RandomTeleportation: # How long force player to wait before using command again. Cooldown: 5 # How many times to try find correct location for teleportation. # Keep it at low number, as player always can try again after delay MaxTries: 20 # List of biomes to exclude from random teleportation ExcludedBiomes: - Ocean - Deep ocean - Deep cold ocean - Cold ocean - Deep lukewarm ocean - Lukewarm ocean - Warm ocean - River # If this set to true we will generate random teleport default settings for all detected worlds # Setting to false will no longer generate world setups, but you can add them manually if needed AutoGenerateWorlds: true Worlds: # World name to use this feature. Add another one with appropriate name to enable random teleportation world: Enabled: true # Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check # If set to 0 we will use default MaxTries set at the top of file MaxTries: 0 # Cooldown when looking for valid location, if set to 0 we will use default Cooldown set at the top of file Cooldown: 0 Range: # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location # For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinates Max: 1000 # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates Min: 500 Center: X: 0 Z: 0 # Shape of area player can be teleported into. If your map is square shaped then keep this at false Circle: false # With this option we will only attempt to teleport player on highest block and ignore any cave teleportations # Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty space SurfaceOnly: false # When enabled player will be able to random teleport at specied world while being in another one FromAnotherWorld: true # When enabled player will be required to have (cmi.randomteleport.world) permission node to random teleport inside this world RequireWorldPermission: false YLimits: # Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63 # Higher limitations might increase time needed to find valid one Min: -64 Max: 320 Ignore: Water: true Lava: true Leaves: true PowderSnow: false # When enabled we will not teleport player to single block spaces which forces player into crawl mode CrawlSpaces: false # List of floor materials we should ignore when random teleporting Materials: [] # List of biomes we should ignore when random teleporting # Keeping it empty will include all of them # If this is empty and ExcludedBiomes contains set biomes then we will use it Biomes: [] # List of biomes we should look for when random teleporting # If this contains biome names then we will ignore Ignore.Biomes section PreferredBiomes: [] world_nether: Enabled: true MaxTries: 0 Cooldown: 0 Range: Max: 1000 Min: 500 Center: X: 0 Z: 0 Circle: false SurfaceOnly: false FromAnotherWorld: true RequireWorldPermission: false YLimits: Min: 0 Max: 128 Ignore: Water: true Lava: true Leaves: true PowderSnow: false CrawlSpaces: false Materials: [] Biomes: [] PreferredBiomes: [] world_the_end: Enabled: true MaxTries: 0 Cooldown: 0 Range: Max: 1000 Min: 500 Center: X: 0 Z: 0 Circle: false SurfaceOnly: false FromAnotherWorld: true RequireWorldPermission: false YLimits: Min: 0 Max: 256 Ignore: Water: true Lava: true Leaves: true PowderSnow: false CrawlSpaces: false Materials: [] Biomes: [] PreferredBiomes: []