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# The ID of the shop is the name of the .yml file,
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# for example donator.yml has the ID of donator
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# You can place shops anywhere in this folder,
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# including in subfolders if you want to organize your shop configs
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# _example.yml is not loaded.
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title: Demo Shop # The GUI title.
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command: demoshop # The command to open the shop.
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forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
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item: arrow name:"&fNext Page"
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row: 6
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column: 6
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backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
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item: arrow name:"&fPrevious Page"
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row: 6
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column: 4
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buy-broadcasts: # Options for buy broadcasts
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enabled: true # If purchases in this shop should be broadcast to the server, good for /buy menus.
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message: "&b&lCrystal Shop&r &8»&r %player%&r&f has bought &r%item%&r&ffrom the &bCrystal Shop ❖&f!" # Use %player%, %item%, and %amount%
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sound: # Broadcast sound
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enabled: true
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sound: ui_toast_challenge_complete
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pitch: 1.5
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volume: 2
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category: players
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click-sound: # A sound to be played when clicking an icon in this shop
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enabled: true
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sound: block_stone_button_click_on # The sound https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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pitch: 1 # The pitch (0.5 - 2)
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volume: 1
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category: UI # The sound category https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
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buy-sound: # A sound to be played when buying something in this shop
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enabled: true
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sound: entity_player_levelup
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pitch: 2
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volume: 1
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category: players
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sell-sound: # A sound to be played when selling something in this shop
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enabled: true
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sound: block_amethyst_block_place
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pitch: 1.5
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volume: 1
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category: players
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# Shops can work in two ways.
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# You can either have a shop contain a list of categories, or you can make a shop be one
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# category that you're instantly sent to (for single page shops, e.g. a boss spawn egg shop)
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# If you want a single-page shop, use direct-category to link it straight to a category
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# direct-category: example_category
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# If you want a regular shop that contains multiple categories, use these options here
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rows: 3
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pages: # All the pages in the preview GUI. You can add as many pages as you want.
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- page: 1
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mask: # Filler items for decoration
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items: # Add as many items as you want
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- gray_stained_glass_pane # Item 1
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- black_stained_glass_pane # Item 2
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pattern:
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- "222222222"
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- "211111112"
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- "211000112"
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- "211000112"
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- "211111112"
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- "222222222"
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categories: # Where to put categories in the GUI
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- id: example # The category ID
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row: 3 # The row
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column: 3 # The column
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- id: example_2
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row: 4
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column: 6
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# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
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custom-slots: [ ]
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title: Shop
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command: shop
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forwards-arrow:
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item: arrow name:"&fNext Page"
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row: 3
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column: 6
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backwards-arrow:
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item: arrow name:"&fPrevious Page"
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row: 3
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column: 4
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buy-broadcasts:
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enabled: false
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message: ""
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click-sound:
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sound: block_stone_button_click_on
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pitch: 1
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volume: 1
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buy-sound:
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sound: entity_player_levelup
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pitch: 2
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volume: 1
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sell-sound:
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sound: block_amethyst_block_place
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pitch: 1.5
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volume: 1
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rows: 3
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pages:
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- page: 1
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mask:
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items:
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- lime_stained_glass_pane
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- black_stained_glass_pane
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pattern:
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- "221111122"
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- "000000000"
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- "221111122"
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categories:
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- id: dyes
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row: 2
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column: 1
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- id: mob_drops
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row: 2
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column: 2
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- id: blocks
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row: 2
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column: 3
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- id: colored_blocks
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row: 2
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column: 4
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- id: minerals
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row: 2
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column: 5
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- id: nature
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row: 2
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column: 6
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- id: redstone
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row: 2
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column: 7
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- id: food
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row: 2
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column: 8
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- id: gear
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row: 2
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column: 9
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# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
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custom-slots: [ ]
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