# ******************************************** # ** For more options check Settings folder ** # ******************************************** # Language file you want to use Language: EN # Defines if you want to auto download default locale files from github repository # You can disable this if you are using EN or you already have your locale set up and you don't need other languages to be downloaded. LanguageDownload: true Economy: # Enable or disable the CMI economy in general # If CMIInjector is present, this will be set to true automatically # Attention! For economy to work properly with other plugins you will need either an injector or a recompiled Vault version. # You can find both option at top of plugins page # ATTENTION! If you disabled CMI economy while server was running, you will need to perform a full server restart for this to take effect and avoid issues when retrieving players' balances. Enabled: false # Determines if player needs to confirm money payment by clicking on chat message Confirmation: false # Should we allow offline payments. This is primarily for pay command and will not block other payments like receiving money from other plugins OfflinePayments: true # Set to true if you want to log money transfers between players LogEnabled: false log: Unknown: true Transfer: true IgnoredUsers: - Zrips Cheque: # Determines max amount of cheque player can create # Set it to 0 to remove the limit MaxValue: 1.0E8 # If set to true, the player will be required to hold a piece of paper to create a cheque. Paper: true # When set to true, the player will be required to have cmi.command.cheque.withdraw permission node to withdraw cheque Permission: false # Should we allow cheque usage in creative mode? # If you have creative server, keep this at false or players could start duplicating items InCreative: false # Should we accept old cheque item stacks with non encoded data in them # Keep it set to false for maximum security AcceptNotEncoded: false PaymentWithShorts: # When set to true players will be able to make payments by using short amount formats like 10k which results into 10000 and similar # In addition 10.2k will result into 10200 Allow: true # List of suffixes we should accept and what amount they result in. # Only one letter is acceptable when defining suffix values: - k-1000 - m-1000000 - b-1000000000 - t-1000000000000 - q-1000000000000000 BalTop: # When enabled we will preload all players balances in baltop list on server startup # If you have 3rd party economy plugin this might increase initial load times # If set to false then baltop will only include newly modified players balances and not all of them # Keep it disabled if you are not using baltop from CMI LoadInAll: true # List of players to exclude from baltop list Exclude: - Notch # When enabled baltop list will show short money values, like 12.5M instead of 12501234 DisplayWithShorts: false # List of names to exclude from baltop # Can be used to filter out towny towns ExcludeStartingWith: - town_ - town- - towny_ - towny- - debt- - debt_ # When set to true some fake accounts will be included into baltop list # This should include some previously marked accounts as fake which have been created for town usage or similar things IncludeFakes: false # Set to 0 or lower to disable this feature # Time in days of player being offline to exclude from being included in balance top list # For full effect this will require server restart ExcludeInactive: 0 Global: # Starting amount of money players will have StartingAmount: 100.0 # Minimal amount, can go into negative if needed MinimalAmount: 0.0 # Maximal amount of money player can have. Set to -1 to disable this limit MaximumAmount: 1.0E8 # Defines amount until player can send to another player # This can prevent annoying spam some players would want to create by sending tiny amounts of money MinimalPay: 0.5 # Defines if you want to allow payments with fractions # if this is disabled then payments will be limited to whole numbers and in case player provides number with fraction we will round number down Fractions: true # Currency symbol to be used when showing balance or similar CurrencySymbol: € # Format used for displaying money MoneyFormat: '###,##0.00' # Converts long numbers to short ones, like 12305122 to 12.3m UseShortNumbers: false # This format is only for amounts which gets defines suffix like '1.23k' while numbers lover than 1k will use MoneyFormat shortNumbersFormat: '###,##0.0' # Suffixes for short numbers ShortNumbersSuffixes: - '' - k-1000 - m-1000000 - b-1000000000 - t-1000000000000 - q-1000000000000000 # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00 SwitchPlaces: false # Placing of currency symbol Placing: '[money][symbol]' # Taxing for /pay command usage # This is only for this specific command at the moment and will not tax other actions Tax: # Type of taxing. None, Flat, Percentage # Where flat type will deduct specific amount of money for each pay command usage # Percentage type will deduct percentage of money for each pay command usage based on transfer amount Type: None # Either flat amount or percentage on transaction amount # Percentage is defined between 0 and 100 Amount: 4.0 # Minimal amount to tax player, mostly used when taxing based on percentage Min: 0.0 # Maximal amount to tax player, mostly used when taxing based on percentage # Set to 0 if you don't want to have max limit Max: 1000.0 # When set to true tax will be added on top of transfered amount, so if player transfers 100 and tax is 10 then receiving player receives 100 and sender player looses 110 # If its set to false tax will be subtracted from transfered amount, so if player transfers 100 and tax is 10 then receiving player receives 90 and sender player pays 100 # Recommended to keep it at true just to avoid confusion why receiving player got less money DeductOnTop: true FileSave: # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server Async: false InteractiveCommands: # Regex used in recognizing public interactive commands used in signs # Default format is [ic:[icName]] in example [ic:trash] # If you want clean format use regex like: (\[([a-zA-Z0-9]+)\]) SignRegex: (\[ic:([a-zA-Z0-9]+)\]) # Sorting of IC list either by distance from you or alphabetically SortByDistance: true Optimizations: # When disabled we wont try to deop fake operator on server starup or unload while at same time disabling asFakeOp! specialized command usage UseFakeOperator: false # When disabled we will not check for possible infinite loops while performing custom alias commands InfiniteLoopDetection: true # When this set to true any message sent to console will be strip out of any colors # In case you have mohochrome console, keep this at true MonochromeConsole: false # Time in seconds we want to give for playes who joins server a immortality state # Set this to 0 to disable # Max 60 seconds ImmortalityOnJoin: 3 # Enables or disables maintenance mode Maintenance: false # Automatically kicks everyone from server when enabling maintenance mode who doesnt have cmi.command.maintenance.bypass permission node MaintenanceAutoKick: true # When enabled will show bossbar message informing about current maintenance mode being enabled MaintenanceBossBar: true # When this is set to true features like glow color, player collision, name plates will stop working and CMI will avoid doing anything related to player teams # Enable this if you are experiencing issue with other plugins which utilizes players teams for certain features DisableTeamManagement: false ArmorStands: # When set to true, plugin will check if player can manipulate armor stand by sending fake block place event and checking if any plugin would want to prevent this action # This can help out to minimize posibility for players to manipulate armor stands when they don't have build permission in area where armorstand is standing CheckBlockPlace: false # Minimal armorstand scale which can be set in armor stand editor # This is base min scale, can be overriden with cmi.command.armorstand.scalemin.[value] permission node # Keep in mind that min value will be taken from this setting and permission node if both are set MinScale: 0.5 # Max armorstand scale which can be set in armor stand editor # This is base max scale, can be overriden with cmi.command.armorstand.scalemax.[value] permission node # Keep in mind that max value will be taken from this setting and permission node if both are set MaxScale: 3.0 Templates: # When set to true, the player will be required to have cmi.command.armorstand.template.[templatename] permission node to deploy saved template SpecificPermission: false AutoDownload: # In case you don't have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect GeoIp: false # In case you don't have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect GeoLiteCity: false # When enabled you will see skull owner name in action bar when right clicking it ShowSkullOwner: true # When enabled you will see beeHive information in action bar when right clicking it ShowBeeHiveInformation: true # When enabled you will see decorated pot contents information in action bar when right clicking it ShowDecoratedPotInformation: true # Sets indicator when creating elevator signs. Its case insensitive ElevatorIndicator: - '[CMIElevator]' - '[Elevator]' SignEdit: # Defines sign top line by which player will not be able to edit sign with /cmi se command BlackList: - '[Private]' - '[More Users]' - '[Everyone]' - '[AdminShop]' - '[ChestShop]' - '[CMIElevator]' # Defines elevator type. If this is used on second line of sing, then player will be teleported directly in front of it instead of keeping original players x and z coordinates ElevatorStaticIndicator: '[*]' # Used to show date in places like mail, checkban, infopage and similar locations LongDateFormat2: dd/MM/yy HH:mm:ss # Used to show date in places like inv gui and similar locations ShortDateFormat: dd/MM/yy # Do you want to record sell hand actions into file SellLog: true # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips # Useful when you have players with complicated names PartialPlayerName: false # If you want to prioritize online players when using partial player name enable this setting # Don't forget to enable PartialPlayerName for this to have full effect # Keep in mind that this might block you from accessing offline player with same partial name as some one currently being online # For example offline Luuk might no longer be accessible while Luuk666 is online # This can be overridden by adding -exa- suffix for a name, so luuk-exa- will return offline player object PrioritizeOnlinePlayers: false # When set to true, commands in help page will be sorted alphabeticaly # If set to false, commands will be sorted by priority CommandSorting: true # By default we will not allow Rcon type commands, if you have your server properly setup to accept remote console commands safely and you have a need then you can enable it AllowRconCommands: false CustomCommandSender: [] # When enabled Rcon feedback message will not include color codes for cleaner display CleanRconCommands: false # Percentage value (1-100) to pick best command match if command cant be found # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob # Set to 0 to disable SimilarCommandChecker: 75 # When set to true, if player enters incorrect command, then command will not gonna be performed # But message informing about incorrect usage and best match will be shown in any case SimilarCommandPrevention: false # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back # Keep in mind that this is automatic feature if alias or custom alias is set to that command # And keep in mind that this is only cosmetic change and will not impact command usage RemoveLabel: false # When set to true, all players can see missing permission node by hovering over error message # When set to false only players with cmi.permisiononerror permission node can see missing permission node # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them PermisionOnError: false # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console PermisionInConsole: true Teleport: # Players need to have cmi.safeteleport permision node to be placed in a safe location when teleporting to target location # When true then while checking for safe location, we will try to determin it going down and if it fails, then up from target location # When set to false, then first of all location above target location will be checked, then down SafeLocationDownThenUp: false # Time in seconds player should be invulnerable after teleporting # This will prevent player who teleported to damage others for defined time # Set this to 0 if you want to disable it # Max 60 seconds Invulnerability: 5 # Time in seconds player should be invulnerable after teleporting to this world # If world isn't defined then default timer will be used InvulnerabilityPerWorld: - testWorld-5 # Situations where teleport invulnerability gets disabled DisableInvulnerability: # Disables if player breaks or places block OnBlockBreakPlace: true # Disables if player interacts with a block or entity OnInteraction: true # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport] SwitchPlaces: true CurrentLoc: # Applies for tpa, tpahere and tpaall only # If set to true then player will be teleported to current player position after accepting teleport request # If set to false then player will be teleported to player at which teleport request was issued tpa: true # Applies for tpahere only tpahere: true # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node JumpDefault: 50 Tpa: # Defines time in seconds for accepting tpa or tpahere requests Time: 60 # Defines time in seconds for player being teleported after tpa or tpahere is being accepted Warmup: 3 # Defines if player can move when tpa or tpahere is being accepted Move: false # Defines time in seconds for blocking player teleport offers after denying their request Block: 120 # Distance in blocks for max teleportation range # Set to 0 if you want to disable it # Having it at any positive number will prevent players requesting teleportations to player in other wolds in adition to limiting it by range between players # Can be bypassed by player having cmi.command.tpa.max.[blockcount] permission node MaxDistance: 0 TpaHere: # Distance in blocks for max teleportation range # Set to 0 if you want to disable it # Can be bypassed by player having cmi.command.tpahere.max.[blockcount] permission node MaxDistance: 0 Tp: # Defines time in seconds for bypassing prevented teleportation to unsafe location Bypass: 15 # When set to true adds accept and deny buttons when sending tpa or tpahere requests DenyConfirm: true BlackListedItems: # Option to prevent player teleportation when he has blacklisted items in his inventory. Can be bypassed with cmi.teleport.bypassblacklist Enabled: false EnabledFor: tp: true tpa: true tpahere: true warp: true home: true spawn: true # Item and amount (if not defined, defaults to 0) we want to protect # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport List: - Diamond - DiamondBlock - DiamondOre - ironore:5 Back: # Back location will not be triggered if player teleports closer than defined amount of blocks MinDistance: 5 # When set to false we will not include teleport location when teleporting around with worldedit compass # When set to true we will include each teleport action, even if you simply jumped around with compass WithWE: true # List of worlds to which players can't return using the /back command BlackList: - TeztWorldz # Time in seconds /back command should expire. Set to 0 to disable Expiration: 0 DBack: # List of worlds to which players can't return using the /dback command BlackList: - TeztWorldz # Time in seconds /dback command should expire. Set to 0 to disable Expiration: 0 Hat: Block: # When enabled we will not allow to place items into head slot if item has custom lore # Doesn't apply to helmet items WithLore: false # When enable we wont allow to equip items which are not hat type NoneHatItems: true # When enable we wont allow to equip none hat items with enchant on it NoneHatEnchanted: true Allow: # When enabled we will allow player to put on mob head without cmi.inventoryhat permission node # When disabled player will need to have cmi.inventoryhat to put on mob heads as hats MobHeads: true # List of materials to be allowed on players head # Keep it empty to allow all materials on player head WhiteList: [] helpop: # When set to true player will not see his sent message to helpop, but rather predefined message informing that his question have been sent to online staff feedbackMessage: true IP: # When set to true, players ip will be recorded for future use, like recognizing players other accounts # Some commands will have limited usage when this is disabled # Keep in mind that this could increase cached data size due to how much data this stores for each player, especially if users have dynamic ip's Record: false # How long in second to wait until players ip is being recorded into data base # This only applies for offline servers to allow for player first of all to login before recording ip # Try to keep this value higher than your login plugin's allowed login time so that we are recording actual players IP who has permission to use this name delay: 30 # Max amount of hp you can get when using /cmi maxhp command MaxHp: 1000 # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file # This can help to get more accurate play time if you have older server and using players stats feature # Recommended to keep this at true PlayTimeFromStats: true # Do you want to run auto top playtime updater # This is responsible for providing players current top playtimes which gets updated on consistent intervals, useful for placeholders PlayTimeAutoUpdater: true # Do you want to use CMI playtime tracking # While this is enabled, player play time will be record for each hour he playied in server # This doesnt have effect on rankup or /playtime commands, it will only show more specific playtime by hours when using /cplaytime command CMIPlayTimeTracking: false # Player names to be excluded from playtimetop list PlaytimeTopExclude: - Some - Names - Here # Time in days for player to be offline when he will be excluded from playtimetop list # Set to 0 if you want to disable this PlaytimeTopOffline: 0 ItemName: # For black listed materials check ItemRenaming.list section # When set to true items which name got changed with /itemname command will be marked with NBT data as 'ModifiedName' boolean type MarkChanged: false ItemLore: # Defines maximum length of item lore line excluding color codes for itemlore command # Set it to 0 if you want to remove restrictions MaxLength: 64 # List of materials to block from itemName command TypeBlackList: - gold_nugget # When set to true items which lore got changed with itemname command will be marked with NBT data as 'ModifiedLore' boolean type MarkChanged: false OnDurabilityLoss: # Do you want to inform player when item durability gets lower than set threshold # Player should have cmi.informDurability Tools: Use: true Percentage: 10 Armor: Use: true Percentage: 10 OnLimitedItemUse: # Informs about left uses of item Inform: true # Can prevent animals or monsters entering boats PreventEntityBoatEnter: Monsters: false Animals: false Villagers: false PreventBedExplosion: Nether: false TheEnd: false # Will teleport players down from nether 'roof' PreventPlayersOnNetherRoof: false # Will define nether roof height. Keeping it at 0 will use default nether height, which is 128 netherRoofHeight: 0 # This will teleport players up from beneath bedrock, if they ave flying or gliding with the elytra on. PreventPlayersBelowBedrock: false PreventIronGolem: # When set to true, iron golems will not drop roses on death Roses: false # When set to true, fishing rod will not move grabbed entity towards you PreventHook: false Commands: # When set to true player will see full list of possible commands when performing /cmi command without defining specific command # When set to false we will return 'No command found' feedback message ShowMainHelpPage: true Near: # Use approximate distances instead of exact # This will use separate locale line which includes direction to the player # So instead of having something like 123m you will have ~100m Approximate: true DefaultDistance: 200 Invisibility: # When enabled we will not show players who has invisibility potion effect on them in the list Hide: false # Only applies when previous Hide option is enabled # Will obfuscate players name but stil shows his location in the list # Actual players name wont be used, instead generic 8 character name with &k color format gets used to prevent from people realizing who is near by the lenght of his name Obfuscate: false # When enabled, players can click on each player name and simple /cmi point [location] will be performed which shows particles directing towards target player PointTo: true # How many lines you want to show when using /near command Count: 10 lastonline: # Time in seconds to be used for lastonline command when showing aditional information about amount of players who logged off in defined period Timers: Time1: 3600 Time2: 86400 Time3: 604800 Time4: 2592000 CheckAccount: # List of users/ip's to be excluded from checkaccount command ExcludedUsers: - Zrips Inv: # List of players which you should not be able to open inventories # This can still be bypassed if you are OP BlackList: - Zrips # Do you want to disable inv command on players who are offline DisableOffline: false Clear: # When set to true, /cmi clear comamnd will require confirmation for it to be finalized Confirmation: true # List of NBT paths we should check before removing item from inventory. Each line should start with NBT: this is for the future updates which will involve aditional optional checks Exclude: - NBT:ItemJoin Name - NBT:ItemJoin.Name List: # Sorts players custom groups in Ascending or descending order ASCOrder: true Give: # When enabled items in give command will be limited to same limits as it is set for enchants, same permission requirements will apply LimitEnchants: false Multicraft: # When set to true, will prevent multicraft servers to spam in console. DisableList: false DisableWorldChunkCheckInfo: false PlaytimeRewards: # Enable or disable playtime rewards. # This is required if you want to have auto rewards Enabled: false # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime # ATTENTION! this setting will not have any effect if you have Afk.StopPlayTime set to true # When StopPlayTime set to true, afk will be expluded automatically ExcludeAfk: false # Defines time in minutes to inform player about pending reward which needs to be claimed RewardInform: 15 # Defines how many one time rewards you want to show in list # This will show next X amount rewards from your current playtime # No point in listing all rewards if player is still far away OneTimeAmount: 2 # When set to true, the player will be required to have cmi.prewards.[name] permission node to get particular playtime reward RequiresPermission: false Sleeping: Speedup: # When set to true, players can speedup night by sleeping in bed # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world Enabled: true # List of worlds where this should be applied. # Keep in mind that time speed up only works on a normal type world and by default you will have only one # Set this list to [] if you want to include all possible worlds Worlds: [] # When this set to true time will be speed up only between 12542 and 24000 ticks of the day # When having this set to false players can speed up day durring storms or other events OnlyDurringNight: true # Time when night starts # This is in ticks, so 12542 will be 18:32:00 NightStartsAt: 12542 # Type of speedup information, can be: none, title, bossbar InfoType: title # When set to true, players who are in afk mode will be excluded from speed calculations ExcludeAfk: true # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night # 100 will result in 100 times faster time BaseSpeed: 100 # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed MinSpeed: 5 # Minimal amount of players sleeping in beds before speeding it up # Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in # If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in MinBeforeSpeeding: 50% # When set to true online players will be informed about missing sleeping people count Inform: true # Time in seconds between information messages can be shown when player starts or stops sleeping InformDelay: 30 Compass: # Enable EXPERIMENTAL boss bar compass # Only for 1.9+ servers BossBar: false # Requires to hold compass in had to see it RequireCompass: false # When enabled we will use recovery compass as regular one when it comes to compass requirements to show bossbar RecoveryAsRegular: false # Requires to hold recovery compass in had to see death location in bossbar RequireRecoveryCompass: false # Compass update interval in milliseconds UpdateInterval: 200 # Keep same spacing between each direction. Length can be any you want Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-' Color: '&7' ShowHome: true Home: ۩ ShowSpawn: true Spawn: ⤋ ShowDeath: true Death: ☠ ShowCompassTarget: true CompassTarget: ꖴ # Only for 1.16+ servers # Defines color transition from one direction to another Gradient: Use: true SouthColor: white WestColor: orange NorthColor: vulcan EastColor: bitter_lemon ExploitPatcher: # When enabled this will prevent exp bootles being destroyed on portal edge and duplicating them in result of that PreventExpPortals: true # When enabled this will prevent players from performing commands which could lead to some bugs # By default its disabled to keep vanilla behavior, but is recommended to enable it to avoid issues NoCommandsInBed: false # Due to major exploit relating to oversized books this is recomended to be enabled # While this is set to true players will be limited in how many pages they can create # Limitation is determined by cmi.book.pages.missing locale for command.checkperm.info.variablecolor [20to100]missing locale for command.checkperm.info.permissioncolor permission node and by default players can create 20 pages LimitBooks: true # While enabled we will prevent items being teleported with end portal and end beacons BlockEndPortalItemTransfers: true # When enabled we will not allow usage of riptide while player has pweather set to rain while players world is in sunny state Riptide: true Placeholders: blocked: # By default we are blocking PAPI %checkitem_...% placeholder to avoid potential serious issues with it # Only disable this if you have dedicated protection for it checkItem: true Vault: # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false Money: true Group: true Worth: # Defines lore that will prevent an item from being sold using /cmi sell. # Color codes and capitalization are being ignored BadLore: - Creative item by Gasha # If enabled any item with custom name will not be allowed to be sold with /cmi sell command CustomNameBlocking: false # If enabled any item with custom lore will not be allowed to be sold with /cmi sell command LoreBlocking: false # When enabled we will not allow to sell items which are not fully repaired RequireFullDurability: false # When enabled items which doesnt have full durability will be worth less. 30% left durability will result in items worth going down by 70% # This only works while RequireFullDurability is disabled DevalueByDurability: false AutoGenerate: # Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth # For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96 # Value can be negative PriceIncrease: 0 BossBar: # Enables or disbales bossbar hp bar on 1.9+ servers # Only players with cmi.bossbar.hpbar permission node can see it # Permission node is been rechecked no more often than every minute for efficiency HpBarEnabled: true # List of mob types which will be excluded from hp boss bar HpBarBlackList: - Ender_dragon Ban: # When set to true players who are banned will get messages modified by CMI instead of seeing vanilla type of message OverrideLoginMessage: false ReSpawn: # Time in seconds to make player immortal after he respawns # Can be used to prevent respawn camping # Set to 0 if you want to disable it # Max 60 seconds Immortality: 3 # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin Enabled: true Global: # Defines respawn order if defined world is not present in Specific list # Possible respawn locations: anchor, bedLocation, spawn, homeLocation, worldSpawn, warp![warpName] # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if possible # worldSpawn is location preset to this world, this is not CMI location but default world spawn location # anchor is location defined by interacting with respawn anchor. This in general will only apply when you die in nether world, otherwise bed location is used # warp![warpName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp PriorityOrder: - anchor - bedLocation - spawn - homeLocation - worldSpawn # Defines respawn order for defined worlds # Set respawn priority to [] or to random respawn criteria if you want to leave respawn handling for server or 3rd party plugin Specific: world: - anchor - bedLocation - spawn - homeLocation - worldSpawn world_nether: - anchor - bedLocation - spawn - homeLocation - worldSpawn world_the_end: - anchor - bedLocation - spawn - homeLocation - worldSpawn Holograms: Defaults: # Default value for hologram view range # This defines from how far holograms will appear for the player or when they will disapear viewRange: 16 # Default value for hologram update range # This defines how close player should get for hologram to start updating its text # Keep it at reasoble numbers as there is no point to update hologram across map updateRange: 8 Interval: # Defines default update interval in ticks, 20 ticks = 1 second # When value is set to 0 or lower, holograms will not be updated # This only applies for holograms with dynamic contents Update: 0 # Defines default page change interval in ticks # When value is set to 0 or lower, pages will not be changed pageChangeInterval: 0 Interaction: # Prefix to be used for lines utilizing CText # This only applies for the sections that have set commands and will not have effect on basic text even with hover text BasePrefix: '{#white}' # Prefix to be used for lines utilizing CText when you hover over it # Can be overriden with hologram editor HoverPrefix: '{#gray}' Votifier: # When set to true votifier votes will be counted for player CountVotes: true # Number of votes one IP can make in last 24 hours # Set it to 0 to have unlimited amount MaxVotesInADay: 0 # Cooldown between votes from same service # In most cases voting service will have its own cooldown setup # But if you need extra one to prevent rapid voting you can define time in seconds over here GeneralCooldown: 0 # When set to false, commands on sucessfull vote will not be performed PerformCommands: true # Defines commands to be performed when player votes # Supports specialized commands and placeholders # [serviceName] variable can be used to insert address CommandsOnVote: - cmi broadcast !&6[playerDisplayName] &evoted! - cmi give [playerName] diamond # Keep it at false if you don't want to give out extra rewards ExtraRewardsEnabled: false # Commands will be performed when player collect determined amount of votes ExtraRewards: '10': - cmi heal [playerName] - cmi money give [playerName] 100 '100': - cmi heal [playerName] - cmi money give [playerName] 1000 - cmi give [playerName] diamond 32 # List of players to be excluded from top voter list ExcludeList: - None Ranks: # If set to true we will check players rank by his access to rank by permission node and prioritize any rank which has more weight over current one # This means that in case player has access to third rank while recorded one is first one, we will prioritize third one # While this is active using command like /cmi setrank will set players rank to highest one he has access too, so as long as player has permission access to third rank you cant go lower than this, # you will have to remove access to specific rank by removing permission node before trying to derank him PermissionCheck: false # Defines how often in minutes plugin will recalculate players group # Keeping it at 0 will disable this feature Recalculation: 0 AutoRankUp: # Defines how often in seconds plugin will check for possible player rankups # Set it to 0 or less to disable auto rankup checks Delay: 60 # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode # In case of errors related to this feature being turned on, turn it off and report issue with error log to github Async: false # Defines how often in seconds each separate player will be checked for rankup # This is different than general check just to avoid couple players ranking up at same time # This also defines how often player will be notified about possible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat # Keep it longer or same as general delay time PlayerDelay: 120 # Enable or disable progression bar in rank info window progressBar: true # When set to true, command /cmi ranklist will output ranks from your rankup path which will exclude any rank from different paths or different rankup trees all together # When set to false, all set ranks will be shown in the list ListSamePathOnly: false EffectUp: GColumn # When set to true requirements which involve time will be shown in short format like '50 hours' instead of '2 days 2 hours' OnlyHours: false # When OnlyHours set to true you can add minutes to the output message instead of showing fractions. So you can have '5 hours 30 minutes' instead of 5.5hours' includeMinutes: true Signs: # Defines in milliseconds how often to check if player entered Dynamic Sign trigger area # Bigger numbers can help slightly lower server load # This is not essential to keep in low numbers CheckInterval: 3000 # Defines list sign top lines which cant be edited with shift right click # Usually used for preventing shop sign modifications editBlackList: - '[Shop]' # When enabled player needs to be sneaking to edit signs RequireSneaking: false # When enabled sign editor will be represented with new Dialog editor introduced in 1.21.7+ # Only for Paper servers DialogEditor: true Skins: # Applies skin to player automatically on his login to server if he doesnt have one already set # This will always set to skin by target player name AutoApply: false # Sets player sking to Steve when turning skin off and lets server to handle it # If its false, then skin will be changed to online one SteveOnOff: true # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName] RequireSpecificPerm: false # Defines time in minutes how offten we want to update skin information from online Mojang servers # So if you have this set to 1 hour, then player skin information will be updated if player old skin information is older then 1 hour # This only triggers when player joins server or changes skin manually SkinUpdateTimer: 1320 Alert: # Time in minutes for how long we want to keep set allert on player when performing /cmi alert command. Default is 24 hours Timer: 1440 Notes: # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him ShowOnAlertEvent: true GroundClean: WhiteList: # List of item types not to be removed on ground clean action Material: - itemType # List of item types not to be removed on ground clean action EntityType: - entityType Command: CommandFilter: Duplicate: # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission Use: false # How much in percentage command is counted as same Percentage: 80 # Defines how often in seconds you can send same/similar commands Interval: 5 # How many commands you can repeat before stopped for cooldown MinAmount: 2 # Whitelisted commands to ignore WhiteList: - msg - tell - login - register # Priority of command spam listener # Changed priority will only take effect on full server restart # Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST # Default: LOW Priority: LOW Spy: # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons # This can be bypassed with cmi.command.commandspy.bypass permission node BlackListed: - register - login - l # Players without cmi.security.admin will only see commands from this list with command spy feature # Keeping it empty will include all commands except the black listed ones CommandList: [] Notes: # For how long to keep players notes in days ExpiresIn: 30 Mail: # For how long to keep players mail in days ExpiresIn: 30 # Mailing to all players will send mails to players who loged into server in last x days mailAllDays: 7 # How many mails we should keep for each player # When email limit is reached oldest one will be removed MaxMails: 50 # Name of mail sender when command is performed from console # This name will be used as indicator who sent it and who should receive reply if player responds to it # For best experience set this value to your staff member responsible for communications with players ConsoleMailSender: server DisplayName: # If you have 3rd party plugin changing players display name, set this to false Change: true # Format of players display name. By default only nick name will be visible, if its set, if not, then players name # Possible custom varibales: {prefix} {suffix} {nicknameprefix} # Supports placeholders Format: '{nickName}' # Defines regex for valid nick name # By default only letters and numbers are allowed # If you want to allow any letter from any language use [^\p{L}0-9\-\_] ValidNicknameRegex: '[^a-zA-Z0-9\-\_]' NickName: # Prevents players to change their nick name to one of defined without permission # Use lower case # cmi.command.nick.bypassblacklist # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse BlackList: - admin - administrator - server - staff - staf # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length MinLength: 4 # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length MaxLength: 16 # When enabled players will not be able to choose existing real player names # Can be bypassed with cmi.command.nick.bypassrealname permission node PreventRealNames: true # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix} Prefix: '~' # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without adding prefix PrefixWhenDifferent: false TabComplete: # When true, online players nick name will be used instead of real name in tabcomplete ReplaceReal: true # When true, we will include real name on top of nickname. This only has effect when ReplaceName is enabled IncludeReal: false Dye: # When set to true colored lether armor will be bound to the player who receives that coloration and will not work on others if he would give it to them # Only applies for dynamic armor colors like biome, health and so on BoundToPlayer: false # Shows if there is an available new version on login with cmi.versioncheck permission node ShowNewVersion: true Spawners: # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side # This will disable features like, spawner placement, spawner drops, spawner charges and so on FullDisable: false Break: # ATTENTION! cmi.dropspawner will be required to get spawner dropping for the player # Enable or disable spawner handler for spawner break # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner Enabled: false # When enabled item stack will receive custom name based on spawners type CustomName: false # When enabled instead of dropping spawner on the ground, player will received this item directly into their inventory # In case inventory is full then item will be dropped on the ground IntoInventory: false # If set to true, player will need to have particular permission node to break and get particular spawner. # In example: player should have cmi.dropspawner.pig to break pig spawner and get it dropped, or cmi.dropspawner.zombie to get zombie spawner RequiresExactPermission: false # When set to false, exp will not be dropped from broken spawner independent if spawner it self is being dropped # When set to true exp will be dropped only if spawner is not DropExp: false # Minimal silktouch level required to get spawner back SilkTouchLevel: 1 # Number in percentage from 0 up to 100 for a spawner to be dropped when you break one BaseDropChance: 100.0 StopDropping: # Enable or disable spawner dropping stopping after certain amount of spawners being mined Enabled: false # Number of spawners player is able to actually mine before its drop chance is set to 0 # This is based on players statistics records of mined spawners in total, this INCLUDES failed drops as well, so adjust acordingly # Permission as cmi.dropspawner.stopafter.[positivevalue] can be used to define limit with permission node instead After: 0 # When enabled drop change will slowly drop down based on previous set value and how many spawners player has mined # This will not go lower than 1% of drop chance until previous set value is reached Linear: false Place: # Enable or disable spawner handler for spawner place # If enabled player will place spawner depending from what it is by its type # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement Enabled: true # If set to true, player will need to have appropriate permission node to place spawner by its type RequiresPermission: false # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner RequiresExactPermission: false Interact: Spawner: # When set to true, players trying to change spawner with monster egg will require appropriate permission node # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner RequiresPermission: false TrialSpawner: # When set to true, players trying to change trial spawner with monster egg will require appropriate permission node # In example: player should have cmi.trialegginteract.pig to change spawner into pig, or cmi.trialegginteract.zombie to change into zombie spawner RequiresPermission: false # If set to true, spawners will have chance to be dropped when destroying with tnt TnTExplosionDrop: use: false # Chance in percentage for spawner to drop Chance: 30 # If set to true, spawners will have chance to be dropped when destroyed by creeper CreeperExplosionDrop: use: false Chance: 30 Charges: # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node # Players will be limited to how many spawners they can mine # StartingCharge will determine how many charges they will have on first time joining group # MaxCharge will limit to how many charges you can have at one time # Cooldown determines how often new charge will be given # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner # Option to bypass limitations with cmi.spawners.charge.bypass Use: false # If set to true when player runs out of spawner charges spawner will be destroyed without droping it BreakWithoutCharge: false List: Noob: Use: false StartingCharge: 2 MaxCharge: 5 Cooldown: 3600 Bonus: 10 Advanced: Use: false StartingCharge: 3 MaxCharge: 6 Cooldown: 3000 Bonus: 10 Proximity: # Allows to limit how tight spawners can be placed from each other Use: false # Radius in blocks from placed block. Max range is 16 # Can be bypassed with cmi.spawners.proximity.bypass Range: 3 ItemRenaming: # When set to true, players will be denyied from renaming defined items in anvil or with itemname command # Option to define specific name by using regex format # Can be bypassed with cmi.anvil.itemrename.bypass Prevent: false # When set to true item renaming will be disabled in general, with anvil or command independent of renamed material # This can be bypassed with previous permission node GlobalDisable: false # Defines maximum length of item name excluding color codes for itemname command # Set it to 0 if you want to remove restrictions MaxLength: 64 Anvil: # When enabled and items name is being colorized, we will enforce it to be in Italic to mimic vanilla item renaming ItalicByDefault: true # When enabled we will check source item in adition to final one # This can prevent items with specific names being completely disabled from being renamed and prevent other items being renamed into them CheckSource: true # List of materials followed with optional regex code which can prevent specific naming, like renaming mob spawners into another type while still allowing renaming spawner into anything else List: - mobspawner:([A-z]+ (?i)\w*spawner) SpawnMob: # Defines how many passengers entities can be spawned at once MaxQuantity: 25 MaxPassengers: 10 Counter: # Default range to use when performing /counter start Range: 10 Mirror: # Defines how far in blocks from mirror center you can build # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map MaxRange: 50 # Max amount of blocks to be modified in one go # Keep this realitvely low to avoid unesecerry load on server due to each block requiring separte checks MaxBlocks: 16 # When disabled block will not be broken in mirror mode # This is mainly to prevent this feature being used for mining purposes and not for building BreakDisabled: false NetherPortal: # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass PreventCreation: false # Maximum height nether portal can be created. Vanilla size is 23 MaxHeight: 23 # Maximum width nether portal can be created. Vanilla size is 23 MaxWidth: 23 Portals: # Defines in milliseconds how often to check if player entered portal or not # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought CheckInterval: 300 # Defines in milliseconds how often to check if player entered portal range for particles to apear CheckParticleInterval: 500 Defaults: # Should we perform commands without set destination location by default # This only effects newly created portal areas # When set to true at moment you create portal you can enter it and commands defined belove will be performed without teleporting you anywhere # This can be change for each portal independently with ingame portal editor PerformCommands: true # Commands to be performed on teleport event Commands: - cmi effect [playerName] blindness 2 1 -s Animations: # Enable sitting on stair block by clicking on them with empty hand or by looking and using command # Requires cmi.command.sit.stairs SitOnStairs: true StairsAsChairs: true SlabsAsChairs: true CarpetsAsChairs: false RemoveFromChairOnDamage: true # Player will sit on chair only after rapid double click DoubleClick: false # Delay in milliseconds between clicks to sit on chair when double click is enabled DoubleClickDelay: 200 # Range in blocks from player to look up for valid chair block ChairRange: 4 # All possible damage causes: kill, world_border, contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, fly_into_wall, hot_floor, campfire, cramming, dryout, freeze, sonic_boom, custom # Syntax should be [permissionNode]:[damageCause]:[multiplier] # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node # Negative values will heal player instead of damaging him # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage DamageControl: - nowalldamage:fly_into_wall:1 - lowermagmacubedamage:hot_floor:0.9 Totem: # When this set to true, on players death totem will be used even if he is not holding it in hand RemoveFromInventory: false # Require permission node for totem to be taken from inventory # RemoveFromInventory should be set to true and if this enabled player will need cmi.totem.frominventory RequirePermission: false Cooldown: # When this set to true player can use totem only every X second's Use: false Time: 600 Warmup: # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time Use: false Time: 10 # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed ProtectFromVoid: true Effects: # Time in seconds effect needs to be applied to the player. Set it to 0 if you want to disable it Regeneration: 45 FireResistance: 40 Absorbtion: 5 # Worlds where totem handling will be left for server default behavior BlackListedWorlds: - TestWorld - DeathWorld # Worlds where totem usage is disabled entirely FullDisableInWorlds: - YouDied Elytra: # cmi.elytra - allows usage of elytra # cmi.elytra.boost - allows usage of boost # cmi.elytra.superboost - allows ussage of super boost # cmi.elytra.speedometer - allows to see speedometer Boost: # Max speed until player wont get any boost SpeedLimit: 200 # When enabled items/exp wont be consumed if player is over speed limit SpeedLimitStop: false # Do you want to show decimals in speed SpeedDecimals: true # By how much boost player on each use GeneralMultyplier: 0.1 # By how much boost player on each super boost use # Use shift while using simple boost SuperMultyplier: 0.3 # Uses defined items instead of exp UseItems: false # Item material name # Defines item which will be consumed for each boost event ConsumedItem: STONE # Item material name # Set it to AIR if you want to allow boost without holding any particular item in your hand # Keep in mind that you still need to hold any item or click left mouse button for it to work when its set to AIR Item: FEATHER # Item material name # Set it to AIR if you want to allow launch to be performed without holding any particular item in your hand # Keep in mind that you still need to hold any item or look at a block for it to work properly when its set to AIR LaunchItem: FEATHER # Requires to hold defined item in hand. Only when UseItems is set to false RequiresItem: true # Amount of exp consumed on each boost Amount: 1 # Amount of exp consumed on each super boost SuperAmount: 5 # Shows particles when flying ShowParticles: true Launch: Time: 2 # 1.13+ servers. Do you want to disable riptide enchant usage while flying with elytra and trident which has riptide enchant # This combination is dangerous as player can reach extreme speed's if allowed to use it DisableRiptide: false Fix: # Disables option to damage yourself while flying with arrows to boost up PreventSelfDamage: false # Disables option to use rockets to boost yourself while flying with elytra PreventRocketUsage: false FlightCharge: # By default boss bar message will be shown with remaining charges. If disabled then bossbar will only appear when flight charge was modified but not when its depleating while flying ShowBossBar: true # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on # If set to false, then players will have to manually turn on flight with /cmi flyc EnabledByDefault: true # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled # Same applies when changing game mode from creative/spectator to survival/adventure AutoSwitch: false # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0 # Set to 0 to disable this type of recharge ExpRechargeCost: 1.0 # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0 # Set to 0 to disable this type of recharge MoneyRechargeCost: 1.0 # Defines maximum amount of charge player can have # One charge is one traveled block while flying # if player doesn't move, then one charge for each second while hovering MaxChargeLevel: 1000 # Defines multiplier when player doesn't move but is hovering. For each second player hovers. # Set to 0 to disable DeductOnIdling: 1.0 # If this is set above 0, then player will loose defined amount of charges each second they are flying instead of traveled blocks # Set to 0 to disable, which will deduct charges for traveled blocks DeductOnlyForTime: 0.0 AutoRecharge: # Value in percentage when we should automatically recharge players flight charges if player enabled autorecharge with /autorecharge command From: 10.0 # Value in percentage of charges we need to recharge # 25 will result into 25% of max allowed charges being recharged each time auto recharge is triggered Amount: 25.0 # Defines multiplier when player falls down of charge to be taken # This only effects when player falls from above 3 blocks of hight # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken # This is to prevent avoiding no penalty from jumping from cliffs # Set to 0 if you want to disable it DeductOnFallMulti: 2 # Defines if you want to damage player when he falls down from higher than 3 blocks height # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp # This will only effect players who jumped down and not those who disabled fly mode in mid air DamageOnFall: true # DamageOnFall should be enabled for this to work # This will define if you want to damage player when he deactivates fly mode in mid air DamageOnToggle: false # DamageOnFall should be enabled for this to work # This will define if you want to kill player if fall damage if higher than his health amount KillOnFall: false # When color name is defined then at moment player starts flying with flight charges, he will start glowing # Set this to 'none' if you want to disable it GlowColor: none Point: # Default particle for point command. Options: fireworks_spark, smoke, dragon_breath, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin, water_splash, campfire_signal_smoke, campfire_cosy_smoke, sneeze, composter, flash, falling_lava, landing_lava, falling_water, dripping_honey, falling_honey, landing_honey, falling_nectar, soul_fire_flame, ash, crimson_spore, warped_spore, soul, dripping_obsidian_tear, falling_obsidian_tear, landing_obsidian_tear, reverse_portal, white_ash, light, falling_spore_blossom, spore_blossom_air, small_flame, snowflake, dripping_dripstone_lava, falling_dripstone_lava, dripping_dripstone_water, falling_dripstone_water, glow_squid_ink, glow, wax_on, wax_off, electric_spark, scrape, block_marker, sonic_boom, sculk_soul, sculk_charge_pop, cherry_leaves, small_gust, trial_spawner_detection_ominous, vault_connection, infested, item_cobweb, ominous_spawning, raid_omen, trial_omen, poof, explosion_emitter, firework, bubble, fishing, underwater, enchanted_hit, effect, instant_effect, entity_effect, witch, dripping_water, dripping_lava, mycelium, enchant, item_snowball, item_slime, item, block, rain, elder_guardian, falling_dust, totem_of_undying, dust_color_transition, vibration, sculk_charge, shriek, egg_crack, dust_plume, white_smoke, gust, gust_emitter_large, gust_emitter_small, trial_spawner_detection, dust_pillar, pale_oak_leaves, tinted_leaves, block_crumble, trail, firefly DefaultParticle: DUST Messages: Login: # If set to true, login message wont be shown Disabled: false # Defines number of players from which to automatically start hiding join messages # Set to -1 to disable this AutoHideFrom: -1 Custom: # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player Use: false # When enabled and you have bungeeserver with CMIB on it we will try to detect where player went and we will show switch server message instead of login if possible ServerSwitch: true Logout: # If set to true, logout message wont be shown Disabled: false # Defines number of players from which to automatically start hiding logout messages # Set to -1 to disable this AutoHideFrom: -1 Custom: # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player Use: false # When enabled and you have bungeeserver with CMIB on it we will try to detect where player went and we will show switch server message instead of logout if possible ServerSwitch: true # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers] FirstJoinMessage: Use: false # When enabled player names will be checked against provided regex and if match is found then login and/or logout message will not be shown Filter: ForLogin: false ForLogout: false Regex: - b[a@][s\$][t\+][a@]rd - (c|k|ck|q)[o0](c|k|ck|q)[s\$]u(c|k|ck|q)[e3]r - mast(e|ur)b(8|ait|ate) Books: # Defines default creator name for books when using getbook command DefaultAuthor: Server # When set to true books write date will be added AddDate: false # Defines name of customtext on players login to server. To disable just set name to non existing customText Motd: welcomeMessage Warnings: # Should be always present. This will be used when category of warning isint being defined when warning player Default: # Time in seconds for how long this warning applies to player LifeTime: 86400 # Warning point amount player receives for warning Points: 1 # Default reason used when reason is not provided when warning player DefaultReason: '&7Violated server rules' Categories: Swear: LifeTime: 86400 Points: 3 DefaultReason: '&7Swearing' Grief: LifeTime: 86400 Points: 10 DefaultReason: '&7Griefing' Bug: LifeTime: 86400 Points: 30 DefaultReason: '&7Using bugs' Cheat: LifeTime: 86400 Points: 50 DefaultReason: '&7Using cheats' Perform: '3': - cmi mute [playerName] 10m - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings! '5': - cmi kick [playerName] &cKicked for getting 5 warnings! '10': - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings! Spawn: # Forces players to login in defined spawn point when logging into server # Can be bypasses with cmi.spawnonjoin.bypass permission node SpawnOnJoin: false # List of worlds which should be ignored and players joining in those servers will not be teleported to appropriate spawn point but will login at their log out location IgnoredWorlds: [] # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command # RespawnLocation will indicate if you want to use this location as possible respawn point for player after death # TeleportFrom will indicate list of worlds from which player should be teleported to this spawn point Main: Location: '' RespawnLocation: false Rng: 0 TeleportFrom: [] # Defines players first spawn point when he logs into server for the first time FirstSpawn: Use: true World: None X: 0.0 Y: 0.0 Z: 0.0 Pitch: 0.0 Yaw: 0.0 Newbie: # Kit name to give for new players joining server Kit: Newbie Kits: # When set to true, kit list will be shown in GUI instead of chat list GUI: true # When set to true, kit selection gui empty fields will get filled with definet item FillEmptyFields: true # When enabled players can preview kits they have access to or have cmi.kit.[kitName].preview or cmi.kit.[kitName].* permission node KitPreview: true # Defines how {DATE} value will be formatted DateFormat: yyyy-MM-dd HH:mm:ss Buttons: # Icons for kit preview gui # Setting icon to invalid item will hide button Cooldown: Watch Usages: STONE_PLATE Money: GOLD_INGOT Exp: EXP_BOTTLE Desc: GreenWool Back: Fence Complex: CloseButton: Use: true Slot: 9 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0= Commands: - closeinv! InfoButton: # Extra button to be used in case you want to provide any aditional information when clicking on it Use: false Slot: 1 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ== Commands: - closeinv! Warps: # When set to true, warps list will be shown in GUI instead of chat list GUI: true # Automatically opens GUI when created new warp point GUIOnCreation: true # Minimal length of warp name MinLength: 4 # Maximal length of warp name MaxLength: 16 # How many warps to show in each page perPage: 50 # Do you want to show creator in warp list showCreator: false # When set to true, new warps by default will require permission node to use them requirePerm: false Complex: CloseButton: Use: true Slot: 9 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0= Commands: - closeinv! InfoButton: # Extra button to be used in case you want to provide any aditional information when clicking on it Use: false Slot: 1 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ== Commands: - closeinv! DynamicViewRange: # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase. # Don't enable if you are not using this feature on your server Enabled: false WorldLimits: # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they don't have appropiate permission node Enabled: false # World list with default game modes # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed # Possible modes: creative, survival, adventure, spectator, Gamemode: - testWorld:Survival # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed Fly: - testWorld:False # When enabled player will be able to fly after death if they were flying before death ReenabledFlyAfterDeath: false # If player will have cmi.worldlimit.elytra.bypass permission node, elytra flight will not be prevented # Players joining worlds with disable elytra flight will get their elytra dismounted if possible ElytraFlight: - worldName:False # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit FlyAboveRoof: true # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit FlyAboveRoofLimitations: - world-320 - world_nether-128 - world_the_end-256 # If player will have cmi.worldlimit.god.bypass permission node, god mode wont be changed GodMode: - testWorld:False # Prevents particular entity spawn reasons in defined worlds. All possible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, TRIAL_SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_COPPERGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION, RAID, PATROL, BEEHIVE, PIGLIN_ZOMBIFIED, SPELL, FROZEN, METAMORPHOSIS, DUPLICATION, COMMAND, ENCHANTMENT, OMINOUS_ITEM_SPAWNER, BUCKET, POTION_EFFECT, REANIMATE, REHYDRATION, CUSTOM, DEFAULT SpawnReasons: world: - None world_nether: - None world_the_end: - None # Checks if players name changed from last known CheckForNameChange: # Do you want to perform commands PerformCommandsOnNewName: false # Command list to be performed in case player logs in with new name NameChangeCommands: - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]' inv: # Do you want to save the player's inventory on his death SaveOnDeath: false # When set to true, empty inventories (no items in inventory) will not be saved on players death IgnoreEmpty: false # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death RequiresPermission: false # How many inventories, we will keep for each player SavedInventories: 5 restore: # Set to false if you don't want to restore hp state on inventory load with /cmi invload command HP: true # Set to false if you don't want to restore players experience points XP: true # Set to false if you don't want to restore food state Food: true # Set to false if you don't want to restore saturation level Saturation: true # Set to false if you don't want to restore potion effects Potions: true # Set to false if you don't want to restore items Items: true # List of materials we should not save # Keep in mind that you might need to include all materials for colored items, like wool or shulker boxes BlackListedItems: - '' hunger: # Do you want to give more than 20 hunger for players overide: false heal: RemoveNegative: # Do you want to remove negative potion effects from player on heal use: true List: - blindness - confusion - harm - hunger - poison - slow - slow_digging - weakness - wither Cuff: # When set to false will allow players to talk who is cuffed Mute: true AllowedCommands: - msg - r - tell Mute: # When set to true, player will not be allowed to send private messages while he is muted DenyPrivateMessages: true Dispose: # Defines how big is dispose ui 1-6 UILines: 4 # Should we allow disposing items with attached commands in them CustomModelData: true AttachedCommands: true # Black list of materials we should not allow to dispose Materials: [] ItemRepair: RepairShare: # When neabling you will need to perform full server restart for it to take effect # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs # Can be bypassed with cmi.command.repair.repairshare.bypass ProtectNormalRepair: false # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs ProtectCommandRepair: false # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability # Attention! Keep this number above 0, otherwise item will get removed without option for the player to repair it throw some means, unless this is what you actually want Durability: 1 # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any additional actions BypassWithRepairPermission: true # When enabled additional lore line will be added when player can't use that item. This will not be shown for owner of item AddLore: true # When set to true, interact event will be canceled to prevent item usage CancelEvent: true # When set to true, player will get message informing about item usage he dint repaired him self InformWithMessage: true Repair: # List of custom model data id's we should not allow to be repaired with /repair command BlockedCustomDataID: - 298785423 # When item costs money, player will be required to confirm repair action by clicking message in chat Confirmation: true # When set to true, item repair with /cmi repair will cost money depending on setup # Player who performs command will pay repair cost # If command gets performed from console, then player whose items are repaired will be paying CostsMoney: false # Base price to repair item # If you have enabled durability check, then this value will wary depending on items condition BasePrice: 100.0 # Item repair cost will depend on how baddly item is damaged CheckDurability: true # Adds extra cost to repair depending on items cost set in /cmi setworth # Value should be set from 0 to 100 range WorthPercentage: 10.0 # Adds extra cost to repair depending on items enchantment cost set in /cmi setenchantworth # Value should be set from 0 to 100 range # If item has more then one enchantment, then prices will be added up enchantWorthPercentage: 10.0 Cooldowns: # You can enable any command cooldown to prevent instant usage of it # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds # if cooldown set to -1 then this command can be performed only one time # Administration can bypass limitations with cmi.cooldownbypass.[commandname] permission node # Always use full command name and not its alias # ---------- # Alternatively you can use cmi.cooldown.[some_command].[timer] permission node. For example: cmi.cooldown.cmi_heal.30 which will set 30 second cooldown on /cmi heal command # If you want to apply cooldown on command when variable is provided, add extra _ at end. For example cmi.cooldown.cmi_heal_.30 which will only use this cooldown when healing some one else # KEEP IN MIND that for permission to work you need to set base command cooldown in this list, otherwise permission node will have no effect # ----- # ATTENTION! If you have command like "/cmi home" and you want to prevent teleportation to home but allow gui opening without restrictions, use space after command, in example "cmi home :10" Enabled: false List: - cmi heal:180 - cmi feed:120 ShulkerBoxes: # When set to true, players will not have option to open shulker boxes while in combat # Combat timer can be defined under combat section PreventInCombat: true # When set to true player will be required to have cmi.openshulker.edit permission to edit shulker box from inventory RequirePermission: false # Money cost to open shulker box, if player doesn't have enough money then we will not allow to open shulker box from inventory # Setting this to 0 will disable money requirement # This can be bypassed with cmi.openshulker.free permission node CostToOpen: 0.0 Vanish: # Defines default states of vanish edit options for players # This will not have any effect if player already edited his vanish mode with vanishedit command Defaults: damageToEntity: false playerDamage: false itemPickup: false mobAggro: false interaction: false noisyChest: false informOnLeave: false informOnJoin: false nightVision: true bossbar: true afkcommands: false PrivateMessages: false relogDisable: false noMessages: false fakeJoinLeave: false mobSpawning: false stopPlaytime: true sleepIgnore: true joinVanished: false deathMessages: false hookPlayers: false Player: Options: CloseButton: Use: true Slot: 9 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0= Commands: - closeinv! InfoButton: # Extra button to be used in case you want to provide any aditional information when clicking on it Use: false Slot: 1 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ== Commands: - closeinv! # Defines default states for player options # This will not have any effect if player already edited his options with /cmi options command Defaults: visibleHolograms: true shiftSignEdit: true totemBossBar: true bossBarCompass: true tagSound: true # !Strongly not recommended to be enabled! chatSpy: false # !Strongly not recommended to be enabled! cmdSpy: false # !Strongly not recommended to be enabled! signSpy: false acceptingPM: true acceptingTPA: true acceptingMoney: true chatbubble: true pmSound: true rideMe: true pveDamageNumbers: true pvpDamageNumbers: true InformDurability: true receivePets: true deathMessages: true notarget: false showVehicleSpeed: false Icons: visibleHolograms: BLACK_STAINED_GLASS shiftSignEdit: OAK_SIGN totemBossBar: TOTEM_OF_UNDYING bossBarCompass: COMPASS tagSound: PAPER chatSpy: BUCKET cmdSpy: WATER_BUCKET signSpy: LAVA_BUCKET acceptingPM: MAP acceptingTPA: CLOCK acceptingMoney: KNOWLEDGE_BOOK chatbubble: LANTERN pmSound: STONE_BUTTON rideMe: SADDLE pveDamageNumbers: WOODEN_SWORD pvpDamageNumbers: DIAMOND_SWORD InformDurability: ANVIL receivePets: LEAD deathMessages: DEAD_BUSH notarget: BEDROCK showVehicleSpeed: MINECART WarmUps: # You can enable any command warmup to prevent instant command usage # tp:5:false means that when player performs /tp command he will need to wait 5 sec and will not be able to move outside current block # tp:5:false-3 means that when player performs /tp command he will need to wait 5 sec and will be limited to movement of no more than 3 blocks from original position # false variable is optional and when its set to false player cant move while warmup is counting # If you don't want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false' # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5:false' # Administration can bypass limitations with cmi.warmupbypass.[commandname] permission node # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false # Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like # - cmi warp :3:false:GlyphHead Enabled: false InformOnNoMove: true showCounterBarInfo: false BossBarInfo: Enabled: false Color: blue # Options: 1, 6, 10, 12, 20 Segments: '1' List: - cmi tp :5:false - cmi back:3:true - cmi warp :3:false - cmi home :3:false - cmi home :3:false-2 Jail: # Defines in milliseconds how often to check if player leaves jail area # Bigger numbers can help slightly lower server load CheckInterval: 500 # Defines default jail time when time is not povided with command DefaultTime: 300 # Chat range in blocks while player is in jail # Set to 0 to allow talking # set to -1 to prevent talking in general while jailed ChatRange: 20 # When set to true jail time will decreese while player is offline # When set to false jail time will only be counted while player is online CountWhileOffline: false # When set to true jail time will not decreese if player gets into afk mode while being jailed # When set to false, time will pass normally NoAfk: false # Do you want to prevent players damage while he is in jail PreventDamage: true # Do you want to prevent players hunger while he is in jail PreventHunger: true Commands: # Commands to be performed when player gets jailed OnJail: - '' # Commands to be performed when player gets unjailed OnUnJail: - '' # If you want to white list base CMI command then use its full name and not its shortened alias version WhiteListedCmds: - cmi msg - cmi reply scan: # TPS cap from which to start adjusting scan speed SoftCap: 19.0 # Starting speed when scanning. Range from 1 to 30 DefaultSpeed: 15 # Range in chunks. 2 is 9 chunks (3x3), 1 is the one you stand in and 0 is global scan DefaultRange: 2 # When enabled scan command output will be printed into file for option to go over it later on LogIntoFile: false search: # When enabled search command output will be printed into file for option to go over it later on LogIntoFile: false # When this set to true, all found items in inventories will be deleted during search. e.g., /cmi search diamondaxe purge EnablePurge: false # Removeuser command will use same configurations when removing player data files or moving them to new place purge: # Cleans files on server startup CleanOnStart: false # How long player should be offline for his data to be moved OfflineDays: 90 PlayerData: # Do you want to enable player data file cleaning Enabled: true # Source folder to take files from SourceFolder: world/playerdata # When this is false, data files will be moved to backup folder. When its true files will be deleted DeleteFiles: false # Target folder to put files into if DeleteFiles set to false DestinationFolder: world/playerdata_backup PlayerStats: # Do you want to enable player stats file cleaning Enabled: true # Source folder to take files from SourceFolder: world/stats # When this is false, data files will be moved to backup folder. When its true files will be deleted DeleteFiles: false # Target folder to put files into if DeleteFiles set to false DestinationFolder: world/stats_backup PlayerAdvancements: # Do you want to enable player Advancements file cleaning Enabled: true # Source folder to take files from SourceFolder: world/Advancements # When this is false, data files will be moved to backup folder. When its true files will be deleted DeleteFiles: false # Target folder to put files into if DeleteFiles set to false DestinationFolder: world/Advancements_backup Essentials: # Do you want to enable essentials playerdata file cleaning Enabled: false # Source folder to take files from SourceFolder: plugins/Essentials/userdata # When this is false, data files will be moved to backup folder. When its true files will be deleted DeleteFiles: false # Target folder to put files into if DeleteFiles set to false DestinationFolder: plugins/Essentials/userdata_backup LWC: # Do you want to enable lwc protection cleaning Enabled: false Selection: # Tool material name to use for selection actions Tool: wooden_shovel Time: # Defines preset time Day: '12:00' Night: '24:00' Morning: 06:00 Dusk: '18:00' AutoTime: # Time in seconds time in game will be adjusted to match real # Keep it at arround one minute Interval: 60 # Enables by default smooth sun transition to new time # You can always override this setting with -smooth variable in time command Smooth: true # Speed of smooth transition # 100 will mean that sun moves 100 times faster than usual until it reaches target time SmoothSpeed: 100 # Worlds effected by autotime adjustment Worlds: - '' # Allows you to change vanilla time speed to your own liking and needs TimeSpeed: # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time world: Enabled: false # Default value: 600 Starts from tick: 0 Ends at tick: 12000 day: 600 # Default value: 90 Starts from tick: 12000 Ends at tick: 13800 sunset: 90 # Default value: 420 Starts from tick: 13800 Ends at tick: 22200 night: 420 # Default value: 90 Starts from tick: 22200 Ends at tick: 24000 sunrise: 90 Enchanting: enchantLimits: # By disabling this, no limitation to enchanting will be applied # This only applies for enchant command not for natural enchanting Enabled: true MaxLevel: density: 5 swift_sneak: 3 breach: 4 protection_fall: 4 arrow_infinite: 1 arrow_fire: 1 impaling: 5 protection_environmental: 4 knockback: 2 depth_strider: 3 luck: 3 silk_touch: 1 loyalty: 3 vanishing_curse: 1 protection_fire: 4 channeling: 1 binding_curse: 1 quick_charge: 3 damage_arthropods: 5 frost_walker: 2 multishot: 1 protection_projectile: 4 water_worker: 1 soul_speed: 3 wind_burst: 3 loot_bonus_mobs: 3 damage_undead: 5 piercing: 4 lure: 3 lunge: 3 riptide: 3 arrow_damage: 5 protection_explosions: 4 mending: 1 fire_aspect: 2 oxygen: 3 thorns: 3 sweeping_edge: 3 arrow_knockback: 2 damage_all: 5 dig_speed: 5 loot_bonus_blocks: 3 durability: 3 # When set to true, players will be required to have cmi.enchantments.[enchantname] permission node RequireSpecificPermission: false # When enabled we will only allow to enchant items with valid enchantments # This can be bypasses with cmi.command.enchant.bypassinvalid permission node EnforceValidEnchants: true # When set to true, players will be required to have cmi.enchantments.[enchantname].[maxlevel] permission node to be abble to enchant item to defined max level # Higest permission will be taken if player has more then one # Keep in mind that this will not prevent player from enchanting item to lower levels then permission was set too # And keep in mind that players without defined permission node will have access to level 1 enchants by default PermissionLevelLimit: false BungeeCord: # You can disable bungeecord support entirely if you are exrperiencing issues with it # When setting this to false some features like public messages over bungee cord, private messages over bungeecord, portals over bungecoord and other features will stop working # Keep in mind that regular behavior of those features will remain intacted Enabled: false TabComplete: # When set to true player names from entire bungee network will be included into tab complete PlayerNames: false # List of servers we want to include into tab complete # If list is empty then all servers will be used Servers: [] # When enabled player can return to previous server when using /back comand instead of being teleported to previous location on that server # This only applies if player came to this server without teleporting around BackToPreviousServer: false Recipes: Condense: # When enabled trying to condsense or uncondense we will check for backwards recipe and will not allow to perform those actions if player is unable to revert his actions # While disabled we will ignore backwards recipe check # Keep in mind that disabling might result in unpredicted behavior where 4 wood planks gets converted into workbench RequireBackwards: true # Should we condense recipes with 4 same ingredients # While this is enabled and RequireBackwards disabled then oak plants might be converted into workbenches 4Sized: true BlueMap: Warps: # Do you want to show warps in BlueMap? # For most settings to take effect you need to restart the server Enabled: true ToggledOffDefault: false # Name of the markers in BlueMap Label: CMIWarps # Path to an icon image. Make sure to have correctly sized icon which normally should be around 32x32 pixels Icon: https://www.zrips.net/ICON_Warp.png # This should generally be half the size of icon's size IconAnchor: 16 # List of warp names we should not show. Keep in mind that hidden warps are not shown by default already BlackList: [] # If you want to disable particular sound entirely, set it to "" Sounds: Enabled: true WarpGuiOpen: entity_bat_takeoff:0.5:1 TeleportHome: block_beacon_activate:2:1 TeleportWarp: entity_enderman_teleport:0.5:1 TeleportSpawn: entity_enderman_teleport:0.5:1 TeleportFail: entity_villager_no:2:1 PrivateMessage: entity_endermite_death:2:1 TpaRequest: block_anvil_land:0.5:2 MailNotification: entity_creeper_hurt:1:0.5 TeleportUp: entity_enderman_teleport:2:1 TeleportDown: entity_enderman_teleport:0.2:1 CommandWarmup: blockrespawnanchorcharge:1:1 CommandWarmupRunning: blockrespawnanchorcharge:1:1 CommandCooldown: blocknoteblockpling:0.5:0.5 PotionEffects: # When set to true player poition effect will expire even if player is offline # Keep in mind that player potion effect durability will be updated on players login event so by checking players potions effect while he is offline can show incorrect state DeductWhileOffline: false