# The ID of the armor set is the name of the .yml file, # for example huntress.yml has the ID of huntress # You can place sets anywhere in this folder, # including in subfolders if you want to organize your set configs # _example.yml is not loaded. # The effects of the set (i.e. the functionality) # See here: https://plugins.auxilor.io/effects/configuring-an-effect effects: - id: damage_multiplier args: multiplier: 1.25 triggers: - melee_attack - bow_attack - trident_attack # The effects of the set (i.e. the functionality) # See here: https://plugins.auxilor.io/effects/configuring-an-effect advancedEffects: - id: damage_multiplier args: multiplier: 1.25 triggers: - melee_attack - bow_attack - trident_attack - id: damage_multiplier args: multiplier: 0.9 triggers: - take_damage partialEffects: enabled: true stacked: false disabledByFull: false amounts: 2: effects: - id: damage_multiplier args: multiplier: 1.15 triggers: - melee_attack - bow_attack - trident_attack 3: effects: - id: damage_multiplier args: multiplier: 1.20 triggers: - melee_attack - bow_attack - trident_attack sounds: equip: enabled: true # If a sound should play when armor is equipped. sound: BLOCK_ANVIL_PLACE # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html volume: 1 pitch: 1 category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html advancedEquip: enabled: true # If a sound should play when advanced armor is equipped. sound: ENTITY_PLAYER_LEVELUP # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html volume: 1 pitch: 1 category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html unequip: enabled: true # If a sound should play when armor is unequipped. sound: ENTITY_ITEM_BREAK # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html volume: 1 pitch: 1 category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html advancedLore: # Lore to be added to the armor piece when it has been advanced. - '' - "&lADVANCED BONUS" - "&8» &6Take 10% less damage" - "&8&oRequires full set to be worn" shard: item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system name: "Advancement Shard: &cReaper" # The in-game name of the shard. lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore. - "&8Drop this onto &cReaper Armor" - "&8to make it Advanced." craftable: false # If the shard is craftable crafting-permission: "permission" # (Optional) The permission required to craft this recipe. shapeless: false # (Optional) If true, the recipe will be shapeless. Default false. recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes - prismarine_shard - ecoarmor:set_reaper_helmet - prismarine_shard - ecoarmor:set_reaper_chestplate - nether_star - ecoarmor:set_reaper_leggings - prismarine_shard - ecoarmor:set_reaper_boots - prismarine_shard helmet: item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system name: "&cReaper Helmet" # The name shown in-game. advancedName: "Advanced&c Reaper Helmet" # The advanced name shown in-game. lore: # The lore shown in-game. Set to `lore: []` to remove lore. - "&c&lREAPER SET BONUS" - "&8» &cDeal 25% more damage" - "&8&oRequires full set to be worn" - '' - "&fTier: %tier%" - "&8&oUpgrade with an Upgrade Crystal" craftable: true # If the armor piece is craftable crafting-permission: "permission" # (Optional) The permission required to craft this recipe. shapeless: false # (Optional) If true, the recipe will be shapeless. Default false. recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes - ecoitems:armor_core ? air - nether_star - ecoitems:armor_core ? air - nether_star - netherite_helmet - nether_star - air - nether_star - air defaultTier: default # The default tier of the armor # The actual item durability isn't set (because it can't be changed), but instead # this scales how quickly the item wears to act as if it had this durability. # For example, let's say the actual durability is 350, but you set this to 700, # it will wear at half the normal rate. effectiveDurability: 2048 # Optional, set the durability # The effects of the item (i.e. the functionality) # See here: https://plugins.auxilor.io/effects/configuring-an-effect effects: [] advancedEffects: [] # The conditions required for the effects to activate conditions: [] # The conditions for the effects to be ru chestplate: item: leather_chestplate color:#303030 hide_dye name: "&cReaper Chestplate" advancedName: "Advanced&c Reaper Chestplate" lore: - "&c&lREAPER SET BONUS" - "&8» &cDeal 25% more damage" - "&8&oRequires full set to be worn" - '' - "&fTier: %tier%" - "&8&oUpgrade with an Upgrade Crystal" craftable: true crafting-permission: "permission" shapeless: false recipe: - ecoitems:armor_core ? air - nether_star - ecoitems:armor_core ? air - nether_star - netherite_chestplate - nether_star - air - nether_star - air defaultTier: default effectiveDurability: 2048 effects: [] advancedEffects: [] conditions: [] elytra: item: elytra name: "&cReaper Elytra" advancedName: "Advanced&c Reaper Elytra" lore: - "&c&lREAPER SET BONUS" - "&8» &cDeal 25% more damage" - "&8&oRequires full set to be worn" - '' - "&fTier: %tier%" - "&8&oUpgrade with an Upgrade Crystal" craftable: true crafting-permission: "permission" shapeless: false recipe: - ecoitems:armor_core ? air - nether_star - ecoitems:armor_core ? air - nether_star - elytra - nether_star - air - nether_star - air defaultTier: default effectiveDurability: 2048 effects: [] advancedEffects: [] conditions: [] leggings: item: leather_leggings color:#303030 hide_dye name: "&cReaper Leggings" advancedName: "Advanced&c Reaper Leggings" lore: - "&c&lREAPER SET BONUS" - "&8» &cDeal 25% more damage" - "&8&oRequires full set to be worn" - '' - "&fTier: %tier%" - "&8&oUpgrade with an Upgrade Crystal" craftable: true crafting-permission: "permission" shapeless: false recipe: - ecoitems:armor_core ? air - nether_star - ecoitems:armor_core ? air - nether_star - netherite_leggings - nether_star - air - nether_star - air defaultTier: default effectiveDurability: 2048 effects: [] advancedEffects: [] conditions: [] boots: item: leather_boots color:#303030 hide_dye name: "&cReaper Boots" advancedName: "Advanced&c Reaper Boots" lore: - "&c&lREAPER SET BONUS" - "&8» &cDeal 25% more damage" - "&8&oRequires full set to be worn" - '' - "&fTier: %tier%" - "&8&oUpgrade with an Upgrade Crystal" craftable: true crafting-permission: "permission" shapeless: false recipe: - ecoitems:armor_core ? air - nether_star - ecoitems:armor_core ? air - nether_star - netherite_boots - nether_star - air - nether_star - air defaultTier: default effectiveDurability: 2048 effects: [] advancedEffects: [] conditions: []