This commit is contained in:
iTakinn
2026-06-01 18:58:46 -03:00
parent 14214872b3
commit 30d6bc19aa
779 changed files with 121463 additions and 1677 deletions
+155
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@@ -0,0 +1,155 @@
welcome:
Enabled: true
Label: '{#white}Welcome {#gray}%cmi_user_display_name% {#white}to {#edward}%cmi_user_world_formatted%'
Description:
Width: 300
Lines:
- '{#green}Best minecraft server on earth!'
- ''
- '{#white}We are glad to have you here %cmi_user_display_name%{#white}!'
- 'If you have any questions, feel free to ask our staff'
VisualFields:
- Width: 300
Lines:
- '{#brown}Extra info line!'
Buttons:
Columns: 3
List:
- Label: '{#red}Read The Rules'
Width: 100
OpenDialog: license
Tooltip:
- '{#red}Read it before starting to play!'
- Label: '{#green>}Read a joke{#darkgreen<}'
Width: 100
OpenDialog: 'randomtext'
- Label: '{#edward>}Start Playing{#darkgreen<}'
Width: 100
Commands:
- closeinv!
- Label: '{#blue}Select a thing'
Width: 100
OpenDialog: inputexample
- Label: ''
Width: 1
- Label: '{#yellow}Visual examples'
Width: 100
OpenDialog: visualexample
- Label: '{#yellow}Visit Our Website %cmi_user_display_name%'
Width: 304
Url: www.zrips.net
Close:
Label: '{#pink>}Go Away!{#edward<}'
Tooltip:
- '{#pink>}Lets go %cmi_user_display_name%!{#edward<}'
Commands:
- 'cmi feed [playerName]'
Width: 150
visualexample:
Enabled: true
Label: '{#white}Visual examples'
Description:
Width: 300
Lines:
- '{#green}Descrption at the top!'
VisualFields:
- Width: 300
Lines:
- '{#brown}Extra info line!'
- Item: Stone;n{{#red}Custom name};e{sharpness:2}
Text:
Width: 150
Lines:
- '{#green}Item text with some auto wrapping and'
- ''
- '{#white}Multiline'
Width: 16
Height: 16
ShowTooltip: true
ShowDecorations: false
- Item: potato
Text:
Width: 150
Lines:
- '{#green}No tooltip on item'
Width: 16
Height: 16
ShowTooltip: false
- Item: '[ItemInHand]'
Text:
Lines:
- '{#green}%cmi_iteminhand_displayname% {#white}is what you are holding in your hand!'
Close:
Label: '{#edward}Go Back!'
OpenDialog: welcome
Width: 250
inputexample:
Enabled: true
Label: '{#white}Example of inputs'
Inputs:
- Label: '{#brown}Pick one'
Width: 150
Options:
- Label: Option A
OpenDialog: 'randomtext'
- Label: '{#red}Option B'
Default: true
Commands:
- 'cmi heal [playerName]'
- Label: Option C
- Label: 'Select it and get healed on save!'
OnTrue:
Commands:
- cmi heal [playerName]
OnFalse:
Commands:
- msg! [playerName] No free heal for you!
Buttons:
Columns: 1
List:
- Label: '{#yellow}Save'
Width: 150
Save: true
Close:
Label: '{#pink}Back'
OpenDialog: welcome
license:
Enabled: true
Label: '{#white}User Agreement'
VisualFields:
- Width: 350
Lines:
- 'By clicking “Agree with terms” or continuing to play on this server, you solemnly swear that:'
- ''
- ''
- ''
- '{#white}1. You will not grief, steal, or blow up someones house unless they literally begged you to. (And even then, record it for legal reasons.)'
- '{#nobel}2. You will not hack, fly, X-ray, or teleport through walls like a haunted AI. We like our ghosts dead and our walls solid.'
- '{#white}3. You agree that admins are always right, especially when theyre wrong. Disputes may be settled in a pit of lava.'
- '{#nobel}4. You will not spam the chat, unless its with memes approved by the Ministry of Silly Blocks™.'
- '{#white}5. You will build things, not just holes in the ground shaped like something inappropriate.'
- '{#nobel}6. You will not summon the Wither inside spawn. Seriously. Thats a one-way ticket to banville.'
- "{#white}7. You accept that lag may happen, creepers may explode, and your pet dog may randomly vanish. Its Minecraft, not therapy."
- "{#nobel}8. You promise not to ask for op, creative mode, free diamonds, or the admins credit card number."
- '{#white}9. You accept that this is a game, not a substitute for real-world dominance, revenge, or romance.'
- "{#nobel}10. You acknowledge that your building may be roasted — gently and with love — if it's a dirt cube."
- ''
- ''
- '{#white}By accepting, you agree to play nice, have fun, and not become the reason we disable TNT again.'
- ''
- '{#yellow}Click to enter blocky paradise.'
- 'Missclick to be gently kicked like a misbehaving parrot.'
Inputs:
- Type: Boolean
Label: 'Agree with terms'
OnTrue:
Commands:
- asConsole! cmi heal [playerName]
- closeinv!
OnFalse:
Commands:
- asConsole! cmi kick [playerName] You disagreed!
Close:
Label: 'Update!'
Save: true
Width: 150
+20
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@@ -0,0 +1,20 @@
randomtext:
Enabled: true
Description:
Randomize: true
Lines:
- "{#yellow}Why did the creeper break up with the skeleton?\n\n{#green}Because he felt blown away!"
- "{#yellow}Why don't Endermen like jokes?\n\n{#green}They can't take things lightly!"
- '{#yellow}Why did Steve get lost?\n\n{#green}He didnt follow the chunky breadcrumbs!'
- '{#yellow}How does a Minecraft player avoid sunburn?\n\n{#green}Stay in the shade biome!'
- '{#yellow}Why was the Minecraft player a great musician?\n\n{#green}He had perfect block timing!'
- '{#yellow}Why did the chicken cross the Nether?\n\n{#green}To get to the other biome!'
- '{#yellow}How do you start a party in Minecraft?\n\n{#green}You block the creepers!'
- '{#yellow}Why was the villager so good at trading?\n\n{#green}Because he had emerald standards!'
- '{#yellow}What do you call a Minecraft celebration?\n\n{#green}A block party!'
- '{#yellow}Whats a skeletons least favorite room?\n\n{#green}The living room!'
Close:
Label: 'Back'
OpenDialog: 'welcome'
Width: 150
#8lVsNEdTN3UuxWSKBTd3IHUGVVVKZURU9EerVVNJVEVwg3aUlUS5IlQ09UQM5US5IlQ0FVU
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+5 -5
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@@ -1,6 +1,6 @@
Afk:
# Enable or disable auto afk system entirely
Enabled: false
Enabled: true
# When enabled shows title message informing that player is in afk mode
TitleMessage: true
# When enabled shows random subtitle message
@@ -23,18 +23,18 @@ Afk:
# Defines commands to be performed when player enters afk mode automatically while addling
# Supports specialized commands
AutoAfkCmds:
- cmi broadcast !&6[playerDisplayName] &eis now AFK
- cmi broadcast !&6[playerDisplayName] &eestá AFK
# Defines commands to be performed when player enters /cmi afk
# Supports specialized commands
ManualAfkCmds:
- cmi broadcast !&6[playerDisplayName] &eis now AFK
- cmi broadcast !&6[playerDisplayName] &eficou AFK
LeaveCmds:
# Defines commands to be performed when player leaves afk mode after he entered it manually
Manual:
- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
# Defines commands to be performed when player leaves afk mode after he entered it automatically
Auto:
- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
AutoKickTimes:
# Defines how long to wait after player stops moving to kick player
# This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds
+4 -4
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@@ -235,22 +235,22 @@ ChatBubble:
# Higher group will be prioritized if player has access to more than one permission node
# Colors are defined in hex format with optional alpha channel in RGBA format
Groups:
0:
'0':
BackgroundColor: '#000000DC'
Shadow: true
LineWidth: 255
Scale: 0.5
1:
'1':
BackgroundColor: '#AEC6FFDC'
Shadow: true
LineWidth: 255
Scale: 0.5
2:
'2':
BackgroundColor: '#BAFFC9DC'
Shadow: true
LineWidth: 255
Scale: 0.5
3:
'3':
BackgroundColor: '#FFFFBADC'
Shadow: true
LineWidth: 255
+15 -1
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@@ -7,16 +7,30 @@ ChatFilter:
Priority: LOW
Deny:
ipBlock:
# If not set to true, this filter will not be used
Enabled: true
# Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
Group: Advertising
# When set to true, each time player triggers filter, console will receive information about who triggered it, which filter and with what message
InformConsole: true
# Regex expression to filter by. How to use regex https://regexone.com/
Regex:
- '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
- \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b
# With what we need to replace word, if not defined found expression will not be changed
ReplaceWith: ''
# possible: none, others, all
# Where 'none' means everyone will receive this message
# 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
# 'all' means that no one will receive sent message
BlockType: others
# When enabled rule will be applied to private messages
includePrivateMessages: true
# Players with cmi.chatfilter.inform permission will receive defined message when rule is broken
msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
# List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variables same as locale file
# Use [message] to include original players message
# Use [updatedmessage] to include new modified message
Commands: []
swearing1:
Enabled: true
@@ -37,8 +51,8 @@ ChatFilter:
Regex:
- \b(?i)(f+(\W|_)*(u?)+(\W|_)*(c?)+(\W|_)*k+)
ReplaceWith: not good
includePrivateMessages: true
BlockType: none
includePrivateMessages: true
msgToStaff: '&4!&6[playerName] &4swearing'
Commands:
- msg [senderName] &eDon't swear!
+7 -7
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@@ -13,7 +13,7 @@ LootMobBonus:
useDefaultHeadLore: true
# Default lore used when head doesnt have defined head lore set
defaultHeadLore:
- '&7Killed by &6[playerName]'
- '&7Morto por &6[playerName]'
PlayerHead:
# Defines if you want to use player head lore
UseLore: true
@@ -21,20 +21,20 @@ PlayerHead:
# Global variables can be used for simple identification who was killed and who killed player
# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
Lore:
- '&7Killed by &6[playerName]'
- '&7Morto por &6[playerName]'
HeadHandling:
Maintain:
# Defines if we should maintain heads custom name when head is placed and then broken
# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
Name: false
Lore: false
Enchants: false
Name: true
Lore: true
Enchants: true
Player:
Drop: false
Drop: true
# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
# 100 will mean that head will be dropped every time player kills another player
# 1 will mean that there is 1% that player will drop head if he is killed by another player
Percentage: 1.0
Percentage: 5.0
# Percentage from 0 to 100 for lowering chance in getting second head of same player
# This will reset on each server restart
LowerChanceOfterDrop: 50.0
+2
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@@ -90,7 +90,9 @@ Homes:
Use: false
Groups:
Example1:
# Amount of homes you can have in this world home group. Setting to 0 would basically disable home creation in this world. Setting to lower than 0 will ignore this world group entirely
Amount: 3
# World list where this limit should apply to. Multiple worlds can be defined if you want to group them up
Worlds:
- testWorld
Example2:
+1 -1
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@@ -103,7 +103,7 @@ chatBubble: true
#
# Handling of tablist
# Applies for servers from 1.7.x and up
tablist: true
tablist: false
#
# Handling of painting editing with shift+right click
# Applies for servers from 1.7.x and up
+39 -18
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@@ -18,32 +18,53 @@ RandomTeleportation:
# Setting to false will no longer generate world setups, but you can add them manually if needed
AutoGenerateWorlds: true
Worlds:
# World name to use this feature. Add another one with appropriate name to enable random teleportation
world:
Enabled: true
# Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check
# If set to 0 we will use default MaxTries set at the top of file
MaxTries: 0
# Cooldown when looking for valid location, if set to 0 we will use default Cooldown set at the top of file
Cooldown: 0
Range:
# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location
# For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinates
Max: 1000
# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
Min: 500
Center:
X: 0
Z: 0
# Shape of area player can be teleported into. If your map is square shaped then keep this at false
Circle: false
# With this option we will only attempt to teleport player on highest block and ignore any cave teleportations
# Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty space
SurfaceOnly: false
# When enabled player will be able to random teleport at specied world while being in another one
FromAnotherWorld: true
# When enabled player will be required to have (cmi.randomteleport.world) permission node to random teleport inside this world
RequireWorldPermission: false
YLimits:
# Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63
# Higher limitations might increase time needed to find valid one
Min: -64
Max: 320
Ignore:
Water: true
Lava: true
Leaves: true
PowderSnow: false
# When enabled we will not teleport player to single block spaces which forces player into crawl mode
CrawlSpaces: false
# List of floor materials we should ignore when random teleporting
Materials: []
# List of biomes we should ignore when random teleporting
# Keeping it empty will include all of them
# If this is empty and ExcludedBiomes contains set biomes then we will use it
Biomes: []
# List of biomes we should look for when random teleporting
# If this contains biome names then we will ignore Ignore.Biomes section
PreferredBiomes: []
SurfaceOnly: false
FromAnotherWorld: true
RequireWorldPermission: false
YLimits:
Min: -64
Max: 320
world_nether:
Enabled: true
MaxTries: 0
@@ -55,6 +76,12 @@ RandomTeleportation:
X: 0
Z: 0
Circle: false
SurfaceOnly: false
FromAnotherWorld: true
RequireWorldPermission: false
YLimits:
Min: 0
Max: 128
Ignore:
Water: true
Lava: true
@@ -64,12 +91,6 @@ RandomTeleportation:
Materials: []
Biomes: []
PreferredBiomes: []
SurfaceOnly: false
FromAnotherWorld: true
RequireWorldPermission: false
YLimits:
Min: 0
Max: 128
world_the_end:
Enabled: true
MaxTries: 0
@@ -81,6 +102,12 @@ RandomTeleportation:
X: 0
Z: 0
Circle: false
SurfaceOnly: false
FromAnotherWorld: true
RequireWorldPermission: false
YLimits:
Min: 0
Max: 256
Ignore:
Water: true
Lava: true
@@ -90,9 +117,3 @@ RandomTeleportation:
Materials: []
Biomes: []
PreferredBiomes: []
SurfaceOnly: false
FromAnotherWorld: true
RequireWorldPermission: false
YLimits:
Min: 0
Max: 256
@@ -0,0 +1,598 @@
# Defines prefix for all death messages
Prefix: 💀
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
# Set this like to '' if you want to avoid including hover over message
PlayerHover:
- ''
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
# Set this like to '' if you want to avoid including hover over message
KillerHover:
- ''
Escaping:
- ' &7while escaping &2[sourceDisplayName]'
- ' &7while fighting &2[sourceDisplayName]'
RunningAway:
- ' &7while running away from &2[prevMobName]'
- ' &7while fighting &2[prevMobName]'
Player:
General:
- '&2[playerDisplayName] &7was killed by &2[sourceDisplayName]'
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7mighty hand'
- '&2[playerDisplayName] &7was punched to death by &2[sourceDisplayName]'
Item:
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7hand who used &2[item]'
Projectile:
- '&2[playerDisplayName] &7was shot by &2[sourceDisplayName] &7with &2[type]'
Fireball:
- '&2[playerDisplayName] &7was fireballed by &2[sourceDisplayName]'
Firework:
- '&2[playerDisplayName] &7went off with a bang due to &2[sourceDisplayName]'
Tnt:
- '&2[playerDisplayName] &7was blown up by &2[sourceDisplayName]'
FallingBlocks:
Anvil:
General:
- '&2[playerDisplayName] &7was squashed by a falling anvil'
- '&2[playerDisplayName] &7was crushed by anvil'
- '&2[playerDisplayName] &7hit anvil with his head'
Pointed_dripstone:
General:
- '&2[playerDisplayName] &7was skewered by a falling stalactite'
Block:
Cactus:
General:
- '&2[playerDisplayName] &7was pricked to death'
- '&2[playerDisplayName] &7tried to hug cactus'
Dispenser:
Arrow:
- '&2[playerDisplayName] &7was killed by dispenser with arrows...'
Splash_potion:
- '&2[playerDisplayName] &7was splashed all over by dispenser...'
Magma_block:
General:
- '&2[playerDisplayName] &7discovered the floor was lava'
Sweet_berry_bush:
General:
- '&2[playerDisplayName] &7was poked to death by a sweet berry bush'
Campfire:
General:
- '&2[playerDisplayName] &7got roasted on campfire'
Soul_campfire:
General:
- '&2[playerDisplayName] &7soul was taken away'
Lava:
General:
- '&2[playerDisplayName] &7tried to swim in lava'
Pointed_dripstone:
General:
- '&2[playerDisplayName] &7was impaled on stalagmite'
Custom:
Block_explosion:
General:
- '&2[playerDisplayName] &7was killed by [Intentional Game Design]'
World_border:
General:
- '&2[playerDisplayName] &7left the confines of this world'
Starvation:
General:
- '&2[playerDisplayName] &7starved to death'
Fall:
Low:
General:
- '&2[playerDisplayName] &7hit the ground too hard'
High:
General:
- '&2[playerDisplayName] &7fell from a high place'
Fire:
General:
- '&2[playerDisplayName] &7went up in flames'
Fire_tick:
General:
- '&2[playerDisplayName] &7burned to death'
Lightning:
General:
- '&2[playerDisplayName] &7was struck by lightning'
Suffocation:
General:
- '&2[playerDisplayName] &7suffocated in a wall'
Custom:
General:
- '&2[playerDisplayName] &7died'
Drowning:
General:
- '&2[playerDisplayName] &7drowned'
Freeze:
General:
- '&2[playerDisplayName] &7frozen to death'
Suicide:
General:
- '&2[playerDisplayName] &7took their own life'
Void:
General:
- '&2[playerDisplayName] &7fell out of the world'
EndCrystal:
General:
- '&2[playerDisplayName] &7shattered like a crystal'
Wither:
General:
- '&2[playerDisplayName] &7withered away'
Fly_into_wall:
General:
- '&2[playerDisplayName] &7experienced kinetic energy'
- '&2[playerDisplayName] &7learned what is conservation of momentum'
Projectile:
Arrow:
- '&2[playerDisplayName] &7was shot by arrow'
Spectral_arrow:
- '&2[playerDisplayName] &7was shot by spectral arrow'
Tipped_arrow:
- '&2[playerDisplayName] &7was shot by tipped arrow'
Fireball:
- '&2[playerDisplayName] &7was fireballed'
Firework:
- '&2[playerDisplayName] &7went off with a bang'
Mob:
Primed_tnt:
General:
- '&2[playerDisplayName] &7was blown up'
Tnt_minecart:
General:
- '&2[playerDisplayName] &7blew up'
Area_effect_cloud:
General:
- '&2[playerDisplayName] &7was killed by magic cloud'
Allay:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Armadillo:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Armor_stand:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Axolotl:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Bat:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Bee:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Blaze:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Bogged:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Breeze:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Camel:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Camel_husk:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Cat:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Cave_spider:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Chicken:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Cod:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Copper_golem:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Cow:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Creaking:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Creeper:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Dolphin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Donkey:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Drowned:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Elder_guardian:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Ender_dragon:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Enderman:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Endermite:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Evoker:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Fox:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Frog:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Ghast:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Giant:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Glow_squid:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Goat:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Guardian:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Happy_ghast:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Hoglin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Horse:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Husk:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Illusioner:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Iron_golem:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Llama:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Magma_cube:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Mannequin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Mooshroom:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Mule:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Nautilus:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Ocelot:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Panda:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Parched:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Parrot:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Phantom:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Pig:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Piglin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Piglin_brute:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Pillager:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Polar_bear:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Pufferfish:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Rabbit:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Ravager:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Salmon:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Sheep:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Shulker:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Silverfish:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Skeleton:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Skeleton_horse:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Slime:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Sniffer:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Snow_golem:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Spider:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Squid:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Stray:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Strider:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Tadpole:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Trader_llama:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Tropical_fish:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Turtle:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Vex:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Villager:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Vindicator:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Wandering_trader:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Warden:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Witch:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Wither:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Wither_skeleton:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Wolf:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zoglin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zombie:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zombie_horse:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zombie_nautilus:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zombie_villager:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
Zombified_piglin:
General:
- '&2[playerDisplayName] &7killed by &2[mobName]'
Item:
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
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+25 -17
View File
@@ -3,7 +3,7 @@
# ********************************************
# Language file you want to use
Language: EN
Language: BR
# Defines if you want to auto download default locale files from github repository
# You can disable this if you are using EN or you already have your locale set up and you don't need other languages to be downloaded.
LanguageDownload: true
@@ -13,13 +13,13 @@ Economy:
# Attention! For economy to work properly with other plugins you will need either an injector or a recompiled Vault version.
# You can find both option at top of plugins page
# ATTENTION! If you disabled CMI economy while server was running, you will need to perform a full server restart for this to take effect and avoid issues when retrieving players' balances.
Enabled: false
Enabled: true
# Determines if player needs to confirm money payment by clicking on chat message
Confirmation: false
Confirmation: true
# Should we allow offline payments. This is primarily for pay command and will not block other payments like receiving money from other plugins
OfflinePayments: true
# Set to true if you want to log money transfers between players
LogEnabled: false
LogEnabled: true
log:
Unknown: true
Transfer: true
@@ -92,7 +92,7 @@ Economy:
# if this is disabled then payments will be limited to whole numbers and in case player provides number with fraction we will round number down
Fractions: true
# Currency symbol to be used when showing balance or similar
CurrencySymbol:
CurrencySymbol: $
# Format used for displaying money
MoneyFormat: '###,##0.00'
# Converts long numbers to short ones, like 12305122 to 12.3m
@@ -117,10 +117,10 @@ Economy:
# Type of taxing. None, Flat, Percentage
# Where flat type will deduct specific amount of money for each pay command usage
# Percentage type will deduct percentage of money for each pay command usage based on transfer amount
Type: None
Type: Flat
# Either flat amount or percentage on transaction amount
# Percentage is defined between 0 and 100
Amount: 4.0
Amount: 5.0
# Minimal amount to tax player, mostly used when taxing based on percentage
Min: 0.0
# Maximal amount to tax player, mostly used when taxing based on percentage
@@ -208,6 +208,9 @@ Optimizations:
ShortDateFormat: dd/MM/yy
# Do you want to record sell hand actions into file
SellLog: true
# When set to true players with same name but different capitalization will be denyied from joining server to avoid possible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
# RECOMMENDED to keep this at true
PreventDifferentCapitalizationNames: false
# When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
# Useful when you have players with complicated names
PartialPlayerName: false
@@ -354,11 +357,11 @@ Optimizations:
# When set to true, players ip will be recorded for future use, like recognizing players other accounts
# Some commands will have limited usage when this is disabled
# Keep in mind that this could increase cached data size due to how much data this stores for each player, especially if users have dynamic ip's
Record: false
Record: true
# How long in second to wait until players ip is being recorded into data base
# This only applies for offline servers to allow for player first of all to login before recording ip
# Try to keep this value higher than your login plugin's allowed login time so that we are recording actual players IP who has permission to use this name
delay: 30
delay: 120
# Max amount of hp you can get when using /cmi maxhp command
MaxHp: 1000
# When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
@@ -513,7 +516,7 @@ Sleeping:
# This is in ticks, so 12542 will be 18:32:00
NightStartsAt: 12542
# Type of speedup information, can be: none, title, bossbar
InfoType: title
InfoType: bossbar
# When set to true, players who are in afk mode will be excluded from speed calculations
ExcludeAfk: true
# Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
@@ -524,7 +527,7 @@ Sleeping:
# Minimal amount of players sleeping in beds before speeding it up
# Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in
# If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in
MinBeforeSpeeding: 50%
MinBeforeSpeeding: 20%
# When set to true online players will be informed about missing sleeping people count
Inform: true
# Time in seconds between information messages can be shown when player starts or stops sleeping
@@ -568,7 +571,7 @@ ExploitPatcher:
NoCommandsInBed: false
# Due to major exploit relating to oversized books this is recomended to be enabled
# While this is set to true players will be limited in how many pages they can create
# Limitation is determined by cmi.book.pages.missing locale for command.checkperm.info.variablecolor [20to100]missing locale for command.checkperm.info.permissioncolor permission node and by default players can create 20 pages
# Limitation is determined by cmi.book.pages.§f[20to100]§6 permission node and by default players can create 20 pages
LimitBooks: true
# While enabled we will prevent items being teleported with end portal and end beacons
BlockEndPortalItemTransfers: true
@@ -808,6 +811,11 @@ Command:
# Default: LOW
Priority: LOW
Spy:
# Delay in seconds for commands spy to turn on after relog
# This will prevent some one from loging in with admin account and seeing commands before loging in
# Keep it at same or higher than your login plugin delay for entering password
# This includes social spy too
DelayForTrigger: 60
# Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
# This can be bypassed with cmi.command.commandspy.bypass permission node
BlackListed:
@@ -885,9 +893,9 @@ Spawners:
# Enable or disable spawner handler for spawner break
# If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
# If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
Enabled: false
Enabled: true
# When enabled item stack will receive custom name based on spawners type
CustomName: false
CustomName: true
# When enabled instead of dropping spawner on the ground, player will received this item directly into their inventory
# In case inventory is full then item will be dropped on the ground
IntoInventory: false
@@ -1206,7 +1214,7 @@ Messages:
ServerSwitch: true
# Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
FirstJoinMessage:
Use: false
Use: true
# When enabled player names will be checked against provided regex and if match is found then login and/or logout message will not be shown
Filter:
ForLogin: false
@@ -1391,7 +1399,7 @@ CheckForNameChange:
- 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
inv:
# Do you want to save the player's inventory on his death
SaveOnDeath: false
SaveOnDeath: true
# When set to true, empty inventories (no items in inventory) will not be saved on players death
IgnoreEmpty: false
# If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
@@ -1522,7 +1530,7 @@ Vanish:
# This will not have any effect if player already edited his vanish mode with vanishedit command
Defaults:
damageToEntity: false
playerDamage: false
playerDamage: true
itemPickup: false
mobAggro: false
interaction: false
+2 -2
View File
@@ -1,3 +1,3 @@
# DO NOT EDIT THIS!
KEY: 882c182674a742428dca4535b78d2b2f
KEY128: abcc29b1a77ab864
KEY: 6e5f3ca852364269962be2be5f54f4d2
KEY128: bb47d6fafc66021b