Files
servidormine/plugins/CMI/Settings/ParticleEffects.yml
T
2026-06-01 18:12:59 -03:00

147 lines
5.2 KiB
YAML

# If you want to disable particular particle entirely, set it to ""
# More information how to set up this one can be found at https://www.zrips.net/cmi/extra/particles/
Particles:
Enabled: true
TotemHalo: circle;effect:reddust;c:255,255,10;twist;part:3;offset:0,2,0;pitch:90;radius:0.3;interval:2
Healing: circle;effect:heart;dur:0.1;part:1;offset:0,1.7,0;radius:0.3
GlyphHead: circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90
tpaWarmup: circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90
GColumn: circle;c:0,255,0;twist;part:5;r:0.75;pitch:90;move:0,0.1,0;rc:-0.02
SmallBoop: circle;effect:flying_glyph;yaw:[playerName];pitch:[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist
HologramInteraction: circle;effect:flying_glyph;yaw:[playerName];pitch:[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist
HologramNewInteraction: circle;effect:reddust;r:0;part:2;rc:0.2;mr:1;color:rs;yaw:[playerName];a:90
HologramHover: circle;effect:crit;r:0;part:1;
TpUp: circle;c:200,50,210;twist;part:5;r:0.5;pitch:90;move:0,0.33,0;offset:0,-0.2,0
TpDown: circle;c:150,50,10;part:5;r:0.5;pitch:90;move:0,-0.33,0;offset:0,2.2,0
# From custom1 to custom30 are free to use particle presets which can be utilized for things like command warmups
custom1: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom2: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom3: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom4: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom5: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom6: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom7: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom8: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom9: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom10: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom11: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom12: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom13: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom14: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom15: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom16: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom17: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom18: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom19: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom20: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom21: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom22: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom23: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom24: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom25: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom26: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom27: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom28: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom29: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom30: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
# Defined animated particles will be shown on player teleportation on particular action from place and to destination
# if you don't want it to be shown then set it to empty field
# Animation names should be used from Particles section from above like TpUp
TeleportEffects:
Unknown:
From: ''
To: ''
Elevator:
From: ''
To: ''
SafeLogin:
From: ''
To: ''
Spawn:
From: ''
To: ''
NetherRoof:
From: ''
To: ''
BelowBedrock:
From: ''
To: ''
Back:
From: ''
To: ''
DBack:
From: ''
To: ''
Home:
From: ''
To: ''
Jump:
From: ''
To: ''
Patrol:
From: ''
To: ''
Portal:
From: ''
To: ''
WarmUp:
From: ''
To: ''
Biome:
From: ''
To: ''
FlightCharge:
From: ''
To: ''
InvEdit:
From: ''
To: ''
TimedCommand:
From: ''
To: ''
TpaAll:
From: ''
To: ''
Tp:
From: ''
To: ''
Bungee:
From: ''
To: ''
Top:
From: ''
To: ''
Down:
From: ''
To: ''
TpAll:
From: ''
To: ''
TpHere:
From: ''
To: ''
TpPos:
From: ''
To: ''
TpoPos:
From: ''
To: ''
Warp:
From: ''
To: ''
JoinSpawn:
From: ''
To: ''
Totem:
From: ''
To: ''
randomTp:
From: ''
To: ''
World:
From: ''
To: ''
HoloEdit:
From: ''
To: ''