fanfa
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@@ -18,32 +18,53 @@ RandomTeleportation:
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# Setting to false will no longer generate world setups, but you can add them manually if needed
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AutoGenerateWorlds: true
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Worlds:
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# World name to use this feature. Add another one with appropriate name to enable random teleportation
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world:
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Enabled: true
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# Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check
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# If set to 0 we will use default MaxTries set at the top of file
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MaxTries: 0
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# Cooldown when looking for valid location, if set to 0 we will use default Cooldown set at the top of file
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Cooldown: 0
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Range:
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# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location
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# For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinates
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Max: 1000
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# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
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Min: 500
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Center:
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X: 0
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Z: 0
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# Shape of area player can be teleported into. If your map is square shaped then keep this at false
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Circle: false
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# With this option we will only attempt to teleport player on highest block and ignore any cave teleportations
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# Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty space
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SurfaceOnly: false
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# When enabled player will be able to random teleport at specied world while being in another one
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FromAnotherWorld: true
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# When enabled player will be required to have (cmi.randomteleport.world) permission node to random teleport inside this world
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RequireWorldPermission: false
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YLimits:
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# Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63
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# Higher limitations might increase time needed to find valid one
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Min: -64
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Max: 320
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Ignore:
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Water: true
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Lava: true
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Leaves: true
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PowderSnow: false
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# When enabled we will not teleport player to single block spaces which forces player into crawl mode
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CrawlSpaces: false
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# List of floor materials we should ignore when random teleporting
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Materials: []
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# List of biomes we should ignore when random teleporting
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# Keeping it empty will include all of them
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# If this is empty and ExcludedBiomes contains set biomes then we will use it
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Biomes: []
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# List of biomes we should look for when random teleporting
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# If this contains biome names then we will ignore Ignore.Biomes section
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: -64
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Max: 320
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world_nether:
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Enabled: true
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MaxTries: 0
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@@ -55,6 +76,12 @@ RandomTeleportation:
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X: 0
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Z: 0
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Circle: false
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 128
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Ignore:
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Water: true
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Lava: true
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@@ -64,12 +91,6 @@ RandomTeleportation:
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Materials: []
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Biomes: []
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 128
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world_the_end:
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Enabled: true
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MaxTries: 0
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@@ -81,6 +102,12 @@ RandomTeleportation:
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X: 0
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Z: 0
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Circle: false
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 256
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Ignore:
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Water: true
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Lava: true
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@@ -90,9 +117,3 @@ RandomTeleportation:
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Materials: []
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Biomes: []
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PreferredBiomes: []
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SurfaceOnly: false
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FromAnotherWorld: true
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RequireWorldPermission: false
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YLimits:
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Min: 0
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Max: 256
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