This commit is contained in:
iTakinn
2026-06-01 18:58:46 -03:00
parent 14214872b3
commit 30d6bc19aa
779 changed files with 121463 additions and 1677 deletions
+25 -17
View File
@@ -3,7 +3,7 @@
# ********************************************
# Language file you want to use
Language: EN
Language: BR
# Defines if you want to auto download default locale files from github repository
# You can disable this if you are using EN or you already have your locale set up and you don't need other languages to be downloaded.
LanguageDownload: true
@@ -13,13 +13,13 @@ Economy:
# Attention! For economy to work properly with other plugins you will need either an injector or a recompiled Vault version.
# You can find both option at top of plugins page
# ATTENTION! If you disabled CMI economy while server was running, you will need to perform a full server restart for this to take effect and avoid issues when retrieving players' balances.
Enabled: false
Enabled: true
# Determines if player needs to confirm money payment by clicking on chat message
Confirmation: false
Confirmation: true
# Should we allow offline payments. This is primarily for pay command and will not block other payments like receiving money from other plugins
OfflinePayments: true
# Set to true if you want to log money transfers between players
LogEnabled: false
LogEnabled: true
log:
Unknown: true
Transfer: true
@@ -92,7 +92,7 @@ Economy:
# if this is disabled then payments will be limited to whole numbers and in case player provides number with fraction we will round number down
Fractions: true
# Currency symbol to be used when showing balance or similar
CurrencySymbol:
CurrencySymbol: $
# Format used for displaying money
MoneyFormat: '###,##0.00'
# Converts long numbers to short ones, like 12305122 to 12.3m
@@ -117,10 +117,10 @@ Economy:
# Type of taxing. None, Flat, Percentage
# Where flat type will deduct specific amount of money for each pay command usage
# Percentage type will deduct percentage of money for each pay command usage based on transfer amount
Type: None
Type: Flat
# Either flat amount or percentage on transaction amount
# Percentage is defined between 0 and 100
Amount: 4.0
Amount: 5.0
# Minimal amount to tax player, mostly used when taxing based on percentage
Min: 0.0
# Maximal amount to tax player, mostly used when taxing based on percentage
@@ -208,6 +208,9 @@ Optimizations:
ShortDateFormat: dd/MM/yy
# Do you want to record sell hand actions into file
SellLog: true
# When set to true players with same name but different capitalization will be denyied from joining server to avoid possible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
# RECOMMENDED to keep this at true
PreventDifferentCapitalizationNames: false
# When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
# Useful when you have players with complicated names
PartialPlayerName: false
@@ -354,11 +357,11 @@ Optimizations:
# When set to true, players ip will be recorded for future use, like recognizing players other accounts
# Some commands will have limited usage when this is disabled
# Keep in mind that this could increase cached data size due to how much data this stores for each player, especially if users have dynamic ip's
Record: false
Record: true
# How long in second to wait until players ip is being recorded into data base
# This only applies for offline servers to allow for player first of all to login before recording ip
# Try to keep this value higher than your login plugin's allowed login time so that we are recording actual players IP who has permission to use this name
delay: 30
delay: 120
# Max amount of hp you can get when using /cmi maxhp command
MaxHp: 1000
# When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
@@ -513,7 +516,7 @@ Sleeping:
# This is in ticks, so 12542 will be 18:32:00
NightStartsAt: 12542
# Type of speedup information, can be: none, title, bossbar
InfoType: title
InfoType: bossbar
# When set to true, players who are in afk mode will be excluded from speed calculations
ExcludeAfk: true
# Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
@@ -524,7 +527,7 @@ Sleeping:
# Minimal amount of players sleeping in beds before speeding it up
# Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in
# If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in
MinBeforeSpeeding: 50%
MinBeforeSpeeding: 20%
# When set to true online players will be informed about missing sleeping people count
Inform: true
# Time in seconds between information messages can be shown when player starts or stops sleeping
@@ -568,7 +571,7 @@ ExploitPatcher:
NoCommandsInBed: false
# Due to major exploit relating to oversized books this is recomended to be enabled
# While this is set to true players will be limited in how many pages they can create
# Limitation is determined by cmi.book.pages.missing locale for command.checkperm.info.variablecolor [20to100]missing locale for command.checkperm.info.permissioncolor permission node and by default players can create 20 pages
# Limitation is determined by cmi.book.pages.§f[20to100]§6 permission node and by default players can create 20 pages
LimitBooks: true
# While enabled we will prevent items being teleported with end portal and end beacons
BlockEndPortalItemTransfers: true
@@ -808,6 +811,11 @@ Command:
# Default: LOW
Priority: LOW
Spy:
# Delay in seconds for commands spy to turn on after relog
# This will prevent some one from loging in with admin account and seeing commands before loging in
# Keep it at same or higher than your login plugin delay for entering password
# This includes social spy too
DelayForTrigger: 60
# Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
# This can be bypassed with cmi.command.commandspy.bypass permission node
BlackListed:
@@ -885,9 +893,9 @@ Spawners:
# Enable or disable spawner handler for spawner break
# If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
# If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
Enabled: false
Enabled: true
# When enabled item stack will receive custom name based on spawners type
CustomName: false
CustomName: true
# When enabled instead of dropping spawner on the ground, player will received this item directly into their inventory
# In case inventory is full then item will be dropped on the ground
IntoInventory: false
@@ -1206,7 +1214,7 @@ Messages:
ServerSwitch: true
# Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
FirstJoinMessage:
Use: false
Use: true
# When enabled player names will be checked against provided regex and if match is found then login and/or logout message will not be shown
Filter:
ForLogin: false
@@ -1391,7 +1399,7 @@ CheckForNameChange:
- 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
inv:
# Do you want to save the player's inventory on his death
SaveOnDeath: false
SaveOnDeath: true
# When set to true, empty inventories (no items in inventory) will not be saved on players death
IgnoreEmpty: false
# If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
@@ -1522,7 +1530,7 @@ Vanish:
# This will not have any effect if player already edited his vanish mode with vanishedit command
Defaults:
damageToEntity: false
playerDamage: false
playerDamage: true
itemPickup: false
mobAggro: false
interaction: false