29 lines
1.2 KiB
YAML
29 lines
1.2 KiB
YAML
storage:
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# storage method, can be MySQL or sqlite
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# ATTENTION! DON'T USE SAME DATABASE TABLES FOR MORE THEN ONE SERVER, YOU WILL HAVE UNEXPECTED ISSUES. EACH SERVER SHOULD HAVE ITS OWN DATABASE TABLE SETUP
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method: sqlite
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mysql:
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# Requires Mysql.
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username: root
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password: ''
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hostname: localhost:3306
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database: minecraft
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# Valid characters are a-z 0-9 and _
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tablePrefix: CMI_
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# If you have no clue what these values do, then keep it at default values
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autoReconnect: true
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useSSL: false
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verifyServerCertificate: false
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# Auto save interval in seconds
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# This will define how often to write down data into data base
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# Save operation will not be performed if there is no changes to save
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# !ATTENTION! Keep it in low numbers, around 60 seconds
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# Minimal interval is 10 seconds
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AutoSaveInterval: 15
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# Player data will be recorded straight after he logs out, without any delay
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ForceSaveOnLogOut: false
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# EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network
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# Player data will be loaded from database each time player joins server
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# When its set to false then precached data will be uses which is more efficient
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ForceLoadOnLogIn: false
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