# The ID of the tier is the name of the .yml file, # for example diamond.yml has the ID of diamond # You can place tiers anywhere in this folder, # including in subfolders if you want to organize your tier configs # _example.yml is not loaded. display: "&c&lNETHERITE" # The display in-game requiresTiers: # If this tier requires a prior tier - diamond # Tier ID - iron crystal: item: end_crystal # The crystal item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system name: "&cNetherite Upgrade Crystal" # The name shown in-game. lore: # The lore shown in-game. Set to `lore: []` to remove lore. - "&8Drop this onto an armor piece" - "&8to set its tier to:" - "&c&lNETHERITE" - '' - "&8&oRequires the armor to already have Diamond tier" craftable: true # If the armor piece is craftable crafting-permission: "permission" # (Optional) The permission required to craft this recipe. shapeless: false # (Optional) If true, the recipe will be shapeless. Default false. recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes - air - netherite_ingot - air - netherite_ingot - ecoarmor:upgrade_crystal_diamond - netherite_ingot - air - netherite_ingot - air giveAmount: 1 # Optional, set the amount of items to give in the recipe properties: helmet: armor: 3 # Armor points (≈8 = netherite; >20 per piece has heavy diminishing returns) toughness: 3 # Armor toughness (≈3 = netherite; >12–15 per piece has little benefit) knockbackResistance: 1 # Knockback resist 0–100 (100 = immune; 40–60 ≈ netherite) speedPercentage: 0 # Move speed % (-50 to +50 recommended) attackSpeedPercentage: 0 # Attack speed % (-50 to +100; very high values can feel broken) attackDamagePercentage: 0 # Damage % (-50 to +100; high values trivialize combat) attackKnockbackPercentage: 0 # Knockback dealt % (-100 to +100; negative = less knockback) maxHealth: 0 # Extra max health (0–40 total across set; +20 = +10 hearts) attackDamageFlat: 0 # Flat damage bonus (0–6; +6 ≈ Sharp V extra) attackSpeedFlat: 0 # Flat attack speed (0–4; base is 4.0, +4 = double speed) jumpStrength: 0 # Jump strength % (0–100; +100 ≈ double jump height) gravityPercentage: 0 # Gravity % (-80 to +100; negative = floatier, positive = heavier) burningTimePercentage: 0 # Fire duration % (-100 to +100; -100 = fire immune) explosionKnockbackResistance: 0 # Explosion knockback resist 0–100 oxygenBonus: 0 # Extra oxygen ticks (0–600; +300 ≈ +15s underwater) movementEfficiency: 0 # Slowdown resistance 0–100 (100 = ignore soul sand/webs) safeFallDistance: 0 # Extra safe fall blocks (0–20; +3 = vanilla, +10 ≈ 13 blocks) entityInteractionRangePercentage: 0 # Entity reach % (0–100; +50 = noticeably longer) blockInteractionRangePercentage: 0 # Block reach % (0–100; creative ≈ +50) chestplate: armor: 8 toughness: 3 knockbackResistance: 1 speedPercentage: 0 attackSpeedPercentage: 0 attackDamagePercentage: 0 attackKnockbackPercentage: 0 maxHealth: 0 attackDamageFlat: 0 attackSpeedFlat: 0 jumpStrength: 0 gravityPercentage: 0 burningTimePercentage: 0 explosionKnockbackResistance: 0 oxygenBonus: 0 movementEfficiency: 0 safeFallDistance: 0 entityInteractionRangePercentage: 0 blockInteractionRangePercentage: 0 elytra: armor: 3 toughness: 0 knockbackResistance: 1 speedPercentage: 0 attackSpeedPercentage: 0 attackDamagePercentage: 0 attackKnockbackPercentage: 0 maxHealth: 0 attackDamageFlat: 0 attackSpeedFlat: 0 jumpStrength: 0 gravityPercentage: 0 burningTimePercentage: 0 explosionKnockbackResistance: 0 oxygenBonus: 0 movementEfficiency: 0 safeFallDistance: 0 entityInteractionRangePercentage: 0 blockInteractionRangePercentage: 0 leggings: armor: 6 toughness: 3 knockbackResistance: 1 speedPercentage: 0 attackSpeedPercentage: 0 attackDamagePercentage: 0 attackKnockbackPercentage: 0 maxHealth: 0 attackDamageFlat: 0 attackSpeedFlat: 0 jumpStrength: 0 gravityPercentage: 0 burningTimePercentage: 0 explosionKnockbackResistance: 0 oxygenBonus: 0 movementEfficiency: 0 safeFallDistance: 0 entityInteractionRangePercentage: 0 blockInteractionRangePercentage: 0 boots: armor: 3 toughness: 3 knockbackResistance: 1 speedPercentage: 0 attackSpeedPercentage: 0 attackDamagePercentage: 0 attackKnockbackPercentage: 0 maxHealth: 0 attackDamageFlat: 0 attackSpeedFlat: 0 jumpStrength: 0 gravityPercentage: 0 burningTimePercentage: 0 explosionKnockbackResistance: 0 oxygenBonus: 0 movementEfficiency: 0 safeFallDistance: 0 entityInteractionRangePercentage: 0 blockInteractionRangePercentage: 0 #g0cW1yRadVV3AlRFVmWV9FUKV1UopUVhZEbXdFejVVYtxWVhVUYxk1Rm9kQpVUYxk1RmlUS