Scavenge: ItemBreak: # Defined percentage for item to break when salvaging it # Value can be from 0 to 100, where 100 means that each time player extract enchant, item breaks # This can allow player to extract enchantments without breaking item itself # Set it to 100 if you want to always break item # Keep in mind that broken item will go throw ingredient return process # Attention! Items without enchants will have 100% break chance Base: 8.0 # Adds extra chance to break item depending on how many enchants item has # In example having base chance of 8% and having this set to 2 while having item with 3 enchants will result into 8+(2*3)=14% chance to break item ForEachEnchant: 2.0 # Adds extra chance to break item depending on enchant level # This will take into consideration enchantment max and current levels # Having this set to 7.5 means, that enchantment at max level will have 7.5% extra chance to to break item # But if you have sharpness 2 which has max level of 5, then only 3% fail chance will be added ForEachEnchantLevel: 2.0 # Defines in percentage a max chance to break item when extracting enchants # This can limit chance to particular one in case it gets to 100% and it would always break MaxBreakChance: 100.0 # Value between 0 and 100 which defines extra fail chance when items doesnt have max durability # Having this set to 50 will mean that item at 1 left durability will have fail chance increase by 50% # Items which are not damaged will not experience any fail chance increase BreakDurabilityCheck: 50.0 # When set to true, items durability will be taken into consideration when extracting ingredients # In example if item has 100 max durability and current is at 50, then only half of ingredients will be considered for extraction # This doesnt mean that player gets 50% of them, it only means that half of possible ingredients will go throw IngredientReturn process DurabilityCheck: true IngredientReturn: # Defines in percentage a max chance to return ingredients of item if it fails extraction process # This will apply for each ingredient that item has # Recipe to make that item should exist in database, or it will not return any ingredients Base: 25.0 EnchantExtractionFail: # Adds base chance to fail enchantment extraction # When enchantment fails, player will not get enchant book with appropriate enchantment Base: 10.0 # Adds extra chance to fail enchantment extraction depending on enchantment level # This will take into consideration enchantment max and current levels # Having this set to 75 means, that enchantment at max level will have 75% chance to fail extraction process # But if you have sharpness 2 which has max level of 5, then only 30% chance to fail will get applied # While enchants like Aquaaffinity will always have max fail chance as you can only have it at level 1 ForEachLevel: 10.0 # Defines in percentage a max chance to fail enchantment extraction # This can limit chance to particular one in case it gets to 100% and it would always fail MaxFailChance: 75.0 LevelLower: # Defines a chance lowering enchant level if it fails extraction # This is secondary step when extraction fails and will only apply when it does # If Enchant is at level 1 already, then player will not get enchanted book at all # If you want to avoid lowering level of enchant when it fails extraction, set this to 100 # If you want to always lower level down when extracting enchantments, then set EnchantExtractionFail.Base to 100 and set this to 100 Base: 50.0 # Will adjust level lowering chance depending on enchant level to defined max amount at max level # This will mean that higher levels will have higher chance to be lowered ForEachLevel: 5.0 # Will adjust level lower chance depending on enchant level to defined max amount at max level MaxChance: 75.0 Cost: # Defined base cost of extraction. Set to 0 if you want to make it free Base: 100.0 # Extra cost which depends on enchantment worth which can be defined with /cmi setenchantworth # This value is in percentage from worth value of that each enchantment and item # So if you have base cost of 100, extra cost of 5% and you are trying to extract sharpness 5 which worth is 1000 and item sell hand worth is 100, then you will have to pay 155 for extraction process Extra: 5.0 # When enabled we will allow scavenging of items which doesn't have valid recipe for ingredient return process # This only applies in cases when we can return enchants to player, otherwise it doesn't allow you to scavenge item WithoutIngredients: false # List of materials to block from being scavenged BlackList: - diamond - ironingot - goldingot - coal - IRON_NUGGET - GOLD_NUGGET # When set to true, balck list becomes whitelist and will allow scavanging of items defined in a blacklist only BlackToWhiteList: false # When set to false while player have open scavange UI they will not be able to pickup item from ground AllowItemPickups: false # When enabled items, likes swords, after being salvagted if they dint broke then their repair cost will be reset so players can enchant it as like its a new one instead of making it to dificult to be enchanted ResetRepairCost: true