storage: # storage method, can be MySQL or sqlite # ATTENTION! DON'T USE SAME DATABASE TABLES FOR MORE THEN ONE SERVER, YOU WILL HAVE UNEXPECTED ISSUES. EACH SERVER SHOULD HAVE ITS OWN DATABASE TABLE SETUP method: sqlite mysql: # Requires Mysql. username: root password: '' hostname: localhost:3306 database: minecraft # Valid characters are a-z 0-9 and _ tablePrefix: CMI_ # If you have no clue what these values do, then keep it at default values autoReconnect: true useSSL: false verifyServerCertificate: false # Auto save interval in seconds # This will define how often to write down data into data base # Save operation will not be performed if there is no changes to save # !ATTENTION! Keep it in low numbers, around 60 seconds # Minimal interval is 10 seconds AutoSaveInterval: 15 # Player data will be recorded straight after he logs out, without any delay ForceSaveOnLogOut: false # EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network # Player data will be loaded from database each time player joins server # When its set to false then precached data will be uses which is more efficient ForceLoadOnLogIn: false