258 lines
13 KiB
YAML
258 lines
13 KiB
YAML
Chat:
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ModifyChatFormat:
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# Will try to modify chat to display it in defined format
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# If this is disabled and you have 3rd party plugin handling chat messages, consider disabling ClickHoverMessages section too if you notice any problems with chat formatting
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Enabled: false
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# Priority of public message format listener
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# Changed priority will only take effect on full server restart. Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST
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# Default: NORMAL
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Priority: NORMAL
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# When set to true, regular and private messages (excludes clean messages) will have additional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
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# To change default hover over messages seen on sent message, go to your locale file to Chat section
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ClickHoverMessages: true
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DiscordSRV:
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# Enables support for DiscordSRV plugin
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Enabled: true
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# Defines name of global chat channel in discordsrv
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GlobalChannel: global
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# Indicator which can be used as {discord} in chat format to indicate that message came from discord and not ingame
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Label: '&2[&7D&2]'
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UnlinkedLabel: '&4[&cD&4]'
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# When enabled and you have ranged messages enabled, we will send all of them to DiscordSRV
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# When disabled, only shouts and messages sent by players with cmi.chat.rangebypass permission node will be visible in discord
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RangedMessages: true
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# Enables support for DynMap web chat
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DynMapChat: true
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# When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
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# When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
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ReplyToLastMessenger: false
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# If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
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# If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
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# If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
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LastMessengerTimeOut: 120
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# When set to true players will need to have cmi.command.msg.[groupname].send where [groupName] is receivers main permission group
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PrivateMessagesGroups: false
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# When set to false, web pge links in a chat will not get shortened to default [LINK] format
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TranslateLink: true
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# Defines regex when replacing url in chat with short word
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# Examples:
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# (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
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# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?
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# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
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LinkRegex: (^| )((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+)
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HoverItems:
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# When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
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Enabled: true
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# Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
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ItemRegex:
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- (\[item\])
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- (([&§]\S)+)?\[(([&§]\S)+)?i(([&§]\S)+)?t(([&§]\S)+)?e(([&§]\S)+)?m(([&§]\S)+)?\]
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Bungee:
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# Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net
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# Or direct download https://www.zrips.net/cmi/
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# Do you want to enable private messaging over bungeecord
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# Bungee cord support needs to be enabled for this to have any effect
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Messages: true
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# Do you want to enable public messaging over bungeecord
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# Player needs to have cmi.bungee.publicmessages.[servername] permission node to be able to send messages to target server
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PublicMessages: true
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# When enabled public messages addressed to single player will be ignored and not sent across networkd
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# This only applies when we have more than one player online and chat range is set to be global
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PublicMessagesSingleIgnore: false
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# Do you want to enable staff messaging over bungeecord
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StaffMessages: true
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# Used for simple chat messages. Optional variables: {displayName} {world} {prefix} {suffix} {group} {shout} {shoutcolor} {message} {nicknameprefix}. Supporting PlaceHolderAPI variables like %player_server% %cmi_user_chatcolor%
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# ATTENTION! Don't use gradient colors for {message} variable, if you want to apply gradient for it, utilize GeneralMessageFormat section
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GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
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# Will define message format itself, this allows to have gradients in messages
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# It NEEDS to contain {message} otherwise we will ignore this setup
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# For 1.16+ servers you can use color gradients like '{#b3a28f>}{message}{#d7b8e6<}'
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# You can have more than 2 colors in gradient. To define it repeat {message} variable. For example '{#b3a28f>}{message}{#5c6999<>}{message}{#d7b8e6<}'
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# Use %cmi_user_chatcolor% to add players choosen chat color
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GeneralMessageFormat: '{message}'
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Ranged:
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# Defines range of regular messages to travel
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# Set to -1 to disable range restriction
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General: -1
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# Defines range of shout messages to travel
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# Shout messages should start with ! and player should have cmi.chat.shout permission
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# GeneralRange should be enabled
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# set to 0 to shout across all worlds, -1 to disable
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Shout: 200
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# Color code to be used as base for the shout chat message
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ShoutColor: ''
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# Defines cost for each shout message
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ShoutCost: 0
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# List of message range limits
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# Player count fallowed by range
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# Player amount defines from how many we should use this range
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Dynamic:
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Use: false
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Limits:
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- 1-0
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- 10-1000
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- 20-500
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- 30-400
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- 40-300
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- 50-200
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# Prefix used to indicate that message should be sent to public chat instead of current players chat room
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# Set it to empty field if you want this feature to be disabled
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ChatRoomShout: '!'
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# Time in seconds you want to keep chat rooms alive before removing them
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# This only applies to empty rooms after last user leaves it
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ChatRoomLife: 3600
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# Defines suggested commands when you click on public, private and similar messages. [playerName], [playerDisplayName] and [playerNickName] can be used to include players name
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ClickSuggestions:
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pubmsg: '/msg [playerNickName] '
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privmsg: '/msg [playerNickName] '
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staffmsg: '/msg [playerNickName] '
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helpop: '/msg [playerNickName] '
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chatroom: '/msg [playerNickName] '
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discord: '/msg [playerNickName] '
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# Defines command (one command per type) to be performed by player when clicked on players name
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# When this is defined then ClickSuggestions will be changed to shift+left click action for suggested command
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# Command is performed as player, if you want to perform it from console then add asConsole! variable at the start of it
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ClickCommands:
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pubmsg: ''
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privmsg: ''
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staffmsg: ''
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helpop: ''
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chatroom: ''
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discord: ''
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# Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
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# Add as many lines as you need too
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# cmi.chatgroup.[id] permnission node to use
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# Permission example: cmi.chatgroup.2
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# ATTENTION! Don't use gradient colors for {message} variable, if you want to apply gradient for it, utilize GroupMessageFormat section
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GroupFormat:
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'1': '{prefix}&f{displayName}&f: &r{message}'
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'2': '{prefix}&f{displayName}&7: &r{message}'
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'3': '{prefix}&f{displayName}&8: &r{message}'
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# Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
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# Add as many lines as you need too
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# cmi.chatmessagegroup.[id] permnission node to use
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# Permission example: cmi.chatmessagegroup.2
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GroupMessageFormat:
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'1': '{message}'
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'2': '{message}'
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'3': '{message}'
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Colors:
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PublicMessage:
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# If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
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# cmi.colors.publicmessage.[colorName]
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# Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
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Enabled: true
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# Priority of public message color listener
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# Changed priority will only take effect on full server restart. Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST
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# Default: NORMAL
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Priority: NORMAL
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PrivateMessage: true
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# If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
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# cmi.colors.me.[colorName]
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me: true
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# If set to true, then color codes will get removed from text instead of leaving them if player don't have appropriate permission node for that color
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CleanUp:
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publicmessage: true
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privatemessage: true
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me: true
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signs: false
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books: true
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itemname: true
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itemlore: true
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# List of strings to ignore when checking chat for color codes player cant use.
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# This will bypass players colorcode restrictions and will allow usage of particular chat formats
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# Applies only for public and private messages
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WhiteList:
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- '&c❤&7'
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# If set to true then nickName will be filtered from color codes when player changes it
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# cmi.colors.nickname.[colorName]
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NickName: true
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# Determines /cmi chatcolor command contents. What player can pick will be determined by cmi.colors.publicmessage.[colorCode] and will be used in %cmi_user_chatcolor% placeholder
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Picker:
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- '&f'
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- '&2'
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- '&3'
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- '&7'
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- '&8'
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- '&a'
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- '&b'
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- '&c'
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- '&e'
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- '&6'
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- '{#00e625}'
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- '{#brown}'
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# If set to true, players public message who is in your ignore list will not be shown
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IgnorePublicMessage: true
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Tag:
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# Enable or not tag system. This will inform player with his name mentioning in public chat if name have @ in front of it
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Enabled: true
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# When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
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# This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
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HardCoreMode: false
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# Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
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Color: '&c'
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# Commands to be performed when player is tagged
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# Variables like [playerName] will be replaced with tagged player name
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# You can use [senderName] to include player name who tagged
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CommandsOnTag:
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- asConsole! cmi sound BLOCK_NOTE_BLOCK_HARP:3:1 [playerName] -s
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# Will performd tag commands only when player is afk
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OnlyWhenAfk: false
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# When set to true, @ simbol will be removed
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RemoveEta: false
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ChatBubble:
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# Do you want to enable chat bubbles for public messages
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# Each player can disable this with /options command personally
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PublicMessages: true
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# Priority of chat bubble listener
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# Changed priority will only take effect on full server restart
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# Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
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# Default: MONITOR
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Priority: MONITOR
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# How high we should show chat bubble
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Offset: 2.5
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# Base time in seconds for chat bubble to be visible
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ShowFor: 5
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# Maximum time bubble will be shown for
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MaxShowFor: 10
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# Extra seconds to be added for each letter in a message
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# This will allow to have shorter times for short messages and increase it for longer ones
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ExtraTime: 0.02
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# Scale of chat bubble, default 1
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PlateScale: 1.0
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# Line width before wraping text to new line
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LineWidth: 255
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Background:
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# Default Color code, this could be overriden if text itself was colorized
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# Leave it empty for default transparent color
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# Example of color code: {#black}
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Color: '{#black}'
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# Value between 0 and 1 where 0 means no background color and 1 is fully opaque
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Opacity: 0.5
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# Do you want to add text shadow
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Shadow: true
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# Higher group will be prioritized if player has access to more than one permission node
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# Colors are defined in hex format with optional alpha channel in RGBA format
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Groups:
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0:
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BackgroundColor: '#000000DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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1:
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BackgroundColor: '#AEC6FFDC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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2:
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BackgroundColor: '#BAFFC9DC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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3:
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BackgroundColor: '#FFFFBADC'
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Shadow: true
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LineWidth: 255
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Scale: 0.5
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