This commit is contained in:
iTakinn
2026-06-01 18:58:46 -03:00
parent 14214872b3
commit 30d6bc19aa
779 changed files with 121463 additions and 1677 deletions
+7 -7
View File
@@ -13,7 +13,7 @@ LootMobBonus:
useDefaultHeadLore: true
# Default lore used when head doesnt have defined head lore set
defaultHeadLore:
- '&7Killed by &6[playerName]'
- '&7Morto por &6[playerName]'
PlayerHead:
# Defines if you want to use player head lore
UseLore: true
@@ -21,20 +21,20 @@ PlayerHead:
# Global variables can be used for simple identification who was killed and who killed player
# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
Lore:
- '&7Killed by &6[playerName]'
- '&7Morto por &6[playerName]'
HeadHandling:
Maintain:
# Defines if we should maintain heads custom name when head is placed and then broken
# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
Name: false
Lore: false
Enchants: false
Name: true
Lore: true
Enchants: true
Player:
Drop: false
Drop: true
# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
# 100 will mean that head will be dropped every time player kills another player
# 1 will mean that there is 1% that player will drop head if he is killed by another player
Percentage: 1.0
Percentage: 5.0
# Percentage from 0 to 100 for lowering chance in getting second head of same player
# This will reset on each server restart
LowerChanceOfterDrop: 50.0