fanfa
This commit is contained in:
@@ -1,6 +1,6 @@
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Afk:
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# Enable or disable auto afk system entirely
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Enabled: false
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Enabled: true
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# When enabled shows title message informing that player is in afk mode
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TitleMessage: true
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# When enabled shows random subtitle message
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@@ -23,18 +23,18 @@ Afk:
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# Defines commands to be performed when player enters afk mode automatically while addling
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# Supports specialized commands
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AutoAfkCmds:
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- cmi broadcast !&6[playerDisplayName] &eis now AFK
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- cmi broadcast !&6[playerDisplayName] &eestá AFK
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# Defines commands to be performed when player enters /cmi afk
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# Supports specialized commands
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ManualAfkCmds:
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- cmi broadcast !&6[playerDisplayName] &eis now AFK
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- cmi broadcast !&6[playerDisplayName] &eficou AFK
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LeaveCmds:
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# Defines commands to be performed when player leaves afk mode after he entered it manually
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Manual:
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- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
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- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
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# Defines commands to be performed when player leaves afk mode after he entered it automatically
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Auto:
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- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
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- cmi broadcast !&6[playerDisplayName] &enão está mais AFK
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AutoKickTimes:
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# Defines how long to wait after player stops moving to kick player
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# This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds
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@@ -235,22 +235,22 @@ ChatBubble:
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# Higher group will be prioritized if player has access to more than one permission node
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# Colors are defined in hex format with optional alpha channel in RGBA format
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Groups:
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0:
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'0':
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BackgroundColor: '#000000DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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1:
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'1':
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BackgroundColor: '#AEC6FFDC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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2:
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'2':
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BackgroundColor: '#BAFFC9DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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3:
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'3':
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BackgroundColor: '#FFFFBADC'
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Shadow: true
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LineWidth: 255
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@@ -7,16 +7,30 @@ ChatFilter:
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Priority: LOW
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Deny:
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ipBlock:
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# If not set to true, this filter will not be used
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Enabled: true
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# Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
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Group: Advertising
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# When set to true, each time player triggers filter, console will receive information about who triggered it, which filter and with what message
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InformConsole: true
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# Regex expression to filter by. How to use regex https://regexone.com/
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Regex:
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- '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
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- \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b
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# With what we need to replace word, if not defined found expression will not be changed
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ReplaceWith: ''
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# possible: none, others, all
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# Where 'none' means everyone will receive this message
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# 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
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# 'all' means that no one will receive sent message
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BlockType: others
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# When enabled rule will be applied to private messages
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includePrivateMessages: true
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# Players with cmi.chatfilter.inform permission will receive defined message when rule is broken
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msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
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# List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variables same as locale file
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# Use [message] to include original players message
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# Use [updatedmessage] to include new modified message
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Commands: []
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swearing1:
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Enabled: true
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@@ -37,8 +51,8 @@ ChatFilter:
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Regex:
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- \b(?i)(f+(\W|_)*(u?)+(\W|_)*(c?)+(\W|_)*k+)
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ReplaceWith: not good
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includePrivateMessages: true
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BlockType: none
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includePrivateMessages: true
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msgToStaff: '&4!&6[playerName] &4swearing'
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Commands:
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- msg [senderName] &eDon't swear!
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@@ -13,7 +13,7 @@ LootMobBonus:
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useDefaultHeadLore: true
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# Default lore used when head doesnt have defined head lore set
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defaultHeadLore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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PlayerHead:
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# Defines if you want to use player head lore
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UseLore: true
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@@ -21,20 +21,20 @@ PlayerHead:
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# Global variables can be used for simple identification who was killed and who killed player
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# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
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Lore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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HeadHandling:
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Maintain:
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# Defines if we should maintain heads custom name when head is placed and then broken
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# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
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Name: false
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Lore: false
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Enchants: false
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Name: true
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Lore: true
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Enchants: true
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Player:
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Drop: false
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Drop: true
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# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
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# 100 will mean that head will be dropped every time player kills another player
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# 1 will mean that there is 1% that player will drop head if he is killed by another player
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Percentage: 1.0
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Percentage: 5.0
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# Percentage from 0 to 100 for lowering chance in getting second head of same player
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# This will reset on each server restart
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LowerChanceOfterDrop: 50.0
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@@ -90,7 +90,9 @@ Homes:
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Use: false
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Groups:
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Example1:
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# Amount of homes you can have in this world home group. Setting to 0 would basically disable home creation in this world. Setting to lower than 0 will ignore this world group entirely
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Amount: 3
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# World list where this limit should apply to. Multiple worlds can be defined if you want to group them up
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Worlds:
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- testWorld
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Example2:
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@@ -103,7 +103,7 @@ chatBubble: true
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#
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# Handling of tablist
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# Applies for servers from 1.7.x and up
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tablist: true
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tablist: false
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#
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# Handling of painting editing with shift+right click
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# Applies for servers from 1.7.x and up
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@@ -18,32 +18,53 @@ RandomTeleportation:
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# Setting to false will no longer generate world setups, but you can add them manually if needed
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AutoGenerateWorlds: true
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Worlds:
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# World name to use this feature. Add another one with appropriate name to enable random teleportation
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world:
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Enabled: true
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# Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check
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# If set to 0 we will use default MaxTries set at the top of file
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MaxTries: 0
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# Cooldown when looking for valid location, if set to 0 we will use default Cooldown set at the top of file
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Cooldown: 0
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Range:
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# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location
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# For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinates
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Max: 1000
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# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
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Min: 500
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Center:
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X: 0
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Z: 0
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# Shape of area player can be teleported into. If your map is square shaped then keep this at false
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Circle: false
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# With this option we will only attempt to teleport player on highest block and ignore any cave teleportations
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# Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty space
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SurfaceOnly: false
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# When enabled player will be able to random teleport at specied world while being in another one
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FromAnotherWorld: true
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# When enabled player will be required to have (cmi.randomteleport.world) permission node to random teleport inside this world
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RequireWorldPermission: false
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YLimits:
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# Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63
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# Higher limitations might increase time needed to find valid one
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Min: -64
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Max: 320
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Ignore:
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Water: true
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Lava: true
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Leaves: true
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PowderSnow: false
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# When enabled we will not teleport player to single block spaces which forces player into crawl mode
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CrawlSpaces: false
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# List of floor materials we should ignore when random teleporting
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Materials: []
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# List of biomes we should ignore when random teleporting
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# Keeping it empty will include all of them
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# If this is empty and ExcludedBiomes contains set biomes then we will use it
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Biomes: []
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# List of biomes we should look for when random teleporting
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# If this contains biome names then we will ignore Ignore.Biomes section
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: -64
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Max: 320
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world_nether:
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Enabled: true
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MaxTries: 0
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@@ -55,6 +76,12 @@ RandomTeleportation:
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X: 0
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Z: 0
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Circle: false
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 128
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Ignore:
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Water: true
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Lava: true
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@@ -64,12 +91,6 @@ RandomTeleportation:
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Materials: []
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Biomes: []
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 128
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world_the_end:
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Enabled: true
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MaxTries: 0
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@@ -81,6 +102,12 @@ RandomTeleportation:
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X: 0
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Z: 0
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Circle: false
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 256
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Ignore:
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Water: true
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Lava: true
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@@ -90,9 +117,3 @@ RandomTeleportation:
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Materials: []
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Biomes: []
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 256
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