baixado plugins

This commit is contained in:
iTakinn
2026-06-01 18:12:59 -03:00
parent 54e998fc87
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# The phrases support full color (hex) code, and some variables.
# Keep in mind that some variables will not work for certain lines.
# Just keep them where there are now and everything will be okay :)
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips data will be used as variable
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If the line starts with !actionbar! then player will get action bar message defined after this variable
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! em qualquer linha de local para incluir automaticamente este prefixo
prefix: '&e[&aCMI&e] '
NoPermission: '&cVocê não tem permissão!'
CantHavePermission: '&cVocê não pode ter esta permissão!'
WrongGroup: '&cVocê está no grupo errado para isso!'
NoPlayerPermission: '&c[playerName] não tem permissão para: [permission]'
Ingame: '&cVocê só pode usar isso no jogo!'
NoInformation: '&cNenhuma informação encontrada!'
Console: '&6Servidor'
FromConsole: '&cVocê só pode usar isso no console!'
NotOnline: '&cO jogador não está online!'
NobodyOnline: '&cNão há ninguém online!'
NoPlayer: '&cNão foi possível encontrar o jogador com este nome! (&6[name]&c)'
NoCommand: '&cNão existe um comando com esse nome!'
cantFindCommand: '&5Não foi possível encontrar o comando &7[%1]&5, você quis dizer &7[%2]&5?'
nolocation: '&4Não foi possível encontrar uma localização adequada'
FeatureNotEnabled: '&cEste recurso não está habilitado!'
ModuleNotEnabled: '&cEste módulo não está habilitado!'
versionNotSupported: '&cA versão do servidor não é compatível com este recurso'
spigotNotSupported: '&cVocê precisa de um servidor do tipo PaperSpigot para isso funcionar'
bungeeNoGo: '&cEste recurso não funcionará em servidores baseados em rede Bungee'
clickToTeleport: '&eClique para se teletransportar'
UseMaterial: '&4Por favor, use os nomes dos materiais!'
IncorrectMaterial: '&4Nome de material incorreto!'
UseInteger: '&4Por favor, use números!'
UseBoolean: '&4Por favor, use Verdadeiro ou Falso!'
NoLessThan: '&4O número não pode ser menor que [amount]!'
NoMoreThan: '&4O valor não pode ser maior que [amount]'
NoWorld: '&4Não foi possível encontrar o mundo com esse nome!'
IncorrectLocation: '&4Localização definida incorretamente!'
Show: '&eMostrar'
Remove: '&cRemover'
Back: '&eVoltar'
Forward: '&eAvançar'
Update: '&eAtualizar'
Save: '&eSalvar'
Delete: '&cDeletar'
Click: '&eClique'
Preview: '&eVisualizar'
PasteOld: '&eColar antigo'
ClickToPaste: '&eClique para colar no chat'
CantTeleportWorld: '&eVocê não pode se teletransportar para este mundo'
CantTeleportNoWorld: '&cO mundo de destino não existe. Teleportação cancelada'
ClickToConfirmDelete: '&eClique para confirmar a remoção de &6[name]'
teleported: '&eVocê foi teletransportado.'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&eVocê precisa segurar um item na mão'
nothingInHandLeather: '&eVocê precisa segurar um item de couro na mão'
nothingToShow: '&eNada para mostrar'
noItem: '&cNão foi possível encontrar o item'
dontHaveItem: '&cVocê não tem &6[amount]x [itemName] &cin seu inventário'
wrongWorld: '&cNão pode fazer isso neste mundo'
differentWorld: '&cMundos diferentes'
HaveItem: '&cVocê tem &6[amount]x [itemName] &cin seu inventário'
cantDoInGamemode: '&eVocê não pode fazer isso neste modo de jogo'
cantDoForPlayer: '&eVocê não pode fazer isso para &6[playerDisplayName]'
cantDoForYourSelf: '&eVocê não pode fazer isso consigo mesmo'
cantDetermineMobType: '&cNão é possível determinar o tipo de mob a partir da variável &e[type] &c'
cantRename: '!actionbar!&eVocê não pode usar este nome'
confirmRedefine: '&eClique para confirmar redefinir'
cantEdit: '&eVocê não pode editar isso'
wrongName: '&cNome errado'
unknown: unknown
invalidName: '&cNome inválido'
alreadyexist: '&4Este nome já está em uso'
dontexist: '&4Nada encontrado por este nome'
worldDontExist: '&cO mundo de destino não pode mais ser acessado. Não foi possível teleportá-lo para lá!'
notSet: não configurado
lookAtSign: '&eOlhe para a placa'
lookAtBlock: '&eOlhe para o bloco'
lookAtEntity: '&eOlhe para a entidade'
noSpace: '&eEspaço livre insuficiente'
notOnGround: '&eVocê não pode fazer isso enquanto estiver voando'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cO servidor não pertence à rede Bungee'
noserver: '&cNão foi possível encontrar o servidor com esse nome!'
server: '&eServidor: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Online'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&c'
'True': '&6Verdadeiro'
'False': '&cFalso'
Enabled: '&6Habilitado'
Disabled: '&cDesabilitado'
survival: '&6Sobrevivência'
creative: '&6Criativo'
adventure: '&6Aventura'
spectator: '&6Espectador'
flying: '&6Voando'
notflying: '&6Não está voando'
Inventory:
Full: '&5Seu inventário está cheio. Não é possível adicionar o item'
FullDrop: '&5Nem todos os itens cabem no seu inventário. Eles foram jogados no chão'
TimeNotRecorded: '&e-Registro não encontrado-'
months: '&e[months] &6meses '
oneMonth: '&e[months] &6mês '
weeks: '&e[weeks] &6semanas '
oneWeek: '&e[weeks] &6semana '
years: '&e[years] &6anos '
oneYear: '&e[years] &6ano '
day: '&e[days] &6dias '
oneDay: '&e[days] &6dia '
hour: '&e[hours] &6horas '
oneHour: '&e[hours] &6hora '
min: '&e[mins] &6min '
sec: '&e[secs] &6seg '
nextPageConsole: '&fPara a próxima página, execute &5[command]'
prevPage: '&2----<< &6Anterior '
prevCustomPage: '&2----<< &6[value] '
prevPageGui: '&6Página anterior '
prevPageClean: '&6Anterior '
prevPageOff: '&2----<< &7Anterior '
prevCustomPageOff: '&2----<< &7[value] '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Próxima &2>>----'
nextCustomPage: '&6 [value] &2>>----'
nextPageGui: '&6Próxima Página'
nextPageClean: '&6 Próxima'
nextPageOff: '&7 Próxima &2>>----'
nextCustomPageOff: '&7 [value] &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] entradas'
skullOwner: '!actionbar!&7Dono:&r [playerName]'
playerHeadName: '&eCabeça de &7[playerName]'
mobHeadName: '&eCabeça de &f[mobName]'
circle: '&3Círculo'
square: '&5Quadrado'
clear: '&7Limpar'
protectedArea: '&cÁrea protegida. Não é possível fazer isso aqui.'
valueToLong: '&eValor muito alto. Máximo: [max]'
valueToShort: '&eValor muito baixo. Mínimo: [min]'
pickIcon: '&8Escolher ícone'
Spawner: '&r[type] Gerador'
DamageCause:
block_explosion: Explosão
campfire: Fogueira
contact: Danos por bloco
cramming: Sobrecarga
custom: Desconhecido
dragon_breath: Sopro do dragão
drowning: Afogamento
dryout: Secagem
entity_attack: Ataque de entidade
entity_explosion: Explosão de entidade
entity_sweep_attack: Ataque de varredura de entidade
fall: Queda
falling_block: Bloco caindo
fire: Fogo
fire_tick: Fogo
fly_into_wall: Voar contra a parede
freeze: Congelamento
hot_floor: Bloco de magma
kill: Morte
lava: Lava
lightning: Relâmpago
magic: Magia
melting: Derretimento
poison: Veneno
projectile: Projeto
sonic_boom: Explosão sônica
starvation: Fome
suffocation: Sufocamento
suicide: Suicídio
thorns: Espinhos
void: Vazio
wither: Murchar
world_border: Limite do mundo
Biomes:
DARK_FOREST: Floresta escura
SNOWY_TAIGA: Taiga nevosa
COLD_OCEAN: Oceano frio
FOREST: Floresta
GROVE: Bosque
JAGGED_PEAKS: Picos irregulares
SOUL_SAND_VALLEY: Vale de areia da alma
CHERRY_GROVE: Bosque de cerejeiras
OLD_GROWTH_PINE_TAIGA: Taiga de pinheiros antigos
THE_VOID: O vazio
END_HIGHLANDS: Terras altas do End
WINDSWEPT_HILLS: Colinas varridas pelo vento
MUSHROOM_FIELDS: Campos de cogumelos
FLOWER_FOREST: Floresta de flores
DEEP_FROZEN_OCEAN: Oceano congelado profundo
STONY_PEAKS: Picos pedregosos
DEEP_LUKEWARM_OCEAN: Oceano morno profundo
PLAINS: Planícies
WARPED_FOREST: Floresta distorcida
BADLANDS: Terras áridas
CRIMSON_FOREST: Floresta carmesim
LUSH_CAVES: Cavernas exuberantes
END_MIDLANDS: Terras médias do End
WINDSWEPT_GRAVELLY_HILLS: Colinas arenosas varridas pelo vento
DEEP_OCEAN: Oceano profundo
STONY_SHORE: Costa pedregosa
DEEP_COLD_OCEAN: Oceano gelado profundo
JUNGLE: Selva
TAIGA: Taiga
FROZEN_PEAKS: Picos congelados
WARM_OCEAN: Oceano quente
END_BARRENS: Estepes do End
MANGROVE_SWAMP: Pântano de manguezais
FROZEN_OCEAN: Oceano congelado
NETHER_WASTES: Desperdício do Nether
WINDSWEPT_SAVANNA: Savana varrida pelo vento
OLD_GROWTH_SPRUCE_TAIGA: Taiga de abetos antigos
DEEP_DARK: Escuridão profunda
SUNFLOWER_PLAINS: Planícies de girassóis
DESERT: Deserto
BEACH: Praia
BIRCH_FOREST: Floresta de bétulas
WOODED_BADLANDS: Terras áridas arborizadas
FROZEN_RIVER: Rio congelado
WINDSWEPT_FOREST: Floresta varrida pelo vento
SNOWY_BEACH: Praia nevada
SNOWY_SLOPES: Encostas nevadas
SAVANNA: Savana
ICE_SPIKES: Espinhos de gelo
LUKEWARM_OCEAN: Oceano morno
SWAMP: Pântano
BASALT_DELTAS: Deltas de basalto
SPARSE_JUNGLE: Selva esparsa
OCEAN: Oceano
MEADOW: Prado
RIVER: Rio
ERODED_BADLANDS: Terras áridas erodidas
SAVANNA_PLATEAU: Planalto da savana
DRIPSTONE_CAVES: Cavernas de estalagmites
OLD_GROWTH_BIRCH_FOREST: Floresta de bétulas antigas
SNOWY_PLAINS: Planícies nevadas
BAMBOO_JUNGLE: Selva de bambu
SMALL_END_ISLANDS: Pequenas ilhas do End
THE_END: O fim
EntityType:
acacia_boat: Barco de acácia
acacia_chest_boat: Barco de acácia com baú
allay: Allay
area_effect_cloud: Nuvem de efeito de área
armadillo: Armadillo
armor_stand: Suporte de armadura
arrow: Flecha
axolotl: Axolotl
bamboo_chest_raft: Balsa de bambu com baú
bamboo_raft: Balsa de bambu
bat: Morcego
bee: Abelha
birch_boat: Barco de bétula
birch_chest_boat: Barco de bétula com baú
blaze: Blaze
block_display: Exibição de bloco
bogged: Atolado
breeze: Brisa
breeze_wind_charge: Carga de vento da brisa
camel: Camelo
cat: Gato
cave_spider: Aranha cavernosa
cherry_boat: Barco de cerejeira
cherry_chest_boat: Barco de cerejeira com baú
chest_minecart: Minecart com baú
chicken: Galinha
cod: Bacalhau
command_block_minecart: Minecart com bloco de comando
cow: Vaca
creaking: Rangido
creaking_transient: Rangido transitório
creeper: Creeper
dark_oak_boat: Barco de carvalho escuro
dark_oak_chest_boat: Barco de carvalho escuro com baú
dolphin: Golfinho
donkey: Burro
dragon_fireball: Bola de fogo do dragão
drowned: Afogado
egg: Ovo
elder_guardian: Guardião ancião
enderman: Enderman
endermite: Endermite
ender_dragon: Dragão do End
ender_pearl: Pérola do Ender
end_crystal: Cristal do End
evoker: Evocador
evoker_fangs: Presas do Evocador
experience_bottle: Garrafa de experiência
experience_orb: Orbe de experiência
eye_of_ender: Olho do Ender
falling_block: Bloco caindo
fireball: Bola de fogo
firework_rocket: Foguete de fogos de artifício
fishing_bobber: Isca de pesca
fox: Raposa
frog: Sapo
furnace_minecart: Minecart de forno
ghast: Ghast
giant: Gigante
glow_item_frame: Moldura de item brilhante
glow_squid: Lula luminosa
goat: Cabra
guardian: Guardião
hoglin: Hoglin
hopper_minecart: Minecart com funil
horse: Cavalo
husk: Husk
illusioner: Ilusionista
interaction: Interação
iron_golem: Golem de ferro
item: Item
item_display: Exibição de item
item_frame: Moldura de item
jungle_boat: Barco de selva
jungle_chest_boat: Barco de selva com baú
leash_knot: Nó da coleira
lightning_bolt: Raio
llama: Lhama
llama_spit: Cuspir da lhama
magma_cube: Cubo de magma
mangrove_boat: Barco de mangue
mangrove_chest_boat: Barco de mangue com baú
marker: Marcador
minecart: Minecart
mooshroom: Mooshroom
mule: Mula
oak_boat: Barco de carvalho
oak_chest_boat: Barco de carvalho com baú
ocelot: Ocelote
ominous_item_spawner: Gerador de item ominoso
painting: Pintura
pale_oak_boat: Barco de carvalho pálido
pale_oak_chest_boat: Barco de carvalho pálido com baú
panda: Panda
parrot: Papagaio
phantom: Fantasma
pig: Porco
piglin: Piglin
piglin_brute: Piglin bruto
pillager: Pillager
player: Jogador
polar_bear: Urso polar
potion: Poção
pufferfish: Peixe-balão
rabbit: Coelho
ravager: Ravager
salmon: Salmão
sheep: Ovelha
shulker: Shulker
shulker_bullet: Bala de shulker
silverfish: Peixe-prata
skeleton: Esqueleto
skeleton_horse: Cavalo esqueleto
slime: Slime
small_fireball: Pequena bola de fogo
sniffer: Sniffer
snowball: Bola de neve
snow_golem: Golem de neve
spawner_minecart: Minecart de gerador
spectral_arrow: Flecha espectral
spider: Aranha
spruce_boat: Barco de abeto
spruce_chest_boat: Barco de abeto com baú
squid: Lula
stray: Stray
strider: Strider
tadpole: Girino
text_display: Exibição de texto
tnt: TNT
tnt_minecart: Minecart de TNT
trader_llama: Lhama comerciante
trident: Tridente
tropical_fish: Peixe tropical
turtle: Tartaruga
unknown: Desconhecido
vex: Vex
villager: Aldeão
vindicator: Vingador
wandering_trader: Comerciante ambulante
warden: Guardião
wind_charge: Carga de vento
witch: Bruxa
wither: Wither
wither_skeleton: Esqueleto com wither
wither_skull: Crânio de wither
wolf: Lobo
zoglin: Zoglin
zombie: Zumbi
zombie_horse: Cavalo zumbi
zombie_villager: Aldeão zumbi
zombified_piglin: Piglin zombificado
# Evite adicionar códigos de cores ao nome da encantamento
EnchantNames:
dig_speed: Velocidade de escavação
sweeping_edge: Corte amplo
loot_bonus_mobs: Bônus de saque de mobs
quick_charge: Carga rápida
silk_touch: Toque suave
soul_speed: Velocidade da alma
density: Densidade
breach: Brecha
arrow_fire: Flecha de fogo
loot_bonus_blocks: Bônus de saque de blocos
water_worker: Trabalhador da água
multishot: Multidisparo
channeling: Canalização
loyalty: Lealdade
binding_curse: Maldição da ligação
arrow_knockback: Repulsão da flecha
arrow_damage: Dano da flecha
protection_projectile: Proteção contra projéteis
damage_all: Dano a todos
frost_walker: Andarilho do gelo
protection_fire: Proteção contra fogo
impaling: Empalamento
luck: Sorte
riptide: Correnteza
mending: Reparo
protection_environmental: Proteção ambiental
oxygen: Oxigênio
piercing: Perfurante
protection_fall: Proteção contra quedas
swift_sneak: Furtividade ágil
durability: Durabilidade
fire_aspect: Aspecto de fogo
lure: Isca
damage_undead: Dano a mortos-vivos
knockback: Repulsão
depth_strider: Andarilho das profundezas
wind_burst: Explosão de vento
arrow_infinite: Flecha infinita
vanishing_curse: Maldição do desaparecimento
damage_arthropods: Dano a artrópodes
protection_explosions: Proteção contra explosões
thorns: Espinhos
PotionEffectAliases:
instanthealth:
- Saúde instantânea
invisibility:
- Invisibilidade
waterbreathing:
- Respiração aquática
resistance:
- Resistência
unluck:
- Azar
blindness:
- Cegueira
haste:
- Agilidade
poison:
- Veneno
slowness:
- Lentidão
hunger:
- Fome
slowfalling:
- Queda lenta
weaving:
- Trançado
fireresistance:
- Resistência ao fogo
saturation:
- Saturação
raidomen:
- Presságio de invasão
jumpboost:
- Aumento de pulo
dolphinsgrace:
- Graça dos golfinhos
miningfatigue:
- Fadiga de mineração
healthboost:
- Aumento de saúde
regeneration:
- Regeneração
conduitpower:
- Poder do conduto
badomen:
- Mau presságio
luck:
- Sorte
speed:
- Velocidade
trialomen:
- Presságio de julgamento
strength:
- Força
darkness:
- Escuridão
heroofthevillage:
- Herói da vila
levitation:
- Levitação
instantdamage:
- Dano instantâneo
oozing:
- Vazamento
weakness:
- Fraqueza
nausea:
- Náusea
windcharged:
- Carregado pelo vento
absorption:
- Absorção
wither:
- Wither
glowing:
- Brilho
infested:
- Infestado
nightvision:
- Visão noturna
direction:
n: Norte
ne: Nordeste
e: Leste
se: Sudeste
s: Sul
sw: Sudoeste
w: Oeste
nw: Noroeste
modify:
middlemouse: '&2Clique com o botão do meio para editar'
qButtonEdit: '&2Clique em Q para editar'
newItem: '&7Coloque um novo item aqui'
newLine: '&2<Nova linha>'
newLineHover: '&2Adicionar nova linha'
newPage: '&2<Nova página>'
newPageHover: '&2Criar nova página'
removePage: '&c<Remover página>'
removePageHover: '&cRemover página'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cExcluir &e[texto]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2Adicionar novo'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aCancelar'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aAceitar'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cNegar'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Habilitado'
disabled: '&cDesabilitado'
running: '&2Em execução'
paused: '&cPausado'
editSymbol: '&e✎'
editSymbolHover: '&eEditar &6[texto]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&ePara cima'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&ePara baixo'
listNumbering: '&e[número]. '
listAlign: '&80'
ChangeHover: '&eClique para mudar'
ChangeCommands: '&eComandos'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[nome] &e---'
commandList: ' &e[comando] '
emptyLine: '&7[Linha vazia]'
commandEdit: '&eEditar lista'
nameAddInfo: '&eDigite um novo nome. Digite &6cancelar &epara cancelar'
lineAddInfo: '&eDigite uma nova linha. Digite &6cancelar &epara cancelar'
commandAddInfo: '&eDigite um novo comando. Digite &6cancelar &epara cancelar'
commandAddInformationHover: "&e[playerName] pode ser usado para obter o nome do jogador \n&ePara incluir atraso nos comandos: \n&edelay! 5 \n&eComandos especializados são suportados.\n&eMais informações em \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eClique para colar o texto antigo. Digite &6cancelar &epara cancelar a ação'
listLimit: '&eA lista não pode ser maior que &6[quantidade] &eentradas'
commandEditInfoHover: '&eClique para colar o texto antigo'
teleportation:
relocation: '!actionbar!&4Sua localização de teletransporte foi obstruída. Você foi teletransportado para um local seguro.'
econ:
noMoney: '&cVocê não tem dinheiro'
charged: '!actionbar!&fCobrado: &6[quantidade]'
notEnoughMoney: '&cVocê não tem dinheiro suficiente. Necessário (&6[quantidade]&c)'
tooMuchMoney: '&cVocê tem dinheiro demais'
Selection:
SelectPoints: '&cSelecione 2 pontos com a ferramenta de seleção! AKA: &6[tool]'
PrimaryPoint: '&ePonto &6Primário &eSelecionado [ponto]'
SecondaryPoint: '&ePonto &6Secundário &eSelecionado [ponto]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[mundo] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
Location:
Title: '&8Localização do jogador'
Killer: '&eAssassino: &6[killer]'
OneLiner: '&eLocalização: &6[localização]'
DeathReason: '&eRazão da Morte: &6[razão]'
Full: '&7[mundo] &f[x]&7:&f[y]&7:&f[z]'
World: '&eMundo: &6[mundo]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePitch: &6[angle]'
Yaw: '&eYaw: &6[angulos]'
WorldNames:
- Spawn-&2Spawn
- Spawn_nether-&2Spawn Nether
- Spawn_the_end-&2Spawn The End
Locations: '&7Localizações: '
command:
help:
output:
usage: '&eUso: &7%uso%'
cmdInfoFormat: '[comando] &f- &e[descrição]'
cmdFormat: '&6/[comando]&f[argumentos]'
helpPageDescription: '&e* [descrição]'
explanation: '&e * [explicação]'
title: '&e------ ======= &6Ajuda&e &e======= ------'
nocmd:
help:
info: '&eExibe todos os comandos disponíveis'
args: ''
clearcache:
help:
info: '&eLimpa o cache'
args: ''
reload:
help:
info: '&eRecarrega a configuração e os arquivos de localidade dos plugins'
args: ''
info:
feedback: '&6Arquivos de configuração e localidade do CMIL recarregados! Levou [ms]ms'
failedConfig: '&4Falha ao carregar o arquivo de configuração! Verifique a ortografia!'
failedLocale: '&4Falha ao carregar o arquivo de localidade! Verifique a ortografia!'
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# 这些短语支持完整的颜色(十六进制)代码和一些变量.
# 请记住,某些变量对于某些行可能不起作用.
# 只需将它们保留在当前位置,一切都会没问题 :)
# 有些行可以设置全局变量.对将受影响的玩家.例如,对于执行命令 /heal Zrips 的玩家,将使用 Zrips 的数据作为变量
# [serverName] 显示服务器名称
# [playerName] 显示目标玩家名称
# [playerDisplayName] 显示目标玩家显示名称
# [lvl] 显示目标玩家等级
# [exp] 显示目标玩家总经验
# [hp] 显示目标玩家生命值
# [maxHp] 显示目标玩家最大生命值
# [hunger] 显示目标玩家饥饿水平
# [gameMode] 显示目标玩家游戏模式
# [prefix] 显示目标玩家前缀(如果可能)
# [suffix] 显示目标玩家后缀(如果可能)
# 发送者是执行命令的控制台或玩家.例如,Zrips 执行 /heal Zhax,然后将使用 Zrips 的数据
# [senderName] 显示发送者玩家名称
# [senderDisplayName] 显示发送者玩家显示名称
# [senderLvl] 显示发送者玩家等级
# [senderExp] 显示发送者玩家总经验
# [senderHp] 显示发送者玩家生命值
# [senderMaxHp] 显示发送者玩家最大生命值
# [senderHunger] 显示发送者玩家饥饿水平
# [senderGameMode] 显示发送者玩家游戏模式
# [senderPrefix] 显示发送者玩家前缀(如果可能)
# [senderSuffix] 显示发送者玩家后缀(如果可能)
# 来源是用于额外信息的玩家.例如,Zrips 执行 /tp Zhax Zrips,然后将使用 Zhax 的数据,因为其位置被用于新玩家的位置
# [sourceName] 显示来源玩家名称
# [sourceDisplayName] 显示来源玩家显示名称
# [sourceLvl] 显示来源玩家等级
# [sourceExp] 显示来源玩家总经验
# [sourceHp] 显示来源玩家生命值
# [sourceMaxHp] 显示来源玩家最大生命值
# [sourceHunger] 显示来源玩家饥饿水平
# [sourceGameMode] 显示来源玩家游戏模式
# [sourcePrefix] 显示来源玩家前缀(如果可能)
# [sourceSuffix] 显示来源玩家后缀(如果可能)
# ***********************************************
# 一些行支持将它们发送到自定义位置,比如动作栏、标题、副标题,甚至创建 JSON/可点击消息
# 如果行以 !toast! 开头,玩家将收到弹出消息(进度弹出窗口,仅适用于 1.12 及更高版本).一些额外变量可以用于定义类型和图标.例如:!toast! -t:goal -icon:paper Hello world!
# 如果行以 !actionbar! 开头,玩家将收到此变量之后定义的动作栏消息
# 如果行以 !actionbar:[seconds]! 开头,玩家将在定义的时间内收到动作栏消息
# 如果行以 !broadcast! 开头,则所有人都会收到消息.您可以添加额外的 !toast! !actionbar! 或 !title! 来将消息发送到特定位置,例如 !broadcast!!title!
# 如果一行以!customtext:[cTextName]!开头,则将按提供的名称获取自定义文本并显示给玩家.如果在!broadcast!之后使用,则在线的所有人都将收到此自定义文本消息
# 如果一行以!title!开头,则玩家将收到在此变量之后定义的标题消息,此外它还可以包含!subtitle!,这将添加副标题消息
# 如果一行以!bossbar:[name]-[timer]!开头,则玩家将收到在此变量之后定义的bossbar消息,此外,您可以定义此消息将可见的时间长度.您需要定义bossbar名称,它可以是任何您想要的名称,但具有相同名称的行将互相覆盖,以防止堆叠
# 要包含可点击的消息: <T>文本</T><H>悬停文本</H><C>命令</C><SC>建议文本</SC>
# <T>和</T>是必需的,其他是可选的
# 使用/n进行换行
# 要有多个JSON消息,请使用<Next>
# <C>以点击的玩家身份执行命令
# <CC>一次从控制台执行命令
# <CCI>每次玩家点击文本时从控制台执行命令
# <URL>包含URL
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&c你没有权限!'
CantHavePermission: '&c你不能拥有这个权限!'
WrongGroup: '&c你所在的组别不对!'
NoPlayerPermission: '&c[playerName] 没有 [permission] 权限'
Ingame: '&c只能在游戏中使用!'
NoInformation: '&c未找到相关信息!'
Console: '&6服务器'
FromConsole: '&c只能在控制台中使用!'
NotOnline: '&c玩家不在线!'
NobodyOnline: '&c当前没有玩家在线!'
NoPlayer: '&c找不到名为[name]的玩家!'
NoCommand: '&c没有这个命令!'
cantFindCommand: '&5找不到 &7[%1]&5 命令,你是不是想找 &7[%2]&5?'
nolocation: '&4找不到合适的位置'
FeatureNotEnabled: '&c此功能未启用!'
ModuleNotEnabled: '&c此模块未启用!'
versionNotSupported: '&c服务器版本不支持此功能'
spigotNotSupported: '&c你需要使用PaperSpigot分支类型服务器才能使用此功能'
bungeeNoGo: '&c此功能在Bungee网络服务器上无法使用'
clickToTeleport: '&e点击传送'
UseMaterial: '&4请使用正确的材料名称!'
IncorrectMaterial: '&4错误的材料名称!'
UseInteger: '&4请输入数字!'
UseBoolean: '&4请输入True或False!'
NoLessThan: '&4数字不能小于[amount]!'
NoMoreThan: '&4数值不能大于[amount]'
NoWorld: '&4找不到名为[name]的世界!'
IncorrectLocation: '&4位置定义错误!'
Show: '&e展示'
Remove: '&c移除'
Back: '&e返回'
Forward: '&e前进'
Update: '&e更新'
Save: '&e保存'
Delete: '&c删除'
Click: '&e点击'
Preview: '&e预览'
PasteOld: '&e粘贴旧的'
ClickToPaste: '&e点击以粘贴到聊天框'
CantTeleportWorld: '&e你无法传送到这个世界'
CantTeleportNoWorld: '&c目标世界不存在.传送已取消'
ClickToConfirmDelete: '&e点击确认移除 &6[name]'
ClickToConfirm: '&e点击确认'
teleported: '&e你已被传送'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&e你需要手持物品'
nothingInHandLeather: '&e你需要手持皮革制品'
nothingToShow: '&e无内容可展示'
noItem: '&c找不到物品'
dontHaveItem: '&c你的背包中没有 &6[amount]x [itemName]'
wrongWorld: '&c无法在此世界中执行此操作'
differentWorld: '&c不同的世界'
HaveItem: '&c你的背包中有 &6[amount]x [itemName]'
cantDoInGamemode: '&e你无法在当前游戏模式中执行此操作'
cantDoForPlayer: '&e你无法对 &6[playerDisplayName] &e执行此操作'
cantDoForYourSelf: '&e你无法对自己执行此操作'
cantDetermineMobType: '&c无法从 &e[type] &c变量确定生物类型'
cantRename: '!actionbar!&e你无法使用此名称'
confirmRedefine: '&e点击确认重新定义'
cantEdit: '&e你无法编辑此内容'
wrongName: '&c错误的名称'
unknown: 未知
invalidName: '&c无效的名称'
alreadyexist: '&4此名称已被使用'
dontexist: '&4未找到此名称'
worldDontExist: '&c目标世界无法访问.无法传送到该世界!'
notSet: 未设置
lookAtSign: '&e看着标识'
lookAtBlock: '&e看着方块'
lookAtEntity: '&e看着实体'
noSpace: '&e没有足够的空间'
notOnGround: '&e你不能在飞行时执行此操作'
bungee:
Online: '&6在线'
Offline: '&c离线'
not: '&c服务器不属于Bungee网络'
noserver: '&c找不到该名称的服务器!'
server: '&e服务器: &7[name]'
variables:
am: '&e上午'
pm: '&e下午'
Online: '&6在线'
Offline: '&c离线'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6是'
'False': '&c否'
Enabled: '&6已启用'
Disabled: '&c已禁用'
survival: '&6生存模式'
creative: '&6创造模式'
adventure: '&6冒险模式'
spectator: '&6旁观模式'
flying: '&6飞行中'
notflying: '&6未飞行'
Inventory:
Full: '&5你的背包已满,无法添加物品'
FullDrop: '&5你的背包已满,无法添加所有物品.它们已被丢弃在地上'
TimeNotRecorded: '&e-未记录-'
months: '&e[months] &6个月 '
oneMonth: '&e[months] &6个月 '
weeks: '&e[weeks] &6周 '
oneWeek: '&e[weeks] &6周 '
years: '&e[years] &6年 '
oneYear: '&e[years] &6年 '
day: '&e[days] &6天 '
oneDay: '&e[days] &6天 '
hour: '&e[hours] &6小时 '
oneHour: '&e[hours] &6小时 '
min: '&e[mins] &6分钟 '
sec: '&e[secs] &6秒 '
nextPageConsole: '&f执行 &5[command] &f以获取下一页'
prevPage: '&2----<< &6上一页 '
prevCustomPage: '&2----<< &6[value] '
prevPageGui: '&6上一页 '
prevPageClean: '&6上一页 '
prevPageOff: '&2----<< &7上一页 '
prevCustomPageOff: '&2----<< &7[value] '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 下一页 &2>>----'
nextCustomPage: '&6 [value] &2>>----'
nextPageGui: '&6下一页'
nextPageClean: '&6下一页'
nextPageOff: '&7 下一页 &2>>----'
nextCustomPageOff: '&7 [value] &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e共有[totalEntries]条目'
skullOwner: '!actionbar!&7所有者:&r [playerName]'
mobHeadName: '&f[mobName]&e的头'
circle: '&3圆形'
square: '&5方形'
clear: '&7清除'
protectedArea: '&c受保护区域.无法执行此操作.'
valueToLong: '&e数值过高.最大值: [max]'
valueToShort: '&e数值过低.最小值: [min]'
pickIcon: '&8选择图标'
Spawner: '&r[type] 刷怪笼'
DamageCause:
block_explosion: 方块爆炸
campfire: 营火
contact: 方块伤害
cramming: 挤压
custom: 未知
dragon_breath: 龙息
drowning: 溺水
dryout: 脱水
entity_attack: 近战攻击
entity_explosion: 实体爆炸
entity_sweep_attack: 近战横扫攻击
fall: 摔落
falling_block: 被下落的方块砸中
fire: 接触火或营火
fire_tick: 着火
fly_into_wall: 使用鞘翅滑翔时高速撞击方块侧面
freeze: 冰冻
hot_floor: 站在岩浆块上
kill: 指令击杀
lava: 接触熔岩
lightning: 被闪电雷击
magic: 魔法伤害
melting: 融化
poison: 中毒
projectile: 弹射物
sonic_boom: 监守者的远程攻击
starvation: 饥饿
suffocation: 窒息
suicide: 自杀
thorns: 荆棘
void: 虚空
wither: 凋零
world_border: 世界边界
EntityType:
acacia_boat: 金合欢木船
acacia_chest_boat: 金合欢木运输船
allay: 悦灵
area_effect_cloud: 区域效果云
armadillo: 犰狳
armor_stand: 盔甲架
arrow: 箭
axolotl: 美西螈
bamboo_chest_raft: 运输竹筏
bamboo_raft: 竹筏
bat: 蝙蝠
bee: 蜜蜂
birch_boat: 白桦木船
birch_chest_boat: 白桦木运输船
blaze: 烈焰人
block_display: 方块展示实体
bogged: 沼骸
breeze: 旋风人
breeze_wind_charge: 旋风人风弹
camel: 骆驼
cat: 猫
cave_spider: 洞穴蜘蛛
cherry_boat: 樱花木船
cherry_chest_boat: 樱花木运输船
chest_minecart: 运输矿车
chicken: 鸡
cod: 鳕鱼
command_block_minecart: 命令方块矿车
copper_golem: 铜傀儡
cow: 牛
creaking: 嘎枝
creeper: 苦力怕
dark_oak_boat: 深色橡木船
dark_oak_chest_boat: 深色橡木运输船
dolphin: 海豚
donkey: 驴
dragon_fireball: 末影龙火球
drowned: 溺尸
egg: 鸡蛋
elder_guardian: 远古守卫者
enderman: 末影人
endermite: 末影螨
ender_dragon: 末影龙
ender_pearl: 末影珍珠
end_crystal: 末影水晶
evoker: 唤魔者
evoker_fangs: 唤魔者尖牙
experience_bottle: 经验瓶
experience_orb: 经验球
eye_of_ender: 末影之眼
falling_block: 下落的方块
fireball: 火球
firework_rocket: 烟花火箭
fishing_bobber: 浮漂
fox: 狐狸
frog: 青蛙
furnace_minecart: 动力矿车
ghast: 恶魂
giant: 巨人
glow_item_frame: 荧光物品展示框
glow_squid: 发光鱿鱼
goat: 山羊
guardian: 守卫者
happy_ghast: 快乐恶魂
hoglin: 疣猪兽
hopper_minecart: 漏斗矿车
horse: 马
husk: 尸壳
illusioner: 幻术师
interaction: 交互实体
iron_golem: 铁傀儡
item: 物品
item_display: 物品展示实体
item_frame: 物品展示框
jungle_boat: 丛林木船
jungle_chest_boat: 丛林木运输船
leash_knot: 拴绳结
lightning_bolt: 闪电束
lingering_potion: 滞留药水
llama: 羊驼
llama_spit: 羊驼唾沫
magma_cube: 岩浆怪
mangrove_boat: 红树木船
mangrove_chest_boat: 红树木运输船
mannequin: 玩家模型
marker: 标记
minecart: 矿车
mooshroom: 哞菇
mule: 骡
oak_boat: 橡木船
oak_chest_boat: 橡木运输船
ocelot: 豹猫
ominous_item_spawner: 不祥之物生成器
painting: 画
pale_oak_boat: 苍白橡木船
pale_oak_chest_boat: 苍白橡木运输船
panda: 熊猫
parrot: 鹦鹉
phantom: 幻翼
pig: 猪
piglin: 猪灵
piglin_brute: 猪灵蛮兵
pillager: 掠夺者
player: 玩家
polar_bear: 北极熊
pufferfish: 河豚
rabbit: 兔子
ravager: 劫掠兽
salmon: 鲑鱼
sheep: 绵羊
shulker: 潜影贝
shulker_bullet: 潜影弹
silverfish: 蠹虫
skeleton: 骷髅
skeleton_horse: 骷髅马
slime: 史莱姆
small_fireball: 小火球
sniffer: 嗅探兽
snowball: 雪球
snow_golem: 雪傀儡
spawner_minecart: 刷怪笼矿车
spectral_arrow: 光灵箭
spider: 蜘蛛
splash_potion: 喷溅药水
spruce_boat: 云杉木船
spruce_chest_boat: 云杉木运输船
squid: 鱿鱼
stray: 流浪者
strider: 炽足兽
tadpole: 蝌蚪
text_display: 文本展示实体
tnt: TNT
tnt_minecart: TNT矿车
trader_llama: 行商羊驼
trident: 三叉戟
tropical_fish: 热带鱼
turtle: 海龟
unknown: 未知
vex: 恼鬼
villager: 村民
vindicator: 卫道士
wandering_trader: 流浪商人
warden: 监守者
wind_charge: 风弹
witch: 女巫
wither: 凋灵
wither_skeleton: 凋灵骷髅
wither_skull: 凋灵之首
wolf: 狼
zoglin: 僵尸疣猪兽
zombie: 僵尸
zombie_horse: 僵尸马
zombie_villager: 僵尸村民
zombified_piglin: 僵尸猪灵
# Avoid adding color codes to the enchant name
EnchantNames:
fire_aspect: 火焰附加
knockback: 击退
aqua_affinity: 水下速掘
unbreaking: 耐久
blast_protection: 爆炸保护
riptide: 激流
soul_speed: 灵魂疾行
density: 致密
binding_curse: 绑定诅咒
silk_touch: 精准采集
luck_of_the_sea: 海之眷顾
sharpness: 锋利
bane_of_arthropods: 节肢杀手
wind_burst: 风爆
power: 力量
breach: Breach
mending: 经验修补
impaling: 穿刺
respiration: 水下呼吸
sweeping_edge: 横扫之刃
flame: 火矢
depth_strider: 深海探索者
multishot: 多重射击
efficiency: 摔落缓冲
looting: 抢夺
loyalty: 忠诚
thorns: 荆棘
projectile_protection: 弹射物保护
channeling: 引雷
piercing: 穿透
feather_falling: 摔落缓冲
fire_protection: 火焰保护
lure: 饵钓
smite: 亡灵杀手
swift_sneak: 迅捷潜行
quick_charge: 快速装填
punch: 冲击
fortune: 时运
infinity: 无限
vanishing_curse: 消失诅咒
frost_walker: 冰霜行者
protection: 保护
PotionEffectAliases:
blindness:
- 失明
waterbreathing:
- 水下呼吸
dolphinsgrace:
- 海豚的恩惠
glowing:
- 发光
instantdamage:
- 瞬间伤害
haste:
- 急迫
levitation:
- 飘浮
infested:
- 寄生
weaving:
- 盘丝
fireresistance:
- 防火
hunger:
- 饥饿
windcharged:
- 蓄风
instanthealth:
- 瞬间治疗
nightvision:
- 夜视
badomen:
- 不祥之兆
slowness:
- 缓慢
jumpboost:
- 跳跃提升
poison:
- 中毒
trialomen:
- 试炼之兆
raidomen:
- 袭击之兆
strength:
- 力量
wither:
- 凋灵
darkness:
- 黑暗
conduitpower:
- 潮涌能量
slowfalling:
- 缓降
oozing:
- 渗浆
miningfatigue:
- 挖掘疲劳
unluck:
- 霉运
healthboost:
- 生命提升
weakness:
- 虚弱
nausea:
- 反胃
regeneration:
- 生命恢复
luck:
- 幸运
saturation:
- 饱和
heroofthevillage:
- 村庄英雄
resistance:
- 抗性提升
invisibility:
- 隐身
speed:
- 迅捷
absorption:
- 伤害吸收
dialog:
signEditor: Sign Editor
update: 更新
save: 保存
close: 关闭
line: Line [line]
direction:
n: 北
ne: 东北
e: 东
se: 东南
s: 南
sw: 西南
w: 西
nw: 西北
modify:
middlemouse: '&2中键点击进行编辑'
qButtonEdit: '&2点击Q进行编辑'
newItem: '&7放置新物品在这里'
newLine: '&2<新行>'
newLineHover: '&2添加新行'
newPage: '&2<新页面>'
newPageHover: '&2创建新页面'
removePage: '&c<移除页面>'
removePageHover: '&c移除页面'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&c删除 &e[文本]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2添加新'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&a取消'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&a接受'
denySymbol: ' &4&l[X]'
denySymbolHover: '&c拒绝'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2已启用'
disabled: '&c已禁用'
running: '&2运行中'
paused: '&c已暂停'
editSymbol: '&e✎'
editSymbolHover: '&e编辑 &6[文本]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&e上移'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&e下移'
listNumbering: '&e[编号]. '
listAlign: '&80'
ChangeHover: '&e点击进行修改'
ChangeCommands: '&e命令'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[空行]'
commandEdit: '&e编辑列表'
nameAddInfo: '&e输入新名称.输入 &6cancel &e取消'
lineAddInfo: '&e输入新行.输入 &6cancel &e取消'
commandAddInfo: '&e输入新命令.输入 &6cancel &e取消'
commandAddInformationHover: "&e[playerName] 可用于获取玩家名称 \n&e要包含命令延迟: \n&edelay! 5\
\ \n&e支持专用命令.更多信息请访问 \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&e点击粘贴旧文本.输入 &6cancel &e取消操作'
listLimit: '&e列表不能大于 &6[amount] &e条目'
commandEditInfoHover: '&e点击粘贴旧文本'
teleportation:
relocation: '!actionbar!&4你的传送位置被阻挡了.你已被传送到安全位置.'
econ:
noMoney: '&c你没有足够的金钱'
charged: '!actionbar!&f扣除: &6[amount]'
notEnoughMoney: '&c你的金钱不够.需要(&6[amount]&c)'
tooMuchMoney: '&c你的金钱太多了'
Selection:
SelectPoints: '&c使用选择工具选择2个点!命令:&6[tool]'
PrimaryPoint: '&e放置 &6主要 &e选择点 [point]'
SecondaryPoint: '&e放置 &6次要 &e选择点 [point]'
CoordsTop: '&eX坐标:&6[x] &eY坐标:&6[y] &eZ坐标:&6[z]'
CoordsBottom: '&eX坐标:&6[x] &eY坐标:&6[y] &eZ坐标:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
Location:
Title: '&8玩家位置'
Killer: '&e杀手: &6[killer]'
OneLiner: '&e位置: &6[location]'
DeathReason: '&e死亡原因: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&e世界: &6[world]'
X: '&eX坐标: &6[x]'
Y: '&eY坐标: &6[y]'
Z: '&eZ坐标: &6[z]'
Pitch: '&e俯视角: &6[pitch]'
Yaw: '&e偏航角: &6[yaw]'
WorldNames:
- world-&2世界
- world_nether-&2地狱世界
- world_the_end-&2末地世界
Locations: '&7位置: '
command:
help:
output:
usage: '&e用法: &7%usage%'
cmdInfoFormat: '[command] &f- &e[description]'
cmdFormat: '&6/[command]&f[arguments]'
helpPageDescription: '&e* [description]'
explanation: '&e * [explanation]'
title: '&e------ ======= &6帮助&e &e======= ------'
nocmd:
help:
info: '&e显示所有可用命令'
args: ''
clearcache:
help:
info: '&e清除缓存'
args: ''
reload:
help:
info: '&e重新加载插件配置和语言环境文件'
args: ''
info:
feedback: '&6CMIL配置和语言环境文件已重新加载!花费了[ms]毫秒'
failedConfig: '&4无法加载配置文件!请检查拼写!'
failedLocale: '&4无法加载语言环境文件!请检查拼写!'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&8&l[&9CMI&8&l] '
NoPermission: '&8[&9Server&8] &7Na toto nemáš dostatečná oprávnění!'
CantHavePermission: '&8[&9Server&8] &7Na toto nemáš dostatečné oprávnění!'
WrongGroup: '&9Jste ve špatné skupině!'
NoPlayerPermission: '&8[&9Server&8] &7Hráč &9[playerName] &7nemá právo na &9[permission]'
Ingame: '&8[&9Systém&8] &7Toto musíš použít ve hřě!'
NoInformation: '&9Žádné informace!'
Console: '&aConsole'
FromConsole: '&8[&9Systém] &7Toto můžeš použít pouze v &9Consoli&7!'
NotOnline: '&8[&9Systém] &7Hráč není online!'
NobodyOnline: '&8[&9Systém&8] &7Nikdo není online!'
Same: '&9Nemůžeš otevřít svůj vlastní inventář!'
cantLoginWithDifCap: '&7Tvůj nick byl změněn. Starý nick: &9[oldName]&7. Tvůj nick
je &9[currentName]&7.'
Searching: '&7Hledám data uživatele. Může to zabrat nejakou chvíli!'
NoPlayer: '&8[&9Systém&8] &7Hráč nebyl nalezen!'
NoCommand: '&8[&9Systém&8] &7Tento příkaz neexistuje!'
NoCommandWhileSleeping: '&8[&9Systém&8] &7Nemůžeš používat žádné příkazy, když spíš!'
cantFindCommand: '&7Příkaz &9[%1]&7 nebyl nalezen, nemyslel jsi příkaz &9[%2]&7?'
nolocation: '&7Nelze najít vhodné místo'
PurgeNotEnabled: '&9Mazání starých dat není povolené v configu!'
FeatureNotEnabled: '&9Tato funkce není povolená'
TeamManagementDisabled: '&7Tato funkce je omezená pokud &9DisableTeamManagement
&7je nastavené na &9"true"&7!'
ModuleNotEnabled: '&9Tento modul není povolený!'
versionNotSupported: 9cVerze serveru nepodporuje tuto možnost!
bungeeNoGo: '&9Tato funkce nefunguje na BungeeCord serverech!'
clickToTeleport: "&7\n&9 Klikni zde pro teleport \n&7 "
UseMaterial: '&9Použij jméno materiálu!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&9Použij číslo!'
UseBoolean: '&7Použij &aTrue &7a nebo &cFalse&7!'
NoLessThan: '&9Číslo nesmí být menší než &7[amount]&c!'
NoMoreThan: '&9Číslo nesmí být větší než &7[amount]&c!'
NoGameMode: '&9Použij &7[&a0&8/&a1&8/&a2&8/&a3&7] &ca nebo &aSurvival&8/&aCreative&8/&aAdventure&8/&aSpectator
&ca nebo &as&8/&ac&8/&aa&8/&asp&c!'
NoWorld: '&9Takto pojmenovaný svět neexistuje!'
IncorrectLocation: '&4Lokáce je zle definovaná!'
NameChange: '&6[playerDisplayName] &ese připojil se jménem &6[namelist]'
Cooldowns: '&eOdpočet pro příkaz &6[cmd] &ezačal! Počkej &6[time]'
specializedCooldowns: '&eOdpočet pro tento příkaz začal! Počkej &6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eTento příkaz můžeš použít jen jednou!'
WarmUp:
canceled: '&eVykonávání příkazu bylo zrušené z důvodu pohnutí!'
counter: '!actionbar!&8--> &e[time] &8<--'
DontMove: '!title!!subtitle!&6Nehýbej se!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&eVýtah vytvořený!'
CantPlaceSpawner: '&8[&cSystém&8] &7Nemůžeš položit spawner, tak blízko jiného spawneru.
&8(&e[range]&8)'
ChunksLoading: '&eWorld chunk data sa stále načítají. Prosím počkej a zkus to znova
později.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cPříkaz pro tento item není zapsaný správně. Nedá
se použít!'
CantDecode: '!actionbar!&cNepovedlo se odkódovat zprávu/příkaz. Klíč pro tento krok
je chybný. Informuj člena Vedení serveru!'
Show: '&eZobrazit'
Remove: '&cSmazat'
Back: '&eZpět'
Forward: '&eDále'
Update: '&eNačíst'
Save: '&eUložit'
Delete: '&cSmazat'
Click: '&cKlikni'
Preview: '&ePreview'
PasteOld: '&eVložit starý'
ClickToPaste: '&eKlikni pro vložení do chatu'
CantTeleportWorld: '&eNemůžeš se teleportovat do tohoto světa.'
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
CantTeleport: '&eNemůžeš se teleportovat protože jsi přesáhl limit itemů. Přejdi
na spodek a zjisti maximální počet itemů.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&8[&cSystém&8] &7Byl jsi teloportován!'
BlackList: '&e[material] [amount] &6Maximálně [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: "\n&8[&cPoužij&8] &7/recipe &8[&cjmeno itemu&8]\n&a "
nothingInHandLeather: '&eMusíš držet kožený item v ruce.'
nothingToShow: '&eNic zde není!'
noItem: '&cPředmět nebyl nalezen!'
dontHaveItem: '&cNemáš &6[itemName] x[amount] &cv tvém inventáři.'
wrongWorld: '&cNemůžeš toto použít v tomto světě!'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cRozdílné světy'
HaveItem: '&cMáš &6[amount]x [itemName] &cv tvém inventáři.'
ItemWillBreak: '!actionbar!&eTvůj předmět (&6[itemName]&e) se za chvilku rozbije!
&e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&eNemůžeš použít pro hráče &6[playerDisplayName]'
cantDoForYourSelf: '&eTento příkaz nemůžeš použít na sebe.'
cantDetermineMobType: '&cNemůže určit moba pro druh z &e[type] &cpřeměny.'
cantRename: '!actionbar!&eNemůžeš tento předmět přejmenovat na tento název!'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cŠpatné jméno!'
unknown: unknown
invalidName: '&cNeznáme jméno!'
alreadyexist: '&cToto jméno už je zabrané'
dontexist: '&cHráč s tímto jménem neexistuje!'
worldDontExist: '&cPožadovaný svět není dostupný. Teleport je zakázaný!'
flyingToHigh: '&cNemůžeš létat velmi vysoko. Maximální výška je &6[max]&c!'
specializedItemFail: '&cNemůžeš zvolit specifický item potřebný pro &7[value]'
sunSpeeding: Spí [count] z [total] [hour] hodin [speed]X rychlejší!
sleepersRequired: '!actionbar!&f[sleeping] &7z &f[required] &7spí &8(&7víc hráčů
= rychlejší průběh noci&8)'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&7\n&eKlikni sem pro potvrzení opravy předmetu &7[items] &eza &7[cost]&7\n&c'
bookDate: '&7Napsané: &f[date]'
maintenance: '&7Údržba'
notSet: nenastavené
mapLimit: '&cNemůže přesahovat 30 000 000 blocků'
startedEditingPainting: '&eZapnul jsi editor obrazů. Klikni na jiný block pro zrušení.'
canceledEditingPainting: '&eZrušil si editor obrazů.'
changedPainting: '!actionbar!&eZměnil jsi obraz &6[name] &ez ID &6[id]'
noSpam: '!title!&cNespamuj!'
noCmdSpam: '!title!&cNespamuj příkazy!'
spamConsoleInform: '&cHráč (&7[playerName]&c) byl označený (&7[rules]&c) za porušení
pravidla:&r [message]'
lookAtSign: '&emusíš se dívat na cedulku!'
lookAtBlock: '&eMusíš se dívat na block!'
lookAtEntity: '&eMusíš se dívat na entitu!'
noSpace: '&eNot enough free space'
notOnGround: '&eToto nemůžeš použít během letu.'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&8[&cSystém&8] &7Hráč &c[playerName] &7se poprvé připojil na server!
Přejeme ti hodně štěstí.'
LogoutCustom: ''
LoginCustom: ''
deathlocation: '&eZemřel jsi na souřadnicích &cx:&6[x] &cy:&6[y] &cz:&6[z]&e ve
světě &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cServer není napojený na BungeeCord.'
noserver: '&cServer s tímto jménem neexistuje!'
server: '&eServer: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&aOnline'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aZapnuté'
'False': '&cVypnuté'
Enabled: '&6Zapnuté'
Disabled: '&cVypnuté'
survival: '&cSurvival'
creative: '&cCreative'
adventure: '&cAdventure'
spectator: '&cSpectator'
flying: '&cLétá'
notflying: '&cNelétá'
noSchedule: '&cPlán s tímto jménem nebyl nalezen!'
totem:
cooldown: '&eTotem odpočet: [time]'
warmup: '&eTotem effect: [time]'
cantConsume: '&ePoužití Totemu bylo zamítnuté z důvodu nedokončení odpočtu!'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eInventář úložený pod ID &e[id]'
NoSavedInv: '&eHráč nemá žádne uložené inventáře.'
NoEntries: '&cSoubor existuje ale žádný inventár nebyl nálezen!'
CantFind: '&eInventář s tímto ID nebyl nálezen!'
TopLine: '&e----------- &6[playerDisplayName] Uložené inventáře &e-----------'
List: '&eID: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKlikni pro zobrazení ([id]) uloženého inventáře.'
IdDontExist: '&cToto uložené ID neexistuje!'
Deleted: '&eTvůj inventář byl smazaný!'
Restored: '&eObnovil jsi &e[sourcename] &einventář pro hráče &e[targetname].'
GotRestored: '&eTvůj inventář byl obnovený z [sourcename] z uloženého času [time].'
LoadForSelf: '&eNačtení tohoto inventáře pro tebe.'
LoadForOwner: '&eNačtení tohoto inventáře pro majitele inventáře.'
NextInventory: '&eDalší inventář'
PreviousInventory: '&ePredešlý inventář'
Editable: '&eEdit mode &azapnutý'
NonEditable: '&cEdit mode &cvypnutý'
TimeNotRecorded: '&e-No record-'
years: '&e[years] &7let '
oneYear: '&e[years] &7rok '
day: '&e[days] &7dní '
oneDay: '&e[days] &7den '
hour: '&e[hours] &7hodiny '
oneHour: '&e[hours] &7hodina '
min: '&e[mins] &7minut '
sec: '&e[secs] &7vteřin '
vanishSymbolOn: '&8'
vanishSymbolOff: '&f'
afkSymbolOn: '&c&l ●'
afkSymbolOff: '&a&l ●'
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: "\n&7 <<< &cZpět "
prevPageGui: '&6Předcházející strana '
prevPageClean: '&6Předcházející '
prevPageOff: "\n&7 <<< &cZpět "
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&c Dále &7>>>'
nextPageGui: '&6Ďalší strana'
nextPageClean: '&6 Dále'
nextPageOff: '&c Dále &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&2[totalEntries]'
skullOwner: '!actionbar!&7Majitel &r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Kruh'
square: '&5Čtverec'
clear: '&7Clear'
protectedArea: '&cOchranná zóna. Toto zde nemůžeš použít.'
valueToLong: '&eHodnota je příliš velká. Maximum: [max]'
valueToShort: '&eHodnota je příliš malá. Minimum: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eTvoje Armor sloty by měli být prázdné!'
hand: '&eTvoje ruka by měla být prázdná!'
maininv: '&eTvůj hlavní inventář by měl být prázdný!'
maininvslots: '&eTvůj hlavní inventář by měl mít alespoň &6[count] &eprázdných
slotů!'
inv: '&eTvůj inventář by měl být prázdný!'
offhand: '&eTvoje druhá ruka by měla být prázdná!'
quickbar: '&eTvůj Hotbar by měl být prázdný!'
quickbarslots: '&eTvůj Hotbar by měl mít alespoň &6[count] &eprázných slotů!'
subinv: '&eTvůj sub inventář musí být prázdný.'
subinvslots: '&eTvůj sub inventář musí mít alespoň &6[count] &eprázdných slotů!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Explosion
contact: Block Damage
cramming: cramming
custom: Unknown
dragon_breath: Dragon breath
drowning: Drowning
dryout: dryout
entity_attack: Entity attack
entity_explosion: Explosion
entity_sweep_attack: entity sweep attack
fall: Fall
falling_block: Falling block
fire: Fire
fire_tick: Fire
fly_into_wall: Fly into wall
hot_floor: Magma block
lava: Lava
lightning: Lightning
magic: Magic
melting: Melting
poison: Poison
projectile: Projectile
starvation: Starvation
suffocation: Suffocation
suicide: Suicide
thorns: Thorns
void: Void
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlands plateau
BAMBOO_JUNGLE: Bamboo jungle
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
BASALT_DELTAS: Basalt deltas
BEACH: Beach
BIRCH_FOREST: Birch forest
BIRCH_FOREST_HILLS: Birch forest hills
COLD_OCEAN: Cold ocean
CRIMSON_FOREST: Crimson forest
DARK_FOREST: Dark forest
DARK_FOREST_HILLS: Dark forest hills
DEEP_COLD_OCEAN: Deep cold ocean
DEEP_FROZEN_OCEAN: Deep frozen ocean
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
DEEP_OCEAN: Deep ocean
DEEP_WARM_OCEAN: Deep warm ocean
DESERT: Desert
DESERT_HILLS: Desert hills
DESERT_LAKES: Desert lakes
END_BARRENS: End barrens
END_HIGHLANDS: End highlands
END_MIDLANDS: End midlands
ERODED_BADLANDS: Eroded badlands
FLOWER_FOREST: Flower forest
FOREST: Forest
FROZEN_OCEAN: Frozen ocean
FROZEN_RIVER: Frozen river
GIANT_SPRUCE_TAIGA: Giant spruce taiga
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
GIANT_TREE_TAIGA: Giant tree taiga
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
GRAVELLY_MOUNTAINS: Gravelly mountains
ICE_SPIKES: Ice spikes
JUNGLE: Jungle
JUNGLE_EDGE: Jungle edge
JUNGLE_HILLS: Jungle hills
LUKEWARM_OCEAN: Lukewarm ocean
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
MODIFIED_JUNGLE: Modified jungle
MODIFIED_JUNGLE_EDGE: Modified jungle edge
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
MOUNTAINS: Mountains
MOUNTAIN_EDGE: Mountain edge
MUSHROOM_FIELDS: Mushroom fields
MUSHROOM_FIELD_SHORE: Mushroom field shore
NETHER_WASTES: Nether wastes
OCEAN: Ocean
PLAINS: Plains
RIVER: River
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna plateau
SHATTERED_SAVANNA: Shattered savanna
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
SMALL_END_ISLANDS: Small end islands
SNOWY_BEACH: Snowy beach
SNOWY_MOUNTAINS: Snowy mountains
SNOWY_TAIGA: Snowy taiga
SNOWY_TAIGA_HILLS: Snowy taiga hills
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
SNOWY_TUNDRA: Snowy tundra
SOUL_SAND_VALLEY: Soul sand valley
STONE_SHORE: Stone shore
SUNFLOWER_PLAINS: Sunflower plains
SWAMP: Swamp
SWAMP_HILLS: Swamp hills
TAIGA: Taiga
TAIGA_HILLS: Taiga hills
TAIGA_MOUNTAINS: Taiga mountains
TALL_BIRCH_FOREST: Tall birch forest
TALL_BIRCH_HILLS: Tall birch hills
THE_END: The end
THE_VOID: The void
WARM_OCEAN: Warm ocean
WARPED_FOREST: Warped forest
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
WOODED_HILLS: Wooded hills
WOODED_MOUNTAINS: Wooded mountains
EntityType:
area_effect_cloud: Area effect cloud
armor_stand: Armor stand
arrow: Arrow
bat: Bat
bee: Bee
blaze: Blaze
boat: Boat
cat: Cat
cave_spider: Cave spider
chicken: Chicken
cod: Cod
cow: Cow
creeper: Creeper
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
dropped_item: Dropped item
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_crystal: Ender crystal
ender_dragon: Ender dragon
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Experience orb
falling_block: Falling block
fireball: Fireball
firework: Firework
fishing_hook: Fishing hook
fox: Fox
ghast: Ghast
giant: Giant
guardian: Guardian
hoglin: Hoglin
horse: Horse
husk: Husk
illusioner: Illusioner
iron_golem: Iron golem
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Lightning
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Mule
mushroom_cow: Mushroom cow
ocelot: Ocelot
painting: Painting
panda: Panda
parrot: Parrot
phantom: Phantom
pig: Pig
piglin: Piglin
piglin_brute: Piglin brute
pillager: Pillager
player: Player
polar_bear: Polar bear
primed_tnt: Primed tnt
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
snowball: Snowball
snowman: Snowman
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
squid: Squid
stray: Stray
strider: Strider
thrown_exp_bottle: Thrown exp bottle
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zoglin: Zoglin
zombie: Zombie
zombie_horse: Zombie horse
zombie_villager: Zombie villager
zombified_piglin: Zombified piglin
EnchantAliases:
protection_fire:
- FireProtection
damage_all:
- Sharpness
arrow_fire:
- Flame
soul_speed:
- SOULSPEED
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- Loyalty
depth_strider:
- DepthStrider
vanishing_curse:
- VanishingCurse
durability:
- Unbreaking
knockback:
- Knockback
luck:
- Luck
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficiency
mending:
- Mending
frost_walker:
- FrostWalker
lure:
- Lure
loot_bonus_mobs:
- Looting
piercing:
- Piercing
protection_explosions:
- BlastProtection
damage_undead:
- Smite
multishot:
- Multishot
fire_aspect:
- FireAspect
channeling:
- Channeling
sweeping_edge:
- SweepingEdge
thorns:
- Thorns
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respiration
riptide:
- Riptide
silk_touch:
- SilkTouch
quick_charge:
- QUICKCHARGE
protection_projectile:
- ProjectileProtection
impaling:
- Impaling
protection_fall:
- FallProtection
- FeatherFalling
arrow_damage:
- Power
arrow_infinite:
- Infinity
PotionEffectAliases:
speed:
- Speed
slow:
- Slow
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Increase damage
heal:
- Heal
harm:
- Harm
jump:
- Jump
confusion:
- Confusion
regeneration:
- Regeneration
damage_resistance:
- Damage resistance
fire_resistance:
- Fire resistance
water_breathing:
- Water breathing
invisibility:
- Invisibility
blindness:
- Blindness
night_vision:
- Night vision
hunger:
- Hunger
weakness:
- Weakness
poison:
- Poison
wither:
- Wither
health_boost:
- Health boost
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Glowing
levitation:
- Levitation
luck:
- Luck
unluck:
- Unluck
slow_falling:
- Slow falling
conduit_power:
- Conduit power
dolphins_grace:
- Dolphins grace
bad_omen:
- Bad omen
hero_of_the_village:
- Hero of the village
direction:
n: Sever
ne: Severo-východ
e: Východ
se: Juho-východ
s: Juh
sw: Juho-západ
w: Západ
nw: Severo-západ
modify:
middlemouse: '&2Klikni kolečem myši pro editování!'
newItem: '&7Polož sem nový item'
newLine: '&2<NewLine>'
newLineHover: '&2Přidat nový řádek'
newPage: '&2<NewPage>'
newPageHover: '&2Vytvořit novou stranu'
removePage: '&c<RemovePage>'
removePageHover: '&cSmazat stranu'
deleteSymbol: '&cX'
deleteSymbolHover: '&cSmazat &e[text]'
extraEditSymbol: ' &6!'
addSymbol: ' &2+'
addSymbolHover: '&2Přidat nový'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aZrušit'
acceptSymbol: '&8[&a✔&8]'
acceptSymbolHover: '&2Přijmout'
denySymbol: ' &8[&4X&8]'
denySymbolHover: '&4Zamítnout'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Zapnuté'
disabled: '&cVypnuté'
running: '&2Běží'
paused: '&cPozastavené'
editSymbol: '&e✎'
editSymbolHover: '&eEdit &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eNahoru'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eDolu'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eKlikni pro změnu'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eUpravit list'
lineAddInfo: '&eNapiš nový řádek. Napiš &6cancel &epro zrušení.'
commandAddInfo: '&eNapiš nový příkaz. Napiš &6cancel &epro zrušení.'
commandAddInformationHover: '&e[playerName] může být použité pro získání jména hráče.'
commandEditInfo: '&eKlikni pro vložení starého textu. Napíš &6cancel &epro zrušení.
Napiš &6remove &epro smazání listu.'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eKlikni pro vložení starého textu.'
warp:
list: '&cPro seznam oficiálních warpů použij /warpy'
teleportation:
relocation: '!actionbar!&cByl jsi teleportován!'
afk:
'on': '&6AFK'
'off': '&7Hraje'
left: '&6[playerDisplayName] &eSe vrátil!'
MayNotRespond: '&eJe AFK'
MayNotRespondStaff: '&7Tento administrátor je momentálne &c&lAFK&7.'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Efekty potionu'
List: '&e[PotionName] [PotionAmplifier] &eTrvání: &e[LeftDuration] &esekund'
NoPotions: '&eŽádné'
Information:
Title: '&8Informace o hráči'
Health: '&eŽivoty: &6[Health]/[maxHealth]'
Hunger: '&eJídlo: &6[Hunger]'
Saturation: '&eSytost: &6[Saturation]'
Exp: '&eXP: &6[Exp]'
NotEnoughExp: '&eNedostatek XP: &6[Exp]'
NotEnoughExpNeed: '&eNedostatek XP: &6[Exp]/[need]'
tooMuchExp: '&ePříliš hodně XP: &6[Exp]/[need]'
NotEnoughVotes: '&eNedostatek hlasů: &6[votes]'
TooMuchVotes: '&ePříliš hodně hlasů: &6[votes]'
BadGameMode: '&8[&cSystém&8] &7Toto nemůžeš dělat v daném herním módu!'
BadArea: '&cNemůžeš vykonat tuto akci v této oblasti.'
GameMode: '&eHerní mod: &c[GameMode]'
GodMode: '&eGod mode: &6[GodMode]'
Flying: '&eLétání: &6[Flying]'
CanFly: '&eMůže létat: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIP: &6[address]'
FirstConnection: '&ePrvé připojení: &6[time]'
Lastseen: '&eNaposledy online: &6[time]'
Onlinesince: '&eOnline čas: &6[time]'
Money: '&8[&cPenize&8] &7Aktuální zůstatek peněz je &e[money]&7.'
Group: '&eRank: &6[group]'
econ:
disabled: '&cNemůžeš použít tento příkaz během vypnuté ekonomiky.'
noMoney: '&8[&cPeníze&8] &7Nemáš dostatek peněz!'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&8[&cPeníze&8] &7Nemáš dostatek peněz! Potřebuješ (&6[amount]&c)'
tooMuchMoney: '&8[&cPeníze&8] &7Máš příliš hodně peněz!'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eRychlost: &6[speed]&ekm/h'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &6+ '
CanUse: '&cNemůžeš si nasadit elytru!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eNabíjení &f[percentage]&e%'
Selection:
SelectPoints: '&cOznač 2 body s &6[tool]'
PrimaryPoint: '&eVybraný první bod [point]'
SecondaryPoint: '&eVybraný druhý bod [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortál je velmi vysoký. Maximální výška je &6[max]&c!'
ToWide: '&cPortál je velmi široký. Maimální šířka je &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cVytvoření portálu sa nepodařilo!'
Location:
Title: '&8Poloha hráčů'
Killer: '&eVrah: &6[killer]'
OneLiner: '&ePoloha: &6[location]'
DeathReason: '&eDůvod smrti: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eSvět: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&eSklon: &6[pitch]'
Yaw: '&eÚhel: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Otevřít Ender Chestu'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cOdpočet pro &e[amount]&c.'
# Use \n to add new line
publicHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
privateHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
staffHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
helpopHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
link: '&l&4[&7ODKAZ&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
+822
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@@ -0,0 +1,822 @@
# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cDu hast dazu keine Berechtigung!'
CantHavePermission: '&cDu kannst diese Berechtigung nicht haben!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] hat keine Permissions für: [permission]'
Ingame: '&cDu kannst diesen Befehl nur im Spiel benutzen!'
NoInformation: '&cKeine Information gefunden!'
Console: '&6[Server]'
FromConsole: '&cDu kannst diesen Befehl nur mit der Console benutzen!'
NotOnline: '&cDer Spieler ist nicht Online!'
NobodyOnline: '&cEs ist niemand online!'
Same: '&cDu kannst dein eigenes Inventar nicht verändern!'
cantLoginWithDifCap: '&cLogin ist auf Grund unterschiedlicher Schreibweise fehlgeschlagen!
Alter Name: &e[oldName]&c. Aktueller Name: &e[currentName]'
Searching: '&eSuche nach Spieler Daten, bitte warte - dies kann einige Zeit dauern
...'
NoPlayer: '&cEs wurde kein Spieler mit diesem Namen gefunden!'
NoCommand: '&cEs gibt keinen Befehl mit diesem Namen!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&5Es wurde kein Befehl namens &7[%1]&5 gefunden, meinst du vielleicht
&7[%2]&5?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&c&lPurge &cFunktion ist in der Config nicht aktiviert!'
FeatureNotEnabled: '&cDieses Feature ist nicht aktiviert!'
TeamManagementDisabled: '&7This feature will have limited functionalaty while DisableTeamManagement
is set to true!'
ModuleNotEnabled: '&cDieses Modul ist nicht aktiviert!'
versionNotSupported: '&cDie Serverversion unterstützt dieses Feature nicht.'
bungeeNoGo: '&cThis feature will not work on bungee network based servers'
clickToTeleport: '&eKlicke hier um teleport zu starten.'
UseMaterial: '&4Bitte nutzte Materialnamen!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Bitte nutze Zahlen!'
UseBoolean: '&4Bitte nutze &2True&4 oder &cFalse&4!'
NoLessThan: '&4Zahl darf nicht weniger als [amount] sein!'
NoMoreThan: '&4Zahl darf nicht mehr als [amount] sein!'
NoGameMode: '&4Bitte nutze 0/1/2/3 oder Survival/Creative/Adventure/Spectator!'
NoWorld: '&4Es wurde keine Welt mit diesem Namen gefunden!'
IncorrectLocation: '&4Standort wurde falsch definiert!'
NameChange: '&6[playerDisplayName] &eist auf bekannt als: &6[namelist]'
Cooldowns: '&6Cooldown für &c[cmd] &6bitte warte &c [time]'
specializedCooldowns: '&eCooldown für die Ausführung des Befehls, bitte warte &6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eDieser Befehl kann nur einmal benutzt werden'
WarmUp:
canceled: '&6Vorgang abgebrochen, da du dich bewegt hast.'
counter: '!actionbar!&6--> &e[time] &6<--'
DontMove: '!title!!subtitle!&6Beweg dich nicht!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&eAufzugsschild wurde erstellt.'
CantPlaceSpawner: '&eDu kannst den Spawner nicht zu nah an andere platzieren (&6[range]&e)'
ChunksLoading: '&eWelt Chunk Daten werden noch geladen. Bitte warte einen Moment
und versuch es nochmal.'
ShulkerBox: Shulkerbox
CantUseNonEncrypted: '!actionbar!&cCommands on this item are not encrypted. Can''t
use them!'
CantDecode: '!actionbar!&cCan''t decode message/command. Key file contains wrong
key for this task. Inform server administration about this'
Show: '&eanzeigen'
Remove: '&centfernen'
Back: '&6zurück'
Forward: '&6vorwärts'
Update: '&6Update'
Save: '&6speichern'
Delete: '&clöschen'
Click: '&6Klick'
Preview: '&ePreview'
PasteOld: '&eAltes einfügen'
ClickToPaste: '&6Klick hier um in Chat einzufügen'
CantTeleportWorld: '&eDu kannst dich nicht in diese Welt teleportieren.'
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
CantTeleport: '&6Du kannst dich nicht teleportieren, weil du zuviele limitierte
Gegenstände im Inventar hast. Fahre mit der Maus über den Text um maximal zulässige
Items anzuzeigen.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eDu wurdest teleportiert.'
BlackList: '&e[material] [amount] &6Max: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '&6Du musst ein Item in der Hand halten'
nothingInHandLeather: '&eDu musst ein Lederitem in der Hand halten'
nothingToShow: '&eEs gibt nichts zu sehen'
noItem: '&cEs wurde kein Item gefunden.'
dontHaveItem: '&cDu hast nicht &6[amount]x [itemName] &cin deinem Inventar'
wrongWorld: '&cIn dieser Welt kannst du das nicht tun'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cDifferent worlds'
HaveItem: '&cDu hast &6[amount]x [itemName] &cin deinem Inventar'
ItemWillBreak: '!actionbar!&6Dein Item (&e[itemName]&6) wird bald kaputt gehen!
&e[current]&6/&d[max]'
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&b[playerDisplayName] &6du kannst das nicht tun'
cantDoForYourSelf: '&eDu kannst dies nicht bei dir selber anwenden!'
cantDetermineMobType: '&cCan''t determine mob type from &e[type] &cvariable'
cantRename: '!actionbar!&6Du kannst dieses Item nicht so benennen'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cFalscher Name'
unknown: unknown
invalidName: '&cUngültiger Name'
alreadyexist: '&4Dieser Name ist bereits vergeben'
dontexist: '&4Es wurde nichts gefunden mit diesem Namen'
worldDontExist: '&cTarget world can''t be accessed anymore. Can''t teleport you
there!'
flyingToHigh: '&cDu kannst nicht so hoch fliegen, maximale Höhe ist &6[max]&c!'
specializedItemFail: '&cCan''t determine specialized item requirement by value:
&7[value]'
sunSpeeding: Schlafe [count] von [total] [hour] Stunden [speed]X Geschwindigkeit
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
for night time speedup'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eClick to confirm &7[items] &eitem repair for &7[cost]'
bookDate: '&7Written at &f[date]'
maintenance: '&7Maintenance mode'
notSet: nicht eingestellt
mapLimit: '&cCant go beyond 30 000 000 blocks'
startedEditingPainting: '&6Der Gemälde-Änderungsmodus wurde aktiviert. Um ihn zu
beenden klicke auf einen anderen Block.'
canceledEditingPainting: '&6Der Gemälde-Änderungsmodus wurde deaktiviert'
changedPainting: '!actionbar!&6Ändere Gemälde zu &e[name] &6mit der ID &6[id]'
noSpam: '!title!&cNicht Spamen!'
noCmdSpam: '!title!&ckeine Befehle spamen!'
spamConsoleInform: '&cPlayer (&7[playerName]&c) triggered (&7[rules]&c) chat filter
with:&r [message]'
lookAtSign: '&6Schau auf das Schild'
lookAtBlock: '&6Schau auf den Block'
lookAtEntity: '&6Schau auf ein Entity'
noSpace: '&eNot enough free space'
notOnGround: '&6 Du kannst diesen Befehl nicht benutzen, weil du fliegst'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&dWillkommen &6[playerDisplayName] &dauf Server.de!'
LogoutCustom: '&6[playerName] &ehat das Spiel verlassen.'
LoginCustom: '&6[playerName] &ehat das Spiel betreten.'
deathlocation: '&6Du bist gestorben &ex:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cDer Server gehört nicht zum Bungee-Netzwerk'
noserver: '&cEs wurde kein Server mit diesem Namen gefunden!'
server: '&eServer: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Online'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&2true'
'False': '&cfalse'
Enabled: '&6Aktiviert'
Disabled: '&cDeaktiviert'
survival: '&6Survival'
creative: '&6Kreativ'
adventure: '&6Adventure'
spectator: '&6Spectator'
flying: '&6fliegen'
notflying: '&6nicht fliegend'
noSchedule: '&cEs wurde kein Zeitplan mit diesem Namen gefunden.'
totem:
cooldown: '&6Totem Cooldown: [time]'
warmup: '&6Totem Effekt: [time]'
cantConsume: '&6Benutzung des Totems wurde abgebrochen, aufgrund der Abklingzeit'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &6Inventar wurde gespeichert mit der ID: &e[id]'
NoSavedInv: '&6Dieser Spieler hat kein gespeichertes Inventar'
NoEntries: '&4Daten vorhanden, aber kein Inventar gefunden!'
CantFind: '&6Es konnte kein Inventar mit dieser ID gefunden werden'
TopLine: '&e*************** [playerDisplayName] gespeicherte Inventare ***************'
List: '&6ID: &e[id]&6. &e[time]'
KillerSymbol: '&c ☠'
Click: '&eKlicke um Informationen zu gespeicherten Inventar zu erhalten ([id])'
IdDontExist: '&4Diese ID existiert nicht!'
Deleted: '&eGespeichertes Inventar wurde erfolgreich enfernt!'
Restored: '&6Du hast das Inventar von &b[targetname] &6hergestellt.'
GotRestored: '&6Dein Inventar wurde von &b[sourcename] &6wieder hergestellt.'
LoadForSelf: '&6Lade dieses Inventar für dich selbst'
LoadForOwner: '&6Lade dieses Inventar für den Besitzer'
NextInventory: '&6Nächstes Inventar'
PreviousInventory: '&6vorheriges Inventar'
Editable: '&6Änderungsmodus ist aktiviert'
NonEditable: '&eÄnderungsmodus ist deaktiviert'
TimeNotRecorded: '&e-No record-'
years: '&6[years] &6Jahre '
oneYear: '&e[years] &6Jahr '
day: '&6[days] &6Tage '
oneDay: '&e[days] &6Tag '
hour: '&6[hours] &6Std '
oneHour: '&e[hours] &6Stunde '
min: '&6[mins] &6Min '
sec: '&6[secs] &6Sek '
vanishSymbolOn: '&8[&7Vanish&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7abwesend&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: '&2----<< &6Zurück '
prevPageGui: '&6Vorherige Seite '
prevPageClean: '&6vorherigee Seite '
prevPageOff: '&2----<< &7Zurück '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Nächste &2>>----'
nextPageGui: '&6Nächste Seite'
nextPageClean: '&6 Nächste Seite'
nextPageOff: '&7 Nächste &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&2[totalEntries]'
skullOwner: '!actionbar!&7Owner:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Kreis'
square: '&5Square'
clear: '&7Clear'
protectedArea: '&cGesicherter Bereich. Du kannst das hier nicht tun!.'
valueToLong: '&eWert ist zu hoch. Max: [max]'
valueToShort: '&eWert ist zu gering. Min: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eDeine Rüstungsslots sollten leer sein!'
hand: '&eHalte keine Items in der Hand!'
maininv: '&eYour main inventory should be empty!'
maininvslots: '&eYour main inventory should have atleast &6[count] &eempty slots!'
inv: '&eDein Inventar sollte leer sein!'
offhand: '&eHalte kein Item in deiner anderen Hand!'
quickbar: '&eDeine Schnellleiste sollte leer sein!'
quickbarslots: '&eYour quick bar should have atleast &6[count] &eempty slots!'
subinv: '&eDein Sub-Inventar sollte leer sein!'
subinvslots: '&eYour sub inventory should have atleast &6[count] &eempty slots!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Explosion
contact: Block Schaden
cramming: cramming
custom: unbekannt
dragon_breath: Drachenatem
drowning: Ertrinken
dryout: dryout
entity_attack: Entity Attake
entity_explosion: Explosion
entity_sweep_attack: Entity Schwungattake
fall: fallen
falling_block: fallender Block
fire: Feuer
fire_tick: Feuer
fly_into_wall: Flug in die Wand
hot_floor: Magmablock
lava: Lava
lightning: Blitz
magic: Magie
melting: schmelzen
poison: Vergiftung
projectile: Projektil
starvation: Hunger
suffocation: Erstickung
suicide: Selbstmord
thorns: Dornen
void: Leere
wither: Wither
Biomes:
BADLANDS: Tafelberge
BADLANDS_PLATEAU: Tafelberghochebene
BAMBOO_JUNGLE: Bambusdschungel
BAMBOO_JUNGLE_HILLS: Bambusdschungelhügel
BEACH: Strand
BIRCH_FOREST: Birkenwald
BIRCH_FOREST_HILLS: Birkenwaldhügel
COLD_OCEAN: kalter Ozean
DARK_FOREST: dichter Wald
DARK_FOREST_HILLS: dichter Hügelwald
DEEP_COLD_OCEAN: kalte Tiefsee
DEEP_FROZEN_OCEAN: vereiste Tiefsee
DEEP_LUKEWARM_OCEAN: Lauwarme Tiefsee
DEEP_OCEAN: Tiefsee
DEEP_WARM_OCEAN: warme Tiefsee
DESERT: Wüste
DESERT_HILLS: Wüstenhügel
DESERT_LAKES: Wüstenseen
END_BARRENS: End-Kargland
END_HIGHLANDS: End-Hochland
END_MIDLANDS: End-Mittelland
ERODED_BADLANDS: Abgetragene Tafelberge
FLOWER_FOREST: Blumenwald
FOREST: Wald
FROZEN_OCEAN: vereister Ozean
FROZEN_RIVER: vereister Fluss
GIANT_SPRUCE_TAIGA: Riesenfichtentaiga
GIANT_SPRUCE_TAIGA_HILLS: Riesenfichtentaigahügel
GIANT_TREE_TAIGA: Riesenbaumtaiga
GIANT_TREE_TAIGA_HILLS: Riesenbaumtaigahügel
GRAVELLY_MOUNTAINS: Geröllberge
ICE_SPIKES: Eiszapfentundra
JUNGLE: Dschungel
JUNGLE_EDGE: Dschungelrand
JUNGLE_HILLS: Dschungelhügel
LUKEWARM_OCEAN: lauwarmer Ozean
MODIFIED_BADLANDS_PLATEAU: Tafelberghochebene (Variante)
MODIFIED_GRAVELLY_MOUNTAINS: Geröllberge (Variante)
MODIFIED_JUNGLE: Dschungel (Variante)
MODIFIED_JUNGLE_EDGE: Dschungelrand (Variante)
MODIFIED_WOODED_BADLANDS_PLATEAU: Tafelbergwaldhochebene (Variante)
MOUNTAINS: Berge
MOUNTAIN_EDGE: Bergrand
MUSHROOM_FIELDS: Pilzland
MUSHROOM_FIELD_SHORE: Küste
NETHER: Nether
OCEAN: Ozean
PLAINS: Ebene
RIVER: Fluss
SAVANNA: Savanne
SAVANNA_PLATEAU: Savannenhochebene
SHATTERED_SAVANNA: zerklüftete Savanne
SHATTERED_SAVANNA_PLATEAU: Zerklüftete Savannenhochebene
SMALL_END_ISLANDS: kleine Endinsel
SNOWY_BEACH: verschneiter Strand
SNOWY_MOUNTAINS: verschneite Berge
SNOWY_TAIGA: verschneite Taiga
SNOWY_TAIGA_HILLS: verschneite Taigahügel
SNOWY_TAIGA_MOUNTAINS: verschneite Taigaberge
SNOWY_TUNDRA: verschneite Tundra
STONE_SHORE: Felsküste
SUNFLOWER_PLAINS: Sonnenblumenebene
SWAMP: Sumpf
SWAMP_HILLS: Sumpfhügel
TAIGA: Taiga
TAIGA_HILLS: Taigahügel
TAIGA_MOUNTAINS: Taigaberge
TALL_BIRCH_FOREST: Hochbirkenwald
TALL_BIRCH_HILLS: Hochbirkenwaldhügel
THE_END: Das Ende
THE_VOID: Die Leere
WARM_OCEAN: Warmer Ozean
WOODED_BADLANDS_PLATEAU: Tafelbergwaldhochebene
WOODED_HILLS: Waldhügel
WOODED_MOUNTAINS: Bergwald
EntityType:
area_effect_cloud: Effektwolke
armor_stand: Rüstungsständer
arrow: Pfeil
bat: Fledermaus
blaze: Lohe
boat: Boot
cat: Katze
cave_spider: Höhlenspinne
chicken: Huhn
cod: Kabeljau
cow: Kuh
creeper: Creeper
dolphin: Delfin
donkey: Esel
dragon_fireball: Drachen Feuerball
dropped_item: Dropped item
drowned: Ertrunkener
egg: Ei
elder_guardian: Elderguardian
enderman: Enderman
endermite: Endermite
ender_crystal: Enderkristall
ender_dragon: Enderdrache
ender_pearl: Enderperle
ender_signal: Endersignal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Erfahrungs Punkt
falling_block: fallender Block
fireball: Feuerball
firework: Feuerwerk
fishing_hook: Angelhaken
fox: Fuchs
ghast: Ghast
giant: Giant
guardian: Guardian
horse: Pferd
husk: Wüstenzombie
illusioner: Illusioner
iron_golem: Eisengolem
item_frame: Bilderrahmen
leash_hitch: Leinenknoten
lightning: Blitz
llama: Lama
llama_spit: Lama Spucke
magma_cube: Magmaslime
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Maultier
mushroom_cow: Pilzkuh
ocelot: Ozelot
painting: Gemälde
panda: Panda
parrot: Papagei
phantom: Phantom
pig: Schwein
pig_zombie: Schweinezombie
pillager: Pillager
player: Spieler
polar_bear: Eisbär
primed_tnt: gezündetes TNT
pufferfish: Pufferfish
rabbit: Hase
ravager: Verwüster
salmon: Lachs
sheep: Schaf
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silberfisch
skeleton: Skelett
skeleton_horse: Skelettpferd
slime: Slime
small_fireball: kleiner Feuerball
snowball: Schneeball
snowman: Schneemann
spectral_arrow: Spektralpfeil
spider: Spinne
splash_potion: Wurftrank
squid: Tintenfisch
stray: Stray
thrown_exp_bottle: geworfene EXP-Flasche
trader_llama: Händler Lama
trident: Dreizack
tropical_fish: tropischer Fisch
turtle: Schildkröte
unknown: Unbekannt
vex: Vex
villager: Dorfbewohner
vindicator: Vindicator
wandering_trader: wandernder Händler
witch: Hexe
wither: Wither
wither_skeleton: Witherskelett
wither_skull: Witherskelettschädel
wolf: Wolf
zombie: Zombie
zombie_horse: Zombiepferd
zombie_villager: Dorfbewohnerzombie
EnchantAliases:
protection_fire:
- Feuerschutz
damage_all:
- Schärfe
arrow_fire:
- Flamme
water_worker:
- Wasseraffinität
arrow_knockback:
- Schlag
multshot:
- Mehrfachschuss
loyalty:
- Treue
depth_strider:
- Wasserläufer
vanishing_curse:
- FluchdesVerschwindens
durability:
- Haltbarkeit
knockback:
- Rückstoss
luck:
- GlückdesMeeres
binding_curse:
- FluchderBindung
loot_bonus_blocks:
- Glück
protection_environmental:
- Schutz
dig_speed:
- Effizienz
mending:
- Reperatur
frost_walker:
- Eisläufer
lure:
- Köder
loot_bonus_mobs:
- Plünderung
piercing:
- Durchdringung
protection_explosions:
- Explosionsschutz
damage_undead:
- Bann
fire_aspect:
- Verbrennung
channeling:
- Entladung
sweeping_edge:
- Schwungkraft
thorns:
- Dornen
damage_arthropods:
- NemesisderGliederfüßer
oxygen:
- Atmung
riptide:
- Sog
silk_touch:
- Behutsamkeit
quick_charge:
- Schnellladen
protection_projectile:
- Schusssicher
impaling:
- Harpune
protection_fall:
- Federfall
arrow_damage:
- Stärke
arrow_infinite:
- Unendlichkeit
PotionEffectAliases:
speed:
- Schnelligkeit
slow:
- Langsamkeit
fast_digging:
- schneller Graben
slow_digging:
- langsamer Graben
increase_damage:
- Schaden erhöhen
heal:
- Heilung
harm:
- Schaden
jump:
- springen
confusion:
- Verwirrung
regeneration:
- Regeneration
damage_resistance:
- Resistenz
fire_resistance:
- Feuerresistenz
water_breathing:
- Unterwasseratmung
invisibility:
- Unsichtbarkeit
blindness:
- Blindheit
night_vision:
- Nachtsicht
hunger:
- Hunger
weakness:
- Schwäche
poison:
- Vergiftung
wither:
- Wither
health_boost:
- Extra Heilung
absorption:
- Absonderung
saturation:
- Sättigung
glowing:
- Leuchten
levitation:
- Schwebekraft
luck:
- Glück
unluck:
- Unglück
slow_falling:
- sanfter Fall
conduit_power:
- Meereskraft
dolphins_grace:
- Gunst des Delfins
bad_omen:
- Böses Omen
hero_of_the_village:
- Held des Dorfes
direction:
n: Norden
ne: Nord Ost
e: Osten
se: Süd Ost
s: Süden
sw: Süd West
w: Westen
nw: Nord West
modify:
middlemouse: '&2klicke Mittlere Maustaste zum bearbeiten'
newItem: '&7Platziere neues Item hier'
newLine: '&2<Neue Zeile>'
newLineHover: '&2Füge eine neue Zeile hinzu'
newPage: '&2<Neue Seite>'
newPageHover: '&2erstelle eine neue Seite'
removePage: '&c<Seite löschen>'
removePageHover: '&cSeite löschen'
deleteSymbol: '&cX'
deleteSymbolHover: '&cLösche &e[text]'
extraEditSymbol: ' &6!'
addSymbol: ' &2+'
addSymbolHover: '&2Hinzufügen'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aCancel'
acceptSymbol: ' &2[!] '
acceptSymbolHover: '&2Annehmen'
denySymbol: ' &4[X] '
denySymbolHover: '&2Ablehnen'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2aktiviert'
disabled: '&cdeaktiviert'
running: '&2läuft'
paused: '&cpausiert'
editSymbol: '&e✎'
editSymbolHover: '&eVerändern &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&ehoch'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&erunter'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eKlicke hier um zu ändern'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eListe bearbeiten'
lineAddInfo: '&eNeue Zeile eingeben. Nutze &6cancel &eum abzubrechen'
commandAddInfo: '&eGebe einen neuen Befehl ein. Schreibe &6cancel &eum die Aktion
abzubrechen'
commandAddInformationHover: "&e[playerName] kann benutzt werden um Spielername einzusetzen\
\ \n&eUm Delay in Befehlen einzusetzen: \n&edelay! 5 \n&eSpezialisierte Befehle\
\ werden unterstützt. Mehr Infos auf \n&ehttp://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eKlick hier um den alten Text einzufügen. Schreibe &6cancel &eum
die Aktion abzubrechen. Schreibe &6remove &eum die Zeile zu löschen.'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eKlicke hier um den alten Text einzufügen'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Dein Teleportationsort wurde blockiert. Du wurdest an
einen sicheren Ort teleportiert.'
afk:
'on': '&6AFK'
'off': '&7Spielt'
left: '&7* [playerDisplayName] &7ist nun nicht mehr abwesend'
MayNotRespond: '&eSpieler kann nicht antworten, er ist abwesend'
MayNotRespondStaff: '&eDas Teammitglied ist gerade AFK erstell ein Ticket oder warte
bis das Mitglied wieder da ist'
BossBar:
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
Potion:
Effects: '&8Trankeffekte'
List: '&6[PotionName] [PotionAmplifier] &6Dauer: &e[LeftDuration] &6Sek'
NoPotions: '&ekeine'
Information:
Title: '&8Spielerinformation'
Health: '&eGesundheit: &6[Health]/[maxHealth]'
Hunger: '&eHunger: &6[Hunger]'
Saturation: '&eLuft: &6[Saturation]'
Exp: '&eExp: &6[Exp]'
NotEnoughExp: '&eNicht genügend Exp: &6[Exp]'
NotEnoughExpNeed: '&eNicht genügend EXP: &6[Exp]/[need]'
tooMuchExp: '&eZu viele EXP: &6[Exp]/[need]'
NotEnoughVotes: '&eNicht genügend Votes: &6[votes]'
TooMuchVotes: '&eZu viele Votes: &6[votes]'
BadGameMode: '&cDu kannst das im aktuellen Spielmodus nicht tun.'
BadArea: '&cDi kannst diese Aktion in diesem Bereich nicht ausführen.'
GameMode: '&eSpielmodus: &6[GameMode]'
GodMode: '&eGottmodus: &6[GodMode]'
Flying: '&eFlugmodus: &6[Flying]'
CanFly: '&ekann fliegen: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIP-Addresse: &6[address]'
FirstConnection: '&eErste Verbindung: &6[time]'
Lastseen: '&ezuletzt Online: &6[time]'
Onlinesince: '&eOnline seit: &6[time]'
Money: '&eGeld: &6[money]'
Group: '&eSpielergruppe: &6[group]'
econ:
disabled: '&cDu kannst diesen Befehl nicht benutzen, weil Economy-Support über CMI
deaktiviert ist.'
noMoney: '&cNicht genügend Geld auf dem Konto'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cYou dont have enough money. Required (&6[amount]&c)'
tooMuchMoney: '&cDu hast zuviel geld You have too much money'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eGeschwindigkeit: &6[speed]&ekm/h'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cDu kannst ohne Permission die Elytra nicht anziehen!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eAufladen &f[percentage]&e%'
Selection:
SelectPoints: '&cWählen die mit dem Auswahltool 2 Punkte aus! Tool: &6[tool]'
PrimaryPoint: '&6erster Zielpunkt wurde ausgewählt [point]'
SecondaryPoint: '&6zweiter Zielpunkt wurde ausgewählt [point]'
CoordsTop: '&6X:&e[x] &6Y:&e[y] &6Z:&e[z]'
CoordsBottom: '&6X:&e[x] &6Y:&e[y] &6Z:&e[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortal ist zu groß, max. Höhe ist &6[max]&c!'
ToWide: '&cPortal ist zu breit, max. Breite ist &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cErstellen von Portalen wurde deaktiviert!'
Location:
Title: '&8Ort des Spielers'
Killer: '&eKiller: &6[killer]'
OneLiner: '&eLocation: &6[location]'
DeathReason: '&eTodesgrund: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&6Welt: &e[world]'
X: '&6X: &e[x]'
Y: '&6Y: &e[y]'
Z: '&6Z: &e[z]'
Pitch: '&6Pitch: &e[pitch]'
Yaw: '&6Yaw: &e[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Öffne Enderchest'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cStraf-Abzug fürs schreien: &e[amount]'
# Use \n to add new line
publicHover: '&6gesendete Zeit: &e%server_time_hh:mm:ss%'
privateHover: '&6gesendete Zeit: &e%server_time_hh:mm:ss%'
staffHover: '&egesendete Zeit: &6%server_time_hh:mm:ss%'
helpopHover: '&egesendete Zeit: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
+675
View File
@@ -0,0 +1,675 @@
# The phrases support full color (hex) code, and some variables.
# Keep in mind that some variables will not work for certain lines.
# Just keep them where there are now and everything will be okay :)
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips data will be used as variable
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If the line starts with !actionbar! then player will get action bar message defined after this variable
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '{gcp}[{gcn}CMI{gcp}] '
NoPermission: '{gcw}You don''t have permission!'
CantHavePermission: '{gcw}You can''t have this permission!'
WrongGroup: '{gcw}You are in wrong group for this!'
NoPlayerPermission: '{gcw}[playerName] doesn''t have permission for: [permission]'
Ingame: '{gcw}You can only use this in game!'
NoInformation: '{gcw}No information found!'
Console: '{gcp}Server'
FromConsole: '{gcw}You can only use this in the console!'
NotOnline: '{gcw}The player is not online!'
NobodyOnline: '{gcw}There is no one online!'
NoPlayer: '{gcw}Can''t find player with this name! ({gcs}[name]{gcw})'
NoCommand: '{gcw}There is no command by this name!'
cantFindCommand: '{gcn}Couldn''t find {gcs}[%1] {gcn}command, did you mean {gcs}[%2]{gcn}?'
nolocation: '{gcp}Can''t find suitable location'
FeatureNotEnabled: '{gcw}This feature is not enabled!'
ModuleNotEnabled: '{gcw}This module is not enabled!'
versionNotSupported: '{gcw}Server version is not supported for this feature'
spigotNotSupported: '{gcw}You need PaperSpigot branch type server for this to work'
bungeeNoGo: '{gcw}This feature will not work on bungee network based servers'
clickToTeleport: '{gcp}Click to teleport'
UseMaterial: '{gcd}Please use material names!'
IncorrectMaterial: '{gcd}Incorrect material name!'
UseInteger: '{gcd}Please use numbers!'
UseBoolean: '{gcd}Please use True or False!'
NoLessThan: '{gcd}Number can''t be less than {gcs}[amount]{gcd}!'
NoMoreThan: '{gcd}Value can''t be more than {gcs}[amount]'
NoWorld: '{gcd}Can''t find world with this name!'
IncorrectLocation: '{gcd}Location defined incorrectly!'
Show: '{gcp}Show'
Remove: '{gcd}Remove'
Back: '{gcp}Back'
Forward: '{gcp}Forward'
Update: '{gcp}Update'
Save: '{gcp}Save'
Delete: '{gcd}Delete'
Click: '{gcp}Click'
Preview: '{gcp}Preview'
PasteOld: '{gcp}Paste old'
ClickToPaste: '{gcp}Click to paste into chat'
CantTeleportWorld: '{gcp}You can''t teleport to this world'
CantTeleportNoWorld: '{gcw}Target world doesn''t exist. Teleportation canceled'
ClickToConfirmDelete: '{gcp}Click to confirm removal of {gcs}[name]'
ClickToConfirm: '{gcp}Click to confirm'
teleported: '{gcp}You have been teleported.'
PlayerSpliter: '{gcp}----- {gcs}[playerDisplayName] {gcp}-----'
Spliter: '{gcp}--------------------------------------------------'
SpliterValue: '{gcp}------------------ {gcs}[value] {gcp}------------------'
singleSpliter: '{gcp}-'
SpliterMiddle: ' {gcs}[value] '
ListSpliter: ', '
ProgressBarFill: '{gcu}▏'
ProgressBarEmpty: '{gcn}▏'
nothingInHand: '!actionbar!{gcp}You need to hold item in hand'
nothingInHandLeather: '{gcp}You need to hold leather item in hand'
nothingToShow: '{gcp}Nothing to show'
noItem: '{gcw}Can''t find item'
dontHaveItem: '{gcw}You don''t have {gcs}[amount]x [itemName] {gcw}in your inventory'
wrongWorld: '{gcw}Can''t do this in this world'
differentWorld: '{gcw}Different worlds'
HaveItem: '{gcw}You have {gcs}[amount]x [itemName] {gcw}in your inventory'
cantDoInGamemode: '{gcp}You can''t do this in this game mode'
cantDoForPlayer: '{gcp}You can''t do this to {gcs}[playerDisplayName]'
cantDoForYourSelf: '{gcp}You can''t do this to yourself'
cantDetermineMobType: '{gcw}Can''t determine mob type from {gcs}[type] {gcw}variable'
cantRename: '!actionbar!{gcp}You can''t use this name'
confirmRedefine: '{gcp}Click to confirm redefining'
cantEdit: '{gcp}You can''t edit this'
wrongName: '{gcw}Wrong name'
unknown: unknown
invalidName: '{gcw}Invalid name'
alreadyexist: '{gcd}This name is taken'
dontexist: '{gcd}Nothing found by this name'
worldDontExist: '{gcw}Target world can''t be accessed anymore. Can''t teleport you
there!'
notSet: not set
lookAtSign: '{gcp}Look at sign'
lookAtBlock: '{gcp}Look at block'
lookAtEntity: '{gcp}Look at entity'
noSpace: '{gcp}Not enough free space'
notOnGround: '{gcp}You can''t perform this while flying'
bungee:
Online: '{gcu}Online'
Offline: '{gcn}Offline'
not: '{gcw}Server doesn''t belong to bungee network'
noserver: '{gcw}Can''t find server by this name!'
server: '{gcp}Server: {gcs}[name]'
variables:
am: AM
pm: PM
Online: '{gcu}Online'
Offline: '{gcd}Offline'
TrueColor: '{gcu}'
FalseColor: '{gcd}'
'True': '{gcu}True'
'False': '{gcd}False'
Enabled: '{gcu}Enabled'
Disabled: '{gcd}Disabled'
survival: Survival
creative: Creative
adventure: Adventure
spectator: Spectator
flying: Flying
notflying: Not flying
Inventory:
Full: '{gcd}Your inventory is full. Can''t add item'
FullDrop: '{gcd}Not all items fit in your inventory. They have been dropped on
ground'
TimeNotRecorded: '{gcp}-No record-'
months: '{gcs}[months] {gcp}months '
oneMonth: '{gcs}[months] {gcp}month '
weeks: '{gcs}[weeks] {gcp}weeks '
oneWeek: '{gcs}[weeks] {gcp}week '
years: '{gcs}[years] {gcp}years '
oneYear: '{gcs}[years] {gcp}year '
day: '{gcs}[days] {gcp}days '
oneDay: '{gcs}[days] {gcp}day '
hour: '{gcs}[hours] {gcp}hours '
oneHour: '{gcs}[hours] {gcp}hour '
min: '{gcs}[mins] {gcp}min '
sec: '{gcs}[secs] {gcp}sec '
time:
separator: '{gcn}:'
short:
year: '{gcs}[years]{gcp}Y'
month: '{gcs}[months]{gcp}M'
day: '{gcs}[days]{gcp}d'
hour: '{gcs}[hours]{gcp}h'
min: '{gcs}[mins]{gcp}m'
sec: '{gcs}[secs]{gcp}s'
nextPageConsole: '{gcn}For next page perform {gcs}[command]'
prevPage: '{gcn}----<< {gcp}Prev '
prevCustomPage: '{gcn}----<< {gcp}[value] '
prevPageGui: '{gcp}Previous page '
prevPageClean: '{gcp}Prev '
prevPageOff: '{gcn}----<< {gcp}Prev '
prevCustomPageOff: '{gcn}----<< {gcp}[value] '
prevPageHover: '{gcp}<<<'
firstPageHover: '{gcp}|<'
nextPage: '{gcp} Next {gcn}>>----'
nextCustomPage: '{gcp} [value] {gcn}>>----'
nextPageGui: '{gcp}Next Page'
nextPageClean: '{gcp} Next'
nextPageOff: '{gcp} Next {gcn}>>----'
nextCustomPageOff: '{gcs} [value] {gcn}>>----'
nextPageHover: '{gcp}>>>'
lastPageHover: '{gcp}>|'
pageCount: '{gcn}[current]{gcp}/{gcn}[total]'
pageCountHover: '{gcs}[totalEntries] entries'
skullOwner: '!actionbar!{gcp}Owner:&r [playerName]'
mobHeadName: '{gcp}Head of {gcs}[mobName]'
circle: '{gcp}Circle'
square: '{gcp}Square'
clear: '{gcp}Clear'
protectedArea: '{gcw}Protected area. Can''t do this here.'
valueToLong: '{gcp}Value is too high. Max: [max]'
valueToShort: '{gcp}Value is too low. Min: [min]'
pickIcon: '{gcp}Pick icon'
reset: '{gcp}Press {gcs}Q {gcp}to reset'
basicDirection: '{gcp}Pitch:{gcs}[x] {gcp}Yaw:{gcs}[y]'
fullDirection: '{gcp}Pitch:{gcs}[x] {gcp}Yaw:{gcs}[y] {gcp}Roll:{gcs}[z]'
basicScale: '{gcp}Width:{gcs}[x] {gcp}Height:{gcs}[y]'
fullScale: '{gcp}Width:{gcs}[x] {gcp}Height:{gcs}[y] {gcp}Depth:{gcs}[z]'
basicVector: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y]'
fullVector: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
incorrectColor: '{gcw}Color defined incorrectly!'
updateSpeed: '{gcp}Update speed: {gcs}[value]'
serializeAndShow: '{gcp}Serialize and show'
amount: '{gcp}Amount: {gcs}[value]'
speed: '{gcp}Speed: {gcs}[value]'
color: '{gcp}Color: [color]Example'
duration: '{gcp}Duration: [value]'
size: '{gcp}Size: [value]'
value: '{gcp}Value: [value]'
Spawner: '&r[type] Spawner'
DamageCause:
block_explosion: Explosion
campfire: campfire
contact: Block Damage
cramming: cramming
custom: Unknown
dragon_breath: Dragon breath
drowning: Drowning
dryout: dryout
entity_attack: Entity attack
entity_explosion: Explosion
entity_sweep_attack: entity sweep attack
fall: Fall
falling_block: Falling block
fire: Fire
fire_tick: Fire
fly_into_wall: Fly into wall
freeze: freeze
hot_floor: Magma block
kill: kill
lava: Lava
lightning: Lightning
magic: Magic
melting: Melting
poison: Poison
projectile: Projectile
sonic_boom: sonic boom
starvation: Starvation
suffocation: Suffocation
suicide: Suicide
thorns: Thorns
void: Void
wither: Wither
world_border: world border
EntityType:
acacia_boat: Acacia boat
acacia_chest_boat: Acacia chest boat
allay: Allay
area_effect_cloud: Area effect cloud
armadillo: Armadillo
armor_stand: Armor stand
arrow: Arrow
axolotl: Axolotl
bamboo_chest_raft: Bamboo chest raft
bamboo_raft: Bamboo raft
bat: Bat
bee: Bee
birch_boat: Birch boat
birch_chest_boat: Birch chest boat
blaze: Blaze
block_display: Block display
bogged: Bogged
breeze: Breeze
breeze_wind_charge: Breeze wind charge
camel: Camel
camel_husk: Camel husk
cat: Cat
cave_spider: Cave spider
cherry_boat: Cherry boat
cherry_chest_boat: Cherry chest boat
chest_minecart: Chest minecart
chicken: Chicken
cod: Cod
command_block_minecart: Command block minecart
copper_golem: Copper golem
cow: Cow
creaking: Creaking
creeper: Creeper
dark_oak_boat: Dark oak boat
dark_oak_chest_boat: Dark oak chest boat
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_dragon: Ender dragon
ender_pearl: Ender pearl
end_crystal: End crystal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_bottle: Experience bottle
experience_orb: Experience orb
eye_of_ender: Eye of ender
falling_block: Falling block
fireball: Fireball
firework_rocket: Firework rocket
fishing_bobber: Fishing bobber
fox: Fox
frog: Frog
furnace_minecart: Furnace minecart
ghast: Ghast
giant: Giant
glow_item_frame: Glow item frame
glow_squid: Glow squid
goat: Goat
guardian: Guardian
happy_ghast: Happy ghast
hoglin: Hoglin
hopper_minecart: Hopper minecart
horse: Horse
husk: Husk
illusioner: Illusioner
interaction: Interaction
iron_golem: Iron golem
item: Item
item_display: Item display
item_frame: Item frame
jungle_boat: Jungle boat
jungle_chest_boat: Jungle chest boat
leash_knot: Leash knot
lightning_bolt: Lightning bolt
lingering_potion: Lingering potion
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
mangrove_boat: Mangrove boat
mangrove_chest_boat: Mangrove chest boat
mannequin: Mannequin
marker: Marker
minecart: Minecart
mooshroom: Mooshroom
mule: Mule
nautilus: Nautilus
oak_boat: Oak boat
oak_chest_boat: Oak chest boat
ocelot: Ocelot
ominous_item_spawner: Ominous item spawner
painting: Painting
pale_oak_boat: Pale oak boat
pale_oak_chest_boat: Pale oak chest boat
panda: Panda
parched: Parched
parrot: Parrot
phantom: Phantom
pig: Pig
piglin: Piglin
piglin_brute: Piglin brute
pillager: Pillager
player: Player
polar_bear: Polar bear
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
sniffer: Sniffer
snowball: Snowball
snow_golem: Snow golem
spawner_minecart: Spawner minecart
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
spruce_boat: Spruce boat
spruce_chest_boat: Spruce chest boat
squid: Squid
stray: Stray
strider: Strider
tadpole: Tadpole
text_display: Text display
tnt: Tnt
tnt_minecart: Tnt minecart
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
warden: Warden
wind_charge: Wind charge
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zoglin: Zoglin
zombie: Zombie
zombie_horse: Zombie horse
zombie_nautilus: Zombie nautilus
zombie_villager: Zombie villager
zombified_piglin: Zombified piglin
# Avoid adding color codes to the enchant name
EnchantNames:
fortune: Fortune
riptide: Riptide
flame: Flame
vanishing_curse: Vanishing_Curse
wind_burst: Wind_Burst
thorns: Thorns
efficiency: Efficiency
binding_curse: Binding_Curse
soul_speed: Soul_Speed
lunge: Lunge
multishot: Multishot
fire_protection: Fire_Protection
lure: Lure
smite: Smite
knockback: Knockback
piercing: Piercing
projectile_protection: Projectile_Protection
depth_strider: Depth_Strider
unbreaking: Unbreaking
quick_charge: Quick_Charge
silk_touch: Silk_Touch
luck_of_the_sea: Luck_Of_The_Sea
sharpness: Sharpness
sweeping_edge: Sweeping_Edge
aqua_affinity: Aqua_Affinity
loyalty: Loyalty
bane_of_arthropods: Bane_Of_Arthropods
protection: Protection
channeling: Channeling
respiration: Respiration
blast_protection: Blast_Protection
feather_falling: Feather_Falling
punch: Punch
looting: Looting
density: Density
mending: Mending
swift_sneak: Swift_Sneak
impaling: Impaling
infinity: Infinity
frost_walker: Frost_Walker
power: Power
breach: Breach
fire_aspect: Fire_Aspect
PotionEffectAliases:
windcharged:
- Wind charged
trialomen:
- Trial omen
heroofthevillage:
- Hero of the village
blindness:
- Blindness
dolphinsgrace:
- Dolphins grace
instantdamage:
- Instant damage
wither:
- Wither
slowfalling:
- Slow falling
conduitpower:
- Conduit power
infested:
- Infested
fireresistance:
- Fire resistance
jumpboost:
- Jump boost
poison:
- Poison
speed:
- Speed
weakness:
- Weakness
instanthealth:
- Instant health
hunger:
- Hunger
miningfatigue:
- Mining fatigue
nausea:
- Nausea
waterbreathing:
- Water breathing
nightvision:
- Night vision
badomen:
- Bad omen
unluck:
- Unluck
raidomen:
- Raid omen
absorption:
- Absorption
glowing:
- Glowing
resistance:
- Resistance
weaving:
- Weaving
slowness:
- Slowness
saturation:
- Saturation
healthboost:
- Health boost
strength:
- Strength
darkness:
- Darkness
oozing:
- Oozing
haste:
- Haste
invisibility:
- Invisibility
levitation:
- Levitation
luck:
- Luck
regeneration:
- Regeneration
dialog:
signEditor: Sign Editor
update: Update
save: Save
close: Close
line: Line [line]
direction:
n: North
ne: North East
e: East
se: South East
s: South
sw: South West
w: West
nw: North West
modify:
middlemouse: '{gcn}Middle mouse click to edit'
qButtonEdit: '{gcn}Click Q to edit'
newItem: '{gcp}Place new item here'
newLine: '{gcn}<NewLine>'
newLineHover: '{gcp}Add new line'
newPage: '{gcn}<NewPage>'
newPageHover: '{gcp}Create new page'
removePage: '{gcw}<RemovePage>'
removePageHover: '{gcw}Remove page'
deleteSymbol: ' {gcw}[X]'
deleteSymbolHover: '{gcw}Delete {gcs}[text]'
extraEditSymbol: ' {gcp}!'
addSymbol: '{gcu}[+]'
addSymbolHover: '{gcu}Add new'
cancelSymbol: ' {gcn}&l[X]'
cancelSymbolHover: '{gcn}Cancel'
acceptSymbol: ' {gcu}&l[✔]'
acceptSymbolHover: '{gcu}Accept'
denySymbol: ' {gcd}&l[X]'
denySymbolHover: '{gcw}Deny'
enabledSymbol: '{gcu}[+]'
disabledSymbol: '{gcw}[-]'
enabled: '{gcu}Enabled'
disabled: '{gcw}Disabled'
running: '{gcp}Running'
paused: '{gcw}Paused'
editSymbol: '{gcs}✎'
editSymbolHover: '{gcp}Edit {gcs}[text]'
editLineColor: '&f'
listUpSymbol: '{gcp}⇑'
listUpSymbolHover: '{gcp}Up'
listDownSymbol: '{gcp}⇓'
listDownSymbolHover: '{gcp}Down'
listNumbering: '{gcs}[number]. '
listAlign: '&80'
ChangeHover: '{gcp}Click to change'
ChangeCommands: '{gcp}Commands'
enabledColor: '{gcu}'
disabledColor: '{gcd}'
commandTitle: ' {gcp}--- {gcs}[name] {gcp}---'
commandList: ' {gcs}[command] '
emptyLine: '{gcn}[Empty line]'
commandEdit: '{gcp}Edit list'
nameAddInfo: '{gcp}Enter new name. Type {gcs}cancel {gcp}to cancel'
lineAddInfo: '{gcp}Enter new line. Type {gcs}cancel {gcp}to cancel'
commandAddInfo: '{gcp}Enter new command. Type {gcs}cancel {gcp}to cancel'
commandAddInformationHover: "{gcp}[playerName] can be used to get player name \n\
{gcp}To include delay in commands: \n{gcp}delay! 5 \n{gcp}Specialized commands\
\ are supported. More info at \n{gcp}https://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '{gcp}Click to paste old text. Type {gcs}cancel {gcp}to cancel
action'
listLimit: '{gcp}List can''t be bigger than {gcs}[amount] {gcp}entries'
commandEditInfoHover: '{gcp}Click to paste old text'
teleportation:
relocation: '!actionbar!{gcd}Your teleport location was obstructed. You have been
teleported to a safe location.'
econ:
noMoney: '{gcw}You have no money'
charged: '!actionbar!{gcp}Charged: {gcs}[amount]'
notEnoughMoney: '{gcw}You don''t have enough money. Required ({gcs}[amount]{gcw})'
tooMuchMoney: '{gcw}You have too much money'
Selection:
SelectPoints: '{gcw}Select 2 points with selection tool! AKA: {gcs}[tool]'
PrimaryPoint: '{gcp}Placed {gcs}Primary {gcp}Selection Point [point]'
SecondaryPoint: '{gcp}Placed {gcs}Secondary {gcp}Selection Point [point]'
CoordsTop: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
CoordsBottom: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
Area: '{gcn}[world] {gcp}({gcs}[x1]:[y1]:[z1] {gcp}[x2]:[y2]:[z2]{gcp})'
Location:
Title: '{gcp}Players location'
Killer: '{gcp}Killer: {gcs}[killer]'
OneLiner: '{gcp}Location: {gcs}[location]'
DeathReason: '{gcp}Death Reason: {gcs}[reason]'
Full: '{gcp}[world] {gcs}[x]{gcp}:{gcs}[y]{gcp}:{gcs}[z]'
World: '{gcp}World: {gcs}[world]'
X: '{gcp}X: {gcs}[x]'
Y: '{gcp}Y: {gcs}[y]'
Z: '{gcp}Z: {gcs}[z]'
Pitch: '{gcp}Pitch: {gcs}[pitch]'
Yaw: '{gcp}Yaw: {gcs}[yaw]'
WorldNames:
- world-&2World
- world_nether-&2World Nether
- world_the_end-&2World The End
Locations: '{gcp}Locations: '
command:
help:
output:
usage: '&eUsage: &7%usage%'
cmdInfoFormat: '[command] &f- &e[description]'
cmdFormat: '&6/[command]&f[arguments]'
helpPageDescription: '&e* [description]'
explanation: '&e * [explanation]'
title: '&e------ ======= &6Help&e &e======= ------'
nocmd:
help:
info: '&eShows all available commands'
args: ''
clearcache:
help:
info: '&eClear cache'
args: ''
reload:
help:
info: '&eReloads plugins config and locale files'
args: ''
info:
feedback: '&6CMIL Configs and locale files reloaded! Took [ms]ms'
failedConfig: '&4Failed to load config file! Check spelling!'
failedLocale: '&4Failed to load locale file! Check spelling!'
+896
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@@ -0,0 +1,896 @@
# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e【&6CMI&7Lib&e】'
NoPermission: '&c¡No tienes permiso para hacer esto!\n&7Prueba aumentando tu Rango.'
CantHavePermission: '&c¡No puedes tener este permiso!'
WrongGroup: '&c¡No puedes hacer esto en este grupo!'
NoPlayerPermission: '!prefix!&4[playerName] &cno tiene el permiso &4[permission]'
Ingame: '&c¡Solo se puede usar en el juego!'
NoInformation: '&c¡No se encuentra información!'
Console: Consola
FromConsole: '&c¡Solo se puede usar en la consola!'
NotOnline: '&c¡El jugador no está conectado!'
NobodyOnline: '&c¡No hay nadie conectado!'
NoPlayer: '&c¡El jugador no está conectado o no existe!'
NoCommand: '&c¡No existe ningún comando con este nombre!'
cantFindCommand: '&cNo se ha encontrado el comando &4[%1]&c, ¿te refieres a &4[%2]&c?'
nolocation: '&4No se encuentra un lugar adecuado.'
FeatureNotEnabled: '&c¡Esta función no está activada!'
ModuleNotEnabled: '&c¡Este módulo no está activado!'
versionNotSupported: '&cEsta función no es admitida por esta versión del servidor.'
spigotNotSupported: '&cEs necesario ejecutar el servidor con una ramificación de
Paper.'
bungeeNoGo: '&cEsta característica no funciona en servidores de la red bungee.'
clickToTeleport: '&7Pulsa para aparecer en la posición.'
UseMaterial: '&c¡Por favor usa los nombres de los objetos!'
IncorrectMaterial: '&4¡El nombre del material no es correcto!'
UseInteger: '&c¡Por favor, usa números!'
UseBoolean: '&c¡Por favor, usa &4True &co &4False&c!'
NoLessThan: '&c¡El número no puede ser menor de &4[amount]&c!'
NoMoreThan: '&c¡El valor no puede ser mayor de &4[amount]&c.'
NoWorld: '&c¡No se encuentra ningún mundo con este nombre!'
IncorrectLocation: '&c¡El lugar introducido no es correcto!'
Show: '&eMostrar'
Remove: '&cEliminar'
Back: '&eAtrás'
Forward: '&eAdelante'
Update: '&eActualizar'
Save: '&eGuardar'
Delete: '&cEliminar'
Click: '&7Pulsa para realizar la acción.'
Preview: '&ePrevisualizar'
PasteOld: '&8Pulsa para pegar el texto de la línea que estás modificando.'
ClickToPaste: '&7Pulsa para pegar el texto del elemento en el chat.'
CantTeleportWorld: '&eNo puedes aparecer en este mundo.'
CantTeleportNoWorld: '&cAparición cancelada. El mundo no existe.'
ClickToConfirmDelete: '&4✘ &cPulsa sobre el texto para confirmar la &4eliminación
&cdel elemento:\n&7► [name]'
teleported: '&eHas aparecido.'
PlayerSpliter: '&6&m &r&6【 &e[playerDisplayName] &6】&6&m &r'
Spliter: '&6&m &r'
SpliterValue: '&a&m &r&a【 &2[value] &a】&a&m &r'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ' &8|&r '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '&eDebes sostener el objeto en la mano.'
nothingInHandLeather: '&eDebes sostener un objeto de cuero en la mano.'
nothingToShow: '&eNo hay nada que mostrar.'
noItem: '&cNo se encuentra el objeto.'
dontHaveItem: '&cNo tienes &4[amount] [itemName] &cen tu inventario.'
wrongWorld: '&cNo se puede hacer esto en este mundo.'
differentWorld: '&cLos mundos no coinciden.'
HaveItem: '&cTienes &6[amount]x [itemName] &cen el inventario.'
cantDoInGamemode: '&eNo puedes hacer esto en este modo de juego.'
cantDoForPlayer: '&6¡Insensato! &eNo puedes hacer esto con &6[playerDisplayName]&e.'
cantDoForYourSelf: '&eNo puedes hacerte esto a tí mismo.'
cantDetermineMobType: '&cNo se puede determinar el tipo de criatura con la variable
&e[type]&c.'
cantRename: '!actionbar!&eNo puedes cambiar el nombre de este objeto por este nombre.'
confirmRedefine: '&7[&4!&7] &ePulsa aquí para confirmar la modificación.'
cantEdit: '&eNo puedes modificar esto.'
wrongName: '&cNombre incorrecto.'
unknown: '&cdesconocido'
invalidName: '&cNombre no válido.'
alreadyexist: '&cEste nombre ya se está usando.'
dontexist: '&cNo se encuentra nada con este nombre.'
worldDontExist: '&c¡No puedes aparecer allí! El mundo de destino no existe.'
notSet: '&cNo está determinado.'
lookAtSign: '&eMira un Cartel.'
lookAtBlock: '&eMira un Bloque.'
lookAtEntity: '&eMira una Entidad.'
noSpace: '&eNo hay suficiente espacio libre.'
notOnGround: '&eNo puedes realizar esto mientras vuelas.'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cEl servidor no pertenece a la red bungee.'
noserver: '&c¡No se encuentra ningún servidor con este nombre!'
server: '&eServidor: &7[name]'
variables:
am: am
pm: pm
Online: conectado
Offline: desconectado
TrueColor: '&2'
FalseColor: '&4'
'True': '&aSi'
'False': '&cNo'
Enabled: '&a☑ Activado'
Disabled: '&c☒ Desactivado'
survival: '&6Supervivencia'
creative: '&6Creativo'
adventure: '&6Aventura'
spectator: '&6Espectador'
flying: '&6Volando'
notflying: '&6En Tierra'
Inventory:
Full: '&5Tu inventario está lleno y no puedes llevar más objetos.'
FullDrop: '&cHan caído algunos objetos al suelo, porque el inventario está lleno.'
TimeNotRecorded: '&c► &7Registro vacío &c◄'
months: '[months] meses '
oneMonth: '[months] mes '
weeks: '[weeks] semanas '
oneWeek: '[weeks] semana '
years: '[years] años '
oneYear: '[years] año '
day: '[days] días '
oneDay: '[days] día '
hour: '[hours] horas '
oneHour: '[hours] hora '
min: '[mins] min '
sec: '[secs] seg'
nextPageConsole: '&7Introduce &5[command] &7para mostrar la siguiente página.'
prevPage: '&6&m &r&6【 &2⇦ Anterior '
prevCustomPage: '&6&m &r&6【 &2⇦ [value] '
prevPageGui: '&6Página anterior '
prevPageClean: '&6Anterior '
prevPageOff: '&6&m &r&6【 &7|⇦ Primera '
prevCustomPageOff: '&6&m &r&6【 &2⇦ &7[value] '
prevPageHover: '&7⇦ Volver a la página anterior.'
firstPageHover: '&7Última página ⇨|'
nextPage: '&2 Siguiente ⇨ &6】&6&m &r'
nextCustomPage: '&2 [value] ⇨ &6】&6&m &r'
nextPageGui: '&6Página siguiente'
nextPageClean: '&6 Siguiente'
nextPageOff: '&7 Última ⇨| &6】&6&m &r'
nextCustomPageOff: '&7 [value] ⇨ &6】&6&m &r'
nextPageHover: '&7Ir a la siguiente página ⇨'
lastPageHover: '&7|⇦ Primera página'
pageCount: '&7[current]&8/&7[total]'
pageCountHover: '&7Hay un total de [totalEntries] líneas.'
skullOwner: '!actionbar!&7Propietario:&r [playerName]'
circle: '&3Círculo'
square: '&5Cuadrado'
clear: '&7Clear'
protectedArea: '&cZona protegida. No puedes hacer esto aquí.'
valueToLong: '&eEl valor es muy largo. Máximo: &6[max]&e.'
valueToShort: '&eEl valor es muy corto. Mínimo: &6[min]&e.'
pickIcon: '&3Selecciona un icono'
# Following locale lines got moved to CMI folder and will be removed in future updates from this file. If you want to modify those lines check CMI locale directory
Same: '&c¡No puedes modificar tu propio inventario!'
cantLoginWithDifCap: '&c¡No puedes conectarte usando el mismo nombre en mayúsculas!
Nombre anterior: &4[oldName] &c| Nombre actual: &4[currentName]'
Searching: '&e¡Buscando datos del jugador! &7Esta tarea puede tardar algo de tiempo
en finalizar!'
NoCommandWhileSleeping: '&c¡No puedes utilizar comandos mientras duermes!'
PurgeNotEnabled: '&c¡La función de purga no está activada en el archivo de configuración!'
TeamManagementDisabled: '&7¡Esta módulo se encuentra limitado porque la función
DisableTeamManagement está activada (true) en el archivo de configuración!'
NoGameMode: '&c¡Por favor, usa &40&c/&41&c/&42&c/&43 &co &4Survival&c/&4Creative&c/&4Adventure&c/&4Spectator
&co &4s&c/&4c&c/&4a&c/&4sp&c!'
NameChange: '&6[playerDisplayName] &ea jugado con los siguientes nombres: &6[namelist]'
Cooldowns: '&eDebes esperar &6[time] &epara volver usar este comando.'
specializedCooldowns: '&eDebes esperar &6[time] &epara volver a usar este comando.'
specializedRunning: '&eLa acción se está procesando, por favor espera &6[time]&e.'
CooldownOneTime: '&eEste comando es de un solo uso.'
WarmUp:
canceled: '!title!!subtitle!&c¡Te has movido!'
counter: '!title!&6No te muevas!subtitle!&4[time]'
DontMove: '!title!&6¡No te muevas!'
Boss:
DontMove: '&c¡No te muevas durante &4[autoTimeLeft]&c!'
WaitFor: '&c¡Espera &4[autoTimeLeft] &csegundos!'
Spawner: '&eGenerador de &r[type]'
FailedSpawnerMine: '!actionbar!&cNo has obtenido el generador. Está al &7[percent]%
&cde probabilidad de obtenerlo.'
ClickSpawner: '!actionbar!&7[percent]% &ede probabilidad de obtenerlo.'
Elevator:
created: '&eSe ha creado un Elevador.'
CantPlaceSpawner: '&eNo se puede colocar el Generador de Monstruos tan cerca de
otro generador (&6[range]&e)'
ChunksLoading: '&eAún se está generando el sector del mundo. Espera un poco y vuelve
a intentarlo.'
CantUseNonEncrypted: '!actionbar!&cLos comandos de este objeto no están cifrados.
¡No es posible usarlos!'
CantDecode: '!actionbar!&cNo se puede descifrar el mensaje/comando. El archivo que
contiene una clave incorrecta para esta tarea. Informa al administrador sobre
este problema.'
CantTeleport: '&eNo puedes aparecer en otro lugar porque llevas demasiados objetos
limitados. Desplázate sobre ellos para ver los objetos máximos permitidos.'
BlackList: '&e[material] [amount] &6Máximo: [max]'
wrongPortal: '&cEstás en un portal incorrecto.'
ItemWillBreak: '!actionbar!&e¡La herramienta (&6[itemName]&e) está a punto de romperse!
&6[current]&e/&6[max]'
ArmorWillBreak: '!actionbar!&e¡El [itemName] se romperá pronto! &e[current]&6/&e[max]'
flyingToHigh: '&cNo puedes volar tan alto, el máximo es de &6[max] &cbloques!'
specializedItemFail: '&cNo se puede determinar el objeto del comando especializado
del valor: &7[value]'
sunSpeeding: '&7[hour]H | Durmiendo [count] de [total] al [speed]% de velocidad.'
sleepersRequired: '&7[&4!&7] &f[sleeping] &7de &f[required] &7jugadores durmiendo
para poder pasar la noche rápidamente.'
sunSpeedingTitle: '&7[hour]H'
skippingNight: '!title!&7Despertarás!subtitle!&7En pocos segundos.'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]x&7)'
repairConfirm: '&7[&4!&7] &ePulsa aquí para confirmar si quieres reparar &7[items]
&epor valor de &7[cost]&e.'
bookDate: '&7Escrito el &f[date]&7.'
maintenance: '&7Servidor en Modo Mantenimiento.'
mapLimit: '&cNo puedes ir más allá de 30.000.000 bloques.'
startedEditingPainting: '&eAhora puedes cambiar la imagen del cuadro usando la rueda
del ratón. Golpea en otro bloque para terminar.'
canceledEditingPainting: '&eYa no puedes cambiar la imagen del Cuadro.'
changedPainting: '!actionbar!&eHas cambiado la imagen del Cuadro. ID: &6[id] &eNombre:
&6[name]&e.'
noSpam: '!title!&c¡No puedes repetir siempre lo mismo!'
noCmdSpam: '!title!&c¡No puedes repetir comandos sucesivamente!'
spamConsoleInform: '&4[playerName] &cestá haciendo saltar (&7[rules]&c) el filtro
del chat con:&r [message]'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&6¡[playerDisplayName]&e, este servidor te da la bienvenida!'
LogoutCustom: '&7[&4-&7] &4[prefix][playerDisplayName] &cse ha ido.'
LoginCustom: '&7[&2+&7] &aHa entrado &2[prefix][playerDisplayName]&a.'
deathlocation: '&eHas muerto en las coordenadas x:&6[x]&e, y:&6[y]&e, z:&6[z] &edel
mundo &6[world]&e.'
book:
exploit: '&cNo puedes crear un libro que contenga más de [amount] páginas.'
combat:
CantUseShulkerBox: '&cNo puedes usar la Caja de Shulker durante el combate contra
otro jugador. Espera: [time]'
CantUseCommand: '!actionbar!&cNo puedes usar este comando durante el combate contra
otro jugador. Espera: [time]'
bossBarPvp: '&cModo Combate [autoTimeLeft]'
bossBarPve: '&7Modo Cazador [autoTimeLeft]'
noSchedule: '&cNo se encuentra ninguna programación con este nombre.'
totem:
cooldown: '&eReutilización del Talismán: [time]'
warmup: '&eEfecto del Talismán: [time]'
cantConsume: '&eSe ha denegado el uso del Talismán debido al tiempo de espera
de reutilización.'
InventorySave:
info: '&7Información sobre &f[playerDisplayName]&7.'
saved: '&e[time] &eInventario guardado con la ID: &e[id]'
NoSavedInv: '&eEste jugador no tiene ningún inventario guardado.'
NoEntries: '&4¡El archivo existe, pero no se ha encontrado el inventario!'
CantFind: '&eNo se encuentra el inventario con esta ID.'
TopLine: '&6&m &r&6【 &eInventarios de &6[playerDisplayName] guardados &6】&6&m &r'
List: '&eID &6[id] &e► &6[time]'
KillerSymbol: '&c ☠'
Click: '&ePulsa para ver el inventario guardado ([id]).'
IdDontExist: '&4¡Esta ID no existe!'
Deleted: '&e¡El inventario guardado se ha eliminado correctamente!'
Restored: '&eHas restaurado el inventario &6[sourcename] del jugador &6[targetname]&e.'
GotRestored: '&eSe ha restaurado el inventario de &6[sourcename] &eguardado el
&6[time]&e.'
LoadForSelf: '&eCargar este inventario para tí.'
LoadForOwner: '&eCargar este inventario para el propietario.'
NextInventory: '&eSiguiente inventario.'
PreviousInventory: '&eInventario anterior.'
Editable: '&eModo edición &aActivado&e.'
NonEditable: '&eModo edición &cDesactivado&e.'
vanishSymbolOn: '&8[&7Oculto&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&c■'
afkSymbolOff: '&a■'
beeinfo: '!actionbar!&7Cantidad de Miel: &e[level]&7/&e[maxlevel] &7| Abejas en
el interior: &e[count]&7/&e[maxcount]'
pvp:
noGodDamage: '!actionbar!&cNo puedes causar daño siendo inmortal.'
pve:
noGodDamage: '!actionbar!&cNo puedes causar daño siendo inmortal.'
InvEmpty:
armor: '&e¡Los huecos de tu armadura deben estar vacíos.!'
hand: '&e¡Tu mano debe estar vacía!'
maininv: '&e¡Tu inventario principal debe estar vacío!'
maininvslots: '&e¡Tu inventario principal debe tener como mínimo &6[count] &ehuecos
vacíos!'
inv: '&e¡Tu inventario debe estar vacío.!'
offhand: '&e¡Tu mano contraria debe estar vacía!'
quickbar: '&e¡Tu cinturón debe estar vacío!'
quickbarslots: '&e¡Tu cinturón debe tener como mínimo &6[count] &ehuecos vacíos!'
subinv: '&e¡Tu sub-cinturón debe estar vacío!'
subinvslots: '&e¡Tu sub-cinturón debe tener como mínimo &6[count] &ehuecos vacíos!'
DamageCause:
block_explosion: Explosión
contact: Daño por Bloque
cramming: Rellenar
custom: Desconocido
dragon_breath: Fuego Valyrio
drowning: Ahogado
dryout: Disecado
entity_attack: Ataque de monstruo
entity_explosion: Explosión
entity_sweep_attack: ataque de barrido
fall: Caída
falling_block: Caída de Bloque
fire: Fuego
fire_tick: Fuego
fly_into_wall: Volar hacia la pared
freeze: Congelado
hot_floor: Cubo de Magma
lava: Lava
lightning: Relámpago
magic: Magia
melting: Derretido
poison: Poción
projectile: Proyectil
sonic_boom: Estampido sónico
starvation: Hambre
suffocation: Aplastado
suicide: Suicidio
thorns: Truenos
void: Vacío
wither: Wither
Biomes:
BADLANDS: Baldía
BAMBOO_JUNGLE: Selva de Bambú
BASALT_DELTAS: Deltas de Basalto
BEACH: Playa
BIRCH_FOREST: Bosque de Abedul
COLD_OCEAN: Océano Frío
CRIMSON_FOREST: Bosque Carmesí
CUSTOM: Personalizado
DARK_FOREST: Selva Espesa
DEEP_COLD_OCEAN: Océano Frío Profundo
DEEP_DARK: Oscuridad profunda
DEEP_FROZEN_OCEAN: Océano Congelado Profundo
DEEP_LUKEWARM_OCEAN: Océano Templado Profundo
DEEP_OCEAN: Océano Profundo
DESERT: Desierto
DRIPSTONE_CAVES: Cuevas Kársticas
END_BARRENS: Yermo del End
END_HIGHLANDS: Cima del End
END_MIDLANDS: Ladera del End
ERODED_BADLANDS: Acantilado del Desierto Rojo
FLOWER_FOREST: Selva de Flores
FOREST: Bosque
FROZEN_OCEAN: Océano Helado
FROZEN_PEAKS: Cumbres Heladas
FROZEN_RIVER: Río Helado
GROVE: Arboleda
ICE_SPIKES: Picos de Hielo
JAGGED_PEAKS: Cumbres Escarpadas
JUNGLE: Jungla
LUKEWARM_OCEAN: Océano Templado
LUSH_CAVES: Cuevas Frondosas
MANGROVE_SWAMP: Manglar
MEADOW: Prado
MUSHROOM_FIELDS: Campo de Hongos
NETHER_WASTES: Desiertos del Inframundo
OCEAN: Océano
OLD_GROWTH_BIRCH_FOREST: Abedular Ancestral
OLD_GROWTH_PINE_TAIGA: Taiga de Pinos Ancestrales
OLD_GROWTH_SPRUCE_TAIGA: Taiga de Abetos Ancestrales
PLAINS: Llanura
RIVER: Río
SAVANNA: Sabana
SAVANNA_PLATEAU: Meseta de la Sabana
SMALL_END_ISLANDS: Isla Pequeña del End
SNOWY_BEACH: Playa Nevada
SNOWY_PLAINS: Llanura Nevada
SNOWY_SLOPES: Ladera Nevada
SNOWY_TAIGA: Bosque Boreal Nevado
SOUL_SAND_VALLEY: Valle de Almas
SPARSE_JUNGLE: Jungla Dispersa
STONY_PEAKS: Cumbres Rocosas
STONY_SHORE: Costa Rocosa
SUNFLOWER_PLAINS: Llanura de Girasoles
SWAMP: Pantano
TAIGA: Bosque Boreal
THE_END: El Fin
THE_VOID: El Vacío
WARM_OCEAN: Océano Cálido
WARPED_FOREST: Bosque Distorsionado
WINDSWEPT_FOREST: Bosque Ventiscoso
WINDSWEPT_GRAVELLY_HILLS: Colinas Pedregosas Ventiscosas
WINDSWEPT_HILLS: Colinas Ventiscosas
WINDSWEPT_SAVANNA: Sabana Ventiscosa
WOODED_BADLANDS: Páramo Frondoso
EntityType:
allay: '&4Allay'
area_effect_cloud: Nube de Efecto Área
armor_stand: Soporte de Armadura
arrow: Flecha
axolotl: '&2Ajolote'
bat: '&6Murciélago'
bee: '&4Abeja'
blaze: '&4Blaze'
boat: Barca
camel: '&2Camello'
cat: '&2Gato'
cave_spider: '&4Araña de Cueva'
chest_boat: Barca con Cofre
chicken: '&2Gallina'
cod: '&2Bacalao'
cow: '&2Vaca'
creeper: '&4Creeper'
dolphin: '&2Delfín'
donkey: '&2Burro'
dragon_fireball: Bola de Fuego Valyrio
dropped_item: Objeto Arrojado
drowned: '&4Ahogado'
egg: Huevo
elder_guardian: '&6Guardián Anciano'
enderman: '&6Enderman'
endermite: '&4Endermite'
ender_crystal: Cristal de Ender
ender_dragon: '&4Dragón'
ender_pearl: Perla de Ender
ender_signal: Llamada de Ender
evoker: '&4Invocador'
evoker_fangs: Colmillos de Invocador
experience_orb: Orbe de Experiencia
falling_block: Caída de Bloque
fireball: Bola de Fuego
firework: Fuegos Artificiales
fishing_hook: Anzuelo
fox: '&6Zorro'
frog: '&2Rana'
ghast: '&4Ghast'
giant: '&6Gigante'
glow_item_frame: Marco Brillante
glow_squid: Pulpo Brillante
goat: Cabra
guardian: '&6Guardián'
hoglin: '&4Hoglin'
horse: '&2Caballo'
husk: '&4Zombi Momificado'
illusioner: '&4Ilusionista'
iron_golem: '&6Golem de Hierro'
item_frame: Marco
leash_hitch: Gancho de Correa
lightning: Relámpago
llama: '&6Llama'
llama_spit: Escupitajo de Llama
magma_cube: Cubo de Magma
marker: Marca
minecart: Vagoneta
minecart_chest: Vagoneta-Cofre
minecart_command: Vagoneta-Comandos
minecart_furnace: Vagoneta-Horno
minecart_hopper: Vagoneta-Tolva
minecart_mob_spawner: Vagoneta-Generadora
minecart_tnt: Vagoneta-Dinamitada
mule: '&2Mula'
mushroom_cow: '&2Vacaseta'
ocelot: '&6Ocelote'
painting: Cuadro
panda: '&6Oso Panda'
parrot: '&2Loro'
phantom: '&4Fantasma'
pig: '&2Cerdo'
piglin: '&4Piglin'
piglin_brute: '&4Piglin Bruto'
pillager: '&4Saqueador'
player: '&6Jugador'
polar_bear: '&2Oso Polar'
primed_tnt: Dinamita activada
pufferfish: '&2Pez Globo'
rabbit: '&2Conejo'
ravager: '&4Devastador'
salmon: '&2Salmón'
sheep: '&2Oveja'
shulker: '&4Shulker'
shulker_bullet: Proyectil de Shulker
silverfish: '&4Lepisma'
skeleton: '&4Esqueleto'
skeleton_horse: '&6Caballo Esqueleto'
slime: '&6Babosa'
small_fireball: Bola de Fuego pequeña
snowball: Bola de Nieve
snowman: '&6Golem Invernal'
spectral_arrow: Flecha Espectral
spider: '&6Araña'
splash_potion: Poción Arrojadiza
squid: '&6Pulpo'
stray: '&4Esqueleto Invernal'
strider: '&2Lavagante'
tadpole: '&2Renacuajo'
thrown_exp_bottle: Botella de Magia lanzada
trader_llama: '&2Llama Ambulante'
trident: '&4Tridente'
tropical_fish: '&2Pez Tropical'
turtle: '&2Tortuga'
unknown: Desconocido
vex: '&4Alma'
villager: '&2Aldeano'
vindicator: '&4Defensor'
wandering_trader: '&2Vendedor Ambulante'
warden: '&6Warden'
witch: '&4Bruja'
wither: '&4Wither'
wither_skeleton: '&4Esqueleto de Wither'
wither_skull: Calavera de Wither
wolf: '&6Lobo'
zoglin: '&cZoglin'
zombie: '&cZombi'
zombie_horse: '&4Caballo Zombificado'
zombie_villager: '&4Aldeano Zombificado'
zombified_piglin: '&4Piglin Zombificado'
EnchantAliases:
protection_fire:
- Protección contra el Fuego
damage_all:
- Filo
arrow_fire:
- Fuego
soul_speed:
- Velocidad del Alma
water_worker:
- Afinidad Acuática
arrow_knockback:
- Retroceso
loyalty:
- Lealtad
depth_strider:
- Agilidad Acuática
vanishing_curse:
- Maldición de Desaparición
durability:
- Irrompibilidad
knockback:
- Empuje
luck:
- Suerte
binding_curse:
- Maldición de Ligamiento
loot_bonus_blocks:
- Fortuna
protection_environmental:
- Protección
dig_speed:
- Eficiencia
mending:
- Reparación
frost_walker:
- Paso helado
lure:
- Suerte Marina
loot_bonus_mobs:
- Botín
piercing:
- Perforación
protection_explosions:
- Protección Contra Explosiones
damage_undead:
- Golpeo
multishot:
- Disparo Múltiple
swift_sneak:
- SWIFTSNEAK
fire_aspect:
- Aspecto Ígneo
channeling:
- Conductividad
sweeping_edge:
- Filo Arrasador
thorns:
- Espinas
damage_arthropods:
- Perdición de los Artrópodos
oxygen:
- Respiración
riptide:
- Propulsión Acuática
silk_touch:
- Toque de Seda
quick_charge:
- Carga Rápida
protection_projectile:
- Protección Contra Proyectiles
impaling:
- Empalamiento
protection_fall:
- Caída de Pluma
arrow_damage:
- Poder
arrow_infinite:
- Infinidad
PotionEffectAliases:
speed:
- Velocidad
slow:
- Lentitud
fast_digging:
- Excavación Rápida
slow_digging:
- Excavación Lenta
increase_damage:
- Aumentar Daño
heal:
- Curación
harm:
- Daño
jump:
- Salto
confusion:
- Confusión
regeneration:
- Regeneración
damage_resistance:
- Resistencia al Daño
fire_resistance:
- Resistencia al Fuego
water_breathing:
- Apnea
invisibility:
- Invisibilidad
blindness:
- Ceguera
night_vision:
- Visión Nocturna
hunger:
- Hambre
weakness:
- Debilidad
poison:
- Poción
wither:
- Wither
health_boost:
- Curación Instantánea
absorption:
- Absorción
saturation:
- Saturación
glowing:
- Aura
levitation:
- Levitación
luck:
- Suerte
unluck:
- Mala Suerte
slow_falling:
- Caída Lenta
conduit_power:
- Canalización
dolphins_grace:
- Gracia de Delfín
bad_omen:
- Mal Presagio
hero_of_the_village:
- Héroe de la Aldea
darkness:
- Oscuridad
direction:
n: Norte
ne: Noreste
e: Este
se: Sureste
s: Sur
sw: Sureste
w: Oeste
nw: Noroeste
modify:
middlemouse: '&7⌨ Botón Central ➟ Modificar.'
qButtonEdit: '&7⌨ Tecla Q ➟ Modificar.'
newItem: '&7Coloca aquí el objeto.'
newLine: ' &2&n[Añadir Línea]&r'
newLineHover: '&2Añadir nueva línea.'
newPage: '&2&n[Añadir Página]&r'
newPageHover: '&2Crear página nueva.'
removePage: '&c&n[Eliminar Página]&r'
removePageHover: '&cEliminar esta página.'
deleteSymbol: ' &4❌'
deleteSymbolHover: '&cEliminar el elemento ► &4[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2✚'
addSymbolHover: '&7Añadir un elemento.'
cancelSymbol: ' &c❌'
cancelSymbolHover: '&cCancelar'
acceptSymbol: ' &2✔'
acceptSymbolHover: '&2Aceptar'
denySymbol: ' &c❌'
denySymbolHover: '&cAnular'
enabledSymbol: ' &a☑'
disabledSymbol: ' &c☒'
enabled: '&2Activado'
disabled: '&cDesactivado'
running: '&2Ejecutado'
paused: '&cDetenido'
editSymbol: '&6✎ &r'
editSymbolHover: '&7Modificar el elemento ►&r [text]'
editLineColor: '&7'
listUpSymbol: '&6⇧ &r'
listUpSymbolHover: '&7Subir el elemento.'
listDownSymbol: '&6⇩ &r'
listDownSymbolHover: '&7Bajar el elemento.'
listNumbering: '&7[number] &6◆ &7'
listAlign: '&70'
ChangeHover: '&7Pulsa para cambiar.'
ChangeCommands: '&eComandos'
enabledColor: '&a'
disabledColor: '&7'
commandTitle: ' &e►►► &6[name] &e◄◄◄'
commandList: ' &e[command] '
emptyLine: '&7[Línea vacía]'
commandEdit: '&7Modificar la lista de comandos.'
nameAddInfo: '&7Introduce el nuevo nombre.\n&8► Introduce &7cancel &8para anular
la acción.'
lineAddInfo: '&C✎ &6Introduce el texto del nuevo elemento.\n&8 ► Introduce &7cancel
&8para anular la acción.'
commandAddInfo: '&C✎ &6Introduce el nuevo comando.\n&8 ► Introduce &7cancel
&8para anular la acción.'
commandAddInformationHover: |-
&8► Utiliza la variable &7[playerName] &8para obtener el nombre del jugador.
&8► Utiliza en una línea nueva, &7delay! 5 &8para añadir 5 segundos de espera entre comandos.
&8► Puedes utilizar comandos especializados. Más información en:
&8https://www.zrips.net/cmi/commands/specialized
commandEditInfo: '&6 ⌸ &cPulsa aquí para copiar el texto del elemento y modificarlo.\n&8 ►
Introduce &7cancel &8para anular la acción.'
listLimit: '&eLa lista no puede contener más de &6[amount] &eentradas.'
commandEditInfoHover: '&8Pulsa para pegar el texto del elemento que estás modificando.'
teleportation:
relocation: '!actionbar!&4El lugar de aparición estaba obstruido. Has aparecido
en un lugar seguro.'
econ:
noMoney: '&cNo tienes suficiente dinero.'
charged: '!actionbar!&eHas pagado &6[amount]'
notEnoughMoney: '&cNo tienes suficiente dinero. Necesitas (&6[amount]&c)&c.'
tooMuchMoney: '&cTienes demasiado dinero.'
disabled: '&cNo puedes usar este comando con el sistema económico desactivado.'
commandCost: '&7Este comando tiene un coste de &6[cost]&7.\n&8&oRepite el comando
o pulsa sobre el mensaje para confirmar.'
Selection:
SelectPoints: '&c¡Selecciona 2 puntos con la herramienta de selección!: &6[tool]'
PrimaryPoint: '&6Primer &epunto seleccionado en &6[point]&e.'
SecondaryPoint: '&6Segundo &epunto seleccionado en &6[point]&e.'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z] &8(superior)'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z] &8(inferior)'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
Location:
Title: '&7Posición del Jugador.'
Killer: '&eAsesino: &6[killer]'
OneLiner: '&eSituación: &6[location]'
DeathReason: '&eRazón de la Muerte: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eMundo: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&eCabeceo: &6[pitch]'
Yaw: '&eGuiñada: &6[yaw]'
WorldNames:
- world-&2Mundo
- world_nether-&2Inframundo
- world_the_end-&2The End
Locations: '&7Lugares: '
warp:
list: '&e[pos]. &6[warpName] &7► [worldName] ([x]:[y]:[z])'
afk:
'off': '&aActivo'
MayNotRespond: '&eEl jugador no responde, está ausente.'
MayNotRespondStaff: '&eEl moderador está ausente y no te va a responder. Prueba
contactando por otro medio.'
BossBar:
hpBar: '&8[[victim]&8] &2&o-[damage]&r &8► &4[current] &8[&7[max]&8]'
Potion:
Effects: '&8Efecto de la poción.'
List: '&e[PotionName] [PotionAmplifier] &eDuración: &e[LeftDuration] &eseg'
NoPotions: '&eNinguna.'
Information:
Title: '&cInformación sobre el jugador.'
Health: '&eSalud: &6[Health]&e/&6[maxHealth]'
Hunger: '&eHambre: &6[Hunger]'
Saturation: '&eSaturación: &6[Saturation]'
Exp: '&eExperiencia: &6[Exp]'
NotEnoughExp: '&eNo tiene suficiente experiencia: &6[Exp]'
NotEnoughExpNeed: '&eNo tiene suficiente experiencia: &6[Exp]/[need]'
tooMuchExp: '&eDemasiada experiencia: &6[Exp]/[need]'
NotEnoughVotes: '&eNo tiene suficientes votos: &6[votes]'
TooMuchVotes: '&eDemasiados votos: &6[votes]'
BadGameMode: '&cNo puedes hacer esto con este modo de juego.'
BadArea: '&cNo puedes hacer esto aquí.'
GameMode: '&eModo de Juego: &6[GameMode]'
Flying: '&eVolando: &6[Flying]'
Uuid: '&6[uuid]'
FirstConnection: '&ePrimera conexión: &6[time]'
Lastseen: '&eÚltima sesión: &6[time]'
Onlinesince: '&eConectado desde: &6[time]'
Money: '&eDinero: &6[money]'
Group: '&eGrupo: &6[group]'
Elytra:
Speed: '&eVelocidad: &6[speed] &ekm/h'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &6+++ '
CanUse: '&c¡No puedes colocarte las alas sin permiso!'
CantGlide: '&c¡Aquí no puedes usar las alas!'
Charging: '&eImpulso al &6[percentage]&e%.'
NetherPortal:
ToHigh: '&c¡El Portal es demasiado alto, el máximo es &6[max]&c!'
ToWide: '&c¡El Portal es demasiado ancho, el máximo es &6[max]&c!'
Creation: '!actionbar!&7¡Se ha creado un Portal al Inframundo de [height]x[width]!'
Disabled: '&c¡La creación de portales está desactivada en la configuración!'
Ender:
Title: '&7Abrir Cofre de Ender.'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNadie te está leyendo, introduce ! antes del texto para
enviar el mensaje por el chat general.'
shoutDeduction: '!actionbar!&cCastigado &e[amount] &cpor gritar.'
publicHover: '&7Enviado a las %server_time_HH:mm:ss%'
privateHover: '&7Enviado a las %server_time_HH:mm:ss%'
staffHover: '&7Enviado a las %server_time_HH:mm:ss%'
helpopHover: '&7Enviado a las %server_time_HH:mm:ss%'
link: '&8[&4&oENLACE&8]&r'
item: '&7[[amount]%cmi_iteminhand_displayname%&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Puño vacío]'
command:
help:
output:
usage: '&6&m &r\n&3Comando:&r
%usage%'
cmdInfoFormat: '&6[command] &7► [description]'
cmdFormat: '&6/[command]\n&3Argumentos:&e[arguments]'
helpPageDescription: '&3Descripción básica: &7[description]\n&8&oIntroduce un
&7&o? &8&odespués de este comando para ver la descripción extendida.'
explanation: '&7[explanation]'
title: '&6&m &r&6【 &eAyuda &6】&6&m &r'
nocmd:
help:
info: Muestra todos los comandos disponibles.
args: ''
clearcache:
help:
info: Vacía la memoria caché.
args: ''
reload:
help:
info: Recarga la configuración del plugin y los archivos de idioma.
args: ''
info:
feedback: '!prefix! &aSe ha recargado la &2configuración &ay los &2archivos
de idioma &aen [ms] milisegundos.'
failedConfig: '!prefix! &c¡Error al recargar el archivo de &4configuración&c!
&7Comprueba la escritura.'
failedLocale: '!prefix! &c¡Error al recargar el archivo de &4idioma&c! &7Comprueba
la escritura.'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cTu n''as pas la permission!'
CantHavePermission: '&cTu ne peux pas avoir la permission!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] n''a pas la permission de: [permission]'
Ingame: '&cTu peux utiliser ceci seulement en jeu!'
NoInformation: '&cAucune information trouvée!'
Console: '&6Serveur'
FromConsole: '&cTu peux faire ça seulement à partir de la console!'
NotOnline: '&cLe joueur n''est pas en ligne!'
NobodyOnline: '&cIl n''y a personne en ligne!'
Same: '&cTu ne peux pas ouvrir ton propre inventaire pour l''édition!'
cantLoginWithDifCap: '&cTu ne peux pas te connecter avec différentes lettres en
capitales! Ancien pseudo: &e[oldName]&c. Actuel: &e[currentName]'
Searching: '&eRecherche des données du joueurs, merci de patienter, cette action
peut prendre du temps.'
NoPlayer: '&cImpossible de trouver un joueur avec ce pseudo!'
NoCommand: '&cCette commande n''existe pas!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&5Impossible de trouver la commande &7[%1]&5, voulais-tu dire
&7[%2]&5?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&cLa fonction Purge n''est pas activé dans les configs!'
FeatureNotEnabled: '&cCette fonctionnalité n''est pas activée!'
TeamManagementDisabled: '&7Cette fonctionnalité sera limitée car le paramètres DisableTeamManagement
est réglé sur true!'
ModuleNotEnabled: '&cCe module n''est pas activé!'
versionNotSupported: '&cCette version du serveur ne supporte pas cette fonctionnalité'
bungeeNoGo: '&cCette fonctionnalité ne va pas sur les serveur Bungee'
clickToTeleport: '&eClique pour te téléporter'
UseMaterial: '&4Utilise un nom de matériel!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Utilise un nombre!'
UseBoolean: '&4Utilise True ou False!'
NoLessThan: '&4La valeur ne peut pas être inférieur à [amount]!'
NoMoreThan: '&4La valeur ne peut pas être supérieur à [amount]'
NoGameMode: '&cUtilise 0/1/2/3 ou Survival/Creative/Adventure/Spectator ou s/c/a/sp!'
NoWorld: '&4Impossible de trouver un monde avec ce nom!'
IncorrectLocation: '&4Localisation définie de manière incorrecte!'
NameChange: '&6[playerDisplayName] &es''est connecté, aussi connu sous le pseudo:
&6[namelist]'
Cooldowns: '&eAttends &6[time] &eavant de refaire cette commande.'
specializedCooldowns: '&eRecharge en cours pour cette commande, attends &6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eCette commande ne peut être utilisée qu''une seule fois!'
WarmUp:
canceled: '&eLa commande a été annulée car tu as bougé'
counter: '!actionbar!&6--> &e[time] &6<--'
DontMove: '!title!!subtitle!&6Ne bouge pas!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&ePancarte d''ascenseur créé'
CantPlaceSpawner: '&eImpossible de placer un spaner si proche d''un autre spawner
(&6[range]&e)'
ChunksLoading: '&eLes données des chunks se chargent encore. Attends encore un peu...'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cLes commandes sur cet item ne sont pas encryptées.
Impossible de les utiliser!'
CantDecode: '!actionbar!&cImpossible de décoder le message/la commande. Le fichier
Key contient des clés invalides. Informe l''administrateur.'
Show: '&eMontrer'
Remove: '&cRetirer'
Back: '&eRetour'
Forward: '&eArrière'
Update: '&eMettre à jour'
Save: '&eEnregistrer'
Delete: '&cSupprimer'
Click: '&eCliquer'
Preview: '&ePreview'
PasteOld: '&eColler ancien'
ClickToPaste: '&eClique pour coller dans le chat'
CantTeleportWorld: '&eTu ne peux pas te téléporter dans ce monde'
CantTeleportNoWorld: '&cCe monde n''existe pas. Téléportation annulée'
CantTeleport: '&eVous ne pouvez pas vous téléporter car vous avez trop d''articles
limités. Passe sur ce message pour voir le maximum autorisé.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eTu as été télporté.'
BlackList: '&e[material] [amount] &6Max: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&eTu dois tenir l''item dans ta main'
nothingInHandLeather: '&eTu dois tenir le cuir dans ta main'
nothingToShow: '&eRien à afficher'
noItem: '&cImpossible de trouver l''item'
dontHaveItem: '&cTu n''as pas &6[amount]x [itemName] &cdans ton inventaire'
wrongWorld: '&cTu ne peux pas faire ça dans ce monde'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cMonde différent'
HaveItem: '&cTu as &6[amount]x [itemName] &cdans ton inventaire'
ItemWillBreak: '!actionbar!&eTon item (&6[itemName]&e) va bientôt se briser! &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eTon [itemName] va bientôt se briser! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&eTu ne peux pas faire ça à &6[playerDisplayName]'
cantDoForYourSelf: '&eTu ne peux pas te faire ça à toi-même'
cantDetermineMobType: '&cImpossible de déterminer le type de mob à partir de la
variable &e[type]'
cantRename: '!actionbar!&eTu ne peux pas utiliser ce pseudo'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cMauvais pseudo'
unknown: inconnu
invalidName: '&cPseudo inconnu'
alreadyexist: '&4Ce pseudo est pris'
dontexist: '&4Rien trouvé à partir de ce pseudo'
worldDontExist: '&cCe monde n''est plus accessible. Impossible de t''y téléporter!'
flyingToHigh: '&cTu ne peux pas voler si haut, la hauteur maximale est &6[max]&c!'
specializedItemFail: '&cImpossible de déterminer l''exigence d''un article spécialisé
par valeur: &7[value]'
sunSpeeding: Dorment [count] sur [total] [hour] heures [speed]X vitesse
sleepersRequired: '!actionbar!&f[sleeping] &7sur &f[required] &7requis au lit pour
faire passer la nuit plus vite'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eClique pour confirmer la réparation de &7[items] &epour &7[cost]'
bookDate: '&7Écris à &f[date]'
maintenance: '&7Mode Maintenance'
notSet: pas activé
mapLimit: '&cImpossible de dépasser 30 000 000 blocs'
startedEditingPainting: '&eTu as commencé à éditer une peinture. Clique sur n''importe
quel autre bloc pour annuler.'
canceledEditingPainting: '&eTu as annulé l''éditage'
changedPainting: '!actionbar!&ePeinture changée en &6[name] &eavec l''id &6[id]'
noSpam: '!title!&cPas de spam!'
noCmdSpam: '!title!&cPas de spam avec les commandes!'
spamConsoleInform: '&cLe joueur (&7[playerName]&c) a activé (&7[rules]&c) filtre
chat avec:&r [message]'
lookAtSign: '&eRegarde vers la pancarte'
lookAtBlock: '&eRegarde vers le bloc'
lookAtEntity: '&eRegarde vers l''entité'
noSpace: '&eNot enough free space'
notOnGround: '&eTu ne peux pas faire ça ne volant'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&eBienvenue &6[playerDisplayName] &esur notre serveur!'
LogoutCustom: ' &6[playerDisplayName] &ea quitté le jeu'
LoginCustom: ' &6[playerDisplayName] &ea rejoint le jeu'
deathlocation: '&eTu es mort au coordonnées x:&6[x]&e, y:&6[y]&e, z:&6[z]&e dans
&6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6En ligne'
Offline: '&cHors ligne'
not: '&cLe serveur ne fait pas partie d''un réseau Bungee'
noserver: '&cImpossible de trouver un serveur avec ce nom!'
server: '&eServeur: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6En ligne'
Offline: '&cHors ligne'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6Vrai'
'False': '&cFaux'
Enabled: '&6Activé'
Disabled: '&cDésactivé'
survival: '&6Survie'
creative: '&6Créatif'
adventure: '&6Aventure'
spectator: '&6Spectateur'
flying: '&6Vole'
notflying: '&6Ne vole pas'
noSchedule: '&cAucune plannification à ce nom'
totem:
cooldown: '&eRecharge Totem: [time]'
warmup: '&eEffets Totem: [time]'
cantConsume: '&eL''utilisation du totem a été refusée (rechargement pas terminé)'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eInventaire enregistré avec l''id: &e[id]'
NoSavedInv: '&eCe joueur n''a aucun inventaire enregistré'
NoEntries: '&4Le fhichier existe, mais aucun inventaire trouvé!'
CantFind: '&eImpossible de trouver un inventaire avec ce nom'
TopLine: '&e----------- &6[playerDisplayName] inventaire enregistré &e-----------'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eClique pour contrôler ([id]) l''inventaire sauvegardé'
IdDontExist: '&4Cet ID n''existe pas!'
Deleted: '&eInventaire enregistré a été supprimé!'
Restored: '&eTu as restauré vers &e[sourcename] &el''inventaire de &e[targetname]&e.'
GotRestored: '&eTon inventaire a été restauré de &e[sourcename] &eenregistré le
&e[time]'
LoadForSelf: '&eCharge cet inventaire pour toi-même'
LoadForOwner: '&eCharge cet inventaire pour le propriétaire'
NextInventory: '&eInventaire suivant'
PreviousInventory: '&eInventaire précédent'
Editable: '&eMode édition activé'
NonEditable: '&eMode édition activé'
TimeNotRecorded: '&e-Aucun enregistrement-'
years: '&e[years] &6ans '
oneYear: '&e[years] &6an '
day: '&e[days] &6jours '
oneDay: '&e[days] &6jour '
hour: '&e[hours] &6heures '
oneHour: '&e[hours] &6heure '
min: '&e[mins] &6min '
sec: '&e[secs] &6sec '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7Afk&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: '&2----<< &6Préc '
prevPageGui: '&6Page précédente '
prevPageClean: '&6Préc '
prevPageOff: '&2----<< &7Préc '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Suiv &2>>----'
nextPageGui: '&6Page suivante'
nextPageClean: '&6 Suiv'
nextPageOff: '&7 Suiv &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] entries'
skullOwner: '!actionbar!&7Propriétaire:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Cercle'
square: '&5Carré'
clear: '&7Clear'
protectedArea: '&cZone protégée. Tu ne peux pas faire ça ici.'
valueToLong: '&eValeur trop haute. Max: [max]'
valueToShort: '&eValeur trop faible. Min: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eTon slot d''armur doit être vide!'
hand: '&eTa main doit être vide!'
maininv: '&eTon inventaire principal doit être vide!'
maininvslots: '&eTon inventaire principal doit avoir au moins &6[count] &eplaces
libres!'
inv: '&eTon inventaire doit être libre!'
offhand: '&eYour offhand should be empty!'
quickbar: '&eTa quick bar doit être vide!'
quickbarslots: '&eTa quick bar doit avoir au moins &6[count] &eplaces libres!'
subinv: '&eTon inventaire secondaire doit être libre!'
subinvslots: '&eTon inventaire secondaire doit avoir au moins &6[count] &eplace
libre!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Explosion
contact: Dommages de blocs
cramming: entassé
custom: Inconnu
dragon_breath: Souffle de Dragon
drowning: Noyage
dryout: déssechement
entity_attack: Attaque d'entité
entity_explosion: Explosion
entity_sweep_attack: Attaque balayage d'entité
fall: Chute
falling_block: Bloc tombé
fire: Feu
fire_tick: Feu
fly_into_wall: Voler dans les murs
hot_floor: Bloc de Magma
lava: Lave
lightning: Éclair
magic: Magie
melting: Fusion
poison: Poison
projectile: Projectile
starvation: Famine
suffocation: Suffocation
suicide: Suicide
thorns: Épines
void: Vide
wither: Fléaud
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Plateau de Badlands
BAMBOO_JUNGLE: Jungle de bambous
BAMBOO_JUNGLE_HILLS: Colline de bambous
BEACH: Plage
BIRCH_FOREST: Forêt de bouleaux
BIRCH_FOREST_HILLS: Collines de bouleaux
COLD_OCEAN: Océan froid
DARK_FOREST: Forêt sombre
DARK_FOREST_HILLS: Collines de forêt sombre
DEEP_COLD_OCEAN: Océan froid profond
DEEP_FROZEN_OCEAN: Océan gelé profond
DEEP_LUKEWARM_OCEAN: Océan tiède profond
DEEP_OCEAN: Océan profond
DEEP_WARM_OCEAN: Océan chaud profond
DESERT: Désert
DESERT_HILLS: Collines désertiques
DESERT_LAKES: Lacs de désert
END_BARRENS: Terres stériles de l'End
END_HIGHLANDS: Terres hautes de l'End
END_MIDLANDS: Terres moyennes de l'End
ERODED_BADLANDS: Badlands érodés
FLOWER_FOREST: Forêt de fleurs
FOREST: Forêt
FROZEN_OCEAN: Océan gelé
FROZEN_RIVER: Rivière gelée
GIANT_SPRUCE_TAIGA: Taïga à grands sapins
GIANT_SPRUCE_TAIGA_HILLS: Collines de taïga à grands sapins
GIANT_TREE_TAIGA: Taïga à grands arbres
GIANT_TREE_TAIGA_HILLS: Collines de taïga à grands arbres
GRAVELLY_MOUNTAINS: Montagnes graveleuses
ICE_SPIKES: Stalagmites de glace
JUNGLE: Jungle
JUNGLE_EDGE: Orée de la jungle
JUNGLE_HILLS: Collines de la jungle
LUKEWARM_OCEAN: Océan tiède
MODIFIED_BADLANDS_PLATEAU: Plateau de badlands modifiées
MODIFIED_GRAVELLY_MOUNTAINS: Montagnes graveleuses +
MODIFIED_JUNGLE: Jungle modifiées
MODIFIED_JUNGLE_EDGE: Orée de la jungle modifiées
MODIFIED_WOODED_BADLANDS_PLATEAU: Plateau de badlands boisées modifiées
MOUNTAINS: Montagnes
MOUNTAIN_EDGE: Bord de montagne
MUSHROOM_FIELDS: Champs de champignons
MUSHROOM_FIELD_SHORE: Rive de champ de champignons
NETHER: Nether
OCEAN: Océan
PLAINS: Plaines
RIVER: Rivière
SAVANNA: Savane
SAVANNA_PLATEAU: Plateau de savane
SHATTERED_SAVANNA: Savane accidentée
SHATTERED_SAVANNA_PLATEAU: Plateau de savane accidentée
SMALL_END_ISLANDS: Petites îles de l'End
SNOWY_BEACH: Plage enneigée
SNOWY_MOUNTAINS: Montagnes enneigées
SNOWY_TAIGA: Taïga enneigée
SNOWY_TAIGA_HILLS: Collin de taïga enneigée
SNOWY_TAIGA_MOUNTAINS: Montagnes de taïga enneigée
SNOWY_TUNDRA: Toundra enneigée
STONE_SHORE: Côte rocheuse
SUNFLOWER_PLAINS: Plaines de tournesols
SWAMP: Marais
SWAMP_HILLS: Collines de marais
TAIGA: Taïga
TAIGA_HILLS: Collines de taïga
TAIGA_MOUNTAINS: Montagnes de taïga
TALL_BIRCH_FOREST: Forêt de grands bouleaux
TALL_BIRCH_HILLS: Collines de grands bouleaux
THE_END: The End
THE_VOID: Le Vide
WARM_OCEAN: Océan chaud
WOODED_BADLANDS_PLATEAU: Plateau de badlands boisées
WOODED_HILLS: Collines boisées
WOODED_MOUNTAINS: Montagnes boisées
EntityType:
area_effect_cloud: Nuage à effet de zone
armor_stand: Porte-armure
arrow: Flèche
bat: Chauve-souris
bee: Abeille
blaze: Blaze
boat: Bateau
cat: Chat
cave_spider: Araignée venimeuse
chicken: Poule
cod: Morue
cow: Vache
creeper: Creeper
dolphin: Dauphin
donkey: Âne
dragon_fireball: Boule d'acide d'Ender
dropped_item: Item laché
drowned: Noyé
egg: Oeuf
elder_guardian: Gardien
enderman: Enderman
endermite: Endermite
ender_crystal: Cristal de l'End
ender_dragon: Dragon de l'Ender
ender_pearl: Perle de l'Ender
ender_signal: Ender signal
evoker: Évocateur
evoker_fangs: Mâchoires d'évocateur
experience_orb: Expérience
falling_block: Bloc qui tombe
fireball: Boule de feu
firework: Feu d'artifice
fishing_hook: Hameçons
fox: Renard
ghast: Ghast
giant: Géant
guardian: Gardien
horse: Cheval
husk: Zombie
illusioner: Illusionniste
iron_golem: Golem de fer
item_frame: Cadre
leash_hitch: Attache en laisse
lightning: Éclair
llama: Lama
llama_spit: Crachat de lamat
magma_cube: Cube de magma
minecart: Wagonnet
minecart_chest: Wagonnet de stockage
minecart_command: Wagonnet à bloc de commande
minecart_furnace: Wagonnet motorisé
minecart_hopper: Wagonnet à entonnoir
minecart_mob_spawner: Wagonnet générateur
minecart_tnt: Wagonnet à TNT
mule: Mûle
mushroom_cow: Champimeuh
ocelot: Ocelot
painting: Tableau
panda: Panda
parrot: Perroquet
phantom: Fantôme
pig: Cochon
pig_zombie: Cochon zombie
pillager: Pillard
player: Joueur
polar_bear: Ours polaire
primed_tnt: TNT amorcée
pufferfish: Poisson
rabbit: Lapin
ravager: Ravageur
salmon: Saumon
sheep: Mouton
shulker: Shulker
shulker_bullet: Balle de shulker
silverfish: Silverfish
skeleton: Squelette
skeleton_horse: Cheval-squelette
slime: Slime
small_fireball: Petite boule de feu
snowball: Boule de neige
snowman: Golem de neige
spectral_arrow: Flèche spectrale
spider: Arraignée
splash_potion: Potion jetable
squid: Poulpe
stray: Vagabond
thrown_exp_bottle: Bouteille d'exp
trader_llama: Lama de marchand ambulant
trident: Trident
tropical_fish: Poisson tropical
turtle: Tortue
unknown: Inconnu
vex: Vex
villager: Villageois
vindicator: Vindicateur
wandering_trader: Marchand ambulant
witch: Sorcier
wither: Wither
wither_skeleton: Wither squelette
wither_skull: Tête de wither
wolf: Loup
zombie: Zombie
zombie_horse: Cheval-zombie
zombie_villager: Zombie-villageois
EnchantAliases:
protection_fire:
- Protection contre le feu
damage_all:
- Tranchant
arrow_fire:
- Flamme
water_worker:
- Affinité aquatique
arrow_knockback:
- Frappe
loyalty:
- Loyauté
depth_strider:
- Agilité aquatique
vanishing_curse:
- Malédiction de disparition
durability:
- Solidité
knockback:
- Recul
luck:
- Chance de la mer
binding_curse:
- Malédiction du lieu éternel
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficacité
mending:
- Raccommodage
frost_walker:
- Semelles givrantes
lure:
- Appât
loot_bonus_mobs:
- Butin
piercing:
- Perforation
protection_explosions:
- Protection contre les explosions
damage_undead:
- Châtiment
multishot:
- Tir multiple
fire_aspect:
- Aura de feu
channeling:
- Canalisation
sweeping_edge:
- Affilage
thorns:
- Épines
damage_arthropods:
- Fléau des arthropodes
oxygen:
- Apnée
riptide:
- Impulsion
silk_touch:
- Toucher de soie
quick_charge:
- Charge rapide
protection_projectile:
- Protection contre les projectiles
impaling:
- Empalement
protection_fall:
- Chute amortie
- Chute amortie
arrow_damage:
- Puissance
arrow_infinite:
- Infinité
PotionEffectAliases:
speed:
- Vitesse
slow:
- Lenteur
fast_digging:
- Creusage rapide
slow_digging:
- Creusage lent
increase_damage:
- Dégâts augmentés
heal:
- Guérir
harm:
- Faire du mal
jump:
- Sauter
confusion:
- Confusion
regeneration:
- Regénération
damage_resistance:
- Résistance aux dommages
fire_resistance:
- Résistance au feu
water_breathing:
- Apnée
invisibility:
- Invisibilité
blindness:
- Cécité
night_vision:
- Nyctalopie
hunger:
- Faim
weakness:
- Faiblesse
poison:
- Poison
wither:
- Wither
health_boost:
- Bonus de vie
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Surbrillance
levitation:
- Lévitation
luck:
- Chance
unluck:
- Malchance
slow_falling:
- Chute lente
conduit_power:
- Force de conduit
dolphins_grace:
- Grâce du dauphin
bad_omen:
- Mauvais présage
hero_of_the_village:
- Héros du village
direction:
n: Nord
ne: Nord Est
e: Est
se: Sud Est
s: Sud
sw: Sud Ouest
w: Ouest
nw: Nord Ouest
modify:
middlemouse: '&2Clic du milieu de la souris pour éditer'
newItem: '&7Placer un nouvel item ici'
newLine: '&2<NouvelleLigne>'
newLineHover: '&2Ajouter une nouvelle ligne'
newPage: '&2<NouvellePage>'
newPageHover: '&2Créer une nouvelle page'
removePage: '&c<RetirerUnePage>'
removePageHover: '&cRetirer une page'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cSupprimer &e[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2Ajouter nouveau'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aAnnuler'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aConfirmer'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cRefuser'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Activé'
disabled: '&cDésactivé'
running: '&2En fonction'
paused: '&cEn pause'
editSymbol: '&e✎'
editSymbolHover: '&eÉditer &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eHaut'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eBas'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eClique pour changer'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eÉditer la liste'
lineAddInfo: '&eEntre une nouvelle ligne. Tape &6cancel &epour annuler'
commandAddInfo: '&eEntre une nouvelle commande. Tape &6cancel &epour annuler'
commandAddInformationHover: "&e[playerName] peut être utiliser pour avoir le pseudo\
\ \n&ePour inclure un délai dans la commande: \n&edelay! 5 \n&eLes commandes spé\
cialisées sont prises en charge. Plus d'infos: \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eClique pour coller un ancien texte. Tape &6cancel &epour annuler
l''action'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eClique pour coller un ancien texte'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Votre emplacement de téléportation a été obstrué. Vous
avez été télporté vers un endroit sûr.'
afk:
'on': '&6AFK'
'off': '&7Joue'
left: '&6[playerDisplayName] &en''est plus AFK.'
MayNotRespond: '&eLe joueur est AFK et risque de ne pas répondre'
MayNotRespondStaff: '&eCe membre du staff est AFK et risque de ne pas répondre.
Essaie de nous contacter par le discord'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Effets de potion'
List: '&e[PotionName] [PotionAmplifier] &eDurée: &e[LeftDuration] &esec'
NoPotions: '&eAucun'
Information:
Title: '&8Informations du joueur'
Health: '&eVie: &6[Health]/[maxHealth]'
Hunger: '&eFaim: &6[Hunger]'
Saturation: '&eSaturation: &6[Saturation]'
Exp: '&eExp: &6[Exp]'
NotEnoughExp: '&ePas assez d''exp: &6[Exp]'
NotEnoughExpNeed: '&ePas assez d''exp: &6[Exp]/[need]'
tooMuchExp: '&eTrop d''exp: &6[Exp]/[need]'
NotEnoughVotes: '&ePas assez de votes: &6[votes]'
TooMuchVotes: '&eTrop de votes: &6[votes]'
BadGameMode: '&cTu ne peux pas faire ça dans ce gamemode'
BadArea: '&cTu ne peux pas effectuer cette action dans cette zone'
GameMode: '&eGameMode: &6[GameMode]'
GodMode: '&eGodMode: &6[GodMode]'
Flying: '&eVole: &6[Flying]'
CanFly: '&ePeut Voler: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eAdresse IP: &6[address]'
FirstConnection: '&ePremière connexion: &6[time]'
Lastseen: '&eVu la dernière fois: &6[time]'
Onlinesince: '&eEn ligne depuis: &6[time]'
Money: '&eSolde: &6[money]'
Group: '&eGroupe: &6[group]'
econ:
disabled: '&cImpossible d''utiliser cette commande si l''economie est désactivé.'
noMoney: '&cTu n''as pas assez d''argent'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cTu n''as pas assez d''argent. Requis (&6[amount]&c)'
tooMuchMoney: '&cTu as trop d''argent'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eVitesse: &6[speed]&ekm/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cImpossible d''équiper l''Élytre sans permission!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eCharge &f[percentage]&e%'
Selection:
SelectPoints: '&cSélectionne 2 points avec l''outil de séléction! AKA: &6[tool]'
PrimaryPoint: '&6Premier &epoint sélectionner [point]'
SecondaryPoint: '&6Second &epoint sélectionner [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cLe portail est trop haut, la taille maximale est &6[max]&c!'
ToWide: '&cLe portail est trop large, la taille maximale est &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cCréation de portail désactivée!'
Location:
Title: '&8Emplacement du joueur'
Killer: '&eTueur: &6[killer]'
OneLiner: '&eEmplacement: &6[location]'
DeathReason: '&eRaison de la mort: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eMonde: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePitch: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Ouvrir l''ender chest'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&&e[amount] &cdéduis pour avoir crié'
# Use \n to add new line
publicHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
privateHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
staffHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
helpopHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
+805
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cNon hai il permesso!'
CantHavePermission: '&cNon hai questo permesso!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] non ha il permesso per: [permission]'
Ingame: '&cNon puoi usarlo in game!'
NoInformation: '&cInformazioni non trovate!'
Console: '&6Server'
FromConsole: '&cPuoi usarlo solo da console!'
NotOnline: '&cQuesto giocatore non è online!'
NobodyOnline: '&cNon c''è nessuno online!'
Same: '&cNon è possibile aprire il proprio inventario per modificarlo!'
cantLoginWithDifCap: '&cNon è possibile entrare nel server con caratteri modificati!
Vecchio nome: &e[oldName]&c. Attuale: &e[currentName]'
Searching: '&eCercando i dati dei giocatori, aspetta, può prendere alcuni minuti!'
NoPlayer: '&cNon è stato trovato un giocatore con questo nick!'
NoCommand: '&cNon c''è alcun comando con questo nome!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&5Non è possibile trovare il comando &7[%1]&5, intendevi &7[%2]&5?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&cLa funzione di purge non è abilitata da config!'
FeatureNotEnabled: '&cQuesta feature non è abilitata!'
TeamManagementDisabled: '&7This feature will have limited functionalaty while DisableTeamManagement
is set to true!'
ModuleNotEnabled: '&cQuesto modulo non è abilitato!'
versionNotSupported: '&cLa versione del server non supporta questa feature'
bungeeNoGo: '&cThis feature will not work on bungee network based servers'
clickToTeleport: '&eClicca per teletrasportarti'
UseMaterial: '&4Please use material names!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Gentilmente usa numeri!'
UseBoolean: '&4Gentilmente usa True o False!'
NoLessThan: '&4Il numero non può essere sotto [amount]!'
NoMoreThan: '&4Il valore non può essere superiore a [amount]'
NoGameMode: '&cGentilmente usa 0/1/2/3 o Survival/Creative/Adventure/Spectator o
s/c/a/sp!'
NoWorld: '&4Non è possibile trovare un mondo con questo nome!'
IncorrectLocation: '&4Posizione definita in modo errato!'
NameChange: '&6[playerDisplayName] &eloggato, anche conosciuto come: &6[namelist]'
Cooldowns: '&eQuesto comando è in cooldown per altri &6[time]'
specializedCooldowns: '&eComandi in cooldown, gentilmente aspetta &6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eQuesto comando può essere usato una sola volta!'
WarmUp:
canceled: '&eComando cancellato poichè ti sei mosso'
counter: '!actionbar!&6--> &e[time] &6<--'
DontMove: '!title!!subtitle!&6Non ti muovere!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&eCrea ascensore con i cartelli'
CantPlaceSpawner: '&eNon è possibile piazzare due spawner così vicini (&6[range]&e)'
ChunksLoading: '&eI dati dei chunk del mondo sono in caricamento. Aspetta un pochetto
e ritenta.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cCommands on this item are not encrypted. Can''t
use them!'
CantDecode: '!actionbar!&cCan''t decode message/command. Key file contains wrong
key for this task. Inform server administration about this'
Show: '&eMostra'
Remove: '&cRimuovi'
Back: '&eIndietro'
Forward: '&eInoltrare'
Update: '&eAggiorna'
Save: '&eSalva'
Delete: '&cElimina'
Click: '&eClicca'
Preview: '&ePreview'
PasteOld: '&eIncolla vecchio'
ClickToPaste: '&eClicca per incollare nella chat'
CantTeleportWorld: '&eNon ti puoi teletrasportare in questo mondo'
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
CantTeleport: '&eNon puoi teletrasportarti perchà© hai troppi oggetti limitati.
Scorrere su questa linea per vedere la quantità  massima di oggetti consentiti.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eSei stato teletrasportato.'
BlackList: '&e[material] [amount] &6Massimo: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '&eDevi tenere un oggetto in mano'
nothingInHandLeather: '&eDevi tenere un oggetto in pelle in mano'
nothingToShow: '&eNiente da mostrare'
noItem: '&cNon è possibile trovare un item'
dontHaveItem: '&cNon hai &6[amount]x [itemName] &cnel tuo inventario'
wrongWorld: '&cCan''t do this in this world'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cDifferent worlds'
HaveItem: '&cHai &6[amount]x [itemName] &cnel tuo inventario'
ItemWillBreak: '!actionbar!&eIl tuo item (&6[itemName]&e) si romperà  presto! &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&eNon puoi farlo a &6[playerDisplayName]'
cantDoForYourSelf: '&eNon puoi farlo a te stesso'
cantDetermineMobType: '&cNon è possibile determinare il tipo di mob dala variabile
&e[type]&c'
cantRename: '!actionbar!&eNon puoi usare questo nome'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cNome sbagliato'
unknown: unknown
invalidName: '&cNome non valido'
alreadyexist: '&4Questo nome è già  usato'
dontexist: '&4Non è stato trovato niente in questo nome'
worldDontExist: '&cQuesto mondo non è più accessibile. Non ti puoi teletrasportare
qui!'
flyingToHigh: '&cNon puoi volare così in alto, L''altezza massima è &6[max]&c!'
specializedItemFail: '&cNon è possibile determinare oggetti specifici richiesti
dal valore: &7[value]'
sunSpeeding: Dormono [count] di [total] [hour] in punto [speed]X speed
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
for night time speedup'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eClick to confirm &7[items] &eitem repair for &7[cost]'
bookDate: '&7Written at &f[date]'
maintenance: '&7Maintenance mode'
notSet: non impostato
mapLimit: '&cCant go beyond 30 000 000 blocks'
startedEditingPainting: '&eHai iniziato a modificare un dipinto. Clicca qualsiasi
altro blocco per fermarti.'
canceledEditingPainting: '&eHai cancellato la modifica del dipinto'
changedPainting: '!actionbar!&eCambiando il dipinto a &6[name] &econ id di &6[id]'
noSpam: '!title!&cNon spammare!'
noCmdSpam: '!title!&cNon spammare comandi!'
spamConsoleInform: '&cPlayer (&7[playerName]&c) triggered (&7[rules]&c) chat filter
with:&r [message]'
lookAtSign: '&eGuarda il cartello'
lookAtBlock: '&eGuarda il blocco'
lookAtEntity: '&eGuarda l''entità '
noSpace: '&eNot enough free space'
notOnGround: '&eNon puoi farlo mentre voli'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&eBenvenuto &6[playerDisplayName] &enel nostro server!'
LogoutCustom: ' &6[playerDisplayName] &eè uscito'
LoginCustom: ' &6[playerDisplayName] &eè entrato'
deathlocation: '&eSei morto a coordinate x:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cIl server non è un network bungeecord'
noserver: '&cNon è stato trovato nessun server con questo nome!'
server: '&eServer: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Online'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6Vero'
'False': '&cFalso'
Enabled: '&6Abilitato'
Disabled: '&cDisabilitato'
survival: '&6Sopravvivenza'
creative: '&6Creativa'
adventure: '&6Avventura'
spectator: '&6Spettatore'
flying: '&6volando'
notflying: '&6Non volando'
noSchedule: '&cPianificazione con questo nome non trovata'
totem:
cooldown: '&eTotem cooldown: [time]'
warmup: '&eEffetti del Totem: [time]'
cantConsume: '&eL''uso del totem è disabilitato mentre c''è il cooldown'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eInventario salvato con l''id: &e[id]'
NoSavedInv: '&eQuesto giocatore non ha inventari salvati'
NoEntries: '&4Il file esiste, ma non è stato trovato nessun inventario!'
CantFind: '&eNon è possibile trovare inventari con questo id'
TopLine: '&e----------- &6[playerDisplayName] inventario salvato &e-----------'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eClicca per controllare ([id]) inventari salvati'
IdDontExist: '&4L''ID salvato non esiste!'
Deleted: '&eSaved inventory was successfully deleted!'
Restored: '&eYou have restored &e[sourcename] &einventory for &e[targetname] &euser.'
GotRestored: '&eIl tuo inventario è stato ricarcato da &e[sourcename] &einventario
salvato in &e[time]'
LoadForSelf: '&eCarica l''inventario per te stesso'
LoadForOwner: '&eCarica l''inventario per il proprietario'
NextInventory: '&eProssimo inventario'
PreviousInventory: '&eInventario precedente'
Editable: '&eEdit mode abilitata'
NonEditable: '&eEdit mode disabilitata'
TimeNotRecorded: '&e-No record-'
years: '&e[years] &6anni '
oneYear: '&e[years] &6anno '
day: '&e[days] &6giorni '
oneDay: '&e[days] &6giorno '
hour: '&e[hours] &6ore '
oneHour: '&e[hours] &6ora '
min: '&e[mins] &6min '
sec: '&e[secs] &6sec '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7Afk&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: '&2----<< &6Precedente '
prevPageGui: '&6Pagina precedente '
prevPageClean: '&6Precedente '
prevPageOff: '&2----<< &7Precedente '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Successiva &2>>----'
nextPageGui: '&6Pagina successiva'
nextPageClean: '&6 Successiva'
nextPageOff: '&7 Successiva &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] inserimenti'
skullOwner: '!actionbar!&7Owner:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Cerchio'
square: '&5Quadrato'
clear: '&7Clear'
protectedArea: '&cArea protetta. Non puoi farlo qui.'
valueToLong: '&eValore troppo alto. Massimo: [max]'
valueToShort: '&eValore troppo piccolo. Minimo: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eGli slot della tua armatura sono vuoti!'
hand: '&eLa tua mano potrebbe essere vuota!'
maininv: '&eYour main inventory should be empty!'
maininvslots: '&eYour main inventory should have atleast &6[count] &eempty slots!'
inv: '&eIl tuo inventario potrebbe essere vuoto!'
offhand: '&eLa seconda mano potrebbe essere vuota!'
quickbar: '&eL''inventario veloce potrebbe esssere vuoto!'
quickbarslots: '&eYour quick bar should have atleast &6[count] &eempty slots!'
subinv: '&eIl tuo inventario superiore potrebbe essere vuoto!'
subinvslots: '&eYour sub inventory should have atleast &6[count] &eempty slots!'
pickIcon: '&8Pick icon'
DamageCause:
contact: Danno
entity_attack: Attacco
entity_sweep_attack: Attacco di massa
projectile: Proiettile
suffocation: Soffocamento
fall: Caduta
fire: Fuoco
fire_tick: Fuoco
melting: Fusione
lava: Lava
drowning: Affogato
block_explosion: Esplosione
entity_explosion: Esplosione
void: Void
lightning: Fulmine
suicide: Suicidio
starvation: Fame
poison: Veleno
magic: Magia
wither: Wither
falling_block: Blocchi cadenti
thorns: Spine
dragon_breath: Respiro di drago
custom: Unknown
fly_into_wall: Fuoco nel muro
hot_floor: Magma block
cramming: Ammazzarsi
dryout: Rinsecchito
Biomes:
OCEAN: Oceano
PLAINS: Pianura
DESERT: Deserto
MOUNTAINS: Montagna
FOREST: Foresta
TAIGA: Taiga
SWAMP: Palude
RIVER: Riva
NETHER: Nether
THE_END: End
FROZEN_OCEAN: Oceano ghiacciato
FROZEN_RIVER: Riva ghiacciata
SNOWY_TUNDRA: Tundra innvevata
SNOWY_MOUNTAINS: Montagna innvevata
MUSHROOM_FIELDS: Isola dei funghi
MUSHROOM_FIELD_SHORE: Riva dell''isola dei funghi
BEACH: Spiaggia
DESERT_HILLS: Colline del deserto
WOODED_HILLS: Colline di legno
TAIGA_HILLS: Colline della taiga
MOUNTAIN_EDGE: Bordo della montagna
JUNGLE: Giungla
JUNGLE_HILLS: Colline della giungla
JUNGLE_EDGE: Bordo della giungla
DEEP_OCEAN: Oceano profondo
STONE_SHORE: Riva di pietra
SNOWY_BEACH: Spaggia innevata
BIRCH_FOREST: Foresta di betulla
BIRCH_FOREST_HILLS: Collina di betulla
DARK_FOREST: Foresta oscura
SNOWY_TAIGA: Taiga innevata
SNOWY_TAIGA_HILLS: Collina di taiga innevata
GIANT_TREE_TAIGA: Taiga di alberi giganti
GIANT_TREE_TAIGA_HILLS: Colline di alberi giganti
WOODED_MOUNTAINS: Foreste montagnose
SAVANNA: Savana
SAVANNA_PLATEAU: Savana plateau
BADLANDS: Badlands
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
BADLANDS_PLATEAU: Badlands plateau
SMALL_END_ISLANDS: Piccole isole dell''end
END_MIDLANDS: Fine delle Midlands
END_HIGHLANDS: Fine degli altopiani
END_BARRENS: End barrens
WARM_OCEAN: Oceano caldo
LUKEWARM_OCEAN: Oceano tiepido
COLD_OCEAN: Oceano freddo
DEEP_WARM_OCEAN: Oceano profondo caldo
DEEP_LUKEWARM_OCEAN: Oceano profondo tiepido
DEEP_COLD_OCEAN: Oceano profondo freddo
DEEP_FROZEN_OCEAN: Oceano profondo ghiacciato
THE_VOID: The void
SUNFLOWER_PLAINS: Pianura di girasoli
DESERT_LAKES: Lago desertico
GRAVELLY_MOUNTAINS: Montagne ghiagliose
FLOWER_FOREST: Foresta di fiori
TAIGA_MOUNTAINS: Montagne di taiga
SWAMP_HILLS: Colline paludose
ICE_SPIKES: Spine di ghiaccio
MODIFIED_JUNGLE: Giugla modificata
MODIFIED_JUNGLE_EDGE: Bordo di giungla modificata
TALL_BIRCH_FOREST: Foresta di betulle alte
TALL_BIRCH_HILLS: Alte colline di betulle
DARK_FOREST_HILLS: Colline della foresta oscura
SNOWY_TAIGA_MOUNTAINS: Montagne di taiga innevate
GIANT_SPRUCE_TAIGA: Taiga gigante di abete
GIANT_SPRUCE_TAIGA_HILLS: Colline di taiga di abete gigante
MODIFIED_GRAVELLY_MOUNTAINS: Montagne ghiaiose modificate
SHATTERED_SAVANNA: Savana in frantumi
SHATTERED_SAVANNA_PLATEAU: Altopiano della savana plateau
ERODED_BADLANDS: Calanchi erosi
MODIFIED_WOODED_BADLANDS_PLATEAU: Altopiano delle calanchi alberato modificato
MODIFIED_BADLANDS_PLATEAU: Altopiano delle badlands modificato
EntityType:
area_effect_cloud: Area delle nuvole
armor_stand: Armor stand
arrow: frecce
bat: Pipistrello
blaze: Blaze
boat: Barca
cave_spider: Ragno delle caverne
chicken: Pollo
cod: Merluzzo
complex_part: Complex part
cow: Mucca
creeper: Creeper
dolphin: Delfino
donkey: Asino
dragon_fireball: Palle del drago
dropped_item: Oggetto gettato
drowned: Affogato
egg: Uovo
elder_guardian: Guardiano
enderman: Enderman
endermite: Endermite
ender_crystal: Cristallo dell''end
ender_dragon: Drago dell''end
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evocatore
evoker_fangs: fangs
experience_orb: Orb di esperienza
falling_block: Falling block
fireball: Palla di fuoco
firework: Razzetti
fishing_hook: Amo
ghast: Ghast
giant: Gigante
guardian: Guardiani
horse: Cavallo
husk: Husk
illusioner: Illusioner
iron_golem: Golem di ferro
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Fulmine
lingering_potion: Pozione persistente
llama: Lama
llama_spit: Sputo del lama
magma_cube: Cubo di magma
minecart: Minecart
minecart_chest: Minecart con cassa
minecart_command: Minecart command
minecart_furnace: Minecart con fornace
minecart_hopper: Minecart con hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart con tnt
mule: Mulo
mushroom_cow: Mucca fungosa
ocelot: Gattopardo
painting: Dipinto
parrot: Pappagallo
phantom: Fantasma
pig: Maiale
pig_zombie: Maiale zombie
player: Giocatore
polar_bear: Orso polare
primed_tnt: tnt accesa
pufferfish: Pescepalla
rabbit: Coniglio
salmon: Salmone
sheep: Pecora
shulker: Shulker
shulker_bullet: Palle dello Shulker
silverfish: Silverfish
skeleton: Scheletro
skeleton_horse: Orso scheletro
slime: Slime
small_fireball: Piccola palla di fuoco
snowball: Palla di neve
snowman: Pupazzo di neve
spectral_arrow: Freccia sprettale
spider: Ragno
splash_potion: Pozioni splash
squid: Piovra
stray: Stray
thrown_exp_bottle: Thrown exp bottle
tipped_arrow: Freccia inzuppata
trident: Tridente
tropical_fish: Pesce tropicale
turtle: Tartaruga
unknown: Unknown
vex: Vex
villager: Villagero
vindicator: Vendicatore
weather: Pioggia
witch: Strega
wither: Wither
wither_skeleton: Scheletro di Wither
wither_skull: Testa di Wither
wolf: Lupo
zombie: Zombie
zombie_horse: Cavallo Zombie
zombie_villager: Villagero zombie
EnchantAliases:
protection_fire:
- Protezione dal fuoco
damage_all:
- Affilatezza
arrow_fire:
- Fuoco
water_worker:
- Affitinità  all''acqua
arrow_knockback:
- Contraccolpo
loyalty:
- Fedeltà 
depth_strider:
- Passo profondo
vanishing_curse:
- Maledizione d''addio
durability:
- Indistruttibilità 
knockback:
- Contraccolpo
luck:
- Fortuna
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortuna
protection_environmental:
- Protezione
dig_speed:
- Efficienza
mending:
- Rigenerazione
frost_walker:
- Passo gelato
lure:
- Foruna del mare
loot_bonus_mobs:
- Looting
protection_explosions:
- Protezione delle esplosioni
damage_undead:
- Smite
fire_aspect:
- Aspetto di fuoco
channeling:
- CHANNELING
sweeping_edge:
- Colpo di massa
thorns:
- Spine
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respirazione
riptide:
- RIPTIDE
silk_touch:
- Tocco di velluto
protection_projectile:
- Protezione dai proiettili
impaling:
- IMPALING
protection_fall:
- Protezione dalla caduta
- FeatherFalling
arrow_damage:
- Potenza
arrow_infinite:
- Infinità 
PotionEffectAliases:
speed:
- Velocità 
slow:
- Lentezza
fast_digging:
- Velocità  di scavo
slow_digging:
- Lentezza di scavo
increase_damage:
- Danno aumentato
heal:
- Vita
harm:
- Fame
jump:
- Salto
confusion:
- Confuzione
regeneration:
- Rigenerazione
damage_resistance:
- Resistenza al danno
fire_resistance:
- Resistenza al fuoco
water_breathing:
- Respirazione
invisibility:
- Invisibilità 
blindness:
- Cecità 
night_vision:
- Visione notturna
hunger:
- Fame
weakness:
- Debolezza
poison:
- Veleno
wither:
- Wither
health_boost:
- Aumento di cuori
absorption:
- Absorption
saturation:
- Saturazione
glowing:
- Illuminazione
levitation:
- Levitazione
luck:
- Fortuna
unluck:
- Sfortuna
slow_falling:
- Danno ridotto
conduit_power:
- Potenza del conduit
dolphins_grace:
- Pace del delfino
direction:
n: Nord
ne: Nord Est
e: Est
se: Sud est
s: Sud
sw: Sud ovest
w: Ovest
nw: Nord ovest
modify:
middlemouse: '&2Rotellina per modificare'
newItem: '&7Piazza il nuovo oggetto qui'
newLine: '&2<NewLine>'
newLineHover: '&2Aggiungi una nuova linea'
newPage: '&2<NewPage>'
newPageHover: '&2Crea una nuova pagina'
removePage: '&c<RemovePage>'
removePageHover: '&cRimuovi pagina'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cElimina &e[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2Aggiungi'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aCancel'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aAccetta'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cRifiuta'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Abilita'
disabled: '&cDisabilita'
running: '&2Avvia'
paused: '&cPausa'
editSymbol: '&e✎'
editSymbolHover: '&eModifica &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eSu'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eGiù'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eClicca per cambiare'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eModifica lista'
lineAddInfo: '&eInserisci una linea. Digira &6cancel &eper cancellare'
commandAddInfo: '&eInserisci un nuovo comando. Digira &6cancel &eper cancellare'
commandAddInformationHover: "&e[playerName] serve per prendere il nome di un giocatore\
\ \n&eda include delay nel comando: \n&edelay! 5 \n&eComando specificato supportato.\
\ Più info su \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eClicca per incollare il vecchio testo. Digita &6cancel &ePer
cancellare l''azione. Digita &6remove &eper rimuovere la linea'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eClicca per incollare il vecchio testo'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4La location dove ti vuoi teletrasportare è ostruita. Sei
stato teletrasportato in una posizione sicura.'
afk:
'on': '&6AFK'
'off': '&7Giocando'
left: '&6[playerDisplayName] &enon è più AFK'
MayNotRespond: '&eIl giocatore è AFK e non risponderà '
MayNotRespondStaff: '&eI membri dello staff sono AFK e potrebbero non rispondere.
Prova a contattarci su spigot'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Effetti delle pozioni'
List: '&e[PotionName] [PotionAmplifier] &eDurata: &e[LeftDuration] &esec'
NoPotions: '&eNone'
Information:
Title: '&8Informazioni del giocatore'
Health: '&eVita: &6[Health]/[maxHealth]'
Hunger: '&eFame: &6[Hunger]'
Saturation: '&eSaturazione: &6[Saturation]'
Exp: '&eExp: &6[Exp]'
NotEnoughExp: '&eNon hai abbastanza Exp: &6[Exp]'
NotEnoughExpNeed: '&eNon hai abbastanza Exp: &6[Exp]/[need]'
tooMuchExp: '&eTroppa Exp: &6[Exp]/[need]'
NotEnoughVotes: '&eNon ci sono abbastanza voti: &6[votes]'
TooMuchVotes: '&eTroppi voti: &6[votes]'
BadGameMode: '&cNon puoi farlo in questa modalità '
BadArea: '&cNon puoi fare questa azione in questa area'
GameMode: '&eGameMode: &6[GameMode]'
GodMode: '&eGodMode: &6[GodMode]'
Flying: '&eVolo: &6[Flying]'
CanFly: '&ePuò volare: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIp: &6[address]'
FirstConnection: '&ePrima connessione: &6[time]'
Lastseen: '&eUltimo accesso: &6[time]'
Onlinesince: '&eOnline da: &6[time]'
Money: '&eBilancio: &6[money]'
Group: '&eGruppo: &6[group]'
econ:
disabled: '&cNon puoi usare questo comando se l''economia è disabilitata'
noMoney: '&cNon hai soldi'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cYou dont have enough money. Required (&6[amount]&c)'
tooMuchMoney: '&cHai troppi soldi'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eVelocità : &6[speed]&ekm/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cNon puoi indossare l''elitra senza permesso !'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eCaricando &f[percentage]&e%'
Selection:
SelectPoints: '&cSeleziona due punti con il tool! AKA: &6[tool]'
PrimaryPoint: '&ePiazzato &6Il Primo &ePunto Selezionato [point]'
SecondaryPoint: '&ePiazzato &6Il Secondo &ePunto selezionato [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortale troppo grande, Altezza massima is &6[max]&c!'
ToWide: '&cPortale troppo grosso, larghezza massima &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cLa creazione del portale è disabilitata!'
Location:
Title: '&8Posizione del giocatore'
Killer: '&eAssassino: &6[killer]'
OneLiner: '&eLocation: &6[location]'
DeathReason: '&eMotivo della morte: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eMondo: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePunto: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Apri l''ender chest'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cDeducted &e[amount] &cfor shout'
# Use \n to add new line
publicHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
privateHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
staffHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
helpopHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
+868
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&cCMI&e] '
NoPermission: '&cJus neturite tam jokių teisių!'
CantHavePermission: '&cJus negalite turėti šio leidimo!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] neturi teisės: [permission]'
Ingame: '&cJus galite tai naudoti tik būdami prisijungę!'
NoInformation: '&cNerasta jokios informacijos!'
Console: '&cKonsole'
FromConsole: '&cJus tai galite naudoti tik konsolėje!'
NotOnline: '&cŽaidėjas yra neprisijungęs!'
NobodyOnline: '&cNėra nei vieno prisijungusio žaidėjo!'
Same: '&cNegalite atidaryti savo inventoriaus redagavimui!'
cantLoginWithDifCap: '&cNeina prisijungti su kito dydžio raidėmis! Senas vardas:
&e[oldName]&c. Dabartinis: &e[currentName]'
Searching: '&7Ieškomi žaidėjo duomenys, prašome palaukti, tai gali užimti kažkiek
laiko'
NoPlayer: '&cToks žaidėjas serveryje neegzistuoja!'
NoCommand: '&cTokia komanda serveryje neegzistuoja!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&cNepavyko rasti komandos &7[%1]&c, ar jus turėjote galvoje &7[%2]&c?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&cValymo funkcija yra išjungta konfigūracijos faile!'
FeatureNotEnabled: '&cŠi galimybė šiuo metu yra išjungta!'
TeamManagementDisabled: '&7Šios funkcijos funkcionalumas bus ribotas, o DisableTeamManagement
nustatyta kaip true!'
ModuleNotEnabled: '&cŠis modulys yra išjungtas!'
versionNotSupported: '&cŠios funkcijos serverio versija nepalaikoma'
bungeeNoGo: '&cŠi funkcija neveiks benunge tinklo serveriuose'
clickToTeleport: '&bSpauskite, kad teleportuotis'
UseMaterial: '&4Prašome naudoti medžiagų pavadinimus!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Prašome naudoti tik skaičius!'
UseBoolean: '&4Prašome naudoti tik True arba False!'
NoLessThan: '&4Skaičius negali būti mažesnis už [amount]!'
NoMoreThan: '&4Skaičius negali būti didesnis už [amount]'
NoGameMode: '&cPrašome naudoti 0/1/2/3 arba Survival/Creative/Adventure/Spectator
arba s/c/a/sp!'
NoWorld: '&4Toks pasaulis neegzistuoja!'
IncorrectLocation: '&4Įvesta lokacija yra neteisinga!'
NameChange: '&b[playerDisplayName] &7prisijungė į serverį, kitaip žinomas: &b[namelist]'
Cooldowns: '&cŠios komandos negalite naudoti taip dažnai, palaukite &7[time]'
specializedCooldowns: '&cŠios komandos negalite naudoti taip dažnai, palaukite &7[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&cŠią komandą galima naudoti tik vieną kartą!'
WarmUp:
canceled: '&7Komanda buvo atšaukta, nes pajudėjote iš vietos'
counter: '!actionbar!&b--> &7[time] &b<--'
DontMove: '!title!!subtitle!&bPrašome nejudėti!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Narvas'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&bSukurtas lifto ženklas'
CantPlaceSpawner: '&cJus negalite dėti spawnerių arti vienas kito (&7[range]&c)'
ChunksLoading: '&eVis dar įkeliami pasaulio masto duomenys. Palaukite šiek tiek
ir bandykite dar kartą.'
ShulkerBox: Šulkerio dėžutė
CantUseNonEncrypted: '!actionbar!&cKomandos ant šio daikto nėra užkoduotos. Jus
negalite naudoti jį!'
CantDecode: '!actionbar!&cNepavyko iššifruoti pranešimo / komandos. Rakto faile
yra neteisingas šios užduoties raktas. Apie tai informuokite serverio administraciją'
Show: '&bRodyti'
Remove: '&cPašalinti'
Back: '&bGrįžti'
Forward: '&cĮ priekį'
Update: '&bAtnaujinti'
Save: '&aIšsaugoti'
Delete: '&cIštrinti'
Click: '&bPaspausti'
Preview: '&ePreview'
PasteOld: '&bĮklijuoti seną'
ClickToPaste: '&bPaspauskite, kad įklijuotumėte į chat'
CantTeleportWorld: '&cJus negalite atsiteleportuoti į šį pasaulį'
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
CantTeleport: '&cJus negalite teleportuotis, nes turite per daug ribotų daiktų.
Pereikite per šią eilutę, kad pamatytumėte didžiausią leistiną daiktų kiekį.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&bJus nusiteleportavote.'
BlackList: '&7[material] [amount] &bDidžiausias: [max]'
PlayerSpliter: '&7----- &b[playerDisplayName] &7-----'
Spliter: '&e-------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&a▏'
ProgressBarEmpty: '&7▏'
nothingInHand: '&cJus turite laikyti daiktą rankoje'
nothingInHandLeather: '&cJus turite laikyti odinį daiktą rankoje'
nothingToShow: '&cNėra ko parodyti'
noItem: '&cNepavyko rasti tokio daikto'
dontHaveItem: '&cJus inventoriuje neturite &7[amount]x [itemName]'
wrongWorld: '&cJus negalite to daryti šiame pasaulyje.'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cSkirtingi pasauliai'
HaveItem: '&cJus inventoriuje turite &7[amount]x [itemName]'
ItemWillBreak: '!actionbar!&7Jūsų daiktas (&b[itemName]&7) greitai sulūš! &b[current]&7/&b[max]'
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&cJus negalite to padaryti žaidėjui &7[playerDisplayName]'
cantDoForYourSelf: '&cJus negalite to padaryti sau'
cantDetermineMobType: '&cNepavyko nustatyti monstro tipo, kurio tipas buvo &7[type]'
cantRename: '!actionbar!&cJus negalite naudoti šio slapyvardžio'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cNeteisingas slapyvardis'
unknown: unknown
invalidName: '&cNetinkamas slapyvardis'
alreadyexist: '&4Šis slapyvardis jau yra užimtas'
dontexist: '&4Nerasta jokių rezultatų su šiuo slapyvardžiu'
worldDontExist: '&cĮ šį pasaulį daugiau negalima patekti. Čia, jūsų atiteleportuoti
negalime!'
flyingToHigh: '&cJus negalite skraidyti taip aukštai, max aukštis yra &7[max]&c!'
specializedItemFail: '&cNeįmanoma nustatyti specializuotų daiktų poreikio pagal
vertę: &7[value]'
sunSpeeding: Miega [count] iš [total] [hour] val. [speed]X greitis
sleepersRequired: '&f[sleeping] &7apie &f[required] &7miegojimas nuo būtino nakties
laiko pagreitinimo'
sunSpeedingTitle: '&b[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&7Spauskite, kad patvirtinti &b[items] &7daiktų sutaisymą už &b[cost]'
bookDate: '&7Buvo parašyta &b[date]'
maintenance: '&7Priežiūros režimas'
notSet: nenustatyta
mapLimit: '&cNegalima peržengti 30 000 000 blokų'
startedEditingPainting: '&7Jus pradėjote redaguoti paveikslą. Paspauskite ant kito
bloko, kad baigtumėte redagavimą.'
canceledEditingPainting: '&7Jus baigėte paveikslo redagavimą'
changedPainting: '!actionbar!&7Paveikslas pakeistas į &b[name] &7, kurio id buvo
&b[id]'
noSpam: '!title!&cPrašome nespaminti!'
noCmdSpam: '!title!&cPrašome nespaminti komandų!'
spamConsoleInform: '&cŽaidėjas (&7[playerName]&c) pažeidė (&7[rules]&c) pokalbių
filtras susekė bandymą parašyti:&r [message]'
lookAtSign: '&7Žiūrėkite į sign'
lookAtBlock: '&7Žiūrėkite į bloką'
lookAtEntity: '&7Žiūrėkite į mob'
noSpace: '&eNot enough free space'
notOnGround: '&cJus negalite to daryti, kai esate skraidymo režime.'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&7Sveikiname žaidėją &b[playerDisplayName] &7pirmą kartą prisijungus
į serverį!'
LogoutCustom: ' &7[playerDisplayName] &cpaliko serverį'
LoginCustom: ' &7[playerDisplayName] &bprisijungė į serverį'
deathlocation: '&7Jus mirėte x:&b[x]&7, y:&b[y]&7, z:&b[z]&7 koordinatėse, &b[world]&7
pasaulyje.'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&aĮjungtas'
Offline: '&cIšjungtas'
not: '&cServeris nepriklauso bungee tinklui'
noserver: '&cNepavyko rasti serverio su tokiu pavadinimu!'
server: '&7Serveris: &b[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&cPrisijunges'
Offline: '&cAtsijunges'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aTiesa'
'False': '&cNetiesa'
Enabled: '&aĮjungtas'
Disabled: '&cIšjunktas'
survival: '&cIšlikimas'
creative: '&aKūrybinis'
adventure: '&cNuotykių'
spectator: '&cStebėtojas'
flying: '&cSkraidyti'
notflying: '&cNe skraidyti'
noSchedule: '&cSchedule tokiu pavadinimu nepavyko rasti'
totem:
cooldown: '&7Totemo cooldownas: &b[time]'
warmup: '&7Totemo efektas: &b[time]'
cantConsume: '&cTotemo naudojimas buvo atmestas dėl jo cooldowno laiko'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&7Info: &b[playerDisplayName]'
saved: '&b[time] &7Inventorius išsaugotas, kurio id: &b[id]'
NoSavedInv: '&7Šis žaidėjas neturi jokių išsaugotų inventorių'
NoEntries: '&4Failas egzistuoja, tačiau išsaugotų inventorių nepavyko rasti!'
CantFind: '&cNepavyko rasti inventoriaus su tokiu id'
TopLine: '&7----------- &b[playerDisplayName] išsaugotas inventorius &7-----------'
List: '&7id: &b[id]&7. &b[time]'
KillerSymbol: '&c ☠'
Click: '&bSpauskite, kad patikrintumėte ([id]) išsaugotą inventorių'
IdDontExist: '&4Šis išsaugotas inventoriaus ID neegzistuoja!'
Deleted: '&bIšsaugotas inventorius buvo sėkmingai ištrintas!'
Restored: '&bJus atstatėte &7[sourcename] &binventorių žaidėjui &7[targetname].'
GotRestored: '&7Jūsų inventorius buvo sėkmingai atstatytas iš &b[sourcename] &7išsaugoto
inventoriaus, &b[time]'
LoadForSelf: '&7Užkrauti jūsų išsaugotą inventorių'
LoadForOwner: '&7Užkrauti šį inventorių savininkui'
NextInventory: '&7Kitas inventorius'
PreviousInventory: '&7Ankstesnis inventorius'
Editable: '&7Redagavimo režimas įjungtas'
NonEditable: '&7Redagavimo režimas išjungtas'
TimeNotRecorded: '&e-No record-'
years: '&b[years] &7metai '
oneYear: '&b[years] &7metai '
day: '&b[days] &7dienos '
oneDay: '&e[days] &7diena '
hour: '&b[hours] &7valandos '
oneHour: '&b[hours] &7valanda '
min: '&b[mins] &7minutės '
sec: '&b[secs] &7sekundės '
vanishSymbolOn: '&8[&7V&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&7[&cAFK&7]&r'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: '&b----<< &7Atgal '
prevPageGui: '&7Ankstesnis puslapis '
prevPageClean: '&7Atgal '
prevPageOff: '&b----<< &7Atgal '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&b Toliau &7>>----'
nextPageGui: '&7Sekantis puslapis'
nextPageClean: '&7 Toliau'
nextPageOff: '&7 Sekantis &b>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&b[current]&7/&b[total]'
pageCountHover: '&b[totalEntries] įrašai'
skullOwner: '!actionbar!&7Owner:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Apskritimas'
square: '&5Kvadratas'
clear: '&7Clear'
protectedArea: '&cApsaugota teritorija. Čia to negalite daryti.'
valueToLong: '&cVertė per didelė. Max: [max]'
valueToShort: '&cVertė per maža. Min: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eJūsų šarvų vietos turėtų būti tuščios!'
hand: '&eJūsų ranka turėtų būti tuščia!'
maininv: '&ePagrindinis jūsų inventorius neturėtų būti tuščias!'
maininvslots: '&eJūsų pagrindinis inventorius turėtų būti mažiausiai &6[count]
&elaisvų vietų!'
inv: '&eJūsų inventorius turėtų būti tuščios!'
offhand: '&eJūsų kairė ranka turėtų būti tuščia!'
quickbar: '&eInventoriaus greita juosta turėtų būti tuščia!'
quickbarslots: '&eGreita juosta turėtų būti atlaisvinta mažiausiai &6[count] &elaisvų
vietų!'
subinv: '&eYour sub inventory should be empty!'
subinvslots: '&eJūsų kitas inventorius turėtų būti atlaisvinta mažiausiai &6[count]
&elaisvų vietų!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Sprogimas
contact: Bloko žala
cramming: cramming
custom: Nežinoma
dragon_breath: Drakono Kvėpavimas
drowning: Paskendimas
dryout: Išdžiūvimas
entity_attack: Subjekto ataka
entity_explosion: Sprogimas
entity_sweep_attack: entity sweep attack
fall: Nukritimas
falling_block: Prispaudė blokai
fire: Ugnis
fire_tick: Ugnis
fly_into_wall: Skrisdamas atsimušo į sieną
freeze: freeze
hot_floor: Magmaos Blokas
lava: Lava
lightning: Žaibas
magic: Magija
melting: Ištirpo
poison: Nuodų
projectile: Sviedinio
starvation: Bado
suffocation: Uždusimas
suicide: Nusižudymas
thorns: Spyglių
void: Pasaulio kraštas
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlands plateau
BAMBOO_JUNGLE: Bamboo jungle
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
BASALT_DELTAS: Basalt deltas
BEACH: Beach
BIRCH_FOREST: Birch forest
BIRCH_FOREST_HILLS: Birch forest hills
COLD_OCEAN: Cold ocean
CRIMSON_FOREST: Crimson forest
CUSTOM: Custom
DARK_FOREST: Dark forest
DARK_FOREST_HILLS: Dark forest hills
DEEP_COLD_OCEAN: Deep cold ocean
DEEP_FROZEN_OCEAN: Deep frozen ocean
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
DEEP_OCEAN: Deep ocean
DEEP_WARM_OCEAN: Deep warm ocean
DESERT: Desert
DESERT_HILLS: Desert hills
DESERT_LAKES: Desert lakes
DRIPSTONE_CAVES: Dripstone caves
END_BARRENS: End barrens
END_HIGHLANDS: End highlands
END_MIDLANDS: End midlands
ERODED_BADLANDS: Eroded badlands
FLOWER_FOREST: Flower forest
FOREST: Forest
FROZEN_OCEAN: Frozen ocean
FROZEN_RIVER: Frozen river
GIANT_SPRUCE_TAIGA: Giant spruce taiga
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
GIANT_TREE_TAIGA: Giant tree taiga
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
GRAVELLY_MOUNTAINS: Gravelly mountains
ICE_SPIKES: Ice spikes
JUNGLE: Jungle
JUNGLE_EDGE: Jungle edge
JUNGLE_HILLS: Jungle hills
LUKEWARM_OCEAN: Lukewarm ocean
LUSH_CAVES: Lush caves
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
MODIFIED_JUNGLE: Modified jungle
MODIFIED_JUNGLE_EDGE: Modified jungle edge
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
MOUNTAINS: Mountains
MOUNTAIN_EDGE: Mountain edge
MUSHROOM_FIELDS: Mushroom fields
MUSHROOM_FIELD_SHORE: Mushroom field shore
NETHER_WASTES: Nether wastes
OCEAN: Ocean
PLAINS: Plains
RIVER: River
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna plateau
SHATTERED_SAVANNA: Shattered savanna
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
SMALL_END_ISLANDS: Small end islands
SNOWY_BEACH: Snowy beach
SNOWY_MOUNTAINS: Snowy mountains
SNOWY_TAIGA: Snowy taiga
SNOWY_TAIGA_HILLS: Snowy taiga hills
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
SNOWY_TUNDRA: Snowy tundra
SOUL_SAND_VALLEY: Soul sand valley
STONE_SHORE: Stone shore
SUNFLOWER_PLAINS: Sunflower plains
SWAMP: Swamp
SWAMP_HILLS: Swamp hills
TAIGA: Taiga
TAIGA_HILLS: Taiga hills
TAIGA_MOUNTAINS: Taiga mountains
TALL_BIRCH_FOREST: Tall birch forest
TALL_BIRCH_HILLS: Tall birch hills
THE_END: The end
THE_VOID: The void
WARM_OCEAN: Warm ocean
WARPED_FOREST: Warped forest
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
WOODED_HILLS: Wooded hills
WOODED_MOUNTAINS: Wooded mountains
EntityType:
area_effect_cloud: Area effect cloud
armor_stand: Armor stand
arrow: Arrow
axolotl: Axolotl
bat: Bat
bee: Bee
blaze: Blaze
boat: Boat
cat: Cat
cave_spider: Cave spider
chicken: Chicken
cod: Cod
cow: Cow
creeper: Creeper
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
dropped_item: Dropped item
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_crystal: Ender crystal
ender_dragon: Ender dragon
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Experience orb
falling_block: Falling block
fireball: Fireball
firework: Firework
fishing_hook: Fishing hook
fox: Fox
ghast: Ghast
giant: Giant
glow_item_frame: Glow item frame
glow_squid: Glow squid
goat: Goat
guardian: Guardian
hoglin: Hoglin
horse: Horse
husk: Husk
illusioner: Illusioner
iron_golem: Iron golem
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Lightning
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
marker: Marker
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Mule
mushroom_cow: Mushroom cow
ocelot: Ocelot
painting: Painting
panda: Panda
parrot: Parrot
phantom: Phantom
pig: Pig
piglin: Piglin
piglin_brute: Piglin brute
pillager: Pillager
player: Player
polar_bear: Polar bear
primed_tnt: Primed tnt
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
snowball: Snowball
snowman: Snowman
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
squid: Squid
stray: Stray
strider: Strider
thrown_exp_bottle: Thrown exp bottle
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zoglin: Zoglin
zombie: Zombie
zombie_horse: Zombie horse
zombie_villager: Zombie villager
zombified_piglin: Zombified piglin
EnchantAliases:
protection_fire:
- FireProtection
damage_all:
- Sharpness
arrow_fire:
- Flame
soul_speed:
- SOULSPEED
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- LOYALTY
depth_strider:
- DepthStrider
vanishing_curse:
- VanishingCurse
durability:
- Unbreaking
knockback:
- Knockback
luck:
- Luck
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficiency
mending:
- Mending
frost_walker:
- FrostWalker
lure:
- Lure
loot_bonus_mobs:
- Looting
piercing:
- PIERCING
protection_explosions:
- BlastProtection
damage_undead:
- Smite
multishot:
- MULTISHOT
fire_aspect:
- FireAspect
channeling:
- CHANNELING
sweeping_edge:
- SweepingEdge
thorns:
- Thorns
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respiration
riptide:
- RIPTIDE
silk_touch:
- SilkTouch
quick_charge:
- QUICKCHARGE
protection_projectile:
- ProjectileProtection
impaling:
- IMPALING
protection_fall:
- FallProtection
- FeatherFalling
arrow_damage:
- Power
arrow_infinite:
- Infinity
PotionEffectAliases:
speed:
- Speed
slow:
- Slow
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Increase damage
heal:
- Heal
harm:
- Harm
jump:
- Jump
confusion:
- Confusion
regeneration:
- Regeneration
damage_resistance:
- Damage resistance
fire_resistance:
- Fire resistance
water_breathing:
- Water breathing
invisibility:
- Invisibility
blindness:
- Blindness
night_vision:
- Night vision
hunger:
- Hunger
weakness:
- Weakness
poison:
- Poison
wither:
- Wither
health_boost:
- Health boost
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Glowing
levitation:
- Levitation
luck:
- Luck
unluck:
- Unluck
slow_falling:
- Slow falling
conduit_power:
- Conduit power
dolphins_grace:
- Dolphins grace
bad_omen:
- Bad omen
hero_of_the_village:
- Hero of the village
direction:
n: Šiaurė
ne: Šiaurės Rytai
e: Rytai
se: Pietryčiai
s: Pietūs
sw: Pietvakariai
w: Vakarai
nw: Šiaurės Vakarai
modify:
middlemouse: '&aPaspauskite vidurinį pelės mygtuką, kad redaguoti'
newItem: '&7Įdėti naują daiktą čia'
newLine: '&b<NewLine>'
newLineHover: '&7Pridėti naują eilutę'
newPage: '&b<NewPage>'
newPageHover: '&7Sukurti naują puslapį'
removePage: '&c<RemovePage>'
removePageHover: '&cPanaikinti puslapį'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cIštrinti &e[text]'
extraEditSymbol: ' &b!'
addSymbol: '&a[+]'
addSymbolHover: '&7Pridėti naują'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aCancel'
acceptSymbol: ' &a&l[✔]'
acceptSymbolHover: '&aSutikti'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cAtmesti'
enabledSymbol: '&a[+]'
disabledSymbol: '&c[-]'
enabled: '&aĮjungtas'
disabled: '&cIšjungtas'
running: '&aVeikia'
paused: '&cSustabdytas'
editSymbol: '&b✎'
editSymbolHover: '&7Redaguoti &b[text]'
editLineColor: '&f'
listUpSymbol: '&b⇑'
listUpSymbolHover: '&7Aukštyn'
listDownSymbol: '&b⇓'
listDownSymbolHover: '&7Žemyn'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&7Spauskite, kad pakeistumėte'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &7--- &b[name] &7---'
commandList: ' &b[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&7Keisti sąrašą'
lineAddInfo: '&7Įvesti naują eilutę. Rašykite &bcancel &7, kad baigtumėte'
commandAddInfo: '&7Įveskite naują komandą. Rašykite &bcancel &7, kad baigtumėte'
commandAddInformationHover: "&b[playerName] can be used to get player name \n&eTo\
\ include delay in commands: \n&edelay! 5 \n&eSpecialized commands are supported.\
\ More info at \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&7Spauskite, kad įklijuotumėte seną tekstą. Rašykite &bcancel
&7, kad baigtumėte veiksmą. Rašykite &bremove &7, kad ištrintumėte eilutę'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&7Spauskite, kad įklijuotumėte seną tekstą'
warp:
list: '&7[pos]. &b[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Jūsų teleportacijos vieta buvo užstatyta. Jus buvote nuteleportuotas
į saugią lokaciją.'
afk:
'on': '&4AFK'
'off': '&aŽaidžia'
left: '&b[playerDisplayName] &7grįžo iš AFK'
MayNotRespond: '&cŽaidėjas, kuriam rašote yra &7AFK&c, todėl jis gali neatsakyti.'
MayNotRespondStaff: '&6✦ &4Administracijos narys yra &7AFK&4, todėl jis gali neatsakyti.
Prašome susisiekti per discord.'
BossBar:
hpBar: '&f[victim] &b[max]&f/&b[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Potion efektai'
List: '&b[PotionName] [PotionAmplifier] &7Duration: &b[LeftDuration] &7sec'
NoPotions: '&cNėra'
Information:
Title: '&8Žaidėjų informacija'
Health: '&7Gyvybės: &b[Health]/[maxHealth]'
Hunger: '&7Alkis: &b[Hunger]'
Saturation: '&7Sotumas: &b[Saturation]'
Exp: '&7Exp: &b[Exp]'
NotEnoughExp: '&7Trūksta exp: &b[Exp]'
NotEnoughExpNeed: '&7Trūksta exp: &b[Exp]/[need]'
tooMuchExp: '&7Per daug exp: &b[Exp]/[need]'
NotEnoughVotes: '&7Nepakankamai balsų: &b[votes]'
TooMuchVotes: '&7Per daug balsų: &b[votes]'
BadGameMode: '&cJus negalite to daryti esamam režime'
BadArea: '&cJus negalite įvykdyti šio veiksmo šioje teritorijoje'
GameMode: '&7GameMode: &b[GameMode]'
GodMode: '&7GodMode: &b[GodMode]'
Flying: '&7Skraido: &b[Flying]'
CanFly: '&7Gali skraidyt: &b[CanFly]'
Uuid: '&b[uuid]'
ip: '&7Ip adresas: &b[address]'
FirstConnection: '&7Pirmą kartą prisijungė: &b[time]'
Lastseen: '&7Paskutinį kartą prisijungė: &b[time]'
Onlinesince: '&7Prisijungęs nuo: &b[time]'
Money: '&7Balansas: &b[money]'
Group: '&7Grupė: &b[group]'
econ:
disabled: '&cNeįmanoma naudoti šios komandos, kai ekonomikos palaikymas yra išjungtas'
noMoney: '&cJus neturite pinigų'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cJus neturite pakankamai pinigų. Reikia (&7[amount]&c)'
tooMuchMoney: '&cJus turite per daug pinigų'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&7Greitis: &b[speed]&7km/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cNegalima užsidėti Elytra neturint tam jokių teisių!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&7Kraunama &f[percentage]&7%'
Selection:
SelectPoints: '&cPasirinkite 2 taškus su žymėjimo įrankiu! Tiksliau: &7[tool]'
PrimaryPoint: '&7Pasirinktas &bpirmas &7žymėjimo taškas [point]'
SecondaryPoint: '&7Pasirinktas &bantras &7žymėjimo taškas [point]'
CoordsTop: '&7X:&b[x] &7Y:&b[y] &7Z:&b[z]'
CoordsBottom: '&7X:&b[x] &7Y:&b[y] &7Z:&b[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortalas per didelis, didžiausias aukštis &7[max]&c!'
ToWide: '&cPortalas per platus, didžiausias plotis &7[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cPortalų kūrimas išjungtas!'
Location:
Title: '&8Žaidėjo lokacija'
Killer: '&7Žudikas: &b[killer]'
OneLiner: '&7Lokacija: &b[location]'
DeathReason: '&7Mirties priežastis: &b[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&7Pasaulis: &b[world]'
X: '&7X: &b[x]'
Y: '&7Y: &b[y]'
Z: '&7Z: &b[z]'
Pitch: '&7Duobė: &b[pitch]'
Yaw: '&7Yaw: &b[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Atidaryti ender skrynią'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cBuvo atimta &7[amount] &cuž pranešimą'
# Use \n to add new line
publicHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
privateHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
staffHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
helpopHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
command:
help:
output:
usage: '&eUsage: &7%usage%'
cmdInfoFormat: '[command] &f- &e[description]'
cmdFormat: '&6/[command]&f[arguments]'
helpPageDescription: '&e* [description]'
explanation: '&e * [explanation]'
title: '&e------ ======= &6Help&e &e======= ------'
nocmd:
help:
info: '&eShows all available commands'
args: ''
reload:
help:
info: '&eReloads plugins config and locale files'
args: ''
info:
feedback: '&6Configs and locale files reloaded! Took [ms]ms'
failedConfig: '&4Failed to load config file! Check spelling!'
failedLocale: '&4Failed to load locale file! Check spelling!'
+835
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@@ -0,0 +1,835 @@
# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cDu har ikke tillatelse til dette!'
CantHavePermission: '&cDu kan ikke ha denne tillatelsen!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] har ikke denne tillatelsen: [permission]'
Ingame: '&cDu kan bare bruke denne i spillet!'
NoInformation: '&cKan ikke finne informasjonen!'
Console: '&6Server'
FromConsole: '&cDu kan bare bruke denne i konsollen!'
NotOnline: '&cSpilleren er ikke pålogget!'
NobodyOnline: '&cDet er ingen spillere pålogget!'
Same: '&cDu kan ikke åpne ditt eget inventar for editering!'
cantLoginWithDifCap: '&cDu kan ikke logge på serveren ved å endre store og små bokstaver!
Gammelt navn: &e[oldName]&c. Nytt navn: &e[currentName]'
Searching: '&eSøker etter spillerdata. Vennligst vent da dette kan ta noe tid!'
NoPlayer: '&cKan ikke finne en spiller med det navnet!'
NoCommand: '&cDet er ingen kommando med det navnet!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&5Kunne ikke finne kommandoen &7[%1]&5. Mente du egentlig &7[%2]&5?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&cPurge funksjonen er ikke aktivert i konfigurasjonen!'
FeatureNotEnabled: '&cDenne funksjonen er ikke aktivert!'
TeamManagementDisabled: '&7Denne funksjonen vil ha begrenset funksjonalitet så lenge
DisableTeamManagement er satt til true!'
ModuleNotEnabled: '&cDenne modulen er ikke aktivert!'
versionNotSupported: '&cServer versjonen du bruker støtter ikke denne funksjonen'
bungeeNoGo: '&cDenne funksjonen vil ikke fungere på servere som er basert på BungeeCord
nettverk'
clickToTeleport: '&eKlikk for å teleportere'
UseMaterial: '&4Vennligst bruk navn på materialer!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Vennligst bruk tall!'
UseBoolean: '&4Vennligst bruk enten True eller False!'
NoLessThan: '&4Tallet kan ikke være mindre enn [amount]!'
NoMoreThan: '&4Verdien kan ikke være mer enn [amount]'
NoGameMode: '&4Vennligst bruk 0/1/2/3 eller Survival/Creative/Adventure/Spectator!'
NoWorld: '&4Kan ikke finne en verden med dette navnet!'
IncorrectLocation: '&4Lokasjonen er definert feil!'
NameChange: '&6[playerDisplayName] &elogget inn, også kjent som: &6[namelist]'
Cooldowns: '&eCooldown er aktivert for &6[cmd] &event &6[time]'
specializedCooldowns: '&eCooldown er aktivert for denne kommandoen, vennligst vent
&6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eDenne kommandoen kan brukes kun en gang'
WarmUp:
canceled: '&eKommandoen ble kansellert fordi du beveget på deg'
counter: '!actionbar!&6--> &e[time] &6<--'
DontMove: '!title!!subtitle!&6Stå stille!'
Boss:
DontMove: '&4Ikke beveg deg før om &7[autoTimeLeft] &4sekunder!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Fremkaller'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&eOpprettet heisskilt'
CantPlaceSpawner: '&eKan ikke plassere en spawner så nær en annen spawner (&6[range]&e)'
ChunksLoading: '&eChunk data for verden blir fortsatt lastet inn. Vent litt og prøv
igjen.'
ShulkerBox: Shulker Boks
CantUseNonEncrypted: '!actionbar!&cKommandoer på dette elementet er ikke kryptert.
Kan ikke bruke de!'
CantDecode: '!actionbar!&cKan ikke dekode melding/kommando. Nøkkelfil inneholder
feil nøkkel for denne oppgaven. Informer serveradministrasjonen om dette.'
Show: '&eVis'
Remove: '&cFjern'
Back: '&eTilbake'
Forward: '&eFremover'
Update: '&eOppdater'
Save: '&eLagre'
Delete: '&cSlett'
Click: '&eKlikk'
Preview: '&ePreview'
PasteOld: '&eLim inn gammelt'
ClickToPaste: '&eKlikk for å lime inn i chatten'
CantTeleportWorld: '&eDu kan ikke teleportere til denne verdenen'
CantTeleportNoWorld: '&cVerden eksisterer ikke. Teleportering kansellert'
CantTeleport: '&eDu kan ikke teleportere fordi du har flere elementer enn tillatt.
Pek over denne linjen for å se maksimalt tillatte elementer.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eDu har blitt teleportert'
BlackList: '&e[material] [amount] &6Maks: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '&eDu må holde elementet i hånden'
nothingInHandLeather: '&eDu må holde læret i hånden'
nothingToShow: '&eIngenting å vise'
noItem: '&cKan ikke finne elementet'
dontHaveItem: '&cDu har ikke &6[itemName] x[amount] &ci ditt inventar'
wrongWorld: '&cDu kan ikke gjøre dette i denne verdenen'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cUlike verdener'
HaveItem: '&cDu har &6[amount]x [itemName] &ci ditt inventar'
ItemWillBreak: '!actionbar!&eDin gjenstand (&6[itemName]&e) vil snart bli ødelagt!
&e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&e[itemName] vil snart bli ødelagt! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&eDu kan ikke gjøre dette på &6[playerDisplayName]'
cantDoForYourSelf: '&eDu kan ikke gjøre dette på deg selv'
cantDetermineMobType: '&cKan ikke fastslå mob typen fra &e[type] &cvariabelen'
cantRename: '!actionbar!&eDu kan ikke endre navnet på gjenstanden til dette navnet'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cFeil navn'
unknown: ukjent
invalidName: '&cUgyldig navn'
alreadyexist: '&4Dette navnet er opptatt'
dontexist: '&4Ingenting ble funnet med dette navnet'
worldDontExist: '&cVerdenen er ikke lenger tilgjengelig. Kan ikke teleportere deg
dit!'
flyingToHigh: '&cDu kan ikke fly så høyt. Maks høyde er &6[max]&c!'
specializedItemFail: '&cKan ikke fastslå kravet til spesial kommandoen etter verdi:
&7[value]'
sunSpeeding: Det sover [count] av [total] spillere [hour] timer [speed]X hastighet
sleepersRequired: '!actionbar!&f[sleeping] &7av &f[required] &7sovende er påkrevd
for at natten skal gå raskere'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eKlikk for å bekrefte gjenstanden &7[items] &e blir reparert for
&7[cost]'
bookDate: '&7Skrevet &f[date]'
maintenance: '&7Vedlikeholdsmodus'
notSet: ikke satt
mapLimit: '&cKan ikke gå lengre enn 30 000 000 blokker'
startedEditingPainting: '&eDu startet editering av maleri. Klikk på hvilken som
helst blokk for å avbryte.'
canceledEditingPainting: '&eDu kansellerte redigeringsmodus for maleri'
changedPainting: '!actionbar!&eEndret maleri til &6[name] &emed ID &6[id]'
noSpam: '''!title!&cIkke spam!'
noCmdSpam: '!title!&cIkke spam med kommandoer!'
spamConsoleInform: '&cSpiller (&7[playerName]&c) utløste (&7[rules]&c) chatte filter
med:&r [message]'
lookAtSign: '&eSe på skiltet'
lookAtBlock: '&eSe på blokken'
lookAtEntity: '&eSe på enhet'
noSpace: '&eNot enough free space'
notOnGround: '&eDu kan ikke utføre dette mens du flyr'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&eVelkommen &6[playerDisplayName] &etil vår server!'
LogoutCustom: '&8[&c-&8] &e[playerDisplayName]'
LoginCustom: '&8[&a+&8] &e[playerDisplayName]'
deathlocation: '&eDu døde ved x:&6[x]&e, y:&6[y]&e, z:&6[z]&e i verden &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6Oppkoblet'
Offline: '&cFrakoblet'
not: '&cServeren tilhører ikke et bungee nettverk'
noserver: '&cKan ikke finne en server med dette navnet!'
server: '&eServer: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Pålogget'
Offline: '&cFrakoblet'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6True'
'False': '&cFalse'
Enabled: '&6Aktivert'
Disabled: '&cDeaktivert'
survival: '&6Overlevelse'
creative: '&6Kreativ'
adventure: '&6Eventyr'
spectator: '&6Tilskuer'
flying: '&6Flyr'
notflying: '&6Flyr ikke'
noSchedule: '&cNavnet på planleggingen ble ikke funnet'
totem:
cooldown: '&eTotem cooldown: [time]'
warmup: '&eTotem effekt: [time]'
cantConsume: '&eBruken av totem ble stoppet på grunn av cooldown tiden'
Inventory:
FullDrop: '&5Ikke alle tingene fikk plass i ditt inventar. De har blitt droppet
på bakken'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eInventaret ble lagret med id: &e[id]'
NoSavedInv: '&eDenne spilleren har ingen lagrede inventar'
NoEntries: '&4Filen eksisterer, men ingen inventarer ble funnet!'
CantFind: '&eKan ikke finne inventaret med denne id'
TopLine: '&e*************** [playerDisplayName] sine lagrede inventar ***************'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKlikk for å sjekke ([id]) lagret inventar'
IdDontExist: '&4Denne id eksisterer ikke!'
Deleted: '&eDet lagrede inventaret ble slettet!'
Restored: '&eDu har gjenopprettet &e[sourcename] &esitt inventar på spilleren
&e[targetname].'
GotRestored: '&eDitt inventar ble gjenopprettet med &e[sourcename] &esitt lagrede
inventar &e[time]'
LoadForSelf: '&eGjenopprett dette inventaret på deg'
LoadForOwner: '&eGjenopprett dette inventaret på eieren'
NextInventory: '&eNeste inventar'
PreviousInventory: '&eForrige inventar'
Editable: '&eRedigeringsmodus aktivert'
NonEditable: '&eRedigeringsmodus deaktivert'
TimeNotRecorded: '&e-Ingen data-'
years: '&e[years] &6år '
oneYear: '&e[years] &6år '
day: '&e[days] &6dager '
oneDay: '&e[days] &6dag '
hour: '&e[hours] &6timer '
oneHour: '&e[hours] &6time '
min: '&e[mins] &6min '
sec: '&e[secs] &6sek '
vanishSymbolOn: '&8[&7B&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&e&oAfk'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: '&2----<< &6Forrige '
prevPageGui: '&6Forrige side '
prevPageClean: '&6Forrige '
prevPageOff: '&2----<< &7Forrige '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Neste &2>>----'
nextPageGui: '&6Neste side'
nextPageClean: '&6 Neste'
nextPageOff: '&7 Neste &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&2[totalEntries]'
skullOwner: '!actionbar!&7Eier:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Sirkel'
square: '&5Firkant'
clear: '&7Clear'
protectedArea: '&cBeskyttet område. Kan ikke gjøre dette her.'
valueToLong: '&eVerdien er for lang. Maks: [max]'
valueToShort: '&eVerdien er for kort. Min: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&ePlassene for rustning må være tomme!'
hand: '&eHånden din må være tom!'
maininv: '&eInventaret ditt må være tomt!'
maininvslots: '&eInventaret ditt må ha minst &6[count] &etomme plasser!'
inv: '&eInventaret ditt bør være tomt!'
offhand: '&eDin venstre hånd bør være tom!'
quickbar: '&eHurtiglinjen bør være tom!'
quickbarslots: '&eHurtiglinjen bør ha minst &6[count] &etomme plasser!'
subinv: '&eUnderinventaret ditt bør være tomt!'
subinvslots: '&eUnderinventaret ditt bør ha minst &6[count] &etomme plasser!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Eksplosjon
contact: Blokk skade
cramming: overfylling
custom: Ukjent
dragon_breath: Drage ånde
drowning: Drukner
dryout: tørke ut
entity_attack: Angrep
entity_explosion: Eksplosjon
entity_sweep_attack: entity sweep attack
fall: Fall
falling_block: Falling block
fire: Brann
fire_tick: Brann
fly_into_wall: Fly inn i en vegg
hot_floor: Magma block
lava: Lava
lightning: Lyn
magic: Magi
melting: Smelte
poison: Forgiftet
projectile: Prosjektil
starvation: Sult
suffocation: Kvalt
suicide: Selvmord
thorns: Thorns
void: Void
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlands plateau
BAMBOO_JUNGLE: Bamboo jungle
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
BASALT_DELTAS: Basalt deltas
BEACH: Beach
BIRCH_FOREST: Birch forest
BIRCH_FOREST_HILLS: Birch forest hills
COLD_OCEAN: Cold ocean
CRIMSON_FOREST: Crimson forest
DARK_FOREST: Dark forest
DARK_FOREST_HILLS: Dark forest hills
DEEP_COLD_OCEAN: Deep cold ocean
DEEP_FROZEN_OCEAN: Deep frozen ocean
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
DEEP_OCEAN: Deep ocean
DEEP_WARM_OCEAN: Deep warm ocean
DESERT: Desert
DESERT_HILLS: Desert hills
DESERT_LAKES: Desert lakes
END_BARRENS: End barrens
END_HIGHLANDS: End highlands
END_MIDLANDS: End midlands
ERODED_BADLANDS: Eroded badlands
FLOWER_FOREST: Flower forest
FOREST: Forest
FROZEN_OCEAN: Frozen ocean
FROZEN_RIVER: Frozen river
GIANT_SPRUCE_TAIGA: Giant spruce taiga
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
GIANT_TREE_TAIGA: Giant tree taiga
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
GRAVELLY_MOUNTAINS: Gravelly mountains
ICE_SPIKES: Ice spikes
JUNGLE: Jungle
JUNGLE_EDGE: Jungle edge
JUNGLE_HILLS: Jungle hills
LUKEWARM_OCEAN: Lukewarm ocean
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
MODIFIED_JUNGLE: Modified jungle
MODIFIED_JUNGLE_EDGE: Modified jungle edge
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
MOUNTAINS: Mountains
MOUNTAIN_EDGE: Mountain edge
MUSHROOM_FIELDS: Mushroom fields
MUSHROOM_FIELD_SHORE: Mushroom field shore
NETHER_WASTES: Nether wastes
OCEAN: Ocean
PLAINS: Plains
RIVER: River
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna plateau
SHATTERED_SAVANNA: Shattered savanna
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
SMALL_END_ISLANDS: Small end islands
SNOWY_BEACH: Snowy beach
SNOWY_MOUNTAINS: Snowy mountains
SNOWY_TAIGA: Snowy taiga
SNOWY_TAIGA_HILLS: Snowy taiga hills
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
SNOWY_TUNDRA: Snowy tundra
SOUL_SAND_VALLEY: Soul sand valley
STONE_SHORE: Stone shore
SUNFLOWER_PLAINS: Sunflower plains
SWAMP: Swamp
SWAMP_HILLS: Swamp hills
TAIGA: Taiga
TAIGA_HILLS: Taiga hills
TAIGA_MOUNTAINS: Taiga mountains
TALL_BIRCH_FOREST: Tall birch forest
TALL_BIRCH_HILLS: Tall birch hills
THE_END: The end
THE_VOID: The void
WARM_OCEAN: Warm ocean
WARPED_FOREST: Warped forest
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
WOODED_HILLS: Wooded hills
WOODED_MOUNTAINS: Wooded mountains
EntityType:
area_effect_cloud: Area effect cloud
armor_stand: Armor stand
arrow: Arrow
bat: Bat
bee: Bee
blaze: Blaze
boat: Boat
cat: Cat
cave_spider: Cave spider
chicken: Chicken
cod: Cod
cow: Cow
creeper: Creeper
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
dropped_item: Dropped item
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_crystal: Ender crystal
ender_dragon: Ender dragon
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Experience orb
falling_block: Falling block
fireball: Fireball
firework: Firework
fishing_hook: Fishing hook
fox: Fox
ghast: Ghast
giant: Giant
guardian: Guardian
hoglin: Hoglin
horse: Horse
husk: Husk
illusioner: Illusioner
iron_golem: Iron golem
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Lightning
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Mule
mushroom_cow: Mushroom cow
ocelot: Ocelot
painting: Painting
panda: Panda
parrot: Parrot
phantom: Phantom
pig: Pig
piglin: Piglin
pillager: Pillager
player: Player
polar_bear: Polar bear
primed_tnt: Primed tnt
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
snowball: Snowball
snowman: Snowman
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
squid: Squid
stray: Stray
strider: Strider
thrown_exp_bottle: Thrown exp bottle
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zoglin: Zoglin
zombie: Zombie
zombie_horse: Zombie horse
zombie_villager: Zombie villager
zombified_piglin: Zombified piglin
EnchantAliases:
protection_fire:
- FireProtection
damage_all:
- Sharpness
arrow_fire:
- Flame
soul_speed:
- SOULSPEED
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- LOYALTY
depth_strider:
- DepthStrider
vanishing_curse:
- VanishingCurse
durability:
- Unbreaking
knockback:
- Knockback
luck:
- Luck
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficiency
mending:
- Mending
frost_walker:
- FrostWalker
lure:
- Lure
loot_bonus_mobs:
- Looting
piercing:
- PIERCING
protection_explosions:
- BlastProtection
damage_undead:
- Smite
multishot:
- MULTISHOT
fire_aspect:
- FireAspect
channeling:
- CHANNELING
sweeping_edge:
- SweepingEdge
thorns:
- Thorns
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respiration
riptide:
- RIPTIDE
silk_touch:
- SilkTouch
quick_charge:
- QUICKCHARGE
protection_projectile:
- ProjectileProtection
impaling:
- IMPALING
protection_fall:
- FallProtection
- FeatherFalling
arrow_damage:
- Power
arrow_infinite:
- Infinity
PotionEffectAliases:
speed:
- Speed
slow:
- Slow
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Increase damage
heal:
- Heal
harm:
- Harm
jump:
- Jump
confusion:
- Confusion
regeneration:
- Regeneration
damage_resistance:
- Damage resistance
fire_resistance:
- Fire resistance
water_breathing:
- Water breathing
invisibility:
- Invisibility
blindness:
- Blindness
night_vision:
- Night vision
hunger:
- Hunger
weakness:
- Weakness
poison:
- Poison
wither:
- Wither
health_boost:
- Health boost
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Glowing
levitation:
- Levitation
luck:
- Luck
unluck:
- Unluck
slow_falling:
- Slow falling
conduit_power:
- Conduit power
dolphins_grace:
- Dolphins grace
bad_omen:
- Bad omen
hero_of_the_village:
- Hero of the village
direction:
n: Nord
ne: Nord Øst
e: Øst
se: Sør Øst
s: Sør
sw: Sør Vest
w: Vest
nw: Nord Vest
modify:
middlemouse: '&2Midtre museklikk for å redigere'
newItem: '&7Plasser en ny gjenstand her'
newLine: '&2<NewLine>'
newLineHover: '&2Legg til en ny linje'
newPage: '&2<NewPage>'
newPageHover: '&2Lag en ny side'
removePage: '&c<RemovePage>'
removePageHover: '&cFjern siden'
deleteSymbol: '&cX'
deleteSymbolHover: '&cSlett &e[text]'
extraEditSymbol: ' &6!'
addSymbol: ' &2+'
addSymbolHover: '&2Legg til ny'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aAvbryt'
acceptSymbol: ' &2[!] '
acceptSymbolHover: '&2Aksepter'
denySymbol: ' &4[X] '
denySymbolHover: '&2Nekt'
enabledSymbol: '&2+'
disabledSymbol: '&c-'
enabled: '&2Aktivert'
disabled: '&cDeaktivert'
running: '&2Kjører'
paused: '&cPauset'
editSymbol: '&e✎'
editSymbolHover: '&eRediger &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eOpp'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eNed'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eKlikk for å endre'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eRediger liste'
lineAddInfo: '&eSkriv inn ny linje. Skriv &6cancel &efor å kansellere'
commandAddInfo: '&eSkriv en ny kommando. Skriv &6cancel &efor å kansellere'
commandAddInformationHover: "&e[playerName] kan brukes til å få spillernavn \n&eFor\
\ å inkludere forsinkelse i kommandoer: \n&edelay! 5 \n&eSpesialiserte kommandoer\
\ støttes. Få mer info på \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eKlikk for å lime inn gammel tekst. Skriv &6cancel &efor å kansellere.
Skriv &6remove &efor å fjerne linjen.'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eKlikk for å lime inn gammel tekst'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Din teleport lokasjon ble stoppet. Du har blitt teleportet
til et trygt sted.'
afk:
'on': '&6AFK'
'off': '&7Spiller'
left: '&6[playerDisplayName] &eer ikke lenger AFK'
MayNotRespond: '&eSpilleren svarer kanskje ikke, han er AFK'
MayNotRespondStaff: '&eStab medlemmet er AFK og svarer kanskje ikke. Prøv å ta kontakt
med oss på Discord.'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Brygg effekter'
List: '&e[PotionName] [PotionAmplifier] &eVarighet: &e[LeftDuration] &esek'
NoPotions: '&eIngen'
Information:
Title: '&8Spiller informasjon'
Health: '&eHelse: &6[Health]/[maxHealth]'
Hunger: '&eSult: &6[Hunger]'
Saturation: '&eSaturation: &6[Saturation]'
Exp: '&eExp: &6[Exp]'
NotEnoughExp: '&eIkke nok exp: &6[Exp]'
NotEnoughExpNeed: '&eIkke nok exp: &6[Exp]/[need]'
tooMuchExp: '&eFor mye exp: &6[Exp]/[need]'
NotEnoughVotes: '&eIkke nok stemmer: &6[votes]'
TooMuchVotes: '&eFor mange stemmer: &6[votes]'
BadGameMode: '&cDu kan ikke gjøre dette i din nåværende spillmodus'
BadArea: '&cDu kan ikke utføre denne handlingen på dette området'
GameMode: '&eSpillmodus: &6[GameMode]'
GodMode: '&eGodMode: &6[GodMode]'
Flying: '&eFlyr: &6[Flying]'
CanFly: '&eKanFly: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIp adresse: &6[address]'
FirstConnection: '&eFørste tilkobling: &6[time]'
Lastseen: '&eSist sett: &6[time]'
Onlinesince: '&ePålogget siden: &6[time]'
Money: '&ePenger: &6[money]'
Group: '&eGruppe: &6[group]'
econ:
disabled: '&cDu kan ikke bruke denne kommandoen mens økonomistøtte er deaktivert'
noMoney: '&cIkke nok penger'
charged: '!actionbar!&fBelastet: &6[amount]'
notEnoughMoney: '&cDu har ikke nok penger. Kreves (&6[amount]&c)'
tooMuchMoney: '&cDu har for mye penger'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eHastighet: &6[speed]&ekm/t'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cDu kan ikke utstyre deg selv med elytra uten tillatelse'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eLader &f[percentage]&e%'
Selection:
SelectPoints: '&cVelg 2 punkter med markeringsverktøyet! AKA: &6[tool]'
PrimaryPoint: '&6Primær &epunktet er valgt [point]'
SecondaryPoint: '&6Sekundær &epunktet er valgt [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortalen er for stor, maks høyde er &6[max]&c!'
ToWide: '&cPortalen er for bred, maks bredde er &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cPortaloppretting er deaktivert'
Location:
Title: '&8Spillerlokasjon'
Killer: '&eDrapsmann: &6[killer]'
OneLiner: '&eLokasjon: &6[location]'
DeathReason: '&eDødsårsak: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eVerden: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePitch: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Åpne ender kiste'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cTrukket fra &e[amount] &cfor å rope'
# Use \n to add new line
publicHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
privateHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
staffHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
helpopHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mektige knyttneve]'
+840
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@@ -0,0 +1,840 @@
# The phrases support full color (hex) code, and some variables.
# Keep in mind that some variables will not work for certain lines.
# Just keep them where there are now and everything will be okay :)
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips will be used as variable
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for the new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If the line starts with !actionbar! then player will get action bar message defined after this variable
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, For example !broadcast!!title!
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with the same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aC&8E]'
NoPermission: '&cNie masz permisji!!'
CantHavePermission: '&cNie posiadasz tej permisji!'
WrongGroup: '&cJesteś w złej grupie do tego!'
NoPlayerPermission: '&cGracz o nicku [playerName] nie posiada następującej permisji: [permission]'
Ingame: '&cMożesz użyć tego tylko w grze!'
NoInformation: '&cNie znaleziono inforamacji!'
Console: '&6Serwer'
FromConsole: '&cMożesz tego użyć tylko w konsoli!'
NotOnline: '&cGracz nie jest online!'
NobodyOnline: '&cNa serwerze nie ma nikogo online!'
Same: '&cNie możesz otworzyć własnego ekwipunku aby go zedytować!'
cantLoginWithDifCap: '&cNie możesz zalogować się pod innym nickiem! Spr. Wielkość liter w nicku \n Stary nick: &e[oldName]&c. Akutalny nick: &e[currentName]'
Searching: '&eSzukanie danych o graczu, proszę poczekać ponieważ może to chwilę potrwać!'
NoPlayer: '&cNa serwerze nie znaleziono gracza o takim nicku!'
NoCommand: '&cNa serwerze nie ma takiej komendy!'
NoCommandWhileSleeping: '&cNie możesz używać komend podczas snu!'
cantFindCommand: '&5Serwer nie może znaleźć komendy &7[%1] &5, czy chodziło Ci o komendę &7[%2]&5?'
nolocation: '&4Serwer nie może znaleźć odpowiedniej lokalizacji'
PurgeNotEnabled: '&cFunkcja czyszczenia nie jest włączona w pliku konfiguracyjnym pluginu CMI!'
FeatureNotEnabled: '&cTa funkcja nie jest włączona!'
TeamManagementDisabled: '&7Gdy wartość "DisableTeamManagement" będzie ustawiona na "true" będzie działać z ograniczoną funkcjonalnością!'
ModuleNotEnabled: '&cTen moduł został wyłączony w pliku konfiguracyjnym pluginu CMI!'
versionNotSupported: '&cWersja serwera nie wspiera tej funkcji'
bungeeNoGo: '&cTa funkcja nie będzie działać na serwerach BungeeCord jak i jego forkach (Waterfall oraz Velocity)'
clickToTeleport: '&eKliknij, aby się przeteleportować'
UseMaterial: '&4Proszę używać nazw materiałów!'
IncorrectMaterial: '&4Nieprawidłowa nazwa materiału!'
UseInteger: '&4Proszę użyć liczb!'
UseBoolean: '&4Proszę użyć "true" - prawda lub "false" - fałsz!'
NoLessThan: '&4Liczba nie może abyć większa niż [amount]!'
NoMoreThan: '&4Liczba nie może abyć mniejsza niż [amount]'
NoGameMode: '&cProszę użyć 0/1/2/3 lub Survival/Creative/Adventure/Spectator lub
s/c/a/sp!'
NoWorld: '&4Serwer nie może znaleźć świata o takiej nazwie!'
IncorrectLocation: '&4Lokalizacja została zdefiniowana w niepoprawny sposób!'
NameChange: 'Gracz o nicku &6[playerDisplayName] &eposiada multikonta o następujących nickach: &6[namelist]'
Cooldowns: '&eKomenda odnowi się za &6[time]'
specializedCooldowns: '&eCzas odnowienia w ruchu dla tej komendy wynosi &6[time]'
specializedRunning: '&eKomenda nadal działa na serwerze, musisz poczekać jeszcze &6[time] zanim bedziesz mógł jej ponownie użyć!'
CooldownOneTime: '&eTa komenda może abyć użyta przez gracza tylko jeden raz!'
WarmUp:
canceled: '&eKomenda została anulowana ponieważ się poruszyłeś'
counter: '!actionbar!&6--> Poczekaj &e[time] &6sekund <--'
DontMove: '!title!&6Nie ruszaj się!!subtitle!&7Musisz poczekać &c[time] &7sekund'
Boss:
DontMove: '&4Nie ruszaj się przez &7[autoTimeLeft] &4sekund!'
WaitFor: '&4Poczekaj jeszcze &7[autoTimeLeft] &4sekund!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cNie udało się wydoabyć spawnera. Szansa dropu spawnera wynosi: &7[percent]%.'
ClickSpawner: '!actionbar!&eSzansa Dropu: &7[percent]%'
Elevator:
created: '&eStworzono tabliczkę windę'
CantPlaceSpawner: '&eMusisz zachować odstęp pomiędzy spawnerami (&6[range]&e) bloków'
ChunksLoading: '&eDane Chunków są dalej są wczytywane. Poczekaj chwilę i spróbuj ponownie.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cKomendy dla tego itemu nie są szyfrowane.
Nie możesz go więc użyć do wysyłania komend!'
CantDecode: '!actionbar!&cNie można odkodować wiadomości/komendy. Plik klucza
zawiera nieprawidłowy klucz do tego zadania. Poinformuj o tym członków administracji
serwera'
Show: '&ePokaż'
Remove: '&cUsuń'
Back: '&eCofnij'
Forward: '&eDo przodu'
Update: '&eAktualizacja'
Save: '&eZapisz'
Delete: '&cUsuń'
Click: '&eKliknij'
Preview: '&ePodgląd'
PasteOld: '&eWklej poprzednie'
ClickToPaste: '&eKliknij, aby wkleić do chatu'
CantTeleportWorld: '&eNie możesz się przeteleportować do tego świata'
CantTeleportNoWorld: '&cWybrany przez Ciebie świat nie istnieje. Prośba o teleportację została anulowana.'
CantTeleport: '&eNie możesz użyć się przeteleportować ponieważ posiadasz za dużo limitowanych przedmiotów.'
ClickToConfirmDelete: '&eKliknij, aby potwierdzić usunięcie &6[name]'
teleported: '&eZostałeś przteleportowany.'
BlackList: '&e[material] [amount] &6Maksymalnie: [max]'
PlayerSpliter: '&e----- Gracz o nicku: &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&eMusisz trzymać item w ręce'
nothingInHandLeather: '&eMusisz trzymać skórę w ręce'
nothingToShow: '&eNic do pokazania'
noItem: '&cSerwer nie może znaleźć itemów'
dontHaveItem: '&cNie posiadasz &6[amount]x [itemName] &cw swoim ekwipunku'
wrongWorld: '&cNie możesz tego zrobić w tym świecie'
wrongPortal: '&cZnajdujesz się w niewłaściwym obszarze działania'
differentWorld: '&cInny świat'
HaveItem: '&cPosiadasz &6[amount]x [itemName] &cw swoim ekwipunku'
ItemWillBreak: '!actionbar!&eTwój przedmiot (&6[itemName]&e) wkrótce się zniszczy!
&7Ilość użyć: &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eTwoja zbroja o nazwie [itemName] wkrótce się zniszczy! &e[current]&6/&e[max]'
cantDoInGamemode: '&eNie możesz tego zrobić w tym GAMEMODE!'
cantDoForPlayer: '&eNie możesz tego mu zrobić graczowi o nicku &6[playerDisplayName]'
cantDoForYourSelf: '&eNie możesz sobie tego zrobić'
cantDetermineMobType: '&cNie można określić typu moba: &e[type]'
cantRename: '!actionbar!&eTa nazwa została zablokowana na naszym serwerze'
confirmRedefine: '&eKliknij, aby potwierdzić przedefiniowanie'
cantEdit: '&eNie możesz tego zedytować'
wrongName: '&cPodałeś nieprawidłową nazwę'
unknown: Nieznany
invalidName: '&cPodałeś niewłaściwą nazwę'
alreadyexist: '&4Ta nazwa jest już zajęta'
dontexist: '&4Serwer nie znalazł nieczego pod tą nazwą'
worldDontExist: '&cTen świat już nie istnieje. Nie mogę cię tam przeteleportować!'
flyingToHigh: '&cNie możesz latać tak wysoko. Maksymalna wysokość na którą możesz polecieć to &6[max] bloków&c!'
specializedItemFail: '&cNie można określić wymaganego przedmiotu na podstawie wartości:
&7[value]'
sunSpeeding: Spanie [count] graczy z [total] [hour] godzina [speed]X prędkość
sleepersRequired: '!actionbar!&f[sleeping] graczy &7z &f[required] &7powinno pójść spać
aby pominąć noc'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eKliknij, aby potwierdzić &7[items] &enaprawę przedmiotu za &7[cost]'
bookDate: '&7Napisana o &f[date]'
maintenance: '&7Tryb Konserwacji'
notSet: nie ustawiony
mapLimit: '&cNie możesz przejść przez granicę mapy , która znajduje się na 30 000 000 kratce'
startedEditingPainting: '&eZacząłeś edytować obraz. Kliknij dowolny inny blok, aby
anulować edycję obrazu.'
canceledEditingPainting: '&eAnulowałeś tryb edycji obrazu'
changedPainting: '!actionbar!&eZmieniono obraz na o nazwie &6[name] &ez identyfikatorem &6[id]'
noSpam: '!title!&cZakaz spamowania!'
noCmdSpam: '!title!&cZakaz spamowania komendami!'
spamConsoleInform: '&cGracz o nicku (&7[playerName]&c) spamuje na serwerze`
with:&r [message]'
lookAtSign: '&eSpójrz na Tabliczkę'
lookAtBlock: '&eSpójrz na Blok'
lookAtEntity: '&eSpójrz na Moba'
noSpace: '&eZa mało wolnej przestrzeni'
notOnGround: '&eNie możesz tego zrobić podczas lotu'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&eWitaj &6[playerDisplayName] &ena serwerze!'
LogoutCustom: 'Gracz o nicku &6[playerDisplayName] &eopuścił grę'
LoginCustom: 'Gracz o nicku &6[playerDisplayName] &edołączył do gry'
deathlocation: '&eZginąłeś w świecie &6[world] na nastepujących kordynatach: x:&6[x]&e, y:&6[y]&e, z:&6[z]&e'
book:
exploit: '&cNie możesz stworzyć książki która ma więcej niż [amount] stron'
combat:
CantUseShulkerBox: '&cNie można używać shulker box podczas walki z graczem.
Wait: [time]'
CantUseCommand: '!actionbar!&cNie możesz używać komend w czasie walki. Musisz odczekać: [time]'
bossBarPvp: '&cTryb walki [autoTimeLeft]'
bossBarPve: '&2Tryb walki [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cTen serwer nie należy do sieci BungeeCord'
noserver: '&cSerwer nie znalazł serwera o tej nazwie!'
server: '&eSerwer: &7[name]'
variables:
am: '&ePrzed Południem'
pm: '&ePo Południu'
Online: '&6Online'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aPrawda'
'False': '&cFałsz'
Enabled: '&6Włączone'
Disabled: '&cWyłączone'
survival: '&6Przetrwania'
creative: '&6Kreatywny'
adventure: '&6Przygodowy'
spectator: '&6Widza'
flying: '&6Latanie'
notflying: '&6Nie Lata'
noSchedule: '&cSerwer nie znalazł harmonogramu o tej nazwie'
totem:
cooldown: '&eCzas odnowienia totemu: [time]'
warmup: '&eEfekt totemu: [time]'
cantConsume: '&eUżycie Totemu zostało odrzucone z powodu czasu odnowienia'
Inventory:
FullDrop: '&5Nie wszystkie przedmioty mieszczą się w Twoim ekwipunku dlatego zostały wyrzucone na ziemię'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eZapasy zapisane z identyfikatorem: &e[id]'
NoSavedInv: '&eTen gracz nie posiada żadnych zapisanych ekwipunków'
NoEntries: '&4Plik istnieje, ale nie znaleziono ekwipunków!'
CantFind: '&eSerwer nie znalazł ekwipunku o tym identyfikatorze'
TopLine: '&e----------- &6Zapisane Ekwipunki gracza o nicku [playerDisplayName] &e-----------'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKliknij aby sprawdzić ([id]) zapisanych ekwipunków'
IdDontExist: '&4Taki identyfikator nie istnieje!'
Deleted: '&ePomyślnie usunięto zapisany ekwipunek!'
Restored: '&ePrzywróciłeś ekwipunek gracza o nicku &e[sourcename] &edla gracza o nicku &e[targetname].'
GotRestored: '&eTwój ekwipunek został przywrócony przez &e[sourcename] &6Zapisany o godzinie: &e[time]'
LoadForSelf: '&eWczytaj ekwipunek dla siebie samego'
LoadForOwner: '&eWczytaj ekwipunek dla właściciela'
NextInventory: '&eNastępny ekwipunek'
PreviousInventory: '&ePoprzedni ekwipunek'
Editable: '&eTryb edycji został włączony'
NonEditable: '&eTryb edycji został wyłączony'
TimeNotRecorded: '&e-Nie nagrane-'
years: '&e[years] &6lata '
oneYear: '&e[years] &6rok '
day: '&e[days] &6dni '
oneDay: '&e[days] &6dzień '
hour: '&e[hours] &6godziny '
oneHour: '&e[hours] &6godzina '
min: '&e[mins] &6minut '
sec: '&e[secs] &6sekund '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7AFK&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fNa następnej stronie wpisz &5[command]'
prevPage: '&2----<< &6Poprzednia Strona'
prevPageGui: '&6Poprzednia Strona '
prevPageClean: '&6Poprzednia Strona '
prevPageOff: '&2----<< &7Poprzednia Strona '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Następna Strona&2>>----'
nextPageGui: '&6Następna Strona'
nextPageClean: '&6Następna Strona'
nextPageOff: '&7 Następna Strona&2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] wejść'
skullOwner: '!actionbar!&7Właściciel głowy:&r [playerName]'
beeinfo: '!actionbar!&7Poziom zapełnienia miodem: &e[level]&7/&e[maxlevel] &7Pszczoły w środku: &e[count]&7/&e[maxcount]'
circle: '&3Koło'
square: '&5Kwadrat'
clear: '&7Czysty'
protectedArea: '&cTeren chroniony. Nie możesz tego tutaj zrobić.'
valueToLong: '&eTa wartość jest za wysoka. Maksymalna wartość: [max]'
valueToShort: '&eTa wartość jest za niska. Mininimalna wartość: [min]'
pvp:
noGodDamage: '!actionbar!&cNie możesz zadawać obrażeń graczom będąc nieśmiertelnym'
InvEmpty:
armor: '&eTwoje sloty zbroji powinny abyć puste!'
hand: '&eTwoja ręka powinna abyć pusta!'
maininv: '&eTwój główny ekwipunek powinnien abyć pusty!'
maininvslots: '&eTwój główny ekwipunek powinnien posiadać przynajmniej &6[count] &ewolnych
slotów!'
inv: '&eTwój ekwipunek powinnien abyć pusty!'
offhand: '&eTwoje ręka powinna abyć pusta!'
quickbar: '&eTwój pasek szybkiego wyboru powinien abyć pusty!'
quickbarslots: '&eTwój pasek szybkiego wyboru powinien posiadać przynajmniej &6[count]
&ewolnych slotów!'
subinv: '&eTwój zapasowy ekwipunek powinien abyć pusty!'
subinvslots: '&eTwój zapasowy ekwipunek powinien posiadać przynajmniej &6[count] &epustych
slotów!'
pickIcon: '&8Wybierz Ikonę'
DamageCause:
block_explosion: Wybuch
contact: Uszkodzenie Bloku
cramming: Zbiorowisko Mobów #Sytuacja gdy w jednym bloku jest dużo mobów
custom: Nieznany
dragon_breath: Oddech Smoka
drowning: Utonięcie
dryout: Wyschnięcie
entity_attack: Atak moba
entity_explosion: Wybuch moba
entity_sweep_attack: Entity sweep attack
fall: Spadł
falling_block: Spadający Blok
fire: Ogień
fire_tick: Ogień
fly_into_wall: Wleciał w Ścianę
hot_floor: Magma Block
lava: Lawa
lightning: Błyskawica
magic: Magia
melting: Topienie
poison: Zatrucie
projectile: Pocisk
starvation: Głód
suffocation: Uduszenie
suicide: Samobójstwo
thorns: Ciernie
void: Próżnia
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Płaskowyż Badlandsów
BAMBOO_JUNGLE: Bambusowa Dżungla
BAMBOO_JUNGLE_HILLS: Wzgórza Bambusowej Dżungli
BEACH: Plaża
BIRCH_FOREST: Brzozowy Las
BIRCH_FOREST_HILLS: Wzgórza Lasu Brzozowego
COLD_OCEAN: Zimny ​​Ocean
DARK_FOREST: Ciemny Las
DARK_FOREST_HILLS: Wzgórza Ciemnego Lasu
DEEP_COLD_OCEAN: Głęboki Zimny Ocean
DEEP_FROZEN_OCEAN: Głęboki Zamarznięty Ocean
DEEP_LUKEWARM_OCEAN: Głęboki Letni Ocean
DEEP_OCEAN: Głęboki Ocean
DEEP_WARM_OCEAN: Głęboki Ciepły Ocean
DESERT: Pustynia
DESERT_HILLS: Pustynne Wzgórza
DESERT_LAKES: Jeziora Pustynne
END_BARRENS: Pustowie Endu
END_HIGHLANDS: Wyżyny Endu
END_MIDLANDS: Środkowa Wyspa Endu
ERODED_BADLANDS: Zerodowane Badlands
FLOWER_FOREST: Kwiatowy Las
FOREST: Las
FROZEN_OCEAN: Zamarznięty Ocean
FROZEN_RIVER: Zamarznięta Rzeka
GIANT_SPRUCE_TAIGA: Świerkowa Mega Tajga
GIANT_SPRUCE_TAIGA_HILLS: Świerkowe Wzgórza Mega Tajgi
GIANT_TREE_TAIGA: Mega Tajga
GIANT_TREE_TAIGA_HILLS: Wzgórza Mega Tajgi
GRAVELLY_MOUNTAINS: Żwirowe Góry
ICE_SPIKES: Lodowe kolce
JUNGLE: Dżungla
JUNGLE_EDGE: Skraj Dżungli
JUNGLE_HILLS: Dżunglowe Wzgórza
LUKEWARM_OCEAN: Ciepły Ocean
MODIFIED_BADLANDS_PLATEAU: Zmodyfikowany Płaskowyż Badlandsów
MODIFIED_GRAVELLY_MOUNTAINS: Zmodyfikowane
MODIFIED_JUNGLE: Zmodyfikowana Dżungla
MODIFIED_JUNGLE_EDGE: Zmodyfikowany Skraj Dżungli
MODIFIED_WOODED_BADLANDS_PLATEAU: Zmodyfikowany Zalesiony Płaskowyż Badlands
MOUNTAINS: Góry
MOUNTAIN_EDGE: Górskie Klify
MUSHROOM_FIELDS: Grzybowa Wyspa
MUSHROOM_FIELD_SHORE: Brzeg Grzybowej Wyspy
NETHER: Nether
OCEAN: Ocean
PLAINS: Równiny
RIVER: Rzeka
SAVANNA: Sawanna
SAVANNA_PLATEAU: Sawannowy Płaskowyż
SHATTERED_SAVANNA: Rozcięty Sawanna
SHATTERED_SAVANNA_PLATEAU: Rozcięty Płaskowyż Sawanny
SMALL_END_ISLANDS: Małe wyspy Endu
SNOWY_BEACH: Ośnieżona Plaża
SNOWY_MOUNTAINS: Ośnieżone Góry
SNOWY_TAIGA: Ośnieżona Tajga
SNOWY_TAIGA_HILLS: Ośnieżonone Tajgowe Wzgórza
SNOWY_TAIGA_MOUNTAINS: Ośnieżone Tajgowe Góry
SNOWY_TUNDRA: Ośnieżona Tundra
STONE_SHORE: Kamienny Brzeg
SUNFLOWER_PLAINS: Słonecznikowe Równiny
SWAMP: Bagna
SWAMP_HILLS: Bagienne Wzgórza
TAIGA: Tajga
TAIGA_HILLS: Tajgowe Wzgórza
TAIGA_MOUNTAINS: Tajgowe Góry
TALL_BIRCH_FOREST: Wysoki Las Brzozowy
TALL_BIRCH_HILLS: Wysokie Wzgórza Brzozowego Lasu
THE_END: End
THE_VOID: Prożnia
WARM_OCEAN: Ciepły Ocean
WOODED_BADLANDS_PLATEAU: Zalesiony Płaskowyż Badlands
WOODED_HILLS: Zalesione Wzgórza
WOODED_MOUNTAINS: Zalesione Góry
EntityType:
area_effect_cloud: Efekt Chmury
armor_stand: Stojak na zbroję
arrow: Strzała
bat: Nietoperz
bee: Pszczoła
blaze: Blaze
boat: Łódź
cat: Kot
cave_spider: Jaskiniowy Pająk
chicken: Kurczak
cod: Dorsz
cow: Krowa
creeper: Creeper
dolphin: Delfin
donkey: Osioł
dragon_fireball: Fireball
dropped_item: Upuszczony Item
drowned: Utonął
egg: Jajko
elder_guardian: Prastrażnik
enderman: Enderman
endermite: Endermit
ender_crystal: Kryształ Kresu
ender_dragon: Smok Kresu
ender_pearl: Perła Endu
ender_signal: Sygnał zakończenia
evoker: Przywoływacz
evoker_fangs: Kły Przywoływacza
experience_orb: Kula Doświadczenia
falling_block: Spadający Blok
fireball: Fireball
firework: Fajerwerka
fishing_hook: Haczyk na ryaby
fox: Lis
ghast: Ghast
giant: Gigant
guardian: Strażnik
horse: Koń
husk: Husk
illusioner: Illuzjoner
iron_golem: Żelazny Golem
item_frame: Ramka na Przedmioty
leash_hitch: Zaczep do smyczy
lightning: Błyskawica
llama: Lama
llama_spit: Pluć lamy
magma_cube: MagmaBlock
minecart: Wagonik
minecart_chest: Skrzynka w Wagoniku
minecart_command: Command Block z Wagonikiem
minecart_furnace: Piec w Wagoniku
minecart_hopper: Lej w Wagoniku
minecart_mob_spawner: Spawner w Wagoniku
minecart_tnt: Wagonik z TNT
mule: Muł
mushroom_cow: Grzybowa Krowa
ocelot: Ocelot
painting: Obraz
panda: Panda
parrot: Papuga
phantom: Phantom
pig: Świnia
pig_zombie: Pigman
pillager: Pillager
player: Gracz
polar_bear: Niedźwiedź Polarny
primed_tnt: Zagruntowane TNT
pufferfish: Rozdymka
rabbit: Królik
ravager: Niszczyciel
salmon: Łosoś
sheep: Owca
shulker: Shulker
shulker_bullet: Naboje Shulkera
silverfish: Silverfish
skeleton: Szkielet
skeleton_horse: Koń Szkielet
slime: Slime
small_fireball: Mały Fireball
snowball: Śnieżka
snowman: Bałwan
spectral_arrow: Strzała Widmo
spider: Pająk
splash_potion: Miotana Mikstura
squid: Kałamarnica
stray: Tułacz
thrown_exp_bottle: Wyrzucona Butelka z EXP
trader_llama: Lama Handlowca
trident: Handlowiec
tropical_fish: Tropikalna Ryba
turtle: Żółw
unknown: Nieznany
vex: Vex
villager: Wieśniak
vindicator: Obrońca
wandering_trader: Wędrowny Sprzedawca
witch: Wiedźma
wither: Wither
wither_skeleton: Witherowy Szkielet
wither_skull: Czaszka Withera
wolf: Wilk
zombie: Zombie
zombie_horse: Koń Zombie
zombie_villager: Zombie Wieśniak
EnchantAliases:
protection_fire:
- Ochrona przed Ogniem
damage_all:
- Ostrość
arrow_fire:
- Płomień
water_worker:
- Wydajność Pod Wodą
arrow_knockback:
- Odrzut
loyalty:
- Lojalność
depth_strider:
- Głębinowy Wędrowiec
vanishing_curse:
- Klątwa Znikania
durability:
- Niezniszczalność
knockback:
- Odrzut
luck:
- Morska Fortuna
binding_curse:
- Klątwa Uwięzania
loot_bonus_blocks:
- Szczęście
protection_environmental:
- Ochrona
dig_speed:
- Wydajność
mending:
- Naprawa
frost_walker:
- Mroźny Wiechur
lure:
- Przynęta
loot_bonus_mobs:
- Grabież
piercing:
- Przeszycie
protection_explosions:
- Ochrona Przed Wybuchem
damage_undead:
- Porażenie
multishot:
- Wielostrzał
fire_aspect:
- Zaklęty Ogień
channeling:
- Porażenie
sweeping_edge:
- Szerokie Ostrze
thorns:
- Ciernie
damage_arthropods:
- Zmora Stawonogów
oxygen:
- Oddychanie
riptide:
- Torpeda
silk_touch:
- Jedwabny Dotyk
quick_charge:
- Szybkie Ładowanie
protection_projectile:
- Ochrona Przed Pociskami
impaling:
- Przeszycie
protection_fall:
- Ochrona Przed Upadkiem
- Powolne Opadanie
arrow_damage:
- Moc
arrow_infinite:
- Nieskończoność
PotionEffectAliases:
speed:
- Szybkość
slow:
- Spowolnienie
fast_digging:
- Pośpiech
slow_digging:
- Wyczerpanie
increase_damage:
- Siła
heal:
- Natychmiastowe Leczenie
harm:
- Natychmiastowe Obrażenia
jump:
- Zwiększony Skok
confusion:
- Mdłości
regeneration:
- Regeneracja
damage_resistance:
- Odporność
fire_resistance:
- Odporność na Ogień
water_breathing:
- Oddychanie pod Wodą
invisibility:
- Niewidzialność
blindness:
- Oślepienie
night_vision:
- Noktowizja
hunger:
- Głód
weakness:
- Słabość
poison:
- Zatrucie
wither:
- Obumarcie
health_boost:
- Zwiększenie Zdrowia
absorption:
- Absorbcja
saturation:
- Nasycenie
glowing:
- Świecenie
levitation:
- Lewitacja
luck:
- Szczęście
unluck:
- Pech
slow_falling:
- Powolne Opadanie
conduit_power:
- Potęga Przewodni
dolphins_grace:
- Pomocna Płetwa
bad_omen:
- Zły Omen
hero_of_the_village:
- Bohater Wioski
direction:
n: Północ
ne: Północny-Wschód
e: Wschód
se: Południowy-Wschód
s: Południe
sw: Południowy-Zachów
w: Zachód
nw: Północny-Zachód
modify:
middlemouse: '&2Kliknij środkowym przyciskiem myszy aby zeedytować'
newItem: '&7Wstaw tutaj nowy item'
newLine: '&2<NowaLinia>'
newLineHover: '&2Dodaj nową linię'
newPage: '&2<NowaStrona>'
newPageHover: '&2Stwórz nową stronę'
removePage: '&c<UsuńStronę>'
removePageHover: '&cUsuń stronę'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cUsuń &e[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2Dodaj nowy'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aAnuluj'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aAkceptuj'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cOdrzuć'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Włączony'
disabled: '&cWyłączony'
running: '&2Uruchomione'
paused: '&cWstrzymane'
editSymbol: '&e✎'
editSymbolHover: '&eEdytuj &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eGóra'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eDół'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eKliknij aby zmienić'
ChangeCommands: '&eKomendy'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[PustaLinia]'
commandEdit: '&eEdytuj listę'
lineAddInfo: '&eWpisz na chacie nową linię. Wpisz &6"cancel" &eaby anulować dodanie nowej linii'
commandAddInfo: '&eWpisz na chacie nową komendę. Wpisz &6"cancel" &eaby anulować dodanie nowej komendy'
commandAddInformationHover: "&eWartość [playerName] może zostać użyta, aby uzyskać nazwę gracza \n&edo dołączenia czasu opóźnienia komend: \n&eopóźnienia! 5 \n&eNa serwerze są obsługiwane komendy specjalne. Więcej informacji na ten temat znajdziesz na stonie \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eKliknij aby wkleić stary tekst. Wpisz &6"cancel" &eaby anulować wklejanie tekstu'
listLimit: '&eLista nie może posiadać więcej niż &6[amount] &ewpisów'
commandEditInfoHover: '&eKliknij aby wkleić stary tekst'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Miejsce do którego próbowałeś się przeteleportować abyło niebezpieczne więc zostałeś przeteleportowany
do bezpieczego miejsca.'
afk:
'on': '&6AFK'
'off': '&7Wrócił do gry'
left: 'Gracz o nicku &6[playerDisplayName] &eNie jest już AFK'
MayNotRespond: '&eTen gracz jest AFK może nie odpowiedzieć na twoją wiadomość'
MayNotRespondStaff: '&eAdministracja nie odpowiada na wiadomości? Spróbuj skontaktować się z nią poprzez Discorda'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Efekty Mikstur'
List: '&e[PotionName] [PotionAmplifier] &eDługość trwania efektu: &e[LeftDuration] &esekund'
NoPotions: '&eŻadna'
Information:
Title: '&8Informacje o graczu'
Health: '&eIlość życia: &6[Health]/[maxHealth]'
Hunger: '&ePoziom Głodu: &6[Hunger]'
Saturation: '&ePoziom Nasycenia: &6[Saturation]'
Exp: '&eDoświadczenie: &6[Exp]'
NotEnoughExp: '&eNie wystarczająca ilości punktów doświadczenia: &6[Exp]'
NotEnoughExpNeed: '&eNie wystarczającej ilości punktów doświadczenia: &6[Exp]/[need]'
tooMuchExp: '&eZa duża ilość doświatczenia: &6[Exp]/[need]'
NotEnoughVotes: '&eNie wystarczająca liczba głosów: &6[votes]'
TooMuchVotes: '&eZa duża liczba głosów: &6[votes]'
BadGameMode: '&cNie możesz tego zrobić na aktualnym GAMEMODE!'
BadArea: '&cNie możesz wykonać tej czyności na tym terenie'
GameMode: '&eGAMEMODE: &6[GameMode]'
GodMode: '&eGODMODE: &6[GodMode]'
Flying: '&eCzy aktualnie lata: &6[Flying]'
CanFly: '&eCzy może latać: &6[CanFly]'
Uuid: '&eUUID: &6[uuid]'
ip: '&eAdres IP: &6[address]'
FirstConnection: '&ePierwsze logowanie na serwerze: &6[time]'
Lastseen: '&eOstatnio widziany: &6[time]'
Onlinesince: '&eOnline od: &6[time]'
Money: '&eStan konta: &6[money]'
Group: '&eRanga: &6[group]'
econ:
disabled: '&cNie możesz użyć tej gdy wsparcie ekonomii jest wyłączone'
noMoney: '&cNie posiadasz żadnych pieniędzy'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cNie masz wystarczającej ilości pieniędzy. Potrzebujesz: (&6[amount]&c)'
tooMuchMoney: '&cPosiadasz zabyt dużo pieniędzy'
commandCost: '&7Koszt tej komendy wynosi &6[cost] &7wpisz ją ponownie lub kliknij tutaj, aby potwierdzić kupno wykonania komendy'
Elytra:
Speed: '&ePrędkość: &6[speed]&ekm/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cNie możesz założyć Elytry bez permisji!'
CantGlide: '&cNie możesz tutaj użyć Elytry!'
Charging: '&eNaładowanie &f[percentage]&e%'
Selection:
SelectPoints: '&cWybierz 2 punkty za pomocą narzędzia do zaznaczania AKA: &6[tool]'
PrimaryPoint: '&eZaznacz &6Pierwszorzędny &ePunkt [point]'
SecondaryPoint: '&eZaznacz &6Drugorzędny &ePunkt [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cTen portal jest za wysoki. Maksymalna wysokość portalu: &6[max]&c!'
ToWide: '&cPortal jest za szeroki. Maksymalna szerokość portalu: &6[max]&c!'
Creation: '!actionbar!&7Utworzyłeś portal do Netheru o wymiarach: [height]x[width]!'
Disabled: '&cTworzenie nowych portali zostało wyłączone na tym serwerze!'
Location:
Title: '&8Lokalizacja gracza'
Killer: '&eZabity przez: &6[killer]'
OneLiner: '&eLokalizacja: &6[location]'
DeathReason: '&ePowód śmierci: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eŚwiat: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePitch: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Lokalizacje: '
Ender:
Title: '&7Otwórz Ender Chest''a'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNikt cię nie słyszy. Napisz "!" przed wiadomością aby wysłać ją do globalnego czatu'
shoutDeduction: '!actionbar!&cZ twojego konta zostało zabrane &e[amount] &cza krzyk.'
# Use \n to add new line
publicHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
privateHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
staffHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
helpopHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
command:
help:
output:
usage: '&ePrawidłowe użycie komendy: &7%usage%'
cmdInfoFormat: '[command] &f- &e[description]'
cmdFormat: '&6/[command] &f[arguments]'
helpPageDescription: '&e* [description]'
explanation: '&e * [explanation]'
title: '&e------ ======= &6POMOC&e &e======= ------'
nocmd:
help:
info: '&eWyświetla wszystkie dostępne komendy'
args: ''
actionbarmsg:
help:
info: ''
args: ''
reload:
help:
info: '&ePrzeładowuje pliki konfiguracyjne pluginu'
args: ''
info:
feedback: '&6Plik z konfiguracją pluginu i plik z tłumaczeniem został przeładowany przez serwer! Zajeło to [ms]ms'
failedConfig: '&4Nie udało się załadować pliku konfiguracyjnego pluginu CMI! Sprawdź czy nie uszkodziłeś pliku poprzez edycję i spróbuj ponownie!'
failedLocale: '&4Nie udało się załadować pliku z tłumaczeniem pluginu CMI! Sprawdź czy nie uszkodziłeś pliku poprzez edycję i spróbuj ponownie!'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&c&lCMI&r &b>> '
NoPermission: '&cУ вас нет разрешения!'
CantHavePermission: '&cУ вас нет разрешения на это!'
WrongGroup: '&cВы в неправильной для этого группе!'
NoPlayerPermission: '&c[playerName] не имеет разрешения: [permission]'
Ingame: '&cВы можете использовать это только в игре!'
NoInformation: '&cИнформация не найдена!'
Console: '&cАдминистратор'
FromConsole: '&cВы можете использовать это только из консоли!'
NotOnline: '&cИгрок не в сети!'
NobodyOnline: '&cНет никого в сети!'
Same: '&cНе удалось открыть собственный инвентарь для редактирования!'
cantLoginWithDifCap: '&7Не удалось войти под другим ником! Старый ник: &c[oldName]&7.
Текущий: &c[currentName]'
Searching: '&7Поиск данных игрока, пожалуйста, подождите, это может занять некоторое
время!'
NoPlayer: '&cНе удалось найти игрока с таким ником!'
NoCommand: '&cКоманды с этим названием не существует!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&7Команда &c[%1]&7 не была найдена, возможно вы имели в виду &c[%2]&7?'
nolocation: '&4Не удалось найти подходящую местность'
PurgeNotEnabled: '&cФункция очистки не включена в конфигурации!'
FeatureNotEnabled: '&cЭта функция не включена!'
TeamManagementDisabled: '&7Эта функция будет иметь ограниченный функционал, в то
время как DisableTeamManagement установлена на true!'
ModuleNotEnabled: '&cЭтот модуль не включен!'
versionNotSupported: '&cВерсия сервера не поддерживается для этой функции'
bungeeNoGo: '&cЭта функция не будет работать на серверах, связанных с bungee'
clickToTeleport: '&fНажмите, чтобы телепортироваться'
UseMaterial: '&cПожалуйста, используйте названия материалов!'
IncorrectMaterial: '&4Некорректное название материала!'
UseInteger: '&cПожалуйста, используйте числа!'
UseBoolean: '&cПожалуйста, используйте значения True или False!'
NoLessThan: '&cЧисло не может быть меньше чем [amount]!'
NoMoreThan: '&cЗначение не может быть больше чем [amount]'
NoGameMode: '&cПожалуйста, используйте значения 0/1/2/3 или Survival/Creative/Adventure/Spectator
или s/c/a/sp!'
NoWorld: '&cНе удалось найти мир с этим названием!'
IncorrectLocation: '&cМестоположение определено неправильно!'
NameChange: '&7Игрок &c[playerDisplayName] &7зашел на сервер, также известный как:
&c[namelist]'
Cooldowns: '&7Эта команда перезаряжается, подождите &c[time]'
specializedCooldowns: '&7Для этой команды действуют ограничения на использование,
пожалуйста, подождите &c[time]'
specializedRunning: '&eКоманда всё ещё выполняется, пожалуйста, подождите &6[time]'
CooldownOneTime: '&cЭту команду можно использовать только один раз!'
WarmUp:
canceled: '&cКоманда была отменена из-за вашего движения'
counter: '!actionbar!&7--> &c[time] &7<--'
DontMove: '!title!!subtitle!&cНе двигайся!'
Boss:
DontMove: '&4Не двигайтесь в течении &7[autoTimeLeft] &4секунд(ы)!'
WaitFor: '&4Подождите &7[autoTimeLeft] &4секунд(ы)!'
Spawner: '&rСпавнер [type]'
FailedSpawnerMine: '!actionbar!&cНе удалось добыть спавнер. &7[percent]% &cшанс дропа'
ClickSpawner: '!actionbar!&7[percent]% &eшанс дропа'
Elevator:
created: '&aТабличка-лифт успешно создана!'
CantPlaceSpawner: '&7Не удалось разместить спавнер так близко к другому спавнеру.
Минимальное расстояние: (&c[range]&7)'
ChunksLoading: '&7Данные чанков мира все еще загружаются. Пожалуйста, подождите
немного и попробуйте снова.'
ShulkerBox: Шалкер
CantUseNonEncrypted: '!actionbar!&cКоманды для этого предмета не зашифрованы. Не
удалось использовать их!'
CantDecode: '!actionbar!&cНе удалось декодировать сообщение/команду. Файл ключа
содержит неверный ключ для этой задачи. Сообщите об этом администрации сервера'
Show: '&7Показать'
Remove: '&cУдалить'
Back: '&7Назад'
Forward: '&7Вперед'
Update: '&7Обновить'
Save: '&7Сохранить'
Delete: '&cУдалить'
Click: '&7Клик'
Preview: '&eПредпросмотр'
PasteOld: '&7Вставить старый текст'
ClickToPaste: '&7Нажмите, чтобы вставить в чат'
CantTeleportWorld: '&cВы не можете телепортироваться в этот мир'
CantTeleportNoWorld: '&cЦель в мире не существует. Телепортация отменена'
CantTeleport: '&cВы не можете телепортироваться, потому что у вас слишком много
ограниченных предметов. Прокрутите эту строку, чтобы увидеть максимально допустимое
количество предметов.'
ClickToConfirmDelete: '&eНажмите, чтобы подтвердить удаление &6[name]'
teleported: '&aВы были телепортированы.'
BlackList: '&7[material] [amount] &cМаксимум: [max]'
PlayerSpliter: '&7----- &c[playerDisplayName] &7-----'
Spliter: '&c--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&a▏'
ProgressBarEmpty: '&7▏'
nothingInHand: '&cВам нужно держать предмет в руке'
nothingInHandLeather: '&cВам нужно держать кожу в руке'
nothingToShow: '&cНечего показать'
noItem: '&cНе удалось найти предмет'
dontHaveItem: '&7У вас нет &c[amount]x [itemName] &7в вашем инвентаре'
wrongWorld: '&cНе удалось сделать это в этом мире'
wrongPortal: '&cВы в некорректной территории эффекта'
differentWorld: '&cРазличные миры'
HaveItem: '&7У вас есть &c[amount]x [itemName] &7в вашем инвентаре'
ItemWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро сломается! &7[current]&c/&7[max]'
ArmorWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро сломается! &7[current]&c/&7[max]'
cantDoInGamemode: '&eВы не можете сделать этого в данном режиме игры'
cantDoForPlayer: '&7Вы не можете сделать это игроку &c[playerDisplayName]'
cantDoForYourSelf: '&7Вы не можете сделать это с собой'
cantDetermineMobType: '&7Не удалось определить тип моба из &c[type] &7доступных'
cantRename: '!actionbar!&4&nВы не можете переименовать предмет на это имя!'
confirmRedefine: '&eНажмите, чтобы подтвердить переопределение'
cantEdit: '&eВы не можете редактировать это'
wrongName: '&cНеправильное имя'
unknown: Неизвестно
invalidName: '&cНеверное имя'
alreadyexist: '&cЭто имя занято'
dontexist: '&cНичего не найдено под этим именем'
worldDontExist: '&cУказанный мир больше недоступен. Не удалось телепортировать вас
туда!'
flyingToHigh: '&7Вы не можете летать так высоко, максимальная высота &c[max]&7!'
specializedItemFail: '&7Не удалось определить требование к специализированному предмету
по значению: &c[value]'
sunSpeeding: Спят [count] из [total] игроков | [hour] часов | Ускорение [speed]X
sleepersRequired: '!toast! -t:goal -icon:clock &6&lВНИМАНИЕ: &f[sleeping] &7из &f[required]&7
игроков требуется для ускорения ночного времени!'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Пропускаем целую ночь'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&7Нажмите, чтобы подтвердить починку предмета &c[items] &7за &c[cost]'
bookDate: '&7Написано в &f[date]'
maintenance: '&7Технический режим'
notSet: не установлено
mapLimit: '&cНевозможно выйти за пределы 30 000 000 блоков'
startedEditingPainting: '&7Вы включили режим редактирования картины. Нажмите на
любой другой блок, чтобы отменить.'
canceledEditingPainting: '&7Вы отменили режим редактирования картины'
changedPainting: '!actionbar!&7Картина изменена на &c[name] &7с ID &c[id]'
noSpam: '!title!&cНе спамьте!'
noCmdSpam: '!title!&cНе спамьте командами!'
spamConsoleInform: '&7Игрок (&c[playerName]&7) спровоцировал (&c[rules]&7) чат фильтр:&r
[message]'
lookAtSign: '&7Посмотрите на табличку'
lookAtBlock: '&7Посмотрите на блок'
lookAtEntity: '&7Посмотрите на сущность'
noSpace: '&eНедостаточно свободного места'
notOnGround: '&7Вы не можете выполнить это во время полета'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&7Добро пожаловать &c[playerDisplayName] &7на наш сервер!'
LogoutCustom: ' &7Игрок &c[playerDisplayName] &7покинул игру'
LoginCustom: ' &7Игрок &c[playerDisplayName] &7присоединился к игре'
deathlocation: '&7Вы умерли на координатах x:&c[x]&7, y:&c[y]&7, z:&c[z]&7 в мире
&c[world]'
book:
exploit: '&cВы не можете создать книгу с более, чем [amount] страниц'
combat:
CantUseShulkerBox: '&cНевозможно использовать шалкер, пока вы в бою с игроком.
Подождите: [time]'
CantUseCommand: '!actionbar!&cНевозможно использовать команду, пока вы в режиме боя. Подождите: [time]'
bossBarPvp: '&cРежим боя [autoTimeLeft]'
bossBarPve: '&2Режим боя [autoTimeLeft]'
bungee:
Online: '&aОнлайн'
Offline: '&cОфлайн'
not: '&cСервер не подключен к BungeeCord'
noserver: '&cНе удалось найти сервер с таким названием!'
server: '&7Сервер: &c[name]'
variables:
am: '&eдо полурдня'
pm: '&eпосле полудня'
Online: '&aОнлайн'
Offline: '&cОфлайн'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aДа'
'False': '&cНет'
Enabled: '&aВключено'
Disabled: '&cВыключено'
survival: '&aВыживание'
creative: '&aКреатив'
adventure: '&aПриключение'
spectator: '&aНаблюдение'
flying: '&aЛетает'
notflying: '&cНе летает'
noSchedule: '&cРасписание по этому имени не найдено'
totem:
cooldown: '&7Задержка тотема: [time]'
warmup: '&7Эффект тотема: [time]'
cantConsume: '&7Использование тотема невозможно из-за перезарядки'
Inventory:
FullDrop: '&5Не все предметы вмещаются в ваш инвентарь. Они были выброшены на землю'
InventorySave:
info: '&0Информация: &8[playerDisplayName]'
saved: '&c[time] &7Инвентарь сохранен с ID: &c[id]'
NoSavedInv: '&7У этого игрока нет сохраненных инвентарей'
NoEntries: '&cФайл существует, но инвентарь не найден!'
CantFind: '&cНе удалось найти инвентарь с этим ID'
TopLine: '&c----------- &7Сохраненные инвентари игрока &c[playerDisplayName] &c-----------'
List: '&7ID: &c[id]&7. &c[time]'
KillerSymbol: '&c ☠'
Click: '&fНажмите, чтобы проверить сохраненный инвентарь ([id])'
IdDontExist: '&cЭтот ID сохранения не существует!'
Deleted: '&aСохраненный инвентарь был успешно удален!'
Restored: '&7Вы восстановили инвентарь игрока &c[sourcename] &7для игрока &c[targetname]&7.'
GotRestored: '&7Ваш инвентарь был восстановлен из инвентаря &c[sourcename] &c[time]'
LoadForSelf: '&7Загрузить этот инвентарь для себя'
LoadForOwner: '&7Загрузить этот инвентарь для владельца'
NextInventory: '&7Следующий инвентарь'
PreviousInventory: '&7Предыдущий инвентарь'
Editable: '&aРежим редактирования включен'
NonEditable: '&cРежим редактирования отключен'
TimeNotRecorded: '&c-Нет записей-'
years: '&c[years] &7лет, '
oneYear: '&c[years] &7год, '
day: '&c[days] &7дней, '
oneDay: '&c[days] &7день, '
hour: '&c[hours] &7часов, '
oneHour: '&c[hours] &7час, '
min: '&c[mins] &7мин, '
sec: '&c[secs] &7сек. '
vanishSymbolOn: '&8[&7СКРЫТ&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7AFK&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fДля следующей страницы выполнить &5[command]'
prevPage: '&c[назад]'
prevPageGui: '&7Предыдущая страница '
prevPageClean: '&7Предыдущая '
prevPageOff: '&7&o[назад]'
prevPageHover: '&cНажмите, чтобы посмотреть предыдущую страницу'
firstPageHover: '&7|<'
nextPage: '&a[дальше]'
nextPageGui: '&7Следующая страница'
nextPageClean: '&7 Следующая'
nextPageOff: '&7&o[дальше]'
nextPageHover: '&aНажмите, чтобы посмотреть следующую страницу'
lastPageHover: '&7>|'
pageCount: ' &8&l| &7[current]&8/&7[total] &8&l|'
pageCountHover: '&7[totalEntries] записей'
skullOwner: '!actionbar!&7Владелец:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Пчёл внутри: &e[count]&7/&e[maxcount]'
circle: '&cКруг'
square: '&5Площадь'
clear: '&7Очистить'
protectedArea: '&cДанная территория защищена. Не удалось сделать это здесь.'
valueToLong: '&7Значение слишком высокое. Максимум: [max]'
valueToShort: '&7Значение слишком низкое. Минимум: [min]'
pvp:
noGodDamage: '!actionbar!&cВы не можете наносить урон игрокам, пока остаётесь бессмертным'
InvEmpty:
armor: '&cВаши слоты брони должны быть пустыми!'
hand: '&cВаша рука должна быть пустой!'
maininv: '&vВаш основной инвентарь должен быть пустым!'
maininvslots: '&7Ваш основной инвентарь должен иметь как минимум &c[count] &7пустых
слотов!'
inv: '&cВаш инвентарь должен быть пустым!'
offhand: '&cВаша вторая рука должна быть пустой!'
quickbar: '&cВаш быстрый инвентарь должен быть пустым!'
quickbarslots: '&7Ваш навбар должен иметь как минимум &c[count] &7пустых слотов!'
subinv: '&cВаш суб инвентарь должен быть пустым!'
subinvslots: '&7Ваш суб инвентарь должен иметь как минимум &c[count] &7пустых
слотов!'
pickIcon: '&8Выбрать иконку'
DamageCause:
block_explosion: Взрыв
contact: Блокирование повреждений
cramming: Переполнение
custom: Неизвестно
dragon_breath: Дыхание дракона
drowning: Утопление
dryout: Высыхание
entity_attack: Атака сущностей
entity_explosion: Взрыв
entity_sweep_attack: Атака снарядов
fall: Падение
falling_block: Падающий блок
fire: Огонь
fire_tick: Огонь
fly_into_wall: Полет в стене
hot_floor: Магма блок
lava: Лава
lightning: Молния
magic: Магия
melting: Переплавка
poison: Отравление
projectile: Снаряд
starvation: Голод
suffocation: Удушье
suicide: Самоубийство
thorns: Шипы
void: Пустота
wither: Иссушитель
Biomes:
BADLANDS: Бесплодные земли
BADLANDS_PLATEAU: Плато бесплодных земель
BAMBOO_JUNGLE: Бамбуковые джунгли
BAMBOO_JUNGLE_HILLS: Бамбуковые холмы джунглей
BEACH: Пляж
BIRCH_FOREST: Березовый лес
BIRCH_FOREST_HILLS: Березовые лесные холмы
COLD_OCEAN: Холодный океан
DARK_FOREST: Темный лес
DARK_FOREST_HILLS: Темные лесные холмы
DEEP_COLD_OCEAN: Глубокий холодный океан
DEEP_FROZEN_OCEAN: Глубоко замерзший океан
DEEP_LUKEWARM_OCEAN: Глубокий теплый океан
DEEP_OCEAN: Глубокий океан
DEEP_WARM_OCEAN: Глубокий теплый океан
DESERT: Пустыня
DESERT_HILLS: Пустынные холмы
DESERT_LAKES: Пустынные озера
END_BARRENS: Степи края
END_HIGHLANDS: Горные острова края
END_MIDLANDS: Средние острова края
ERODED_BADLANDS: Эродированные бесплодные земли
FLOWER_FOREST: Цветочный лес
FOREST: Лес
FROZEN_OCEAN: Замерзший океан
FROZEN_RIVER: Замерзшая река
GIANT_SPRUCE_TAIGA: Гигантская еловая тайга
GIANT_SPRUCE_TAIGA_HILLS: Гигантские еловые таежные холмы
GIANT_TREE_TAIGA: Гигантское дерево тайги
GIANT_TREE_TAIGA_HILLS: Гигантское дерево таежных холмов
GRAVELLY_MOUNTAINS: Гравийные горы
ICE_SPIKES: Ледяные шипы
JUNGLE: Джунгли
JUNGLE_EDGE: Край джунглей
JUNGLE_HILLS: Холмы джунглей
LUKEWARM_OCEAN: Теплый океан
MODIFIED_BADLANDS_PLATEAU: Измененное плато бесплодных земель
MODIFIED_GRAVELLY_MOUNTAINS: Измененные гравийные горы
MODIFIED_JUNGLE: Измененные джунгли
MODIFIED_JUNGLE_EDGE: Измененный край джунглей
MODIFIED_WOODED_BADLANDS_PLATEAU: Измененное лесистое плато бесплодных земель
MOUNTAINS: Горы
MOUNTAIN_EDGE: Горный край
MUSHROOM_FIELDS: Грибные поля
MUSHROOM_FIELD_SHORE: Грибной полевой берег
NETHER: Ад
OCEAN: Океан
PLAINS: Равнины
RIVER: Река
SAVANNA: Саванна
SAVANNA_PLATEAU: Саванна плато
SHATTERED_SAVANNA: Разрушенная саванна
SHATTERED_SAVANNA_PLATEAU: Расколотое плато саванны
SMALL_END_ISLANDS: Малые острова края
SNOWY_BEACH: Снежный пляж
SNOWY_MOUNTAINS: Снежные горы
SNOWY_TAIGA: Снежная тайга
SNOWY_TAIGA_HILLS: Снежно-таежные холмы
SNOWY_TAIGA_MOUNTAINS: Снежные таежные горы
SNOWY_TUNDRA: Снежная тундра
STONE_SHORE: Каменный берег
SUNFLOWER_PLAINS: Подсолнухи равнины
SWAMP: Болото
SWAMP_HILLS: Болотные холмы
TAIGA: Тайга
TAIGA_HILLS: Таежные холмы
TAIGA_MOUNTAINS: Таежные горы
TALL_BIRCH_FOREST: Высокий березовый лес
TALL_BIRCH_HILLS: Высокие березовые холмы
THE_END: Край
THE_VOID: Пустота
WARM_OCEAN: Теплый океан
WOODED_BADLANDS_PLATEAU: Лесистое плоскогорье
WOODED_HILLS: Лесистые холмы
WOODED_MOUNTAINS: Лесистые горы
EntityType:
area_effect_cloud: Облако эффектов
armor_stand: Стойка для брони
arrow: Стрела
bat: Летучая мышь
bee: Bee
blaze: Ифрит
boat: Лодка
cat: Кошка
cave_spider: Пещерный паук
chicken: Курица
cod: Треска
cow: Корова
creeper: Крипер
dolphin: Дельфин
donkey: Осел
dragon_fireball: Огненный шар дракона
dropped_item: Выпавший предмет
drowned: Утопленник
egg: Яйцо
elder_guardian: Древний страж
enderman: Эндермен
endermite: Эндермит
ender_crystal: Кристалл края
ender_dragon: Дракон края
ender_pearl: Жемчуг эндера
ender_signal: Сигнал эндера
evoker: Пробудитель
evoker_fangs: Шипы пробудителя
experience_orb: Шар опыта
falling_block: Падающий блок
fireball: Огненный шар
firework: Фейерверк
fishing_hook: Рыболовный крюк
fox: Лисица
ghast: Гаст
giant: Гигант
guardian: Страж
horse: Лошадь
husk: Кадавр
illusioner: Иллюзионист
iron_golem: Железный голем
item_frame: Рамка
leash_hitch: Поводок
lightning: Молния
llama: Лама
llama_spit: Плювок ламы
magma_cube: Лавовый куб
minecart: Вагонетка
minecart_chest: Грузовая вагонетка
minecart_command: Командная вагонетка
minecart_furnace: Самоходная вагонетка
minecart_hopper: Загрузочная вагонетка
minecart_mob_spawner: Вагонетка со спавнером
minecart_tnt: Вагонетка с динамитом
mule: Мул
mushroom_cow: Грибная корова
ocelot: Оцелот
painting: Картина
panda: Панда
parrot: Попугай
phantom: Фантом
pig: Свинья
pig_zombie: Свинозомби
pillager: Разбойник
player: Игрок
polar_bear: Белый медведь
primed_tnt: Заряженный динамит
pufferfish: Рыба фугу
rabbit: Кролик
ravager: Разрушитель
salmon: Лосось
sheep: Овца
shulker: Шалкер
shulker_bullet: Пуля шалкера
silverfish: Чешуйница
skeleton: Скелет
skeleton_horse: Лошадь-келет
slime: Слизнь
small_fireball: Малый огненный шар
snowball: Снежный шар
snowman: Снеговик
spectral_arrow: Спектральная стрелка
spider: Паук
splash_potion: Взрывное зелье
squid: Спрут
stray: Зимогор
thrown_exp_bottle: Брошенная бутылка с опытом
trader_llama: Лама торговца
trident: Трезубец
tropical_fish: Тропические рыбы
turtle: Черепаха
unknown: Неизвестно
vex: Вредина
villager: Житель
vindicator: Поборник
wandering_trader: Странствующий торговец
witch: Ведьма
wither: Иссушитель
wither_skeleton: Скелет-иссушитель
wither_skull: Голова иссушителя
wolf: Волк
zombie: Зомби
zombie_horse: Лошадь-зомби
zombie_villager: Зомби-житель
EnchantAliases:
protection_fire:
- Огнеупорность
damage_all:
- Острота
arrow_fire:
- Горящая стрела
water_worker:
- Подводник
arrow_knockback:
- Откидывание
loyalty:
- Верность
depth_strider:
- Подводная ходьба
vanishing_curse:
- Проклятие утраты
durability:
- Прочность
knockback:
- Отдача
luck:
- Везучий рыбак
binding_curse:
- Проклятие несъёмности
loot_bonus_blocks:
- Удача
protection_environmental:
- Защита
dig_speed:
- Эффективность
mending:
- Починка
frost_walker:
- Ледоход
lure:
- Приманка
loot_bonus_mobs:
- Добыча
piercing:
- Пронзающая стрела
protection_explosions:
- Взрывоустойчивость
damage_undead:
- Небесная кара
multishot:
- Мультивыстрел
fire_aspect:
- Заговор огня
channeling:
- Громовержец
sweeping_edge:
- Разящий клинок
thorns:
- Шипы
damage_arthropods:
- Бич членистоногих
oxygen:
- Подводное дыхание
riptide:
- Тягун
silk_touch:
- Шёлковое касание
quick_charge:
- Быстрая перезарядка
protection_projectile:
- Защита от снарядов
impaling:
- Пронзатель
protection_fall:
- Невесомость
arrow_damage:
- Сила
arrow_infinite:
- Бесконечность
PotionEffectAliases:
speed:
- Скорость
slow:
- Замедление
fast_digging:
- Спешка
slow_digging:
- Усталость
increase_damage:
- Увеличение урона
heal:
- Исцеление
harm:
- Вред
jump:
- Прыжок
confusion:
- Замешательство
regeneration:
- Регенерация
damage_resistance:
- Сопротивление урону
fire_resistance:
- Сопротивление огню
water_breathing:
- Подводное дыхание
invisibility:
- Невидимость
blindness:
- Слепота
night_vision:
- Ночное зрение
hunger:
- Голос
weakness:
- Слабость
poison:
- Отравление
wither:
- Иссушение
health_boost:
- Увеличение здоровья
absorption:
- Прилив сил
saturation:
- Насыщение
glowing:
- Свечение
levitation:
- Левитация
luck:
- Удача
unluck:
- Неудача
slow_falling:
- Медленное падение
conduit_power:
- Мощность проводника
dolphins_grace:
- Грация дельфина
bad_omen:
- Плохой знак
hero_of_the_village:
- Герой деревни
direction:
n: Север
ne: Северо-Восток
e: Восток
se: Юго-Восток
s: Юг
sw: Юго-Запад
w: Запад
nw: Северо-Запад
modify:
middlemouse: '&aСредняя кнопка мыши для редактирования'
newItem: '&7Поместите новый предмет сюда'
newLine: '&a< Новая линия>'
newLineHover: '&aДобавить новую строку'
newPage: '&a<Новая страница>'
newPageHover: '&aСоздать новую страницу'
removePage: '&c<Удалить страницу>'
removePageHover: '&cУдалить страницу'
deleteSymbol: ' &c[✘]'
deleteSymbolHover: '&cУдалить &7[text]'
extraEditSymbol: ' &c!'
addSymbol: '&a[+]'
addSymbolHover: '&aДобавить новый'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aОтменить'
acceptSymbol: ' &a&l[✓]'
acceptSymbolHover: '&aПринять'
denySymbol: ' &4&l[✘]'
denySymbolHover: '&cОтклонить'
enabledSymbol: '&a[+]'
disabledSymbol: '&c[-]'
enabled: '&aВключено'
disabled: '&cВыключено'
running: '&aЗапущено'
paused: '&cОстановлено'
editSymbol: '&7✎'
editSymbolHover: '&7Редактировать &c[text]'
editLineColor: '&f'
listUpSymbol: '&c⇑'
listUpSymbolHover: '&7Поднять'
listDownSymbol: '&c⇓'
listDownSymbolHover: '&7Опустить'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&7Нажмите, чтобы изменить'
ChangeCommands: '&eКоманды'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &7--- &c[name] &7---'
commandList: ' &7[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&7Редактировать список'
lineAddInfo: '&7Введите новую строку. Введите &ccancel&7, чтобы отменить'
commandAddInfo: '&7Введите новую команду. Введите &ccancel&7, чтобы отменить'
commandAddInformationHover: "&7[playerName] может быть использован для получения\
\ имени игрока \n&7Чтобы включить задержку в командах: \n&7delay! 5 \n&7Поддер\
живаютсяспециальные команды. Больше информации на \n&7https://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&7Нажмите, чтобы вставить старый текст. Введите &ccancel&7, чтобы
отменить действие. Введите &cremove&7, чтобы убрать строку'
listLimit: '&eСписок не может иметь более, чем &6[amount] &eзаписей'
commandEditInfoHover: '&7Нажмите, чтобы вставить старый текст'
warp:
list: '&7[pos]. &c[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Ваше местоположение телепортации было заблокировано. Вы
были телепортированы в безопасное место.'
afk:
'on': '&aAFK'
'off': '&7Играет'
left: '&c&lAFK &8| &7Игрок &c[playerDisplayName] &7больше не AFK'
MayNotRespond: '&7Игрок AFK и может не отвечать'
MayNotRespondStaff: '&7Сотрудник сервера AFK и может не отвечать. Попробуйте связаться
с нами в группе VK или Discord'
BossBar:
hpBar: '&f[victim] &7[max]&f/&7[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Эффекты зелья'
List: '&7[PotionName] [PotionAmplifier] &7Продолжительность: &7[LeftDuration] &7сек'
NoPotions: '&7Нет'
Information:
Title: '&8Информация об игроке'
Health: '&7Здоровье: &c[Health]/[maxHealth]'
Hunger: '&7Голод: &c[Hunger]'
Saturation: '&7Насыщение: &c[Saturation]'
Exp: '&7Опыт: &c[Exp]'
NotEnoughExp: '&7Недостаточно опыта: &c[Exp]'
NotEnoughExpNeed: '&7Недостаточно опыта: &c[Exp]/[need]'
tooMuchExp: '&7Слишком много опыта: &c[Exp]/[need]'
NotEnoughVotes: '&7Недостаточно голосов: &c[votes]'
TooMuchVotes: '&7Слишком много голосов: &c[votes]'
BadGameMode: '&cВы не можете сделать это в вашем текущем игровом режиме'
BadArea: '&cВы не можете выполнить это действие в этой области'
GameMode: '&7Игровой режим: &c[GameMode]'
GodMode: '&7Режим бога: &c[GodMode]'
Flying: '&7Полет: &c[Flying]'
CanFly: '&7Может летать: &c[CanFly]'
Uuid: '&c[uuid]'
ip: '&7IP-адрес: &c[address]'
FirstConnection: '&7Дата регистрации: &c[time]'
Lastseen: '&7Последний заход: &c[time]'
Onlinesince: '&7В сети уже: &c[time]'
Money: '&7Баланс: &c[money]'
Group: '&7Ранг: &c[group]'
econ:
disabled: '&cНевозможно использовать эту команду, ибо поддержка экономики отключена'
noMoney: '&cУ вас не достаточно денег'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cУ вас не хватает денег. Требуется: &6[amount]&c'
tooMuchMoney: '&cУ вас слишком много денег'
commandCost: '&7Стоимость данной команды - &6[cost]. &7Повторите выполнение или нажмите здесь, чтобы подтвердить'
Elytra:
Speed: '&7Скорость: &c[speed]&7км/ч'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &a+ '
CanUse: '&cУ вас нет разрешения, чтобы одеть элитры!'
CantGlide: '&cЗдесь невозможно использовать элитры!'
Charging: '&7Заряд: &c[percentage]%'
Selection:
SelectPoints: '&cВыделите две точки с помощью инструмента выделения: &c[tool]'
PrimaryPoint: '&cПервая &7точка выделения [point] &7выбрана'
SecondaryPoint: '&cВторая &7точка выделения [point] &7выбрана'
CoordsTop: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
CoordsBottom: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&7Портал слишком большой, максимальная высота &c[max]&7!'
ToWide: '&7Портал слишком широкий, максимальная ширина &c[max]&7!'
Creation: '!actionbar!&7Создан [height]x[width] портал в ад!'
Disabled: '&cСоздание портала отключено!'
Location:
Title: '&8Расположение игрока'
Killer: '&7Убийца: &c[killer]'
OneLiner: '&7Положение: &c[location]'
DeathReason: '&7Причина смерти: &c[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&7Мир: &c[world]'
X: '&7X: &c[x]'
Y: '&7Y: &c[y]'
Z: '&7Z: &c[z]'
Pitch: '&7Высота: &c[pitch]'
Yaw: '&7Азимут: &c[yaw]'
Locations: '&7Местности: '
Ender:
Title: '&7Открыть сундук эндера'
Chat:
localPrefix: '&c[ʟ] &r'
shoutPrefix: '&e[ɢ] &r'
LocalNoOne: '!actionbar!&cНикто тебя не услышал. Напишите ! перед сообщением, чтобы написать в глобальный чат'
shoutDeduction: '!actionbar!&c[amount] &7снято за сообщение, отправленное в глобальный
чат'
# Use \n to add new line
publicHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
privateHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
staffHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
helpopHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
link: '&l&4⦗&7ССЫЛКА&4⦘'
item: '&7⦗%cmi_iteminhand_displayname%[amount]&7⦘'
itemAmount: ' x[amount]'
itemEmpty: '&7⦗Могучий кулак&7⦘'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&8&l[&cKC&8&l] '
NoPermission: '&8[&cServer&8] &7Na toto nemáš dostatočné práva!'
CantHavePermission: '&8[&cServer&8] &7Na toto nemáš dostatočné práva!'
WrongGroup: '&cYou are in wrong group for this!'
NoPlayerPermission: '&c[playerName] nemáš právo na [permission]'
Ingame: '&cToto môžeš použiť v hre!'
NoInformation: '&cŽiadne informácie!'
Console: '&6Server'
FromConsole: '&cToto môžeš použiť v hre!'
NotOnline: '&cTento hráč nie je online!'
NobodyOnline: '&cNikto nie je online!'
Same: '&cNemôžeš otvoriť svoj vlastný inventár!'
cantLoginWithDifCap: '&cTvoj nick bol zmenený. Starý nick: &e[oldName]&c. Tvoj nick
je &e[currentName]&c.'
Searching: '&eHľadám dáta uživteľa. Može to zabrať nejakú chvíľu!'
NoPlayer: '&cHráč nebol nájdený!'
NoCommand: '&cTaký príkaz neexistuje!'
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
cantFindCommand: '&5Príkaz &7[%1]&5 nenájený, nemyslel si príkaz &7[%2]&5?'
nolocation: '&4Can''t find suitable location'
PurgeNotEnabled: '&cMazanie starých dát nie je povolené v configu!'
FeatureNotEnabled: '&cTáto funkcia nie je povolená'
TeamManagementDisabled: '&7Táto funkcia je obmedzená pokiaľ &eDisableTeamManagement
&7je nastavené na "true"!'
ModuleNotEnabled: '&cTento modul nie je povolený!'
versionNotSupported: '&cVerzia serveru nepodporuje túto možnosť!'
bungeeNoGo: '&ctáto funkcia nefunguje na BuneeCord serveroch!'
clickToTeleport: "&7\n&a Klikni pre teleport \n&7 "
UseMaterial: '&cPouži meno materiálu!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&cPouži číslo!'
UseBoolean: '&7Použi &aTrue &7alebo &cFalse&7!'
NoLessThan: '&cČíslo nesmie byť menšie ako &7[amount]&c!'
NoMoreThan: '&cČíslo nesmie byť väčšie ako &7[amount]&c!'
NoGameMode: '&cPouži &7[&a0&8/&a1&8/&a2&8/&a3&7] &calebo &aSurvival&8/&aCreative&8/&aAdventure&8/&aSpectator
&calebo &as&8/&ac&8/&aa&8/&asp&c!'
NoWorld: '&cSvet z takým názvom neexistuje!'
IncorrectLocation: '&4Lokácia zle definovaná!'
NameChange: '&6[playerDisplayName] &esa pripojil s menom &6[namelist]'
Cooldowns: '&eOdpočet pre príkaz &6[cmd] &ezačal! Počkaj &6[time]'
specializedCooldowns: '&eOdpočet pre tento príkaz začal! Počkaj &6[time]'
specializedRunning: '&eCommand still running, please wait &6[time]'
CooldownOneTime: '&eTento príkaz môžeš použiť iba raz!'
WarmUp:
canceled: '&eVykonávanie príkazu bolo zrušené z dôvodu pohnutia!'
counter: '!actionbar!&8--> &e[time] &8<--'
DontMove: '!title!!subtitle!&6Nehýb sa!'
Boss:
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
Elevator:
created: '&eVýťah vytvorený!'
CantPlaceSpawner: '&eNemôžeš položiť spawner v blískosti iného spawnera &8(&e[range]&8)'
ChunksLoading: '&eWorld chunk data sa stále načítavajú. Prosím počkaj a skús to
znova neskôr.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cPríkaz pre tento item nie je zapísaný správne.
Nedá sa použiť!'
CantDecode: '!actionbar!&cNemožno odkódovať správu/príkaz. Kľúč pre tento krok je
chybný. Informuj člena tímu!'
Show: '&eZobrziť'
Remove: '&cZamzať'
Back: '&eNaspäť'
Forward: '&eĎalej'
Update: '&eNačítať'
Save: '&eUložiť'
Delete: '&cZmazať'
Click: '&cKlikni'
Preview: '&ePreview'
PasteOld: '&eVložiť starý'
ClickToPaste: '&eKlikni pre vloženie do chatu'
CantTeleportWorld: '&eNemôžeš sa teleportovať do tohoto sveta.'
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
CantTeleport: '&eNemôžeš sa teleportovať pretože si presiahol limit itemov. Prejdi
na spodok a zisti maximálny počet itemov.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eBol si teleportovaný!'
BlackList: '&e[material] [amount] &6Maximálne [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: "\n&8[&cPouži&8] &7/recipe &8[&cmeno itemu&8]\n&a "
nothingInHandLeather: '&eMusíš držať kožený item v ruke.'
nothingToShow: '&eNič tu nie je!'
noItem: '&cPredmet nenájdený!'
dontHaveItem: '&cNemáš &6[itemName] x[amount] &cv tvojom inventáry.'
wrongWorld: '&cNemôžeš toto použiť v tomto svete!'
wrongPortal: '&cYou are in incorrect area of effect'
differentWorld: '&cRozdielne svety'
HaveItem: '&cMáš &6[amount]x [itemName] &cv tvojom inventáry.'
ItemWillBreak: '!actionbar!&eTvoj predmet (&6[itemName]&e) sa za chvíľu rozbije!
&e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
cantDoInGamemode: '&eYou can''t do this in this game mode'
cantDoForPlayer: '&eNemôžeš použiť pre hráča &6[playerDisplayName]'
cantDoForYourSelf: '&eNemôžeš použiť na seba.'
cantDetermineMobType: '&cNemôže určiť moba pre druh z &e[type] &cpremeny.'
cantRename: '!actionbar!&eNemôžeš tento predmet premenovať na tento názov!'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cZlé meno!'
unknown: unknown
invalidName: '&cNeznáme meno!'
alreadyexist: '&cToto meno už je zabraté'
dontexist: '&cHráč s týmto menom neexistuje!'
worldDontExist: '&cPoždovaný svet nie je dostupný. Teleport je zakázaný!'
flyingToHigh: '&cNemôžeš lietať veľmi vysoko. Maximálna výška je &6[max]&c!'
specializedItemFail: '&cNemôžeš zvoliť špecifický item potrebný pre &7[value]'
sunSpeeding: Spí [count] z [total] [hour] hodín [speed]X rýchlejšie!
sleepersRequired: '!actionbar!&f[sleeping] &7z &f[required] &7spí &8(&7viac hráčov
= rýchlejší priebeh noci&8)'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Skipping entire night'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&7\n&eKlikni sem pre potvrdenie opravy predmetu &7[items] &eza &7[cost]&7\n&c'
bookDate: '&7Napísané: &f[date]'
maintenance: '&7Údržba'
notSet: nenastavené
mapLimit: '&cNemôže presahovať 30 000 000 blockov'
startedEditingPainting: '&eZapol si editor obrazov. Klikni na iný block pre zrušenie.'
canceledEditingPainting: '&eZrušil si editor obrazov.'
changedPainting: '!actionbar!&eZmenil si obraz &6[name] &ez ID &6[id]'
noSpam: '!title!&cNespamuj!'
noCmdSpam: '!title!&cNespamuj príkazy!'
spamConsoleInform: '&cHráč (&7[playerName]&c) bol označený (&7[rules]&c) za porušenie
pravidla:&r [message]'
lookAtSign: '&ePozeraj sa na cedulku!'
lookAtBlock: '&ePozeraj sa na block!'
lookAtEntity: '&ePozeraj sa na entitu!'
noSpace: '&eNot enough free space'
notOnGround: '&eToto nemôžeš použiť počas letu.'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&8[&cServer&8] &7Hráč &c[playerDisplayName] &7je poprvé na serveru.
Veľa šťastia!'
LogoutCustom: '&8[&c-&8] [playerName]'
LoginCustom: '&8[&2+&8] [playerName]'
deathlocation: '&eZomrel si na &cx:&6[x] &cy:&6[y] &cz:&6[z]&e vo svete &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
Wait: [time]'
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
bossBarPvp: '&cCombat mode [autoTimeLeft]'
bossBarPve: '&2Combat mode [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cServer nie je napojený na BungeeCord.'
noserver: '&cServer s týmto menom neexistuje!'
server: '&eServer: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&aOnline'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aZapnuté'
'False': '&cVypnuté'
Enabled: '&6Zapnuté'
Disabled: '&cVypnuté'
survival: '&6Survival'
creative: '&6Creative'
adventure: '&6Adventure'
spectator: '&6Spectator'
flying: '&cLieta'
notflying: '&cNelieta'
noSchedule: '&cPlán s týmto menom nebol nájdený!'
totem:
cooldown: '&eTotem odpočet: [time]'
warmup: '&eTotem effect: [time]'
cantConsume: '&ePoužitie Totemu bolo zamietnute z dôvodu nedokončenia odpočtu!'
Inventory:
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &eInventár úložený pod ID &e[id]'
NoSavedInv: '&eHráč nemá žiadne uložené inventáre.'
NoEntries: '&cSúbor existuje ale žiaden inventár nebol nájdený!'
CantFind: '&eInventár s týmto ID nebol nájdený!'
TopLine: '&e----------- &6[playerDisplayName] Uložené inventáre &e-----------'
List: '&eID: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKlikni pre zobrazenie ([id]) uloženého inventára.'
IdDontExist: '&cToto uložené ID neexistuje!'
Deleted: '&eTvoj inventár bol zmazaný!'
Restored: '&eObnovil si &e[sourcename] &einventár pre hráča &e[targetname].'
GotRestored: '&eTvoj inventár bol obnovený z [sourcename] z uloženého času [time].'
LoadForSelf: '&eNčítanie tohoto inventár pre teba.'
LoadForOwner: '&eNačítanie tohoto inventára pre majiteľa.'
NextInventory: '&eĎalší inventár'
PreviousInventory: '&ePredošlí inventár'
Editable: '&eEdit mode zapnutý'
NonEditable: '&cEdit mode vypnutý'
TimeNotRecorded: '&e-No record-'
years: '&e[years] &7rokov '
oneYear: '&e[years] &7rok '
day: '&e[days] &7dní '
oneDay: '&e[days] &7deň '
hour: '&e[hours] &7hodiny '
oneHour: '&e[hours] &7hodina '
min: '&e[mins] &7minút '
sec: '&e[secs] &7sekúnd '
vanishSymbolOn: '&8[&bV&8]'
vanishSymbolOff: ''
afkSymbolOn: '&8[&cAFK&8]'
afkSymbolOff: ''
nextPageConsole: '&fFor next page perform &5[command]'
prevPage: "\n&7 <<< &cNaspäť "
prevPageGui: '&6Predchádzajúca strana '
prevPageClean: '&6Predchádzajúca '
prevPageOff: "\n&7 <<< &cNaspäť "
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&c Ďalej &7>>>'
nextPageGui: '&6Ďalšia strana'
nextPageClean: '&6 Ďalej'
nextPageOff: '&c Ďalej &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&2[totalEntries]'
skullOwner: '!actionbar!&7Owner:&r [playerName]'
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
circle: '&3Kruh'
square: '&5Štvorec'
clear: '&7Clear'
protectedArea: '&cOchranná zóna. Toto nemôžeš tu použiť.'
valueToLong: '&eHodnota je príliš veľká. Maximum: [max]'
valueToShort: '&eHodnota je príliš malá. Minimum: [min]'
pvp:
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
InvEmpty:
armor: '&eTvoj Armor sloty by mali byť prázdne!'
hand: '&eTvoja ruka by mala byť prázdna!'
maininv: '&eTvoj hlavný inventár by mal byť prázdny!'
maininvslots: '&eTvoj hlavný inventár by mal mať aspoň &6[count] &epráznych slotov!'
inv: '&eTvoj inventár by mal byť prázdny!'
offhand: '&eTvoja druhá ruka by mala byť prázdna!'
quickbar: '&eTvoj Hotbar by mal byť prázdny!'
quickbarslots: '&eTvoj Hotbar by mal mať aspoň &6[count] &epráznych slotov!'
subinv: '&eTvoj sub inventár musí byť prázdny.'
subinvslots: '&eTvoj sub inventár musí mať aspoň &6[count] &eprázdnych miesto!'
pickIcon: '&8Pick icon'
DamageCause:
block_explosion: Explosion
contact: Block Damage
cramming: cramming
custom: Unknown
dragon_breath: Dragon breath
drowning: Drowning
dryout: dryout
entity_attack: Entity attack
entity_explosion: Explosion
entity_sweep_attack: entity sweep attack
fall: Fall
falling_block: Falling block
fire: Fire
fire_tick: Fire
fly_into_wall: Fly into wall
hot_floor: Magma block
lava: Lava
lightning: Lightning
magic: Magic
melting: Melting
poison: Poison
projectile: Projectile
starvation: Starvation
suffocation: Suffocation
suicide: Suicide
thorns: Thorns
void: Void
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlands plateau
BAMBOO_JUNGLE: Bamboo jungle
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
BEACH: Beach
BIRCH_FOREST: Birch forest
BIRCH_FOREST_HILLS: Birch forest hills
COLD_OCEAN: Cold ocean
DARK_FOREST: Dark forest
DARK_FOREST_HILLS: Dark forest hills
DEEP_COLD_OCEAN: Deep cold ocean
DEEP_FROZEN_OCEAN: Deep frozen ocean
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
DEEP_OCEAN: Deep ocean
DEEP_WARM_OCEAN: Deep warm ocean
DESERT: Desert
DESERT_HILLS: Desert hills
DESERT_LAKES: Desert lakes
END_BARRENS: End barrens
END_HIGHLANDS: End highlands
END_MIDLANDS: End midlands
ERODED_BADLANDS: Eroded badlands
FLOWER_FOREST: Flower forest
FOREST: Forest
FROZEN_OCEAN: Frozen ocean
FROZEN_RIVER: Frozen river
GIANT_SPRUCE_TAIGA: Giant spruce taiga
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
GIANT_TREE_TAIGA: Giant tree taiga
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
GRAVELLY_MOUNTAINS: Gravelly mountains
ICE_SPIKES: Ice spikes
JUNGLE: Jungle
JUNGLE_EDGE: Jungle edge
JUNGLE_HILLS: Jungle hills
LUKEWARM_OCEAN: Lukewarm ocean
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
MODIFIED_JUNGLE: Modified jungle
MODIFIED_JUNGLE_EDGE: Modified jungle edge
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
MOUNTAINS: Mountains
MOUNTAIN_EDGE: Mountain edge
MUSHROOM_FIELDS: Mushroom fields
MUSHROOM_FIELD_SHORE: Mushroom field shore
NETHER: Nether
OCEAN: Ocean
PLAINS: Plains
RIVER: River
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna plateau
SHATTERED_SAVANNA: Shattered savanna
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
SMALL_END_ISLANDS: Small end islands
SNOWY_BEACH: Snowy beach
SNOWY_MOUNTAINS: Snowy mountains
SNOWY_TAIGA: Snowy taiga
SNOWY_TAIGA_HILLS: Snowy taiga hills
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
SNOWY_TUNDRA: Snowy tundra
STONE_SHORE: Stone shore
SUNFLOWER_PLAINS: Sunflower plains
SWAMP: Swamp
SWAMP_HILLS: Swamp hills
TAIGA: Taiga
TAIGA_HILLS: Taiga hills
TAIGA_MOUNTAINS: Taiga mountains
TALL_BIRCH_FOREST: Tall birch forest
TALL_BIRCH_HILLS: Tall birch hills
THE_END: The end
THE_VOID: The void
WARM_OCEAN: Warm ocean
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
WOODED_HILLS: Wooded hills
WOODED_MOUNTAINS: Wooded mountains
EntityType:
area_effect_cloud: Area effect cloud
armor_stand: Armor stand
arrow: Arrow
bat: Bat
bee: Bee
blaze: Blaze
boat: Boat
cat: Cat
cave_spider: Cave spider
chicken: Chicken
cod: Cod
cow: Cow
creeper: Creeper
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
dropped_item: Dropped item
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_crystal: Ender crystal
ender_dragon: Ender dragon
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Experience orb
falling_block: Falling block
fireball: Fireball
firework: Firework
fishing_hook: Fishing hook
fox: Fox
ghast: Ghast
giant: Giant
guardian: Guardian
horse: Horse
husk: Husk
illusioner: Illusioner
iron_golem: Iron golem
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Lightning
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Mule
mushroom_cow: Mushroom cow
ocelot: Ocelot
painting: Painting
panda: Panda
parrot: Parrot
phantom: Phantom
pig: Pig
pig_zombie: Pig zombie
pillager: Pillager
player: Player
polar_bear: Polar bear
primed_tnt: Primed tnt
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
snowball: Snowball
snowman: Snowman
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
squid: Squid
stray: Stray
thrown_exp_bottle: Thrown exp bottle
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zombie: Zombie
zombie_horse: Zombie horse
zombie_villager: Zombie villager
EnchantAliases:
protection_fire:
- FireProtection
damage_all:
- Sharpness
arrow_fire:
- Flame
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- LOYALTY
depth_strider:
- DepthStrider
vanishing_curse:
- VanishingCurse
durability:
- Unbreaking
knockback:
- Knockback
luck:
- Luck
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficiency
mending:
- Mending
frost_walker:
- FrostWalker
lure:
- Lure
loot_bonus_mobs:
- Looting
piercing:
- PIERCING
protection_explosions:
- BlastProtection
damage_undead:
- Smite
multishot:
- MULTISHOT
fire_aspect:
- FireAspect
channeling:
- CHANNELING
sweeping_edge:
- SweepingEdge
thorns:
- Thorns
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respiration
riptide:
- RIPTIDE
silk_touch:
- SilkTouch
quick_charge:
- QUICKCHARGE
protection_projectile:
- ProjectileProtection
impaling:
- IMPALING
protection_fall:
- FallProtection
- FeatherFalling
arrow_damage:
- Power
arrow_infinite:
- Infinity
PotionEffectAliases:
speed:
- Speed
slow:
- Slow
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Increase damage
heal:
- Heal
harm:
- Harm
jump:
- Jump
confusion:
- Confusion
regeneration:
- Regeneration
damage_resistance:
- Damage resistance
fire_resistance:
- Fire resistance
water_breathing:
- Water breathing
invisibility:
- Invisibility
blindness:
- Blindness
night_vision:
- Night vision
hunger:
- Hunger
weakness:
- Weakness
poison:
- Poison
wither:
- Wither
health_boost:
- Health boost
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Glowing
levitation:
- Levitation
luck:
- Luck
unluck:
- Unluck
slow_falling:
- Slow falling
conduit_power:
- Conduit power
dolphins_grace:
- Dolphins grace
bad_omen:
- Bad omen
hero_of_the_village:
- Hero of the village
direction:
n: Sever
ne: Severo-východ
e: Východ
se: Juho-východ
s: Juh
sw: Juho-západ
w: Západ
nw: Severo-západ
modify:
middlemouse: '&2Klikni kolečom myši pre editovanie!'
newItem: '&7Polož sem nový item'
newLine: '&2<NewLine>'
newLineHover: '&2Pridať nový riadok'
newPage: '&2<NewPage>'
newPageHover: '&2Vytvoriť novú stranu'
removePage: '&c<RemovePage>'
removePageHover: '&cZmazať stranu'
deleteSymbol: '&cX'
deleteSymbolHover: '&cZmazať &e[text]'
extraEditSymbol: ' &6!'
addSymbol: ' &2+'
addSymbolHover: '&2Pridať nový'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aCancel'
acceptSymbol: '&8[&a✔&8]'
acceptSymbolHover: '&2Prijať'
denySymbol: ' &8[&4X&8]'
denySymbolHover: '&4Zamietnuť'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Zapnuté'
disabled: '&cVypnuté'
running: '&2Beží'
paused: '&cPozastavené'
editSymbol: '&e✎'
editSymbolHover: '&eEdit &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eHore'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eDole'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eKlikni pre zmenu'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eUpraviť list'
lineAddInfo: '&eNapíš nový riadok. Napíš &6cancel &epre zrušenie.'
commandAddInfo: '&eNapíš nový príkaz. Napíš &6cancel &epre zrušenie.'
commandAddInformationHover: '&e[playerName] môže byť použité pre získanie mena hráča.'
commandEditInfo: '&eKlikni pre vloženie starého textu. Napíš &6cancel &epre zrušenie.
Napíš &6remove &epre zmazanie listu.'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eKlikni pre vloženie starého textu.'
warp:
list: '&e'
teleportation:
relocation: '!actionbar!&cBol si teleportovaný.'
afk:
'on': '&6AFK'
'off': '&7Hraje'
left: '&6[playerDisplayName] &esa vrátil!'
MayNotRespond: '&eJe AFK'
MayNotRespondStaff: '&7Tento administrátor je momentálne &c&lAFK&7.'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Efekty potionu'
List: '&e[PotionName] [PotionAmplifier] &eTrvanie: &e[LeftDuration] &esekund'
NoPotions: '&ežiadne'
Information:
Title: '&8Informácie o hráčovi'
Health: '&eživoty: &6[Health]/[maxHealth]'
Hunger: '&eJedlo: &6[Hunger]'
Saturation: '&eSýtosť: &6[Saturation]'
Exp: '&eXP: &6[Exp]'
NotEnoughExp: '&eNedostatok XP: &6[Exp]'
NotEnoughExpNeed: '&eNedostatok XP: &6[Exp]/[need]'
tooMuchExp: '&ePríliš veľa XP: &6[Exp]/[need]'
NotEnoughVotes: '&eNedostatok hlasov: &6[votes]'
TooMuchVotes: '&ePríliš veľa hlasov: &6[votes]'
BadGameMode: '&cNemôžeš toto robiť v danom hernom mode!'
BadArea: '&cNemôžeš vykonať túto akciu v tejto oblasti.'
GameMode: '&eHerný mod: &6[GameMode]'
GodMode: '&eGod mode: &6[GodMode]'
Flying: '&eLietanie: &6[Flying]'
CanFly: '&eMôže lietať: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIP: &6[address]'
FirstConnection: '&ePrvé pripojenie: &6[time]'
Lastseen: '&ePosledne videný: &6[time]'
Onlinesince: '&eOnline čas: &6[time]'
Money: '&8[&cPenize&8] &eAktuálny zostatok: &6[money]'
Group: '&eRank: &6[group]'
econ:
disabled: '&cNemôžeš použiť tento príkaz počas vypnutej ekonomiky.'
noMoney: '&cNemáš dostatok peňazí!'
charged: '!actionbar!&fCharged: &6[amount]'
notEnoughMoney: '&cNemáš dostatok peňazí! Potrebuješ (&6[amount]&c)'
tooMuchMoney: '&cMáš príliš veľa peňazí!'
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
Elytra:
Speed: '&eRýchlosť: &6[speed]&ekm/h'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &6+ '
CanUse: '&cNemôžeš si nasadiť elytru!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eNabíjanie &f[percentage]&e%'
Selection:
SelectPoints: '&cOznač 2 body s &6[tool]'
PrimaryPoint: '&eVybratý prvý bod [point]'
SecondaryPoint: '&eVybratý druhý bod [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortál je veľmi vysoký. Maximálna výška je &6[max]&c!'
ToWide: '&cPortál je veľmi široký. Maimálna šírka je &6[max]&c!'
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
Disabled: '&cVytvorenie portálu sa neporadilo!'
Location:
Title: '&8Poloha hráčov'
Killer: '&eVrah: &6[killer]'
OneLiner: '&ePoloha: &6[location]'
DeathReason: '&eDôvod smrti: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eSvet: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&eSklon: &6[pitch]'
Yaw: '&eUhol: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Otvoriť Ender Chestu'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cOdpočet pre &e[amount]&c.'
# Use \n to add new line
publicHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
privateHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
staffHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
helpopHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
link: '&l&4[&7ODKAZ&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cNimaš dovoljenja!'
CantHavePermission: '&cNe moreš imeti tega dovoljenja!'
WrongGroup: '&cSi v napačni skupini za to!'
NoPlayerPermission: '&c[playerName] Nima dovoljenja za: [permission]'
Ingame: '&cTo lahko uporabiš samo v igri!'
NoInformation: '&cNi informacije!'
Console: '&6Konzola'
FromConsole: '&cTo lahko uporabiš samo v konzoli!'
NotOnline: '&cIgralec ni aktiven!'
NobodyOnline: '&cNihče ni aktiven!'
Same: '&cNemoreš odpreti svojega inventarja za urejanje!'
cantLoginWithDifCap: '&cNe moreš se prijaviti z uporabo velikih začetnic! Staro
ime: &e[oldName]&c. Trenutno: &e[currentName]'
Searching: '&eČe iščete podatke o igralcih, počakajte, ker lahko traja nekaj časa!'
NoPlayer: '&cNe najdem igralca z tem imenom!'
NoCommand: '&cTa ukaz ne obstaja!'
NoCommandWhileSleeping: '&cKo spiš nemoreš pisati!'
cantFindCommand: '&5Nisem našel &7[%1]&5 ukaza, ali si mislil &7[%2]&5?'
nolocation: '&4Ne najdem primerne lokacije'
PurgeNotEnabled: '&cV konfiguracijski datoteki funkcija čiščenja ni omogočena!'
FeatureNotEnabled: '&cTa funkcija ni omogočena!'
TeamManagementDisabled: '&7Ta funkcija bo imela omejene funkcije, medtem ko je možnost
onemogoči upravljanje ekipe nastavljena na True!'
ModuleNotEnabled: '&cTa modul ni omogočen!'
versionNotSupported: '&cRazličica strežnika za to funkcijo ni podprta'
bungeeNoGo: '&cTa funkcija ne bo delovala na strežnikih, ki temeljijo na bungee
omrežju'
clickToTeleport: '&eKliknite za teleport'
UseMaterial: '&4Uporabite imena materialov!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Uporabite številke!'
UseBoolean: '&4Prosim uporabite True ali False!'
NoLessThan: '&4Številka nesme biti manjša od [amount]!'
NoMoreThan: '&4Vrednost nesme biti večja od [amount]'
NoGameMode: '&cProsim uporabi 0/1/2/3 ali Survival/Creative/Adventure/Spectator
ali s/c/a/sp!'
NoWorld: '&4Ne najdem sveta z tem imenom!'
IncorrectLocation: '&4Lokacija je bila napačno določena!'
NameChange: '&6[playerDisplayName] &ese je prijavil, poznan tudi kot: &6[namelist]'
Cooldowns: '&eProsim počakaj! &6[time]'
specializedCooldowns: '&eProsim počakaj! &6[time]'
specializedRunning: '&eUkaz v teku, prosim počakaj &6[time]'
CooldownOneTime: '&eTa ukaz lahko uporabiš samo enkrat!'
WarmUp:
canceled: '&eUkaz prekinjen, zaradi premika!'
counter: '!actionbar!&6--> Počakaj &e[time] &6sekund <--'
DontMove: '!title!&6Ne premikaj se!!subtitle!&7Počakaj &c[time] &7sekund'
Boss:
DontMove: '&4Ne premikaj se za &7[autoTimeLeft] &4sekund!'
WaitFor: '&4Počakaj &7[autoTimeLeft] &4sekund!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cNeuspešno uničevanje Spawnerja. &7[percent]% &cmožnost
dobitka'
ClickSpawner: '!actionbar!&7[percent]% &eMožnost dobitka'
Elevator:
created: '&eUstvarjen znak za dvigalo'
CantPlaceSpawner: '&eNe moreš postaviti Spawnerja preblizu drugega Spawnerja (&6[range]&e)'
ChunksLoading: '&ePodatki o svetu se še vedno nalagajo. Prosim počakaj malo.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cUkazi niso šifrirani. Nemoreš jih uporabiti!'
CantDecode: '!actionbar!&cSporočila ali ukaza ni mogoče dekodirati. Datoteka ključa
vsebuje napačen ključ za to nalogo. O tem obvestite nadrejenega!'
Show: '&ePokaži'
Remove: '&cOdstrani'
Back: '&eNazaj'
Forward: '&eNaprej'
Update: '&ePosodobi'
Save: '&eShrani'
Delete: '&cOdstrani'
Click: '&eKlikni'
Preview: '&ePoglej'
PasteOld: '&ePrilepi staro'
ClickToPaste: '&eKlikni, da prilepiš v pogovor'
CantTeleportWorld: '&eTeleportacija v ta svet ni mogoča.'
CantTeleportNoWorld: '&cDoločeni svet ne obstaja. Teleportacija prekinjena'
CantTeleport: '&eNe morem se teleportirati, ker imaš preveč omejenih predmetov.
Pomaknite se po tej vrstici, da vidite največjo dovoljeno količino elementov.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eBil si teleportiran.'
BlackList: '&e[material] [amount] &6Največ: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&eV roki moram držati stvar'
nothingInHandLeather: '&eV roki moram držati usnje.'
nothingToShow: '&eNičesar za pokazati'
noItem: '&cNe najdem stvari'
dontHaveItem: '&cNimaš dovolj &6[amount]x [itemName] &cv inventarju.'
wrongWorld: '&cTega na tem svetu ne morem storiti'
wrongPortal: '&cNahajate se na napačnem področju portala'
differentWorld: '&cRazlični svetovi'
HaveItem: '&cImaš &6[amount]x [itemName] &cv inventarju.'
ItemWillBreak: '!actionbar!&eVaša stvar (&6[itemName]&e) se bo kmalu polomila! &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&eVaš [itemName] se bo kmalu polomil! &e[current]&6/&e[max]'
cantDoInGamemode: '&eTega v tem načinu igre ne morete storiti'
cantDoForPlayer: '&eTega ne moreš storiti &6[playerDisplayName]'
cantDoForYourSelf: '&eTega si ne moreš storiti'
cantDetermineMobType: '&cNe morem določiti vrste nezemljana &e[type] &cspremenljivka'
cantRename: '!actionbar!&eTega imena nemoreš uporabljati'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eTega nemoreš urejati'
wrongName: '&cNarobno ime'
unknown: Neznano
invalidName: '&cNeznano ime'
alreadyexist: '&4To ime je zasedeno'
dontexist: '&4S tem imenom ni bilo mogoče najti ničesar'
worldDontExist: '&cCiljni svet ni več dostopen. Ne morem te teleportirati!'
flyingToHigh: '&cNe morete leteti tako visoko, največja višina je &6[max]&c!'
specializedItemFail: '&cPo ceni ne morem določiti zahteve po specializiranih artiklih:&7[value]'
sunSpeeding: Spanje [count] od [total] [hour] ur [speed]X hitrost
sleepersRequired: '!actionbar!&f[sleeping] &7od &f[required] &7spanje igralcev za
nočno pospešitev'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Noč je bila preskočena'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eKlikni da potrdiš &7[items] &epopravi stvar za &7[cost]'
bookDate: '&7Napisano je bilo &f[date]'
maintenance: '&7Vzdrževalni način'
notSet: Ni nastavljeno
mapLimit: '&cNe morem preseči 30 000 000 blokov'
startedEditingPainting: '&eZačeli ste urejati sliko. Kliknite na drugo kocko, da
prekličete.'
canceledEditingPainting: '&ePreklicali ste način urejanja slik'
changedPainting: '!actionbar!&eSpremenjena slika v &6[name] &ez ID od &6[id]'
noSpam: '!title!&cNe ponavljaj besed!'
noCmdSpam: '!title!&cNe ponavljaj ukazov!'
spamConsoleInform: '&cIgralec (&7[playerName]&c) je sprožil (&7[rules]&c) pogovornega
filtra z:&r [message]'
lookAtSign: '&ePoglej v znak'
lookAtBlock: '&ePoglej v kocko'
lookAtEntity: '&ePoglej v entiteto'
noSpace: '&eNot enough free space'
notOnGround: '&eTo ni mogoče med letenjem'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&eDobrodošel &6[playerDisplayName] &ena našem strežniku!'
LogoutCustom: ' &6[playerDisplayName] &ese je odjavil'
LoginCustom: ' &6[playerDisplayName] &ese je pridružil'
deathlocation: '&eUmrl si na x:&6[x]&e, y:&6[y]&e, z:&6[z]&e v svetu &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cNe morem uporabljati shulker box-a, medtem ko se borim z
igralcem. Wait: [time]'
CantUseCommand: '!actionbar!&cNe morem uporabljati ukaza, medtem ko sem v boju.
Počakaj: [time]'
bossBarPvp: '&cBojni način [autoTimeLeft]'
bossBarPve: '&2Bojni način [autoTimeLeft]'
bungee:
Online: '&6Online'
Offline: '&cOffline'
not: '&cServer ne pripada nobenemu bungee network-u'
noserver: '&cNe najdem strežnika z tem imenom!'
server: '&eStrežnik: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Online'
Offline: '&cOffline'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6Drži'
'False': '&cNe Drži'
Enabled: '&6Omogočeno'
Disabled: '&cOnemogočeno'
survival: '&6Preživetje'
creative: '&6Ustvarjalno'
adventure: '&6Pustolovščina'
spectator: '&6Gledalec'
flying: '&6Letenje'
notflying: '&6Ne leti'
noSchedule: '&cUrnika s tem imenom ni mogoče najti'
totem:
cooldown: '&eTotem se regenerira: [time]'
warmup: '&eTotem efekt: [time]'
cantConsume: '&eUporaba totema ni mogoča, prosim počakaj.'
Inventory:
FullDrop: '&5Nekatere stvari ne sodijo v tvoj inventar fit. Bile so odvržene.'
InventorySave:
info: '&8Informacije: &8[playerDisplayName]'
saved: '&e[time] &eInventar shranjen z ID: &e[id]'
NoSavedInv: '&eTa igralec nima nobenega shranjenega inventarja'
NoEntries: '&4Datoteka obstaja, temveč inventarja ne najdem!'
CantFind: '&eNe najdem inventarja z tem id-jem'
TopLine: '&e----------- &6[playerDisplayName] shranjen inventar &e-----------'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKlikni, da preveriš ([id]) shranjeni inventar'
IdDontExist: '&4This save Id doesn''t exist!'
Deleted: '&eUspešno izbrisan shranjen inventar!'
Restored: '&eObnovil si &e[sourcename] &einventar od &e[targetname] &eosebe.'
GotRestored: '&eVaš inventar je bil obnovljen &e[sourcename] &esharnjen inventar
v &e[time]'
LoadForSelf: '&eTa inventar naložite sami'
LoadForOwner: '&eNaloži ta inventar za lastnika'
NextInventory: '&eNaslednji popis'
PreviousInventory: '&ePrejšnji popis'
Editable: '&eNačin urejanja je omogočen'
NonEditable: '&eNačin urejanja je onemogočen'
TimeNotRecorded: '&e-Ni zapisa-'
years: '&e[years] &6leta '
oneYear: '&e[years] &6leto '
day: '&e[days] &6dnevi '
oneDay: '&e[days] &6dan '
hour: '&e[hours] &6ure '
oneHour: '&e[hours] &6ura '
min: '&e[mins] &6minuta '
sec: '&e[secs] &6sekunda '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7Afk&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fZa naslednjo stran izvedite &5[command]'
prevPage: '&2----<< &Prejšnja '
prevPageGui: '&6Prejšnja stran '
prevPageClean: '&6Prejšnja '
prevPageOff: '&2----<< &7Prejšnja '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Naslednja &2>>----'
nextPageGui: '&6Naslednja stran'
nextPageClean: '&6 Naslednja'
nextPageOff: '&7 Naslednja &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] vnosi'
skullOwner: '!actionbar!&7Lastnik:&r [playerName]'
beeinfo: '!actionbar!&7Med stopnja: &e[level]&7/&e[maxlevel] &7Čebele znotraj: &e[count]&7/&e[maxcount]'
circle: '&3Krog'
square: '&5Kvadrat'
clear: '&7Jasno'
protectedArea: '&cZaščiteno območje. Tega tukaj ne morem storiti.'
valueToLong: '&eVrednost je previsoka. Max: [max]'
valueToShort: '&eVrednost je prenizka. Min: [min]'
pvp:
noGodDamage: '!actionbar!&cIgralcev ne morete poškodovati, medtem ko ste nesmrtni'
InvEmpty:
armor: '&eReže za oklep naj bodo prazne!'
hand: '&eVaša roka mora biti prazna!'
maininv: '&eVaš glavni inventar naj bo prazen!'
maininvslots: '&eVaš glavni inventar bi moral imeti vsaj &6[count] &epraznih rež!'
inv: '&eVaš inventar naj bo prazen!'
offhand: '&eVaš druga roka bi moral biti prazna!'
quickbar: '&eVaša hitra vrstica naj bo prazna!'
quickbarslots: '&eVaša hitra vrstica bi morala imeti vsaj &6[count] &epraznih
rež!'
subinv: '&eVaš podpopis naj bo prazen!'
subinvslots: '&eVaš podpopis bi moral imeti vsaj &6[count] &epraznih rež!'
pickIcon: '&8Izberite ikono'
DamageCause:
block_explosion: Eksplozija
contact: Škoda kocke
cramming: Krčenje
custom: Neznano
dragon_breath: Zmajev dih
drowning: Utapljanje
dryout: Izsušijo
entity_attack: Napad entitete
entity_explosion: Eksplozija
entity_sweep_attack: Napad na entiteto
fall: Padec
falling_block: Padajoča kocka
fire: Ogenj
fire_tick: Ogenj
fly_into_wall: Letenje v steno
hot_floor: Kocka magme
lava: Lava
lightning: Strela
magic: Čarovnija
melting: Taljenje
poison: Strup
projectile: Izstrelek
starvation: Lakota
suffocation: Zadušitev
suicide: Samomor
thorns: Trnje
void: Prazno
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlandska planota
BAMBOO_JUNGLE: Bambusova džungla
BAMBOO_JUNGLE_HILLS: Hribi iz bambusove džungle
BASALT_DELTAS: Bazaltne delte
BEACH: Plaža
BIRCH_FOREST: Brezov gozd
BIRCH_FOREST_HILLS: Breze gozdni griči
COLD_OCEAN: Hladen ocean
CRIMSON_FOREST: Škrlatni gozd
DARK_FOREST: Temni gozd
DARK_FOREST_HILLS: Temni gozdni griči
DEEP_COLD_OCEAN: Globoko hladen ocean
DEEP_FROZEN_OCEAN: Globoko zamrznjen ocean
DEEP_LUKEWARM_OCEAN: Globok mlačen ocean
DEEP_OCEAN: Globoki ocean
DEEP_WARM_OCEAN: Globoko topel ocean
DESERT: Puščava
DESERT_HILLS: Puščavski hribi
DESERT_LAKES: Puščavska jezera
END_BARRENS: Končne jalove
END_HIGHLANDS: Konec visokogorja
END_MIDLANDS: Končna sredina
ERODED_BADLANDS: Erodirane badlands
FLOWER_FOREST: Cvetlični gozd
FOREST: Gozd
FROZEN_OCEAN: Zamrznjeni ocean
FROZEN_RIVER: Zamrznjena reka
GIANT_SPRUCE_TAIGA: Ogromna smrekova tajga
GIANT_SPRUCE_TAIGA_HILLS: Ogromni smrekovi hribi tajge
GIANT_TREE_TAIGA: Velikanska drevesna tajga
GIANT_TREE_TAIGA_HILLS: Ogromni drevesni hribi tajge
GRAVELLY_MOUNTAINS: Prodnate gore
ICE_SPIKES: Ledeni konici
JUNGLE: Džungla
JUNGLE_EDGE: Rob džungle
JUNGLE_HILLS: Hribi v džungli
LUKEWARM_OCEAN: Mlak ocean
MODIFIED_BADLANDS_PLATEAU: Spremenjena planota Badlands
MODIFIED_GRAVELLY_MOUNTAINS: Spremenjene prodnate gore
MODIFIED_JUNGLE: Spremenjena džungla
MODIFIED_JUNGLE_EDGE: Spremenjen rob džungle
MODIFIED_WOODED_BADLANDS_PLATEAU: Spremenjena gozdnata planota
MOUNTAINS: Gorovje
MOUNTAIN_EDGE: Gorski rob
MUSHROOM_FIELDS: Gobja polja
MUSHROOM_FIELD_SHORE: Gobova poljska obala
NETHER_WASTES: Netherni odpadki
OCEAN: Ocean
PLAINS: Ravnice
RIVER: Reka
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna planota
SHATTERED_SAVANNA: Razbita savana
SHATTERED_SAVANNA_PLATEAU: Razbita planota savane
SMALL_END_ISLANDS: Majhni končni otoki
SNOWY_BEACH: Snežna plaža
SNOWY_MOUNTAINS: Snežne gore
SNOWY_TAIGA: Snežna tajga
SNOWY_TAIGA_HILLS: Snežni hribi tajge
SNOWY_TAIGA_MOUNTAINS: Snežne gore tajge
SNOWY_TUNDRA: Snežna tundra
SOUL_SAND_VALLEY: Dušna peščena dolina
STONE_SHORE: Kamnita obala
SUNFLOWER_PLAINS: Sončnična planjava
SWAMP: Močvirje
SWAMP_HILLS: Močvirnati griči
TAIGA: Tajga
TAIGA_HILLS: Hribi Taiga
TAIGA_MOUNTAINS: Gore Taiga
TALL_BIRCH_FOREST: Visok brezek
TALL_BIRCH_HILLS: Visoki brezovi griči
THE_END: Konec
THE_VOID: Praznina
WARM_OCEAN: Topel ocean
WARPED_FOREST: Ukrivljen gozd
WOODED_BADLANDS_PLATEAU: Gozdnata planota
WOODED_HILLS: Gozdnati griči
WOODED_MOUNTAINS: Gozdnate gore
EntityType:
area_effect_cloud: Območni učinek oblaka
armor_stand: Stojalo za oklep
arrow: Puščica
bat: Netopir
bee: Čebela
blaze: Velik požar
boat: Čoln
cat: Mačka
cave_spider: Jamski pajek¸
chicken: Piščanec
cod: Trska
cow: Krava
creeper: Lezenje
dolphin: Delfin
donkey: Osel
dragon_fireball: Zmajeva ognjena krogla
dropped_item: Spuščen element
drowned: Utopljen
egg: Jajce
elder_guardian: Starejši skrbnik¸
enderman: Enderčlovek
endermite: Endermit
ender_crystal: Ender kristal
ender_dragon: Ender zmaj
ender_pearl: Ender biser
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Okvirji Evoker
experience_orb: Orb Izkušnenj
falling_block: Padajoča kocka
fireball: Ognjena krogla
firework: Ognjemet
fishing_hook: Ribiški kavelj
fox: Lisica
ghast: Grozno
giant: Velikan
guardian: Skrbnik
hoglin: Hoglin
horse: Konj
husk: Husk
illusioner: Prividnik
iron_golem: Železni golem
item_frame: Element okvirja
leash_hitch: Povodec
lightning: Strela
llama: Lama
llama_spit: Pljunek lame
magma_cube: Kocka Magme
minecart: Minecart
minecart_chest: Minecart voziček
minecart_command: Ukaz Minecart
minecart_furnace: Peč za mine
minecart_hopper: Minecart lijak
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Osel
mushroom_cow: Gobova krava
ocelot: Ocelot
painting: Slika
panda: Panda
parrot: Papiga
phantom: Fantom
pig: Prašič
piglin: Piglin
piglin_brute: Piglin surovi
pillager: Razbojnik
player: Igralec
polar_bear: Polarni medved
primed_tnt: Grundiran tnt
pufferfish: Pufferfish
rabbit: Zajec
ravager: Ravager
salmon: Losos
sheep: Ovce
shulker: Shulker
shulker_bullet: Shulker krogla
silverfish: Srebrna ribica
skeleton: Okostje
skeleton_horse: Konjski okostnjak
slime: Sluz
small_fireball: Majhna ognjena krogla
snowball: Snežna kepa
snowman: Sneženi mož
spectral_arrow: Spektralna puščica
spider: Pajek
splash_potion: Splash napoj
squid: Lignji
stray: Potepuh
strider: Strider
thrown_exp_bottle: Vržena steklenica
trader_llama: Trgovec z lamo
trident: Trident
tropical_fish: Tropske ribe
turtle: Želva
unknown: Neznano
vex: Vex
villager: Vaščan
vindicator: Vindicator
wandering_trader: Potujoči trgovec
witch: Čarovnica
wither: Usuši
wither_skeleton: Okostje vihra
wither_skull: Lobanja vene
wolf: Volk
zoglin: Zoglin
zombie: Zombi
zombie_horse: Zombi konj
zombie_villager: Zombi vaščan
zombified_piglin: Zombi piglin
EnchantAliases:
protection_fire:
- Protipožarna zaščita
damage_all:
- Ostrina
arrow_fire:
- Plamen
soul_speed:
- Hitrost duše
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- Zvestoba
depth_strider:
- Globinski pas
vanishing_curse:
- Izginjajoče prekletstvo
durability:
- Nezlomljivo
knockback:
- Odrinitev
luck:
- Sreča
binding_curse:
- Zavezujoče prekletstvo
loot_bonus_blocks:
- Sreča
protection_environmental:
- Zaščita
dig_speed:
- Učinkovitost
mending:
- Popravljanje
lure:
- Lure
loot_bonus_mobs:
- Ropanje
piercing:
- Piercing
damage_undead:
- Smite
multishot:
- Multishot
fire_aspect:
- Požarni vidik
channeling:
- Usmerjanje
sweeping_edge:
- Pometalni rob
thorns:
- Trnji
damage_arthropods:
- BaneOfArthropods
oxygen:
- Dihanje
riptide:
- Riptide
silk_touch:
- Dotik_svile
quick_charge:
- Hitri reaload
protection_projectile:
- Zaščita izstrelkov
impaling:
- Impaling
protection_fall:
- Zaščita pred padcem
- Perje proti padcu
arrow_damage:
- Moč
arrow_infinite:
- Neskončnost
PotionEffectAliases:
speed:
- Hitrost
slow:
- Počastnost
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Powecana Moč
heal:
- zdravi
harm:
- Škoda
jump:
- Skočiti
confusion:
- Zmedenost
regeneration:
- Regeneracija
damage_resistance:
- Odpornost na škodo
fire_resistance:
- Požarna odpornost
water_breathing:
- Vodno Dihanje
invisibility:
- Nevidnost
blindness:
- Slepota
night_vision:
- Nočni vid
hunger:
- Lakota
weakness:
- Slabost
poison:
- Strup
wither:
- Wither
health_boost:
- Okrepitev Zdravja
absorption:
- Absorpcija
saturation:
- nasičenost
glowing:
- Svetleč
levitation:
- Levitacija
luck:
- Srečca
unluck:
- Nesreča
slow_falling:
- Počasno Padanje
conduit_power:
- Moč vodovoda
dolphins_grace:
- Milost delfinov
bad_omen:
- Slab znak
hero_of_the_village:
- Junak vasi
direction:
n: Sever
ne: Severovzhod
e: Vzhod
se: Jugovzhod
s: Jug
sw: Jugozahod
w: Zahod
nw: Severozahod
modify:
middlemouse: '&2Sredni kliknite miško za urejanje'
newItem: '&7postavi nov izdelek tukaj'
newLine: '&2<NewLine>'
newLineHover: '&2dodaj Nova linja'
newPage: '&2<NewPage>'
newPageHover: '&2Create Nova stran'
removePage: '&c<RemovePage>'
removePageHover: '&czbrisi stran'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&codstrani &e[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2dodaj novo'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aPrekliči'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aPotrdi'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cPreklici'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Vklopi'
disabled: '&cIzklopi'
running: '&2Zagon'
paused: '&cPavza'
editSymbol: '&e✎'
editSymbolHover: '&eUredi &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eGor'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eDol'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eClick to change'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eUrejanje lista'
lineAddInfo: '&eVpiši novo linijo. Napiši &6cancel &eza preklic'
commandAddInfo: '&eNapiši nov ukaz. Napiši &6cancel &eza preklic'
commandAddInformationHover: "&e[playerName] izpis imena igralca \n&eTo include delay\
\ in commands: \n&edelay! 5 \n&eSpecialized commands are supported. More info\
\ at \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eClick to paste old text. Type &6cancel &eto cancel action'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eClick to paste old text'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Your teleport location was obstructed. You have been teleported
to a safe location.'
afk:
'on': '&6AFK'
'off': '&7Playing'
left: '&6[playerDisplayName] &eni več AFk'
MayNotRespond: '&eIgralec je AFK in se morda ne bo odzval'
MayNotRespondStaff: '&eAdministrator je AFK in se morda ne bo odzval. Poskusite
nas kontaktirati skozi discord!'
BossBar:
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
Potion:
Effects: '&8Potion effects'
List: '&e[PotionName] [PotionAmplifier] &eDuration: &e[LeftDuration] &esec'
NoPotions: '&eNone'
Information:
Title: '&8Igralcev Information'
Health: '&eZdravje: &6[Health]/[maxHealth]'
Hunger: '&eLakota: &6[Hunger]'
Saturation: '&eNasičenost: &6[Saturation]'
Exp: '&eExp: &6[Exp]'
NotEnoughExp: '&eNi dovol exp: &6[Exp]'
NotEnoughExpNeed: '&eNi dovol exp: &6[Exp]/[need]'
tooMuchExp: '&ePreveč exp: &6[Exp]/[need]'
NotEnoughVotes: '&eNi dovol votes: &6[votes]'
TooMuchVotes: '&ePreveč votes: &6[votes]'
BadGameMode: '&cTega ne morete storiti v trenutnem načinu igre'
BadArea: '&cNa tem območju ne morete izvesti tega dejanja'
GameMode: '&eIgraalni način: &6[GameMode]'
GodMode: '&eGodMode: &6[GodMode]'
Flying: '&eletenje: &6[Flying]'
CanFly: '&eLahko letiš: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIp address: &6[address]'
FirstConnection: '&ePrva povezava: &6[time]'
Lastseen: '&eNazadnje viden: &6[time]'
Onlinesince: '&eAktiven od: &6[time]'
Money: '&eStanje računa: &6[money]'
Group: '&eSkupina: &6[group]'
econ:
disabled: '&cTega ukaza ni mogoče uporabiti, medtem ko je ekonomična podpora onemogočena'
noMoney: '&cNimas denarja'
charged: '!actionbar!&fNapolnjeno: &6[amount]'
notEnoughMoney: '&cNImas dovol denarja. POtrebujes (&6[amount]&c)'
tooMuchMoney: '&cPrevec denarja mas :D'
commandCost: '&7Ta strošek ukaza znaša &6[cost] &7ponovite ali kliknite tukaj za
potrditev'
Elytra:
Speed: '&eHitrost: &6[speed]&ekm/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cBrez dovoljenja ne morem opremiti elitre!'
CantGlide: '&cTu ne morem uporabiti elitre!'
Charging: '&ePolnjenje &f[percentage]&e%'
Selection:
SelectPoints: '&cZ orodjem za izbiro izberite 2 točki! AKA: &6[tool]'
PrimaryPoint: '&ePostavljeno & 6Primarno & eIzbirna točka [point]'
SecondaryPoint: '&ePlaced &6Postavljeno & 6Sekundarno & eIzbirna točka [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortal je velik, največja višina je &6[max]&c!'
ToWide: '&cPortal je širok, največja širina je &6[max]&c!'
Creation: '!actionbar!&7Narejen [height]x[width] nether portal!'
Disabled: '&cIzdelava portala onemogočena!'
Location:
Title: '&8Lokacija igralca'
Killer: '&eMorilec: &6[killer]'
OneLiner: '&eLokacija: &6[location]'
DeathReason: '&eRazlog smrti: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eSvet: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&eVišina tona: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Odprti ender chest'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNihče te ne sliši, piši! pred sporočilom za globalni klepet'
shoutDeduction: '!actionbar!&cOdšteto &e[amount] &cfor shout'
# Use \n to add new line
publicHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
privateHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
staffHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
helpopHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&cYetkin yok!'
CantHavePermission: '&cBu yetkiye sahip olamazsın!'
WrongGroup: '&cBunun için yanlış gruptasın!'
NoPlayerPermission: '&c[playerName] adlı kullanıcının bu yetkiye izni yok: [permission]'
Ingame: '&cBunu sadece oyunda kullanabilirsin!'
NoInformation: '&cHiçbir bilgi bulunamadı!'
Console: '&6Sunucu'
FromConsole: '&cBunu sadece konsolda kullanabilirsin!'
NotOnline: '&cOyuncu çevrimiçi değil!'
NobodyOnline: '&cÇevrimiçi olan birisi yok!'
Same: '&cKendi envanterini düzenlemek için açamazsın!'
cantLoginWithDifCap: '&cFarklı isim, büyük isimle giriş yapılamıyor! Eski isim:
&e[oldName]&c. Şuanki isim: &e[currentName]'
Searching: '&eOyuncunun verisi araştırılıyor, lütfen bekle, bunun bitmesi biraz
zaman alıcak!'
NoPlayer: '&cBu isimde bir oyuncu bulunamadı!'
NoCommand: '&cBu isimle bir komut yok!'
NoCommandWhileSleeping: '&cUyurken komut çalıştıramazsın!'
cantFindCommand: '&5&7[%1]&5 adlı komut bulunamadı, bunu mu demek istedin: &7[%2]&5?'
nolocation: '&4Uygun konum bulunamadı'
PurgeNotEnabled: '&cConfig dosyasında temizleme işlevi etkin değil!'
FeatureNotEnabled: '&cBu özellik etkin değil!'
TeamManagementDisabled: '&7DisableTeamManagement True olarak ayarlandığı zaman bu
özellik sınırlı olacak'
ModuleNotEnabled: '&cBu modül etkin değil!'
versionNotSupported: '&cSunucu versiyonu bu özelliği desteklemiyor'
bungeeNoGo: '&cBu özellik bunge ağ tabanlı sunucularda çalışmayacaktır'
clickToTeleport: '&eIşınlanmak için tıkla'
UseMaterial: '&4Lütfen materyal ismi kullanın!'
IncorrectMaterial: '&4Incorrect material name!'
UseInteger: '&4Lütfen sayı kullanın!'
UseBoolean: '&4Lütfen Doğru veya Yanlış komutlarından birini kullanın!'
NoLessThan: '&4Numara sayısı belirtilen miktardan az olamaz: [amount]!'
NoMoreThan: '&4Değer belirtilen miktardan fazla olamaz: [amount]'
NoGameMode: '&cLütfen bunlardan birini kullanın 0/1/2/3 veya Survival/Creative/Adventure/Spectator
veya s/c/a/sp!'
NoWorld: '&4Bu isimde dünya bulunamadı!'
IncorrectLocation: '&4Konum yanlış tanımlandı!'
NameChange: '&6[playerDisplayName] &eGriş yaptı, aynı zamanda olarak biliniyor:
&6[namelist]'
Cooldowns: '&eBu komutu bir daha kullanabilmek için beklemen gereken süre: &6[time]'
specializedCooldowns: '&eBu komut için hareket halinde bekleme süresi, lütfen bekleyin
&6[time]'
specializedRunning: '&eKomut hala çalışıyor, lütfen bekleyin &6[time]'
CooldownOneTime: '&eBu komut yalnızca bir kez kullanılabilir!'
WarmUp:
canceled: '&eHareketinle beraber komut iptal edildi'
counter: '!actionbar!&6-->&e[time] &6süre bekleyiniz <--'
DontMove: '!title!&6Hareket etme!!subtitle!&7 &c[time] &7süre bekleyiniz'
Boss:
DontMove: '&4 &7[autoTimeLeft] &4kadar süre hareket etme!'
WaitFor: '&4&7[autoTimeLeft] &4kadar süre bekle!'
Spawner: '&r[type] Spawner'
FailedSpawnerMine: '!actionbar!&cSpawner kazısı başarısız. &7[percent]% &cdüşme
şansı'
ClickSpawner: '!actionbar!&7[percent]% &eDüşme şansı'
Elevator:
created: '&eAsansör işareti oluşturuldu'
CantPlaceSpawner: '&eSpawnerı başka bir spawnerın yakınına yerleştiremezsiniz (&6[range]&e)'
ChunksLoading: '&eDünya chunk verisi hala yükleniyor. Lütfen biraz bekle ve tekrar
dene.'
ShulkerBox: Shulker Box
CantUseNonEncrypted: '!actionbar!&cBu öğeyle ilgili komutlar şifrelenmemiş. Onları
kullanamazsın!'
CantDecode: '!actionbar!&cMesaj/komut deşifre edemezsin. Bu görev için anahtar dosyası
yanlış anahtarı içeriyor. Sunucu yönetimini bu konuda bilgilendirin'
Show: '&eGöstermek'
Remove: '&cKaldır'
Back: '&eGeri'
Forward: '&eİleri'
Update: '&eYükle'
Save: '&eKaydet'
Delete: '&cSil'
Click: '&eTıkla'
Preview: '&eGörüntülemek'
PasteOld: '&eEskiyi yapıştır'
ClickToPaste: '&eSohbete yapıştırmak için tıklayın'
CantTeleportWorld: '&eBu dünyaya ışınlanamazsın'
CantTeleportNoWorld: '&cHedef dünya mevcut değil. Işınlanma iptal edildi'
CantTeleport: '&eIşınlanamazsın çünkü çok fazla sınırlı eşyan var. İzin verilen
maksimum öge miktarını görmek için bu satırı kaydırın.'
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
teleported: '&eIşınlandırıldınız.'
BlackList: '&e[material] [amount] &6Max: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '!actionbar!&eElinde eşya tutmalısın'
nothingInHandLeather: '&eDeri eşyayı elinizde tutmanız gerekiyor'
nothingToShow: '&eGösterilecek bir şey yok'
noItem: '&cİtem bulunamadı'
dontHaveItem: '&cEnvanterinde bu itemden belirtilen miktarda&6[amount]x [itemName]
&citem yok'
wrongWorld: '&cBu dünyada bunu yapamazsın'
wrongPortal: '&cYanlış etki alanındasın'
differentWorld: '&cFarklı dünyalar'
HaveItem: '&cEnvanterinde bu itemden belirtilen miktarda&6[amount]x [itemName] &citem
yok'
ItemWillBreak: '!actionbar!&e (&6[itemName]&e) adlı item yakında kırılacak! &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&e[itemName] adlı zırh yakında kırılacak! &e[current]&6/&e[max]'
cantDoInGamemode: '&eBu oyun modunda bunu yapamazsın'
cantDoForPlayer: '&e &6[playerDisplayName] adlı oyuncuya bunu yapamazsın'
cantDoForYourSelf: '&eBunu kendine yapamazsın'
cantDetermineMobType: '&c&e[type] &cDeğişkeninden mob türü belirlenemiyor'
cantRename: '!actionbar!&eBu ismi kullanamazsın'
confirmRedefine: '&eClick to confirm redefining'
cantEdit: '&eYou can''t edit this'
wrongName: '&cYanlış isim'
unknown: unknown
invalidName: '&cGeçersiz isim'
alreadyexist: '&4Bu isim alınmış'
dontexist: '&4Bu isimde bir şey bulunamadı'
worldDontExist: '&cHedef dünyaya artık erişilemez. Seni oraya ışınlayamam!'
flyingToHigh: '&cBu kadar yükseğe uçamazsın, maksimum yükseklik: &6[max]&c!'
specializedItemFail: '&cÖzel item gereksinimini değer göre belirleyemiyorum: &7[value]'
sunSpeeding: Sleeping [count] of [total] [hour] hour [speed]X speed
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
for night time speedup'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Bütün geceleri atlamak'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&eeşyaları onaylamak içn tıkla &7[items] &eEşya tamir maliyeti:
&7[cost]'
bookDate: '&7&f[date] &7 tarihinde yazıldı'
maintenance: '&7Bakım modu'
notSet: not set
mapLimit: '&c30 000 000 blokun ilerisine gidemezsin'
startedEditingPainting: '&eResmi düzenlemeye başladın. İptal etmek için başla bloka
tıkla.'
canceledEditingPainting: '&eBoyama düzenleme modunu iptal ettiniz'
changedPainting: '!actionbar!&e&6[id] bu ID ile boyama ismi &6[name] &eolmak üzere
değiştirildi'
noSpam: '!title!&cSpam yapmayınız!'
noCmdSpam: '!title!&cKomut spamı yapmayınız!'
spamConsoleInform: '&cOyuncu (&7[playerName]&c),bu mesajı ile (&7[rules]&c) adlı
kurala uymadı:&r [message]'
lookAtSign: '&eİşarete bak'
lookAtBlock: '&eBloğa bak'
lookAtEntity: '&eVarlığa bak'
noSpace: '&eNot enough free space'
notOnGround: '&eUçarken bunu uygulayamazsın'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&e&6[playerDisplayName] &eSunucumuza hoşgeldin!'
LogoutCustom: ' &6[playerDisplayName] &eSunucudan çıktı'
LoginCustom: ' &6[playerDisplayName] &eSunucuya katıldı'
deathlocation: '&eÖldüğün yer: x:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
book:
exploit: '&cYou cant create book with more than [amount] pages'
combat:
CantUseShulkerBox: '&cBir başka oyuncu ile savaştayken shulker kutusunu kullanamazsın.
Beklemelisin: [time]'
CantUseCommand: '!actionbar!&csavaştayken bu komutu kullanmazsın. Bekle: [time]'
bossBarPvp: '&cSavaş modu [autoTimeLeft]'
bossBarPve: '&2Savaş modu [autoTimeLeft]'
bungee:
Online: '&6Çevrimiçi'
Offline: '&cÇevrimdışı'
not: '&cSunucu bungee ağına ait değil'
noserver: '&cBu isimde sunucu bulunamadı!'
server: '&eSunucu: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6Çevrimiçi'
Offline: '&cÇevrimdışı'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6Açık'
'False': '&cKapalı'
Enabled: '&6Etkin'
Disabled: '&cDevre dışı'
survival: '&6Survival'
creative: '&6Yaratıcı'
adventure: '&6Macera'
spectator: '&6İzleyici'
flying: '&6Uçuş'
notflying: '&6Uçmuyorsun'
noSchedule: '&cBu isme göre program bulunamadı'
totem:
cooldown: '&eTotem bekleme süresi: [time]'
warmup: '&eTotem etkisi: [time]'
cantConsume: '&eTotem kullanma bekleme süresine bağlı reddedildi'
Inventory:
FullDrop: '&5Envanterinize tüm öğeler sığmıyor. Yere düşürüldüler'
InventorySave:
info: '&8Bilgi: &8[playerDisplayName]'
saved: '&e[time] &ebu id ile envanter kaydedildi: &e[id]'
NoSavedInv: '&eBu oyuncunun kaydedilmiş envanteri yok'
NoEntries: '&4Dosya mevcut, Ama envanterler bulunamadı!'
CantFind: '&eBu id ile envanter bulunamadı'
TopLine: '&e----------- &6[playerDisplayName] Kayıtlı envanter &e-----------'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&eKayıtlı envanteri ([id]) kontrol etmek için tıkla'
IdDontExist: '&4Bu kayıt IDsi mevcut değil!'
Deleted: '&eKayıtlı envanter başarılı şekilde silindi!'
Restored: '&e[targetname] adlı kullanıcının envanterini &egeri yükledin.&e[sourcename]'
GotRestored: '&eEnvanterin &e[sourcename] &etarafından geri yüklendi. &eEnvanter
kaydedildi&e[time]'
LoadForSelf: '&eBu envanteri kendiniz yükleyiniz'
LoadForOwner: '&eSahibi için bu envanteri yükleyiniz'
NextInventory: '&eSonraki envanter'
PreviousInventory: '&eÖnceki envanter'
Editable: '&eDüzenleme modu etkin'
NonEditable: '&eDüzenleme modu devre dışı'
TimeNotRecorded: '&e-Kayıt yok-'
years: '&e[years] &6yıl '
oneYear: '&e[years] &6yıl '
day: '&e[days] &6gün '
oneDay: '&e[days] &6gün '
hour: '&e[hours] &6saat '
oneHour: '&e[hours] &6saat '
min: '&e[mins] &6dakika '
sec: '&e[secs] &6saniye '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7Afk&8]&r'
afkSymbolOff: ''
nextPageConsole: '&fSonraki sayfa için &5[command]'
prevPage: '&2----<< &6Prev '
prevPageGui: '&6Önceki sayfa'
prevPageClean: '&6Önceki '
prevPageOff: '&2----<< &7Önceki '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 Sonraki &2>>----'
nextPageGui: '&6Sonraki sayfa'
nextPageClean: '&6 Sonraki'
nextPageOff: '&7 Sonraki &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&e[totalEntries] sayfa'
skullOwner: '!actionbar!&7Owner:&r [playerName]'
beeinfo: '!actionbar!&7Bal seviyesi: &e[level]&7/&e[maxlevel] &7İçerideki arılar:
&e[count]&7/&e[maxcount]'
circle: '&3Daire'
square: '&5Kare'
clear: '&7Clear'
protectedArea: '&cKorumalı alan. Bunu burada yapamam.'
valueToLong: '&eDeğer çok yüksek. Maksimum: [max]'
valueToShort: '&eDeğer çok düşük. Minimum: [min]'
pvp:
noGodDamage: '!actionbar!&cÖlümsüzken oyunculara zarar veremezsin'
InvEmpty:
armor: '&eZırh slotlarının boş olması lazım!'
hand: '&eElin boş olmak zorunda!'
maininv: '&eAna envanterişn boş olmak zorunda!'
maininvslots: '&eAna envanterinde en az&6[count] &eboş slot olmalıdır!'
inv: '&eEnvantein boş olmalı!'
offhand: '&eHazırlık boş olmalı!'
quickbar: '&equick bar boş olmalı!'
quickbarslots: '&eQuick barında en az&6[count] &eboş slot olmalıdır'
subinv: '&eAlt envanteriniz boş olmalıdır!'
subinvslots: '&eAlt envanterinizde en az&6[count] &eboş slot olmalıdır!'
pickIcon: '&8İkon seç'
DamageCause:
block_explosion: Explosion
contact: Block Damage
cramming: cramming
custom: Unknown
dragon_breath: Dragon breath
drowning: Drowning
dryout: dryout
entity_attack: Entity attack
entity_explosion: Explosion
entity_sweep_attack: entity sweep attack
fall: Fall
falling_block: Falling block
fire: Fire
fire_tick: Fire
fly_into_wall: Fly into wall
hot_floor: Magma block
lava: Lava
lightning: Lightning
magic: Magic
melting: Melting
poison: Poison
projectile: Projectile
starvation: Starvation
suffocation: Suffocation
suicide: Suicide
thorns: Thorns
void: Void
wither: Wither
Biomes:
BADLANDS: Badlands
BADLANDS_PLATEAU: Badlands plateau
BAMBOO_JUNGLE: Bamboo jungle
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
BASALT_DELTAS: Basalt deltas
BEACH: Beach
BIRCH_FOREST: Birch forest
BIRCH_FOREST_HILLS: Birch forest hills
COLD_OCEAN: Cold ocean
CRIMSON_FOREST: Crimson forest
DARK_FOREST: Dark forest
DARK_FOREST_HILLS: Dark forest hills
DEEP_COLD_OCEAN: Deep cold ocean
DEEP_FROZEN_OCEAN: Deep frozen ocean
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
DEEP_OCEAN: Deep ocean
DEEP_WARM_OCEAN: Deep warm ocean
DESERT: Desert
DESERT_HILLS: Desert hills
DESERT_LAKES: Desert lakes
END_BARRENS: End barrens
END_HIGHLANDS: End highlands
END_MIDLANDS: End midlands
ERODED_BADLANDS: Eroded badlands
FLOWER_FOREST: Flower forest
FOREST: Forest
FROZEN_OCEAN: Frozen ocean
FROZEN_RIVER: Frozen river
GIANT_SPRUCE_TAIGA: Giant spruce taiga
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
GIANT_TREE_TAIGA: Giant tree taiga
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
GRAVELLY_MOUNTAINS: Gravelly mountains
ICE_SPIKES: Ice spikes
JUNGLE: Jungle
JUNGLE_EDGE: Jungle edge
JUNGLE_HILLS: Jungle hills
LUKEWARM_OCEAN: Lukewarm ocean
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
MODIFIED_JUNGLE: Modified jungle
MODIFIED_JUNGLE_EDGE: Modified jungle edge
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
MOUNTAINS: Mountains
MOUNTAIN_EDGE: Mountain edge
MUSHROOM_FIELDS: Mushroom fields
MUSHROOM_FIELD_SHORE: Mushroom field shore
NETHER_WASTES: Nether wastes
OCEAN: Ocean
PLAINS: Plains
RIVER: River
SAVANNA: Savanna
SAVANNA_PLATEAU: Savanna plateau
SHATTERED_SAVANNA: Shattered savanna
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
SMALL_END_ISLANDS: Small end islands
SNOWY_BEACH: Snowy beach
SNOWY_MOUNTAINS: Snowy mountains
SNOWY_TAIGA: Snowy taiga
SNOWY_TAIGA_HILLS: Snowy taiga hills
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
SNOWY_TUNDRA: Snowy tundra
SOUL_SAND_VALLEY: Soul sand valley
STONE_SHORE: Stone shore
SUNFLOWER_PLAINS: Sunflower plains
SWAMP: Swamp
SWAMP_HILLS: Swamp hills
TAIGA: Taiga
TAIGA_HILLS: Taiga hills
TAIGA_MOUNTAINS: Taiga mountains
TALL_BIRCH_FOREST: Tall birch forest
TALL_BIRCH_HILLS: Tall birch hills
THE_END: The end
THE_VOID: The void
WARM_OCEAN: Warm ocean
WARPED_FOREST: Warped forest
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
WOODED_HILLS: Wooded hills
WOODED_MOUNTAINS: Wooded mountains
EntityType:
area_effect_cloud: Area effect cloud
armor_stand: Armor stand
arrow: Arrow
bat: Bat
bee: Bee
blaze: Blaze
boat: Boat
cat: Cat
cave_spider: Cave spider
chicken: Chicken
cod: Cod
cow: Cow
creeper: Creeper
dolphin: Dolphin
donkey: Donkey
dragon_fireball: Dragon fireball
dropped_item: Dropped item
drowned: Drowned
egg: Egg
elder_guardian: Elder guardian
enderman: Enderman
endermite: Endermite
ender_crystal: Ender crystal
ender_dragon: Ender dragon
ender_pearl: Ender pearl
ender_signal: Ender signal
evoker: Evoker
evoker_fangs: Evoker fangs
experience_orb: Experience orb
falling_block: Falling block
fireball: Fireball
firework: Firework
fishing_hook: Fishing hook
fox: Fox
ghast: Ghast
giant: Giant
guardian: Guardian
hoglin: Hoglin
horse: Horse
husk: Husk
illusioner: Illusioner
iron_golem: Iron golem
item_frame: Item frame
leash_hitch: Leash hitch
lightning: Lightning
llama: Llama
llama_spit: Llama spit
magma_cube: Magma cube
minecart: Minecart
minecart_chest: Minecart chest
minecart_command: Minecart command
minecart_furnace: Minecart furnace
minecart_hopper: Minecart hopper
minecart_mob_spawner: Minecart mob spawner
minecart_tnt: Minecart tnt
mule: Mule
mushroom_cow: Mushroom cow
ocelot: Ocelot
painting: Painting
panda: Panda
parrot: Parrot
phantom: Phantom
pig: Pig
piglin: Piglin
piglin_brute: Piglin brute
pillager: Pillager
player: Player
polar_bear: Polar bear
primed_tnt: Primed tnt
pufferfish: Pufferfish
rabbit: Rabbit
ravager: Ravager
salmon: Salmon
sheep: Sheep
shulker: Shulker
shulker_bullet: Shulker bullet
silverfish: Silverfish
skeleton: Skeleton
skeleton_horse: Skeleton horse
slime: Slime
small_fireball: Small fireball
snowball: Snowball
snowman: Snowman
spectral_arrow: Spectral arrow
spider: Spider
splash_potion: Splash potion
squid: Squid
stray: Stray
strider: Strider
thrown_exp_bottle: Thrown exp bottle
trader_llama: Trader llama
trident: Trident
tropical_fish: Tropical fish
turtle: Turtle
unknown: Unknown
vex: Vex
villager: Villager
vindicator: Vindicator
wandering_trader: Wandering trader
witch: Witch
wither: Wither
wither_skeleton: Wither skeleton
wither_skull: Wither skull
wolf: Wolf
zoglin: Zoglin
zombie: Zombie
zombie_horse: Zombie horse
zombie_villager: Zombie villager
zombified_piglin: Zombified piglin
EnchantAliases:
protection_fire:
- FireProtection
damage_all:
- Sharpness
arrow_fire:
- Flame
soul_speed:
- SOULSPEED
water_worker:
- AquaAffinity
arrow_knockback:
- Punch
loyalty:
- Loyalty
depth_strider:
- DepthStrider
vanishing_curse:
- VanishingCurse
durability:
- Unbreaking
knockback:
- Knockback
luck:
- Luck
binding_curse:
- BindingCurse
loot_bonus_blocks:
- Fortune
protection_environmental:
- Protection
dig_speed:
- Efficiency
mending:
- Mending
lure:
- Lure
loot_bonus_mobs:
- Looting
piercing:
- Piercing
damage_undead:
- Smite
multishot:
- Multishot
fire_aspect:
- FireAspect
channeling:
- Channeling
sweeping_edge:
- SweepingEdge
thorns:
- Thorns
damage_arthropods:
- BaneOfArthropods
oxygen:
- Respiration
riptide:
- Riptide
silk_touch:
- SilkTouch
quick_charge:
- QUICKCHARGE
protection_projectile:
- ProjectileProtection
impaling:
- Impaling
protection_fall:
- FallProtection
- FeatherFalling
arrow_damage:
- Power
arrow_infinite:
- Infinity
PotionEffectAliases:
speed:
- Speed
slow:
- Slow
fast_digging:
- Fast digging
slow_digging:
- Slow digging
increase_damage:
- Increase damage
heal:
- Heal
harm:
- Harm
jump:
- Jump
confusion:
- Confusion
regeneration:
- Regeneration
damage_resistance:
- Damage resistance
fire_resistance:
- Fire resistance
water_breathing:
- Water breathing
invisibility:
- Invisibility
blindness:
- Blindness
night_vision:
- Night vision
hunger:
- Hunger
weakness:
- Weakness
poison:
- Poison
wither:
- Wither
health_boost:
- Health boost
absorption:
- Absorption
saturation:
- Saturation
glowing:
- Glowing
levitation:
- Levitation
luck:
- Luck
unluck:
- Unluck
slow_falling:
- Slow falling
conduit_power:
- Conduit power
dolphins_grace:
- Dolphins grace
bad_omen:
- Bad omen
hero_of_the_village:
- Hero of the village
direction:
n: North
ne: North East
e: East
se: South East
s: South
sw: South West
w: West
nw: North West
modify:
middlemouse: '&2Düzenlemek için farenin orta tuşuna tıklayın'
newItem: '&7Buraya yeni eşya yerleştirin'
newLine: '&2<NewLine>'
newLineHover: '&2Yeni hat ekle'
newPage: '&2<NewPage>'
newPageHover: '&2Yeni sayfa oluştur'
removePage: '&c<RemovePage>'
removePageHover: '&cSayfayı kaldır'
deleteSymbol: ' &c[X]'
deleteSymbolHover: '&cSil &e[text]'
extraEditSymbol: ' &6!'
addSymbol: '&2[+]'
addSymbolHover: '&2Yeni ekle'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aİptal'
acceptSymbol: ' &2&l[✔]'
acceptSymbolHover: '&aKabul'
denySymbol: ' &4&l[X]'
denySymbolHover: '&cReddedildi'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2Etkin'
disabled: '&cDevre dışı'
running: '&2İşleniyor'
paused: '&cDurduruldu'
editSymbol: '&e✎'
editSymbolHover: '&eDüzenle &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&eYukarı'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&eAşağı'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&eDeğiştirmek için tıkla'
ChangeCommands: '&eCommands'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&eListeyi düzenle'
lineAddInfo: '&eYeni hat ekle. %6İptal etmek için iptal yazın'
commandAddInfo: '&eYeni komut ekle. &6İptal etmek için cancel yazın'
commandAddInformationHover: "&e[playerName] Oyuncu adını almak için kullanılabilir\
\ \n&eTo Komutlarda gecikme dahil: \n&edelay! 5 \n&eÖzel komutlar desteklenir.\
\ Daha fazla bilgi \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&eEski metni yapıştırmak için tıklayın. &6İptal etmek için cancel
yazın'
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
commandEditInfoHover: '&eEski metni yapıştırmak için tıkla'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4Işınlanma konumunuz engellendi. Güvenli bir lokasyona
ışınlandın.'
afk:
'on': '&6AFK'
'off': '&7Oynuyor'
left: '&6[playerDisplayName] &eartık AFK değil'
MayNotRespond: '&eOyuncu AFK ve yanıt vermeyebilir'
MayNotRespondStaff: '&eYetkili üyesi AFK ve yanıt vermeyebilir. Bizim ile discorddan
iletişime geçin'
BossBar:
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
Potion:
Effects: '&8İksir etkileri'
List: '&e[PotionName] [PotionAmplifier] &eSüre: &e[LeftDuration] &esaniye'
NoPotions: '&eNone'
Information:
Title: '&8Oyuncuların bilgileri'
Health: '&eKalp: &6[Health]/[maxHealth]'
Hunger: '&eAçlık: &6[Hunger]'
Saturation: '&eDoyma: &6[Saturation]'
Exp: '&eTecrübe: &6[Exp]'
NotEnoughExp: '&e tecrübe yeterli değil: &6[Exp]'
NotEnoughExpNeed: '&e tecrübe yeterli değil: &6[Exp]/[need]'
tooMuchExp: '&eÇok fazla xp: &6[Exp]/[need]'
NotEnoughVotes: '&eoy yeterli değil: &6[votes]'
TooMuchVotes: '&eÇok fazla oy: &6[votes]'
BadGameMode: '&cŞuanki oyun modunda bunu yapamazsın'
BadArea: '&cBu eylemi bu bölgede yapamazsın'
GameMode: '&eOyun modu: &6[GameMode]'
GodMode: '&eGodMode: &6[GodMode]'
Flying: '&eFlying: &6[Flying]'
CanFly: '&eCan Fly: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIp address: &6[address]'
FirstConnection: '&eİlk bağlantı: &6[time]'
Lastseen: '&eSon görülme: &6[time]'
Onlinesince: '&eZamandan beri çevrimiçi: &6[time]'
Money: '&ePara: &6[money]'
Group: '&eGrup: &6[group]'
econ:
disabled: '&cEkonomi desteği devre dışı bırakıldığında bu komutu kullanamazsınız'
noMoney: '&cParanız yok'
charged: '!actionbar!&fYenilendi: &6[amount]'
notEnoughMoney: '&cYeterli miktarda paran yok. Gerekli olan: (&6[amount]&c)'
tooMuchMoney: '&cÇok fazla paran var'
commandCost: '&7Bu komutun bedeli: &6[cost] &7komutu tekrarla veya tıklayarak onayla'
Elytra:
Speed: '&eHız: &6[speed]&ekm/h'
SpeedBoost: ' &a+ '
SpeedSuperBoost: ' &2+ '
CanUse: '&cYetki olmadan elytrayı kullanamazsın!'
CantGlide: '&cCan''t use elytra here!'
Charging: '&eYenileniliyor &f[percentage]&e%'
Selection:
SelectPoints: '&cSeçme aleti ile 2 nokta seç! AKA: &6[tool]'
PrimaryPoint: '&6İlk seçim noktası yerleştirildi [point]'
SecondaryPoint: '&6İkinci seçim noktası yerleştirildi [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&cPortal çok büyük, maksimum yükseklik: &6[max]&c!'
ToWide: '&cPortal çok geniş, maksimum genişlik &6[max]&c!'
Creation: '!actionbar!&7[height]x[width] Boyutunda cehennem portalı oluşturuldu!'
Disabled: '&cPortal oluşumu devre dışı bırakıldı!'
Location:
Title: '&8Oyuncu konumu'
Killer: '&eKatil: &6[killer]'
OneLiner: '&eKonum: &6[location]'
DeathReason: '&eÖlüm sebebi: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&eDünya: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&eYer: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7Locations: '
Ender:
Title: '&7Ender sandığı açmak'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
shoutDeduction: '!actionbar!&cbağırmak için &e[amount] &cçıkarıldı'
# Use \n to add new line
publicHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
privateHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
staffHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
helpopHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
link: '&l&4[&7LINK&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'
+882
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&c&lCMI&r &b>> '
NoPermission: '&cУ вас немає дозволу!'
CantHavePermission: '&cУ вас немає дозволу на це!'
WrongGroup: Неправильна група!
NoPlayerPermission: '&c[playerName] не має дозволу: [permission]'
Ingame: '&cВи можете використовувати це тільки в грі!'
NoInformation: Інформація не знайдена!
Console: '&cАдміністратор'
FromConsole: '&cВи можете використовувати це тільки за допомогою консолі!'
NotOnline: Гравець не в мережі!
NobodyOnline: Нікого нема в мережі!
NoPlayer: '&cНе вдалося знайти гравця з таким ніком!'
NoCommand: '&cКоманди з цією назвою не існує!'
cantFindCommand: '&7Команда &c[%1]&7 не була знайдена, можливо, ви мали на увазі
&c[%2]&7?'
nolocation: '&4Не можу знайти відповідне місце'
FeatureNotEnabled: '&cЦя функція не увімкнена!'
ModuleNotEnabled: '&cЦей модуль не увімкнутий!'
versionNotSupported: '&cВерсія сервера не підтримує цю функцію'
spigotNotSupported: '&cДля цього вам потрібен сервер типу PaperSpigot'
bungeeNoGo: '&cЦя функція не буде працювати на серверах, пов`язаних з bungee'
clickToTeleport: '&fНатисніть, щоб телепортуватися'
UseMaterial: '&cБудь ласка, використовуйте назви матеріалів!'
IncorrectMaterial: '&4Неправильна назва матеріалу!'
UseInteger: '&cБудь ласка, використовуйте цифри!'
UseBoolean: '&cБудь ласка, використовуйте значення True або False!'
NoLessThan: '&cЗначення не може бути меншим, ніж [amount]!'
NoMoreThan: Значення не може бути більше ніж [amount]
NoWorld: '&cНеможливо знайти світ з цією назвою!'
IncorrectLocation: Місце розташування неправильне!
Show: '&7Показати'
Remove: '&cВидалити'
Back: '&7Назад'
Forward: '&7Вперед'
Update: '&7Оновити'
Save: '&7Зберегти'
Delete: '&cВидалити'
Click: '&7Натиснути'
Preview: '&eПопередній перегляд'
PasteOld: '&7Вставити старий текст'
ClickToPaste: '&7Натисніть, щоб вставити в чат'
CantTeleportWorld: '&cВи не можете телепортуватися в цей світ'
CantTeleportNoWorld: '&cЦільового світу не існує. Телепортацію скасовано.'
ClickToConfirmDelete: '&eНатисніть, щоб підтвердити видалення &6[name]'
teleported: '&aВи були телепортовані.'
PlayerSpliter: '&7----- &c[playerDisplayName] &7-----'
Spliter: '&c---------------------------------------------- ----'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&a▏'
ProgressBarEmpty: '&7▏'
nothingInHand: '&cВам потрібно тримати предмет у руці'
nothingInHandLeather: '&cВам потрібно тримати шкіру в руці'
nothingToShow: '&cНемає чого показати'
noItem: '&cНе вдалося знайти предмет'
dontHaveItem: '&7У вас немає &c[amount]x [itemName] &7у вашому інвентарі'
wrongWorld: '&cНе вдалося зробити це в цьому світі'
differentWorld: Різні світи
HaveItem: '&7У вас є &c[amount]x [itemName] &7у вашому інвентарі'
cantDoInGamemode: '&eВи не можете зробити це у вашому ігровому режимі'
cantDoForPlayer: '&7Ви не можете це зробити гравцю &c[playerDisplayName]'
cantDoForYourSelf: '&7Ви не можете зробити це з собою'
cantDetermineMobType: '&7Не вдалося визначити тип істоти з &c[type] &7доступних'
cantRename: '!actionbar!&4&nВи не можете перейменувати річ на цю назву!'
confirmRedefine: '&eНатисніть, щоб підтвердити перевизначення'
cantEdit: '&eВи не можете редагувати це'
wrongName: '&cНеправильне ім`я'
unknown: невідомо
invalidName: '&cНеправильне ім`я'
alreadyexist: '&cЦе ім`я вже кимось зайняте'
dontexist: '&cНічого не знайдено за цим ім`ям'
worldDontExist: Вказаний світ більше недоступний. Не вдалося телепортувати вас туди!
notSet: не встановлено
lookAtSign: '&7Погляньте на табличку'
lookAtBlock: '&7Погляньте на блок'
lookAtEntity: '&7Погляньте на істоту'
noSpace: '&eНедостатньо вільного місця'
notOnGround: '&7Ви не можете виконати це під час польоту'
bungee:
Online: '&aОнлайн'
Offline: '&cОффлайн'
not: Сервер не під`єднаний до BungeeCord
noserver: '&cНе вдалося знайти сервер з такою назвою!'
server: '&7Сервер: &c[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&aОнлайн'
Offline: '&cОффлайн'
TrueColor: '&2'
FalseColor: '&4'
'True': '&aТак'
'False': '&cНі'
Enabled: '&aУвімкнено'
Disabled: '&cВимкнено'
survival: '&aВиживання'
creative: '&aКреатив'
adventure: '&aПригодницький'
spectator: '&aСпостереження'
flying: '&aЛітає'
notflying: '&cНе літає'
Inventory:
Full: '&5Ваш інвентар повний. Не вдається додати предмет'
FullDrop: '&5Не всі предмети поміщаються у вашому інвентарі. Тому їх було викинуто
на землю'
TimeNotRecorded: '&c-Немає записів-'
years: '&c[years] &7років, '
oneYear: '&c[years] &7рік, '
day: '&c[days] &7днів, '
oneDay: '&c[days] &7день, '
hour: '&c[hours] &7годин, '
oneHour: '&c[hours] &7година, '
min: '&c[mins] &7хв, '
sec: '&c[secs] &7сек. '
nextPageConsole: '&fДля наступної сторінки виконайте команду: &5[command]'
prevPage: '&c[назад]'
prevPageGui: '&7Попередня сторінка '
prevPageClean: '&7Попередня '
prevPageOff: '&7&o[назад]'
prevPageHover: '&cНатисніть, щоб переглянути попередню сторінку'
firstPageHover: '&7|<'
nextPage: '&a[далі]'
nextPageGui: '&7Наступна сторінка'
nextPageClean: '&7 Наступна'
nextPageOff: '&7&o[далі]'
nextPageHover: '&aНатисніть, щоб переглянути наступну сторінку'
lastPageHover: '&7>|'
pageCount: ' &8&l| &7[current]&8/&7[total] &8&l|'
pageCountHover: '&7[totalEntries] записів'
skullOwner: '!actionbar!&7Власник:&r [playerName]'
circle: '&cКоло'
square: '&5Площа'
clear: '&7Очистити'
protectedArea: Ця територія захищена. Не вдалося зробити це тут.
valueToLong: '&7Значення занадто високе. Максимум: [max]'
valueToShort: '&7Значення занадто низьке. Мінімум: [min]'
pickIcon: '&8Виберіть значок'
# Following locale lines got moved to CMI folder and will be removed in future updates from this file. If you want to modify those lines check CMI locale directory
Same: '&cНе вдалося відкрити власний інвентар для редагування!'
cantLoginWithDifCap: '&7Не вдалося увійти під іншим ніком! Старий нік: &c[oldName]&7.
Поточний: &c[currentName]'
Searching: '&7Пошук даних гравця, будь ласка, зачекайте, це може зайняти деяке час!'
NoCommandWhileSleeping: '&cНе можна виконувати команди під час сну!'
PurgeNotEnabled: '&cФункція очищення не увімкнена у конфігурації!'
TeamManagementDisabled: '&7Ця функція буде мати обмежений функціонал, саме у той
час коли DisableTeamManagement встановлено на true!'
NoGameMode: '&c Будь ласка, використовуйте значення 0/1/2/3 або Survival/Creative/Adventure/Spectator
або s/c/a/sp!'
NameChange: '&7Гравець &c[playerDisplayName] &7зайшов на сервер, також відомий як:
&c[namelist]'
Cooldowns: '&7Ця команда перезаряджається, зачекайте &c[time]'
specializedCooldowns: '&7Для цієї команди діють обмеження на використання, будь
ласка, зачекайте &c[time]'
specializedRunning: '&eКоманда все ще виконується, зачекайте &6[time]'
CooldownOneTime: '&cЦю команду можна використовувати лише один раз!'
WarmUp:
canceled: '&cКоманда була скасована через ваш рух'
counter: '!actionbar!&7--> &c[time] &7<--'
DontMove: '!title!!subtitle!&cНе рухайся!'
Boss:
DontMove: '&4Не рухайтесь &7[autoTimeLeft] &4секунд!'
WaitFor: '&4Зачекайте &7[autoTimeLeft] &4секунд!'
Spawner: Спавнер [type]
FailedSpawnerMine: '!actionbar!&cНе вдалося видобути спаунер. &7[percent]% &c: Шанс
випадіння'
ClickSpawner: '!actionbar!&7[percent]% &e: Шанс випадіння'
Elevator:
created: '&aТабличка-ліфт успішно створена!'
CantPlaceSpawner: '&7Не вдалося розмістити спавнер так близько до іншого спавнера.
Мінімальна відстань: (&c[range]&7)'
ChunksLoading: '&7Дані чанків світу досі завантажуються. Будь ласка зачекайте трохи
і спробуйте знову.'
CantUseNonEncrypted: '!actionbar!&cКоманда для цього предмета не зашифрована. Не
вдалося використати її!'
CantDecode: '!actionbar!&cНе вдалося декодувати повідомлення/команду. Файл містить
неправильний ключ для цього завдання. Повідомте про це адміністрацію серверу'
CantTeleport: '&cВи не можете телепортуватися, тому що у вас занадто багато обмежених
предметів. Прокрутіть цей рядок, щоб побачити максимально допустиму кількість
предметів.'
BlackList: '&7[material] [amount] &cМаксимум: [max]'
wrongPortal: '&cВи неправильно вказали зону впливу ефекту'
ItemWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро зламається! &7[current]&c/&7[max]'
ArmorWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро зламається! &7[current]&c/&7[max]'
flyingToHigh: '&7Ви не можете літати так високо, максимальна висота &c[max]&7!'
specializedItemFail: '&7Не вдалося визначити вимогу до спеціалізованого предмета
за значенням: &c[value]'
sunSpeeding: Сплять [count] з [total] гравців | [hour] година | Прискорення [speed]X
sleepersRequired: '!toast! -t:goal -icon:clock &6&lУВАГА: &f[sleeping] &7з &f[required]&7
гравців потрібно для прискорення нічного часу!'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7Пропускання всієї ночі'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&7Натисніть, щоб підтвердити ремонт предмету &c[items] &7за &c[cost]'
bookDate: '&7Написано у &f[date]'
maintenance: '&7Технічний режим'
mapLimit: '&cНеможливо вийти за межі 30 000 000 блоків'
startedEditingPainting: '&7Ви включили режим редагування картини. Натисніть на будь-який
інший блок, щоб скасувати.'
canceledEditingPainting: '&7Ви скасували режим редагування картини'
changedPainting: '!actionbar!&7Картина змінена на &c[name] &7с ID &c[id]'
noSpam: '!title!&cНе спамьте!'
noCmdSpam: '!title!&cНе спамте командами!'
spamConsoleInform: '&7Гравець (&c[playerName]&7) спровокував (&c[rules]&7) чат фільтр:&r
[message]'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&7Ласкаво просимо &c[playerDisplayName] &7до нашого серверу!'
LogoutCustom: '&7Гравець &c[playerDisplayName] &7 залишив гру'
LoginCustom: '&7Гравець &c[playerDisplayName] &7приєднався до гри'
deathlocation: '&7Ви померли на координатах x:&c[x]&7, y:&c[y]&7, z:&c[z]&7 у світі
&c[world]'
book:
exploit: '&cВи не можете створити книгу , що містить більше ніж [amount] сторінок'
combat:
CantUseShulkerBox: '&cНе можна використовувати коробку шалкеру під час бою з гравцем.
Wait: [time]'
CantUseCommand: '!actionbar!&cНе можна використовувати команду під час бою. Зачекайте:
[time]'
bossBarPvp: Бойовий режим [autoTimeLeft]
bossBarPve: '&2Бойовий режим [autoTimeLeft]'
noSchedule: Розклад цього імені не знайдено
totem:
cooldown: '&7Затримка тотему: [time]'
warmup: '&7Ефект тотема: [time]'
cantConsume: '&7Використання тотему неможливе через перезаряджання'
InventorySave:
info: '&0Інформація: &8[playerDisplayName]'
saved: '&c[time] &7Інвентар збережений з ID: &c[id]'
NoSavedInv: '&7У цього гравця немає збережених інвентарів'
NoEntries: '&cФайл існує, але інвентар не знайдено!'
CantFind: '&cНе вдалося знайти інвентар з цим ID'
TopLine: '&c----------- &7Збережені інвентарі гравця &c[playerDisplayName] &c-----------'
List: '&7ID: &c[id]&7. &c[time]'
KillerSymbol: '&c ☠'
Click: '&fНатисніть, щоб перевірити збережений інвентар ([id])'
IdDontExist: '&cЦей ID збереження не існує!'
Deleted: Збережений інвентар був успішно видалений!
Restored: '&7Ви відновили інвентар гравця &c[sourcename] &7для гравця &c[targetname]&7.'
GotRestored: '&7Ваш інвентар був відновлений з інвентарю &c[sourcename] &c[time]'
LoadForSelf: '&7Завантажити цей інвентар для себе'
LoadForOwner: '&7Завантажити інвентар для власника'
NextInventory: '&7Наступний інвентар'
PreviousInventory: '&7Попередній інвентар'
Editable: '&aРежим редагування увімкнено'
NonEditable: '&cРежим редагування вимкнено'
vanishSymbolOn: '&8[&7Прихований&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7AFK&8]&r'
afkSymbolOff: ''
beeinfo: '!actionbar!&7Рівень меду: &e[level]&7/&e[maxlevel] &7Бджіл всередині:
&e[count]&7/&e[maxcount]'
pvp:
noGodDamage: '!actionbar!&cВи не можете завдати шкоди гравцям, залишаючись безсмертним'
pve:
noGodDamage: '!actionbar!&cВи не можете пошкодити істоти, будучи безсмертним'
InvEmpty:
armor: Ваші слоти броні повинні бути порожніми!
hand: Ваша рука повинна бути порожньою!
maininv: '&vВаш основний інвентар повинен бути порожнім!'
maininvslots: '&7Ваш основний інвентар повинен мати як мінімум &c[count] &7пустих
слотів!'
inv: Ваш інвентар повинен бути порожнім!
offhand: Ваша ліва повинна бути порожньою!
quickbar: Ваш швидкий інвентар повинен бути порожнім!
quickbarslots: '&7Ваш навбар повинен мати як мінімум &c[count] &7пустих слотів!'
subinv: Ваш суб інвентар повинен бути порожнім!
subinvslots: '&7Ваш суб інвентар повинен мати як мінімум &c[count] &7пустих слотів!'
DamageCause:
block_explosion: Вибух
contact: Блокування пошкоджень
cramming: Переповнення
custom: Невідомо
dragon_breath: Дихання дракона
drowning: Утоплення
dryout: Висихання
entity_attack: Атака сутностей
entity_explosion: Вибух
entity_sweep_attack: Атака снарядів
fall: Падіння
falling_block: Падаючий блок
fire: Вогонь
fire_tick: Вогонь
fly_into_wall: Політ у стіні
freeze: Замороження
hot_floor: Магма блок
lava: Лава
lightning: Блискавка
magic: Магія
melting: Переплавлення
poison: Отруєння
projectile: Снаряд
starvation: Голод
suffocation: Задуха
suicide: Самогубство
thorns: Шипи
void: Порожнеча
wither: Висушувач
Biomes:
BADLANDS: Безплідні землі
BADLANDS_PLATEAU: Плато безплідних земель
BAMBOO_JUNGLE: Бамбукові джунглі
BAMBOO_JUNGLE_HILLS: Бамбукові пагорби джунглів
BASALT_DELTAS: Базальтові дельти
BEACH: Пляж
BIRCH_FOREST: Березовий ліс
BIRCH_FOREST_HILLS: Березові лісові пагорби
COLD_OCEAN: Холодний океан
CRIMSON_FOREST: Багряний ліс
CUSTOM: Custom
DARK_FOREST: Темний ліс
DARK_FOREST_HILLS: Темні лісові пагорби
DEEP_COLD_OCEAN: Глибокий холодний океан
DEEP_FROZEN_OCEAN: Глибоко замерзлий океан
DEEP_LUKEWARM_OCEAN: Глибокий теплий океан
DEEP_OCEAN: Глибокий океан
DEEP_WARM_OCEAN: Глибокий теплий океан
DESERT: Пустеля
DESERT_HILLS: Пустельні пагорби
DESERT_LAKES: Пустельні озера
DRIPSTONE_CAVES: Капельні печери
END_BARRENS: Степи краю
END_HIGHLANDS: Гірські острови краю
END_MIDLANDS: Середні острови краю
ERODED_BADLANDS: Еродовані безплідні землі
FLOWER_FOREST: Квітковий ліс
FOREST: Ліс
FROZEN_OCEAN: Замерзлий океан
FROZEN_RIVER: Замерзла річка
GIANT_SPRUCE_TAIGA: Гігантська ялинова тайга
GIANT_SPRUCE_TAIGA_HILLS: Гігантські ялинові тайгові пагорби
GIANT_TREE_TAIGA: Гігантське дерево тайги
GIANT_TREE_TAIGA_HILLS: Гігантське дерево тайгових пагорбів
GRAVELLY_MOUNTAINS: Гравійні гори
ICE_SPIKES: Крижані шипи
JUNGLE: Джунглі
JUNGLE_EDGE: Край джунглів
JUNGLE_HILLS: Пагорби джунглів
LUKEWARM_OCEAN: Теплий океан
LUSH_CAVES: Пишні печери
MODIFIED_BADLANDS_PLATEAU: Змінене плато безплідних земель
MODIFIED_GRAVELLY_MOUNTAINS: Змінені гравійні гори
MODIFIED_JUNGLE: Змінені джунглі
MODIFIED_JUNGLE_EDGE: Змінений край джунглів
MODIFIED_WOODED_BADLANDS_PLATEAU: Змінене лісисте плато безплідних земель
MOUNTAINS: Гори
MOUNTAIN_EDGE: Гірський край
MUSHROOM_FIELDS: Грибні поля
MUSHROOM_FIELD_SHORE: Грибний польовий берег
NETHER_WASTES: Nether wastes
OCEAN: Океан
PLAINS: Рівнини
RIVER: Річка
SAVANNA: Саванна
SAVANNA_PLATEAU: Саванна плато
SHATTERED_SAVANNA: Зруйнована савана
SHATTERED_SAVANNA_PLATEAU: Розколоте плато савани
SMALL_END_ISLANDS: Малі острови краю
SNOWY_BEACH: Сніговий пляж
SNOWY_MOUNTAINS: Снігові гори
SNOWY_TAIGA: Снігова тайга
SNOWY_TAIGA_HILLS: Снігово-тайгові пагорби
SNOWY_TAIGA_MOUNTAINS: Снігові тайгові гори
SNOWY_TUNDRA: Снігова тундра
SOUL_SAND_VALLEY: Піщана долина душі
STONE_SHORE: Кам`яний берег
SUNFLOWER_PLAINS: Соняшники рівнини
SWAMP: Болото
SWAMP_HILLS: Болотяні пагорби
TAIGA: Тайга
TAIGA_HILLS: Тайгові пагорби
TAIGA_MOUNTAINS: Таємничі гори
TALL_BIRCH_FOREST: Високий березовий ліс
TALL_BIRCH_HILLS: Високі березові пагорби
THE_END: ​​Край
THE_VOID: Порожнеча
WARM_OCEAN: Теплий океан
WARPED_FOREST: Викривлений ліс
WOODED_BADLANDS_PLATEAU: Лісиста плоскогір`я
WOODED_HILLS: Лісисті пагорби
WOODED_MOUNTAINS: Лісисті гори
EntityType:
area_effect_cloud: Хмара ефектів
armor_stand: Стійка для броні
arrow: Стріла
axolotl: Аксолотль
bat: Кажан
bee: Бджола
blaze: Іфрит
boat: Човен
cat: Кішка
cave_spider: Печерний павук
chicken: Курка
cod: Тріска
cow: Корова
creeper: Кріпер
dolphin: Дельфін
donkey: Осел
dragon_fireball: Вогненна куля дракона
dropped_item: Випавший предмет
drowned: Водяник
egg: Яйце
elder_guardian: Стародавній сторож
enderman: Ендермен
endermite: Ендерміт
ender_crystal: Кристал краю
ender_dragon: Дракон краю
ender_pearl: Перли ендера
ender_signal: Сигнал ендера
evoker: Заклинатель
evoker_fangs: Шипи Заклинателя
experience_orb: Куля досвіду
falling_block: Падаючий блок
fireball: Вогненна куля
firework: Firework
fishing_hook: Рибальський гачок
fox: Лисиця
ghast: Гаст
giant: Гігант
glow_item_frame: Сяюча рамка
glow_squid: Сяючий спрут
goat: Козел
guardian: Страж
hoglin: Гоґлін
horse: Кінь
husk: Висушень
illusioner: Ілюзіоніст
iron_golem: Залізний голем
item_frame: Рамка
leash_hitch: Повідець
lightning: Блискавка
llama: Лама
llama_spit: Блювок лами
magma_cube: Лавовий куб
marker: Маркер
minecart: Вагонетка
minecart_chest: Вантажна вагонетка
minecart_command: Командна вагонетка
minecart_furnace: Самохідна вагонетка
minecart_hopper: Завантажувальна вагонетка
minecart_mob_spawner: Вагонетка зі спавнером
minecart_tnt: Вагонетка з динамітом
mule: Мул
mushroom_cow: Грибна корова
ocelot: Оцелот
painting: Картина
panda: Панда
parrot: Папуга
phantom: Фантом
pig: Свиня
piglin: Піглін
piglin_brute: Брутальний піглін
pillager: Розбійник
player: Гравець
polar_bear: Білий ведмідь
primed_tnt: Заряджений динаміт
pufferfish: Риба фугу
rabbit: Кролик
ravager: Руйнівник
salmon: Лосось
sheep: Вівця
shulker: Шалкер
shulker_bullet: Куля шалкера
silverfish: Луска
skeleton: Скелет
skeleton_horse: Кінь-cкелет
slime: Слимак
small_fireball: Мала вогненна куля
snowball: Снігова куля
snowman: Сніговик
spectral_arrow: Спектральна стрілка
spider: Павук
splash_potion: Вибухове зілля
squid: Спрут
stray: Зимогір
strider: Блукач
thrown_exp_bottle: Кинута пляшка з досвідом
trader_llama: Лама торговця
trident: Тризуб
tropical_fish: Тропічні риби
turtle: Черепаха
unknown: Невідомо
vex: Бісик
villager: Житель
vindicator: Поборник
wandering_trader: Мандрівний торговець
witch: Відьма
wither: Висушувач
wither_skeleton: Скелет-висушувач
wither_skull: Голова висушувача
wolf: Вовк
zoglin: Зоґлін
zombie: Зомбі
zombie_horse: Кінь-зомбі
zombie_villager: Зомбі-мешканець
zombified_piglin: Зоґлін-піґлін
EnchantAliases:
protection_fire:
- Вогнетривкість
damage_all:
- Гострота
arrow_fire:
- Палаюча стріла
soul_speed:
- SOULSPEED
water_worker:
- Підводник
arrow_knockback:
- Відкидання
loyalty:
- Вірність
depth_strider:
- Підводна ходьба
vanishing_curse:
- Прокляття_втрати
durability:
- Незламність
knockback:
- Віддача
luck:
- Везучий рибалка
binding_curse:
- Прокляття незнімності
loot_bonus_blocks:
- Успіх
protection_environmental:
- Захист
dig_speed:
- Ефективність
mending:
- Полагодження
frost_walker:
- Льодохід
lure:
- Принада
loot_bonus_mobs:
- Здобич
piercing:
- Пронизлива стріла
protection_explosions:
- Вибухостійкість
damage_undead:
- Небесна кара
multishot:
- MULTISHOT
fire_aspect:
- Змова вогню
channeling:
- Громовержець
glowing:
- Світіння
sweeping_edge:
- Разючий клинок
thorns:
- Шипи
damage_arthropods:
- Біч_членистоногих
oxygen:
- Підводне дихання
riptide:
- Тягун
silk_touch:
- Шовкове торкання
quick_charge:
- Швидка перезарядка
protection_projectile:
- Захист від снарядів
impaling:
- Пронизник
protection_fall:
- Невагомість
arrow_damage:
- Сила
arrow_infinite:
- Нескінченність
PotionEffectAliases:
speed:
- Швидкість
slow:
- Уповільнення
fast_digging:
- Швидке копання
slow_digging:
- Повільне копання
increase_damage:
- Збільшення шкоди
heal:
- Відновлення
harm:
- Шкода
jump:
- Стрибучість
confusion:
- Confusion
regeneration:
- Регенерація
damage_resistance:
- Стійкість до пошкоджень
fire_resistance:
- Вогнестійкість
water_breathing:
- Підводне дихання
invisibility:
- Невидимість
blindness:
- Сліпота
night_vision:
- Нічне бачення
hunger:
- Голод
weakness:
- Слабкість
poison:
- Зілля
wither:
- Візер
health_boost:
- Зміцнення здоров'я
absorption:
- Поглинання
saturation:
- Насиченість
glowing:
- Світіння
levitation:
- Левітація
luck:
- Вдача
unluck:
- Невдача
slow_falling:
- Падіння снігу
conduit_power:
- Сила кабелю
dolphins_grace:
- Грація дельфінів
bad_omen:
- Погана прикмета
hero_of_the_village:
- Герой села
direction:
n: Північ
ne: Північний Схід
e: Схід
se: Південний Схід
s: Південь
sw: Південний Захід
w: Захід
nw: Північний Захід
modify:
middlemouse: '&aСередня кнопка миші для редагування'
qButtonEdit: '&2Натисніть на Q щоб редагувати'
newItem: '&7Помістіть новий предмет сюди'
newLine: '&a< Нова лінія>'
newLineHover: '&aДодати новий рядок'
newPage: '&a<Нова сторінка>'
newPageHover: '&aСтворити нову сторінку'
removePage: '&c<Видалити сторінку>'
removePageHover: '&cВидалити сторінку'
deleteSymbol: '&c[✘]'
deleteSymbolHover: '&cВидалити &7[text]'
extraEditSymbol: '&c!'
addSymbol: '&a[+]'
addSymbolHover: '&aДодати новий'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&aВідхилити'
acceptSymbol: ' &a&l[✓]'
acceptSymbolHover: '&aПрийняти'
denySymbol: ' &4&l[✘]'
denySymbolHover: '&cВідхилити'
enabledSymbol: '&a[+]'
disabledSymbol: '&c[-]'
enabled: '&aУвімкнено'
disabled: '&cВимкнено'
running: '&aЗапущено'
paused: '&cЗупинено'
editSymbol: '&7✎'
editSymbolHover: '&7Редагувати &c[text]'
editLineColor: '&f'
listUpSymbol: '&c⇑'
listUpSymbolHover: '&7Підняти'
listDownSymbol: '&c⇓'
listDownSymbolHover: '&7Опустити'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&7Натисніть, щоб змінити'
ChangeCommands: '&eКоманди'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &7--- &c[name] &7---'
commandList: '&7[command]'
emptyLine: '&7[Empty line]'
commandEdit: '&7Редагувати список'
nameAddInfo: '&eВведіть нове ім`я. Введіть &6cancel &e для скасування'
lineAddInfo: '&7Введіть новий рядок. Введіть &ccancel&7, щоб скасувати'
commandAddInfo: '&7Введіть нову команду. Введіть &ccancel&7, щоб скасувати'
commandAddInformationHover: "&7[playerName] може бути використаний для отримання\
\ імені гравця \n&7Щоб увімкнути затримку в командах: \n&7delay! 5 \n&7Підтрим\
уються спеціальні команди. Більше інформації на \n&7https://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&7Натисніть, щоб вставити старий текст. Введіть &ccancel&7, щоб
скасувати дію. Введіть &cremove&7, щоб видалити рядок'
listLimit: '&eСписок не може мати більше ніж &6[amount] &eзаписів'
commandEditInfoHover: '&7Натисніть, щоб вставити старий текст'
teleportation:
relocation: '!actionbar!&4Ваше розташування телепортації було заблоковано. Ви були
телепортовані в безпечне місце.'
econ:
noMoney: '&cУ вас не достатньо грошей'
charged: '!actionbar!&fЗаряджено: &6[amount]'
notEnoughMoney: '&cВам не вистачає грошей. Потрібна сума (&6[amount]&c)'
tooMuchMoney: '&cУ вас занадто багато грошей'
disabled: '&cНеможливо використовувати цю команду, тому що підтримка економіки відключена'
commandCost: '&7Вартість команди становить: &6[cost] &7повторіть її або натисніть
, аби підтвердити'
Selection:
SelectPoints: '&cВиділіть дві точки за допомогою інструмента виділення: &c[tool]'
PrimaryPoint: '&cПерша &7точка виділення [point] &7обрана'
SecondaryPoint: '&cДруга &7точка виділення [point] &7обрана'
CoordsTop: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
CoordsBottom: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
Location:
Title: '&8Розташування гравця'
Killer: '&7Вбивця: &c[killer]'
OneLiner: '&7Положення: &c[location]'
DeathReason: '&7Причина смерті: &c[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&7Світ: &c[world]'
X: '&7X: &c[x]'
Y: '&7Y: &c[y]'
Z: '&7Z: &c[z]'
Pitch: '&7Висота: &c[pitch]'
Yaw: '&7Азимут: &c[yaw]'
WorldNames:
- world-&2World
- world_nether-&2World Nether
- world_the_end-&2World The End
- spawn-&2Spawn
- Arena-&2Arena
Locations: '&7Локації: '
warp:
list: '&7[pos]. &c[warpName] &f- &7[worldName] ([x]:[y]:[z])'
afk:
'off': '&7Гравець наразі не у AFK'
MayNotRespond: '&7Гравець зараз у AFK і може не відповідати'
MayNotRespondStaff: Співробітник сервера AFK і може не відповідати. Спробуйте зв`язатися
з нами тут:(потім впишіть сюди , де саме)
BossBar:
hpBar: '&f[victim] &7[max]&f/&7[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8Ефекти зілля'
List: '&7[PotionName] [PotionAmplifier] &7Тривалість: &7[LeftDuration] &7сек'
NoPotions: '&7Ні'
Information:
Title: '&8Інформація про гравців'
Health: '&eЗдоров''я: &6[Health]/[maxHealth]'
Hunger: '&eГолод: &6[Hunger]'
Saturation: '&eНасиченість: &6[Saturation]'
Exp: '&eДосвід: &6[Exp]'
NotEnoughExp: '&eНедостатньо досвіду: &6[Exp]'
NotEnoughExpNeed: '&eНедостатньо досвіду: &6[Exp]/[need]'
tooMuchExp: '&eЗанадто великий ризик: &6[Exp]/[need]'
NotEnoughVotes: '&eНедостатньо голосів: &6[votes]'
TooMuchVotes: '&eЗанадто багато голосів: &6[votes]'
BadGameMode: '&cВи не можете зробити це в поточному режимі гри'
BadArea: '&cВи не можете виконати цю дію в цій області'
GameMode: '&eРежим гри: &6[GameMode]'
Flying: '&eЛітання: &6[Flying]'
Uuid: '&6[uuid]'
FirstConnection: '&eПерше з''єднання: &6[time]'
Lastseen: '&eОстанній раз заходив: &6[time]'
Onlinesince: '&eОнлайн з: &6[time]'
Money: '&eБаланс: &6[money]'
Group: '&eГрупа: &6[group]'
Elytra:
Speed: '&7Швидкість: &c[speed]&7км/ч'
SpeedBoost: '&a+'
SpeedSuperBoost: ' &a+ '
CanUse: '&cУ вас немає дозволу, щоб одягнути елітри!'
CantGlide: '&cТут не можна використовувати елітри!'
Charging: '&7Заряд: &c[percentage]%'
NetherPortal:
ToHigh: '&7Портал занадто великий, максимальна висота &c[max]&7!'
ToWide: '&7Портал занадто широкий, максимальна ширина &c[max]&7!'
Creation: '!actionbar!&7Cворено портал до пекла [height]x[width]!'
Disabled: Створення порталу вимкнено!
Ender:
Title: '&7Відкрити скриню ендера'
Chat:
localPrefix: '&c[ʟ] &r'
shoutPrefix: '&e[ɢ] &r'
LocalNoOne: '!actionbar!&cВас ніхто не чує, пишіть! перед повідомленням щоб писати
у глобальний чат'
shoutDeduction: '!actionbar!&c[amount] &7знято за повідомлення, відправлене до глобального
чату'
# Use \n to add new line
publicHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
privateHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
staffHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
helpopHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
link: '&l&4⦗&7ПОСИЛКА&4⦘'
item: '&7⦗%cmi_iteminhand_displayname%[amount]&7⦘'
itemAmount: ' x[amount]'
itemEmpty: '&7⦗Могутній кулак&7⦘'
command:
help:
output:
usage: '&eВикористання: &7%usage%'
cmdInfoFormat: '[command] &f- &e[description]'
cmdFormat: '&6/[command]&f[arguments]'
helpPageDescription: '&e* [description]'
explanation: '&e * [explanation]'
title: '&e------ ======= &6Допомога&e &e======= ------'
nocmd:
help:
info: '&eПоказує усі доступні команди'
args: ''
reload:
help:
info: '&eПерезавантажує файли конфігурації та файли з локалізацією'
args: ''
info:
feedback: '&6CMIL Конфіги та файли локалізації перезавантажено! Це зайняло:
[ms] мс'
failedConfig: '&4Не вдалося завантажити файл конфігурації! Перевірте орфографію!'
failedLocale: '&4Не вдалося завантажити файл локалізації! Перевірте орфографію!'
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# Full color code support and some variables
# Keep in mind that variables wont work for some lines, when it will for anothers :)
# Just keep them where there are now and everything will be ok :)
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If line starts with !actionbar! then player will get action bar message defined after this variable
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url
info:
# Use !prefix! in any locale line to automatically include this prefix
prefix: '&e[&aCMI&e] '
NoPermission: '&c你沒有權限'
CantHavePermission: '&c你無法擁有此權限!'
WrongGroup: '&c你在錯誤的群組中!'
NoPlayerPermission: '&c[playerName] 沒有權限: [permission]'
Ingame: '&c你只能在遊戲中這麼做'
NoInformation: '&c找不到資訊'
Console: '&6伺服器'
FromConsole: '&c只能在控制台這麼做!'
NotOnline: '&c玩家不在線上!'
NobodyOnline: '&c伺服器裡沒有玩家'
Same: '&c你不能打開你自己的背包'
cantLoginWithDifCap: '&c請注意名字的大小寫! 舊名字:&e[oldName]&c. 當前名字: &e[currentName]'
Searching: '&e正在搜尋玩家數據,請稍等...'
NoPlayer: '&c找不到這個玩家'
NoCommand: '&c未知指令'
NoCommandWhileSleeping: '&c不能睡覺時執行指令!'
cantFindCommand: '&5無法找到此指令: &7[%1]&5 你要找的指令是 &7[%2]&5?'
nolocation: '&4找不到適合的位置'
PurgeNotEnabled: '&c合並機制未在config中啟用'
FeatureNotEnabled: '&c該機制未啟用'
TeamManagementDisabled: '&7當 DisableTeamManagement 設置為 true 時,此功能將被限制!'
ModuleNotEnabled: '&c該功能未啟用!'
versionNotSupported: '&c伺服器版本不支持此特性'
bungeeNoGo: '&c此功能在基於Bungee伺服器上無法使用'
clickToTeleport: '&e點擊傳送'
UseMaterial: '&4請使用物品名字!'
IncorrectMaterial: '&4材料名稱不正確!'
UseInteger: '&4請使用數字'
UseBoolean: '&4請使用布林值 True 或者 False!'
NoLessThan: '&4數值不能小於 [amount]!'
NoMoreThan: '&4數值不能大於 [amount]'
NoGameMode: '&c你只能使用 0/1/2/3 或者 Survival/Creative/Adventure/Spectator 或者 s/c/a/sp!'
NoWorld: '&4找不到該世界'
IncorrectLocation: '&4位置指定錯誤'
NameChange: '&6[playerDisplayName] &e進入伺服器,他的原名是: &6[namelist]'
Cooldowns: '&e該指令 &6[cmd] &e需要冷卻 &6[time]'
specializedCooldowns: '&e該指令需要冷卻,請等待 &6[time]'
specializedRunning: '&e指令正在執行, 請等待 &6[time]'
CooldownOneTime: '&e該指令只能使用一次'
WarmUp:
canceled: '&e哎呀,你移動了一下,指令取消了'
counter: '!actionbar!&6--> &e[time] &6<--'
DontMove: '!title!!subtitle!&6不要移動'
Boss:
DontMove: '&4在&7[autoTimeLeft] &4秒內請不要移動!'
WaitFor: '&4等待 &7[autoTimeLeft] &4秒!'
Spawner: '&r[type] 生怪磚'
FailedSpawnerMine: '!actionbar!&c生成生磚失敗. &7[percent]% &c掉落機率'
ClickSpawner: '!actionbar!&7[percent]% &e掉落機率'
Elevator:
created: '&e創建電梯告示牌'
CantPlaceSpawner: '&e你不能把一個生怪磚放置的距離另一個那麼近,距離至少要大於 (&6[range]&e)'
ChunksLoading: '&e世界區塊數據正在加載中,請稍等...'
ShulkerBox: 界伏盒
CantUseNonEncrypted: '!actionbar!&c此項目上的命令未加密. 無法使用它們. 無法使用它們!'
CantDecode: '!actionbar!&c無法解碼 消息/指令. 密鑰文件對此任務為錯誤密鑰.
通知伺服器管理員這項訊息'
Show: '&e展示'
Remove: '&c移除'
Back: '&e返回'
Forward: '&e向前'
Update: '&e更新'
Save: '&e保存'
Delete: '&c刪除'
Click: '&e點擊'
Preview: '&e預覽'
PasteOld: '&e貼上舊的內容'
ClickToPaste: '&e點擊貼上聊天室'
CantTeleportWorld: '&e你不能傳送到該世界'
CantTeleportNoWorld: '&c目標世界不存在,傳送已被取消'
CantTeleport: '&e你無法傳送,因為你攜帶了過量的限制物品'
ClickToConfirmDelete: '&e點擊確認刪除 &6[name]'
teleported: '&e你被傳送了.'
BlackList: '&e[material] [amount] &6最多: [max]'
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
Spliter: '&e--------------------------------------------------'
SpliterValue: '&e------------------ &6[value] &e------------------'
singleSpliter: '&e-'
SpliterMiddle: ' &6[value] '
ListSpliter: ', '
ProgressBarFill: '&2▏'
ProgressBarEmpty: '&e▏'
nothingInHand: '&e你需要把這個拿在手上'
nothingInHandLeather: '&e你需要把皮革物品拿在手上'
nothingToShow: '&e沒有東西可以展示'
noItem: '&c找不到物品'
dontHaveItem: '&c你的背包中沒有 &6[itemName] x[amount] &c'
wrongWorld: '&c不可在此世界這樣做'
wrongPortal: '&c您處於錯誤的影響區域'
differentWorld: '&c不同的世界'
HaveItem: '&c在背包裡有&6[amount]x [itemName]'
ItemWillBreak: '!actionbar!&e你的物品 (&6[itemName]&e) 馬上快要爆了 &e[current]&6/&e[max]'
ArmorWillBreak: '!actionbar!&e你的 [itemName] 快要壞掉了! &e[current]&6/&e[max]'
cantDoInGamemode: '&e你無法在此遊戲模式下這麼做'
cantDoForPlayer: '&e你不能對 &6[playerDisplayName] &e這麼做'
cantDoForYourSelf: '&e你不能對自己這麼做'
cantDetermineMobType: '&c無法指定怪物種類 &e[type] &c'
cantRename: '!actionbar!&e你不能更改為這個名字'
confirmRedefine: '&e點擊確認來重新定義'
cantEdit: '&e您無法編輯此內容'
wrongName: '&c錯誤的名字'
unknown: unknown
invalidName: '&c無效的名字'
alreadyexist: '&4該名稱已被占用'
dontexist: '&4未找到'
worldDontExist: '&c目標世界不存在'
flyingToHigh: '&c你不能再飛得更高了, 最大高度限制是 &6[max]&c!'
specializedItemFail: '&c無法根據物品數量值:&7[value]確定具體物品'
sunSpeeding: Sleeping [count] of [total] [hour] hour [speed]X speed
sleepersRequired: '!actionbar!&f[sleeping] &7&f[required] &7個人中有 &f[sleeping] 個人需要睡覺,才能加速晚上'
sunSpeedingTitle: '&7[hour]'
skippingNight: '!title!&7跳過晚上'
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
repairConfirm: '&e點擊來確認修復 &7[items] &e要花 &7[cost]'
bookDate: '&7撰寫於 &f[date]'
maintenance: '&7維護模式'
notSet: 未設定
mapLimit: '&c不能超過 30 000 000 個方塊'
startedEditingPainting: '&e開始畫布編輯,點擊其它方塊取消'
canceledEditingPainting: '&e你取消了畫布編輯'
changedPainting: '!actionbar!&e將畫布更名為 &6[name] &eID為 &6[id]'
noSpam: '!title!&c不要洗頻!'
noCmdSpam: '!title!&c指令使用頻率太快!'
spamConsoleInform: '&c玩家 (&7[playerName]&c) 觸發了聊天過濾的 (&7[rules]&c) ,玩家的訊息: &r [message]'
lookAtSign: '&e請指向一個告示牌'
lookAtBlock: '&e請指向一個方塊'
lookAtEntity: '&e請指向一個實體'
noSpace: '&e沒有足夠的可用空間'
notOnGround: '&e飛行期間不能這麼做'
# This line can have extra variables: [totalUsers] [onlinePlayers]
FirstJoin: '&e歡迎 &6[playerDisplayName] &e來到本伺服器'
LogoutCustom: ' &6[playerDisplayName] &e退出了遊戲'
LoginCustom: ' &6[playerDisplayName] &e加入了遊戲'
deathlocation: '&e你死在了位於世界: &6[world]&e 的 x: &6[x]&e ,y:&6[y]&e ,z:&6[z]'
book:
exploit: '&c你不能創建超過 [amount] 頁的書'
combat:
CantUseShulkerBox: '&c戰鬥時無法使用界符盒.等待: [time]'
CantUseCommand: '!actionbar!&c在戰鬥中無法使用命令. 等待: [time]]'
bossBarPvp: '&c戰鬥模式 [autoTimeLeft]'
bossBarPve: '&2戰鬥模式 [autoTimeLeft]'
bungee:
Online: '&6線上'
Offline: '&c離線'
not: '&c這個伺服器不在群組下'
noserver: '&c找不到這個伺服器'
server: '&e伺服器: &7[name]'
variables:
am: '&eAM'
pm: '&ePM'
Online: '&6在線'
Offline: '&c離線'
TrueColor: '&2'
FalseColor: '&4'
'True': '&6開啟'
'False': '&c關閉'
Enabled: '&6啟用'
Disabled: '&c禁用'
survival: '&6生存'
creative: '&6創造'
adventure: '&6冒險'
spectator: '&6旁觀'
flying: '&6飛行'
notflying: '&6未飛行'
noSchedule: '&c找不到這個計劃任務'
totem:
cooldown: '&e不死圖騰冷卻中: [time]'
warmup: '&e不死圖騰效果: [time]'
cantConsume: '&e不死圖騰使用被取消,因為還在冷卻中!'
Inventory:
FullDrop: '&5你的背包有無法存在你背包的物品. 已經被丟棄在地上了'
InventorySave:
info: '&8Info: &8[playerDisplayName]'
saved: '&e[time] &e背包已保存 ID: &e[id]'
NoSavedInv: '&e該玩家沒有已保存的背包'
NoEntries: '&4數據存在,但是沒有已保存的背包'
CantFind: '&e找不到此ID的背包數據'
TopLine: '&e*************** [playerDisplayName] 已保存背包 ***************'
List: '&eid: &6[id]&e. &6[time]'
KillerSymbol: '&c ☠'
Click: '&e點擊查詢 ([id]) 已保存背包'
IdDontExist: '&4該ID不存在'
Deleted: '&e成功刪除已保存背包'
Restored: '&e你儲存了 &e[sourcename] &e背包,目標玩家: &e[targetname] &e'
GotRestored: '&e你的背包被儲存了 &e[sourcename] &e時間: &e[time]'
LoadForSelf: '&e為自己加載已保存的背包'
LoadForOwner: '&e為所有者加載已保存的背包'
NextInventory: '&e下一個背包'
PreviousInventory: '&e上一個背包'
Editable: '&e編輯模式啟用'
NonEditable: '&e編輯模式禁用'
TimeNotRecorded: '&e-無紀錄-'
years: '&e[years] &6年 '
oneYear: '&e[years] &6年 '
day: '&e[days] &6天 '
oneDay: '&e[days] &6天 '
hour: '&e[hours] &6小時 '
oneHour: '&e[hours] &6小時 '
min: '&e[mins] &6分鐘 '
sec: '&e[secs] &6秒 '
vanishSymbolOn: '&8[&7H&8]&r'
vanishSymbolOff: ''
afkSymbolOn: '&8[&7離開&8]&r'
afkSymbolOff: ''
nextPageConsole: '&f對於下一頁,執行 &5[command]'
prevPage: '&2----<< &6上一頁 '
prevPageGui: '&6上一頁 '
prevPageClean: '&6上 '
prevPageOff: '&2----<< &7上一頁 '
prevPageHover: '&7<<<'
firstPageHover: '&7|<'
nextPage: '&6 下一頁 &2>>----'
nextPageGui: '&6下一頁'
nextPageClean: '&6 下'
nextPageOff: '&7 下一頁 &2>>----'
nextPageHover: '&7>>>'
lastPageHover: '&7>|'
pageCount: '&2[current]&7/&2[total]'
pageCountHover: '&2[totalEntries]'
skullOwner: '!actionbar!&7擁有者:&r [playerName]'
beeinfo: '!actionbar!&7蜂巢級別: &e[level]&7/&e[maxlevel] &7蜜蜂數量: &e[count]&7/&e[maxcount]]'
circle: '&3圓形'
square: '&5正方形'
clear: '&7清除'
protectedArea: '&c保護區域. 不可以這樣做.'
valueToLong: '&e數值過長,最長: [max]'
valueToShort: '&e數值過短,最短: [min]'
pvp:
noGodDamage: '!actionbar!&c你不能在上帝模式時傷害玩家'
InvEmpty:
armor: '&e你應該清空裝備欄!'
hand: '&e你應該清空手中物品!'
maininv: '&e你的主要背包應該為空的!'
maininvslots: '&e你的主要背包應該至少有 &6[count] &e個空位!'
inv: '&e你應該清空背包!'
offhand: '&e你應該清空副手!'
quickbar: '&e!'
quickbarslots: '&e你的快捷欄中至少要有 &6[count] &e個空位!'
subinv: '&e你的子(副)背包應該為空的!'
subinvslots: '&e你的子(副)背包至少要有 &6[count] &e個空位!'
pickIcon: '&8選擇圖標'
DamageCause:
block_explosion: 爆炸
contact: 方塊傷害
cramming: 擁擠
custom: 未知原因
dragon_breath: 龍息
drowning: 淹死
dryout: 變乾
entity_attack: 實體傷害
entity_explosion: 爆炸
entity_sweep_attack: 實體橫掃傷害
fall: 摔落
falling_block: 掉落的方塊
fire: 火
fire_tick: 火
fly_into_wall: 飛行卡進牆裡
hot_floor: 岩漿塊
lava: 岩漿
lightning: 閃電
magic: 魔法
melting: 熔煉
poison: 藥水
projectile: 投射物
starvation: 飢餓
suffocation: 窒息
suicide: 自殺
thorns: 荊棘
void: 虛空
wither: 凋零
Biomes:
BADLANDS: 惡地
BADLANDS_PLATEAU: 惡地高原
BAMBOO_JUNGLE: 竹林
BAMBOO_JUNGLE_HILLS: 竹林丘陵
BASALT_DELTAS: 玄武岩三角洲
BEACH: 沙灘
BIRCH_FOREST: 樺木森林
BIRCH_FOREST_HILLS: 樺木森林丘陵
COLD_OCEAN: 寒冷海洋
CRIMSON_FOREST: 緋紅森林
DARK_FOREST: 黑森林
DARK_FOREST_HILLS: 黑森林丘陵
DEEP_COLD_OCEAN: 寒冷深海
DEEP_FROZEN_OCEAN: 寒凍深海
DEEP_LUKEWARM_OCEAN: 溫和深海
DEEP_OCEAN: 深海
DEEP_WARM_OCEAN: 溫暖深海
DESERT: 沙漠
DESERT_HILLS: 沙漠丘陵
DESERT_LAKES: 沙漠湖泊
END_BARRENS: 終界荒地
END_HIGHLANDS: 終界高地
END_MIDLANDS: 終界平地
ERODED_BADLANDS: 侵蝕惡地
FLOWER_FOREST: 繁花森林
FOREST: 森林
FROZEN_OCEAN: 寒凍海洋
FROZEN_RIVER: 寒凍河流
GIANT_SPRUCE_TAIGA: 巨杉針葉林
GIANT_SPRUCE_TAIGA_HILLS: 巨杉針葉林丘陵
GIANT_TREE_TAIGA: 巨木針葉林
GIANT_TREE_TAIGA_HILLS: 巨木針葉林丘陵
GRAVELLY_MOUNTAINS: 礫質山地
ICE_SPIKES: 冰刺
JUNGLE: 叢林
JUNGLE_EDGE: 叢林邊緣
JUNGLE_HILLS: 叢林丘陵
LUKEWARM_OCEAN: 溫和海洋
MODIFIED_BADLANDS_PLATEAU: 特化惡地高地
MODIFIED_GRAVELLY_MOUNTAINS: 礫質山地+
MODIFIED_JUNGLE: 特化叢林
MODIFIED_JUNGLE_EDGE: 叢林邊緣變種
MODIFIED_WOODED_BADLANDS_PLATEAU: 特化繁茂的惡地
MOUNTAINS: 山地
MOUNTAIN_EDGE: 山地邊緣
MUSHROOM_FIELDS: 蘑菇地
MUSHROOM_FIELD_SHORE: 磨菇地海岸
NETHER_WASTES: 地獄荒原
OCEAN: 海洋
PLAINS: 平原
RIVER: 河流
SAVANNA: 莽原
SAVANNA_PLATEAU: 莽原高地
SHATTERED_SAVANNA: 零碎莽原
SHATTERED_SAVANNA_PLATEAU: 零碎莽原高地
SMALL_END_ISLANDS: 終界小島
SNOWY_BEACH: 冰雪沙灘
SNOWY_MOUNTAINS: 冰雪山地
SNOWY_TAIGA: 冰雪針葉林
SNOWY_TAIGA_HILLS: 冰雪針葉林丘陵
SNOWY_TAIGA_MOUNTAINS: 冰雪針葉林山地
SNOWY_TUNDRA: 冰雪凍原
SOUL_SAND_VALLEY: 靈魂砂谷
STONE_SHORE: 石岸
SUNFLOWER_PLAINS: 向日葵平原
SWAMP: 沼澤
SWAMP_HILLS: 沼澤丘陵
TAIGA: 針葉林
TAIGA_HILLS: 針葉林丘陵
TAIGA_MOUNTAINS: 針葉林山地
TALL_BIRCH_FOREST: 高樺木森林
TALL_BIRCH_HILLS: 高樺木丘陵
THE_END: 終界
THE_VOID: 虛空
WARM_OCEAN: 溫暖海洋
WARPED_FOREST: 扭曲森林
WOODED_BADLANDS_PLATEAU: 繁茂的惡地
WOODED_HILLS: 疏林丘陵
WOODED_MOUNTAINS: 疏林山地
EntityType:
area_effect_cloud: 藥水雲
armor_stand: 盔甲座
arrow: 箭
bat: 蝙蝠
bee: 蜜蜂
blaze: 烈焰人
boat: 船
cat: 貓
cave_spider: 洞穴蜘蛛
chicken: 雞
cod: 鱈魚
cow: 牛
creeper: 苦力怕
dolphin: 海豚
donkey: 驢
dragon_fireball: 龍炎彈
dropped_item: 掉落的物品
drowned: 沉屍
egg: 蛋
elder_guardian: 遠古守衛者
enderman: 終界使者
endermite: 終界蟎
ender_crystal: 終界水晶
ender_dragon: 終界龍
ender_pearl: 終界珍珠
ender_signal: 終界之眼指向的座標
evoker: 喚魔者
evoker_fangs: 尖牙
experience_orb: 經驗球
falling_block: 掉落的方塊
fireball: 火球
firework: 煙火
fishing_hook: 浮標
fox: 狐狸
ghast: 地獄幽靈
giant: 巨人
guardian: 深海守衛
hoglin: 豬布獸
horse: 馬
husk: 屍殼
illusioner: 幻術師
iron_golem: 鐵巨人
item_frame: 物品展示框
leash_hitch: 栓繩
lightning: 閃電
llama: 羊駝
llama_spit: 羊駝口水
magma_cube: 熔岩史萊姆
minecart: 礦車
minecart_chest: 箱子礦車
minecart_command: 命令方塊礦車
minecart_furnace: 動力礦車
minecart_hopper: 漏斗礦車
minecart_mob_spawner: 生怪磚礦車
minecart_tnt: TNT礦車
mule: 騾
mushroom_cow: 哞菇
ocelot: 豹貓
painting: 畫
panda: 熊貓
parrot: 鸚鵡
phantom: 夜魅
pig: 豬
piglin: 豬布林
pillager: 掠奪者
player: 玩家
polar_bear: 北極熊
primed_tnt: 激活的TNT
pufferfish: 河豚
rabbit: 兔子
ravager: 劫毀獸
salmon: 鮭魚
sheep: 羊
shulker: 潛影貝
shulker_bullet: 潛影貝子彈
silverfish: 蠹蟲
skeleton: 骷髏
skeleton_horse: 骷髏馬
slime: 史萊姆
small_fireball: 小火球
snowball: 雪球
snowman: 雪傀儡
spectral_arrow: 光靈箭
spider: 蜘蛛
splash_potion: 噴濺藥水
squid: 魷魚
stray: 流髑
strider: 熾足獸
thrown_exp_bottle: 扔出的經驗瓶
trader_llama: 羊駝
trident: 三叉戟
tropical_fish: 熱帶魚
turtle: 烏龜
unknown: 未知
vex: 惱鬼
villager: 村民
vindicator: 衛道士
wandering_trader: 流浪商人
witch: 女巫
wither: 凋零怪
wither_skeleton: 凋零骷髏
wither_skull: 凋零骷髏頭顱
wolf: 狼
zoglin: 殭屍化豬布林
zombie: 殭屍
zombie_horse: 殭屍馬
zombie_villager: 殭屍村民
zombified_piglin: 殭屍豬人
EnchantAliases:
protection_fire:
- 火焰保護
damage_all:
- 鋒利
arrow_fire:
- 火焰
soul_speed:
- 靈魂疾走
water_worker:
- 親水性
arrow_knockback:
- 衝擊
loyalty:
- 忠誠
depth_strider:
- 深海漫遊
vanishing_curse:
- 消失詛咒
durability:
- 耐久
knockback:
- 擊退
luck:
- 幸運
binding_curse:
- 綁定詛咒
loot_bonus_blocks:
- 財富
protection_environmental:
- 保護
dig_speed:
- 效率
mending:
- 修補
frost_walker:
- 冰霜行者
lure:
- 魚餌
loot_bonus_mobs:
- 掠奪
piercing:
- 貫穿
protection_explosions:
- 爆炸保護
damage_undead:
- 不死剋星
multishot:
- 分裂箭矢
fire_aspect:
- 燃燒
channeling:
- 喚雷
sweeping_edge:
- 橫掃之刃
thorns:
- 尖刺
damage_arthropods:
- 截肢剋星
oxygen:
- 水下呼吸
riptide:
- 波濤
silk_touch:
- 絲綢之觸
quick_charge:
- 快速上弦
protection_projectile:
- 投射物保護
impaling:
- 魚叉
protection_fall:
- 摔落保護
- 輕盈
arrow_damage:
- 強力
arrow_infinite:
- 無限
PotionEffectAliases:
speed:
- 速度提升
slow:
- 緩速
fast_digging:
- 挖掘加速
slow_digging:
- 挖掘疲勞
increase_damage:
- 立即傷害
heal:
- 治療
harm:
- 傷害
jump:
- 跳躍提升
confusion:
- 噁心
regeneration:
- 回復
damage_resistance:
- 抗性
fire_resistance:
- 抗火
water_breathing:
- 水下呼吸
invisibility:
- 隱形
blindness:
- 失明
night_vision:
- 夜視
hunger:
- 飢餓
weakness:
- 虛弱
poison:
- 中毒
wither:
- 凋零
health_boost:
- 生命值提升
absorption:
- 吸收
saturation:
- 飽食
glowing:
- 發光
levitation:
- 漂浮
luck:
- 幸運
unluck:
- 霉運
slow_falling:
- 緩降
conduit_power:
- 海靈祝福
dolphins_grace:
- 海豚悠游
bad_omen:
- 不祥之兆
hero_of_the_village:
- 村莊英雄
direction:
n: 北
ne: 東北
e: 東
se: 東南
s: 南
sw: 西南
w: 西
nw: 西北
modify:
middlemouse: '&2滑鼠中鍵單擊進行編輯'
newItem: '&7放置新物品'
newLine: '&2<新的一行>'
newLineHover: '&2添加新的一行'
newPage: '&2<新的一頁>'
newPageHover: '&2創建新的一頁'
removePage: '&c<移除一頁>'
removePageHover: '&c移除一頁'
deleteSymbol: '&cX'
deleteSymbolHover: '&c刪除 &e[text]'
extraEditSymbol: ' &6!'
addSymbol: ' &2+'
addSymbolHover: '&2新建'
cancelSymbol: ' &7&l[X]'
cancelSymbolHover: '&取消'
acceptSymbol: ' &2[!] '
acceptSymbolHover: '&2接受'
denySymbol: ' &4[X] '
denySymbolHover: '&2取消'
enabledSymbol: '&2[+]'
disabledSymbol: '&c[-]'
enabled: '&2啟用'
disabled: '&c禁用'
running: '&2運行中'
paused: '&c已暫停'
editSymbol: '&e✎'
editSymbolHover: '&e編輯 &6[text]'
editLineColor: '&f'
listUpSymbol: '&6⇑'
listUpSymbolHover: '&e上'
listDownSymbol: '&6⇓'
listDownSymbolHover: '&e下'
listNumbering: '&e[number]. '
listAlign: '&80'
ChangeHover: '&e點擊更改'
ChangeCommands: '&e指令'
enabledColor: '&6'
disabledColor: '&7'
commandTitle: ' &e--- &6[name] &e---'
commandList: ' &e[command] '
emptyLine: '&7[Empty line]'
commandEdit: '&e編輯列表'
lineAddInfo: '&e輸入新的一行. 輸入 &6cancel &e來取消'
commandAddInfo: '&e輸入一個新指令,或使用 &6cancel &e取消'
commandAddInformationHover: "&e[playerName] 代表玩家變數 \n&e 想給指令加延遲請使用: \n&edelay! 5\
\ \n&e支持特殊指令 獲得更多資訊 \n&ehttps://www.zrips.net/cmi/commands/specialized/"
commandEditInfo: '&e點擊貼上舊內容,使用 &6cancel &e取消,或使用 &6remove &e移除一行'
listLimit: '&e列表不能超過 &6[amount] &e個條目'
commandEditInfoHover: '&e點擊貼上舊內容'
warp:
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
teleportation:
relocation: '!actionbar!&4你將要傳送到的地方不安全,已將你傳送至 安全的地方'
afk:
'on': '&6AFK'
'off': '&7遊玩中'
left: '&6[playerDisplayName] &e回來了'
MayNotRespond: '&e玩家暫時處於離開狀態,可能無法回覆你'
MayNotRespondStaff: '&e伺服器管理員暫時處於離開狀態,可能無法立刻解決你的問題'
BossBar:
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
Potion:
Effects: '&8藥水效果'
List: '&e[PotionName] [PotionAmplifier] &e時長: &e[LeftDuration] &e秒'
NoPotions: '&e無'
Information:
Title: '&8玩家資訊'
Health: '&eH血量: &6[Health]/[maxHealth]'
Hunger: '&e飢餓值: &6[Hunger]'
Saturation: '&e飽食度: &6[Saturation]'
Exp: '&e經驗: &6[Exp]'
NotEnoughExp: '&e升級還需: &6[Exp]'
NotEnoughExpNeed: '&e經驗升級還需: &6[Exp]/[need]'
tooMuchExp: '&e過多經驗: &6[Exp]/[need]'
NotEnoughVotes: '&e投票數還需: &6[votes]'
TooMuchVotes: '&e票數過多: &6[votes]'
BadGameMode: '&c當前遊戲模式下不能這麼做'
BadArea: '&c你不可以在此區域這樣做'
GameMode: '&e遊戲模式: &6[GameMode]'
GodMode: '&e上帝模式: &6[GodMode]'
Flying: '&e飛行: &6[Flying]'
CanFly: '&e可以飛行: &6[CanFly]'
Uuid: '&6[uuid]'
ip: '&eIP 位址: &6[address]'
FirstConnection: '&e第一次進入伺服器時間: &6[y]-[m]-[d]'
Lastseen: '&e上次離線: &6[time]'
Onlinesince: '&e上線時間: &6[time]'
Money: '&e金錢: &6[money]'
Group: '&e群組: &6[group]'
econ:
disabled: '&c經濟已禁用,你不能使用這個指令'
noMoney: '&c你的錢不夠'
charged: '!actionbar!&f收費: &6[amount]'
notEnoughMoney: '&c你沒有足夠的現金. 還需要 (&6[amount]&c)'
tooMuchMoney: '&c你現金太多了'
commandCost: '&7此指令的價格為 &6[cost] &7重複此操作或點擊此處確認'
Elytra:
Speed: '&e速度: &6[speed]&ekm/h'
SpeedBoost: ' &2+ '
SpeedSuperBoost: ' &6+ '
CanUse: '&c沒有權限,無法裝載鞘翅'
CantGlide: '&c不能在這裡使用鞘翅!'
Charging: '&e充能 &f[percentage]&e%'
Selection:
SelectPoints: '&c用選擇工具選擇 2 個點 AKA: &6[tool]'
PrimaryPoint: '&e選擇 &6第一個 &e選擇點 [point]'
SecondaryPoint: '&e選擇了 &6第二個 &e選擇點 [point]'
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
NetherPortal:
ToHigh: '&c傳送門太高了,最大高度 &6[max]&c!'
ToWide: '&c傳送門太寬了,最寬寬度 &6[max]&c!'
Creation: '!actionbar!&7建造 [height]x[width] 地域傳送門!'
Disabled: '&c傳送門創建已禁用'
Location:
Title: '&8玩家位置'
Killer: '&e擊殺者: &6[killer]'
OneLiner: '&地點: &6[location]'
DeathReason: '&e死亡原因: &6[reason]'
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
World: '&e世界: &6[world]'
X: '&eX: &6[x]'
Y: '&eY: &6[y]'
Z: '&eZ: &6[z]'
Pitch: '&ePitch: &6[pitch]'
Yaw: '&eYaw: &6[yaw]'
Locations: '&7地點: '
Ender:
Title: '&7打開終界箱'
Chat:
localPrefix: ''
shoutPrefix: '&c[S]&r'
LocalNoOne: '!actionbar!&c現在沒有人可看到你的對話 ! 除非你在全域頻道聊'
shoutDeduction: '!actionbar!&c扣除 &e[amount] &c'
# Use \n to add new line
publicHover: '&e發送時間: &6%server_time_hh:mm:ss%'
privateHover: '&e發送時間: &6%server_time_hh:mm:ss%'
staffHover: '&e發送時間: &6%server_time_hh:mm:ss%'
helpopHover: '&e發送時間: &6%server_time_hh:mm:ss%'
link: '&l&4[&7連結&4]'
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
itemAmount: ' x[amount]'
itemEmpty: '&7[Mighty fist]'