fanfa
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# The ID of the armor set is the name of the .yml file,
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# for example huntress.yml has the ID of huntress
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# You can place sets anywhere in this folder,
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# including in subfolders if you want to organize your set configs
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# _example.yml is not loaded.
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# The effects of the set (i.e. the functionality)
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# See here: https://plugins.auxilor.io/effects/configuring-an-effect
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effects:
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- id: damage_multiplier
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args:
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multiplier: 1.25
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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# The effects of the set (i.e. the functionality)
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# See here: https://plugins.auxilor.io/effects/configuring-an-effect
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advancedEffects:
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- id: damage_multiplier
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args:
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multiplier: 1.25
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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- id: damage_multiplier
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args:
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multiplier: 0.9
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triggers:
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- take_damage
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partialEffects:
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enabled: true
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stacked: false
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disabledByFull: false
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amounts:
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2:
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effects:
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- id: damage_multiplier
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args:
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multiplier: 1.15
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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3:
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effects:
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- id: damage_multiplier
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args:
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multiplier: 1.20
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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sounds:
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equip:
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enabled: true # If a sound should play when armor is equipped.
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sound: BLOCK_ANVIL_PLACE # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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volume: 1
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pitch: 1
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category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
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advancedEquip:
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enabled: true # If a sound should play when advanced armor is equipped.
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sound: ENTITY_PLAYER_LEVELUP # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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volume: 1
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pitch: 1
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category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
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unequip:
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enabled: true # If a sound should play when armor is unequipped.
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sound: ENTITY_ITEM_BREAK # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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volume: 1
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pitch: 1
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category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
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advancedLore: # Lore to be added to the armor piece when it has been advanced.
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- ''
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- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
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- "&8» &6Take 10% less damage"
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- "&8&oRequires full set to be worn"
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shard:
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item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
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name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
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lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
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- "&8Drop this onto &cReaper Armor"
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- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
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craftable: false # If the shard is craftable
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crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
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shapeless: false # (Optional) If true, the recipe will be shapeless. Default false.
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recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
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- prismarine_shard
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- ecoarmor:set_reaper_helmet
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- prismarine_shard
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- ecoarmor:set_reaper_chestplate
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- nether_star
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- ecoarmor:set_reaper_leggings
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- prismarine_shard
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- ecoarmor:set_reaper_boots
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- prismarine_shard
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helmet:
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item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
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name: "&cReaper Helmet" # The name shown in-game.
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advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
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lore: # The lore shown in-game. Set to `lore: []` to remove lore.
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- "&c&lREAPER SET BONUS"
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- "&8» &cDeal 25% more damage"
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- "&8&oRequires full set to be worn"
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- ''
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- "&fTier: %tier%"
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- "&8&oUpgrade with an Upgrade Crystal"
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craftable: true # If the armor piece is craftable
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crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
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shapeless: false # (Optional) If true, the recipe will be shapeless. Default false.
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recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
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- ecoitems:armor_core ? air
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- nether_star
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- ecoitems:armor_core ? air
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- nether_star
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- netherite_helmet
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- nether_star
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- air
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- nether_star
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- air
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defaultTier: default # The default tier of the armor
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# The actual item durability isn't set (because it can't be changed), but instead
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# this scales how quickly the item wears to act as if it had this durability.
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# For example, let's say the actual durability is 350, but you set this to 700,
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# it will wear at half the normal rate.
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effectiveDurability: 2048 # Optional, set the durability
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# The effects of the item (i.e. the functionality)
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# See here: https://plugins.auxilor.io/effects/configuring-an-effect
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effects: []
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advancedEffects: []
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# The conditions required for the effects to activate
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conditions: [] # The conditions for the effects to be ru
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chestplate:
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item: leather_chestplate color:#303030 hide_dye
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name: "&cReaper Chestplate"
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advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate"
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lore:
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- "&c&lREAPER SET BONUS"
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- "&8» &cDeal 25% more damage"
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- "&8&oRequires full set to be worn"
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- ''
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- "&fTier: %tier%"
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- "&8&oUpgrade with an Upgrade Crystal"
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craftable: true
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crafting-permission: "permission"
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shapeless: false
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recipe:
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- ecoitems:armor_core ? air
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- nether_star
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- ecoitems:armor_core ? air
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- nether_star
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- netherite_chestplate
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- nether_star
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- air
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- nether_star
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- air
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defaultTier: default
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effectiveDurability: 2048
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effects: []
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advancedEffects: []
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conditions: []
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elytra:
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item: elytra
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name: "&cReaper Elytra"
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advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra"
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lore:
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- "&c&lREAPER SET BONUS"
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- "&8» &cDeal 25% more damage"
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- "&8&oRequires full set to be worn"
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- ''
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- "&fTier: %tier%"
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- "&8&oUpgrade with an Upgrade Crystal"
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craftable: true
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crafting-permission: "permission"
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shapeless: false
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recipe:
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- ecoitems:armor_core ? air
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- nether_star
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- ecoitems:armor_core ? air
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- nether_star
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- elytra
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- nether_star
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- air
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- nether_star
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- air
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defaultTier: default
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effectiveDurability: 2048
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effects: []
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advancedEffects: []
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conditions: []
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leggings:
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item: leather_leggings color:#303030 hide_dye
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name: "&cReaper Leggings"
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advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings"
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lore:
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- "&c&lREAPER SET BONUS"
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- "&8» &cDeal 25% more damage"
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- "&8&oRequires full set to be worn"
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- ''
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- "&fTier: %tier%"
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- "&8&oUpgrade with an Upgrade Crystal"
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craftable: true
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crafting-permission: "permission"
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shapeless: false
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recipe:
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- ecoitems:armor_core ? air
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- nether_star
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- ecoitems:armor_core ? air
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- nether_star
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- netherite_leggings
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- nether_star
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- air
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- nether_star
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- air
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defaultTier: default
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effectiveDurability: 2048
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effects: []
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advancedEffects: []
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conditions: []
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boots:
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item: leather_boots color:#303030 hide_dye
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name: "&cReaper Boots"
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advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots"
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lore:
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- "&c&lREAPER SET BONUS"
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- "&8» &cDeal 25% more damage"
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- "&8&oRequires full set to be worn"
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- ''
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- "&fTier: %tier%"
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- "&8&oUpgrade with an Upgrade Crystal"
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craftable: true
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crafting-permission: "permission"
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shapeless: false
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recipe:
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- ecoitems:armor_core ? air
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- nether_star
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- ecoitems:armor_core ? air
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- nether_star
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- netherite_boots
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- nether_star
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- air
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- nether_star
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- air
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defaultTier: default
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effectiveDurability: 2048
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effects: []
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advancedEffects: []
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conditions: []
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