fanfa
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@@ -13,7 +13,7 @@ LootMobBonus:
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useDefaultHeadLore: true
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# Default lore used when head doesnt have defined head lore set
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defaultHeadLore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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PlayerHead:
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# Defines if you want to use player head lore
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UseLore: true
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@@ -21,20 +21,20 @@ PlayerHead:
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# Global variables can be used for simple identification who was killed and who killed player
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# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
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Lore:
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- '&7Killed by &6[playerName]'
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- '&7Morto por &6[playerName]'
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HeadHandling:
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Maintain:
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# Defines if we should maintain heads custom name when head is placed and then broken
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# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
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Name: false
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Lore: false
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Enchants: false
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Name: true
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Lore: true
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Enchants: true
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Player:
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Drop: false
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Drop: true
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# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
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# 100 will mean that head will be dropped every time player kills another player
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# 1 will mean that there is 1% that player will drop head if he is killed by another player
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Percentage: 1.0
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Percentage: 5.0
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# Percentage from 0 to 100 for lowering chance in getting second head of same player
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# This will reset on each server restart
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LowerChanceOfterDrop: 50.0
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