to true if you want to log money transfers between players
|
||||
LogEnabled: false
|
||||
LogEnabled: true
|
||||
log:
|
||||
Unknown: true
|
||||
Transfer: true
|
||||
@@ -92,7 +92,7 @@ Economy:
|
||||
# if this is disabled then payments will be limited to whole numbers and in case player provides number with fraction we will round number down
|
||||
Fractions: true
|
||||
# Currency symbol to be used when showing balance or similar
|
||||
CurrencySymbol: €
|
||||
CurrencySymbol: $
|
||||
# Format used for displaying money
|
||||
MoneyFormat: '###,##0.00'
|
||||
# Converts long numbers to short ones, like 12305122 to 12.3m
|
||||
@@ -117,10 +117,10 @@ Economy:
|
||||
# Type of taxing. None, Flat, Percentage
|
||||
# Where flat type will deduct specific amount of money for each pay command usage
|
||||
# Percentage type will deduct percentage of money for each pay command usage based on transfer amount
|
||||
Type: None
|
||||
Type: Flat
|
||||
# Either flat amount or percentage on transaction amount
|
||||
# Percentage is defined between 0 and 100
|
||||
Amount: 4.0
|
||||
Amount: 5.0
|
||||
# Minimal amount to tax player, mostly used when taxing based on percentage
|
||||
Min: 0.0
|
||||
# Maximal amount to tax player, mostly used when taxing based on percentage
|
||||
@@ -208,6 +208,9 @@ Optimizations:
|
||||
ShortDateFormat: dd/MM/yy
|
||||
# Do you want to record sell hand actions into file
|
||||
SellLog: true
|
||||
# When set to true players with same name but different capitalization will be denyied from joining server to avoid possible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
|
||||
# RECOMMENDED to keep this at true
|
||||
PreventDifferentCapitalizationNames: false
|
||||
# When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
|
||||
# Useful when you have players with complicated names
|
||||
PartialPlayerName: false
|
||||
@@ -354,11 +357,11 @@ Optimizations:
|
||||
# When set to true, players ip will be recorded for future use, like recognizing players other accounts
|
||||
# Some commands will have limited usage when this is disabled
|
||||
# Keep in mind that this could increase cached data size due to how much data this stores for each player, especially if users have dynamic ip's
|
||||
Record: false
|
||||
Record: true
|
||||
# How long in second to wait until players ip is being recorded into data base
|
||||
# This only applies for offline servers to allow for player first of all to login before recording ip
|
||||
# Try to keep this value higher than your login plugin's allowed login time so that we are recording actual players IP who has permission to use this name
|
||||
delay: 30
|
||||
delay: 120
|
||||
# Max amount of hp you can get when using /cmi maxhp command
|
||||
MaxHp: 1000
|
||||
# When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
|
||||
@@ -513,7 +516,7 @@ Sleeping:
|
||||
# This is in ticks, so 12542 will be 18:32:00
|
||||
NightStartsAt: 12542
|
||||
# Type of speedup information, can be: none, title, bossbar
|
||||
InfoType: title
|
||||
InfoType: bossbar
|
||||
# When set to true, players who are in afk mode will be excluded from speed calculations
|
||||
ExcludeAfk: true
|
||||
# Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
|
||||
@@ -524,7 +527,7 @@ Sleeping:
|
||||
# Minimal amount of players sleeping in beds before speeding it up
|
||||
# Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in
|
||||
# If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in
|
||||
MinBeforeSpeeding: 50%
|
||||
MinBeforeSpeeding: 20%
|
||||
# When set to true online players will be informed about missing sleeping people count
|
||||
Inform: true
|
||||
# Time in seconds between information messages can be shown when player starts or stops sleeping
|
||||
@@ -568,7 +571,7 @@ ExploitPatcher:
|
||||
NoCommandsInBed: false
|
||||
# Due to major exploit relating to oversized books this is recomended to be enabled
|
||||
# While this is set to true players will be limited in how many pages they can create
|
||||
# Limitation is determined by cmi.book.pages.missing locale for command.checkperm.info.variablecolor [20to100]missing locale for command.checkperm.info.permissioncolor permission node and by default players can create 20 pages
|
||||
# Limitation is determined by cmi.book.pages.§f[20to100]§6 permission node and by default players can create 20 pages
|
||||
LimitBooks: true
|
||||
# While enabled we will prevent items being teleported with end portal and end beacons
|
||||
BlockEndPortalItemTransfers: true
|
||||
@@ -808,6 +811,11 @@ Command:
|
||||
# Default: LOW
|
||||
Priority: LOW
|
||||
Spy:
|
||||
# Delay in seconds for commands spy to turn on after relog
|
||||
# This will prevent some one from loging in with admin account and seeing commands before loging in
|
||||
# Keep it at same or higher than your login plugin delay for entering password
|
||||
# This includes social spy too
|
||||
DelayForTrigger: 60
|
||||
# Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
|
||||
# This can be bypassed with cmi.command.commandspy.bypass permission node
|
||||
BlackListed:
|
||||
@@ -885,9 +893,9 @@ Spawners:
|
||||
# Enable or disable spawner handler for spawner break
|
||||
# If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
|
||||
# If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
|
||||
Enabled: false
|
||||
Enabled: true
|
||||
# When enabled item stack will receive custom name based on spawners type
|
||||
CustomName: false
|
||||
CustomName: true
|
||||
# When enabled instead of dropping spawner on the ground, player will received this item directly into their inventory
|
||||
# In case inventory is full then item will be dropped on the ground
|
||||
IntoInventory: false
|
||||
@@ -1206,7 +1214,7 @@ Messages:
|
||||
ServerSwitch: true
|
||||
# Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
|
||||
FirstJoinMessage:
|
||||
Use: false
|
||||
Use: true
|
||||
# When enabled player names will be checked against provided regex and if match is found then login and/or logout message will not be shown
|
||||
Filter:
|
||||
ForLogin: false
|
||||
@@ -1391,7 +1399,7 @@ CheckForNameChange:
|
||||
- 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
|
||||
inv:
|
||||
# Do you want to save the player's inventory on his death
|
||||
SaveOnDeath: false
|
||||
SaveOnDeath: true
|
||||
# When set to true, empty inventories (no items in inventory) will not be saved on players death
|
||||
IgnoreEmpty: false
|
||||
# If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
|
||||
@@ -1522,7 +1530,7 @@ Vanish:
|
||||
# This will not have any effect if player already edited his vanish mode with vanishedit command
|
||||
Defaults:
|
||||
damageToEntity: false
|
||||
playerDamage: false
|
||||
playerDamage: true
|
||||
itemPickup: false
|
||||
mobAggro: false
|
||||
interaction: false
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
# DO NOT EDIT THIS!
|
||||
KEY: 882c182674a742428dca4535b78d2b2f
|
||||
KEY128: abcc29b1a77ab864
|
||||
KEY: 6e5f3ca852364269962be2be5f54f4d2
|
||||
KEY128: bb47d6fafc66021b
|
||||
|
||||
Reference in New Issue
Block a user