baixado plugins
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#
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# Edit custom variables in game if possible
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# Some extra variables can be used, like [playerName] will insert senders name automatically
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# All global variables should work, you can find full list in locale file
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# You can add delay between commands by inserting line like
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# delay! 5
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# This will delay next commands by defines time in seconds
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# If command is shortened and you need to provide some changing variables like target player name you need to define what and where it should be placed
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# Example: /cmi heal Zrips
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# Can be shortened with custom alias to something like /h zrips by using alias command like
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# cmi heal $1
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# If you need to add more than one variable, use $1- format. Number represents variable place when used in alias command
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# Example: cmi tppos $1-
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# In case you want to print out help page if player enters wrong subcommand, use ? in alias
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# Example: ca ?
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# In this case if player performs /ca wrongsub or /ca anotherwrong
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# Commands under this alias will get executed. Exelent way to show help page and correct usage if needed
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{}
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<AutoPage>
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&6Player Rules:
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&61. &eNo Griefing
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&62. &eNo Spamming
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&63. &eNo Advertising
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&64. &eNo Cursing/No Constant Cursing
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&65. &eNo Trolling/Flaming
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&66. &eNo Banned Items(Tekkit Rule)
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&67. &eNo Asking for OP, Ranks, or Items
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&68. &eRespect all Players
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&69. &eObey Staff There the Law
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&610. &eNo Racist or Sexist Remarks.
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&611. &eNo Mods/Hacks
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&612. &eNo Full Caps Messages
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&614. &eNo 1x1 Towers
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&613. &eNo Builds Near Spawn
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<NextPage>
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&6Mod/Admin Rules:
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&61. Be Responsible with the privileges you are given as a Builder/Mod
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&62. Do not spawn blocks or items for other players
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&63. When Trading, only buy and sell legit items
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&64. Only help build for other players using legit items and blocks
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&65. No Power Abuse
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# Player should have appropriate permission node to use particular kit: cmi.kit.[kitName]
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# cmi.kit.newbie will allow to use newbie kit
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# Possible custom variables: {USERNAME} {DISPLAYNAME} {WORLDNAME} {KITNAME} {RANDOMPLAYER}
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# Edit kits ingame with /cmi kiteditor to avoid formating issues
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# Commands support specialized command format
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Newbie:
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CommandName: Newbie
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Description:
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- '&eWill give you some stuff for money and exp'
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- '&eCan be used every X minutes'
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Delay: 36000
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MoneyCost: 100
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ExpCost: 30
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Group: 'groupName'
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Items:
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'1':
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v: 2730
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type: STONE
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amount: 70
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meta:
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==: ItemMeta
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meta-type: UNSPECIFIC
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display-name: §3Stone
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lore:
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- §2Name §3{USERNAME}
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- §3Display name §2{DISPLAYNAME}
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- §2Kit §3{KITNAME}
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- §3World name §2{WORLDNAME}
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enchants:
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ARROW_DAMAGE: 3
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THORNS: 5
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'3':
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v: 2730
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type: OAK_PLANKS
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amount: 30
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Commands:
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- 'asConsole! msg! [playerName] &eYou just got &6{KITNAME} &ekit!'
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Conditions:
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- cmi.kit.get
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- cmi.command.fly
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Advanced:
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Delay: 36000
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Items:
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'1':
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v: 2730
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type: STONE
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Ad2:
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CommandName: Ad
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Weight: 2
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Delay: 36060
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Group: resources
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Items:
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'1':
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v: 2730
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type: OAK_PLANKS
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amount: 10
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Ad1:
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CommandName: Ad
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Weight: 1
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Delay: 36000
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Group: resources
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Items:
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'1':
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v: 2730
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type: STONE
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amount: 10
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Ad3:
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Delay: 36001
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Group: resources
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Items:
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'1':
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v: 2730
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type: DIRT
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amount: 10
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# List of enchants you want to disable ingame. Optionaly /cmi disableenchant command can be used
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List: []
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# Use ingame editor /cmi setworth to change prices
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worth:
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ACACIA_LEAVES: '0.5'
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ACACIA_LOG: '0.6'
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OAK_SAPLING: '0.22'
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ACACIA_STAIRS: '1.09'
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ACTIVATOR_RAIL: '1.0'
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POPPY: '0.2'
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ANVIL: '17.25'
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APPLE: '1.76'
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ARROW: '0.1'
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BAKED_POTATO: '0.92'
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BEACON: '1120.66'
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BEEF: '0.17'
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OAK_LEAVES: '0.11'
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OAK_LOG: '0.66'
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BIRCH_STAIRS: '0.3'
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WHITE_CARPET: '1.06'
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WHITE_STAINED_GLASS: '0.59'
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WHITE_STAINED_GLASS_PANE: '0.22'
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WHITE_TERRACOTTA: '0.22'
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BLAZE_POWDER: '0.15'
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BLAZE_ROD: '0.22'
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BONE: '0.22'
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BOOK: '1.18'
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BOOKSHELF: '5.11'
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BOWL: '0.15'
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BREAD: '0.36'
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BREWING_STAND: '1.94'
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BRICK: '1.05'
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STONE_SLAB: '0.53'
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BRICK_STAIRS: '5.59'
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BROWN_MUSHROOM_BLOCK: '2.2'
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BUCKET: '5.45'
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CACTUS: '0.5'
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CAKE: '56.64'
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CARROT: '0.4'
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CARROT_ON_A_STICK: '0.91'
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CAULDRON: '5.71'
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CHEST: '1.6'
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CHEST_MINECART: '5.74'
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CHICKEN: '0.17'
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STONE_BRICKS: '0.91'
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CLAY: '2.42'
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CLAY_BALL: '0.55'
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CLOCK: '12.71'
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COAL: '1.17'
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COAL_BLOCK: '4.36'
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COAL_ORE: '1.1'
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COBBLESTONE: '0.22'
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COBBLESTONE_STAIRS: '0.36'
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COBBLESTONE_WALL: '4.26'
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COBWEB: '3.0'
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COMPARATOR: '2.42'
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COMPASS: '14.64'
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COOKED_BEEF: '0.4'
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COOKED_CHICKEN: '0.4'
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COOKED_COD: '4.07'
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COOKED_PORKCHOP: '0.8'
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COOKIE: '0.36'
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CRAFTING_TABLE: '0.8'
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DANDELION: '0.2'
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DARK_OAK_STAIRS: '1.09'
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DAYLIGHT_DETECTOR: '2.63'
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DETECTOR_RAIL: '1.0'
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DIAMOND: '44.0'
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DIAMOND_BLOCK: '435.6'
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DIAMOND_HORSE_ARMOR: '100.0'
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DIAMOND_ORE: '88.0'
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DIRT: '0.11'
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DISPENSER: '2.58'
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DRAGON_EGG: '2750.0'
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DROPPER: '1.69'
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EGG: '1.1'
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EMERALD: '4.4'
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EMERALD_BLOCK: '20.56'
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EMERALD_ORE: '10.0'
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ENCHANTED_BOOK: '30.0'
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ENCHANTED_BOOK>PROTECTION_ENVIRONMENTALx2: '10.000000000000002'
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ENCHANTING_TABLE: '136.82'
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ENDER_CHEST: '20.99'
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ENDER_EYE: '1.27'
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ENDER_PEARL: '0.55'
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END_STONE: '0.55'
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EXPERIENCE_BOTTLE: '1.8'
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FEATHER: '0.22'
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FERMENTED_SPIDER_EYE: '4.18'
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FIREWORK_ROCKET: '0.1'
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FIREWORK_STAR: '1.0'
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FIRE_CHARGE: '1.39'
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FISHING_ROD: '0.57'
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FLINT: '0.22'
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FLINT_AND_STEEL: '0.5'
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FLOWER_POT: '3.45'
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FURNACE: '1.94'
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FURNACE_MINECART: '5.11'
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GHAST_TEAR: '165.0'
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GLASS: '0.48'
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GLASS_BOTTLE: '1.0'
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GLASS_PANE: '0.2'
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GLISTERING_MELON_SLICE: '0.4'
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GLOWSTONE: '1.94'
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GLOWSTONE_DUST: '0.44'
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GOLDEN_APPLE: '251.1'
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GOLDEN_CARROT: '3.35'
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GOLDEN_HORSE_ARMOR: '100.0'
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GOLD_BLOCK: '28.31'
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GOLD_INGOT: '2.86'
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GOLD_NUGGET: '0.35'
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GOLD_ORE: '2.2'
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GRASS_BLOCK: '0.22'
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GRAVEL: '0.11'
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GUNPOWDER: '0.22'
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HAY_BLOCK: '1.09'
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HEAVY_WEIGHTED_PRESSURE_PLATE: '3.63'
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HOPPER: '10.83'
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HOPPER_MINECART: '21.9'
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ICE: '1.43'
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INK_SAC: '0.08'
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IRON_BARS: '0.68'
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IRON_BLOCK: '16.34'
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IRON_DOOR: '3.63'
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IRON_HORSE_ARMOR: '100.0'
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IRON_INGOT: '1.65'
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IRON_ORE: '1.1'
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ITEM_FRAME: '1.24'
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JACK_O_LANTERN: '1.98'
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JUKEBOX: '40.0'
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JUNGLE_STAIRS: '0.3'
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LADDER: '0.26'
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LAPIS_BLOCK: '1.09'
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LAPIS_ORE: '2.2'
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SUNFLOWER: '0.01'
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LAVA_BUCKET: '7.7'
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LEAD: '0.85'
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LEATHER: '0.24'
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PUFFERFISH: '3.3'
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LEVER: '0.35'
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LIGHT_WEIGHTED_PRESSURE_PLATE: '6.29'
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LILY_PAD: '1.1'
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MAGMA_CREAM: '0.63'
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MAP: '18.55'
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MELON: '0.01'
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MELON_SEEDS: '0.22'
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MILK_BUCKET: '1.0'
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MOSSY_COBBLESTONE: '3.87'
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MUSHROOM_STEW: '0.65'
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MUSIC_DISC_11: '1.0'
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MUSIC_DISC_13: '1.0'
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MUSIC_DISC_BLOCKS: '1.0'
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MUSIC_DISC_CAT: '1.0'
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MUSIC_DISC_CHIRP: '1.0'
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MUSIC_DISC_FAR: '1.0'
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MUSIC_DISC_MALL: '1.0'
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MUSIC_DISC_MELLOHI: '1.0'
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MUSIC_DISC_STAL: '1.0'
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MUSIC_DISC_STRAD: '1.0'
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MUSIC_DISC_WAIT: '1.0'
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MUSIC_DISC_WARD: '1.0'
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MUTTON: '3.3'
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MYCELIUM: '0.88'
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NAME_TAG: '110.0'
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NETHERRACK: '0.22'
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NETHER_BRICK: '0.68'
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NETHER_BRICK_FENCE: '2.95'
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NETHER_BRICK_STAIRS: '1.24'
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NETHER_QUARTZ_ORE: '0.88'
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NETHER_STAR: '990.0'
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NETHER_WART: '1.1'
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NOTE_BLOCK: '1.72'
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OAK_BOAT: '1.0'
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OAK_BUTTON: '0.2'
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OAK_DOOR: '0.4'
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OAK_FENCE: '0.49'
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OAK_FENCE_GATE: '0.84'
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OAK_PRESSURE_PLATE: '0.4'
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OAK_SLAB: '0.1'
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OAK_STAIRS: '0.3'
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OAK_TRAPDOOR: '0.6'
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OBSIDIAN: '8.8'
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PACKED_ICE: '3.3'
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PAINTING: '1.24'
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PAPER: '0.28'
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PISTON: '3.5'
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POISONOUS_POTATO: '2.2'
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POTATO: '0.44'
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POTION: '1.29'
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POWERED_RAIL: '1.0'
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PRISMARINE: '10.0'
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PRISMARINE_CRYSTALS: '2.2'
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PRISMARINE_SHARD: '2.2'
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PUMPKIN: '1.65'
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PUMPKIN_PIE: '3.33'
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PUMPKIN_SEEDS: '0.22'
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QUARTZ: '0.22'
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QUARTZ_BLOCK: '1.06'
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QUARTZ_STAIRS: '1.6'
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RABBIT: '3.3'
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RABBIT_FOOT: '4.4'
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RABBIT_HIDE: '3.3'
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RAIL: '0.69'
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REDSTONE: '0.11'
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REDSTONE_BLOCK: '1.09'
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REDSTONE_LAMP: '2.61'
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REDSTONE_ORE: '2.0'
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REDSTONE_TORCH: '0.23'
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RED_MUSHROOM_BLOCK: '2.2'
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REPEATER: '2.88'
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ROTTEN_FLESH: '0.33'
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SADDLE: '30.0'
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SAND: '0.03'
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SANDSTONE: '0.16'
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SANDSTONE_STAIRS: '0.05'
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SEA_LANTERN: '10.0'
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SHEARS: '3.63'
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OAK_SIGN: '0.44'
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SLIME_BALL: '1.1'
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SLIME_BLOCK: '10.89'
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SNOWBALL: '0.01'
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SNOW_BLOCK: '0.05'
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SOUL_SAND: '0.11'
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SPAWNER>PIG: '650.0'
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SPIDER_EYE: '3.3'
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SPONGE: '36.74'
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SPRUCE_STAIRS: '0.3'
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STICK: '0.1'
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STICKY_PISTON: '5.06'
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STONE: '0.39'
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STONE_BRICK_STAIRS: '1.24'
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STONE_BUTTON: '0.75'
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STONE_PRESSURE_PLATE: '1.5'
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STRING: '0.11'
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SUGAR: '0.28'
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SUGAR_CANE: '0.4'
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TERRACOTTA: '0.22'
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TNT: '1.36'
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TNT_MINECART: '11.47'
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TORCH: '0.15'
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TRAPPED_CHEST: '2.93'
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TRIPWIRE_HOOK: '1.06'
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VINE: '1.0'
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WATER_BUCKET: '6.6'
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||||
WHEAT: '0.4'
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WHEAT_SEEDS: '0.2'
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WHITE_BED: '1.69'
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WHITE_WOOL: '0.48'
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||||
WRITABLE_BOOK: '1.67'
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WRITTEN_BOOK: '5.0'
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@@ -0,0 +1,118 @@
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Afk:
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# Enable or disable auto afk system entirely
|
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Enabled: false
|
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# When enabled shows title message informing that player is in afk mode
|
||||
TitleMessage: true
|
||||
# When enabled shows random subtitle message
|
||||
SubTitleMessage: true
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||||
# Prevents jumping in one place to avoid afk status
|
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PreventJumping: true
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# Prevents damage to player who is afk
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PreventDamage: true
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# Prevents damage to mobs from player who is afk
|
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PreventMobDamage: true
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# Defines how often in seconds plugin will check for afk players state
|
||||
CheckInterval: 10
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||||
# When set to true, players playtime counter stops
|
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# As of nature how this system works you can see +-1second jumping up and down while checking players playtime
|
||||
StopPlayTime: false
|
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# Defines how long to wait after player stops moving to set him as afk
|
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# Player needs to have cmi.command.afk.auto permission node
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||||
# Set to 0 if you want to disable it
|
||||
AutoAfkIn: 300
|
||||
# Defines commands to be performed when player enters afk mode automatically while addling
|
||||
# Supports specialized commands
|
||||
AutoAfkCmds:
|
||||
- cmi broadcast !&6[playerDisplayName] &eis now AFK
|
||||
# Defines commands to be performed when player enters /cmi afk
|
||||
# Supports specialized commands
|
||||
ManualAfkCmds:
|
||||
- cmi broadcast !&6[playerDisplayName] &eis now AFK
|
||||
LeaveCmds:
|
||||
# Defines commands to be performed when player leaves afk mode after he entered it manually
|
||||
Manual:
|
||||
- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
|
||||
# Defines commands to be performed when player leaves afk mode after he entered it automatically
|
||||
Auto:
|
||||
- cmi broadcast !&6[playerDisplayName] &eis no longer AFK
|
||||
AutoKickTimes:
|
||||
# Defines how long to wait after player stops moving to kick player
|
||||
# This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds
|
||||
# This can be used not only to kick but to perform repeating action every x seconds if needed
|
||||
# Keep it at -1 to disable auto kick
|
||||
# Can be bypassed with cmi.command.afk.kickbypass permission node
|
||||
# Additionally players kick time can be changed with cmi.command.afk.kickOutIn.[seconds] permission node where bigger value takes priority
|
||||
Default: -1
|
||||
# Player count from which auto kick should start working
|
||||
# Setting it to 0 will kick players independent of how many are online
|
||||
# Recommended value: 15
|
||||
FromPlayerCount: 0
|
||||
# List of autoKick times based by online player count ([playerCount]-[seconds])
|
||||
# This only aplies if default kick time is set to more than -1
|
||||
# This will pick closest timer (in seconds) from provided list going down. For example having entries as 30-400 and 40-350 while having 35 online players we will use value of 400 seconds
|
||||
# Keep in mind that kick out timer is picked at the moment player enters afk mode and isint being rechecked during afk mode even if player count changes during that time
|
||||
# If we cant determine correct value then default one will be used
|
||||
ByPlayerCount:
|
||||
- 10-600
|
||||
- 20-500
|
||||
- 30-400
|
||||
- 40-350
|
||||
- 50-300
|
||||
# This will define how long to wait before performing kick commands again
|
||||
RepeatingAutoKickInterval: 300
|
||||
# When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
|
||||
RepeatKickCommand: false
|
||||
# Defines commands to be performed when player can be kicked
|
||||
# If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
|
||||
AutoKickCmds:
|
||||
- cmi kick [playerName] &eYou have been kicked for idling more than [time]
|
||||
# Defines worlds where players will not be placed into afk mode after they idled for defined time
|
||||
DisabledWorlds:
|
||||
- oneTestWorld
|
||||
- secondTestWorld
|
||||
# Disables afk on interaction
|
||||
DisableOnInteract: true
|
||||
# Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
|
||||
SmartInteractCheck: true
|
||||
# Prevents from players abusing afk by constantly moving in afk machine
|
||||
AntiAfkMachines: true
|
||||
# Prevents players from being pooled around while player is in afk mode
|
||||
PreventHook: true
|
||||
# EXPERIMENTAL! Prevents players from being pushed around while player is in afk mode
|
||||
# Keep in mind that player can still be moved around the same block he is in
|
||||
PreventPushing: false
|
||||
# Disables afk on inventory click
|
||||
DisableOnInventoryClick: true
|
||||
# Disables afk on item drop
|
||||
DisableOnitemDrop: true
|
||||
# Disables afk on command usage
|
||||
DisableOnCommand: true
|
||||
# Disables afk on public chat message
|
||||
DisableOnPublicChat: true
|
||||
# Disables afk on private chat message
|
||||
DisableOnPrivateChat: true
|
||||
# Disables afk on move
|
||||
DisableOnMove: true
|
||||
# Disables afk on camera movement
|
||||
DisableOnLookAround: false
|
||||
# Disables afk on fishing when you catch fish
|
||||
DisableOnFishing: false
|
||||
# Disables item pickup while afk
|
||||
DisableItemPickup: false
|
||||
PreventMobSpawning:
|
||||
# When enabled we can prevent mob spawning near players who are afk
|
||||
Enabled: false
|
||||
# Prevents natural mob spawning
|
||||
# This can be more on heavy side of the server as it will try constantly to spawn in monsters near afk players
|
||||
Natural: false
|
||||
# Prevent mob spawning from spawners
|
||||
Spawners: true
|
||||
# Usually responsible for spawning in iron golems
|
||||
VillageDefence: true
|
||||
# Disables exp pickup while afk
|
||||
# Attention! Because of weird minecraft handling of exp orbs, best way is to set orb to 0exp and allow it to be obsorbed
|
||||
# So by enabling this exp obsorbed by afk players will have no effect
|
||||
DisableExpPickup: false
|
||||
Disable:
|
||||
# Disables shulker targeting at the player who is in afk mode
|
||||
ShulkerTargeting: true
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,25 @@
|
||||
AutoBackup:
|
||||
# When enabled automatic database backup will be done if existing file is older than specified interval
|
||||
Enabled: true
|
||||
# Amount of auto backup files we should keep
|
||||
# Auto backup files will have specific format like 2025-09-04_13-20-42_cmi.sqlite.db
|
||||
Max: 10
|
||||
# Do you wan't to zip database files to make them smaller
|
||||
Zip: true
|
||||
# Tables you want to save with auto saves
|
||||
# Recommendation is to skip bigger tables and only save most important ones
|
||||
# Options: usertable inventories playtime playtimereward
|
||||
# UserTable is always saved to be used for player ID refference when extracting data from backup
|
||||
TablesToSave:
|
||||
- usertable
|
||||
- playtimereward
|
||||
# Inteval in hours between backups
|
||||
# Keep in mind that backuping happens shortly after server startup and gets checked once every hour on regular basis
|
||||
Interval: 24
|
||||
ManualBackup:
|
||||
# Tables you want to save when manually initiating backup
|
||||
# Options: usertable inventories playtime playtimereward
|
||||
# UserTable is always saved to be used for player ID refference when extracting data from backup
|
||||
TablesToSave:
|
||||
- usertable
|
||||
- playtimereward
|
||||
@@ -0,0 +1,257 @@
|
||||
Chat:
|
||||
ModifyChatFormat:
|
||||
# Will try to modify chat to display it in defined format
|
||||
# If this is disabled and you have 3rd party plugin handling chat messages, consider disabling ClickHoverMessages section too if you notice any problems with chat formatting
|
||||
Enabled: false
|
||||
# Priority of public message format listener
|
||||
# Changed priority will only take effect on full server restart. Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST
|
||||
# Default: NORMAL
|
||||
Priority: NORMAL
|
||||
# When set to true, regular and private messages (excludes clean messages) will have additional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
|
||||
# To change default hover over messages seen on sent message, go to your locale file to Chat section
|
||||
ClickHoverMessages: true
|
||||
DiscordSRV:
|
||||
# Enables support for DiscordSRV plugin
|
||||
Enabled: true
|
||||
# Defines name of global chat channel in discordsrv
|
||||
GlobalChannel: global
|
||||
# Indicator which can be used as {discord} in chat format to indicate that message came from discord and not ingame
|
||||
Label: '&2[&7D&2]'
|
||||
UnlinkedLabel: '&4[&cD&4]'
|
||||
# When enabled and you have ranged messages enabled, we will send all of them to DiscordSRV
|
||||
# When disabled, only shouts and messages sent by players with cmi.chat.rangebypass permission node will be visible in discord
|
||||
RangedMessages: true
|
||||
# Enables support for DynMap web chat
|
||||
DynMapChat: true
|
||||
# When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
|
||||
# When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
|
||||
ReplyToLastMessenger: false
|
||||
# If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
|
||||
# If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
|
||||
# If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
|
||||
LastMessengerTimeOut: 120
|
||||
# When set to true players will need to have cmi.command.msg.[groupname].send where [groupName] is receivers main permission group
|
||||
PrivateMessagesGroups: false
|
||||
# When set to false, web pge links in a chat will not get shortened to default [LINK] format
|
||||
TranslateLink: true
|
||||
# Defines regex when replacing url in chat with short word
|
||||
# Examples:
|
||||
# (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
|
||||
# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?
|
||||
# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
|
||||
LinkRegex: (^| )((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+)
|
||||
HoverItems:
|
||||
# When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
|
||||
Enabled: true
|
||||
# Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
|
||||
ItemRegex:
|
||||
- (\[item\])
|
||||
- (([&§]\S)+)?\[(([&§]\S)+)?i(([&§]\S)+)?t(([&§]\S)+)?e(([&§]\S)+)?m(([&§]\S)+)?\]
|
||||
Bungee:
|
||||
# Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net
|
||||
# Or direct download https://www.zrips.net/cmi/
|
||||
# Do you want to enable private messaging over bungeecord
|
||||
# Bungee cord support needs to be enabled for this to have any effect
|
||||
Messages: true
|
||||
# Do you want to enable public messaging over bungeecord
|
||||
# Player needs to have cmi.bungee.publicmessages.[servername] permission node to be able to send messages to target server
|
||||
PublicMessages: true
|
||||
# When enabled public messages addressed to single player will be ignored and not sent across networkd
|
||||
# This only applies when we have more than one player online and chat range is set to be global
|
||||
PublicMessagesSingleIgnore: false
|
||||
# Do you want to enable staff messaging over bungeecord
|
||||
StaffMessages: true
|
||||
# Used for simple chat messages. Optional variables: {displayName} {world} {prefix} {suffix} {group} {shout} {shoutcolor} {message} {nicknameprefix}. Supporting PlaceHolderAPI variables like %player_server% %cmi_user_chatcolor%
|
||||
# ATTENTION! Don't use gradient colors for {message} variable, if you want to apply gradient for it, utilize GeneralMessageFormat section
|
||||
GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
|
||||
# Will define message format itself, this allows to have gradients in messages
|
||||
# It NEEDS to contain {message} otherwise we will ignore this setup
|
||||
# For 1.16+ servers you can use color gradients like '{#b3a28f>}{message}{#d7b8e6<}'
|
||||
# You can have more than 2 colors in gradient. To define it repeat {message} variable. For example '{#b3a28f>}{message}{#5c6999<>}{message}{#d7b8e6<}'
|
||||
# Use %cmi_user_chatcolor% to add players choosen chat color
|
||||
GeneralMessageFormat: '{message}'
|
||||
Ranged:
|
||||
# Defines range of regular messages to travel
|
||||
# Set to -1 to disable range restriction
|
||||
General: -1
|
||||
# Defines range of shout messages to travel
|
||||
# Shout messages should start with ! and player should have cmi.chat.shout permission
|
||||
# GeneralRange should be enabled
|
||||
# set to 0 to shout across all worlds, -1 to disable
|
||||
Shout: 200
|
||||
# Color code to be used as base for the shout chat message
|
||||
ShoutColor: ''
|
||||
# Defines cost for each shout message
|
||||
ShoutCost: 0
|
||||
# List of message range limits
|
||||
# Player count fallowed by range
|
||||
# Player amount defines from how many we should use this range
|
||||
Dynamic:
|
||||
Use: false
|
||||
Limits:
|
||||
- 1-0
|
||||
- 10-1000
|
||||
- 20-500
|
||||
- 30-400
|
||||
- 40-300
|
||||
- 50-200
|
||||
# Prefix used to indicate that message should be sent to public chat instead of current players chat room
|
||||
# Set it to empty field if you want this feature to be disabled
|
||||
ChatRoomShout: '!'
|
||||
# Time in seconds you want to keep chat rooms alive before removing them
|
||||
# This only applies to empty rooms after last user leaves it
|
||||
ChatRoomLife: 3600
|
||||
# Defines suggested commands when you click on public, private and similar messages. [playerName], [playerDisplayName] and [playerNickName] can be used to include players name
|
||||
ClickSuggestions:
|
||||
pubmsg: '/msg [playerNickName] '
|
||||
privmsg: '/msg [playerNickName] '
|
||||
staffmsg: '/msg [playerNickName] '
|
||||
helpop: '/msg [playerNickName] '
|
||||
chatroom: '/msg [playerNickName] '
|
||||
discord: '/msg [playerNickName] '
|
||||
# Defines command (one command per type) to be performed by player when clicked on players name
|
||||
# When this is defined then ClickSuggestions will be changed to shift+left click action for suggested command
|
||||
# Command is performed as player, if you want to perform it from console then add asConsole! variable at the start of it
|
||||
ClickCommands:
|
||||
pubmsg: ''
|
||||
privmsg: ''
|
||||
staffmsg: ''
|
||||
helpop: ''
|
||||
chatroom: ''
|
||||
discord: ''
|
||||
# Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
|
||||
# Add as many lines as you need too
|
||||
# cmi.chatgroup.[id] permnission node to use
|
||||
# Permission example: cmi.chatgroup.2
|
||||
|
||||
# ATTENTION! Don't use gradient colors for {message} variable, if you want to apply gradient for it, utilize GroupMessageFormat section
|
||||
GroupFormat:
|
||||
'1': '{prefix}&f{displayName}&f: &r{message}'
|
||||
'2': '{prefix}&f{displayName}&7: &r{message}'
|
||||
'3': '{prefix}&f{displayName}&8: &r{message}'
|
||||
# Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
|
||||
# Add as many lines as you need too
|
||||
# cmi.chatmessagegroup.[id] permnission node to use
|
||||
# Permission example: cmi.chatmessagegroup.2
|
||||
GroupMessageFormat:
|
||||
'1': '{message}'
|
||||
'2': '{message}'
|
||||
'3': '{message}'
|
||||
Colors:
|
||||
PublicMessage:
|
||||
# If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
|
||||
# cmi.colors.publicmessage.[colorName]
|
||||
# Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
|
||||
Enabled: true
|
||||
# Priority of public message color listener
|
||||
# Changed priority will only take effect on full server restart. Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST
|
||||
# Default: NORMAL
|
||||
Priority: NORMAL
|
||||
PrivateMessage: true
|
||||
# If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
|
||||
# cmi.colors.me.[colorName]
|
||||
me: true
|
||||
# If set to true, then color codes will get removed from text instead of leaving them if player don't have appropriate permission node for that color
|
||||
CleanUp:
|
||||
publicmessage: true
|
||||
privatemessage: true
|
||||
me: true
|
||||
signs: false
|
||||
books: true
|
||||
itemname: true
|
||||
itemlore: true
|
||||
# List of strings to ignore when checking chat for color codes player cant use.
|
||||
# This will bypass players colorcode restrictions and will allow usage of particular chat formats
|
||||
# Applies only for public and private messages
|
||||
WhiteList:
|
||||
- '&c❤&7'
|
||||
# If set to true then nickName will be filtered from color codes when player changes it
|
||||
# cmi.colors.nickname.[colorName]
|
||||
NickName: true
|
||||
# Determines /cmi chatcolor command contents. What player can pick will be determined by cmi.colors.publicmessage.[colorCode] and will be used in %cmi_user_chatcolor% placeholder
|
||||
Picker:
|
||||
- '&f'
|
||||
- '&2'
|
||||
- '&3'
|
||||
- '&7'
|
||||
- '&8'
|
||||
- '&a'
|
||||
- '&b'
|
||||
- '&c'
|
||||
- '&e'
|
||||
- '&6'
|
||||
- '{#00e625}'
|
||||
- '{#brown}'
|
||||
# If set to true, players public message who is in your ignore list will not be shown
|
||||
IgnorePublicMessage: true
|
||||
Tag:
|
||||
# Enable or not tag system. This will inform player with his name mentioning in public chat if name have @ in front of it
|
||||
Enabled: true
|
||||
# When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
|
||||
# This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
|
||||
HardCoreMode: false
|
||||
# Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
|
||||
Color: '&c'
|
||||
# Commands to be performed when player is tagged
|
||||
# Variables like [playerName] will be replaced with tagged player name
|
||||
# You can use [senderName] to include player name who tagged
|
||||
CommandsOnTag:
|
||||
- asConsole! cmi sound BLOCK_NOTE_BLOCK_HARP:3:1 [playerName] -s
|
||||
# Will performd tag commands only when player is afk
|
||||
OnlyWhenAfk: false
|
||||
# When set to true, @ simbol will be removed
|
||||
RemoveEta: false
|
||||
ChatBubble:
|
||||
# Do you want to enable chat bubbles for public messages
|
||||
# Each player can disable this with /options command personally
|
||||
PublicMessages: true
|
||||
# Priority of chat bubble listener
|
||||
# Changed priority will only take effect on full server restart
|
||||
# Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
|
||||
# Default: MONITOR
|
||||
Priority: MONITOR
|
||||
# How high we should show chat bubble
|
||||
Offset: 2.5
|
||||
# Base time in seconds for chat bubble to be visible
|
||||
ShowFor: 5
|
||||
# Maximum time bubble will be shown for
|
||||
MaxShowFor: 10
|
||||
# Extra seconds to be added for each letter in a message
|
||||
# This will allow to have shorter times for short messages and increase it for longer ones
|
||||
ExtraTime: 0.02
|
||||
# Scale of chat bubble, default 1
|
||||
PlateScale: 1.0
|
||||
# Line width before wraping text to new line
|
||||
LineWidth: 255
|
||||
Background:
|
||||
# Default Color code, this could be overriden if text itself was colorized
|
||||
# Leave it empty for default transparent color
|
||||
# Example of color code: {#black}
|
||||
Color: '{#black}'
|
||||
# Value between 0 and 1 where 0 means no background color and 1 is fully opaque
|
||||
Opacity: 0.5
|
||||
# Do you want to add text shadow
|
||||
Shadow: true
|
||||
# Higher group will be prioritized if player has access to more than one permission node
|
||||
# Colors are defined in hex format with optional alpha channel in RGBA format
|
||||
Groups:
|
||||
0:
|
||||
BackgroundColor: '#000000DC'
|
||||
Shadow: true
|
||||
LineWidth: 255
|
||||
Scale: 0.5
|
||||
1:
|
||||
BackgroundColor: '#AEC6FFDC'
|
||||
Shadow: true
|
||||
LineWidth: 255
|
||||
Scale: 0.5
|
||||
2:
|
||||
BackgroundColor: '#BAFFC9DC'
|
||||
Shadow: true
|
||||
LineWidth: 255
|
||||
Scale: 0.5
|
||||
3:
|
||||
BackgroundColor: '#FFFFBADC'
|
||||
Shadow: true
|
||||
LineWidth: 255
|
||||
Scale: 0.5
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,65 @@
|
||||
Combat:
|
||||
# Defines combat timer to be used in particular features
|
||||
Timer: 15
|
||||
# When enabled we will allow for players to be damaged in safe zone if they are tagged for pvp
|
||||
safeZoneDamage: false
|
||||
Player:
|
||||
# If set to true, then player who gets placed into combat mode will get its fly mode disabled
|
||||
# This will disable players fly mode which will result in player dropping down and will disable option to start flying
|
||||
# This can be bypassed by player performing fly command if he has access to it and commands durring combat are not blocked
|
||||
# Can be bypassed with cmi.pvp.PFlyBypass permission node
|
||||
DisableFlight: false
|
||||
# If set to true, then attacked player will be included into combat mode even if he doesnt fight back
|
||||
# If set to false then only attacker will be marked for pvp mode
|
||||
IncludeVictim: true
|
||||
# If set to true player whose fly mode got disabled will not suffer fall damage, once
|
||||
DisableFallDamage: false
|
||||
# When set to true player will see boss bar message indicating how long until combat mode ends
|
||||
# This only applies for pvp type combat
|
||||
ShowBossBar: false
|
||||
# When enabled we will show damage numbers in a form of holograms when damaging players
|
||||
ShowDamageNumbers: true
|
||||
DamageNumbersFormat: '&c⚔[damage]'
|
||||
# Prevents damage from players with god mode enabled
|
||||
# Can be bypassed with cmi.pvp.godBypass permission node
|
||||
noGodDamage: false
|
||||
# Informs player that he cant damage players while in god mode
|
||||
noGodDamageInform: false
|
||||
# When set to true players will be only able to use commands defined in the list
|
||||
# This only applies for pvp type combat
|
||||
BlockCommands: false
|
||||
AllowedCommands:
|
||||
- cmi msg
|
||||
- cmi reply
|
||||
# When set to true AllowedCommands become black list which will define which commands player cant use
|
||||
MakeBlackList: false
|
||||
Mob:
|
||||
# If set to true, then player who gets placed into combat mode will get its fly mode disabled
|
||||
# Can be bypassed with cmi.pvp.MFlyBypass permission node
|
||||
DisableFlight: false
|
||||
# If set to true, then attacked player will be included into combat mode even if he doesnt fight back
|
||||
IncludeVictim: false
|
||||
# If set to true player whose fly mode got disabled will not suffer fall damage, once
|
||||
DisableFallDamage: false
|
||||
# When set to true player will see boss bar message indicating how long until combat mode ends
|
||||
# This only applies for pve type combat
|
||||
ShowBossBar: false
|
||||
# When enabled we will include damage from environmental damage into mob combat timer
|
||||
# This can include damage from cactus, magma blocks, suffocation, burning, fall damage and similar
|
||||
IncludeEnvironment: true
|
||||
# When enabled we will show damage numbers in a form of holograms when damaging mobs
|
||||
ShowDamageNumbers: true
|
||||
DamageNumbersFormat: '&c❤[damage]'
|
||||
# Prevents damage from players with god mode enabled
|
||||
# Can be bypassed with cmi.pve.godBypass permission node
|
||||
noGodDamage: false
|
||||
# Informs player that he cant damage mobs while in god mode
|
||||
noGodDamageInform: false
|
||||
# When set to true players will be only able to use commands defined in the list
|
||||
# This only applies for pve type combat
|
||||
BlockCommands: false
|
||||
AllowedCommands:
|
||||
- cmi msg
|
||||
- cmi reply
|
||||
# When set to true AllowedCommands become black list which will define which commands player cant use
|
||||
MakeBlackList: false
|
||||
@@ -0,0 +1,16 @@
|
||||
Enabled: false
|
||||
# Example: - 'cmi heal:100.5:true'
|
||||
# While defining command avoid using alias and use full command name
|
||||
# Cost can be any positive number
|
||||
# After cost you can use true/false to define if you want to inform player when money is charged after using command or not
|
||||
# Second true/false will define if we confirmation from players by typing command again or clicking on a message in chat before performing it and charging for it. This will include information about command cost. By default players will be asked for confirmation
|
||||
# Attention! Don't use alias command name, use full base command, for example /heal is not valid, use /cmi heal otherwise you will be risking in allowing players to perform base command without a charge
|
||||
# On another hand you can use custom alias commands in here
|
||||
|
||||
# Keep in mind: base CMI commands will double check if command was successfully performed before charging money, while custom alias will charge money despite commands success
|
||||
# So in example of /cmi warp player will not be charged if he enters incorrect warp name, while having custom alias will charge money even if command fails to be performed
|
||||
Commands:
|
||||
- cmi heal:100.5:true:true
|
||||
- cmi feed:100.5:true:true
|
||||
- cmi home :30:true:true
|
||||
- cmi warp :10:true:true
|
||||
@@ -0,0 +1,590 @@
|
||||
# When enabled mob heads will have bigger chance to drop when using tools with looting enchantment
|
||||
# Value is in % and it will add appropriate percentage to current drop chance by using drop chance itself
|
||||
# For example player who has head drop change of 1% with looting 3 which has 30% bonus will have 1.3% as end value (default values)
|
||||
# This only applies for monster heads
|
||||
# You can add as many levels as you want, simply duplicate line and set new number, in example
|
||||
# Lvl33: 35.5
|
||||
LootMobBonus:
|
||||
Enabled: true
|
||||
Lvl1: 5.0
|
||||
Lvl2: 15.0
|
||||
Lvl3: 30.0
|
||||
# Defines if you want to use default head lore which will be used in case head doesnt have defined lore
|
||||
useDefaultHeadLore: true
|
||||
# Default lore used when head doesnt have defined head lore set
|
||||
defaultHeadLore:
|
||||
- '&7Killed by &6[playerName]'
|
||||
PlayerHead:
|
||||
# Defines if you want to use player head lore
|
||||
UseLore: true
|
||||
# Lore used for player head drops
|
||||
# Global variables can be used for simple identification who was killed and who killed player
|
||||
# Aditionally placeholders can be used too, but we will use victim as source for their translation if placeholder requires source player
|
||||
Lore:
|
||||
- '&7Killed by &6[playerName]'
|
||||
HeadHandling:
|
||||
Maintain:
|
||||
# Defines if we should maintain heads custom name when head is placed and then broken
|
||||
# Vanilla minecraft will remove any custom information about head when you place it, this can help out to maintain data
|
||||
Name: false
|
||||
Lore: false
|
||||
Enchants: false
|
||||
Player:
|
||||
Drop: false
|
||||
# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
|
||||
# 100 will mean that head will be dropped every time player kills another player
|
||||
# 1 will mean that there is 1% that player will drop head if he is killed by another player
|
||||
Percentage: 1.0
|
||||
# Percentage from 0 to 100 for lowering chance in getting second head of same player
|
||||
# This will reset on each server restart
|
||||
LowerChanceOfterDrop: 50.0
|
||||
# When enabled player heads will have bigger chance to drop when using tools with looting enchantment
|
||||
# Value is in % and it will add appropriate percentage to current drop chance by using drop chance itself
|
||||
# For example player who has head drop change of 1% with looting 3 which has 30% bonus will have 1.3% as end value (default values)
|
||||
# This only applies for player heads
|
||||
# You can add as many levels as you want, simply duplicate line and set new number, in example
|
||||
# Lvl33: 35.5
|
||||
LootBonus:
|
||||
Enabled: true
|
||||
Lvl1: 5.0
|
||||
Lvl2: 15.0
|
||||
Lvl3: 30.0
|
||||
# List of worlds where we should drop player heads. Keep it empty if you want to include all possible ones
|
||||
Worlds: []
|
||||
Mob:
|
||||
# Enables custom mob heads dropping from mobs with particular chance
|
||||
# Check CustomHeads.yml for customization by entityType
|
||||
Drop: false
|
||||
# List of worlds where we should drop mob heads. Keep it empty if you want to include all possible ones
|
||||
Worlds: []
|
||||
# Custom heads of every entity
|
||||
# You can have as many custom heads as you want
|
||||
# Format is [dropChance]:[texture]
|
||||
# Drop chance is for that particular head
|
||||
# While you have separate global drop chance for particular entity type
|
||||
# Strongly recommend to have at least one head at 100% as in another case there will be a chance to not get a head even if player should
|
||||
# You can find custom textures online
|
||||
# If you have more then one possible head for one entity type, then it will be randomized
|
||||
# Custom mob head can be defined by using format like [chance]:[HeadName]:c-[options]:lore{"[lore]"}:[texture]
|
||||
# More information and some better examples can be found at www.zrips.net/cmi/extra/custom-mob-heads/
|
||||
# Optionally you can shorten out texture string by removing first part which is eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUv which by itself will be added automatically if not present
|
||||
EntityHeads:
|
||||
allay:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YmVlYTg0NWNjMGI1OGZmNzYzZGVjZmZlMTFjZDFjODQ1YzVkMDljM2IwNGZlODBiMDY2M2RhNWM3YzY5OWViMyJ9fX0==
|
||||
armadillo:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OTE2NGVkMGUwZWY2OWIwY2U3ODE1ZTQzMDBiNDQxM2E0ODI4ZmNiMDA5MjkxODU0MzU0NWE0MThhNDhlMGMzYyJ9fX0=
|
||||
axolotl:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZThhOGEyZDdjY2YwYzM3NDZlMjNhYjU0OTEwNzBlMDkyM2YwNWIyMzVmOWEyZjVkNTNkMzg0MzUzODUzYmRkYyJ9fX0=
|
||||
bat:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NGNmMWIzYjNmNTM5ZDJmNjNjMTcyZTk0Y2FjZmFhMzkxZThiMzg1Y2RkNjMzZjNiOTkxYzc0ZTQ0YjI4In19fQ==
|
||||
bee:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OTlkYzNmMDBlY2FiMjI0OWJiNmExNmM4YzUxMTVjZWI5ZjIzMjA1YTBkNTVjYzBlOWJhYmQyNTYyZjc5NTljNCJ9fX0==
|
||||
- 100:Default:ZTZiNzRlMDUyYjc0Mjg4Nzk5YmE2ZDlmMzVjNWQwMjIxY2Y4YjA0MzMxNTQ3ZWMyZjY4ZDczNTk3YWUyYzliIn19fQ==
|
||||
- 100:Default:YmIxNzc3NDY2MjUxMmQ3ODdlZjc3YjFhNDZhMDRlMmM2ZmQ2Nzc5NGJmN2Y3Nzk1NjZlYjIxYzgxNDNhYWQ5ZSJ9fX0=
|
||||
- 100:Default:OTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==
|
||||
blaze:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Yjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ==
|
||||
bogged:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTNiOTAwM2JhMmQwNTU2MmM3NTExOWI4YTYyMTg1YzY3MTMwZTkyODJmN2FjYmFjNGJjMjgyNGMyMWViOTVkOSJ9fX0=
|
||||
breeze:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTI3NTcyOGFmN2U2YTI5Yzg4MTI1YjY3NWEzOWQ4OGFlOTkxOWJiNjFmZGMyMDAzMzdmZWQ2YWIwYzQ5ZDY1YyJ9fX0=
|
||||
camel:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NzRiOGEzMzNkZmE5MmU3ZTVhOTVhZDRhZTJkODRiMWJhZmEzM2RjMjhjMDU0OTI1Mjc3ZjYwZTc5ZGFmYzhjNCJ9fX0=
|
||||
camel_husk:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:M2JkN2E5MmE2ZjY3Yjc1MDBkMTZjNGUxMmYyODA1OGVjMjg1OTMxMTU1NmJhMDNiZTJkMWY1ODExNzBmMmRiNiJ9fX0=
|
||||
cat:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NTg4MDNmMDI3MGY4Y2RmNGUwZmU5NzMyZDQ5NjdjY2NjMGEyZjRmY2QxMThjZDE1MDAwOTc5YjE4ODg1MTQ0ZiJ9fX0=
|
||||
- 100:Default:N2M5Yjc0MDllN2I1MzgzYzE5YjM2MmIyYTBjYjQzZDUwOTNiMTNlMmIyMzRlOGExODkxNTYzZTU1ZWFlOWQ2OCJ9fX0=
|
||||
cave_spider:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NDE2NDVkZmQ3N2QwOTkyMzEwN2IzNDk2ZTk0ZWViNWMzMDMyOWY5N2VmYzk2ZWQ3NmUyMjZlOTgyMjQifX19
|
||||
chicken:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MTYzODQ2OWE1OTljZWVmNzIwNzUzNzYwMzI0OGE5YWIxMWZmNTkxZmQzNzhiZWE0NzM1YjM0NmE3ZmFlODkzIn19fQ==
|
||||
cod:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NmY5OWI1ODBkNDVhNzg0ZTdhOTY0ZTdkM2IxZjk3Y2VjZTc0OTExMTczYmQyMWMxZDdjNTZhY2RjMzg1ZWQ1In19fQ==
|
||||
copper_golem:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OTllMjRlOTRkYmU0MmUyMzBkODMyOTNhNzdkNjFmZjcxMDFhOGM2OGFiNjhiYmM2YTkzZjk2MzBmYjJmZGI0In19fQ==
|
||||
- 100:Default:Y2MyYWFiOGEwZmVjM2NjMDZhNGQ0NzQ4MGUwMjRmODhmMmIwN2JjOTZlZTA5ZTUzMzFlNWY0ZGI2YjI3Mzg4NSJ9fX0=
|
||||
- 100:Default:OTgyZDVjOTQ0ZjgwNzk1ZDYxM2MyMjQwNWMwMjdlZGJkMmE1NTQ0ODgyYWNiYWI5NzRhMDJmNTQ3YzE1NDY4ZCJ9fX0=
|
||||
cow:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19
|
||||
- 100:Default:YzVhOWNkNThkNGM2N2JjY2M4ZmIxZjVmNzU2YTJkMzgxYzlmZmFjMjkyNGI3ZjRjYjcxYWE5ZmExM2ZiNWMifX19
|
||||
creaking:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZGUzNzNmYTUzNGM3YzNmOTM0MGQzM2MzMmMyMTM0MDJhMmNmODkxN2U3NTBlYjhiYzg3MTBmY2QzZWU5YTE1ZCJ9fX0=
|
||||
creeper:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZjQyNTQ4MzhjMzNlYTIyN2ZmY2EyMjNkZGRhYWJmZTBiMDIxNWY3MGRhNjQ5ZTk0NDQ3N2Y0NDM3MGNhNjk1MiJ9fX0=
|
||||
- 100:Default:YTNmMTcyZDI5Y2Y5NGJjODk1NjA4YjdhNWRjMmFmMGRlNDljNzg4ZDViZWNiMTYwNWYxZjUzNDg4YTAxNzBiOCJ9fX0=
|
||||
- 100:Charged Creeper:c-powered:ZjJjZWIzOWRkNGRlMjRhN2FkZmUyOTFhM2EwY2ZjN2NmNGY2NDVkZTU5YjYwM2ZjZmUwNmM2YjVhMDZlMjYifX19
|
||||
dolphin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OGU5Njg4Yjk1MGQ4ODBiNTViN2FhMmNmY2Q3NmU1YTBmYTk0YWFjNmQxNmY3OGU4MzNmNzQ0M2VhMjlmZWQzIn19fQ==
|
||||
donkey:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZGZiNmMzYzA1MmNmNzg3ZDIzNmEyOTE1ZjgwNzJiNzdjNTQ3NDk3NzE1ZDFkMmY4Y2JjOWQyNDFkODhhIn19fQ==
|
||||
drowned:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NTZkYWY1MGVhZjc2YzNhNmQ1YWQzOWM5NjZmMjk4NzdiOTFkOTUwZGQxZTM3MTIyZTljODE5NTg1Yzg5ZDkyZSJ9fX0=
|
||||
- 100:Default:YzNmN2NjZjYxZGJjM2Y5ZmU5YTYzMzNjZGUwYzBlMTQzOTllYjJlZWE3MWQzNGNmMjIzYjNhY2UyMjA1MSJ9fX0=
|
||||
- 100:Default:MWY4YmFhNDhiOGY1MTE5OTBlNDdkYjk2ODMyNGMxNTJiZDExNjc3MzFkZGYwMzQ1MzAwNDQ3MzVhNmJkMmVkNCJ9fX0=
|
||||
- 100:Default:YzFhNzMyNTI0MDFhNmU5NDZmNjFkYmFjMGUwMjdkMTgzZTBhY2U1ODc1MmZhMTVhNjRkMjQ0OWZjZjUwODdiNyJ9fX0=
|
||||
- 100:Default:ZmIxNTMxYzA0ZTI1ZDdmYTY0NTc2OTgyNjg0OTFjYjg5NmQzMzAyZDI2ODg0ZmNmZGYxYTBiMmY5MmQ3N2M4ZiJ9fX0=
|
||||
- 100:Default:Yzg0ZGY3OWM0OTEwNGIxOThjZGFkNmQ5OWZkMGQwYmNmMTUzMWM5MmQ0YWI2MjY5ZTQwYjdkM2NiYmI4ZTk4YyJ9fX0=
|
||||
elder_guardian:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MWM3OTc0ODJhMTRiZmNiODc3MjU3Y2IyY2ZmMWI2ZTZhOGI4NDEzMzM2ZmZiNGMyOWE2MTM5Mjc4YjQzNmIifX19
|
||||
ender_dragon:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZmZjZGFlNTg2YjUyNDAzYjkyYjE4NTdlZTQzMzFiYWM2MzZhZjA4YmFiOTJiYTU3NTBhNTRhODMzMzFhNjM1MyJ9fX0=
|
||||
enderman:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:N2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0=
|
||||
endermite:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODRhYWZmYTRjMDllMmVhZmI4NWQzNTIyMTIyZGIwYWE0NTg3NGJlYTRlM2Y1ZTc1NjZiNGQxNjZjN2RmOCJ9fX0=
|
||||
evoker:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTAwZDNmZmYxNmMyZGNhNTliOWM1OGYwOTY1MjVjODY5NzExNjZkYmFlMTMzYjFiMDUwZTVlZTcxNjQ0MyJ9fX0=
|
||||
fox:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MjRhMDM0NzQzNjQzNGViMTNkNTM3YjllYjZiNDViNmVmNGM1YTc4Zjg2ZTkxODYzZWY2MWQyYjhhNTNiODIifX19
|
||||
- 100:Default:YjZmZWI3NjFiMmY1OWZhYmU1Y2MzY2M4MmE5MzRiNTM0ZWE5OWVkYjkxMzJjY2RhOWY0ODRiZDU5ODZkNyJ9fX0=
|
||||
- 100:Default:MTZkYjdkNTA3Mzg5YTE0YmJlYzM5ZGU2OTIyMTY1YjMyZDQzNjU3YmNiNmFhZjRiNTE4MjgyNWIyMmI0In19fQ==
|
||||
frog:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZDBlZGNiODk4MzU2ZmQ0MDBjMjA1YzYxMzRlMDk4NjEwYmFmYmJjNTA0MTc3MjlhMTU1Y2U3N2Q3YmNhOThkNCJ9fX0=
|
||||
ghast:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OGI2YTcyMTM4ZDY5ZmJiZDJmZWEzZmEyNTFjYWJkODcxNTJlNGYxYzk3ZTVmOTg2YmY2ODU1NzFkYjNjYzAifX19
|
||||
giant:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZWM0NTViMzgzNjhkYWU3MzBlZjE0ODNjMWRmMjVjZDg3YjQxYmVlNDQxZWYzYWIxZjNjNjBmMjFiZmUwZTUxMSJ9fX0=
|
||||
glow_squid:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MmVjZDBiNWViNmIzODRkYjA3NmQ4NDQ2MDY1MjAyOTU5ZGRkZmYwMTYxZTBkNzIzYjNkZjBjYzU4NmQxNmJiZCJ9fX0=
|
||||
goat:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:M2E0OTg2ZmRmMDRjYzg2ZDhhZmYyMDM3YTZiNGRmNTczY2RjMWU3MDhkMDU3OTBjNzY3MjhmYWVmNzk2ZjMzYSJ9fX0=
|
||||
guardian:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZGZiNjc1Y2I1YTdlM2ZkMjVlMjlkYTgyNThmMjRmYzAyMGIzZmE5NTAzNjJiOGJjOGViMjUyZTU2ZTc0In19fQ==
|
||||
happy_ghast:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTFhMzZjYjkzZDAxNjc1YzQ2MjJkZDVjOGQ4NzIxMTA5MTFlYzEyYzM3MmU4OWFmYThiYTAzODYyODY3ZjZmYiJ9fX0=
|
||||
- 100:Default:ZWM3OWY5MDgyZjZhYmVlZDk3NTA3NDQ0M2JlOGM4YTc5ZWExMDYwZDYxMDk0ZmY3OWEwNDk4OTM0MDQzMDYyNCJ9fX0=
|
||||
- 100:Default:MjRiNWE0NzJkY2U5MzUwNWQ0YTQ0MDFhNzRjZTI5ZWNlZTg4ZTMyNjQyOGJjMTAzY2JhZDRkOTM5YWJlZDFiIn19fQ==
|
||||
hoglin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OWJiOWJjMGYwMWRiZDc2MmEwOGQ5ZTc3YzA4MDY5ZWQ3Yzk1MzY0YWEzMGNhMTA3MjIwODU2MWI3MzBlOGQ3NSJ9fX0=
|
||||
horse:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NjE5MDI4OTgzMDg3MzBjNDc0NzI5OWNiNWE1ZGE5YzI1ODM4YjFkMDU5ZmU0NmZjMzY4OTZmZWU2NjI3MjkifX19
|
||||
husk:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Nzc3MDY4MWQxYTI1NWZiNGY3NTQ3OTNhYTA1NWIyMjA0NDFjZGFiOWUxMTQxZGZhNTIzN2I0OTkzMWQ5YjkxYyJ9fX0=
|
||||
illusioner:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MmYyODgyZGQwOTcyM2U0N2MwYWI5NjYzZWFiMDgzZDZhNTk2OTI3MzcwNjExMGM4MjkxMGU2MWJmOGE4ZjA3ZSJ9fX0=
|
||||
- 100:Default:NTEyNTEyZTdkMDE2YTIzNDNhN2JmZjFhNGNkMTUzNTdhYjg1MTU3OWYxMzg5YmQ0ZTNhMjRjYmViODhiIn19fQ==
|
||||
iron_golem:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODkwOTFkNzllYTBmNTllZjdlZjk0ZDdiYmE2ZTVmMTdmMmY3ZDQ1NzJjNDRmOTBmNzZjNDgxOWE3MTQifX19
|
||||
llama:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NGQ2N2ZkNGJmZjI5MzI2OWNiOTA4OTc0ZGNhODNjMzM0ODVlNDM1ZWQ1YThlMWRiZDY1MjFjNjE2ODcxNDAifX19
|
||||
- 100:Default:ODAyNzdlNmIzZDlmNzgxOWVmYzdkYTRiNDI3NDVmN2FiOWE2M2JhOGYzNmQ2Yjg0YTdhMjUwYzZkMWEzNThlYiJ9fX0=
|
||||
- 100:Default:YzJiMWVjZmY3N2ZmZTNiNTAzYzMwYTU0OGViMjNhMWEwOGZhMjZmZDY3Y2RmZjM4OTg1NWQ3NDkyMTM2OCJ9fX0=
|
||||
- 100:Default:Y2YyNGU1NmZkOWZmZDcxMzNkYTZkMWYzZTJmNDU1OTUyYjFkYTQ2MjY4NmY3NTNjNTk3ZWU4MjI5OWEifX19
|
||||
magma_cube:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Mzg5NTdkNTAyM2M5MzdjNGM0MWFhMjQxMmQ0MzQxMGJkYTIzY2Y3OWE5ZjZhYjM2Yjc2ZmVmMmQ3YzQyOSJ9fX0=
|
||||
mannequin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads: []
|
||||
mooshroom:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZDBiYzYxYjk3NTdhN2I4M2UwM2NkMjUwN2EyMTU3OTEzYzJjZjAxNmU3YzA5NmE0ZDZjZjFmZTFiOGRiIn19fQ==
|
||||
mule:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTA0ODZhNzQyZTdkZGEwYmFlNjFjZTJmNTVmYTEzNTI3ZjFjM2IzMzRjNTdjMDM0YmI0Y2YxMzJmYjVmNWYifX19
|
||||
nautilus:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZmIxNjQ4NDgyNzMzYTdjM2JiODRiZTQ2OGQ1NzVlM2ZiZDNmZjE5MzI4MWIwNzI3ZWFkOGRlYWRlYTYwMjM3YSJ9fX0=
|
||||
- 100:Default:M2JiMzQwZGQzMzAyNjE1MzQ4ZGU1MTYyZmUxNjcwYjljNWM5YzYxNmNkOTJkMmRlOWQ4Mzk4Y2IzM2U4NDJhZSJ9fX0=
|
||||
ocelot:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YWI4ODFjMzliM2FmZGNjNzlmOTFmZTVkZTNjZGQwMTViYzMzNTM4NDNmNTkxZjRkMjNjZDMwMjdkZTRlNiJ9fX0=
|
||||
- 100:Default:NTY1N2NkNWMyOTg5ZmY5NzU3MGZlYzRkZGNkYzY5MjZhNjhhMzM5MzI1MGMxYmUxZjBiMTE0YTFkYjEifX19
|
||||
- 100:Default:YTc1NWU3ZGYwNGQxOGIzMWQ2M2MxN2Y0YTdiNGM3MzkyNGJkNjI2NWRhNjllMTEzZWRkZDk3NTE2ZmM3In19fQ==
|
||||
- 100:Default:ZjJhNjYyZjJhZTdkZWJlZTY1MjkyYzJiZjQyZmJiMDliOTdiMmZmYmRiMjcwNTIwYzJkYjk2ZTUxZDg5NDUifX19
|
||||
panda:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZDE4OGM5ODBhYWNmYTk0Y2YzMzA4ODUxMmIxYjk1MTdiYTgyNmIxNTRkNGNhZmMyNjJhZmY2OTc3YmU4YSJ9fX0=
|
||||
parched:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MjRhZWNlZmY1ZjI2ZGQ4NDEzYzVjMDM1NDdjMjM0YWMwMzEwOGQxODdhZjBiOWNkODM0YThjZTEyNTk4NTkxYyJ9fX0=
|
||||
parrot:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Yjc4ZTFjNWY0OGE3ZTEyYjI2Mjg1MzU3MWVmMWY1OTdhOTJlZjU4ZGE4ZmFhZmUwN2JiN2MwZTY5ZTkzIn19fQ==
|
||||
- 100:Default:ZGFjNjcwM2RlZDQ2ZDkzOWE2MjBmZTIyYzQzZTE4Njc0ZTEzZDIzYzk3NDRiZTAzNmIzNDgzYzFkMWNkZCJ9fX0=
|
||||
- 100:Default:M2Q2ZjRhMjFlMGQ2MmFmODI0Zjg3MDhhYzYzNDEwZjFhMDFiYmI0MWQ3ZjRhNzAyZDk0NjljNjExMzIyMiJ9fX0=
|
||||
- 100:Default:ZjBiZmE4NTBmNWRlNGIyOTgxY2NlNzhmNTJmYzJjYzdjZDdiNWM2MmNhZWZlZGRlYjljZjMxMWU4M2Q5MDk3In19fQ==
|
||||
- 100:Default:ZjhhODJjOGI3NWRkMWMyY2U4MTMzYzBiYTkzOWI4YzUyZTQ3ZDNlYzM3NDk1MGY0N2RkZGJiZTM0NWUyMCJ9fX0=
|
||||
- 100:Default:YTRiYThkNjZmZWNiMTk5MmU5NGI4Njg3ZDZhYjRhNTMyMGFiNzU5NGFjMTk0YTI2MTVlZDRkZjgxOGVkYmMzIn19fQ==
|
||||
- 100:Default:YWI5YTM2YzU1ODlmM2EyZTU5YzFjYWE5YjNiODhmYWRhNzY3MzJiZGI0YTc5MjYzODhhOGMwODhiYmJjYiJ9fX0=
|
||||
- 100:Default:YWNhNTgwYjA1MWM2M2JlMjlkYTU0NWE5YWE3ZmY3ZTEzNmRmNzdhODFjNjdkYzFlZTllNjE3MGMxNGZiMzEwIn19fQ==
|
||||
- 100:Default:MmI5NGYyMzZjNGE2NDJlYjJiY2RjMzU4OWI5YzNjNGEwYjViZDVkZjljZDVkNjhmMzdmOGM4M2Y4ZTNmMSJ9fX0=
|
||||
phantom:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YWQyZmE1NjE4NDQ3NzYyZTI2MTExZTA2MGRjNTkzZWE2MjJkNWRkZmMzODVkN2U0MjUzMmU0NjMyN2Y4MDdjMCJ9fX0=
|
||||
- 100:Default:NDExZDI1YmNkYWJhZmFkNWZkNmUwMTBjNWIxY2Y3YTAwYzljY2E0MGM1YTQ2NzQ3ZjcwNmRjOWNiM2EifX19
|
||||
pig:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YzNhYmQ0NGFlNjdkOWM5MjU0ZDE3N2U5NjU4ZGE4NDg0MzM4OWQ1ZTFmZmQyYWYxZmI1MTIxN2M3NWMyOTgifX19
|
||||
- 100:Default:NjIxNjY4ZWY3Y2I3OWRkOWMyMmNlM2QxZjNmNGNiNmUyNTU5ODkzYjZkZjRhNDY5NTE0ZTY2N2MxNmFhNCJ9fX0=
|
||||
piglin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:OWYxODEwN2QyNzVmMWNiM2E5Zjk3M2U1OTI4ZDU4NzlmYTQwMzI4ZmYzMjU4MDU0ZGI2ZGQzZTdjMGNhNjMzMCJ9fX0=
|
||||
piglin_brute:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:M2UzMDBlOTAyNzM0OWM0OTA3NDk3NDM4YmFjMjllM2E0Yzg3YTg0OGM1MGIzNGMyMTI0MjcyN2I1N2Y0ZTFjZiJ9fX0=
|
||||
pillager:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NGFlZTZiYjM3Y2JmYzkyYjBkODZkYjVhZGE0NzkwYzY0ZmY0NDY4ZDY4Yjg0OTQyZmRlMDQ0MDVlOGVmNTMzMyJ9fX0=
|
||||
polar_bear:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZDQ2ZDIzZjA0ODQ2MzY5ZmEyYTM3MDJjMTBmNzU5MTAxYWY3YmZlODQxOTk2NjQyOTUzM2NkODFhMTFkMmIifX19
|
||||
pufferfish:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTk1NTkzODg5OTNmZTc4MmY2N2JkNThkOThjNGRmNTZiY2Q0MzBlZGNiMmY2NmVmNTc3N2E3M2MyN2RlMyJ9fX0=
|
||||
rabbit:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Yzk3N2EzMjY2YmYzYjllYWYxN2U1YTAyZWE1ZmJiNDY4MDExNTk4NjNkZDI4OGI5M2U2YzEyYzljYiJ9fX0=
|
||||
- 100:Default:NzJjNTgxMTZhMTQ3ZDFhOWEyNjI2OTIyNGE4YmUxODRmZThlNWYzZjNkZjliNjE3NTEzNjlhZDg3MzgyZWM5In19fQ==
|
||||
- 100:Default:Y2I4Y2ZmNGIxNWI4Y2EzN2UyNTc1MGYzNDU3MThmMjg5Y2IyMmM1YjNhZDIyNjI3YTcxMjIzZmFjY2MifX19
|
||||
ravager:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MWNiOWYxMzlmOTQ4OWQ4NmU0MTBhMDZkOGNiYzY3MGM4MDI4MTM3NTA4ZTNlNGJlZjYxMmZlMzJlZGQ2MDE5MyJ9fX0=
|
||||
- 100:Default:M2I2MjUwMWNkMWI4N2IzN2Y2MjgwMTgyMTBlYzU0MDBjYjY1YTRkMWFhYjc0ZTZhM2Y3ZjYyYWE4NWRiOTdlZSJ9fX0=
|
||||
salmon:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YWRmYzU3ZDA5MDU5ZTQ3OTlmYTkyYzE1ZTI4NTEyYmNmYWExMzE1NTc3ZmUzYTI3YWVkMzg5ZTRmNzUyMjg5YSJ9fX0=
|
||||
sheep:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Magenta Sheep:c-magenta:MTgzNjU2NWM3ODk3ZDQ5YTcxYmMxODk4NmQxZWE2NTYxMzIxYTBiYmY3MTFkNDFhNTZjZTNiYjJjMjE3ZTdhIn19fQ==
|
||||
- 100:Brown Sheep:c-brown:YTU1YWQ2ZTVkYjU2OTJkODdmNTE1MTFmNGUwOWIzOWZmOWNjYjNkZTdiNDgxOWE3Mzc4ZmNlODU1M2I4In19fQ==
|
||||
- 100:Purple Sheep:c-purple:YWU1Mjg2N2FmZWYzOGJiMTRhMjZkMTQyNmM4YzBmMTE2YWQzNDc2MWFjZDkyZTdhYWUyYzgxOWEwZDU1Yjg1In19fQ==
|
||||
- 100:Pink Sheep:c-pink:MmFjNzRhMmI5YjkxNDUyZTU2ZmExZGRhNWRiODEwNzc4NTZlNDlmMjdjNmUyZGUxZTg0MWU1Yzk1YTZmYzVhYiJ9fX0=
|
||||
- 100:Green Sheep:c-green:YTAxNzIxNWM3ZjhkYjgyMDQwYWEyYzQ3Mjk4YjY2NTQxYzJlYjVmN2Y5MzA0MGE1ZDIzZDg4ZjA2ODdkNGIzNCJ9fX0=
|
||||
- 100:Lime Sheep:c-lime:OTJhMjQ0OGY1OGE0OTEzMzI0MzRlODVjNDVkNzg2ZDg3NDM5N2U4MzBhM2E3ODk0ZTZkOTI2OTljNDJiMzAifX19
|
||||
- 100:Cyan Sheep:c-cyan:MWM4YTk3YTM4ODU2NTE0YTE2NDEzZTJjOTk1MjEyODlmNGM1MzYzZGM4MmZjOWIyODM0Y2ZlZGFjNzhiODkifX19
|
||||
- 100:Orange Sheep:c-orange:ZjA5ODM5N2EyNzBiNGMzZDJiMWU1NzRiOGNmZDNjYzRlYTM0MDkwNjZjZWZlMzFlYTk5MzYzM2M5ZDU3NiJ9fX0=
|
||||
- 100:Blue Sheep:c-blue:ZDllYzIyODE4ZDFmYmZjODE2N2ZiZTM2NzI4YjI4MjQwZTM0ZTE2NDY5YTI5MjlkMDNmZGY1MTFiZjJjYTEifX19
|
||||
- 100:Light Blue Sheeep:c-light_blue:NDZmNmM3ZTdmZDUxNGNlMGFjYzY4NTkzMjI5ZTQwZmNjNDM1MmI4NDE2NDZlNGYwZWJjY2NiMGNlMjNkMTYifX19
|
||||
- 100:Yellow Sheep:c-yellow:MjZhNDExMmRmMWU0YmNlMmE1ZTI4NDE3ZjNhYWZmNzljZDY2ZTg4NWMzNzI0NTU0MTAyY2VmOGViOCJ9fX0=
|
||||
- 100:Light Gray Sheep:c-light_gray:Y2UxYWM2ODM5OTNiZTM1NTEyZTFiZTMxZDFmNGY5OGU1ODNlZGIxNjU4YTllMjExOTJjOWIyM2I1Y2NjZGMzIn19fQ==
|
||||
- 100:Red Sheep:c-red:ODM5YWY0NzdlYjYyNzgxNWY3MjNhNTY2MjU1NmVjOWRmY2JhYjVkNDk0ZDMzOGJkMjE0MjMyZjIzZTQ0NiJ9fX0=
|
||||
- 100:Black Sheep:c-black:MzI2NTIwODNmMjhlZDFiNjFmOWI5NjVkZjFhYmYwMTBmMjM0NjgxYzIxNDM1OTUxYzY3ZDg4MzY0NzQ5ODIyIn19fQ==
|
||||
- 100:Gray Sheep:c-gray:NDI4N2ViNTAxMzkxZjI3NTM4OWYxNjZlYzlmZWJlYTc1ZWM0YWU5NTFiODhiMzhjYWU4N2RmN2UyNGY0YyJ9fX0=
|
||||
- 100:White Sheep:c-white:ZjMxZjljY2M2YjNlMzJlY2YxM2I4YTExYWMyOWNkMzNkMThjOTVmYzczZGI4YTY2YzVkNjU3Y2NiOGJlNzAifX19
|
||||
shulker:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MWU3MzgzMmUyNzJmODg0NGM0NzY4NDZiYzQyNGEzNDMyZmI2OThjNThlNmVmMmE5ODcxYzdkMjlhZWVhNyJ9fX0=
|
||||
silverfish:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZGE5MWRhYjgzOTFhZjVmZGE1NGFjZDJjMGIxOGZiZDgxOWI4NjVlMWE4ZjFkNjIzODEzZmE3NjFlOTI0NTQwIn19fQ==
|
||||
skeleton:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MzAxMjY4ZTljNDkyZGExZjBkODgyNzFjYjQ5MmE0YjMwMjM5NWY1MTVhN2JiZjc3ZjRhMjBiOTVmYzAyZWIyIn19fQ==
|
||||
- 100:Default:Yjk1MDc4ZDNiM2IxNzAxZDQ1NzI5ZDNhMTQyMjQ2N2IyOWRiYjJlMWE5MTI4MTMzYTJmMTYzZWJlODVkMmRiOSJ9fX0=
|
||||
skeleton_horse:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NDdlZmZjZTM1MTMyYzg2ZmY3MmJjYWU3N2RmYmIxZDIyNTg3ZTk0ZGYzY2JjMjU3MGVkMTdjZjg5NzNhIn19fQ==
|
||||
slime:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MTZhZDIwZmMyZDU3OWJlMjUwZDNkYjY1OWM4MzJkYTJiNDc4YTczYTY5OGI3ZWExMGQxOGM5MTYyZTRkOWI1In19fQ==
|
||||
sniffer:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODdhZDkyMGE2NmUzOGNjMzQyNmE1YmZmMDg0NjY3ZTg3NzIxMTY5MTVlMjk4MDk4NTY3YzEzOWYyMjJlMmM0MiJ9fX0=
|
||||
snow_golem:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MWZkZmQxZjc1MzhjMDQwMjU4YmU3YTkxNDQ2ZGE4OWVkODQ1Y2M1ZWY3MjhlYjVlNjkwNTQzMzc4ZmNmNCJ9fX0=
|
||||
spider:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Y2Q1NDE1NDFkYWFmZjUwODk2Y2QyNThiZGJkZDRjZjgwYzNiYTgxNjczNTcyNjA3OGJmZTM5MzkyN2U1N2YxIn19fQ==
|
||||
squid:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MDE0MzNiZTI0MjM2NmFmMTI2ZGE0MzRiODczNWRmMWViNWIzY2IyY2VkZTM5MTQ1OTc0ZTljNDgzNjA3YmFjIn19fQ==
|
||||
stray:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NzhkZGY3NmU1NTVkZDVjNGFhOGEwYTVmYzU4NDUyMGNkNjNkNDg5YzI1M2RlOTY5ZjdmMjJmODVhOWEyZDU2In19fQ==
|
||||
strider:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MThhOWFkZjc4MGVjN2RkNDYyNWM5YzA3NzkwNTJlNmExNWE0NTE4NjY2MjM1MTFlNGM4MmU5NjU1NzE0YjNjMSJ9fX0=
|
||||
tadpole:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YjIzZWJmMjZiN2E0NDFlMTBhODZmYjVjMmE1ZjNiNTE5MjU4YTVjNWRkZGQ2YTFhNzU1NDlmNTE3MzMyODE1YiJ9fX0=
|
||||
trader_llama:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODQyNDc4MGIzYzVjNTM1MWNmNDlmYjViZjQxZmNiMjg5NDkxZGY2YzQzMDY4M2M4NGQ3ODQ2MTg4ZGI0Zjg0ZCJ9fX0=
|
||||
- 100:Default:YmU0ZDhhMGJjMTVmMjM5OTIxZWZkOGJlMzQ4MGJhNzdhOThlZTdkOWNlMDA3MjhjMGQ3MzNmMGEyZDYxNGQxNiJ9fX0=
|
||||
- 100:Default:NzA4N2E1NTZkNGZmYTk1ZWNkMjg0NGYzNTBkYzQzZTI1NGU1ZDUzNWZhNTk2ZjU0MGQ3ZTc3ZmE2N2RmNDY5NiJ9fX0=
|
||||
tropical_fish:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MzZkMTQ5ZTRkNDk5OTI5NjcyZTI3Njg5NDllNjQ3Nzk1OWMyMWU2NTI1NDYxM2IzMjdiNTM4ZGYxZTRkZiJ9fX0=
|
||||
turtle:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MGE0MDUwZTdhYWNjNDUzOTIwMjY1OGZkYzMzOWRkMTgyZDdlMzIyZjlmYmNjNGQ1Zjk5YjU3MThhIn19fQ==
|
||||
vex:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NWU3MzMwYzdkNWNkOGEwYTU1YWI5ZTk1MzIxNTM1YWM3YWUzMGZlODM3YzM3ZWE5ZTUzYmVhN2JhMmRlODZiIn19fQ==
|
||||
villager:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODIyZDhlNzUxYzhmMmZkNGM4OTQyYzQ0YmRiMmY1Y2E0ZDhhZThlNTc1ZWQzZWIzNGMxOGE4NmU5M2IifX19
|
||||
vindicator:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZGFlZWQ5ZDhlZDE3NjllNzdlM2NmZTExZGMxNzk2NjhlZDBkYjFkZTZjZTI5ZjFjOGUwZDVmZTVlNjU3M2I2MCJ9fX0=
|
||||
wandering_trader:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NWYxMzc5YTgyMjkwZDdhYmUxZWZhYWJiYzcwNzEwZmYyZWMwMmRkMzRhZGUzODZiYzAwYzkzMGM0NjFjZjkzMiJ9fX0=
|
||||
warden:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NmNmMzY3NGIyZGRjMGVmN2MzOWUzYjljNmI1ODY3N2RlNWNmMzc3ZDJlYjA3M2YyZjNmZTUwOTE5YjFjYTRjOSJ9fX0=
|
||||
witch:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ODllOGI1ZjE1YTliMjlhMWUzODljOTUyMThmZDM3OTVmMzI4NzJlNWFlZTk0NjRhNzY0OTVjNTI3ZDIyNDUifX19
|
||||
wither:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:YTQzNTE2NGMwNWNlYTI5OWEzZjAxNmJiYmVkMDU3MDZlYmI3MjBkYWM5MTJjZTQzNTFjMjI5NjYyNmFlY2Q5YSJ9fX0=
|
||||
- 100:Default:M2U0ZjQ5NTM1YTI3NmFhY2M0ZGM4NDEzM2JmZTgxYmU1ZjJhNDc5OWE0YzA0ZDlhNGRkYjcyZDgxOWVjMmIyYiJ9fX0=
|
||||
- 100:Default:Y2RmNzRlMzIzZWQ0MTQzNjk2NWY1YzU3ZGRmMjgxNWQ1MzMyZmU5OTllNjhmYmI5ZDZjZjVjOGJkNDEzOWYifX19
|
||||
- 100:Default:OTY0ZTFjM2UzMTVjOGQ4ZmZmYzM3OTg1YjY2ODFjNWJkMTZhNmY5N2ZmZDA3MTk5ZThhMDVlZmJlZjEwMzc5MyJ9fX0=
|
||||
- 100:Default:ZGRhZmIyM2VmYzU3ZjI1MTg3OGU1MzI4ZDExY2IwZWVmODdiNzljODdiMjU0YTdlYzcyMjk2ZjkzNjNlZjdjIn19fQ==
|
||||
wither_skeleton:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:Nzk1M2I2YzY4NDQ4ZTdlNmI2YmY4ZmIyNzNkNzIwM2FjZDhlMWJlMTllODE0ODFlYWQ1MWY0NWRlNTlhOCJ9fX0=
|
||||
- 100:Default:ZjVlYzk2NDY0NWE4ZWZhYzc2YmUyZjE2MGQ3Yzk5NTYzNjJmMzJiNjUxNzM5MGM1OWMzMDg1MDM0ZjA1MGNmZiJ9fX0=
|
||||
- 100:Default:NDk2YmM4ZWJkNGUxM2Y0OTZkOGQ3NGM1NjVkZDU2ZTk5YTRhZjJlMmVhN2EyN2E5NmMxYWJkMjg0MTg0YiJ9fX0=
|
||||
wolf:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NjlkMWQzMTEzZWM0M2FjMjk2MWRkNTlmMjgxNzVmYjQ3MTg4NzNjNmM0NDhkZmNhODcyMjMxN2Q2NyJ9fX0=
|
||||
- 100:Angry Wolf:c-angry:ZTk1Y2JiNGY3NWVhODc2MTdmMmY3MTNjNmQ0OWRhYzMyMDliYTFiZDRiOTM2OTY1NGIxNDU5ZWExNTMxNyJ9fX0=
|
||||
zoglin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZTY3ZTE4NjAyZTAzMDM1YWQ2ODk2N2NlMDkwMjM1ZDg5OTY2NjNmYjllYTQ3NTc4ZDNhN2ViYmM0MmE1Y2NmOSJ9fX0=
|
||||
zombie:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:NTZmYzg1NGJiODRjZjRiNzY5NzI5Nzk3M2UwMmI3OWJjMTA2OTg0NjBiNTFhNjM5YzYwZTVlNDE3NzM0ZTExIn19fQ==
|
||||
- 100:Default:MzExZGQ5MWVlNGQzMWRkZDU5MWQyODMyZWExZWMwODBmMmVkZWQzM2FiODllZTFkYjhiMDRiMjZhNjhhIn19fQ==
|
||||
zombie_horse:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZDIyOTUwZjJkM2VmZGRiMThkZTg2ZjhmNTVhYzUxOGRjZTczZjEyYTZlMGY4NjM2ZDU1MWQ4ZWI0ODBjZWVjIn19fQ==
|
||||
zombie_nautilus:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:ZmQ5YTkzMzM3NmRhNDRjMzM5MTMwN2NiOWY0Y2YwM2YxNmYzYTU0ZjQ5NWZkNWExMWJhZDhhMzczZjlkNTcyMCJ9fX0=
|
||||
zombie_villager:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:MzdlODM4Y2NjMjY3NzZhMjE3YzY3ODM4NmY2YTY1NzkxZmU4Y2RhYjhjZTljYTRhYzZiMjgzOTdhNGQ4MWMyMiJ9fX0=
|
||||
- 100:Default:Y2ZmMDQ4MmZkMzJmYWIyY2U5ZjVmYTJlMmQ5YjRkYzc1NjFkYTQyMjE1MmM5OWZjODA0YjkxMzljYWYyNTZiIn19fQ==
|
||||
- 100:Default:OTYxZjE5ZmZkOGFlNDI1NzkyYzRiMTgxNzU2YWRmZjhkNDgxNzRhZWVmNThhMGYzMjdhMjhjNzQyYzcyNDQyIn19fQ==
|
||||
- 100:Default:YTE2MTU1ZmNmMzY2Y2Y0ZTA2Y2U1ZGZmYzQ4Y2E1NGU4ZWE0OGRmZTUyNTM1OGI2MTJkYzQ0ZmQ0MzIifX19
|
||||
- 100:Default:NDRmMDhlYmQ0ZTI1Y2RhM2FkZTQ1Yjg2MzM3OGFkMzc3ZjE4YzUxMGRiNGQyOGU4MmJiMjQ0NTE0MzliMzczNCJ9fX0=
|
||||
- 100:Default:NTI4YzJiYWQ1Mzg5Y2IzNTkyYjU2NWIzYzQ3ZWNjMTg5ZTA1NDJhODc4MzUwMjhkNjE0OGJiZTMzNDU2NDUifX19
|
||||
zombified_piglin:
|
||||
DropChance: 1.0
|
||||
LowerWithEachDrop: 50.0
|
||||
Heads:
|
||||
- 100:Default:N2VhYmFlY2M1ZmFlNWE4YTQ5Yzg4NjNmZjQ4MzFhYWEyODQxOThmMWEyMzk4ODkwYzc2NWUwYThkZTE4ZGE4YyJ9fX0=
|
||||
@@ -0,0 +1,28 @@
|
||||
storage:
|
||||
# storage method, can be MySQL or sqlite
|
||||
# ATTENTION! DON'T USE SAME DATABASE TABLES FOR MORE THEN ONE SERVER, YOU WILL HAVE UNEXPECTED ISSUES. EACH SERVER SHOULD HAVE ITS OWN DATABASE TABLE SETUP
|
||||
method: sqlite
|
||||
mysql:
|
||||
# Requires Mysql.
|
||||
username: root
|
||||
password: ''
|
||||
hostname: localhost:3306
|
||||
database: minecraft
|
||||
# Valid characters are a-z 0-9 and _
|
||||
tablePrefix: CMI_
|
||||
# If you have no clue what these values do, then keep it at default values
|
||||
autoReconnect: true
|
||||
useSSL: false
|
||||
verifyServerCertificate: false
|
||||
# Auto save interval in seconds
|
||||
# This will define how often to write down data into data base
|
||||
# Save operation will not be performed if there is no changes to save
|
||||
# !ATTENTION! Keep it in low numbers, around 60 seconds
|
||||
# Minimal interval is 10 seconds
|
||||
AutoSaveInterval: 15
|
||||
# Player data will be recorded straight after he logs out, without any delay
|
||||
ForceSaveOnLogOut: false
|
||||
# EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network
|
||||
# Player data will be loaded from database each time player joins server
|
||||
# When its set to false then precached data will be uses which is more efficient
|
||||
ForceLoadOnLogIn: false
|
||||
@@ -0,0 +1,31 @@
|
||||
# Enable or disable custom death messages
|
||||
# Check DeathMessages dirrectory for message options
|
||||
|
||||
# Not all death situations might be included and future updates might be needed
|
||||
# Report any missing death situation you encountered to github issue section with exact way to reproduce death situation
|
||||
EnableCustom: false
|
||||
# Defines number of players from which to automatically start hiding death messages
|
||||
# Set to -1 to disable this
|
||||
AutoHideFrom: -1
|
||||
# Range in blocks we should broadcast players death message
|
||||
# Setting this to any range will automatically exclude players in other worlds
|
||||
Range: -1
|
||||
# Where should we should death message
|
||||
# Options: plain, actionBar
|
||||
Destination: plain
|
||||
# List of worlds where deaths from them are never announced
|
||||
DisabledWorlds:
|
||||
- ''
|
||||
# List of worlds where deaths are not announced to players
|
||||
MutedWorlds:
|
||||
- ''
|
||||
# List of player names we should ignore and not show their death messages
|
||||
IgnoredPlayers:
|
||||
- ''
|
||||
AntiSpam:
|
||||
# Time range in seconds we should check when preventing death message spam
|
||||
# Set to -1 if you want to disable it
|
||||
# Keep in mind that player who dies will continue to see his own death messages even if its over the limit
|
||||
TimeRange: 30
|
||||
# How many death messages we should broadcast from player in previously defined time frame
|
||||
Count: 3
|
||||
@@ -0,0 +1,153 @@
|
||||
# Commands performed on particular event
|
||||
# Full color code support and some variables
|
||||
# If command starts with msg! and then player name is given, simple message will be sent to that player if he is online.
|
||||
# If command starts with broadcast! then message will be sent to everyone on server in simple manear
|
||||
# If command starts with actionbar! then all players will get action bar message defined after this variable
|
||||
# If command starts with title! then all players will get title message defined after this variable
|
||||
# If command starts with subtitle! then all players will get subtitle message defined after this variable
|
||||
# If command starts with kickall! then all players will be kicked from server with defined message. Usefull before server stop.
|
||||
# If command starts with perm:[permissionNode]! then command will get performed if player has permission node. This will not work when we don't know who is target player. In example: perm:cmi.announce.vip! broadcast! Hello vip guys
|
||||
# [playerName] to insert target player name
|
||||
# [playerDisplayName] to insert player display name
|
||||
# [lvl] to insert player level
|
||||
# [exp] to insert player total exp
|
||||
# [hp] to insert player health
|
||||
# [maxHp] to insert player max health
|
||||
# [hunger] to insert player hunger level
|
||||
# [gameMode] to insert player gamemode
|
||||
# Keep in mind that joinServer commands will not be performd on firstJoinServer event
|
||||
|
||||
# ATTENTION!
|
||||
# Extreme usage of heavy commands could result in increased load for your server. Try using as little of them as possible for one event
|
||||
# and if possible spread them out with a delay by using "delay! 0.3" or similar variable
|
||||
# This will allow server to catch up with his calculation instead of forcing him to do all of those commands at once
|
||||
firstJoinServer:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
joinServer:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
quitServer:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerDeath:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
SourceCommands: []
|
||||
playerKillPlayer:
|
||||
# [sourceName] to insert source player name
|
||||
# [sourceDisplayName] to insert player display name
|
||||
# [sourceLvl] to insert player level
|
||||
# [sourceExp] to insert player total exp
|
||||
# [sourceHp] to insert player health
|
||||
# [sourceMaxHp] to insert player max health
|
||||
# [sourceHunger] to insert player hunger level
|
||||
# [sourceGameMode] to insert player gamemode
|
||||
# Keep in mind that in case you are using specialized commands, then Commands section will be performed on player who died and SourceCommands will be performed on player who killed
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
SourceCommands: []
|
||||
playerRespawn:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerTeleport:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
bedLeave:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
bedEnter:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerWorldChange:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerPreWorldChange:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerGameModeChange:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerKick:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerBan:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
playerLevelChange:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
voidFall:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
elytraStartGlide:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
advancementDone:
|
||||
# use [value] variable to insert advancements identificator
|
||||
# This returns path to advancement like recipes/building_blocks/emerald_block which can be used in commands in case you want to filter out specific ones
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
elytraEndGlide:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
sneakingSwapHandItems:
|
||||
Enabled: false
|
||||
# Item swap event can be canceled if needed. This only works if event monitor is enabled
|
||||
CancelEvent: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
swapHandItems:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
pvpstart:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
pvpend:
|
||||
Enabled: false
|
||||
Commands:
|
||||
- cmi msg [playerName] !This is event command example!
|
||||
- cmi msg [playerName] !Originates from sneakingSwapHandItems event!
|
||||
@@ -0,0 +1,100 @@
|
||||
Homes:
|
||||
# When enabled we will require player to click on ingame chat to confirm home location override in case home with same name already exist
|
||||
# This can be dirrectly confirmed with /cmi sethome [homeName] -override
|
||||
Confirmation: true
|
||||
# This defines max slot number player could provide while creating home with /sethome [homeName] [slotNumber]
|
||||
MaxGuiSlots: 99
|
||||
Gui:
|
||||
# Open gui when using /cmi home command if you have more then one home in your saved list
|
||||
Use: true
|
||||
# When enabled we will create more complex home UI with extra buttons and options while keeping this disabled we will simply list homes in a row
|
||||
Complex: true
|
||||
Options:
|
||||
# When enabled we will expand area for homes from 10 to 28
|
||||
Expanded: false
|
||||
# Keep it empty if you want to use global infill material
|
||||
Border: ''
|
||||
# Material around homes when its not in expanded state
|
||||
Infill: WHITE_STAINED_GLASS_PANE
|
||||
InfoButton:
|
||||
# Extra button to be used in case you want to provide any aditional information when clicking on it
|
||||
Use: false
|
||||
Slot: 1
|
||||
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ==
|
||||
Commands:
|
||||
- closeinv!
|
||||
CloseButton:
|
||||
Use: true
|
||||
Slot: 9
|
||||
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0=
|
||||
Commands:
|
||||
- closeinv!
|
||||
bedButton:
|
||||
Use: true
|
||||
Slot: 4
|
||||
Material: LIGHT_BLUE_BED
|
||||
homeButton:
|
||||
Use: true
|
||||
Slot: 5
|
||||
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJkN2E3NTFlYjA3MWUwOGRiYmM5NWJjNWQ5ZDY2ZTVmNTFkYzY3MTI2NDBhZDJkZmEwM2RlZmJiNjhhN2YzYSJ9fX0=
|
||||
deathButton:
|
||||
Use: true
|
||||
Slot: 6
|
||||
Material: TOTEM_OF_UNDYING
|
||||
backButton:
|
||||
Use: true
|
||||
Slot: 7
|
||||
Material: BONE
|
||||
prevButton:
|
||||
Slot: 46
|
||||
middleButton:
|
||||
Slot: 50
|
||||
nextButton:
|
||||
Slot: 54
|
||||
# Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
|
||||
# If players home group if not find then amount will be set to 1
|
||||
# To have unlimited homes use cmi.command.sethome.unlimited permission
|
||||
# In addition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
|
||||
Groups:
|
||||
Newbie: 2
|
||||
Advanced: 3
|
||||
Vip: 5
|
||||
Limits:
|
||||
# Blocks homes usage when the limit is exceeded
|
||||
# Player will not be allowed to teleport to homes if he owns more homes than his max limit
|
||||
BlockExtraHomes: true
|
||||
# Notifies the player on login when they exceed the limit
|
||||
NotifyOnLogin: true
|
||||
# Requires cmi.bedhome permission node
|
||||
# When set to true by interacting with bed, regular home location will be created
|
||||
# When set to false vanilla bed home location will be set
|
||||
BedInteraction: true
|
||||
# When set to true, you can only set home location when you shift click a bed
|
||||
onlyShiftBed: false
|
||||
# Removes bed location when home location was created by clicking on that bed
|
||||
RemoveBedLocationOnBedBreak: true
|
||||
# When enabled, plugin will check if player can break block in that area before creating new home location
|
||||
# This allows to prevent setting homes in protected areas
|
||||
# Can be bypassed with cmi.command.sethome.bypass
|
||||
CheckBlockBreak: false
|
||||
# Name for default home location. By default its "Home"
|
||||
DefaultName: Home
|
||||
# Name for bed location. By default its "Home"
|
||||
# Different name can be used to identify home location set by interacting with a bed from home location created with command
|
||||
DefaultBedName: Home
|
||||
# Defines what characters you can use in your home names
|
||||
ValidNameRegex: '[^a-zA-Z0-9\-\_]'
|
||||
WorldLimits:
|
||||
# When enabled home creation will be limited by defined criteria
|
||||
# This can be bypassed if you have cmi.command.sethome.bypasslimit permission node
|
||||
Use: false
|
||||
Groups:
|
||||
Example1:
|
||||
Amount: 3
|
||||
Worlds:
|
||||
- testWorld
|
||||
Example2:
|
||||
Amount: 5
|
||||
Worlds:
|
||||
- testWorld2
|
||||
- testWorld3
|
||||
@@ -0,0 +1,286 @@
|
||||
# List of modules you can turn on and off if you don't use them to save some server resources
|
||||
# This will COMPLETELY disable some of the features
|
||||
# For this to take effect you will need to perform full server restart
|
||||
# Disabling some of modules will disable appropriate commands, like cuffed will disable cuff command, silentChest will disable silentChest command and so on
|
||||
# Disabled commands will not appear in tab complete and it will return error message that command by this name doesnt exist
|
||||
|
||||
#
|
||||
# Handles silent chest opening actions
|
||||
# Applies for servers from 1.7.x and up
|
||||
silentChest: true
|
||||
#
|
||||
# Version check when player logs in
|
||||
# Applies for servers from 1.7.x and up
|
||||
versionCheck: true
|
||||
#
|
||||
# World limitations: fly, game mode and god mode
|
||||
# Applies for servers from 1.7.x and up
|
||||
worldLimits: true
|
||||
#
|
||||
# World limitations: elytra mode
|
||||
# Applies for servers from 1.9.x and up
|
||||
worldLimitsElytra: true
|
||||
#
|
||||
# Login, logout and death messages
|
||||
# Applies for servers from 1.7.x and up
|
||||
customMessages: true
|
||||
#
|
||||
# First join messages
|
||||
# Applies for servers from 1.7.x and up
|
||||
firstJoinMessages: true
|
||||
#
|
||||
# Handling of cuffed players
|
||||
# Applies for servers from 1.7.x and up
|
||||
cuffed: true
|
||||
#
|
||||
# Handling of elevators
|
||||
# Applies for servers from 1.7.x and up
|
||||
elevator: true
|
||||
#
|
||||
# Handling of night speedup when players sleep in beds
|
||||
# Applies for servers from 1.7.x and up
|
||||
nightSpeedup: true
|
||||
#
|
||||
# Handling of damage control
|
||||
# Applies for servers from 1.7.x and up
|
||||
damageControl: true
|
||||
#
|
||||
# Handling of portal creation
|
||||
# Applies for servers from 1.7.x and up
|
||||
portalCreation: true
|
||||
#
|
||||
# Handling of portal creation
|
||||
# Applies for servers from 1.7.x and up
|
||||
teleportWith: true
|
||||
#
|
||||
# Handling of messages appearing when item durability gets low
|
||||
# Applies for servers from 1.7.x and up
|
||||
durabilityLoss: true
|
||||
#
|
||||
# Handling of mirror feature, which checks block place and break actions
|
||||
# Applies for servers from 1.7.x and up
|
||||
mirror: true
|
||||
#
|
||||
# Spawner handling, like drop, place, egg interactions
|
||||
# Applies for servers from 1.7.x and up
|
||||
spawners: true
|
||||
#
|
||||
# Checking spawner place proximity
|
||||
# Applies for servers from 1.7.x and up
|
||||
spawnerProximity: true
|
||||
#
|
||||
# Checking spawner charges
|
||||
# Applies for servers from 1.7.x and up
|
||||
spawnerCharge: true
|
||||
#
|
||||
# Handling of command warmups
|
||||
# Applies for servers from 1.7.x and up
|
||||
warmup: true
|
||||
#
|
||||
# Handling of command cooldowns
|
||||
# Applies for servers from 1.7.x and up
|
||||
cooldown: true
|
||||
#
|
||||
# Handling of interactive commands
|
||||
# Applies for servers from 1.8.x and up
|
||||
interactiveCommands: true
|
||||
#
|
||||
# Handling of attached commands
|
||||
# Applies for servers from 1.8.x and up
|
||||
attachedCommands: true
|
||||
#
|
||||
# Handling of armor effects
|
||||
# Applies for servers from 1.7.x and up
|
||||
armorEffects: true
|
||||
#
|
||||
# Handling of player tagging in chat and tabcomplete with @
|
||||
# Applies for servers from 1.7.x and up
|
||||
playerChatTag: true
|
||||
#
|
||||
# Handling of chat bubbles
|
||||
# Applies for servers from 1.20.x and up
|
||||
chatBubble: true
|
||||
#
|
||||
# Handling of tablist
|
||||
# Applies for servers from 1.7.x and up
|
||||
tablist: true
|
||||
#
|
||||
# Handling of painting editing with shift+right click
|
||||
# Applies for servers from 1.7.x and up
|
||||
paintingEditor: true
|
||||
#
|
||||
# Handles player vanish mode
|
||||
# Applies for servers from 1.21.x and up
|
||||
vanish: true
|
||||
#
|
||||
# Handles money cheques
|
||||
# Applies for servers from 1.7.x and up
|
||||
moneyCheque: true
|
||||
#
|
||||
# Handles armor stand editor
|
||||
# Applies for servers from 1.8.x and up
|
||||
armorstand: true
|
||||
#
|
||||
# Handles dedicated CMI playtime tracker
|
||||
# Applies for servers from 1.7.x and up
|
||||
cmiPlaytime: true
|
||||
#
|
||||
# Handles hologram updates
|
||||
# Applies for servers from 1.7.x and up
|
||||
holograms: true
|
||||
#
|
||||
# Handles portals
|
||||
# Applies for servers from 1.7.x and up
|
||||
portals: true
|
||||
#
|
||||
# Handles home bed interactions and bed destroy events. Disabling this homes will still work
|
||||
# Applies for servers from 1.7.x and up
|
||||
homeInteractions: true
|
||||
#
|
||||
# Handles dynamic signs
|
||||
# Applies for servers from 1.7.x and up
|
||||
dynamicSigns: true
|
||||
#
|
||||
# Handles sign editing
|
||||
# Applies for servers from 1.20.x and up
|
||||
signEdit: true
|
||||
#
|
||||
# Handles leather armor which has dynamic colors
|
||||
# Applies for servers from 1.7.x and up
|
||||
coloredArmor: true
|
||||
#
|
||||
# Handles entity target prevention on player /cmi notarget
|
||||
# Applies for servers from 1.7.x and up
|
||||
noTarget: true
|
||||
#
|
||||
# Handles rankup system
|
||||
# Applies for servers from 1.7.x and up
|
||||
ranks: true
|
||||
#
|
||||
# Handles votifier system
|
||||
# Applies for servers from 1.7.x and up
|
||||
votifier: true
|
||||
#
|
||||
# Handles player combat system
|
||||
# Applies for servers from 1.7.x and up
|
||||
playerCombat: true
|
||||
#
|
||||
# Handles head drops system
|
||||
# Applies for servers from 1.16.x and up
|
||||
headDrop: true
|
||||
#
|
||||
# Handles kit listener, mainly to give out new player kit
|
||||
# Applies for servers from 1.7.x and up
|
||||
kits: true
|
||||
#
|
||||
# Handles schedule system
|
||||
# Applies for servers from 1.7.x and up
|
||||
schedule: true
|
||||
#
|
||||
# Handles player name plates
|
||||
# Applies for servers from 1.7.x and up
|
||||
namePlates: true
|
||||
#
|
||||
# Handles jail system
|
||||
# Applies for servers from 1.7.x and up
|
||||
jail: true
|
||||
#
|
||||
# Handles cmi flight charge system
|
||||
# Applies for servers from 1.7.x and up
|
||||
flightCharge: true
|
||||
#
|
||||
# Handles shulker box as backpacks
|
||||
# Applies for servers from 1.11.x and up
|
||||
shulkerBackpack: true
|
||||
#
|
||||
# Handles decorated pot content display
|
||||
# Applies for servers from 1.20.x and up
|
||||
decoratedpot: true
|
||||
#
|
||||
# Handles player skins
|
||||
# Applies for servers from 1.8.x and up
|
||||
skin: true
|
||||
#
|
||||
# Handles selection areas. While this is disabled, command can still be used
|
||||
# Applies for servers from 1.7.x and up
|
||||
selection: true
|
||||
#
|
||||
# Handles mob and player hp bars as boss bar
|
||||
# Applies for servers from 1.9.x and up
|
||||
hpBossBar: true
|
||||
#
|
||||
# Handling of afk feature. This will disable any checks related to afk and players will never get into afk mode
|
||||
# Applies for servers from 1.9.x and up
|
||||
afk: true
|
||||
#
|
||||
# Handling timed commands like tfly and tgod
|
||||
# Applies for servers from 1.7.x and up
|
||||
timedCommands: true
|
||||
#
|
||||
# Handling of eventCommands.yml feature
|
||||
# Applies for servers from 1.12.x and up
|
||||
eventCommands: true
|
||||
#
|
||||
# Handling of disabled enchants in inventory
|
||||
# Applies for servers from 1.7.x and up
|
||||
disabledEnchants: true
|
||||
#
|
||||
# Handling of siting on blocks
|
||||
# Applies for servers from 1.8.x and up
|
||||
sitAnimation: true
|
||||
#
|
||||
# Handling of ride suffocation detection
|
||||
# Applies for servers from 1.7.x and up
|
||||
rideAnimation: true
|
||||
#
|
||||
# Handling of boss bar compass
|
||||
# Applies for servers from 1.9.x and up
|
||||
bossBarCompass: true
|
||||
#
|
||||
# Elytra boost
|
||||
# Applies for servers from 1.9.x and up
|
||||
elytraBoost: true
|
||||
#
|
||||
# Elytra launch
|
||||
# Applies for servers from 1.9.x and up
|
||||
elytraLaunch: true
|
||||
#
|
||||
# Exploit prevention, like using trident for infinite flight or self damage with arrow
|
||||
# Applies for servers from 1.15.x and up
|
||||
elytraExploit: true
|
||||
#
|
||||
# Handling of custom totem behavior
|
||||
# Applies for servers from 1.11.x and up
|
||||
totemBehavior: true
|
||||
#
|
||||
# Handling of anvil item colorization
|
||||
# Applies for servers from 1.9.x and up
|
||||
anvilColor: true
|
||||
#
|
||||
# Handling of anvil item renaming
|
||||
# Applies for servers from 1.9.x and up
|
||||
anvilRename: true
|
||||
#
|
||||
# Handling of launch command falldamage
|
||||
# Applies for servers from 1.9.x and up
|
||||
launchPad: true
|
||||
#
|
||||
# Handling of custom death messages
|
||||
# Applies for servers from 1.7.x and up
|
||||
deathMessages: true
|
||||
#
|
||||
# Handling of server links
|
||||
# Applies for servers from 1.7.x and up
|
||||
serverLinks: true
|
||||
#
|
||||
# Handling of hats
|
||||
# Applies for servers from 1.7.x and up
|
||||
hat: true
|
||||
#
|
||||
# Handling of some dialogs UI aspects
|
||||
# Applies for servers from 1.21.x and up
|
||||
dialogs: true
|
||||
#
|
||||
# Handling of speed tracking
|
||||
# Applies for servers from 1.9.x and up
|
||||
speedtracking: true
|
||||
@@ -0,0 +1,146 @@
|
||||
# If you want to disable particular particle entirely, set it to ""
|
||||
# More information how to set up this one can be found at https://www.zrips.net/cmi/extra/particles/
|
||||
Particles:
|
||||
Enabled: true
|
||||
TotemHalo: circle;effect:reddust;c:255,255,10;twist;part:3;offset:0,2,0;pitch:90;radius:0.3;interval:2
|
||||
Healing: circle;effect:heart;dur:0.1;part:1;offset:0,1.7,0;radius:0.3
|
||||
GlyphHead: circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90
|
||||
tpaWarmup: circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90
|
||||
GColumn: circle;c:0,255,0;twist;part:5;r:0.75;pitch:90;move:0,0.1,0;rc:-0.02
|
||||
SmallBoop: circle;effect:flying_glyph;yaw:[playerName];pitch:[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist
|
||||
HologramInteraction: circle;effect:flying_glyph;yaw:[playerName];pitch:[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist
|
||||
HologramNewInteraction: circle;effect:reddust;r:0;part:2;rc:0.2;mr:1;color:rs;yaw:[playerName];a:90
|
||||
HologramHover: circle;effect:crit;r:0;part:1;
|
||||
TpUp: circle;c:200,50,210;twist;part:5;r:0.5;pitch:90;move:0,0.33,0;offset:0,-0.2,0
|
||||
TpDown: circle;c:150,50,10;part:5;r:0.5;pitch:90;move:0,-0.33,0;offset:0,2.2,0
|
||||
# From custom1 to custom30 are free to use particle presets which can be utilized for things like command warmups
|
||||
custom1: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom2: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom3: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom4: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom5: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom6: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom7: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom8: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom9: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom10: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom11: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom12: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom13: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom14: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom15: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom16: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom17: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom18: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom19: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom20: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom21: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom22: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom23: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom24: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom25: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom26: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom27: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom28: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom29: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
custom30: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
|
||||
# Defined animated particles will be shown on player teleportation on particular action from place and to destination
|
||||
# if you don't want it to be shown then set it to empty field
|
||||
# Animation names should be used from Particles section from above like TpUp
|
||||
TeleportEffects:
|
||||
Unknown:
|
||||
From: ''
|
||||
To: ''
|
||||
Elevator:
|
||||
From: ''
|
||||
To: ''
|
||||
SafeLogin:
|
||||
From: ''
|
||||
To: ''
|
||||
Spawn:
|
||||
From: ''
|
||||
To: ''
|
||||
NetherRoof:
|
||||
From: ''
|
||||
To: ''
|
||||
BelowBedrock:
|
||||
From: ''
|
||||
To: ''
|
||||
Back:
|
||||
From: ''
|
||||
To: ''
|
||||
DBack:
|
||||
From: ''
|
||||
To: ''
|
||||
Home:
|
||||
From: ''
|
||||
To: ''
|
||||
Jump:
|
||||
From: ''
|
||||
To: ''
|
||||
Patrol:
|
||||
From: ''
|
||||
To: ''
|
||||
Portal:
|
||||
From: ''
|
||||
To: ''
|
||||
WarmUp:
|
||||
From: ''
|
||||
To: ''
|
||||
Biome:
|
||||
From: ''
|
||||
To: ''
|
||||
FlightCharge:
|
||||
From: ''
|
||||
To: ''
|
||||
InvEdit:
|
||||
From: ''
|
||||
To: ''
|
||||
TimedCommand:
|
||||
From: ''
|
||||
To: ''
|
||||
TpaAll:
|
||||
From: ''
|
||||
To: ''
|
||||
Tp:
|
||||
From: ''
|
||||
To: ''
|
||||
Bungee:
|
||||
From: ''
|
||||
To: ''
|
||||
Top:
|
||||
From: ''
|
||||
To: ''
|
||||
Down:
|
||||
From: ''
|
||||
To: ''
|
||||
TpAll:
|
||||
From: ''
|
||||
To: ''
|
||||
TpHere:
|
||||
From: ''
|
||||
To: ''
|
||||
TpPos:
|
||||
From: ''
|
||||
To: ''
|
||||
TpoPos:
|
||||
From: ''
|
||||
To: ''
|
||||
Warp:
|
||||
From: ''
|
||||
To: ''
|
||||
JoinSpawn:
|
||||
From: ''
|
||||
To: ''
|
||||
Totem:
|
||||
From: ''
|
||||
To: ''
|
||||
randomTp:
|
||||
From: ''
|
||||
To: ''
|
||||
World:
|
||||
From: ''
|
||||
To: ''
|
||||
HoloEdit:
|
||||
From: ''
|
||||
To: ''
|
||||
@@ -0,0 +1,76 @@
|
||||
hourly1:
|
||||
DisplayName: "&7Hourly reward"
|
||||
AutoClaim: true
|
||||
Description:
|
||||
- "&2Get reward for every hour you are online"
|
||||
- "&2Free heal and 20 bucks into your pocket"
|
||||
PayEvery: 3600
|
||||
Commands:
|
||||
- asConsole! cmi heal [playerName] -s
|
||||
- asConsole! cmi money give [playerName] 20
|
||||
daily1:
|
||||
DisplayName: "&7Daily reward"
|
||||
AutoClaim: true
|
||||
Description:
|
||||
- "&2Get reward for every 24 hours of playtime"
|
||||
- "&22000 bucks into your pocket!"
|
||||
PayEvery: 86400
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 2000
|
||||
1hour:
|
||||
DisplayName: "&fOne hour reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 1 hour you have been online"
|
||||
- "&2500 bucks into your pocket!"
|
||||
PayFor: 3600
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 500
|
||||
6hour:
|
||||
DisplayName: "&f6 hour reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 6 hour's you have been online"
|
||||
- "&22 000 bucks into your pocket!"
|
||||
PayFor: 21600
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 2000
|
||||
12hour:
|
||||
DisplayName: "&f12 hour reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 12 hour's you have been online"
|
||||
- "&25 000 bucks into your pocket!"
|
||||
PayFor: 43200
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 5000
|
||||
24hour:
|
||||
DisplayName: "&f24 hour reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 24 hour's you have been online"
|
||||
- "&215 000 bucks into your pocket!"
|
||||
PayFor: 86400
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 15000
|
||||
7days:
|
||||
DisplayName: "&f7 day reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 7 days you have been online"
|
||||
- "&250 000 bucks into your pocket!"
|
||||
PayFor: 604800
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 50000
|
||||
30days:
|
||||
DisplayName: "&f30 day reward"
|
||||
AutoClaim: false
|
||||
Description:
|
||||
- "&2Get reward for 30 days you have been online"
|
||||
- "&2500 000 bucks into your pocket!"
|
||||
PayFor: 2592000
|
||||
Commands:
|
||||
- asConsole! cmi money give [playerName] 500000
|
||||
|
||||
|
||||
#4mU3Yma4IFR4t2SEJlYaZmNSR0VhBHSOVnUUlVaodkTMVTbX1iYhFGaLZme04mWiFGaLhFW
|
||||
@@ -0,0 +1,98 @@
|
||||
RandomTeleportation:
|
||||
# How long force player to wait before using command again.
|
||||
Cooldown: 5
|
||||
# How many times to try find correct location for teleportation.
|
||||
# Keep it at low number, as player always can try again after delay
|
||||
MaxTries: 20
|
||||
# List of biomes to exclude from random teleportation
|
||||
ExcludedBiomes:
|
||||
- Ocean
|
||||
- Deep ocean
|
||||
- Deep cold ocean
|
||||
- Cold ocean
|
||||
- Deep lukewarm ocean
|
||||
- Lukewarm ocean
|
||||
- Warm ocean
|
||||
- River
|
||||
# If this set to true we will generate random teleport default settings for all detected worlds
|
||||
# Setting to false will no longer generate world setups, but you can add them manually if needed
|
||||
AutoGenerateWorlds: true
|
||||
Worlds:
|
||||
world:
|
||||
Enabled: true
|
||||
MaxTries: 0
|
||||
Cooldown: 0
|
||||
Range:
|
||||
Max: 1000
|
||||
Min: 500
|
||||
Center:
|
||||
X: 0
|
||||
Z: 0
|
||||
Circle: false
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
Leaves: true
|
||||
PowderSnow: false
|
||||
CrawlSpaces: false
|
||||
Materials: []
|
||||
Biomes: []
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: -64
|
||||
Max: 320
|
||||
world_nether:
|
||||
Enabled: true
|
||||
MaxTries: 0
|
||||
Cooldown: 0
|
||||
Range:
|
||||
Max: 1000
|
||||
Min: 500
|
||||
Center:
|
||||
X: 0
|
||||
Z: 0
|
||||
Circle: false
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
Leaves: true
|
||||
PowderSnow: false
|
||||
CrawlSpaces: false
|
||||
Materials: []
|
||||
Biomes: []
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 128
|
||||
world_the_end:
|
||||
Enabled: true
|
||||
MaxTries: 0
|
||||
Cooldown: 0
|
||||
Range:
|
||||
Max: 1000
|
||||
Min: 500
|
||||
Center:
|
||||
X: 0
|
||||
Z: 0
|
||||
Circle: false
|
||||
Ignore:
|
||||
Water: true
|
||||
Lava: true
|
||||
Leaves: true
|
||||
PowderSnow: false
|
||||
CrawlSpaces: false
|
||||
Materials: []
|
||||
Biomes: []
|
||||
PreferredBiomes: []
|
||||
SurfaceOnly: false
|
||||
FromAnotherWorld: true
|
||||
RequireWorldPermission: false
|
||||
YLimits:
|
||||
Min: 0
|
||||
Max: 256
|
||||
@@ -0,0 +1,242 @@
|
||||
# Main server folder spigot.yml and check that stats saving prevention its set to false stats->disable-saving: false
|
||||
# Player will get default rank group depending on set permission node cmi.rank.[groupName]
|
||||
# Not enabled ranks will be ignored
|
||||
# DisplayName section is optional and it will be used to represent rank ingame. This is NOT defining required permission node and you still need to use node name to rankup to this rank
|
||||
# DefaultRank section defines if player can be assigned to this rank if he don't have any. There can be more than one default rank, and depending on permision node, first rank will be assigned to that player when needed
|
||||
# PermissionRequirement section defines list of permissions player should have to rankup to that rank. Optional - For each permission node you can add its name which will be shown in /cmi rankinfo with : In example cmi.command.fly:Fly
|
||||
# McMMORequirement section defines list of McMMO skills and levels player should have to rankup to that rank.
|
||||
# AureliumRequirement section defines list of Aurelium skills and levels player should have to rankup to that rank.
|
||||
# AuraSkillsRequirement section defines list of Aura skills and levels player should have to rankup to that rank.
|
||||
# McMMO and Aurelium sections can use skill name as Power to indicate total sum of all skills
|
||||
# JobsRequirement section defines list of Jobs and levels player should have to rankup to that rank.
|
||||
# ItemRequirement section defines list of items player should have to rankup to that rank. Items will be taken after succesfull rankup from players inventory.
|
||||
# AutoRankup section defines if player will be auto ranked to this rank if possible. Keep in mind that if there is more than one legit rankup, player will have to confirm to which rank he wants to rankup
|
||||
# RankupConfirmation section defines if you want to add additional confirmation for this rankup. Usefull to avoid unintentional rankups. Keep in mind that autorankup will request confirmation for rankup to this rank even if there is only one legit rankup option
|
||||
# NextRanks is list of possible next ranks from this rank. Can be one or can be dozens. Keep in mind that each rank requirements will be shown in chat and it can clutter quite allot if there is bunch of them at once
|
||||
# MoneyCost defines how much player will have to pay to rankup to this rank
|
||||
# ExpCost defines how much player will have to pay in exp to rankup to this rank
|
||||
# Votes defines how much player will need to have votes to rankup to this rank
|
||||
# Commands is list which will be performed on rankup. Can be additional actions, like message broadcast or anything alse
|
||||
# Main section is StatsRequirements and it can have allot of different values in it:
|
||||
# In general format goes like this [mainStat](:optionalSubStat):amount
|
||||
# In example MonsterKills:100 will require from player to have 100 monster kills while MonsterKills:Zombie:100 will require to have 100 zombie kills. Both of them can be used if needed.
|
||||
# List of possible requirement and basic explanations:
|
||||
# Distance in blocks:
|
||||
# Travel - travel in total
|
||||
# Walk - has to walk
|
||||
# Sneak - has to sneak
|
||||
# Sprint - has to sprint
|
||||
# Swim - has to swim
|
||||
# Fall - has to fall
|
||||
# Climb - has to climb
|
||||
# Fly - has to fly
|
||||
# Dive - has to swim under water
|
||||
# WalkOn Water - has to walk on water
|
||||
# WalkUnderWater - has to walk under water
|
||||
# MinecartTravel - has to travel with minecart
|
||||
# BoatTravel - has to travel with boat
|
||||
# PigTravel - has to ride pig
|
||||
# HorseTravel - has to ride horse
|
||||
# ElytraTravel - has to fly with elytra
|
||||
# GhastTravel - has to travel with ghast
|
||||
# StriderTravel - has to travel with strider
|
||||
# Time in sec:
|
||||
# PlayTime - total play time
|
||||
# FromLastDeath - from last death
|
||||
# SneakTime - sneak time
|
||||
# TotalWorldTime - total world time
|
||||
# Amounts:
|
||||
# LeaveGame - how many times player left game
|
||||
# Jump - jump count
|
||||
# DamageDealt - total damage made
|
||||
# DamageTaken - total damage taken
|
||||
# DamageDealtAbsorbed - total damage absorbed
|
||||
# DamageDealtResisted - total damage resisted
|
||||
# DamageBlockedByShield - total damage blocked with shield
|
||||
# DamageAbsorbed - total damage absorbed
|
||||
# DamageResisted - total damage resisted
|
||||
# Deaths - count of deaths
|
||||
# KilledBy - defines amount of deaths by monster. If specific monster is not defined, then total amount is used
|
||||
# MobKills - total amount of mobs killed by player
|
||||
# PlayerKills - total amount of players killed. Indirect kills don't count
|
||||
# ItemEnchanted - amount of enchanted items
|
||||
# AnimalsBred - animals bred
|
||||
# FishCaught - fish caught
|
||||
# TalkedToVillager - times talked to villager
|
||||
# TradedWithVillager - traded with willager
|
||||
# CakeSlicesEaten - cake slices eaten
|
||||
# CauldronFilled - cauldron filled
|
||||
# CouldronUsed - couldron used
|
||||
# ArmorCleaned - times armor cleaned (leather armor)
|
||||
# BannerCleaned - times banner cleaned
|
||||
# BrewingStandInteraction - brewingstand interactions
|
||||
# BeaconInteraction - beacon interactions
|
||||
# CraftingTableInteraction - crafting table interactions
|
||||
# FurnaceInteraction - furnace interactions
|
||||
# DispenserInspected - dispenser inspected
|
||||
# DropperInspected - dropper inspected
|
||||
# HopperInspected - hopper inspected
|
||||
# ChestOpened - chest open
|
||||
# TrappedChestTriggered - trapped chest triggered
|
||||
# EnderchestOpened - enderchest opened
|
||||
# NoteblockPlayed - noteblock played
|
||||
# NoteblockTuned - noteblock tuned
|
||||
# FlowerPotted - flower potted
|
||||
# RecordPlayed - record played
|
||||
# SleeptInBed - sleept in bed
|
||||
# ShulkerBoxOpened - shulker box opened
|
||||
# CleanShulkerBox - shulker box cleaned
|
||||
# Drop - defines amount of dropped items. If specific item is not defined, then total amount is used
|
||||
# MineBlock - defines amount of blocks mined. If specific block is not defined, then total amount is used
|
||||
# PlaceBlock - defines amount of blocks placed. If specific block is not defined, then total amount is used
|
||||
# BreakItem - defines amount of broken items. If specific item is not defined, then total amount is used
|
||||
# CraftItem - defines amount of crafted items. If specific item is not defined, then total amount is used
|
||||
# UseItem - defines amount of item usage. like mining with pickaxe. If specific item is not defined, then total amount is used
|
||||
# Pickup - defines amount of picked up items. If specific item is not defined, then total amount is used
|
||||
# KillEntity - defines amount of monster kills. If specific monster is not defined, then total amount is used
|
||||
# InteractWithBlastFurnace - defines amount of interactions with blast furnace.
|
||||
# InteractWithSmoker - defines amount of interactions with smoker.
|
||||
# InteractWithLectern - defines amount of interactions with lectern.
|
||||
# InteractWithCampfire - defines amount of interactions with campfire.
|
||||
# InteractWithCartographyTable - defines amount of interactions with cartography table.
|
||||
# InteractWithLoom - defines amount of interactions with loom.
|
||||
# InteractWithStonecutter - defines amount of interactions with stonecutter.
|
||||
# InteractWithAnvil - defines amount of interactions with anvil.
|
||||
# InteractWithGrindstone - defines amount of interactions with grindstone.
|
||||
# InteractWithSmithingTable - defines amount of interactions with smithing table.
|
||||
# BellRing - defines amount of interactions with bell.
|
||||
# RaidTrigger - defines amount of interactions with raid trigger.
|
||||
# RaidWin - defines amount of interactions with raid win.
|
||||
# TargetHit - defines amount of interactions with target hit.
|
||||
# OpenBarrel - defines amount of interactions with open barrel.
|
||||
# DropCount - defines amount of interactions with drop count.
|
||||
|
||||
Newbie:
|
||||
Enabled: true
|
||||
DisplayName: '&2Newbie'
|
||||
DefaultRank: true
|
||||
AutoRankup: true
|
||||
NextRanks:
|
||||
- Branch1
|
||||
- Branch2
|
||||
Branch1:
|
||||
Enabled: true
|
||||
DisplayName: '&2Branch1'
|
||||
AutoRankup: true
|
||||
RankupConfirmation: true
|
||||
Votes: 5
|
||||
PermissionRequirement:
|
||||
- cmi.command.fly:Fly
|
||||
McMMORequirement:
|
||||
- woodcutting:10
|
||||
- power:20
|
||||
JobsRequirement:
|
||||
- miner:10
|
||||
- totallevel:20
|
||||
AuraSkillsRequirement:
|
||||
- miner:10
|
||||
- power:20
|
||||
AureliumRequirement:
|
||||
- fishing:10
|
||||
- power:30
|
||||
ItemRequirement:
|
||||
- stone:10
|
||||
- stone:1:20
|
||||
- book:20
|
||||
NextRanks:
|
||||
- Branch1Rank1
|
||||
MoneyCost: 100
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Branch1 rank!
|
||||
StatsRequirements:
|
||||
- PlayTime:3600
|
||||
- travel:1000
|
||||
- MonsterKills:zombie:10
|
||||
- MonsterKills:slime:5
|
||||
- MonsterKills:wolf:5
|
||||
- AccountAge:1209600
|
||||
Branch1Rank1:
|
||||
Enabled: true
|
||||
DisplayName: '&2Branch1Rank1'
|
||||
DefaultRank: false
|
||||
AutoRankup: true
|
||||
RankupConfirmation: false
|
||||
PermissionRequirement:
|
||||
- cmi.command.heal:Heal
|
||||
NextRanks:
|
||||
- Last
|
||||
MoneyCost: 300
|
||||
ExpCost: 350
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Branch1Rank1 rank!
|
||||
StatsRequirements:
|
||||
- travel:10000
|
||||
- blocksmined:3000
|
||||
- blocksmined:diamond_ore:30
|
||||
- MonsterKills:1000
|
||||
- AccountAge:1209600
|
||||
McMMORequirement:
|
||||
- taming:10
|
||||
- unarmed:30
|
||||
Branch2:
|
||||
Enabled: true
|
||||
DisplayName: '&2Branch2'
|
||||
AutoRankup: true
|
||||
RankupConfirmation: true
|
||||
MoneyCost: 150
|
||||
NextRanks:
|
||||
- Branch2Rank1
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Branch2 rank!
|
||||
PermissionRequirement:
|
||||
- cmi.command.tp:Teleport
|
||||
StatsRequirements:
|
||||
- PlayTime:3600
|
||||
- travel:2000
|
||||
- MonsterKills:zombie:15
|
||||
- MonsterKills:slime:10
|
||||
Branch2Rank1:
|
||||
Enabled: true
|
||||
DisplayName: '&2Branch2Rank1'
|
||||
AutoRankup: true
|
||||
RankupConfirmation: false
|
||||
MoneyCost: 100
|
||||
ExpCost: 150
|
||||
NextRanks:
|
||||
- Branch2Rank2
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Branch1Rank1 rank!
|
||||
StatsRequirements:
|
||||
- PlayTime:4600
|
||||
- Swim:1000
|
||||
- SneakTime:180
|
||||
- MonsterKills:100
|
||||
Branch2Rank2:
|
||||
Enabled: true
|
||||
DisplayName: '&2Branch2Rank2'
|
||||
AutoRankup: true
|
||||
RankupConfirmation: false
|
||||
MoneyCost: 100
|
||||
ExpCost: 150
|
||||
NextRanks:
|
||||
- Last
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Branch2Rank2 rank!
|
||||
StatsRequirements:
|
||||
- walk:15000
|
||||
- HorseTravel:1000
|
||||
- ItemsUsed:10000
|
||||
- PlayerKills:10
|
||||
Last:
|
||||
Enabled: true
|
||||
DisplayName: '&2Last'
|
||||
AutoRankup: true
|
||||
StatsRequirements:
|
||||
- PlayTime:21600
|
||||
- walk:30000
|
||||
- MonsterKills:1000
|
||||
- blocksmined:30000
|
||||
Commands:
|
||||
- broadcast! &6[playerDisplayName] &eleveled up to Last rank!
|
||||
- cmi heal [playerName]
|
||||
- money give [playerName] 100
|
||||
@@ -0,0 +1,82 @@
|
||||
Scavenge:
|
||||
ItemBreak:
|
||||
# Defined percentage for item to break when salvaging it
|
||||
# Value can be from 0 to 100, where 100 means that each time player extract enchant, item breaks
|
||||
# This can allow player to extract enchantments without breaking item itself
|
||||
# Set it to 100 if you want to always break item
|
||||
# Keep in mind that broken item will go throw ingredient return process
|
||||
# Attention! Items without enchants will have 100% break chance
|
||||
Base: 8.0
|
||||
# Adds extra chance to break item depending on how many enchants item has
|
||||
# In example having base chance of 8% and having this set to 2 while having item with 3 enchants will result into 8+(2*3)=14% chance to break item
|
||||
ForEachEnchant: 2.0
|
||||
# Adds extra chance to break item depending on enchant level
|
||||
# This will take into consideration enchantment max and current levels
|
||||
# Having this set to 7.5 means, that enchantment at max level will have 7.5% extra chance to to break item
|
||||
# But if you have sharpness 2 which has max level of 5, then only 3% fail chance will be added
|
||||
ForEachEnchantLevel: 2.0
|
||||
# Defines in percentage a max chance to break item when extracting enchants
|
||||
# This can limit chance to particular one in case it gets to 100% and it would always break
|
||||
MaxBreakChance: 100.0
|
||||
# Value between 0 and 100 which defines extra fail chance when items doesnt have max durability
|
||||
# Having this set to 50 will mean that item at 1 left durability will have fail chance increase by 50%
|
||||
# Items which are not damaged will not experience any fail chance increase
|
||||
BreakDurabilityCheck: 50.0
|
||||
# When set to true, items durability will be taken into consideration when extracting ingredients
|
||||
# In example if item has 100 max durability and current is at 50, then only half of ingredients will be considered for extraction
|
||||
# This doesnt mean that player gets 50% of them, it only means that half of possible ingredients will go throw IngredientReturn process
|
||||
DurabilityCheck: true
|
||||
IngredientReturn:
|
||||
# Defines in percentage a max chance to return ingredients of item if it fails extraction process
|
||||
# This will apply for each ingredient that item has
|
||||
# Recipe to make that item should exist in database, or it will not return any ingredients
|
||||
Base: 25.0
|
||||
EnchantExtractionFail:
|
||||
# Adds base chance to fail enchantment extraction
|
||||
# When enchantment fails, player will not get enchant book with appropriate enchantment
|
||||
Base: 10.0
|
||||
# Adds extra chance to fail enchantment extraction depending on enchantment level
|
||||
# This will take into consideration enchantment max and current levels
|
||||
# Having this set to 75 means, that enchantment at max level will have 75% chance to fail extraction process
|
||||
# But if you have sharpness 2 which has max level of 5, then only 30% chance to fail will get applied
|
||||
# While enchants like Aquaaffinity will always have max fail chance as you can only have it at level 1
|
||||
ForEachLevel: 10.0
|
||||
# Defines in percentage a max chance to fail enchantment extraction
|
||||
# This can limit chance to particular one in case it gets to 100% and it would always fail
|
||||
MaxFailChance: 75.0
|
||||
LevelLower:
|
||||
# Defines a chance lowering enchant level if it fails extraction
|
||||
# This is secondary step when extraction fails and will only apply when it does
|
||||
# If Enchant is at level 1 already, then player will not get enchanted book at all
|
||||
# If you want to avoid lowering level of enchant when it fails extraction, set this to 100
|
||||
# If you want to always lower level down when extracting enchantments, then set EnchantExtractionFail.Base to 100 and set this to 100
|
||||
Base: 50.0
|
||||
# Will adjust level lowering chance depending on enchant level to defined max amount at max level
|
||||
# This will mean that higher levels will have higher chance to be lowered
|
||||
ForEachLevel: 5.0
|
||||
# Will adjust level lower chance depending on enchant level to defined max amount at max level
|
||||
MaxChance: 75.0
|
||||
Cost:
|
||||
# Defined base cost of extraction. Set to 0 if you want to make it free
|
||||
Base: 100.0
|
||||
# Extra cost which depends on enchantment worth which can be defined with /cmi setenchantworth
|
||||
# This value is in percentage from worth value of that each enchantment and item
|
||||
# So if you have base cost of 100, extra cost of 5% and you are trying to extract sharpness 5 which worth is 1000 and item sell hand worth is 100, then you will have to pay 155 for extraction process
|
||||
Extra: 5.0
|
||||
# When enabled we will allow scavenging of items which doesn't have valid recipe for ingredient return process
|
||||
# This only applies in cases when we can return enchants to player, otherwise it doesn't allow you to scavenge item
|
||||
WithoutIngredients: false
|
||||
# List of materials to block from being scavenged
|
||||
BlackList:
|
||||
- diamond
|
||||
- ironingot
|
||||
- goldingot
|
||||
- coal
|
||||
- IRON_NUGGET
|
||||
- GOLD_NUGGET
|
||||
# When set to true, balck list becomes whitelist and will allow scavanging of items defined in a blacklist only
|
||||
BlackToWhiteList: false
|
||||
# When set to false while player have open scavange UI they will not be able to pickup item from ground
|
||||
AllowItemPickups: false
|
||||
# When enabled items, likes swords, after being salvagted if they dint broke then their repair cost will be reset so players can enchant it as like its a new one instead of making it to dificult to be enchanted
|
||||
ResetRepairCost: true
|
||||
@@ -0,0 +1,121 @@
|
||||
# Scheduler file where you can set commands to be performed in regular intervals or in particular time
|
||||
# Enabled: (true/false) only schedulers which are enabled will be included
|
||||
# There can be 2 types, performed in regular time intervals (in seconds) or on particular time
|
||||
# Delay: (number) defines how long to wait between each action, 600 means that actions will be performed every 10 minutes
|
||||
# Randomize: (true/false) if set to true, then only one and random of defined commands will be used. Commands will not repeat untill all of them got used up. Usefull for repeating random announcements
|
||||
# DuplicateRandomize: (true/false) if set to true, then only one and random of defined commands will be used. Commands might repeat. Usefull for repeating random announcements
|
||||
# SingleLinear: (true/false) if set to true, then only one of defined commands will be used in a row without repeating until all of them have been executed. Usefull in cases when it needs to be shown in exact order one by one
|
||||
# PerformOn: section will define particular times when perform commands. First of name should be defined and then additional time frames should be given
|
||||
# It can have: Month, Day, Hour, Minute, Second sections. All of them in number format and hours uses 24 hour format
|
||||
# Example
|
||||
# PerformOn:
|
||||
# FirstTimeFrame:
|
||||
# Hour: 4
|
||||
# SecondTimeFrame:
|
||||
# Hour: 22
|
||||
# Minute: 30
|
||||
# You can use week day names to indicate at which day in a week this sheduler should be performed. Example - Day: Monday
|
||||
# This will set commands to be performed on 4 a clock in morning and at 22:30. Good way to control server backups when there is less players online
|
||||
# Repeat: (true/false) if set to false, action will be performed only once other wise it will be repeated all the time in intervals or on particular time
|
||||
# MinPlayers: (amount) Will limit minimum player amount there should be online when command performe
|
||||
# MinPlayersCommands: List of commands to be performed when online player amount is under specified limit
|
||||
# MaxPlayers: (amount) Will skip scheduler if there is more than defined amount of players
|
||||
# Feedback: (true/false) if set to false will not show feedback message in console in case there is not enough players to perform this schedule
|
||||
# DontTranslatePlaceholders: (true/false) if set to true we will not translate placeholders inside commands before sending them to later processing
|
||||
# This defaults to false and placeholders will be translated before hand
|
||||
# Exception for delay! specialized command variable which always gets translated before hand
|
||||
# Commands: List of commands to be performed when time is correct.
|
||||
# You can multiple commands defined in single line, separate each one with ;; for example: command1;;command2;;command3
|
||||
# If command starts with msg! and then player name is given, simple message will be sent to that player if he is online.
|
||||
# If command starts with broadcast! then message will be sent to everyone on server in simple manear
|
||||
# If command starts with actionbar! then all players will get action bar message defined after this variable
|
||||
# If command starts with title! then all players will get title message defined after this variable
|
||||
# If command starts with subtitle! then all players will get subtitle message defined after this variable
|
||||
# If command starts with kickall! then all players will be kicked from server with defined message. Usefull before server stop.
|
||||
# If command starts with perm:[permissionNode]! then command will get performed if player has permission node. This will not work when we don't know who is target player. In example: perm:cmi.announce.vip! broadcast! Hello vip guys
|
||||
# If command starts with moneycost:[amount]! then command will get performed if player has enough money.
|
||||
# If command starts with expcost:[amount]! then command will get performed if player has enough exp.
|
||||
# If command starts with allPlayers! then command will get performed by using everyones who is online name. Command itself need to contain [allPlayers] to indicate where player name needs to be added
|
||||
# Insert line with 'delay! 5' to perform rest of commands after 5 seconds from scheduler trigger. This allows to create in example counter before server stop. Check example.
|
||||
# [randomPlayer] placeholder can be used to get random online player name who don't have cmi.scheduler.exclude permission node. This can be used to give rewards for random players on particular time. In example: - cmi give [randomPlayer] diamond %rand/1-5% will give rando mamount from 1 to 5 diamonds to random online player
|
||||
# Supports PlaceHolderAPI variables
|
||||
# More information about specialized commands can be found at https://www.zrips.net/cmi/commands/specialized/
|
||||
|
||||
GiveDiamonds:
|
||||
Enabled: false
|
||||
MinPlayers: 3
|
||||
FeedBack: true
|
||||
Repeat: true
|
||||
PerformOn:
|
||||
- Hour: 18
|
||||
Commands:
|
||||
- cmi give [randomPlayer] diamond %rand/1-5%
|
||||
- msg! [randomPlayer] &eYou just got diamonds!
|
||||
StopServer:
|
||||
Enabled: false
|
||||
PerformOn:
|
||||
- Hour: 3
|
||||
Minute: 59
|
||||
Second: 30
|
||||
Commands:
|
||||
- actionbar! &eServer will stop in &630 &esec!
|
||||
- delay! 5
|
||||
- actionbar! &eServer will stop in &625 &esec!
|
||||
- delay! 5
|
||||
- actionbar! &eServer will stop in &620 &esec!
|
||||
- delay! 5
|
||||
- actionbar! &eServer will stop in &615 &esec!
|
||||
- delay! 5
|
||||
- actionbar! &eServer will stop in &610 &esec!
|
||||
- delay! 5
|
||||
- actionbar! &eServer will stop in &65 &esec!
|
||||
- delay! 1
|
||||
- actionbar! &eServer will stop in &64 &esec!
|
||||
- delay! 1
|
||||
- actionbar! &eServer will stop in &63 &esec!
|
||||
- delay! 1
|
||||
- actionbar! &eServer will stop in &62 &esec!
|
||||
- delay! 1
|
||||
- actionbar! &eServer will stop in &61 &esec!
|
||||
- delay! 1
|
||||
- kickall! &eServer will be back online soon!
|
||||
- delay! 1
|
||||
- stop
|
||||
AllInOneJustExample:
|
||||
Enabled: false
|
||||
MinPlayers: 3
|
||||
MaxPlayers: 10
|
||||
FeedBack: false
|
||||
Delay: 600
|
||||
Repeat: true
|
||||
PerformOn:
|
||||
- Month: 12
|
||||
Day: monday
|
||||
Hour: 18
|
||||
Minute: 36
|
||||
Second: 15
|
||||
- Hour: 18
|
||||
- LastMonthDay: friday
|
||||
Hour: 18
|
||||
- FirstMonthDay: tuesday
|
||||
Hour: 12
|
||||
Minute: 30
|
||||
Commands:
|
||||
- cmi give [randomPlayer] diamond %rand/1-5%
|
||||
- msg! [randomPlayer] &eYou just got diamonds!
|
||||
- broadcast! &e[randomPlayer] just got some stuff!
|
||||
- delay! 1
|
||||
- actionbar! &eServer will stop in &61 &esec!
|
||||
- kickall! &eServer will be back online soon!
|
||||
Announcer:
|
||||
Enabled: false
|
||||
MinPlayers: 1
|
||||
FeedBack: false
|
||||
Delay: 600
|
||||
Repeat: true
|
||||
Randomize: true
|
||||
Commands:
|
||||
- broadcast! &eRules can be found at &e/rules
|
||||
- broadcast! &eKits can be accesed with &e/kits
|
||||
- broadcast! &eIf you need help, ask staff
|
||||
- broadcast! &eAdvertisement of other servers will be punished
|
||||
@@ -0,0 +1,93 @@
|
||||
# To disable tablist handling visit Modules.yml file
|
||||
TabList:
|
||||
# Defines if we want to run tablist updater in async mode
|
||||
# While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
|
||||
Async: true
|
||||
UpdateTabListNames: true
|
||||
# Enable or disable grouped format tablist's
|
||||
# You can save some resources by disabling this if you are not interested in grouped format tablist feature
|
||||
# If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
|
||||
GroupedEnabled: true
|
||||
Updates:
|
||||
# automatically updates tab list every x seconds for ALL online players
|
||||
# If you are using static Footer and Header you can disable this by setting to -1
|
||||
# Consider setting this to -1 if its completely enough to update on player events
|
||||
AutoInterval: 60
|
||||
OnJoin: true
|
||||
OnLeave: true
|
||||
afkStateChange: true
|
||||
OnWorldChange: true
|
||||
OnDeath: false
|
||||
OnTeleport: false
|
||||
OnNickChange: true
|
||||
# When set to false we will not add header text to tablist
|
||||
addTabListHeader: true
|
||||
# When set to false we will not add footer text to tablist
|
||||
addTabListFooter: true
|
||||
# PlaceholderAPI supported for any custom variable you want to insert into this
|
||||
# In addition CMI will handle some placeholders without PlaceHolderAPI
|
||||
# Full list can be checked ingame with /cmi placeholders
|
||||
GeneralFormat:
|
||||
# This will define how others see players name in tab list
|
||||
PlayerName: '[playerDisplayName]'
|
||||
Header:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7Welcome'
|
||||
- '&7Online &f%server_online%&7/&f%server_max_players%'
|
||||
- '&f------------------------------------'
|
||||
Footer:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
|
||||
- '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
|
||||
- '&f------------------------------------'
|
||||
useGeneralName: false
|
||||
# When this set to true, in case you dint defined PlayerName, Header or Footer in GroupFormat, then default one from GeneralFormat will be used
|
||||
useGeneralHeader: false
|
||||
useGeneralFooter: false
|
||||
# Defines custom formats to be used for players.
|
||||
# Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
|
||||
# Id should be a number and in case player has more than one, bigger number id will be used
|
||||
# You can have as many groups as you want by increasing increment
|
||||
GroupFormat:
|
||||
'1':
|
||||
PlayerName: '&2{&r[playerDisplayName]&2}'
|
||||
Header:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7Online &f%server_online%&7/&f%server_max_players%'
|
||||
- '&f------------------------------------'
|
||||
Footer:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
|
||||
- '&7Time: &f%server_time_HH:mm:ss%'
|
||||
- '&f------------------------------------'
|
||||
'2':
|
||||
PlayerName: '&c[&r[playerDisplayName]&c]'
|
||||
Header:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7Online &f%server_online%&7/&f%server_max_players%'
|
||||
- '&f------------------------------------'
|
||||
Footer:
|
||||
'1':
|
||||
- '&f------------------------------------'
|
||||
- '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
|
||||
- '&f------------------------------------'
|
||||
Sorting:
|
||||
# For 1.19.3+ servers only. Enable or disable tab list sorting. This will sort tablist by defined criteria
|
||||
Enabled: false
|
||||
# In which order should we sort players
|
||||
# Potential options: Weight, Group, Name, NickName, Balance, World
|
||||
# Optionally add ASC or DESC for specific order for that type of ordering, for example 'Weight-DESC'
|
||||
# Weight is determined by players access to cmi.tablistweight.[value] permission node and highest value of it, for example cmi.tablistweight.5
|
||||
# Sorting is updated at same time head and/or footer is
|
||||
Order:
|
||||
- Weight-DESC
|
||||
- Group-ASC
|
||||
- Name-ASC
|
||||
- NickName-ASC
|
||||
- Balance-ASC
|
||||
- World-ASC
|
||||
@@ -0,0 +1,518 @@
|
||||
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
PlayerHover:
|
||||
- ''
|
||||
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
KillerHover:
|
||||
- ''
|
||||
Escaping:
|
||||
- ' &7试图逃离 &2[sourceDisplayName]&7 时'
|
||||
- ' &7与 &2[sourceDisplayName]&7 战斗时'
|
||||
RunningAway:
|
||||
- ' &7试图逃离 &2[prevMobName]&7 时'
|
||||
- ' &7与 &2[prevMobName]&7 战斗时'
|
||||
Player:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7死于 &2[sourceDisplayName]'
|
||||
- '&2[playerDisplayName] &7死于 &2[sourceDisplayName] &7强大的手下'
|
||||
- '&2[playerDisplayName] &7被 &2[sourceDisplayName] &7一拳打死'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[sourceDisplayName] &7用 &2[item] &7杀死了'
|
||||
Projectile:
|
||||
- '&2[playerDisplayName] &7被 &2[sourceDisplayName] &7用 &2[type] &7射杀'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7被 &2[sourceDisplayName] &7用火球烧死了'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7在与 &2[sourceDisplayName] &7战斗时随着一声巨响消失了'
|
||||
FallingBlocks:
|
||||
Anvil:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被坠落的铁砧压扁了'
|
||||
- '&2[playerDisplayName] &7被铁砧碾碎'
|
||||
- '&2[playerDisplayName] &7用头撞击铁砧'
|
||||
Block:
|
||||
Cactus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被戳死了'
|
||||
- '&2[playerDisplayName] &7试图拥抱仙人掌'
|
||||
Dispenser:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7被发射器用箭射杀...'
|
||||
Splash_potion:
|
||||
- '&2[playerDisplayName] &7被发射器溅得满身都是...'
|
||||
Magma_block:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7发现了地板是熔岩做的'
|
||||
Sweet_berry_bush:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被甜浆果丛刺死了'
|
||||
Lava:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7试图在熔岩里游泳'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被石笋刺穿了'
|
||||
Custom:
|
||||
Block_explosion:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被[刻意的游戏设计]杀死了'
|
||||
Fall:
|
||||
Low:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7落地过猛'
|
||||
High:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7从高处摔了下来'
|
||||
Fire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7浴火焚身'
|
||||
Fire_tick:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被烧死了'
|
||||
Lightning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被闪电击中'
|
||||
Suffocation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7在墙里窒息而亡'
|
||||
Custom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7死了'
|
||||
Drowning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7淹死了'
|
||||
Freeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被冻死了'
|
||||
Suicide:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7结束了自己的生命'
|
||||
Void:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7掉出了这个世界'
|
||||
EndCrystal:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被末地水晶炸死了'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7凋零了'
|
||||
Fly_into_wall:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7感受到了动能'
|
||||
- '&2[playerDisplayName] &7学会了什么是动量守恒'
|
||||
Projectile:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7被击杀者用箭射杀'
|
||||
Spectral_arrow:
|
||||
- '&2[playerDisplayName] &7被击杀者用光灵箭射杀'
|
||||
Tipped_arrow:
|
||||
- '&2[playerDisplayName] &7被击杀者用药箭射杀'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7被击杀者用火球烧死了'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7随着一声巨响消失了'
|
||||
Mob:
|
||||
Primed_tnt:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7爆炸了'
|
||||
Elder_guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Wither_skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Stray:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Zombie_villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Skeleton_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Zombie_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Armor_stand:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Donkey:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Mule:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Evoker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Vex:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Vindicator:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Illusioner:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Creeper:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Giant:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Zombie:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Slime:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Zombified_piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Enderman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Cave_spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Silverfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Blaze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Magma_cube:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Ender_dragon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Bat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Witch:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Endermite:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Shulker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Pig:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Sheep:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Chicken:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Wolf:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Mushroom_cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Snowman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Ocelot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Iron_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Rabbit:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Polar_bear:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Parrot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Turtle:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Phantom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Cod:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Salmon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Pufferfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Tropical_fish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Drowned:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Dolphin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Cat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Panda:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Pillager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Ravager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Trader_llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Wandering_trader:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Fox:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Bee:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Hoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Strider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Zoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Piglin_brute:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Axolotl:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Glow_squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Goat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Allay:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Frog:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Tadpole:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Warden:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Camel:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
Sniffer:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 杀死了'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7被 &2[mobName]&7 用 &2[item]&7 杀死了'
|
||||
@@ -0,0 +1,612 @@
|
||||
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
PlayerHover:
|
||||
- ''
|
||||
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
KillerHover:
|
||||
- ''
|
||||
Escaping:
|
||||
- ' &7while escaping &2[sourceDisplayName]'
|
||||
- ' &7while fighting &2[sourceDisplayName]'
|
||||
RunningAway:
|
||||
- ' &7while running away from &2[prevMobName]'
|
||||
- ' &7while fighting &2[prevMobName]'
|
||||
Player:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was killed by &2[sourceDisplayName]'
|
||||
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7mighty hand'
|
||||
- '&2[playerDisplayName] &7was punched to death by &2[sourceDisplayName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7died by &2[sourceDisplayName] &7hand who used &2[item]'
|
||||
Projectile:
|
||||
- '&2[playerDisplayName] &7was shot by &2[sourceDisplayName] &7with &2[type]'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7was fireballed by &2[sourceDisplayName]'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7went off with a bang due to &2[sourceDisplayName]'
|
||||
FallingBlocks:
|
||||
Anvil:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was squashed by a falling anvil'
|
||||
- '&2[playerDisplayName] &7was crushed by anvil'
|
||||
- '&2[playerDisplayName] &7hit anvil with his head'
|
||||
Block:
|
||||
Cactus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was pricked to death'
|
||||
- '&2[playerDisplayName] &7tried to hug cactus'
|
||||
Dispenser:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7was killed by dispenser with arrows...'
|
||||
Splash_potion:
|
||||
- '&2[playerDisplayName] &7was splashed all over by dispenser...'
|
||||
Magma_block:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7discovered the floor was lava'
|
||||
Sweet_berry_bush:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was poked to death by a sweet berry bush'
|
||||
Lava:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7tried to swim in lava'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was impaled on stalagmite'
|
||||
Custom:
|
||||
Block_explosion:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was killed by [Intentional Game Design]'
|
||||
Fall:
|
||||
Low:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7hit the ground too hard'
|
||||
High:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell from a high place'
|
||||
Fire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7went up in flames'
|
||||
Fire_tick:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7burned to death'
|
||||
Lightning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was struck by lightning'
|
||||
Suffocation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7suffocated in a wall'
|
||||
Custom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7died'
|
||||
Drowning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7drowned'
|
||||
Freeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7frozen to death'
|
||||
Suicide:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7took their own life'
|
||||
Void:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell out of the world'
|
||||
EndCrystal:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7shattered like a crystal'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7withered away'
|
||||
Fly_into_wall:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7experienced kinetic energy'
|
||||
- '&2[playerDisplayName] &7learned what is conservation of momentum'
|
||||
Projectile:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7was shot by arrow'
|
||||
Spectral_arrow:
|
||||
- '&2[playerDisplayName] &7was shot by spectral arrow'
|
||||
Tipped_arrow:
|
||||
- '&2[playerDisplayName] &7was shot by tipped arrow'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7was fireballed'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7went off with a bang'
|
||||
Mob:
|
||||
Primed_tnt:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was blown up'
|
||||
Elder_guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7succumbed to the ancient power of &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7killed by &2[mobName] &7with &2[item]'
|
||||
Wither_skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7succumbed to the withering strikes of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their fate at the hands of &2[mobName] &7armed
|
||||
with &2[item]'
|
||||
Stray:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was chilled to the bone by the icy arrows of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end in the icy embrace of &2[mobName]'
|
||||
Husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was drained of life by the relentless &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their demise at the hands of &2[mobName] &7and
|
||||
their &2[item]'
|
||||
Zombie_villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7succumbed to the cursed transformation of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was turned into a zombie by &2[mobName] &7and their
|
||||
cursed &2[item]'
|
||||
Skeleton_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was trampled by the spectral hooves of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7riding a spectral horse, wielding
|
||||
&2[item]'
|
||||
Zombie_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7met an undead steed, overwhelmed by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was taken down by &2[mobName] &7riding an undead horse,
|
||||
wielding &2[item]'
|
||||
Armor_stand:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was unexpectedly defeated by a sentient &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was slain by &2[mobName] &7animated with &2[item]'
|
||||
Donkey:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was outmatched by the stubborn resilience of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their fate at the hands of &2[mobName] &7riding
|
||||
a stubborn donkey, armed with &2[item]'
|
||||
Mule:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was outmatched by the might of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7riding a mighty mule, wielding
|
||||
&2[item]'
|
||||
Evoker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7succumbed to the dark magic of an &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was ensnared by &2[mobName] &7and their dark &2[item]'
|
||||
Vex:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was harassed into defeat by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end at the hands of &2[mobName] &7and their
|
||||
vex minion armed with &2[item]'
|
||||
Vindicator:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7met their match against the relentless &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was overwhelmed by &2[mobName] &7and their relentless
|
||||
&2[item]'
|
||||
Illusioner:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was deceived and overwhelmed by an &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their illusions, armed with
|
||||
&2[item]'
|
||||
Creeper:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell victim to the explosive wrath of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was blown up by &2[mobName] &7charged with explosive
|
||||
&2[item]'
|
||||
Skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was shot down by the relentless archery of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to the arrows of &2[mobName] &7equipped with &2[item]'
|
||||
Spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was ensnared and consumed by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end at the fangs of &2[mobName] &7infused
|
||||
with &2[item]'
|
||||
Giant:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was crushed beneath the colossal feet of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their colossal strength,
|
||||
armed with &2[item]'
|
||||
Zombie:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was overwhelmed by the relentless advance of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their horde, armed with
|
||||
&2[item]'
|
||||
Slime:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was consumed by the gooey mass of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their slime, armed with &2[item]'
|
||||
Ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was blasted into oblivion by the ethereal fireballs
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end at the hands of &2[mobName] &7shooting
|
||||
explosive fireballs with &2[item]'
|
||||
Zombified_piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was overwhelmed by the undead fury of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their undead horde,
|
||||
armed with &2[item]s'
|
||||
Enderman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was outmatched in a teleportation duel with an &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was defeated by &2[mobName] &7teleporting with &2[item]'
|
||||
Cave_spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was ensnared and paralyzed by the venomous bite of
|
||||
a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7inflicting venomous bites
|
||||
with &2[item]'
|
||||
Silverfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was swarmed and overwhelmed by the relentless &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their fate at the hands of &2[mobName] &7and their
|
||||
swarm, armed with &2[item]'
|
||||
Blaze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was engulfed in the fiery wrath of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their fiery blaze, armed
|
||||
with &2[item]'
|
||||
Magma_cube:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was melted and consumed by the searing heat of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end at the hands of &2[mobName] &7and their
|
||||
searing heat, armed with &2[item]'
|
||||
Ender_dragon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was defeated in a legendary battle against the mighty
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7met their end at the claws of &2[mobName] &7with &2[item]'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was obliterated by the chaotic power of the fearsome
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their chaos, armed with
|
||||
&2[item]'
|
||||
Bat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was silenced by the nocturnal wings of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their nocturnal wings,
|
||||
armed with &2[item]'
|
||||
Witch:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was ensnared by the dark arts of the malevolent &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their malevolent magic, armed
|
||||
with &2[item]'
|
||||
Endermite:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was overwhelmed by the otherworldly presence of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their otherworldly presence,
|
||||
armed with &2[item]'
|
||||
Guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was zapped into submission by the electrifying powers
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their electrifying powers,
|
||||
armed with &2[item]'
|
||||
Shulker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was levitated and defeated by the elusive &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their levitation, armed
|
||||
with &2[item]'
|
||||
Pig:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became bacon after an encounter with the mischievous
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their mischief, armed
|
||||
with &2[item]'
|
||||
Sheep:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was fleeced by the woolly menace of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their woolly menace, armed
|
||||
with &2[item]'
|
||||
Cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was milked dry by the relentless &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their relentless milking,
|
||||
armed with &2[item]'
|
||||
Chicken:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was pecked into defeat by the clucky terror of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their clucky terror,
|
||||
armed with &2[item]'
|
||||
Squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was inked into submission by the aquatic prowess of
|
||||
a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their aquatic prowess, armed
|
||||
with &2[item]'
|
||||
Wolf:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was howled down by the fierce &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their fierce howl, armed
|
||||
with &2[item]'
|
||||
Mushroom_cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became a casualty in the mushroom kingdom, courtesy
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their mushroom kingdom,
|
||||
armed with &2[item]'
|
||||
Snowman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7melted away in the heat of battle with the frosty &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their frosty touch,
|
||||
armed with &2[item]'
|
||||
Ocelot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not tame the wild spirit of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their wild spirit, armed
|
||||
with &2[item]'
|
||||
Iron_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was crushed by the indomitable strength of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their indomitable strength,
|
||||
armed with &2[item]'
|
||||
Horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell in battle, unseated from their loyal companion,
|
||||
a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7riding a loyal companion,
|
||||
armed with &2[item]'
|
||||
Rabbit:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7hopped into the afterlife, courtesy of the swift &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their swift strikes,
|
||||
armed with &2[item]'
|
||||
Polar_bear:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became a frozen victim of the relentless &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7was succumbed to &2[mobName] &7and their frozen might,
|
||||
armed with &2[item]'
|
||||
Llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was spit out of existence by the formidable &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their formidable spit, armed
|
||||
with &2[item]'
|
||||
Parrot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7fell silent after encountering the colorful menace
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their colorful menace,
|
||||
armed with &2[item]'
|
||||
Villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became a casualty in the struggle for survival against
|
||||
a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their relentless pursuit,
|
||||
armed with &2[item]'
|
||||
Turtle:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not outrun the slow but steady wrath of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their slow but steady
|
||||
strikes, armed with &2[item]'
|
||||
Phantom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was haunted into defeat by the ethereal presence of
|
||||
a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their haunting presence,
|
||||
armed with &2[item]'
|
||||
Cod:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became fish food at the jaws of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their hungry jaws, armed
|
||||
with &2[item]'
|
||||
Salmon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7swam into the waiting jaws of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their waiting jaws, armed
|
||||
with &2[item]'
|
||||
Pufferfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7pricked themselves on the toxic spines of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their toxic spines,
|
||||
armed with &2[item]'
|
||||
Tropical_fish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was mesmerized to death by the vibrant beauty of a
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their vibrant beauty,
|
||||
armed with &2[item]'
|
||||
Drowned:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got in too deep and drowned under the watchful gaze
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their watery embrace,
|
||||
armed with &2[item]'
|
||||
Dolphin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not keep up with the playful agility of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their playful agility,
|
||||
armed with &2[item]'
|
||||
Cat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was outmatched by the purring fury of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their purring fury,
|
||||
armed with &2[item]'
|
||||
Panda:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7met bamboo justice at the paws of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their bamboo justice, armed
|
||||
with &2[item]'
|
||||
Pillager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became the target of a relentless assault by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their relentless assault,
|
||||
armed with &2[item]'
|
||||
Ravager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was trampled under the mighty hooves of the fearsome
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their mighty hooves,
|
||||
armed with &2[item]'
|
||||
Trader_llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7traded their last moments with a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their trading partner,
|
||||
armed with &2[item]'
|
||||
Wandering_trader:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not negotiate their way out of trouble with a
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their trouble negotiation,
|
||||
armed with &2[item]'
|
||||
Fox:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got outfoxed by the cunning &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their cunning tactics, armed
|
||||
with &2[item]'
|
||||
Bee:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got stung by the buzz of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their buzzing sting,
|
||||
armed with &2[item]'
|
||||
Hoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became hog-tied in a battle with a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their hog-tying, armed
|
||||
with &2[item]'
|
||||
Piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not strike a deal and fell to the wrath of a
|
||||
&2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their wrath, armed with
|
||||
&2[item]'
|
||||
Strider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got burned crossing paths with a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their burning path,
|
||||
armed with &2[item]'
|
||||
Zoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7became the target of the enraged &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their enraged pursuit,
|
||||
armed with &2[item]'
|
||||
Piglin_brute:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was no match for the brutal strength of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their brutal strength,
|
||||
armed with &2[item]'
|
||||
Axolotl:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not swim away from the voracious &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their voracious pursuit,
|
||||
armed with &2[item]'
|
||||
Glow_squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7got lost in the luminescent embrace of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their luminescent embrace,
|
||||
armed with &2[item]'
|
||||
Goat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7could not climb to safety from a &2[mobName]`s relentless
|
||||
pursuit'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their relentless pursuit,
|
||||
armed with &2[item]'
|
||||
Allay:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was lured into the abyss by the enchanting call of
|
||||
an &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their enchanting call,
|
||||
armed with &2[item]'
|
||||
Frog:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7croaked their last in the leap of doom orchestrated
|
||||
by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their leaping doom,
|
||||
armed with &2[item]'
|
||||
Tadpole:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7met a watery end in the tadpole frenzy led by a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their tadpole frenzy,
|
||||
armed with &2[item]'
|
||||
Warden:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7succumbed to the heavy footsteps of the fearsome &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7fell to &2[mobName] &7and their heavy footsteps, armed
|
||||
with &2[item]'
|
||||
Camel:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7was left stranded in the desert after an encounter
|
||||
with a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their desert encounter,
|
||||
armed with &2[item]'
|
||||
Sniffer:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7sniffed out danger but could not escape the clutches
|
||||
of a &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7succumbed to &2[mobName] &7and their dangerous sniff,
|
||||
armed with &2[item]'
|
||||
@@ -0,0 +1,563 @@
|
||||
# Defines prefix for all death messages
|
||||
Prefix: '&5💀 &r'
|
||||
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
PlayerHover:
|
||||
- ''
|
||||
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
KillerHover:
|
||||
- ''
|
||||
Escaping:
|
||||
- '&7, mientras escapaba de &2[sourceDisplayName]&7.'
|
||||
- '&7, mientras luchaba contra &2[sourceDisplayName]&7.'
|
||||
RunningAway:
|
||||
- '&7, mientras huía de &2[mobName]&7.'
|
||||
- '&7, mientras luchaba contra &2[mobName]&7.'
|
||||
Player:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[sourceDisplayName]&7.'
|
||||
- '&2[playerDisplayName] &7ha sufrido las consecuencias del puño de &2[sourceDisplayName]&7.'
|
||||
- '&2[playerDisplayName] &7ha sido golpeado hasta la muerte por &2[sourceDisplayName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por el &2[item] &7de &2[sourceDisplayName]&7.'
|
||||
Projectile:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con una &2[type] &7de &2[sourceDisplayName]&7.'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7ha sido incendiado por &2[sourceDisplayName]&7.'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7ha explotado por culpa de un &2[sourceDisplayName]&7.'
|
||||
FallingBlocks:
|
||||
Anvil:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido aplastado por la caída de un yunque.'
|
||||
- '&2[playerDisplayName] &7ha sido aplastado por un yunque.'
|
||||
- '&2[playerDisplayName] &7ha golpeado un yunque con la cabeza.'
|
||||
Block:
|
||||
Cactus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha intentado abrazar un cactus.'
|
||||
- '&2[playerDisplayName] &7se ha acercado demasiado a un cactus.'
|
||||
- '&2[playerDisplayName] &7empujó a un cactus, pero el cactus se la devolvió.'
|
||||
- '&2[playerDisplayName] &7abrazó a un cactus.'
|
||||
- '&2[playerDisplayName] &7ha sido derrotado por un cactus.'
|
||||
Dispenser:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por un dispensador con flechas.'
|
||||
Splash_potion:
|
||||
- '&2[playerDisplayName] &7ha muerto debido a la onda expansiva de una poción.'
|
||||
- '&2[playerDisplayName] &7ha resbalado por el vertido de una poción.'
|
||||
Magma_block:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha descubierto que el suelo era de lava.'
|
||||
- '&2[playerDisplayName] &7ignoraba que los Cubos de Magma atacaran.'
|
||||
- '&8El Cubo de Magma ha sido más rápido que &2[playerDisplayName]&7.'
|
||||
Sweet_berry_bush:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido pinchado hasta la muerte por un arbusto de
|
||||
bayas dulces.'
|
||||
Lava:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha intentado nadar en la lava.'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido empalado en una estalagmita.'
|
||||
Custom:
|
||||
Block_explosion:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha muerto debido al [diseño del juego].'
|
||||
Starvation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha muerto de hambre.'
|
||||
Fall:
|
||||
Low:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha roto las piernas.'
|
||||
- '&2[playerDisplayName] &7ha peleado contra la gravedad, y ha perdido.'
|
||||
- '&2[playerDisplayName] &7creía que la gravedad era solo una teoría.'
|
||||
- '&2[playerDisplayName] &7ha conocido personalmente la gravedad.'
|
||||
- '&7A &2[playerDisplayName] &7se le olvidó pensar.'
|
||||
High:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha caído desde demasiada altura.'
|
||||
- '&2[playerDisplayName] &7ha caído desde muy alto.'
|
||||
- '&7A &2[playerDisplayName] &7se le olvidó activar el cheto para volar.'
|
||||
- '&2[playerDisplayName] &7hizo puenting sin cuerda.'
|
||||
- '&2[playerDisplayName] &7quería llegar a la Luna.'
|
||||
- '&2[playerDisplayName] &7aún no sabe para qué sirve la tecla Mayús.'
|
||||
- '&2[playerDisplayName] &7aparentemente no sabe volar.'
|
||||
- '&2[playerDisplayName] &7ahora sabe como funcionan unas alas de los chinos.'
|
||||
Fire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha incendiado.'
|
||||
- '&2[playerDisplayName] &7pensó que detenerse en el fuego era buena idea.'
|
||||
- '&2[playerDisplayName] &7se ha carbonizado.'
|
||||
- '&7Es obvio que &2[playerDisplayName] &7no está hecho a prueba de altas temperaturas.'
|
||||
- '&2[playerDisplayName] &7se ha dado cuenta de que el fuego... quemaaaa.'
|
||||
- '&2[playerDisplayName] &7tenía frío..., tenía.'
|
||||
- '&8El fuego ha consumido a &2[playerDisplayName]&7.'
|
||||
- '&2[playerDisplayName] &7se ha calentado demasiado.'
|
||||
Fire_tick:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha muerto calcinado.'
|
||||
- '&2[playerDisplayName] &7se ha quemado hasta quedar en cenizas.'
|
||||
- '&2[playerDisplayName] &7se ha carbonizado.'
|
||||
- '&7Es obvio que &2[playerDisplayName] &7no está hecho a prueba de altas temperaturas.'
|
||||
- '&7El fuego ha consumido a &2[playerDisplayName]&7.'
|
||||
Lightning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido alcanzado por un rayo.'
|
||||
- '&2[playerDisplayName] &7ha sufrido las consecuencias del conjuro /lighting.'
|
||||
- '&2[playerDisplayName] &7se ha convertido en llama.'
|
||||
- '&7Thor ha desintegrado a [playerDisplayName]&7.'
|
||||
- '&2[playerDisplayName] &7se ha electrocutado.'
|
||||
- '&2[playerDisplayName] &7andaba bajo la lluvia.'
|
||||
- '&2[playerDisplayName] &7se resguardó bajo un árbol durante la tormenta.'
|
||||
- '&2[playerDisplayName] &7ha recibido una carga electrostática.'
|
||||
Suffocation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha asfixiado en una pared.'
|
||||
- '&2[playerDisplayName] &7ha sido machacado.'
|
||||
Custom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7simplemente, ha muerto.'
|
||||
Drowning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha ahogado.'
|
||||
- '&2[playerDisplayName] &7creía que podía respirar bajo el agua.'
|
||||
Freeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha congelado.'
|
||||
- '&2[playerDisplayName] &7no se ha puesto el abrigo.'
|
||||
Suicide:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha quitado la vida.'
|
||||
Void:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha caído por debajo del mundo.'
|
||||
EndCrystal:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha roto como un cristal.'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7se ha marchitado.'
|
||||
Fly_into_wall:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha experimentado la energía cinética.'
|
||||
- '&2[playerDisplayName] &7ha aprendido qué es la conservación del momento.'
|
||||
Projectile:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7ha sido atravesado por una flecha.'
|
||||
- '&2[playerDisplayName] &7ha sido atravesado gravemente.'
|
||||
Spectral_arrow:
|
||||
- '&2[playerDisplayName] &7ha sido atravesado por una flecha espectral.'
|
||||
Tipped_arrow:
|
||||
- '&2[playerDisplayName] &7ha sido rajado por una flecha afilada.'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7ha muerto practicando malabares con una bola de fuego.'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7ha muerto con un golpe de efecto.'
|
||||
Mob:
|
||||
Primed_tnt:
|
||||
General:
|
||||
- '&2[playerDisplayName]... &7voló.'
|
||||
Elder_guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Wither_skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Stray:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Zombie_villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Skeleton_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Zombie_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Armor_stand:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Donkey:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Mule:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Evoker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Vex:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Vindicator:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Illusioner:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Creeper:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Giant:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Zombie:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Slime:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Zombified_piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Enderman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Cave_spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Silverfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Blaze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Magma_cube:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Ender_dragon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Bat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Witch:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Endermite:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Shulker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Pig:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Sheep:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Chicken:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Wolf:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Mushroom_cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Snowman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Ocelot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Iron_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Rabbit:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Polar_bear:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Parrot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Turtle:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Phantom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Cod:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Salmon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Pufferfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Tropical_fish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Drowned:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Dolphin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Cat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Panda:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Pillager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Ravager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Trader_llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Wandering_trader:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Fox:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Bee:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Hoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Strider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Zoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Piglin_brute:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Axolotl:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Glow_squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Goat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]&7.'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Allay:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Frog:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Tadpole:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Warden:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Camel:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado con el &2[item] &7de &2[mobName]&7.'
|
||||
Sniffer:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7ha sido asesinado por &2[mobName] &7con &2[item]'
|
||||
@@ -0,0 +1,530 @@
|
||||
# Defines prefix for all death messages
|
||||
Prefix: 💀
|
||||
# Defines hover over infomation about player who died. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
PlayerHover:
|
||||
- ''
|
||||
# Defines hover over infomation about player who killed. Use basic placeholders like %cmi_user_name% to include any information you would want
|
||||
# Set this like to '' if you want to avoid including hover over message
|
||||
KillerHover:
|
||||
- ''
|
||||
Escaping:
|
||||
- ' &7en s''échappant &2[sourceDisplayName]'
|
||||
- ' &7tout en combattant &2[sourceDisplayName]'
|
||||
RunningAway:
|
||||
- ' &7en s''enfuyant de &2[prevMobName]'
|
||||
- ' &7tout en combattant &2[prevMobName]'
|
||||
Player:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par &2[sourceDisplayName]'
|
||||
- '&2[playerDisplayName] &7est mort de la main de &2[sourceDisplayName]'
|
||||
- '&2[playerDisplayName] &7a été frappé à mort par &2[sourceDisplayName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7est mort par la main de &2[sourceDisplayName] &7qui utilisait &2[item]'
|
||||
Projectile:
|
||||
- '&2[playerDisplayName] &7a été tué par &2[sourceDisplayName] &7avec &2[type]'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7s''est fait incendier par &2[sourceDisplayName]'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7est parti en fanfare grâce à &2[sourceDisplayName]'
|
||||
Tnt:
|
||||
- '&2[playerDisplayName] &7s''est fait exploser par &2[sourceDisplayName]'
|
||||
FallingBlocks:
|
||||
Anvil:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été écrasé par la chute d''une enclume'
|
||||
- '&2[playerDisplayName] &7a été écrasé par une enclume'
|
||||
- '&2[playerDisplayName] &7a frappé l''enclume avec sa tête'
|
||||
Block:
|
||||
Cactus:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été piqué à mort'
|
||||
- '&2[playerDisplayName] &7a essayé de faire un câlin à un cactus'
|
||||
Dispenser:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7a été tué par un distributeur de flèches...'
|
||||
Splash_potion:
|
||||
- '&2[playerDisplayName] &7a été éclaboussé par le distributeur...'
|
||||
Magma_block:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a découvert que le sol était de la lave'
|
||||
Sweet_berry_bush:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été piqué à mort par un buisson de baies sucrées'
|
||||
Lava:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a essayé de nager dans la lave'
|
||||
Pointed_dripstone:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été empalé sur une stalagmite'
|
||||
Custom:
|
||||
Block_explosion:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un [Intentional Game Design]'
|
||||
Starvation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est mort de faim'
|
||||
Fall:
|
||||
Low:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a heurté le sol trop fort'
|
||||
High:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est tombé de haut'
|
||||
Fire:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est parti en fumée'
|
||||
Fire_tick:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est mort brûlé'
|
||||
Lightning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été foudroyé'
|
||||
Suffocation:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a suffoqué dans un mur'
|
||||
Custom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est mort'
|
||||
Drowning:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7s''est noyé'
|
||||
Freeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est mort gelé'
|
||||
Suicide:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a mis fin à ses jours'
|
||||
Void:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7est tombé du monde'
|
||||
EndCrystal:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a éclaté comme un cristal'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a dépéri'
|
||||
Fly_into_wall:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a expérimenté l''énergie cinétique'
|
||||
- '&2[playerDisplayName] &7a appris ce qu''est la conservation de la quantité de mouvement'
|
||||
Projectile:
|
||||
Arrow:
|
||||
- '&2[playerDisplayName] &7a été touché par une flèche'
|
||||
Spectral_arrow:
|
||||
- '&2[playerDisplayName] &7a été touché par une flèche spectrale'
|
||||
Tipped_arrow:
|
||||
- '&2[playerDisplayName] &7a été touché par une flèche de potion'
|
||||
Fireball:
|
||||
- '&2[playerDisplayName] &7a été touché par une boule de feu'
|
||||
Firework:
|
||||
- '&2[playerDisplayName] &7est parti en fanfare'
|
||||
Mob:
|
||||
Primed_tnt:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a explosé'
|
||||
Elder_guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Wither_skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Stray:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Husk:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Zombie_villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Skeleton_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Zombie_horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Armor_stand:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Donkey:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Mule:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Evoker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Vex:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Vindicator:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Illusioner:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Creeper:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Skeleton:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Giant:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Zombie:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Slime:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Ghast:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Zombified_piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Enderman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Cave_spider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Silverfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Blaze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Magma_cube:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Ender_dragon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Wither:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Bat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Witch:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Endermite:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Guardian:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Shulker:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Pig:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Sheep:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Chicken:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Wolf:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Mushroom_cow:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Snowman:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Ocelot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Iron_golem:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Horse:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Rabbit:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Polar_bear:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Parrot:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Villager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Turtle:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Phantom:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Cod:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Salmon:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Pufferfish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Tropical_fish:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Drowned:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Dolphin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Cat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Panda:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Pillager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Ravager:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Trader_llama:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Wandering_trader:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Fox:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Bee:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Hoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Piglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Strider:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Zoglin:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Piglin_brute:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Axolotl:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Glow_squid:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Goat:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Allay:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Frog:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par une &2[mobName] &7armé d''une &2[item]'
|
||||
Tadpole:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Warden:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Camel:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Sniffer:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
Breeze:
|
||||
General:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName]'
|
||||
Item:
|
||||
- '&2[playerDisplayName] &7a été tué par un &2[mobName] &7armé d''une &2[item]'
|
||||
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|
||||
# DO NOT EDIT THIS!
|
||||
KEY: 882c182674a742428dca4535b78d2b2f
|
||||
KEY128: abcc29b1a77ab864
|
||||
@@ -0,0 +1,3 @@
|
||||
bf7212f9-c120-4411-8498-8b66dc728d1f: world_nether
|
||||
b664c811-632c-4551-bcdb-286ba6a8a639: world_the_end
|
||||
8c907536-c980-466d-9be8-9373221e47f1: world
|
||||
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@@ -0,0 +1,696 @@
|
||||
# The phrases support full color (hex) code, and some variables.
|
||||
# Keep in mind that some variables will not work for certain lines.
|
||||
# Just keep them where there are now and everything will be okay :)
|
||||
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips data will be used as variable
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
|
||||
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If the line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
|
||||
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
|
||||
info:
|
||||
# Use !prefix! em qualquer linha de local para incluir automaticamente este prefixo
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cVocê não tem permissão!'
|
||||
CantHavePermission: '&cVocê não pode ter esta permissão!'
|
||||
WrongGroup: '&cVocê está no grupo errado para isso!'
|
||||
NoPlayerPermission: '&c[playerName] não tem permissão para: [permission]'
|
||||
Ingame: '&cVocê só pode usar isso no jogo!'
|
||||
NoInformation: '&cNenhuma informação encontrada!'
|
||||
Console: '&6Servidor'
|
||||
FromConsole: '&cVocê só pode usar isso no console!'
|
||||
NotOnline: '&cO jogador não está online!'
|
||||
NobodyOnline: '&cNão há ninguém online!'
|
||||
NoPlayer: '&cNão foi possível encontrar o jogador com este nome! (&6[name]&c)'
|
||||
NoCommand: '&cNão existe um comando com esse nome!'
|
||||
cantFindCommand: '&5Não foi possível encontrar o comando &7[%1]&5, você quis dizer &7[%2]&5?'
|
||||
nolocation: '&4Não foi possível encontrar uma localização adequada'
|
||||
FeatureNotEnabled: '&cEste recurso não está habilitado!'
|
||||
ModuleNotEnabled: '&cEste módulo não está habilitado!'
|
||||
versionNotSupported: '&cA versão do servidor não é compatível com este recurso'
|
||||
spigotNotSupported: '&cVocê precisa de um servidor do tipo PaperSpigot para isso funcionar'
|
||||
bungeeNoGo: '&cEste recurso não funcionará em servidores baseados em rede Bungee'
|
||||
clickToTeleport: '&eClique para se teletransportar'
|
||||
UseMaterial: '&4Por favor, use os nomes dos materiais!'
|
||||
IncorrectMaterial: '&4Nome de material incorreto!'
|
||||
UseInteger: '&4Por favor, use números!'
|
||||
UseBoolean: '&4Por favor, use Verdadeiro ou Falso!'
|
||||
NoLessThan: '&4O número não pode ser menor que [amount]!'
|
||||
NoMoreThan: '&4O valor não pode ser maior que [amount]'
|
||||
NoWorld: '&4Não foi possível encontrar o mundo com esse nome!'
|
||||
IncorrectLocation: '&4Localização definida incorretamente!'
|
||||
Show: '&eMostrar'
|
||||
Remove: '&cRemover'
|
||||
Back: '&eVoltar'
|
||||
Forward: '&eAvançar'
|
||||
Update: '&eAtualizar'
|
||||
Save: '&eSalvar'
|
||||
Delete: '&cDeletar'
|
||||
Click: '&eClique'
|
||||
Preview: '&eVisualizar'
|
||||
PasteOld: '&eColar antigo'
|
||||
ClickToPaste: '&eClique para colar no chat'
|
||||
CantTeleportWorld: '&eVocê não pode se teletransportar para este mundo'
|
||||
CantTeleportNoWorld: '&cO mundo de destino não existe. Teleportação cancelada'
|
||||
ClickToConfirmDelete: '&eClique para confirmar a remoção de &6[name]'
|
||||
teleported: '&eVocê foi teletransportado.'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&eVocê precisa segurar um item na mão'
|
||||
nothingInHandLeather: '&eVocê precisa segurar um item de couro na mão'
|
||||
nothingToShow: '&eNada para mostrar'
|
||||
noItem: '&cNão foi possível encontrar o item'
|
||||
dontHaveItem: '&cVocê não tem &6[amount]x [itemName] &cin seu inventário'
|
||||
wrongWorld: '&cNão pode fazer isso neste mundo'
|
||||
differentWorld: '&cMundos diferentes'
|
||||
HaveItem: '&cVocê tem &6[amount]x [itemName] &cin seu inventário'
|
||||
cantDoInGamemode: '&eVocê não pode fazer isso neste modo de jogo'
|
||||
cantDoForPlayer: '&eVocê não pode fazer isso para &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eVocê não pode fazer isso consigo mesmo'
|
||||
cantDetermineMobType: '&cNão é possível determinar o tipo de mob a partir da variável &e[type] &c'
|
||||
cantRename: '!actionbar!&eVocê não pode usar este nome'
|
||||
confirmRedefine: '&eClique para confirmar redefinir'
|
||||
cantEdit: '&eVocê não pode editar isso'
|
||||
wrongName: '&cNome errado'
|
||||
unknown: unknown
|
||||
invalidName: '&cNome inválido'
|
||||
alreadyexist: '&4Este nome já está em uso'
|
||||
dontexist: '&4Nada encontrado por este nome'
|
||||
worldDontExist: '&cO mundo de destino não pode mais ser acessado. Não foi possível teleportá-lo para lá!'
|
||||
notSet: não configurado
|
||||
lookAtSign: '&eOlhe para a placa'
|
||||
lookAtBlock: '&eOlhe para o bloco'
|
||||
lookAtEntity: '&eOlhe para a entidade'
|
||||
noSpace: '&eEspaço livre insuficiente'
|
||||
notOnGround: '&eVocê não pode fazer isso enquanto estiver voando'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cO servidor não pertence à rede Bungee'
|
||||
noserver: '&cNão foi possível encontrar o servidor com esse nome!'
|
||||
server: '&eServidor: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&c'
|
||||
'True': '&6Verdadeiro'
|
||||
'False': '&cFalso'
|
||||
Enabled: '&6Habilitado'
|
||||
Disabled: '&cDesabilitado'
|
||||
survival: '&6Sobrevivência'
|
||||
creative: '&6Criativo'
|
||||
adventure: '&6Aventura'
|
||||
spectator: '&6Espectador'
|
||||
flying: '&6Voando'
|
||||
notflying: '&6Não está voando'
|
||||
Inventory:
|
||||
Full: '&5Seu inventário está cheio. Não é possível adicionar o item'
|
||||
FullDrop: '&5Nem todos os itens cabem no seu inventário. Eles foram jogados no chão'
|
||||
TimeNotRecorded: '&e-Registro não encontrado-'
|
||||
months: '&e[months] &6meses '
|
||||
oneMonth: '&e[months] &6mês '
|
||||
weeks: '&e[weeks] &6semanas '
|
||||
oneWeek: '&e[weeks] &6semana '
|
||||
years: '&e[years] &6anos '
|
||||
oneYear: '&e[years] &6ano '
|
||||
day: '&e[days] &6dias '
|
||||
oneDay: '&e[days] &6dia '
|
||||
hour: '&e[hours] &6horas '
|
||||
oneHour: '&e[hours] &6hora '
|
||||
min: '&e[mins] &6min '
|
||||
sec: '&e[secs] &6seg '
|
||||
nextPageConsole: '&fPara a próxima página, execute &5[command]'
|
||||
prevPage: '&2----<< &6Anterior '
|
||||
prevCustomPage: '&2----<< &6[value] '
|
||||
prevPageGui: '&6Página anterior '
|
||||
prevPageClean: '&6Anterior '
|
||||
prevPageOff: '&2----<< &7Anterior '
|
||||
prevCustomPageOff: '&2----<< &7[value] '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Próxima &2>>----'
|
||||
nextCustomPage: '&6 [value] &2>>----'
|
||||
nextPageGui: '&6Próxima Página'
|
||||
nextPageClean: '&6 Próxima'
|
||||
nextPageOff: '&7 Próxima &2>>----'
|
||||
nextCustomPageOff: '&7 [value] &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] entradas'
|
||||
skullOwner: '!actionbar!&7Dono:&r [playerName]'
|
||||
playerHeadName: '&eCabeça de &7[playerName]'
|
||||
mobHeadName: '&eCabeça de &f[mobName]'
|
||||
circle: '&3Círculo'
|
||||
square: '&5Quadrado'
|
||||
clear: '&7Limpar'
|
||||
protectedArea: '&cÁrea protegida. Não é possível fazer isso aqui.'
|
||||
valueToLong: '&eValor muito alto. Máximo: [max]'
|
||||
valueToShort: '&eValor muito baixo. Mínimo: [min]'
|
||||
pickIcon: '&8Escolher ícone'
|
||||
Spawner: '&r[type] Gerador'
|
||||
DamageCause:
|
||||
block_explosion: Explosão
|
||||
campfire: Fogueira
|
||||
contact: Danos por bloco
|
||||
cramming: Sobrecarga
|
||||
custom: Desconhecido
|
||||
dragon_breath: Sopro do dragão
|
||||
drowning: Afogamento
|
||||
dryout: Secagem
|
||||
entity_attack: Ataque de entidade
|
||||
entity_explosion: Explosão de entidade
|
||||
entity_sweep_attack: Ataque de varredura de entidade
|
||||
fall: Queda
|
||||
falling_block: Bloco caindo
|
||||
fire: Fogo
|
||||
fire_tick: Fogo
|
||||
fly_into_wall: Voar contra a parede
|
||||
freeze: Congelamento
|
||||
hot_floor: Bloco de magma
|
||||
kill: Morte
|
||||
lava: Lava
|
||||
lightning: Relâmpago
|
||||
magic: Magia
|
||||
melting: Derretimento
|
||||
poison: Veneno
|
||||
projectile: Projeto
|
||||
sonic_boom: Explosão sônica
|
||||
starvation: Fome
|
||||
suffocation: Sufocamento
|
||||
suicide: Suicídio
|
||||
thorns: Espinhos
|
||||
void: Vazio
|
||||
wither: Murchar
|
||||
world_border: Limite do mundo
|
||||
Biomes:
|
||||
DARK_FOREST: Floresta escura
|
||||
SNOWY_TAIGA: Taiga nevosa
|
||||
COLD_OCEAN: Oceano frio
|
||||
FOREST: Floresta
|
||||
GROVE: Bosque
|
||||
JAGGED_PEAKS: Picos irregulares
|
||||
SOUL_SAND_VALLEY: Vale de areia da alma
|
||||
CHERRY_GROVE: Bosque de cerejeiras
|
||||
OLD_GROWTH_PINE_TAIGA: Taiga de pinheiros antigos
|
||||
THE_VOID: O vazio
|
||||
END_HIGHLANDS: Terras altas do End
|
||||
WINDSWEPT_HILLS: Colinas varridas pelo vento
|
||||
MUSHROOM_FIELDS: Campos de cogumelos
|
||||
FLOWER_FOREST: Floresta de flores
|
||||
DEEP_FROZEN_OCEAN: Oceano congelado profundo
|
||||
STONY_PEAKS: Picos pedregosos
|
||||
DEEP_LUKEWARM_OCEAN: Oceano morno profundo
|
||||
PLAINS: Planícies
|
||||
WARPED_FOREST: Floresta distorcida
|
||||
BADLANDS: Terras áridas
|
||||
CRIMSON_FOREST: Floresta carmesim
|
||||
LUSH_CAVES: Cavernas exuberantes
|
||||
END_MIDLANDS: Terras médias do End
|
||||
WINDSWEPT_GRAVELLY_HILLS: Colinas arenosas varridas pelo vento
|
||||
DEEP_OCEAN: Oceano profundo
|
||||
STONY_SHORE: Costa pedregosa
|
||||
DEEP_COLD_OCEAN: Oceano gelado profundo
|
||||
JUNGLE: Selva
|
||||
TAIGA: Taiga
|
||||
FROZEN_PEAKS: Picos congelados
|
||||
WARM_OCEAN: Oceano quente
|
||||
END_BARRENS: Estepes do End
|
||||
MANGROVE_SWAMP: Pântano de manguezais
|
||||
FROZEN_OCEAN: Oceano congelado
|
||||
NETHER_WASTES: Desperdício do Nether
|
||||
WINDSWEPT_SAVANNA: Savana varrida pelo vento
|
||||
OLD_GROWTH_SPRUCE_TAIGA: Taiga de abetos antigos
|
||||
DEEP_DARK: Escuridão profunda
|
||||
SUNFLOWER_PLAINS: Planícies de girassóis
|
||||
DESERT: Deserto
|
||||
BEACH: Praia
|
||||
BIRCH_FOREST: Floresta de bétulas
|
||||
WOODED_BADLANDS: Terras áridas arborizadas
|
||||
FROZEN_RIVER: Rio congelado
|
||||
WINDSWEPT_FOREST: Floresta varrida pelo vento
|
||||
SNOWY_BEACH: Praia nevada
|
||||
SNOWY_SLOPES: Encostas nevadas
|
||||
SAVANNA: Savana
|
||||
ICE_SPIKES: Espinhos de gelo
|
||||
LUKEWARM_OCEAN: Oceano morno
|
||||
SWAMP: Pântano
|
||||
BASALT_DELTAS: Deltas de basalto
|
||||
SPARSE_JUNGLE: Selva esparsa
|
||||
OCEAN: Oceano
|
||||
MEADOW: Prado
|
||||
RIVER: Rio
|
||||
ERODED_BADLANDS: Terras áridas erodidas
|
||||
SAVANNA_PLATEAU: Planalto da savana
|
||||
DRIPSTONE_CAVES: Cavernas de estalagmites
|
||||
OLD_GROWTH_BIRCH_FOREST: Floresta de bétulas antigas
|
||||
SNOWY_PLAINS: Planícies nevadas
|
||||
BAMBOO_JUNGLE: Selva de bambu
|
||||
SMALL_END_ISLANDS: Pequenas ilhas do End
|
||||
THE_END: O fim
|
||||
EntityType:
|
||||
acacia_boat: Barco de acácia
|
||||
acacia_chest_boat: Barco de acácia com baú
|
||||
allay: Allay
|
||||
area_effect_cloud: Nuvem de efeito de área
|
||||
armadillo: Armadillo
|
||||
armor_stand: Suporte de armadura
|
||||
arrow: Flecha
|
||||
axolotl: Axolotl
|
||||
bamboo_chest_raft: Balsa de bambu com baú
|
||||
bamboo_raft: Balsa de bambu
|
||||
bat: Morcego
|
||||
bee: Abelha
|
||||
birch_boat: Barco de bétula
|
||||
birch_chest_boat: Barco de bétula com baú
|
||||
blaze: Blaze
|
||||
block_display: Exibição de bloco
|
||||
bogged: Atolado
|
||||
breeze: Brisa
|
||||
breeze_wind_charge: Carga de vento da brisa
|
||||
camel: Camelo
|
||||
cat: Gato
|
||||
cave_spider: Aranha cavernosa
|
||||
cherry_boat: Barco de cerejeira
|
||||
cherry_chest_boat: Barco de cerejeira com baú
|
||||
chest_minecart: Minecart com baú
|
||||
chicken: Galinha
|
||||
cod: Bacalhau
|
||||
command_block_minecart: Minecart com bloco de comando
|
||||
cow: Vaca
|
||||
creaking: Rangido
|
||||
creaking_transient: Rangido transitório
|
||||
creeper: Creeper
|
||||
dark_oak_boat: Barco de carvalho escuro
|
||||
dark_oak_chest_boat: Barco de carvalho escuro com baú
|
||||
dolphin: Golfinho
|
||||
donkey: Burro
|
||||
dragon_fireball: Bola de fogo do dragão
|
||||
drowned: Afogado
|
||||
egg: Ovo
|
||||
elder_guardian: Guardião ancião
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_dragon: Dragão do End
|
||||
ender_pearl: Pérola do Ender
|
||||
end_crystal: Cristal do End
|
||||
evoker: Evocador
|
||||
evoker_fangs: Presas do Evocador
|
||||
experience_bottle: Garrafa de experiência
|
||||
experience_orb: Orbe de experiência
|
||||
eye_of_ender: Olho do Ender
|
||||
falling_block: Bloco caindo
|
||||
fireball: Bola de fogo
|
||||
firework_rocket: Foguete de fogos de artifício
|
||||
fishing_bobber: Isca de pesca
|
||||
fox: Raposa
|
||||
frog: Sapo
|
||||
furnace_minecart: Minecart de forno
|
||||
ghast: Ghast
|
||||
giant: Gigante
|
||||
glow_item_frame: Moldura de item brilhante
|
||||
glow_squid: Lula luminosa
|
||||
goat: Cabra
|
||||
guardian: Guardião
|
||||
hoglin: Hoglin
|
||||
hopper_minecart: Minecart com funil
|
||||
horse: Cavalo
|
||||
husk: Husk
|
||||
illusioner: Ilusionista
|
||||
interaction: Interação
|
||||
iron_golem: Golem de ferro
|
||||
item: Item
|
||||
item_display: Exibição de item
|
||||
item_frame: Moldura de item
|
||||
jungle_boat: Barco de selva
|
||||
jungle_chest_boat: Barco de selva com baú
|
||||
leash_knot: Nó da coleira
|
||||
lightning_bolt: Raio
|
||||
llama: Lhama
|
||||
llama_spit: Cuspir da lhama
|
||||
magma_cube: Cubo de magma
|
||||
mangrove_boat: Barco de mangue
|
||||
mangrove_chest_boat: Barco de mangue com baú
|
||||
marker: Marcador
|
||||
minecart: Minecart
|
||||
mooshroom: Mooshroom
|
||||
mule: Mula
|
||||
oak_boat: Barco de carvalho
|
||||
oak_chest_boat: Barco de carvalho com baú
|
||||
ocelot: Ocelote
|
||||
ominous_item_spawner: Gerador de item ominoso
|
||||
painting: Pintura
|
||||
pale_oak_boat: Barco de carvalho pálido
|
||||
pale_oak_chest_boat: Barco de carvalho pálido com baú
|
||||
panda: Panda
|
||||
parrot: Papagaio
|
||||
phantom: Fantasma
|
||||
pig: Porco
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin bruto
|
||||
pillager: Pillager
|
||||
player: Jogador
|
||||
polar_bear: Urso polar
|
||||
potion: Poção
|
||||
pufferfish: Peixe-balão
|
||||
rabbit: Coelho
|
||||
ravager: Ravager
|
||||
salmon: Salmão
|
||||
sheep: Ovelha
|
||||
shulker: Shulker
|
||||
shulker_bullet: Bala de shulker
|
||||
silverfish: Peixe-prata
|
||||
skeleton: Esqueleto
|
||||
skeleton_horse: Cavalo esqueleto
|
||||
slime: Slime
|
||||
small_fireball: Pequena bola de fogo
|
||||
sniffer: Sniffer
|
||||
snowball: Bola de neve
|
||||
snow_golem: Golem de neve
|
||||
spawner_minecart: Minecart de gerador
|
||||
spectral_arrow: Flecha espectral
|
||||
spider: Aranha
|
||||
spruce_boat: Barco de abeto
|
||||
spruce_chest_boat: Barco de abeto com baú
|
||||
squid: Lula
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
tadpole: Girino
|
||||
text_display: Exibição de texto
|
||||
tnt: TNT
|
||||
tnt_minecart: Minecart de TNT
|
||||
trader_llama: Lhama comerciante
|
||||
trident: Tridente
|
||||
tropical_fish: Peixe tropical
|
||||
turtle: Tartaruga
|
||||
unknown: Desconhecido
|
||||
vex: Vex
|
||||
villager: Aldeão
|
||||
vindicator: Vingador
|
||||
wandering_trader: Comerciante ambulante
|
||||
warden: Guardião
|
||||
wind_charge: Carga de vento
|
||||
witch: Bruxa
|
||||
wither: Wither
|
||||
wither_skeleton: Esqueleto com wither
|
||||
wither_skull: Crânio de wither
|
||||
wolf: Lobo
|
||||
zoglin: Zoglin
|
||||
zombie: Zumbi
|
||||
zombie_horse: Cavalo zumbi
|
||||
zombie_villager: Aldeão zumbi
|
||||
zombified_piglin: Piglin zombificado
|
||||
# Evite adicionar códigos de cores ao nome da encantamento
|
||||
EnchantNames:
|
||||
dig_speed: Velocidade de escavação
|
||||
sweeping_edge: Corte amplo
|
||||
loot_bonus_mobs: Bônus de saque de mobs
|
||||
quick_charge: Carga rápida
|
||||
silk_touch: Toque suave
|
||||
soul_speed: Velocidade da alma
|
||||
density: Densidade
|
||||
breach: Brecha
|
||||
arrow_fire: Flecha de fogo
|
||||
loot_bonus_blocks: Bônus de saque de blocos
|
||||
water_worker: Trabalhador da água
|
||||
multishot: Multidisparo
|
||||
channeling: Canalização
|
||||
loyalty: Lealdade
|
||||
binding_curse: Maldição da ligação
|
||||
arrow_knockback: Repulsão da flecha
|
||||
arrow_damage: Dano da flecha
|
||||
protection_projectile: Proteção contra projéteis
|
||||
damage_all: Dano a todos
|
||||
frost_walker: Andarilho do gelo
|
||||
protection_fire: Proteção contra fogo
|
||||
impaling: Empalamento
|
||||
luck: Sorte
|
||||
riptide: Correnteza
|
||||
mending: Reparo
|
||||
protection_environmental: Proteção ambiental
|
||||
oxygen: Oxigênio
|
||||
piercing: Perfurante
|
||||
protection_fall: Proteção contra quedas
|
||||
swift_sneak: Furtividade ágil
|
||||
durability: Durabilidade
|
||||
fire_aspect: Aspecto de fogo
|
||||
lure: Isca
|
||||
damage_undead: Dano a mortos-vivos
|
||||
knockback: Repulsão
|
||||
depth_strider: Andarilho das profundezas
|
||||
wind_burst: Explosão de vento
|
||||
arrow_infinite: Flecha infinita
|
||||
vanishing_curse: Maldição do desaparecimento
|
||||
damage_arthropods: Dano a artrópodes
|
||||
protection_explosions: Proteção contra explosões
|
||||
thorns: Espinhos
|
||||
PotionEffectAliases:
|
||||
instanthealth:
|
||||
- Saúde instantânea
|
||||
invisibility:
|
||||
- Invisibilidade
|
||||
waterbreathing:
|
||||
- Respiração aquática
|
||||
resistance:
|
||||
- Resistência
|
||||
unluck:
|
||||
- Azar
|
||||
blindness:
|
||||
- Cegueira
|
||||
haste:
|
||||
- Agilidade
|
||||
poison:
|
||||
- Veneno
|
||||
slowness:
|
||||
- Lentidão
|
||||
hunger:
|
||||
- Fome
|
||||
slowfalling:
|
||||
- Queda lenta
|
||||
weaving:
|
||||
- Trançado
|
||||
fireresistance:
|
||||
- Resistência ao fogo
|
||||
saturation:
|
||||
- Saturação
|
||||
raidomen:
|
||||
- Presságio de invasão
|
||||
jumpboost:
|
||||
- Aumento de pulo
|
||||
dolphinsgrace:
|
||||
- Graça dos golfinhos
|
||||
miningfatigue:
|
||||
- Fadiga de mineração
|
||||
healthboost:
|
||||
- Aumento de saúde
|
||||
regeneration:
|
||||
- Regeneração
|
||||
conduitpower:
|
||||
- Poder do conduto
|
||||
badomen:
|
||||
- Mau presságio
|
||||
luck:
|
||||
- Sorte
|
||||
speed:
|
||||
- Velocidade
|
||||
trialomen:
|
||||
- Presságio de julgamento
|
||||
strength:
|
||||
- Força
|
||||
darkness:
|
||||
- Escuridão
|
||||
heroofthevillage:
|
||||
- Herói da vila
|
||||
levitation:
|
||||
- Levitação
|
||||
instantdamage:
|
||||
- Dano instantâneo
|
||||
oozing:
|
||||
- Vazamento
|
||||
weakness:
|
||||
- Fraqueza
|
||||
nausea:
|
||||
- Náusea
|
||||
windcharged:
|
||||
- Carregado pelo vento
|
||||
absorption:
|
||||
- Absorção
|
||||
wither:
|
||||
- Wither
|
||||
glowing:
|
||||
- Brilho
|
||||
infested:
|
||||
- Infestado
|
||||
nightvision:
|
||||
- Visão noturna
|
||||
direction:
|
||||
n: Norte
|
||||
ne: Nordeste
|
||||
e: Leste
|
||||
se: Sudeste
|
||||
s: Sul
|
||||
sw: Sudoeste
|
||||
w: Oeste
|
||||
nw: Noroeste
|
||||
modify:
|
||||
middlemouse: '&2Clique com o botão do meio para editar'
|
||||
qButtonEdit: '&2Clique em Q para editar'
|
||||
newItem: '&7Coloque um novo item aqui'
|
||||
newLine: '&2<Nova linha>'
|
||||
newLineHover: '&2Adicionar nova linha'
|
||||
newPage: '&2<Nova página>'
|
||||
newPageHover: '&2Criar nova página'
|
||||
removePage: '&c<Remover página>'
|
||||
removePageHover: '&cRemover página'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cExcluir &e[texto]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2Adicionar novo'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aCancelar'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aAceitar'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cNegar'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Habilitado'
|
||||
disabled: '&cDesabilitado'
|
||||
running: '&2Em execução'
|
||||
paused: '&cPausado'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eEditar &6[texto]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&ePara cima'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&ePara baixo'
|
||||
listNumbering: '&e[número]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eClique para mudar'
|
||||
ChangeCommands: '&eComandos'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[nome] &e---'
|
||||
commandList: ' &e[comando] '
|
||||
emptyLine: '&7[Linha vazia]'
|
||||
commandEdit: '&eEditar lista'
|
||||
nameAddInfo: '&eDigite um novo nome. Digite &6cancelar &epara cancelar'
|
||||
lineAddInfo: '&eDigite uma nova linha. Digite &6cancelar &epara cancelar'
|
||||
commandAddInfo: '&eDigite um novo comando. Digite &6cancelar &epara cancelar'
|
||||
commandAddInformationHover: "&e[playerName] pode ser usado para obter o nome do jogador \n&ePara incluir atraso nos comandos: \n&edelay! 5 \n&eComandos especializados são suportados.\n&eMais informações em \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eClique para colar o texto antigo. Digite &6cancelar &epara cancelar a ação'
|
||||
listLimit: '&eA lista não pode ser maior que &6[quantidade] &eentradas'
|
||||
commandEditInfoHover: '&eClique para colar o texto antigo'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Sua localização de teletransporte foi obstruída. Você foi teletransportado para um local seguro.'
|
||||
|
||||
econ:
|
||||
noMoney: '&cVocê não tem dinheiro'
|
||||
charged: '!actionbar!&fCobrado: &6[quantidade]'
|
||||
notEnoughMoney: '&cVocê não tem dinheiro suficiente. Necessário (&6[quantidade]&c)'
|
||||
tooMuchMoney: '&cVocê tem dinheiro demais'
|
||||
Selection:
|
||||
SelectPoints: '&cSelecione 2 pontos com a ferramenta de seleção! AKA: &6[tool]'
|
||||
PrimaryPoint: '&ePonto &6Primário &eSelecionado [ponto]'
|
||||
SecondaryPoint: '&ePonto &6Secundário &eSelecionado [ponto]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[mundo] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
Location:
|
||||
Title: '&8Localização do jogador'
|
||||
Killer: '&eAssassino: &6[killer]'
|
||||
OneLiner: '&eLocalização: &6[localização]'
|
||||
DeathReason: '&eRazão da Morte: &6[razão]'
|
||||
Full: '&7[mundo] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eMundo: &6[mundo]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePitch: &6[angle]'
|
||||
Yaw: '&eYaw: &6[angulos]'
|
||||
WorldNames:
|
||||
- Spawn-&2Spawn
|
||||
- Spawn_nether-&2Spawn Nether
|
||||
- Spawn_the_end-&2Spawn The End
|
||||
Locations: '&7Localizações: '
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&eUso: &7%uso%'
|
||||
cmdInfoFormat: '[comando] &f- &e[descrição]'
|
||||
cmdFormat: '&6/[comando]&f[argumentos]'
|
||||
helpPageDescription: '&e* [descrição]'
|
||||
explanation: '&e * [explicação]'
|
||||
title: '&e------ ======= &6Ajuda&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&eExibe todos os comandos disponíveis'
|
||||
args: ''
|
||||
clearcache:
|
||||
help:
|
||||
info: '&eLimpa o cache'
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&eRecarrega a configuração e os arquivos de localidade dos plugins'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6Arquivos de configuração e localidade do CMIL recarregados! Levou [ms]ms'
|
||||
failedConfig: '&4Falha ao carregar o arquivo de configuração! Verifique a ortografia!'
|
||||
failedLocale: '&4Falha ao carregar o arquivo de localidade! Verifique a ortografia!'
|
||||
@@ -0,0 +1,694 @@
|
||||
|
||||
# 这些短语支持完整的颜色(十六进制)代码和一些变量.
|
||||
|
||||
# 请记住,某些变量对于某些行可能不起作用.
|
||||
|
||||
# 只需将它们保留在当前位置,一切都会没问题 :)
|
||||
|
||||
# 有些行可以设置全局变量.对将受影响的玩家.例如,对于执行命令 /heal Zrips 的玩家,将使用 Zrips 的数据作为变量
|
||||
|
||||
# [serverName] 显示服务器名称
|
||||
|
||||
# [playerName] 显示目标玩家名称
|
||||
|
||||
# [playerDisplayName] 显示目标玩家显示名称
|
||||
|
||||
# [lvl] 显示目标玩家等级
|
||||
|
||||
# [exp] 显示目标玩家总经验
|
||||
|
||||
# [hp] 显示目标玩家生命值
|
||||
|
||||
# [maxHp] 显示目标玩家最大生命值
|
||||
|
||||
# [hunger] 显示目标玩家饥饿水平
|
||||
|
||||
# [gameMode] 显示目标玩家游戏模式
|
||||
|
||||
# [prefix] 显示目标玩家前缀(如果可能)
|
||||
|
||||
# [suffix] 显示目标玩家后缀(如果可能)
|
||||
|
||||
# 发送者是执行命令的控制台或玩家.例如,Zrips 执行 /heal Zhax,然后将使用 Zrips 的数据
|
||||
|
||||
# [senderName] 显示发送者玩家名称
|
||||
|
||||
# [senderDisplayName] 显示发送者玩家显示名称
|
||||
|
||||
# [senderLvl] 显示发送者玩家等级
|
||||
|
||||
# [senderExp] 显示发送者玩家总经验
|
||||
|
||||
# [senderHp] 显示发送者玩家生命值
|
||||
|
||||
# [senderMaxHp] 显示发送者玩家最大生命值
|
||||
|
||||
# [senderHunger] 显示发送者玩家饥饿水平
|
||||
|
||||
# [senderGameMode] 显示发送者玩家游戏模式
|
||||
|
||||
# [senderPrefix] 显示发送者玩家前缀(如果可能)
|
||||
|
||||
# [senderSuffix] 显示发送者玩家后缀(如果可能)
|
||||
|
||||
# 来源是用于额外信息的玩家.例如,Zrips 执行 /tp Zhax Zrips,然后将使用 Zhax 的数据,因为其位置被用于新玩家的位置
|
||||
|
||||
# [sourceName] 显示来源玩家名称
|
||||
|
||||
# [sourceDisplayName] 显示来源玩家显示名称
|
||||
|
||||
# [sourceLvl] 显示来源玩家等级
|
||||
|
||||
# [sourceExp] 显示来源玩家总经验
|
||||
|
||||
# [sourceHp] 显示来源玩家生命值
|
||||
|
||||
# [sourceMaxHp] 显示来源玩家最大生命值
|
||||
|
||||
# [sourceHunger] 显示来源玩家饥饿水平
|
||||
|
||||
# [sourceGameMode] 显示来源玩家游戏模式
|
||||
|
||||
# [sourcePrefix] 显示来源玩家前缀(如果可能)
|
||||
|
||||
# [sourceSuffix] 显示来源玩家后缀(如果可能)
|
||||
|
||||
# ***********************************************
|
||||
|
||||
# 一些行支持将它们发送到自定义位置,比如动作栏、标题、副标题,甚至创建 JSON/可点击消息
|
||||
|
||||
# 如果行以 !toast! 开头,玩家将收到弹出消息(进度弹出窗口,仅适用于 1.12 及更高版本).一些额外变量可以用于定义类型和图标.例如:!toast! -t:goal -icon:paper Hello world!
|
||||
|
||||
# 如果行以 !actionbar! 开头,玩家将收到此变量之后定义的动作栏消息
|
||||
|
||||
# 如果行以 !actionbar:[seconds]! 开头,玩家将在定义的时间内收到动作栏消息
|
||||
|
||||
# 如果行以 !broadcast! 开头,则所有人都会收到消息.您可以添加额外的 !toast! !actionbar! 或 !title! 来将消息发送到特定位置,例如 !broadcast!!title!
|
||||
|
||||
# 如果一行以!customtext:[cTextName]!开头,则将按提供的名称获取自定义文本并显示给玩家.如果在!broadcast!之后使用,则在线的所有人都将收到此自定义文本消息
|
||||
|
||||
# 如果一行以!title!开头,则玩家将收到在此变量之后定义的标题消息,此外它还可以包含!subtitle!,这将添加副标题消息
|
||||
|
||||
# 如果一行以!bossbar:[name]-[timer]!开头,则玩家将收到在此变量之后定义的bossbar消息,此外,您可以定义此消息将可见的时间长度.您需要定义bossbar名称,它可以是任何您想要的名称,但具有相同名称的行将互相覆盖,以防止堆叠
|
||||
|
||||
# 要包含可点击的消息: <T>文本</T><H>悬停文本</H><C>命令</C><SC>建议文本</SC>
|
||||
|
||||
# <T>和</T>是必需的,其他是可选的
|
||||
|
||||
# 使用/n进行换行
|
||||
|
||||
# 要有多个JSON消息,请使用<Next>
|
||||
|
||||
# <C>以点击的玩家身份执行命令
|
||||
|
||||
# <CC>一次从控制台执行命令
|
||||
|
||||
# <CCI>每次玩家点击文本时从控制台执行命令
|
||||
|
||||
# <URL>包含URL
|
||||
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&c你没有权限!'
|
||||
CantHavePermission: '&c你不能拥有这个权限!'
|
||||
WrongGroup: '&c你所在的组别不对!'
|
||||
NoPlayerPermission: '&c[playerName] 没有 [permission] 权限'
|
||||
Ingame: '&c只能在游戏中使用!'
|
||||
NoInformation: '&c未找到相关信息!'
|
||||
Console: '&6服务器'
|
||||
FromConsole: '&c只能在控制台中使用!'
|
||||
NotOnline: '&c玩家不在线!'
|
||||
NobodyOnline: '&c当前没有玩家在线!'
|
||||
NoPlayer: '&c找不到名为[name]的玩家!'
|
||||
NoCommand: '&c没有这个命令!'
|
||||
cantFindCommand: '&5找不到 &7[%1]&5 命令,你是不是想找 &7[%2]&5?'
|
||||
nolocation: '&4找不到合适的位置'
|
||||
FeatureNotEnabled: '&c此功能未启用!'
|
||||
ModuleNotEnabled: '&c此模块未启用!'
|
||||
versionNotSupported: '&c服务器版本不支持此功能'
|
||||
spigotNotSupported: '&c你需要使用PaperSpigot分支类型服务器才能使用此功能'
|
||||
bungeeNoGo: '&c此功能在Bungee网络服务器上无法使用'
|
||||
clickToTeleport: '&e点击传送'
|
||||
UseMaterial: '&4请使用正确的材料名称!'
|
||||
IncorrectMaterial: '&4错误的材料名称!'
|
||||
UseInteger: '&4请输入数字!'
|
||||
UseBoolean: '&4请输入True或False!'
|
||||
NoLessThan: '&4数字不能小于[amount]!'
|
||||
NoMoreThan: '&4数值不能大于[amount]'
|
||||
NoWorld: '&4找不到名为[name]的世界!'
|
||||
IncorrectLocation: '&4位置定义错误!'
|
||||
Show: '&e展示'
|
||||
Remove: '&c移除'
|
||||
Back: '&e返回'
|
||||
Forward: '&e前进'
|
||||
Update: '&e更新'
|
||||
Save: '&e保存'
|
||||
Delete: '&c删除'
|
||||
Click: '&e点击'
|
||||
Preview: '&e预览'
|
||||
PasteOld: '&e粘贴旧的'
|
||||
ClickToPaste: '&e点击以粘贴到聊天框'
|
||||
CantTeleportWorld: '&e你无法传送到这个世界'
|
||||
CantTeleportNoWorld: '&c目标世界不存在.传送已取消'
|
||||
ClickToConfirmDelete: '&e点击确认移除 &6[name]'
|
||||
ClickToConfirm: '&e点击确认'
|
||||
teleported: '&e你已被传送'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&e你需要手持物品'
|
||||
nothingInHandLeather: '&e你需要手持皮革制品'
|
||||
nothingToShow: '&e无内容可展示'
|
||||
noItem: '&c找不到物品'
|
||||
dontHaveItem: '&c你的背包中没有 &6[amount]x [itemName]'
|
||||
wrongWorld: '&c无法在此世界中执行此操作'
|
||||
differentWorld: '&c不同的世界'
|
||||
HaveItem: '&c你的背包中有 &6[amount]x [itemName]'
|
||||
cantDoInGamemode: '&e你无法在当前游戏模式中执行此操作'
|
||||
cantDoForPlayer: '&e你无法对 &6[playerDisplayName] &e执行此操作'
|
||||
cantDoForYourSelf: '&e你无法对自己执行此操作'
|
||||
cantDetermineMobType: '&c无法从 &e[type] &c变量确定生物类型'
|
||||
cantRename: '!actionbar!&e你无法使用此名称'
|
||||
confirmRedefine: '&e点击确认重新定义'
|
||||
cantEdit: '&e你无法编辑此内容'
|
||||
wrongName: '&c错误的名称'
|
||||
unknown: 未知
|
||||
invalidName: '&c无效的名称'
|
||||
alreadyexist: '&4此名称已被使用'
|
||||
dontexist: '&4未找到此名称'
|
||||
worldDontExist: '&c目标世界无法访问.无法传送到该世界!'
|
||||
notSet: 未设置
|
||||
lookAtSign: '&e看着标识'
|
||||
lookAtBlock: '&e看着方块'
|
||||
lookAtEntity: '&e看着实体'
|
||||
noSpace: '&e没有足够的空间'
|
||||
notOnGround: '&e你不能在飞行时执行此操作'
|
||||
bungee:
|
||||
Online: '&6在线'
|
||||
Offline: '&c离线'
|
||||
not: '&c服务器不属于Bungee网络'
|
||||
noserver: '&c找不到该名称的服务器!'
|
||||
server: '&e服务器: &7[name]'
|
||||
variables:
|
||||
am: '&e上午'
|
||||
pm: '&e下午'
|
||||
Online: '&6在线'
|
||||
Offline: '&c离线'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6是'
|
||||
'False': '&c否'
|
||||
Enabled: '&6已启用'
|
||||
Disabled: '&c已禁用'
|
||||
survival: '&6生存模式'
|
||||
creative: '&6创造模式'
|
||||
adventure: '&6冒险模式'
|
||||
spectator: '&6旁观模式'
|
||||
flying: '&6飞行中'
|
||||
notflying: '&6未飞行'
|
||||
Inventory:
|
||||
Full: '&5你的背包已满,无法添加物品'
|
||||
FullDrop: '&5你的背包已满,无法添加所有物品.它们已被丢弃在地上'
|
||||
TimeNotRecorded: '&e-未记录-'
|
||||
months: '&e[months] &6个月 '
|
||||
oneMonth: '&e[months] &6个月 '
|
||||
weeks: '&e[weeks] &6周 '
|
||||
oneWeek: '&e[weeks] &6周 '
|
||||
years: '&e[years] &6年 '
|
||||
oneYear: '&e[years] &6年 '
|
||||
day: '&e[days] &6天 '
|
||||
oneDay: '&e[days] &6天 '
|
||||
hour: '&e[hours] &6小时 '
|
||||
oneHour: '&e[hours] &6小时 '
|
||||
min: '&e[mins] &6分钟 '
|
||||
sec: '&e[secs] &6秒 '
|
||||
nextPageConsole: '&f执行 &5[command] &f以获取下一页'
|
||||
prevPage: '&2----<< &6上一页 '
|
||||
prevCustomPage: '&2----<< &6[value] '
|
||||
prevPageGui: '&6上一页 '
|
||||
prevPageClean: '&6上一页 '
|
||||
prevPageOff: '&2----<< &7上一页 '
|
||||
prevCustomPageOff: '&2----<< &7[value] '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 下一页 &2>>----'
|
||||
nextCustomPage: '&6 [value] &2>>----'
|
||||
nextPageGui: '&6下一页'
|
||||
nextPageClean: '&6下一页'
|
||||
nextPageOff: '&7 下一页 &2>>----'
|
||||
nextCustomPageOff: '&7 [value] &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e共有[totalEntries]条目'
|
||||
skullOwner: '!actionbar!&7所有者:&r [playerName]'
|
||||
mobHeadName: '&f[mobName]&e的头'
|
||||
circle: '&3圆形'
|
||||
square: '&5方形'
|
||||
clear: '&7清除'
|
||||
protectedArea: '&c受保护区域.无法执行此操作.'
|
||||
valueToLong: '&e数值过高.最大值: [max]'
|
||||
valueToShort: '&e数值过低.最小值: [min]'
|
||||
pickIcon: '&8选择图标'
|
||||
Spawner: '&r[type] 刷怪笼'
|
||||
DamageCause:
|
||||
block_explosion: 方块爆炸
|
||||
campfire: 营火
|
||||
contact: 方块伤害
|
||||
cramming: 挤压
|
||||
custom: 未知
|
||||
dragon_breath: 龙息
|
||||
drowning: 溺水
|
||||
dryout: 脱水
|
||||
entity_attack: 近战攻击
|
||||
entity_explosion: 实体爆炸
|
||||
entity_sweep_attack: 近战横扫攻击
|
||||
fall: 摔落
|
||||
falling_block: 被下落的方块砸中
|
||||
fire: 接触火或营火
|
||||
fire_tick: 着火
|
||||
fly_into_wall: 使用鞘翅滑翔时高速撞击方块侧面
|
||||
freeze: 冰冻
|
||||
hot_floor: 站在岩浆块上
|
||||
kill: 指令击杀
|
||||
lava: 接触熔岩
|
||||
lightning: 被闪电雷击
|
||||
magic: 魔法伤害
|
||||
melting: 融化
|
||||
poison: 中毒
|
||||
projectile: 弹射物
|
||||
sonic_boom: 监守者的远程攻击
|
||||
starvation: 饥饿
|
||||
suffocation: 窒息
|
||||
suicide: 自杀
|
||||
thorns: 荆棘
|
||||
void: 虚空
|
||||
wither: 凋零
|
||||
world_border: 世界边界
|
||||
EntityType:
|
||||
acacia_boat: 金合欢木船
|
||||
acacia_chest_boat: 金合欢木运输船
|
||||
allay: 悦灵
|
||||
area_effect_cloud: 区域效果云
|
||||
armadillo: 犰狳
|
||||
armor_stand: 盔甲架
|
||||
arrow: 箭
|
||||
axolotl: 美西螈
|
||||
bamboo_chest_raft: 运输竹筏
|
||||
bamboo_raft: 竹筏
|
||||
bat: 蝙蝠
|
||||
bee: 蜜蜂
|
||||
birch_boat: 白桦木船
|
||||
birch_chest_boat: 白桦木运输船
|
||||
blaze: 烈焰人
|
||||
block_display: 方块展示实体
|
||||
bogged: 沼骸
|
||||
breeze: 旋风人
|
||||
breeze_wind_charge: 旋风人风弹
|
||||
camel: 骆驼
|
||||
cat: 猫
|
||||
cave_spider: 洞穴蜘蛛
|
||||
cherry_boat: 樱花木船
|
||||
cherry_chest_boat: 樱花木运输船
|
||||
chest_minecart: 运输矿车
|
||||
chicken: 鸡
|
||||
cod: 鳕鱼
|
||||
command_block_minecart: 命令方块矿车
|
||||
copper_golem: 铜傀儡
|
||||
cow: 牛
|
||||
creaking: 嘎枝
|
||||
creeper: 苦力怕
|
||||
dark_oak_boat: 深色橡木船
|
||||
dark_oak_chest_boat: 深色橡木运输船
|
||||
dolphin: 海豚
|
||||
donkey: 驴
|
||||
dragon_fireball: 末影龙火球
|
||||
drowned: 溺尸
|
||||
egg: 鸡蛋
|
||||
elder_guardian: 远古守卫者
|
||||
enderman: 末影人
|
||||
endermite: 末影螨
|
||||
ender_dragon: 末影龙
|
||||
ender_pearl: 末影珍珠
|
||||
end_crystal: 末影水晶
|
||||
evoker: 唤魔者
|
||||
evoker_fangs: 唤魔者尖牙
|
||||
experience_bottle: 经验瓶
|
||||
experience_orb: 经验球
|
||||
eye_of_ender: 末影之眼
|
||||
falling_block: 下落的方块
|
||||
fireball: 火球
|
||||
firework_rocket: 烟花火箭
|
||||
fishing_bobber: 浮漂
|
||||
fox: 狐狸
|
||||
frog: 青蛙
|
||||
furnace_minecart: 动力矿车
|
||||
ghast: 恶魂
|
||||
giant: 巨人
|
||||
glow_item_frame: 荧光物品展示框
|
||||
glow_squid: 发光鱿鱼
|
||||
goat: 山羊
|
||||
guardian: 守卫者
|
||||
happy_ghast: 快乐恶魂
|
||||
hoglin: 疣猪兽
|
||||
hopper_minecart: 漏斗矿车
|
||||
horse: 马
|
||||
husk: 尸壳
|
||||
illusioner: 幻术师
|
||||
interaction: 交互实体
|
||||
iron_golem: 铁傀儡
|
||||
item: 物品
|
||||
item_display: 物品展示实体
|
||||
item_frame: 物品展示框
|
||||
jungle_boat: 丛林木船
|
||||
jungle_chest_boat: 丛林木运输船
|
||||
leash_knot: 拴绳结
|
||||
lightning_bolt: 闪电束
|
||||
lingering_potion: 滞留药水
|
||||
llama: 羊驼
|
||||
llama_spit: 羊驼唾沫
|
||||
magma_cube: 岩浆怪
|
||||
mangrove_boat: 红树木船
|
||||
mangrove_chest_boat: 红树木运输船
|
||||
mannequin: 玩家模型
|
||||
marker: 标记
|
||||
minecart: 矿车
|
||||
mooshroom: 哞菇
|
||||
mule: 骡
|
||||
oak_boat: 橡木船
|
||||
oak_chest_boat: 橡木运输船
|
||||
ocelot: 豹猫
|
||||
ominous_item_spawner: 不祥之物生成器
|
||||
painting: 画
|
||||
pale_oak_boat: 苍白橡木船
|
||||
pale_oak_chest_boat: 苍白橡木运输船
|
||||
panda: 熊猫
|
||||
parrot: 鹦鹉
|
||||
phantom: 幻翼
|
||||
pig: 猪
|
||||
piglin: 猪灵
|
||||
piglin_brute: 猪灵蛮兵
|
||||
pillager: 掠夺者
|
||||
player: 玩家
|
||||
polar_bear: 北极熊
|
||||
pufferfish: 河豚
|
||||
rabbit: 兔子
|
||||
ravager: 劫掠兽
|
||||
salmon: 鲑鱼
|
||||
sheep: 绵羊
|
||||
shulker: 潜影贝
|
||||
shulker_bullet: 潜影弹
|
||||
silverfish: 蠹虫
|
||||
skeleton: 骷髅
|
||||
skeleton_horse: 骷髅马
|
||||
slime: 史莱姆
|
||||
small_fireball: 小火球
|
||||
sniffer: 嗅探兽
|
||||
snowball: 雪球
|
||||
snow_golem: 雪傀儡
|
||||
spawner_minecart: 刷怪笼矿车
|
||||
spectral_arrow: 光灵箭
|
||||
spider: 蜘蛛
|
||||
splash_potion: 喷溅药水
|
||||
spruce_boat: 云杉木船
|
||||
spruce_chest_boat: 云杉木运输船
|
||||
squid: 鱿鱼
|
||||
stray: 流浪者
|
||||
strider: 炽足兽
|
||||
tadpole: 蝌蚪
|
||||
text_display: 文本展示实体
|
||||
tnt: TNT
|
||||
tnt_minecart: TNT矿车
|
||||
trader_llama: 行商羊驼
|
||||
trident: 三叉戟
|
||||
tropical_fish: 热带鱼
|
||||
turtle: 海龟
|
||||
unknown: 未知
|
||||
vex: 恼鬼
|
||||
villager: 村民
|
||||
vindicator: 卫道士
|
||||
wandering_trader: 流浪商人
|
||||
warden: 监守者
|
||||
wind_charge: 风弹
|
||||
witch: 女巫
|
||||
wither: 凋灵
|
||||
wither_skeleton: 凋灵骷髅
|
||||
wither_skull: 凋灵之首
|
||||
wolf: 狼
|
||||
zoglin: 僵尸疣猪兽
|
||||
zombie: 僵尸
|
||||
zombie_horse: 僵尸马
|
||||
zombie_villager: 僵尸村民
|
||||
zombified_piglin: 僵尸猪灵
|
||||
# Avoid adding color codes to the enchant name
|
||||
EnchantNames:
|
||||
fire_aspect: 火焰附加
|
||||
knockback: 击退
|
||||
aqua_affinity: 水下速掘
|
||||
unbreaking: 耐久
|
||||
blast_protection: 爆炸保护
|
||||
riptide: 激流
|
||||
soul_speed: 灵魂疾行
|
||||
density: 致密
|
||||
binding_curse: 绑定诅咒
|
||||
silk_touch: 精准采集
|
||||
luck_of_the_sea: 海之眷顾
|
||||
sharpness: 锋利
|
||||
bane_of_arthropods: 节肢杀手
|
||||
wind_burst: 风爆
|
||||
power: 力量
|
||||
breach: Breach
|
||||
mending: 经验修补
|
||||
impaling: 穿刺
|
||||
respiration: 水下呼吸
|
||||
sweeping_edge: 横扫之刃
|
||||
flame: 火矢
|
||||
depth_strider: 深海探索者
|
||||
multishot: 多重射击
|
||||
efficiency: 摔落缓冲
|
||||
looting: 抢夺
|
||||
loyalty: 忠诚
|
||||
thorns: 荆棘
|
||||
projectile_protection: 弹射物保护
|
||||
channeling: 引雷
|
||||
piercing: 穿透
|
||||
feather_falling: 摔落缓冲
|
||||
fire_protection: 火焰保护
|
||||
lure: 饵钓
|
||||
smite: 亡灵杀手
|
||||
swift_sneak: 迅捷潜行
|
||||
quick_charge: 快速装填
|
||||
punch: 冲击
|
||||
fortune: 时运
|
||||
infinity: 无限
|
||||
vanishing_curse: 消失诅咒
|
||||
frost_walker: 冰霜行者
|
||||
protection: 保护
|
||||
PotionEffectAliases:
|
||||
blindness:
|
||||
- 失明
|
||||
waterbreathing:
|
||||
- 水下呼吸
|
||||
dolphinsgrace:
|
||||
- 海豚的恩惠
|
||||
glowing:
|
||||
- 发光
|
||||
instantdamage:
|
||||
- 瞬间伤害
|
||||
haste:
|
||||
- 急迫
|
||||
levitation:
|
||||
- 飘浮
|
||||
infested:
|
||||
- 寄生
|
||||
weaving:
|
||||
- 盘丝
|
||||
fireresistance:
|
||||
- 防火
|
||||
hunger:
|
||||
- 饥饿
|
||||
windcharged:
|
||||
- 蓄风
|
||||
instanthealth:
|
||||
- 瞬间治疗
|
||||
nightvision:
|
||||
- 夜视
|
||||
badomen:
|
||||
- 不祥之兆
|
||||
slowness:
|
||||
- 缓慢
|
||||
jumpboost:
|
||||
- 跳跃提升
|
||||
poison:
|
||||
- 中毒
|
||||
trialomen:
|
||||
- 试炼之兆
|
||||
raidomen:
|
||||
- 袭击之兆
|
||||
strength:
|
||||
- 力量
|
||||
wither:
|
||||
- 凋灵
|
||||
darkness:
|
||||
- 黑暗
|
||||
conduitpower:
|
||||
- 潮涌能量
|
||||
slowfalling:
|
||||
- 缓降
|
||||
oozing:
|
||||
- 渗浆
|
||||
miningfatigue:
|
||||
- 挖掘疲劳
|
||||
unluck:
|
||||
- 霉运
|
||||
healthboost:
|
||||
- 生命提升
|
||||
weakness:
|
||||
- 虚弱
|
||||
nausea:
|
||||
- 反胃
|
||||
regeneration:
|
||||
- 生命恢复
|
||||
luck:
|
||||
- 幸运
|
||||
saturation:
|
||||
- 饱和
|
||||
heroofthevillage:
|
||||
- 村庄英雄
|
||||
resistance:
|
||||
- 抗性提升
|
||||
invisibility:
|
||||
- 隐身
|
||||
speed:
|
||||
- 迅捷
|
||||
absorption:
|
||||
- 伤害吸收
|
||||
dialog:
|
||||
signEditor: Sign Editor
|
||||
update: 更新
|
||||
save: 保存
|
||||
close: 关闭
|
||||
line: Line [line]
|
||||
direction:
|
||||
n: 北
|
||||
ne: 东北
|
||||
e: 东
|
||||
se: 东南
|
||||
s: 南
|
||||
sw: 西南
|
||||
w: 西
|
||||
nw: 西北
|
||||
modify:
|
||||
middlemouse: '&2中键点击进行编辑'
|
||||
qButtonEdit: '&2点击Q进行编辑'
|
||||
newItem: '&7放置新物品在这里'
|
||||
newLine: '&2<新行>'
|
||||
newLineHover: '&2添加新行'
|
||||
newPage: '&2<新页面>'
|
||||
newPageHover: '&2创建新页面'
|
||||
removePage: '&c<移除页面>'
|
||||
removePageHover: '&c移除页面'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&c删除 &e[文本]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2添加新'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&a取消'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&a接受'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&c拒绝'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2已启用'
|
||||
disabled: '&c已禁用'
|
||||
running: '&2运行中'
|
||||
paused: '&c已暂停'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&e编辑 &6[文本]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&e上移'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&e下移'
|
||||
listNumbering: '&e[编号]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&e点击进行修改'
|
||||
ChangeCommands: '&e命令'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[空行]'
|
||||
commandEdit: '&e编辑列表'
|
||||
nameAddInfo: '&e输入新名称.输入 &6cancel &e取消'
|
||||
lineAddInfo: '&e输入新行.输入 &6cancel &e取消'
|
||||
commandAddInfo: '&e输入新命令.输入 &6cancel &e取消'
|
||||
commandAddInformationHover: "&e[playerName] 可用于获取玩家名称 \n&e要包含命令延迟: \n&edelay! 5\
|
||||
\ \n&e支持专用命令.更多信息请访问 \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&e点击粘贴旧文本.输入 &6cancel &e取消操作'
|
||||
listLimit: '&e列表不能大于 &6[amount] &e条目'
|
||||
commandEditInfoHover: '&e点击粘贴旧文本'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4你的传送位置被阻挡了.你已被传送到安全位置.'
|
||||
econ:
|
||||
noMoney: '&c你没有足够的金钱'
|
||||
charged: '!actionbar!&f扣除: &6[amount]'
|
||||
notEnoughMoney: '&c你的金钱不够.需要(&6[amount]&c)'
|
||||
tooMuchMoney: '&c你的金钱太多了'
|
||||
Selection:
|
||||
SelectPoints: '&c使用选择工具选择2个点!命令:&6[tool]'
|
||||
PrimaryPoint: '&e放置 &6主要 &e选择点 [point]'
|
||||
SecondaryPoint: '&e放置 &6次要 &e选择点 [point]'
|
||||
CoordsTop: '&eX坐标:&6[x] &eY坐标:&6[y] &eZ坐标:&6[z]'
|
||||
CoordsBottom: '&eX坐标:&6[x] &eY坐标:&6[y] &eZ坐标:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
Location:
|
||||
Title: '&8玩家位置'
|
||||
Killer: '&e杀手: &6[killer]'
|
||||
OneLiner: '&e位置: &6[location]'
|
||||
DeathReason: '&e死亡原因: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&e世界: &6[world]'
|
||||
X: '&eX坐标: &6[x]'
|
||||
Y: '&eY坐标: &6[y]'
|
||||
Z: '&eZ坐标: &6[z]'
|
||||
Pitch: '&e俯视角: &6[pitch]'
|
||||
Yaw: '&e偏航角: &6[yaw]'
|
||||
WorldNames:
|
||||
- world-&2世界
|
||||
- world_nether-&2地狱世界
|
||||
- world_the_end-&2末地世界
|
||||
Locations: '&7位置: '
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&e用法: &7%usage%'
|
||||
cmdInfoFormat: '[command] &f- &e[description]'
|
||||
cmdFormat: '&6/[command]&f[arguments]'
|
||||
helpPageDescription: '&e* [description]'
|
||||
explanation: '&e * [explanation]'
|
||||
title: '&e------ ======= &6帮助&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&e显示所有可用命令'
|
||||
args: ''
|
||||
clearcache:
|
||||
help:
|
||||
info: '&e清除缓存'
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&e重新加载插件配置和语言环境文件'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6CMIL配置和语言环境文件已重新加载!花费了[ms]毫秒'
|
||||
failedConfig: '&4无法加载配置文件!请检查拼写!'
|
||||
failedLocale: '&4无法加载语言环境文件!请检查拼写!'
|
||||
@@ -0,0 +1,828 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&8&l[&9CMI&8&l] '
|
||||
NoPermission: '&8[&9Server&8] &7Na toto nemáš dostatečná oprávnění!'
|
||||
CantHavePermission: '&8[&9Server&8] &7Na toto nemáš dostatečné oprávnění!'
|
||||
WrongGroup: '&9Jste ve špatné skupině!'
|
||||
NoPlayerPermission: '&8[&9Server&8] &7Hráč &9[playerName] &7nemá právo na &9[permission]'
|
||||
Ingame: '&8[&9Systém&8] &7Toto musíš použít ve hřě!'
|
||||
NoInformation: '&9Žádné informace!'
|
||||
Console: '&aConsole'
|
||||
FromConsole: '&8[&9Systém] &7Toto můžeš použít pouze v &9Consoli&7!'
|
||||
NotOnline: '&8[&9Systém] &7Hráč není online!'
|
||||
NobodyOnline: '&8[&9Systém&8] &7Nikdo není online!'
|
||||
Same: '&9Nemůžeš otevřít svůj vlastní inventář!'
|
||||
cantLoginWithDifCap: '&7Tvůj nick byl změněn. Starý nick: &9[oldName]&7. Tvůj nick
|
||||
je &9[currentName]&7.'
|
||||
Searching: '&7Hledám data uživatele. Může to zabrat nejakou chvíli!'
|
||||
NoPlayer: '&8[&9Systém&8] &7Hráč nebyl nalezen!'
|
||||
NoCommand: '&8[&9Systém&8] &7Tento příkaz neexistuje!'
|
||||
NoCommandWhileSleeping: '&8[&9Systém&8] &7Nemůžeš používat žádné příkazy, když spíš!'
|
||||
cantFindCommand: '&7Příkaz &9[%1]&7 nebyl nalezen, nemyslel jsi příkaz &9[%2]&7?'
|
||||
nolocation: '&7Nelze najít vhodné místo'
|
||||
PurgeNotEnabled: '&9Mazání starých dat není povolené v configu!'
|
||||
FeatureNotEnabled: '&9Tato funkce není povolená'
|
||||
TeamManagementDisabled: '&7Tato funkce je omezená pokud &9DisableTeamManagement
|
||||
&7je nastavené na &9"true"&7!'
|
||||
ModuleNotEnabled: '&9Tento modul není povolený!'
|
||||
versionNotSupported: 9cVerze serveru nepodporuje tuto možnost!
|
||||
bungeeNoGo: '&9Tato funkce nefunguje na BungeeCord serverech!'
|
||||
clickToTeleport: "&7\n&9 Klikni zde pro teleport \n&7 "
|
||||
UseMaterial: '&9Použij jméno materiálu!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&9Použij číslo!'
|
||||
UseBoolean: '&7Použij &aTrue &7a nebo &cFalse&7!'
|
||||
NoLessThan: '&9Číslo nesmí být menší než &7[amount]&c!'
|
||||
NoMoreThan: '&9Číslo nesmí být větší než &7[amount]&c!'
|
||||
NoGameMode: '&9Použij &7[&a0&8/&a1&8/&a2&8/&a3&7] &ca nebo &aSurvival&8/&aCreative&8/&aAdventure&8/&aSpectator
|
||||
&ca nebo &as&8/&ac&8/&aa&8/&asp&c!'
|
||||
NoWorld: '&9Takto pojmenovaný svět neexistuje!'
|
||||
IncorrectLocation: '&4Lokáce je zle definovaná!'
|
||||
NameChange: '&6[playerDisplayName] &ese připojil se jménem &6[namelist]'
|
||||
Cooldowns: '&eOdpočet pro příkaz &6[cmd] &ezačal! Počkej &6[time]'
|
||||
specializedCooldowns: '&eOdpočet pro tento příkaz začal! Počkej &6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eTento příkaz můžeš použít jen jednou!'
|
||||
WarmUp:
|
||||
canceled: '&eVykonávání příkazu bylo zrušené z důvodu pohnutí!'
|
||||
counter: '!actionbar!&8--> &e[time] &8<--'
|
||||
DontMove: '!title!!subtitle!&6Nehýbej se!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&eVýtah vytvořený!'
|
||||
CantPlaceSpawner: '&8[&cSystém&8] &7Nemůžeš položit spawner, tak blízko jiného spawneru.
|
||||
&8(&e[range]&8)'
|
||||
ChunksLoading: '&eWorld chunk data sa stále načítají. Prosím počkej a zkus to znova
|
||||
později.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cPříkaz pro tento item není zapsaný správně. Nedá
|
||||
se použít!'
|
||||
CantDecode: '!actionbar!&cNepovedlo se odkódovat zprávu/příkaz. Klíč pro tento krok
|
||||
je chybný. Informuj člena Vedení serveru!'
|
||||
Show: '&eZobrazit'
|
||||
Remove: '&cSmazat'
|
||||
Back: '&eZpět'
|
||||
Forward: '&eDále'
|
||||
Update: '&eNačíst'
|
||||
Save: '&eUložit'
|
||||
Delete: '&cSmazat'
|
||||
Click: '&cKlikni'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eVložit starý'
|
||||
ClickToPaste: '&eKlikni pro vložení do chatu'
|
||||
CantTeleportWorld: '&eNemůžeš se teleportovat do tohoto světa.'
|
||||
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
|
||||
CantTeleport: '&eNemůžeš se teleportovat protože jsi přesáhl limit itemů. Přejdi
|
||||
na spodek a zjisti maximální počet itemů.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&8[&cSystém&8] &7Byl jsi teloportován!'
|
||||
BlackList: '&e[material] [amount] &6Maximálně [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: "\n&8[&cPoužij&8] &7/recipe &8[&cjmeno itemu&8]\n&a "
|
||||
nothingInHandLeather: '&eMusíš držet kožený item v ruce.'
|
||||
nothingToShow: '&eNic zde není!'
|
||||
noItem: '&cPředmět nebyl nalezen!'
|
||||
dontHaveItem: '&cNemáš &6[itemName] x[amount] &cv tvém inventáři.'
|
||||
wrongWorld: '&cNemůžeš toto použít v tomto světě!'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cRozdílné světy'
|
||||
HaveItem: '&cMáš &6[amount]x [itemName] &cv tvém inventáři.'
|
||||
ItemWillBreak: '!actionbar!&eTvůj předmět (&6[itemName]&e) se za chvilku rozbije!
|
||||
&e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&eNemůžeš použít pro hráče &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eTento příkaz nemůžeš použít na sebe.'
|
||||
cantDetermineMobType: '&cNemůže určit moba pro druh z &e[type] &cpřeměny.'
|
||||
cantRename: '!actionbar!&eNemůžeš tento předmět přejmenovat na tento název!'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cŠpatné jméno!'
|
||||
unknown: unknown
|
||||
invalidName: '&cNeznáme jméno!'
|
||||
alreadyexist: '&cToto jméno už je zabrané'
|
||||
dontexist: '&cHráč s tímto jménem neexistuje!'
|
||||
worldDontExist: '&cPožadovaný svět není dostupný. Teleport je zakázaný!'
|
||||
flyingToHigh: '&cNemůžeš létat velmi vysoko. Maximální výška je &6[max]&c!'
|
||||
specializedItemFail: '&cNemůžeš zvolit specifický item potřebný pro &7[value]'
|
||||
sunSpeeding: Spí [count] z [total] [hour] hodin [speed]X rychlejší!
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7z &f[required] &7spí &8(&7víc hráčů
|
||||
= rychlejší průběh noci&8)'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&7\n&eKlikni sem pro potvrzení opravy předmetu &7[items] &eza &7[cost]&7\n&c'
|
||||
bookDate: '&7Napsané: &f[date]'
|
||||
maintenance: '&7Údržba'
|
||||
notSet: nenastavené
|
||||
mapLimit: '&cNemůže přesahovat 30 000 000 blocků'
|
||||
startedEditingPainting: '&eZapnul jsi editor obrazů. Klikni na jiný block pro zrušení.'
|
||||
canceledEditingPainting: '&eZrušil si editor obrazů.'
|
||||
changedPainting: '!actionbar!&eZměnil jsi obraz &6[name] &ez ID &6[id]'
|
||||
noSpam: '!title!&cNespamuj!'
|
||||
noCmdSpam: '!title!&cNespamuj příkazy!'
|
||||
spamConsoleInform: '&cHráč (&7[playerName]&c) byl označený (&7[rules]&c) za porušení
|
||||
pravidla:&r [message]'
|
||||
lookAtSign: '&emusíš se dívat na cedulku!'
|
||||
lookAtBlock: '&eMusíš se dívat na block!'
|
||||
lookAtEntity: '&eMusíš se dívat na entitu!'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eToto nemůžeš použít během letu.'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&8[&cSystém&8] &7Hráč &c[playerName] &7se poprvé připojil na server!
|
||||
Přejeme ti hodně štěstí.'
|
||||
LogoutCustom: ''
|
||||
LoginCustom: ''
|
||||
deathlocation: '&eZemřel jsi na souřadnicích &cx:&6[x] &cy:&6[y] &cz:&6[z]&e ve
|
||||
světě &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cServer není napojený na BungeeCord.'
|
||||
noserver: '&cServer s tímto jménem neexistuje!'
|
||||
server: '&eServer: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&aOnline'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aZapnuté'
|
||||
'False': '&cVypnuté'
|
||||
Enabled: '&6Zapnuté'
|
||||
Disabled: '&cVypnuté'
|
||||
survival: '&cSurvival'
|
||||
creative: '&cCreative'
|
||||
adventure: '&cAdventure'
|
||||
spectator: '&cSpectator'
|
||||
flying: '&cLétá'
|
||||
notflying: '&cNelétá'
|
||||
noSchedule: '&cPlán s tímto jménem nebyl nalezen!'
|
||||
totem:
|
||||
cooldown: '&eTotem odpočet: [time]'
|
||||
warmup: '&eTotem effect: [time]'
|
||||
cantConsume: '&ePoužití Totemu bylo zamítnuté z důvodu nedokončení odpočtu!'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventář úložený pod ID &e[id]'
|
||||
NoSavedInv: '&eHráč nemá žádne uložené inventáře.'
|
||||
NoEntries: '&cSoubor existuje ale žádný inventár nebyl nálezen!'
|
||||
CantFind: '&eInventář s tímto ID nebyl nálezen!'
|
||||
TopLine: '&e----------- &6[playerDisplayName] Uložené inventáře &e-----------'
|
||||
List: '&eID: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKlikni pro zobrazení ([id]) uloženého inventáře.'
|
||||
IdDontExist: '&cToto uložené ID neexistuje!'
|
||||
Deleted: '&eTvůj inventář byl smazaný!'
|
||||
Restored: '&eObnovil jsi &e[sourcename] &einventář pro hráče &e[targetname].'
|
||||
GotRestored: '&eTvůj inventář byl obnovený z [sourcename] z uloženého času [time].'
|
||||
LoadForSelf: '&eNačtení tohoto inventáře pro tebe.'
|
||||
LoadForOwner: '&eNačtení tohoto inventáře pro majitele inventáře.'
|
||||
NextInventory: '&eDalší inventář'
|
||||
PreviousInventory: '&ePredešlý inventář'
|
||||
Editable: '&eEdit mode &azapnutý'
|
||||
NonEditable: '&cEdit mode &cvypnutý'
|
||||
TimeNotRecorded: '&e-No record-'
|
||||
years: '&e[years] &7let '
|
||||
oneYear: '&e[years] &7rok '
|
||||
day: '&e[days] &7dní '
|
||||
oneDay: '&e[days] &7den '
|
||||
hour: '&e[hours] &7hodiny '
|
||||
oneHour: '&e[hours] &7hodina '
|
||||
min: '&e[mins] &7minut '
|
||||
sec: '&e[secs] &7vteřin '
|
||||
vanishSymbolOn: '&8'
|
||||
vanishSymbolOff: '&f'
|
||||
afkSymbolOn: '&c&l ●'
|
||||
afkSymbolOff: '&a&l ●'
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: "\n&7 <<< &cZpět "
|
||||
prevPageGui: '&6Předcházející strana '
|
||||
prevPageClean: '&6Předcházející '
|
||||
prevPageOff: "\n&7 <<< &cZpět "
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&c Dále &7>>>'
|
||||
nextPageGui: '&6Ďalší strana'
|
||||
nextPageClean: '&6 Dále'
|
||||
nextPageOff: '&c Dále &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&2[totalEntries]'
|
||||
skullOwner: '!actionbar!&7Majitel &r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Kruh'
|
||||
square: '&5Čtverec'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cOchranná zóna. Toto zde nemůžeš použít.'
|
||||
valueToLong: '&eHodnota je příliš velká. Maximum: [max]'
|
||||
valueToShort: '&eHodnota je příliš malá. Minimum: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eTvoje Armor sloty by měli být prázdné!'
|
||||
hand: '&eTvoje ruka by měla být prázdná!'
|
||||
maininv: '&eTvůj hlavní inventář by měl být prázdný!'
|
||||
maininvslots: '&eTvůj hlavní inventář by měl mít alespoň &6[count] &eprázdných
|
||||
slotů!'
|
||||
inv: '&eTvůj inventář by měl být prázdný!'
|
||||
offhand: '&eTvoje druhá ruka by měla být prázdná!'
|
||||
quickbar: '&eTvůj Hotbar by měl být prázdný!'
|
||||
quickbarslots: '&eTvůj Hotbar by měl mít alespoň &6[count] &eprázných slotů!'
|
||||
subinv: '&eTvůj sub inventář musí být prázdný.'
|
||||
subinvslots: '&eTvůj sub inventář musí mít alespoň &6[count] &eprázdných slotů!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
contact: Block Damage
|
||||
cramming: cramming
|
||||
custom: Unknown
|
||||
dragon_breath: Dragon breath
|
||||
drowning: Drowning
|
||||
dryout: dryout
|
||||
entity_attack: Entity attack
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Fall
|
||||
falling_block: Falling block
|
||||
fire: Fire
|
||||
fire_tick: Fire
|
||||
fly_into_wall: Fly into wall
|
||||
hot_floor: Magma block
|
||||
lava: Lava
|
||||
lightning: Lightning
|
||||
magic: Magic
|
||||
melting: Melting
|
||||
poison: Poison
|
||||
projectile: Projectile
|
||||
starvation: Starvation
|
||||
suffocation: Suffocation
|
||||
suicide: Suicide
|
||||
thorns: Thorns
|
||||
void: Void
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
BAMBOO_JUNGLE: Bamboo jungle
|
||||
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
|
||||
BASALT_DELTAS: Basalt deltas
|
||||
BEACH: Beach
|
||||
BIRCH_FOREST: Birch forest
|
||||
BIRCH_FOREST_HILLS: Birch forest hills
|
||||
COLD_OCEAN: Cold ocean
|
||||
CRIMSON_FOREST: Crimson forest
|
||||
DARK_FOREST: Dark forest
|
||||
DARK_FOREST_HILLS: Dark forest hills
|
||||
DEEP_COLD_OCEAN: Deep cold ocean
|
||||
DEEP_FROZEN_OCEAN: Deep frozen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
|
||||
DEEP_OCEAN: Deep ocean
|
||||
DEEP_WARM_OCEAN: Deep warm ocean
|
||||
DESERT: Desert
|
||||
DESERT_HILLS: Desert hills
|
||||
DESERT_LAKES: Desert lakes
|
||||
END_BARRENS: End barrens
|
||||
END_HIGHLANDS: End highlands
|
||||
END_MIDLANDS: End midlands
|
||||
ERODED_BADLANDS: Eroded badlands
|
||||
FLOWER_FOREST: Flower forest
|
||||
FOREST: Forest
|
||||
FROZEN_OCEAN: Frozen ocean
|
||||
FROZEN_RIVER: Frozen river
|
||||
GIANT_SPRUCE_TAIGA: Giant spruce taiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
|
||||
GIANT_TREE_TAIGA: Giant tree taiga
|
||||
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
|
||||
GRAVELLY_MOUNTAINS: Gravelly mountains
|
||||
ICE_SPIKES: Ice spikes
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Jungle edge
|
||||
JUNGLE_HILLS: Jungle hills
|
||||
LUKEWARM_OCEAN: Lukewarm ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
|
||||
MODIFIED_JUNGLE: Modified jungle
|
||||
MODIFIED_JUNGLE_EDGE: Modified jungle edge
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
|
||||
MOUNTAINS: Mountains
|
||||
MOUNTAIN_EDGE: Mountain edge
|
||||
MUSHROOM_FIELDS: Mushroom fields
|
||||
MUSHROOM_FIELD_SHORE: Mushroom field shore
|
||||
NETHER_WASTES: Nether wastes
|
||||
OCEAN: Ocean
|
||||
PLAINS: Plains
|
||||
RIVER: River
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna plateau
|
||||
SHATTERED_SAVANNA: Shattered savanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
|
||||
SMALL_END_ISLANDS: Small end islands
|
||||
SNOWY_BEACH: Snowy beach
|
||||
SNOWY_MOUNTAINS: Snowy mountains
|
||||
SNOWY_TAIGA: Snowy taiga
|
||||
SNOWY_TAIGA_HILLS: Snowy taiga hills
|
||||
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
|
||||
SNOWY_TUNDRA: Snowy tundra
|
||||
SOUL_SAND_VALLEY: Soul sand valley
|
||||
STONE_SHORE: Stone shore
|
||||
SUNFLOWER_PLAINS: Sunflower plains
|
||||
SWAMP: Swamp
|
||||
SWAMP_HILLS: Swamp hills
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taiga hills
|
||||
TAIGA_MOUNTAINS: Taiga mountains
|
||||
TALL_BIRCH_FOREST: Tall birch forest
|
||||
TALL_BIRCH_HILLS: Tall birch hills
|
||||
THE_END: The end
|
||||
THE_VOID: The void
|
||||
WARM_OCEAN: Warm ocean
|
||||
WARPED_FOREST: Warped forest
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
WOODED_HILLS: Wooded hills
|
||||
WOODED_MOUNTAINS: Wooded mountains
|
||||
EntityType:
|
||||
area_effect_cloud: Area effect cloud
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
blaze: Blaze
|
||||
boat: Boat
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
cow: Cow
|
||||
creeper: Creeper
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
dropped_item: Dropped item
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Ender crystal
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Experience orb
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework: Firework
|
||||
fishing_hook: Fishing hook
|
||||
fox: Fox
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
guardian: Guardian
|
||||
hoglin: Hoglin
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Iron golem
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Lightning
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Mule
|
||||
mushroom_cow: Mushroom cow
|
||||
ocelot: Ocelot
|
||||
painting: Painting
|
||||
panda: Panda
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin brute
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
primed_tnt: Primed tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
snowball: Snowball
|
||||
snowman: Snowman
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zoglin: Zoglin
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_villager: Zombie villager
|
||||
zombified_piglin: Zombified piglin
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- FireProtection
|
||||
damage_all:
|
||||
- Sharpness
|
||||
arrow_fire:
|
||||
- Flame
|
||||
soul_speed:
|
||||
- SOULSPEED
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- Loyalty
|
||||
depth_strider:
|
||||
- DepthStrider
|
||||
vanishing_curse:
|
||||
- VanishingCurse
|
||||
durability:
|
||||
- Unbreaking
|
||||
knockback:
|
||||
- Knockback
|
||||
luck:
|
||||
- Luck
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficiency
|
||||
mending:
|
||||
- Mending
|
||||
frost_walker:
|
||||
- FrostWalker
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
piercing:
|
||||
- Piercing
|
||||
protection_explosions:
|
||||
- BlastProtection
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- Multishot
|
||||
fire_aspect:
|
||||
- FireAspect
|
||||
channeling:
|
||||
- Channeling
|
||||
sweeping_edge:
|
||||
- SweepingEdge
|
||||
thorns:
|
||||
- Thorns
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respiration
|
||||
riptide:
|
||||
- Riptide
|
||||
silk_touch:
|
||||
- SilkTouch
|
||||
quick_charge:
|
||||
- QUICKCHARGE
|
||||
protection_projectile:
|
||||
- ProjectileProtection
|
||||
impaling:
|
||||
- Impaling
|
||||
protection_fall:
|
||||
- FallProtection
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Power
|
||||
arrow_infinite:
|
||||
- Infinity
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Speed
|
||||
slow:
|
||||
- Slow
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Increase damage
|
||||
heal:
|
||||
- Heal
|
||||
harm:
|
||||
- Harm
|
||||
jump:
|
||||
- Jump
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Damage resistance
|
||||
fire_resistance:
|
||||
- Fire resistance
|
||||
water_breathing:
|
||||
- Water breathing
|
||||
invisibility:
|
||||
- Invisibility
|
||||
blindness:
|
||||
- Blindness
|
||||
night_vision:
|
||||
- Night vision
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Weakness
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Health boost
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Glowing
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
unluck:
|
||||
- Unluck
|
||||
slow_falling:
|
||||
- Slow falling
|
||||
conduit_power:
|
||||
- Conduit power
|
||||
dolphins_grace:
|
||||
- Dolphins grace
|
||||
bad_omen:
|
||||
- Bad omen
|
||||
hero_of_the_village:
|
||||
- Hero of the village
|
||||
direction:
|
||||
n: Sever
|
||||
ne: Severo-východ
|
||||
e: Východ
|
||||
se: Juho-východ
|
||||
s: Juh
|
||||
sw: Juho-západ
|
||||
w: Západ
|
||||
nw: Severo-západ
|
||||
modify:
|
||||
middlemouse: '&2Klikni kolečem myši pro editování!'
|
||||
newItem: '&7Polož sem nový item'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2Přidat nový řádek'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Vytvořit novou stranu'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cSmazat stranu'
|
||||
deleteSymbol: '&cX'
|
||||
deleteSymbolHover: '&cSmazat &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: ' &2+'
|
||||
addSymbolHover: '&2Přidat nový'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aZrušit'
|
||||
acceptSymbol: '&8[&a✔&8]'
|
||||
acceptSymbolHover: '&2Přijmout'
|
||||
denySymbol: ' &8[&4X&8]'
|
||||
denySymbolHover: '&4Zamítnout'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Zapnuté'
|
||||
disabled: '&cVypnuté'
|
||||
running: '&2Běží'
|
||||
paused: '&cPozastavené'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eEdit &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eNahoru'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eDolu'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eKlikni pro změnu'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eUpravit list'
|
||||
lineAddInfo: '&eNapiš nový řádek. Napiš &6cancel &epro zrušení.'
|
||||
commandAddInfo: '&eNapiš nový příkaz. Napiš &6cancel &epro zrušení.'
|
||||
commandAddInformationHover: '&e[playerName] může být použité pro získání jména hráče.'
|
||||
commandEditInfo: '&eKlikni pro vložení starého textu. Napíš &6cancel &epro zrušení.
|
||||
Napiš &6remove &epro smazání listu.'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eKlikni pro vložení starého textu.'
|
||||
warp:
|
||||
list: '&cPro seznam oficiálních warpů použij /warpy'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&cByl jsi teleportován!'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Hraje'
|
||||
left: '&6[playerDisplayName] &eSe vrátil!'
|
||||
MayNotRespond: '&eJe AFK'
|
||||
MayNotRespondStaff: '&7Tento administrátor je momentálne &c&lAFK&7.'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Efekty potionu'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eTrvání: &e[LeftDuration] &esekund'
|
||||
NoPotions: '&eŽádné'
|
||||
Information:
|
||||
Title: '&8Informace o hráči'
|
||||
Health: '&eŽivoty: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eJídlo: &6[Hunger]'
|
||||
Saturation: '&eSytost: &6[Saturation]'
|
||||
Exp: '&eXP: &6[Exp]'
|
||||
NotEnoughExp: '&eNedostatek XP: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNedostatek XP: &6[Exp]/[need]'
|
||||
tooMuchExp: '&ePříliš hodně XP: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNedostatek hlasů: &6[votes]'
|
||||
TooMuchVotes: '&ePříliš hodně hlasů: &6[votes]'
|
||||
BadGameMode: '&8[&cSystém&8] &7Toto nemůžeš dělat v daném herním módu!'
|
||||
BadArea: '&cNemůžeš vykonat tuto akci v této oblasti.'
|
||||
GameMode: '&eHerní mod: &c[GameMode]'
|
||||
GodMode: '&eGod mode: &6[GodMode]'
|
||||
Flying: '&eLétání: &6[Flying]'
|
||||
CanFly: '&eMůže létat: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIP: &6[address]'
|
||||
FirstConnection: '&ePrvé připojení: &6[time]'
|
||||
Lastseen: '&eNaposledy online: &6[time]'
|
||||
Onlinesince: '&eOnline čas: &6[time]'
|
||||
Money: '&8[&cPenize&8] &7Aktuální zůstatek peněz je &e[money]&7.'
|
||||
Group: '&eRank: &6[group]'
|
||||
econ:
|
||||
disabled: '&cNemůžeš použít tento příkaz během vypnuté ekonomiky.'
|
||||
noMoney: '&8[&cPeníze&8] &7Nemáš dostatek peněz!'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&8[&cPeníze&8] &7Nemáš dostatek peněz! Potřebuješ (&6[amount]&c)'
|
||||
tooMuchMoney: '&8[&cPeníze&8] &7Máš příliš hodně peněz!'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eRychlost: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &6+ '
|
||||
CanUse: '&cNemůžeš si nasadit elytru!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eNabíjení &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cOznač 2 body s &6[tool]'
|
||||
PrimaryPoint: '&eVybraný první bod [point]'
|
||||
SecondaryPoint: '&eVybraný druhý bod [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortál je velmi vysoký. Maximální výška je &6[max]&c!'
|
||||
ToWide: '&cPortál je velmi široký. Maimální šířka je &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cVytvoření portálu sa nepodařilo!'
|
||||
Location:
|
||||
Title: '&8Poloha hráčů'
|
||||
Killer: '&eVrah: &6[killer]'
|
||||
OneLiner: '&ePoloha: &6[location]'
|
||||
DeathReason: '&eDůvod smrti: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eSvět: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&eSklon: &6[pitch]'
|
||||
Yaw: '&eÚhel: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Otevřít Ender Chestu'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cOdpočet pro &e[amount]&c.'
|
||||
# Use \n to add new line
|
||||
publicHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7ODKAZ&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,822 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cDu hast dazu keine Berechtigung!'
|
||||
CantHavePermission: '&cDu kannst diese Berechtigung nicht haben!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] hat keine Permissions für: [permission]'
|
||||
Ingame: '&cDu kannst diesen Befehl nur im Spiel benutzen!'
|
||||
NoInformation: '&cKeine Information gefunden!'
|
||||
Console: '&6[Server]'
|
||||
FromConsole: '&cDu kannst diesen Befehl nur mit der Console benutzen!'
|
||||
NotOnline: '&cDer Spieler ist nicht Online!'
|
||||
NobodyOnline: '&cEs ist niemand online!'
|
||||
Same: '&cDu kannst dein eigenes Inventar nicht verändern!'
|
||||
cantLoginWithDifCap: '&cLogin ist auf Grund unterschiedlicher Schreibweise fehlgeschlagen!
|
||||
Alter Name: &e[oldName]&c. Aktueller Name: &e[currentName]'
|
||||
Searching: '&eSuche nach Spieler Daten, bitte warte - dies kann einige Zeit dauern
|
||||
...'
|
||||
NoPlayer: '&cEs wurde kein Spieler mit diesem Namen gefunden!'
|
||||
NoCommand: '&cEs gibt keinen Befehl mit diesem Namen!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&5Es wurde kein Befehl namens &7[%1]&5 gefunden, meinst du vielleicht
|
||||
&7[%2]&5?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&c&lPurge &cFunktion ist in der Config nicht aktiviert!'
|
||||
FeatureNotEnabled: '&cDieses Feature ist nicht aktiviert!'
|
||||
TeamManagementDisabled: '&7This feature will have limited functionalaty while DisableTeamManagement
|
||||
is set to true!'
|
||||
ModuleNotEnabled: '&cDieses Modul ist nicht aktiviert!'
|
||||
versionNotSupported: '&cDie Serverversion unterstützt dieses Feature nicht.'
|
||||
bungeeNoGo: '&cThis feature will not work on bungee network based servers'
|
||||
clickToTeleport: '&eKlicke hier um teleport zu starten.'
|
||||
UseMaterial: '&4Bitte nutzte Materialnamen!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Bitte nutze Zahlen!'
|
||||
UseBoolean: '&4Bitte nutze &2True&4 oder &cFalse&4!'
|
||||
NoLessThan: '&4Zahl darf nicht weniger als [amount] sein!'
|
||||
NoMoreThan: '&4Zahl darf nicht mehr als [amount] sein!'
|
||||
NoGameMode: '&4Bitte nutze 0/1/2/3 oder Survival/Creative/Adventure/Spectator!'
|
||||
NoWorld: '&4Es wurde keine Welt mit diesem Namen gefunden!'
|
||||
IncorrectLocation: '&4Standort wurde falsch definiert!'
|
||||
NameChange: '&6[playerDisplayName] &eist auf bekannt als: &6[namelist]'
|
||||
Cooldowns: '&6Cooldown für &c[cmd] &6bitte warte &c [time]'
|
||||
specializedCooldowns: '&eCooldown für die Ausführung des Befehls, bitte warte &6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eDieser Befehl kann nur einmal benutzt werden'
|
||||
WarmUp:
|
||||
canceled: '&6Vorgang abgebrochen, da du dich bewegt hast.'
|
||||
counter: '!actionbar!&6--> &e[time] &6<--'
|
||||
DontMove: '!title!!subtitle!&6Beweg dich nicht!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&eAufzugsschild wurde erstellt.'
|
||||
CantPlaceSpawner: '&eDu kannst den Spawner nicht zu nah an andere platzieren (&6[range]&e)'
|
||||
ChunksLoading: '&eWelt Chunk Daten werden noch geladen. Bitte warte einen Moment
|
||||
und versuch es nochmal.'
|
||||
ShulkerBox: Shulkerbox
|
||||
CantUseNonEncrypted: '!actionbar!&cCommands on this item are not encrypted. Can''t
|
||||
use them!'
|
||||
CantDecode: '!actionbar!&cCan''t decode message/command. Key file contains wrong
|
||||
key for this task. Inform server administration about this'
|
||||
Show: '&eanzeigen'
|
||||
Remove: '¢fernen'
|
||||
Back: '&6zurück'
|
||||
Forward: '&6vorwärts'
|
||||
Update: '&6Update'
|
||||
Save: '&6speichern'
|
||||
Delete: '&clöschen'
|
||||
Click: '&6Klick'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eAltes einfügen'
|
||||
ClickToPaste: '&6Klick hier um in Chat einzufügen'
|
||||
CantTeleportWorld: '&eDu kannst dich nicht in diese Welt teleportieren.'
|
||||
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
|
||||
CantTeleport: '&6Du kannst dich nicht teleportieren, weil du zuviele limitierte
|
||||
Gegenstände im Inventar hast. Fahre mit der Maus über den Text um maximal zulässige
|
||||
Items anzuzeigen.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eDu wurdest teleportiert.'
|
||||
BlackList: '&e[material] [amount] &6Max: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '&6Du musst ein Item in der Hand halten'
|
||||
nothingInHandLeather: '&eDu musst ein Lederitem in der Hand halten'
|
||||
nothingToShow: '&eEs gibt nichts zu sehen'
|
||||
noItem: '&cEs wurde kein Item gefunden.'
|
||||
dontHaveItem: '&cDu hast nicht &6[amount]x [itemName] &cin deinem Inventar'
|
||||
wrongWorld: '&cIn dieser Welt kannst du das nicht tun'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cDifferent worlds'
|
||||
HaveItem: '&cDu hast &6[amount]x [itemName] &cin deinem Inventar'
|
||||
ItemWillBreak: '!actionbar!&6Dein Item (&e[itemName]&6) wird bald kaputt gehen!
|
||||
&e[current]&6/&d[max]'
|
||||
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&b[playerDisplayName] &6du kannst das nicht tun'
|
||||
cantDoForYourSelf: '&eDu kannst dies nicht bei dir selber anwenden!'
|
||||
cantDetermineMobType: '&cCan''t determine mob type from &e[type] &cvariable'
|
||||
cantRename: '!actionbar!&6Du kannst dieses Item nicht so benennen'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cFalscher Name'
|
||||
unknown: unknown
|
||||
invalidName: '&cUngültiger Name'
|
||||
alreadyexist: '&4Dieser Name ist bereits vergeben'
|
||||
dontexist: '&4Es wurde nichts gefunden mit diesem Namen'
|
||||
worldDontExist: '&cTarget world can''t be accessed anymore. Can''t teleport you
|
||||
there!'
|
||||
flyingToHigh: '&cDu kannst nicht so hoch fliegen, maximale Höhe ist &6[max]&c!'
|
||||
specializedItemFail: '&cCan''t determine specialized item requirement by value:
|
||||
&7[value]'
|
||||
sunSpeeding: Schlafe [count] von [total] [hour] Stunden [speed]X Geschwindigkeit
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
|
||||
for night time speedup'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eClick to confirm &7[items] &eitem repair for &7[cost]'
|
||||
bookDate: '&7Written at &f[date]'
|
||||
maintenance: '&7Maintenance mode'
|
||||
notSet: nicht eingestellt
|
||||
mapLimit: '&cCant go beyond 30 000 000 blocks'
|
||||
startedEditingPainting: '&6Der Gemälde-Änderungsmodus wurde aktiviert. Um ihn zu
|
||||
beenden klicke auf einen anderen Block.'
|
||||
canceledEditingPainting: '&6Der Gemälde-Änderungsmodus wurde deaktiviert'
|
||||
changedPainting: '!actionbar!&6Ändere Gemälde zu &e[name] &6mit der ID &6[id]'
|
||||
noSpam: '!title!&cNicht Spamen!'
|
||||
noCmdSpam: '!title!&ckeine Befehle spamen!'
|
||||
spamConsoleInform: '&cPlayer (&7[playerName]&c) triggered (&7[rules]&c) chat filter
|
||||
with:&r [message]'
|
||||
lookAtSign: '&6Schau auf das Schild'
|
||||
lookAtBlock: '&6Schau auf den Block'
|
||||
lookAtEntity: '&6Schau auf ein Entity'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&6 Du kannst diesen Befehl nicht benutzen, weil du fliegst'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&dWillkommen &6[playerDisplayName] &dauf Server.de!'
|
||||
LogoutCustom: '&6[playerName] &ehat das Spiel verlassen.'
|
||||
LoginCustom: '&6[playerName] &ehat das Spiel betreten.'
|
||||
deathlocation: '&6Du bist gestorben &ex:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cDer Server gehört nicht zum Bungee-Netzwerk'
|
||||
noserver: '&cEs wurde kein Server mit diesem Namen gefunden!'
|
||||
server: '&eServer: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&2true'
|
||||
'False': '&cfalse'
|
||||
Enabled: '&6Aktiviert'
|
||||
Disabled: '&cDeaktiviert'
|
||||
survival: '&6Survival'
|
||||
creative: '&6Kreativ'
|
||||
adventure: '&6Adventure'
|
||||
spectator: '&6Spectator'
|
||||
flying: '&6fliegen'
|
||||
notflying: '&6nicht fliegend'
|
||||
noSchedule: '&cEs wurde kein Zeitplan mit diesem Namen gefunden.'
|
||||
totem:
|
||||
cooldown: '&6Totem Cooldown: [time]'
|
||||
warmup: '&6Totem Effekt: [time]'
|
||||
cantConsume: '&6Benutzung des Totems wurde abgebrochen, aufgrund der Abklingzeit'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &6Inventar wurde gespeichert mit der ID: &e[id]'
|
||||
NoSavedInv: '&6Dieser Spieler hat kein gespeichertes Inventar'
|
||||
NoEntries: '&4Daten vorhanden, aber kein Inventar gefunden!'
|
||||
CantFind: '&6Es konnte kein Inventar mit dieser ID gefunden werden'
|
||||
TopLine: '&e*************** [playerDisplayName] gespeicherte Inventare ***************'
|
||||
List: '&6ID: &e[id]&6. &e[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKlicke um Informationen zu gespeicherten Inventar zu erhalten ([id])'
|
||||
IdDontExist: '&4Diese ID existiert nicht!'
|
||||
Deleted: '&eGespeichertes Inventar wurde erfolgreich enfernt!'
|
||||
Restored: '&6Du hast das Inventar von &b[targetname] &6hergestellt.'
|
||||
GotRestored: '&6Dein Inventar wurde von &b[sourcename] &6wieder hergestellt.'
|
||||
LoadForSelf: '&6Lade dieses Inventar für dich selbst'
|
||||
LoadForOwner: '&6Lade dieses Inventar für den Besitzer'
|
||||
NextInventory: '&6Nächstes Inventar'
|
||||
PreviousInventory: '&6vorheriges Inventar'
|
||||
Editable: '&6Änderungsmodus ist aktiviert'
|
||||
NonEditable: '&eÄnderungsmodus ist deaktiviert'
|
||||
TimeNotRecorded: '&e-No record-'
|
||||
years: '&6[years] &6Jahre '
|
||||
oneYear: '&e[years] &6Jahr '
|
||||
day: '&6[days] &6Tage '
|
||||
oneDay: '&e[days] &6Tag '
|
||||
hour: '&6[hours] &6Std '
|
||||
oneHour: '&e[hours] &6Stunde '
|
||||
min: '&6[mins] &6Min '
|
||||
sec: '&6[secs] &6Sek '
|
||||
vanishSymbolOn: '&8[&7Vanish&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7abwesend&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: '&2----<< &6Zurück '
|
||||
prevPageGui: '&6Vorherige Seite '
|
||||
prevPageClean: '&6vorherigee Seite '
|
||||
prevPageOff: '&2----<< &7Zurück '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Nächste &2>>----'
|
||||
nextPageGui: '&6Nächste Seite'
|
||||
nextPageClean: '&6 Nächste Seite'
|
||||
nextPageOff: '&7 Nächste &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&2[totalEntries]'
|
||||
skullOwner: '!actionbar!&7Owner:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Kreis'
|
||||
square: '&5Square'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cGesicherter Bereich. Du kannst das hier nicht tun!.'
|
||||
valueToLong: '&eWert ist zu hoch. Max: [max]'
|
||||
valueToShort: '&eWert ist zu gering. Min: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eDeine Rüstungsslots sollten leer sein!'
|
||||
hand: '&eHalte keine Items in der Hand!'
|
||||
maininv: '&eYour main inventory should be empty!'
|
||||
maininvslots: '&eYour main inventory should have atleast &6[count] &eempty slots!'
|
||||
inv: '&eDein Inventar sollte leer sein!'
|
||||
offhand: '&eHalte kein Item in deiner anderen Hand!'
|
||||
quickbar: '&eDeine Schnellleiste sollte leer sein!'
|
||||
quickbarslots: '&eYour quick bar should have atleast &6[count] &eempty slots!'
|
||||
subinv: '&eDein Sub-Inventar sollte leer sein!'
|
||||
subinvslots: '&eYour sub inventory should have atleast &6[count] &eempty slots!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
contact: Block Schaden
|
||||
cramming: cramming
|
||||
custom: unbekannt
|
||||
dragon_breath: Drachenatem
|
||||
drowning: Ertrinken
|
||||
dryout: dryout
|
||||
entity_attack: Entity Attake
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: Entity Schwungattake
|
||||
fall: fallen
|
||||
falling_block: fallender Block
|
||||
fire: Feuer
|
||||
fire_tick: Feuer
|
||||
fly_into_wall: Flug in die Wand
|
||||
hot_floor: Magmablock
|
||||
lava: Lava
|
||||
lightning: Blitz
|
||||
magic: Magie
|
||||
melting: schmelzen
|
||||
poison: Vergiftung
|
||||
projectile: Projektil
|
||||
starvation: Hunger
|
||||
suffocation: Erstickung
|
||||
suicide: Selbstmord
|
||||
thorns: Dornen
|
||||
void: Leere
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Tafelberge
|
||||
BADLANDS_PLATEAU: Tafelberghochebene
|
||||
BAMBOO_JUNGLE: Bambusdschungel
|
||||
BAMBOO_JUNGLE_HILLS: Bambusdschungelhügel
|
||||
BEACH: Strand
|
||||
BIRCH_FOREST: Birkenwald
|
||||
BIRCH_FOREST_HILLS: Birkenwaldhügel
|
||||
COLD_OCEAN: kalter Ozean
|
||||
DARK_FOREST: dichter Wald
|
||||
DARK_FOREST_HILLS: dichter Hügelwald
|
||||
DEEP_COLD_OCEAN: kalte Tiefsee
|
||||
DEEP_FROZEN_OCEAN: vereiste Tiefsee
|
||||
DEEP_LUKEWARM_OCEAN: Lauwarme Tiefsee
|
||||
DEEP_OCEAN: Tiefsee
|
||||
DEEP_WARM_OCEAN: warme Tiefsee
|
||||
DESERT: Wüste
|
||||
DESERT_HILLS: Wüstenhügel
|
||||
DESERT_LAKES: Wüstenseen
|
||||
END_BARRENS: End-Kargland
|
||||
END_HIGHLANDS: End-Hochland
|
||||
END_MIDLANDS: End-Mittelland
|
||||
ERODED_BADLANDS: Abgetragene Tafelberge
|
||||
FLOWER_FOREST: Blumenwald
|
||||
FOREST: Wald
|
||||
FROZEN_OCEAN: vereister Ozean
|
||||
FROZEN_RIVER: vereister Fluss
|
||||
GIANT_SPRUCE_TAIGA: Riesenfichtentaiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Riesenfichtentaigahügel
|
||||
GIANT_TREE_TAIGA: Riesenbaumtaiga
|
||||
GIANT_TREE_TAIGA_HILLS: Riesenbaumtaigahügel
|
||||
GRAVELLY_MOUNTAINS: Geröllberge
|
||||
ICE_SPIKES: Eiszapfentundra
|
||||
JUNGLE: Dschungel
|
||||
JUNGLE_EDGE: Dschungelrand
|
||||
JUNGLE_HILLS: Dschungelhügel
|
||||
LUKEWARM_OCEAN: lauwarmer Ozean
|
||||
MODIFIED_BADLANDS_PLATEAU: Tafelberghochebene (Variante)
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Geröllberge (Variante)
|
||||
MODIFIED_JUNGLE: Dschungel (Variante)
|
||||
MODIFIED_JUNGLE_EDGE: Dschungelrand (Variante)
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Tafelbergwaldhochebene (Variante)
|
||||
MOUNTAINS: Berge
|
||||
MOUNTAIN_EDGE: Bergrand
|
||||
MUSHROOM_FIELDS: Pilzland
|
||||
MUSHROOM_FIELD_SHORE: Küste
|
||||
NETHER: Nether
|
||||
OCEAN: Ozean
|
||||
PLAINS: Ebene
|
||||
RIVER: Fluss
|
||||
SAVANNA: Savanne
|
||||
SAVANNA_PLATEAU: Savannenhochebene
|
||||
SHATTERED_SAVANNA: zerklüftete Savanne
|
||||
SHATTERED_SAVANNA_PLATEAU: Zerklüftete Savannenhochebene
|
||||
SMALL_END_ISLANDS: kleine Endinsel
|
||||
SNOWY_BEACH: verschneiter Strand
|
||||
SNOWY_MOUNTAINS: verschneite Berge
|
||||
SNOWY_TAIGA: verschneite Taiga
|
||||
SNOWY_TAIGA_HILLS: verschneite Taigahügel
|
||||
SNOWY_TAIGA_MOUNTAINS: verschneite Taigaberge
|
||||
SNOWY_TUNDRA: verschneite Tundra
|
||||
STONE_SHORE: Felsküste
|
||||
SUNFLOWER_PLAINS: Sonnenblumenebene
|
||||
SWAMP: Sumpf
|
||||
SWAMP_HILLS: Sumpfhügel
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taigahügel
|
||||
TAIGA_MOUNTAINS: Taigaberge
|
||||
TALL_BIRCH_FOREST: Hochbirkenwald
|
||||
TALL_BIRCH_HILLS: Hochbirkenwaldhügel
|
||||
THE_END: Das Ende
|
||||
THE_VOID: Die Leere
|
||||
WARM_OCEAN: Warmer Ozean
|
||||
WOODED_BADLANDS_PLATEAU: Tafelbergwaldhochebene
|
||||
WOODED_HILLS: Waldhügel
|
||||
WOODED_MOUNTAINS: Bergwald
|
||||
EntityType:
|
||||
area_effect_cloud: Effektwolke
|
||||
armor_stand: Rüstungsständer
|
||||
arrow: Pfeil
|
||||
bat: Fledermaus
|
||||
blaze: Lohe
|
||||
boat: Boot
|
||||
cat: Katze
|
||||
cave_spider: Höhlenspinne
|
||||
chicken: Huhn
|
||||
cod: Kabeljau
|
||||
cow: Kuh
|
||||
creeper: Creeper
|
||||
dolphin: Delfin
|
||||
donkey: Esel
|
||||
dragon_fireball: Drachen Feuerball
|
||||
dropped_item: Dropped item
|
||||
drowned: Ertrunkener
|
||||
egg: Ei
|
||||
elder_guardian: Elderguardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Enderkristall
|
||||
ender_dragon: Enderdrache
|
||||
ender_pearl: Enderperle
|
||||
ender_signal: Endersignal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Erfahrungs Punkt
|
||||
falling_block: fallender Block
|
||||
fireball: Feuerball
|
||||
firework: Feuerwerk
|
||||
fishing_hook: Angelhaken
|
||||
fox: Fuchs
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
guardian: Guardian
|
||||
horse: Pferd
|
||||
husk: Wüstenzombie
|
||||
illusioner: Illusioner
|
||||
iron_golem: Eisengolem
|
||||
item_frame: Bilderrahmen
|
||||
leash_hitch: Leinenknoten
|
||||
lightning: Blitz
|
||||
llama: Lama
|
||||
llama_spit: Lama Spucke
|
||||
magma_cube: Magmaslime
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Maultier
|
||||
mushroom_cow: Pilzkuh
|
||||
ocelot: Ozelot
|
||||
painting: Gemälde
|
||||
panda: Panda
|
||||
parrot: Papagei
|
||||
phantom: Phantom
|
||||
pig: Schwein
|
||||
pig_zombie: Schweinezombie
|
||||
pillager: Pillager
|
||||
player: Spieler
|
||||
polar_bear: Eisbär
|
||||
primed_tnt: gezündetes TNT
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Hase
|
||||
ravager: Verwüster
|
||||
salmon: Lachs
|
||||
sheep: Schaf
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silberfisch
|
||||
skeleton: Skelett
|
||||
skeleton_horse: Skelettpferd
|
||||
slime: Slime
|
||||
small_fireball: kleiner Feuerball
|
||||
snowball: Schneeball
|
||||
snowman: Schneemann
|
||||
spectral_arrow: Spektralpfeil
|
||||
spider: Spinne
|
||||
splash_potion: Wurftrank
|
||||
squid: Tintenfisch
|
||||
stray: Stray
|
||||
thrown_exp_bottle: geworfene EXP-Flasche
|
||||
trader_llama: Händler Lama
|
||||
trident: Dreizack
|
||||
tropical_fish: tropischer Fisch
|
||||
turtle: Schildkröte
|
||||
unknown: Unbekannt
|
||||
vex: Vex
|
||||
villager: Dorfbewohner
|
||||
vindicator: Vindicator
|
||||
wandering_trader: wandernder Händler
|
||||
witch: Hexe
|
||||
wither: Wither
|
||||
wither_skeleton: Witherskelett
|
||||
wither_skull: Witherskelettschädel
|
||||
wolf: Wolf
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombiepferd
|
||||
zombie_villager: Dorfbewohnerzombie
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Feuerschutz
|
||||
damage_all:
|
||||
- Schärfe
|
||||
arrow_fire:
|
||||
- Flamme
|
||||
water_worker:
|
||||
- Wasseraffinität
|
||||
arrow_knockback:
|
||||
- Schlag
|
||||
multshot:
|
||||
- Mehrfachschuss
|
||||
loyalty:
|
||||
- Treue
|
||||
depth_strider:
|
||||
- Wasserläufer
|
||||
vanishing_curse:
|
||||
- FluchdesVerschwindens
|
||||
durability:
|
||||
- Haltbarkeit
|
||||
knockback:
|
||||
- Rückstoss
|
||||
luck:
|
||||
- GlückdesMeeres
|
||||
binding_curse:
|
||||
- FluchderBindung
|
||||
loot_bonus_blocks:
|
||||
- Glück
|
||||
protection_environmental:
|
||||
- Schutz
|
||||
dig_speed:
|
||||
- Effizienz
|
||||
mending:
|
||||
- Reperatur
|
||||
frost_walker:
|
||||
- Eisläufer
|
||||
lure:
|
||||
- Köder
|
||||
loot_bonus_mobs:
|
||||
- Plünderung
|
||||
piercing:
|
||||
- Durchdringung
|
||||
protection_explosions:
|
||||
- Explosionsschutz
|
||||
damage_undead:
|
||||
- Bann
|
||||
fire_aspect:
|
||||
- Verbrennung
|
||||
channeling:
|
||||
- Entladung
|
||||
sweeping_edge:
|
||||
- Schwungkraft
|
||||
thorns:
|
||||
- Dornen
|
||||
damage_arthropods:
|
||||
- NemesisderGliederfüßer
|
||||
oxygen:
|
||||
- Atmung
|
||||
riptide:
|
||||
- Sog
|
||||
silk_touch:
|
||||
- Behutsamkeit
|
||||
quick_charge:
|
||||
- Schnellladen
|
||||
protection_projectile:
|
||||
- Schusssicher
|
||||
impaling:
|
||||
- Harpune
|
||||
protection_fall:
|
||||
- Federfall
|
||||
arrow_damage:
|
||||
- Stärke
|
||||
arrow_infinite:
|
||||
- Unendlichkeit
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Schnelligkeit
|
||||
slow:
|
||||
- Langsamkeit
|
||||
fast_digging:
|
||||
- schneller Graben
|
||||
slow_digging:
|
||||
- langsamer Graben
|
||||
increase_damage:
|
||||
- Schaden erhöhen
|
||||
heal:
|
||||
- Heilung
|
||||
harm:
|
||||
- Schaden
|
||||
jump:
|
||||
- springen
|
||||
confusion:
|
||||
- Verwirrung
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Resistenz
|
||||
fire_resistance:
|
||||
- Feuerresistenz
|
||||
water_breathing:
|
||||
- Unterwasseratmung
|
||||
invisibility:
|
||||
- Unsichtbarkeit
|
||||
blindness:
|
||||
- Blindheit
|
||||
night_vision:
|
||||
- Nachtsicht
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Schwäche
|
||||
poison:
|
||||
- Vergiftung
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Extra Heilung
|
||||
absorption:
|
||||
- Absonderung
|
||||
saturation:
|
||||
- Sättigung
|
||||
glowing:
|
||||
- Leuchten
|
||||
levitation:
|
||||
- Schwebekraft
|
||||
luck:
|
||||
- Glück
|
||||
unluck:
|
||||
- Unglück
|
||||
slow_falling:
|
||||
- sanfter Fall
|
||||
conduit_power:
|
||||
- Meereskraft
|
||||
dolphins_grace:
|
||||
- Gunst des Delfins
|
||||
bad_omen:
|
||||
- Böses Omen
|
||||
hero_of_the_village:
|
||||
- Held des Dorfes
|
||||
direction:
|
||||
n: Norden
|
||||
ne: Nord Ost
|
||||
e: Osten
|
||||
se: Süd Ost
|
||||
s: Süden
|
||||
sw: Süd West
|
||||
w: Westen
|
||||
nw: Nord West
|
||||
modify:
|
||||
middlemouse: '&2klicke Mittlere Maustaste zum bearbeiten'
|
||||
newItem: '&7Platziere neues Item hier'
|
||||
newLine: '&2<Neue Zeile>'
|
||||
newLineHover: '&2Füge eine neue Zeile hinzu'
|
||||
newPage: '&2<Neue Seite>'
|
||||
newPageHover: '&2erstelle eine neue Seite'
|
||||
removePage: '&c<Seite löschen>'
|
||||
removePageHover: '&cSeite löschen'
|
||||
deleteSymbol: '&cX'
|
||||
deleteSymbolHover: '&cLösche &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: ' &2+'
|
||||
addSymbolHover: '&2Hinzufügen'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aCancel'
|
||||
acceptSymbol: ' &2[!] '
|
||||
acceptSymbolHover: '&2Annehmen'
|
||||
denySymbol: ' &4[X] '
|
||||
denySymbolHover: '&2Ablehnen'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2aktiviert'
|
||||
disabled: '&cdeaktiviert'
|
||||
running: '&2läuft'
|
||||
paused: '&cpausiert'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eVerändern &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&ehoch'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&erunter'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eKlicke hier um zu ändern'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eListe bearbeiten'
|
||||
lineAddInfo: '&eNeue Zeile eingeben. Nutze &6cancel &eum abzubrechen'
|
||||
commandAddInfo: '&eGebe einen neuen Befehl ein. Schreibe &6cancel &eum die Aktion
|
||||
abzubrechen'
|
||||
commandAddInformationHover: "&e[playerName] kann benutzt werden um Spielername einzusetzen\
|
||||
\ \n&eUm Delay in Befehlen einzusetzen: \n&edelay! 5 \n&eSpezialisierte Befehle\
|
||||
\ werden unterstützt. Mehr Infos auf \n&ehttp://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eKlick hier um den alten Text einzufügen. Schreibe &6cancel &eum
|
||||
die Aktion abzubrechen. Schreibe &6remove &eum die Zeile zu löschen.'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eKlicke hier um den alten Text einzufügen'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Dein Teleportationsort wurde blockiert. Du wurdest an
|
||||
einen sicheren Ort teleportiert.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Spielt'
|
||||
left: '&7* [playerDisplayName] &7ist nun nicht mehr abwesend'
|
||||
MayNotRespond: '&eSpieler kann nicht antworten, er ist abwesend'
|
||||
MayNotRespondStaff: '&eDas Teammitglied ist gerade AFK erstell ein Ticket oder warte
|
||||
bis das Mitglied wieder da ist'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Trankeffekte'
|
||||
List: '&6[PotionName] [PotionAmplifier] &6Dauer: &e[LeftDuration] &6Sek'
|
||||
NoPotions: '&ekeine'
|
||||
Information:
|
||||
Title: '&8Spielerinformation'
|
||||
Health: '&eGesundheit: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eHunger: &6[Hunger]'
|
||||
Saturation: '&eLuft: &6[Saturation]'
|
||||
Exp: '&eExp: &6[Exp]'
|
||||
NotEnoughExp: '&eNicht genügend Exp: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNicht genügend EXP: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eZu viele EXP: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNicht genügend Votes: &6[votes]'
|
||||
TooMuchVotes: '&eZu viele Votes: &6[votes]'
|
||||
BadGameMode: '&cDu kannst das im aktuellen Spielmodus nicht tun.'
|
||||
BadArea: '&cDi kannst diese Aktion in diesem Bereich nicht ausführen.'
|
||||
GameMode: '&eSpielmodus: &6[GameMode]'
|
||||
GodMode: '&eGottmodus: &6[GodMode]'
|
||||
Flying: '&eFlugmodus: &6[Flying]'
|
||||
CanFly: '&ekann fliegen: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIP-Addresse: &6[address]'
|
||||
FirstConnection: '&eErste Verbindung: &6[time]'
|
||||
Lastseen: '&ezuletzt Online: &6[time]'
|
||||
Onlinesince: '&eOnline seit: &6[time]'
|
||||
Money: '&eGeld: &6[money]'
|
||||
Group: '&eSpielergruppe: &6[group]'
|
||||
econ:
|
||||
disabled: '&cDu kannst diesen Befehl nicht benutzen, weil Economy-Support über CMI
|
||||
deaktiviert ist.'
|
||||
noMoney: '&cNicht genügend Geld auf dem Konto'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cYou dont have enough money. Required (&6[amount]&c)'
|
||||
tooMuchMoney: '&cDu hast zuviel geld You have too much money'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eGeschwindigkeit: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cDu kannst ohne Permission die Elytra nicht anziehen!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eAufladen &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cWählen die mit dem Auswahltool 2 Punkte aus! Tool: &6[tool]'
|
||||
PrimaryPoint: '&6erster Zielpunkt wurde ausgewählt [point]'
|
||||
SecondaryPoint: '&6zweiter Zielpunkt wurde ausgewählt [point]'
|
||||
CoordsTop: '&6X:&e[x] &6Y:&e[y] &6Z:&e[z]'
|
||||
CoordsBottom: '&6X:&e[x] &6Y:&e[y] &6Z:&e[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortal ist zu groß, max. Höhe ist &6[max]&c!'
|
||||
ToWide: '&cPortal ist zu breit, max. Breite ist &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cErstellen von Portalen wurde deaktiviert!'
|
||||
Location:
|
||||
Title: '&8Ort des Spielers'
|
||||
Killer: '&eKiller: &6[killer]'
|
||||
OneLiner: '&eLocation: &6[location]'
|
||||
DeathReason: '&eTodesgrund: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&6Welt: &e[world]'
|
||||
X: '&6X: &e[x]'
|
||||
Y: '&6Y: &e[y]'
|
||||
Z: '&6Z: &e[z]'
|
||||
Pitch: '&6Pitch: &e[pitch]'
|
||||
Yaw: '&6Yaw: &e[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Öffne Enderchest'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cStraf-Abzug fürs schreien: &e[amount]'
|
||||
# Use \n to add new line
|
||||
publicHover: '&6gesendete Zeit: &e%server_time_hh:mm:ss%'
|
||||
privateHover: '&6gesendete Zeit: &e%server_time_hh:mm:ss%'
|
||||
staffHover: '&egesendete Zeit: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&egesendete Zeit: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,675 @@
|
||||
# The phrases support full color (hex) code, and some variables.
|
||||
# Keep in mind that some variables will not work for certain lines.
|
||||
# Just keep them where there are now and everything will be okay :)
|
||||
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips data will be used as variable
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
|
||||
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If the line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
|
||||
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '{gcp}[{gcn}CMI{gcp}] '
|
||||
NoPermission: '{gcw}You don''t have permission!'
|
||||
CantHavePermission: '{gcw}You can''t have this permission!'
|
||||
WrongGroup: '{gcw}You are in wrong group for this!'
|
||||
NoPlayerPermission: '{gcw}[playerName] doesn''t have permission for: [permission]'
|
||||
Ingame: '{gcw}You can only use this in game!'
|
||||
NoInformation: '{gcw}No information found!'
|
||||
Console: '{gcp}Server'
|
||||
FromConsole: '{gcw}You can only use this in the console!'
|
||||
NotOnline: '{gcw}The player is not online!'
|
||||
NobodyOnline: '{gcw}There is no one online!'
|
||||
NoPlayer: '{gcw}Can''t find player with this name! ({gcs}[name]{gcw})'
|
||||
NoCommand: '{gcw}There is no command by this name!'
|
||||
cantFindCommand: '{gcn}Couldn''t find {gcs}[%1] {gcn}command, did you mean {gcs}[%2]{gcn}?'
|
||||
nolocation: '{gcp}Can''t find suitable location'
|
||||
FeatureNotEnabled: '{gcw}This feature is not enabled!'
|
||||
ModuleNotEnabled: '{gcw}This module is not enabled!'
|
||||
versionNotSupported: '{gcw}Server version is not supported for this feature'
|
||||
spigotNotSupported: '{gcw}You need PaperSpigot branch type server for this to work'
|
||||
bungeeNoGo: '{gcw}This feature will not work on bungee network based servers'
|
||||
clickToTeleport: '{gcp}Click to teleport'
|
||||
UseMaterial: '{gcd}Please use material names!'
|
||||
IncorrectMaterial: '{gcd}Incorrect material name!'
|
||||
UseInteger: '{gcd}Please use numbers!'
|
||||
UseBoolean: '{gcd}Please use True or False!'
|
||||
NoLessThan: '{gcd}Number can''t be less than {gcs}[amount]{gcd}!'
|
||||
NoMoreThan: '{gcd}Value can''t be more than {gcs}[amount]'
|
||||
NoWorld: '{gcd}Can''t find world with this name!'
|
||||
IncorrectLocation: '{gcd}Location defined incorrectly!'
|
||||
Show: '{gcp}Show'
|
||||
Remove: '{gcd}Remove'
|
||||
Back: '{gcp}Back'
|
||||
Forward: '{gcp}Forward'
|
||||
Update: '{gcp}Update'
|
||||
Save: '{gcp}Save'
|
||||
Delete: '{gcd}Delete'
|
||||
Click: '{gcp}Click'
|
||||
Preview: '{gcp}Preview'
|
||||
PasteOld: '{gcp}Paste old'
|
||||
ClickToPaste: '{gcp}Click to paste into chat'
|
||||
CantTeleportWorld: '{gcp}You can''t teleport to this world'
|
||||
CantTeleportNoWorld: '{gcw}Target world doesn''t exist. Teleportation canceled'
|
||||
ClickToConfirmDelete: '{gcp}Click to confirm removal of {gcs}[name]'
|
||||
ClickToConfirm: '{gcp}Click to confirm'
|
||||
teleported: '{gcp}You have been teleported.'
|
||||
PlayerSpliter: '{gcp}----- {gcs}[playerDisplayName] {gcp}-----'
|
||||
Spliter: '{gcp}--------------------------------------------------'
|
||||
SpliterValue: '{gcp}------------------ {gcs}[value] {gcp}------------------'
|
||||
singleSpliter: '{gcp}-'
|
||||
SpliterMiddle: ' {gcs}[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '{gcu}▏'
|
||||
ProgressBarEmpty: '{gcn}▏'
|
||||
nothingInHand: '!actionbar!{gcp}You need to hold item in hand'
|
||||
nothingInHandLeather: '{gcp}You need to hold leather item in hand'
|
||||
nothingToShow: '{gcp}Nothing to show'
|
||||
noItem: '{gcw}Can''t find item'
|
||||
dontHaveItem: '{gcw}You don''t have {gcs}[amount]x [itemName] {gcw}in your inventory'
|
||||
wrongWorld: '{gcw}Can''t do this in this world'
|
||||
differentWorld: '{gcw}Different worlds'
|
||||
HaveItem: '{gcw}You have {gcs}[amount]x [itemName] {gcw}in your inventory'
|
||||
cantDoInGamemode: '{gcp}You can''t do this in this game mode'
|
||||
cantDoForPlayer: '{gcp}You can''t do this to {gcs}[playerDisplayName]'
|
||||
cantDoForYourSelf: '{gcp}You can''t do this to yourself'
|
||||
cantDetermineMobType: '{gcw}Can''t determine mob type from {gcs}[type] {gcw}variable'
|
||||
cantRename: '!actionbar!{gcp}You can''t use this name'
|
||||
confirmRedefine: '{gcp}Click to confirm redefining'
|
||||
cantEdit: '{gcp}You can''t edit this'
|
||||
wrongName: '{gcw}Wrong name'
|
||||
unknown: unknown
|
||||
invalidName: '{gcw}Invalid name'
|
||||
alreadyexist: '{gcd}This name is taken'
|
||||
dontexist: '{gcd}Nothing found by this name'
|
||||
worldDontExist: '{gcw}Target world can''t be accessed anymore. Can''t teleport you
|
||||
there!'
|
||||
notSet: not set
|
||||
lookAtSign: '{gcp}Look at sign'
|
||||
lookAtBlock: '{gcp}Look at block'
|
||||
lookAtEntity: '{gcp}Look at entity'
|
||||
noSpace: '{gcp}Not enough free space'
|
||||
notOnGround: '{gcp}You can''t perform this while flying'
|
||||
bungee:
|
||||
Online: '{gcu}Online'
|
||||
Offline: '{gcn}Offline'
|
||||
not: '{gcw}Server doesn''t belong to bungee network'
|
||||
noserver: '{gcw}Can''t find server by this name!'
|
||||
server: '{gcp}Server: {gcs}[name]'
|
||||
variables:
|
||||
am: AM
|
||||
pm: PM
|
||||
Online: '{gcu}Online'
|
||||
Offline: '{gcd}Offline'
|
||||
TrueColor: '{gcu}'
|
||||
FalseColor: '{gcd}'
|
||||
'True': '{gcu}True'
|
||||
'False': '{gcd}False'
|
||||
Enabled: '{gcu}Enabled'
|
||||
Disabled: '{gcd}Disabled'
|
||||
survival: Survival
|
||||
creative: Creative
|
||||
adventure: Adventure
|
||||
spectator: Spectator
|
||||
flying: Flying
|
||||
notflying: Not flying
|
||||
Inventory:
|
||||
Full: '{gcd}Your inventory is full. Can''t add item'
|
||||
FullDrop: '{gcd}Not all items fit in your inventory. They have been dropped on
|
||||
ground'
|
||||
TimeNotRecorded: '{gcp}-No record-'
|
||||
months: '{gcs}[months] {gcp}months '
|
||||
oneMonth: '{gcs}[months] {gcp}month '
|
||||
weeks: '{gcs}[weeks] {gcp}weeks '
|
||||
oneWeek: '{gcs}[weeks] {gcp}week '
|
||||
years: '{gcs}[years] {gcp}years '
|
||||
oneYear: '{gcs}[years] {gcp}year '
|
||||
day: '{gcs}[days] {gcp}days '
|
||||
oneDay: '{gcs}[days] {gcp}day '
|
||||
hour: '{gcs}[hours] {gcp}hours '
|
||||
oneHour: '{gcs}[hours] {gcp}hour '
|
||||
min: '{gcs}[mins] {gcp}min '
|
||||
sec: '{gcs}[secs] {gcp}sec '
|
||||
time:
|
||||
separator: '{gcn}:'
|
||||
short:
|
||||
year: '{gcs}[years]{gcp}Y'
|
||||
month: '{gcs}[months]{gcp}M'
|
||||
day: '{gcs}[days]{gcp}d'
|
||||
hour: '{gcs}[hours]{gcp}h'
|
||||
min: '{gcs}[mins]{gcp}m'
|
||||
sec: '{gcs}[secs]{gcp}s'
|
||||
nextPageConsole: '{gcn}For next page perform {gcs}[command]'
|
||||
prevPage: '{gcn}----<< {gcp}Prev '
|
||||
prevCustomPage: '{gcn}----<< {gcp}[value] '
|
||||
prevPageGui: '{gcp}Previous page '
|
||||
prevPageClean: '{gcp}Prev '
|
||||
prevPageOff: '{gcn}----<< {gcp}Prev '
|
||||
prevCustomPageOff: '{gcn}----<< {gcp}[value] '
|
||||
prevPageHover: '{gcp}<<<'
|
||||
firstPageHover: '{gcp}|<'
|
||||
nextPage: '{gcp} Next {gcn}>>----'
|
||||
nextCustomPage: '{gcp} [value] {gcn}>>----'
|
||||
nextPageGui: '{gcp}Next Page'
|
||||
nextPageClean: '{gcp} Next'
|
||||
nextPageOff: '{gcp} Next {gcn}>>----'
|
||||
nextCustomPageOff: '{gcs} [value] {gcn}>>----'
|
||||
nextPageHover: '{gcp}>>>'
|
||||
lastPageHover: '{gcp}>|'
|
||||
pageCount: '{gcn}[current]{gcp}/{gcn}[total]'
|
||||
pageCountHover: '{gcs}[totalEntries] entries'
|
||||
skullOwner: '!actionbar!{gcp}Owner:&r [playerName]'
|
||||
mobHeadName: '{gcp}Head of {gcs}[mobName]'
|
||||
circle: '{gcp}Circle'
|
||||
square: '{gcp}Square'
|
||||
clear: '{gcp}Clear'
|
||||
protectedArea: '{gcw}Protected area. Can''t do this here.'
|
||||
valueToLong: '{gcp}Value is too high. Max: [max]'
|
||||
valueToShort: '{gcp}Value is too low. Min: [min]'
|
||||
pickIcon: '{gcp}Pick icon'
|
||||
reset: '{gcp}Press {gcs}Q {gcp}to reset'
|
||||
basicDirection: '{gcp}Pitch:{gcs}[x] {gcp}Yaw:{gcs}[y]'
|
||||
fullDirection: '{gcp}Pitch:{gcs}[x] {gcp}Yaw:{gcs}[y] {gcp}Roll:{gcs}[z]'
|
||||
basicScale: '{gcp}Width:{gcs}[x] {gcp}Height:{gcs}[y]'
|
||||
fullScale: '{gcp}Width:{gcs}[x] {gcp}Height:{gcs}[y] {gcp}Depth:{gcs}[z]'
|
||||
basicVector: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y]'
|
||||
fullVector: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
|
||||
incorrectColor: '{gcw}Color defined incorrectly!'
|
||||
updateSpeed: '{gcp}Update speed: {gcs}[value]'
|
||||
serializeAndShow: '{gcp}Serialize and show'
|
||||
amount: '{gcp}Amount: {gcs}[value]'
|
||||
speed: '{gcp}Speed: {gcs}[value]'
|
||||
color: '{gcp}Color: [color]Example'
|
||||
duration: '{gcp}Duration: [value]'
|
||||
size: '{gcp}Size: [value]'
|
||||
value: '{gcp}Value: [value]'
|
||||
Spawner: '&r[type] Spawner'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
campfire: campfire
|
||||
contact: Block Damage
|
||||
cramming: cramming
|
||||
custom: Unknown
|
||||
dragon_breath: Dragon breath
|
||||
drowning: Drowning
|
||||
dryout: dryout
|
||||
entity_attack: Entity attack
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Fall
|
||||
falling_block: Falling block
|
||||
fire: Fire
|
||||
fire_tick: Fire
|
||||
fly_into_wall: Fly into wall
|
||||
freeze: freeze
|
||||
hot_floor: Magma block
|
||||
kill: kill
|
||||
lava: Lava
|
||||
lightning: Lightning
|
||||
magic: Magic
|
||||
melting: Melting
|
||||
poison: Poison
|
||||
projectile: Projectile
|
||||
sonic_boom: sonic boom
|
||||
starvation: Starvation
|
||||
suffocation: Suffocation
|
||||
suicide: Suicide
|
||||
thorns: Thorns
|
||||
void: Void
|
||||
wither: Wither
|
||||
world_border: world border
|
||||
EntityType:
|
||||
acacia_boat: Acacia boat
|
||||
acacia_chest_boat: Acacia chest boat
|
||||
allay: Allay
|
||||
area_effect_cloud: Area effect cloud
|
||||
armadillo: Armadillo
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
axolotl: Axolotl
|
||||
bamboo_chest_raft: Bamboo chest raft
|
||||
bamboo_raft: Bamboo raft
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
birch_boat: Birch boat
|
||||
birch_chest_boat: Birch chest boat
|
||||
blaze: Blaze
|
||||
block_display: Block display
|
||||
bogged: Bogged
|
||||
breeze: Breeze
|
||||
breeze_wind_charge: Breeze wind charge
|
||||
camel: Camel
|
||||
camel_husk: Camel husk
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
cherry_boat: Cherry boat
|
||||
cherry_chest_boat: Cherry chest boat
|
||||
chest_minecart: Chest minecart
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
command_block_minecart: Command block minecart
|
||||
copper_golem: Copper golem
|
||||
cow: Cow
|
||||
creaking: Creaking
|
||||
creeper: Creeper
|
||||
dark_oak_boat: Dark oak boat
|
||||
dark_oak_chest_boat: Dark oak chest boat
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
end_crystal: End crystal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_bottle: Experience bottle
|
||||
experience_orb: Experience orb
|
||||
eye_of_ender: Eye of ender
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework_rocket: Firework rocket
|
||||
fishing_bobber: Fishing bobber
|
||||
fox: Fox
|
||||
frog: Frog
|
||||
furnace_minecart: Furnace minecart
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
glow_item_frame: Glow item frame
|
||||
glow_squid: Glow squid
|
||||
goat: Goat
|
||||
guardian: Guardian
|
||||
happy_ghast: Happy ghast
|
||||
hoglin: Hoglin
|
||||
hopper_minecart: Hopper minecart
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
interaction: Interaction
|
||||
iron_golem: Iron golem
|
||||
item: Item
|
||||
item_display: Item display
|
||||
item_frame: Item frame
|
||||
jungle_boat: Jungle boat
|
||||
jungle_chest_boat: Jungle chest boat
|
||||
leash_knot: Leash knot
|
||||
lightning_bolt: Lightning bolt
|
||||
lingering_potion: Lingering potion
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
mangrove_boat: Mangrove boat
|
||||
mangrove_chest_boat: Mangrove chest boat
|
||||
mannequin: Mannequin
|
||||
marker: Marker
|
||||
minecart: Minecart
|
||||
mooshroom: Mooshroom
|
||||
mule: Mule
|
||||
nautilus: Nautilus
|
||||
oak_boat: Oak boat
|
||||
oak_chest_boat: Oak chest boat
|
||||
ocelot: Ocelot
|
||||
ominous_item_spawner: Ominous item spawner
|
||||
painting: Painting
|
||||
pale_oak_boat: Pale oak boat
|
||||
pale_oak_chest_boat: Pale oak chest boat
|
||||
panda: Panda
|
||||
parched: Parched
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin brute
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
sniffer: Sniffer
|
||||
snowball: Snowball
|
||||
snow_golem: Snow golem
|
||||
spawner_minecart: Spawner minecart
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
spruce_boat: Spruce boat
|
||||
spruce_chest_boat: Spruce chest boat
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
tadpole: Tadpole
|
||||
text_display: Text display
|
||||
tnt: Tnt
|
||||
tnt_minecart: Tnt minecart
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
warden: Warden
|
||||
wind_charge: Wind charge
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zoglin: Zoglin
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_nautilus: Zombie nautilus
|
||||
zombie_villager: Zombie villager
|
||||
zombified_piglin: Zombified piglin
|
||||
# Avoid adding color codes to the enchant name
|
||||
EnchantNames:
|
||||
fortune: Fortune
|
||||
riptide: Riptide
|
||||
flame: Flame
|
||||
vanishing_curse: Vanishing_Curse
|
||||
wind_burst: Wind_Burst
|
||||
thorns: Thorns
|
||||
efficiency: Efficiency
|
||||
binding_curse: Binding_Curse
|
||||
soul_speed: Soul_Speed
|
||||
lunge: Lunge
|
||||
multishot: Multishot
|
||||
fire_protection: Fire_Protection
|
||||
lure: Lure
|
||||
smite: Smite
|
||||
knockback: Knockback
|
||||
piercing: Piercing
|
||||
projectile_protection: Projectile_Protection
|
||||
depth_strider: Depth_Strider
|
||||
unbreaking: Unbreaking
|
||||
quick_charge: Quick_Charge
|
||||
silk_touch: Silk_Touch
|
||||
luck_of_the_sea: Luck_Of_The_Sea
|
||||
sharpness: Sharpness
|
||||
sweeping_edge: Sweeping_Edge
|
||||
aqua_affinity: Aqua_Affinity
|
||||
loyalty: Loyalty
|
||||
bane_of_arthropods: Bane_Of_Arthropods
|
||||
protection: Protection
|
||||
channeling: Channeling
|
||||
respiration: Respiration
|
||||
blast_protection: Blast_Protection
|
||||
feather_falling: Feather_Falling
|
||||
punch: Punch
|
||||
looting: Looting
|
||||
density: Density
|
||||
mending: Mending
|
||||
swift_sneak: Swift_Sneak
|
||||
impaling: Impaling
|
||||
infinity: Infinity
|
||||
frost_walker: Frost_Walker
|
||||
power: Power
|
||||
breach: Breach
|
||||
fire_aspect: Fire_Aspect
|
||||
PotionEffectAliases:
|
||||
windcharged:
|
||||
- Wind charged
|
||||
trialomen:
|
||||
- Trial omen
|
||||
heroofthevillage:
|
||||
- Hero of the village
|
||||
blindness:
|
||||
- Blindness
|
||||
dolphinsgrace:
|
||||
- Dolphins grace
|
||||
instantdamage:
|
||||
- Instant damage
|
||||
wither:
|
||||
- Wither
|
||||
slowfalling:
|
||||
- Slow falling
|
||||
conduitpower:
|
||||
- Conduit power
|
||||
infested:
|
||||
- Infested
|
||||
fireresistance:
|
||||
- Fire resistance
|
||||
jumpboost:
|
||||
- Jump boost
|
||||
poison:
|
||||
- Poison
|
||||
speed:
|
||||
- Speed
|
||||
weakness:
|
||||
- Weakness
|
||||
instanthealth:
|
||||
- Instant health
|
||||
hunger:
|
||||
- Hunger
|
||||
miningfatigue:
|
||||
- Mining fatigue
|
||||
nausea:
|
||||
- Nausea
|
||||
waterbreathing:
|
||||
- Water breathing
|
||||
nightvision:
|
||||
- Night vision
|
||||
badomen:
|
||||
- Bad omen
|
||||
unluck:
|
||||
- Unluck
|
||||
raidomen:
|
||||
- Raid omen
|
||||
absorption:
|
||||
- Absorption
|
||||
glowing:
|
||||
- Glowing
|
||||
resistance:
|
||||
- Resistance
|
||||
weaving:
|
||||
- Weaving
|
||||
slowness:
|
||||
- Slowness
|
||||
saturation:
|
||||
- Saturation
|
||||
healthboost:
|
||||
- Health boost
|
||||
strength:
|
||||
- Strength
|
||||
darkness:
|
||||
- Darkness
|
||||
oozing:
|
||||
- Oozing
|
||||
haste:
|
||||
- Haste
|
||||
invisibility:
|
||||
- Invisibility
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
regeneration:
|
||||
- Regeneration
|
||||
dialog:
|
||||
signEditor: Sign Editor
|
||||
update: Update
|
||||
save: Save
|
||||
close: Close
|
||||
line: Line [line]
|
||||
direction:
|
||||
n: North
|
||||
ne: North East
|
||||
e: East
|
||||
se: South East
|
||||
s: South
|
||||
sw: South West
|
||||
w: West
|
||||
nw: North West
|
||||
modify:
|
||||
middlemouse: '{gcn}Middle mouse click to edit'
|
||||
qButtonEdit: '{gcn}Click Q to edit'
|
||||
newItem: '{gcp}Place new item here'
|
||||
newLine: '{gcn}<NewLine>'
|
||||
newLineHover: '{gcp}Add new line'
|
||||
newPage: '{gcn}<NewPage>'
|
||||
newPageHover: '{gcp}Create new page'
|
||||
removePage: '{gcw}<RemovePage>'
|
||||
removePageHover: '{gcw}Remove page'
|
||||
deleteSymbol: ' {gcw}[X]'
|
||||
deleteSymbolHover: '{gcw}Delete {gcs}[text]'
|
||||
extraEditSymbol: ' {gcp}!'
|
||||
addSymbol: '{gcu}[+]'
|
||||
addSymbolHover: '{gcu}Add new'
|
||||
cancelSymbol: ' {gcn}&l[X]'
|
||||
cancelSymbolHover: '{gcn}Cancel'
|
||||
acceptSymbol: ' {gcu}&l[✔]'
|
||||
acceptSymbolHover: '{gcu}Accept'
|
||||
denySymbol: ' {gcd}&l[X]'
|
||||
denySymbolHover: '{gcw}Deny'
|
||||
enabledSymbol: '{gcu}[+]'
|
||||
disabledSymbol: '{gcw}[-]'
|
||||
enabled: '{gcu}Enabled'
|
||||
disabled: '{gcw}Disabled'
|
||||
running: '{gcp}Running'
|
||||
paused: '{gcw}Paused'
|
||||
editSymbol: '{gcs}✎'
|
||||
editSymbolHover: '{gcp}Edit {gcs}[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '{gcp}⇑'
|
||||
listUpSymbolHover: '{gcp}Up'
|
||||
listDownSymbol: '{gcp}⇓'
|
||||
listDownSymbolHover: '{gcp}Down'
|
||||
listNumbering: '{gcs}[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '{gcp}Click to change'
|
||||
ChangeCommands: '{gcp}Commands'
|
||||
enabledColor: '{gcu}'
|
||||
disabledColor: '{gcd}'
|
||||
commandTitle: ' {gcp}--- {gcs}[name] {gcp}---'
|
||||
commandList: ' {gcs}[command] '
|
||||
emptyLine: '{gcn}[Empty line]'
|
||||
commandEdit: '{gcp}Edit list'
|
||||
nameAddInfo: '{gcp}Enter new name. Type {gcs}cancel {gcp}to cancel'
|
||||
lineAddInfo: '{gcp}Enter new line. Type {gcs}cancel {gcp}to cancel'
|
||||
commandAddInfo: '{gcp}Enter new command. Type {gcs}cancel {gcp}to cancel'
|
||||
commandAddInformationHover: "{gcp}[playerName] can be used to get player name \n\
|
||||
{gcp}To include delay in commands: \n{gcp}delay! 5 \n{gcp}Specialized commands\
|
||||
\ are supported. More info at \n{gcp}https://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '{gcp}Click to paste old text. Type {gcs}cancel {gcp}to cancel
|
||||
action'
|
||||
listLimit: '{gcp}List can''t be bigger than {gcs}[amount] {gcp}entries'
|
||||
commandEditInfoHover: '{gcp}Click to paste old text'
|
||||
teleportation:
|
||||
relocation: '!actionbar!{gcd}Your teleport location was obstructed. You have been
|
||||
teleported to a safe location.'
|
||||
econ:
|
||||
noMoney: '{gcw}You have no money'
|
||||
charged: '!actionbar!{gcp}Charged: {gcs}[amount]'
|
||||
notEnoughMoney: '{gcw}You don''t have enough money. Required ({gcs}[amount]{gcw})'
|
||||
tooMuchMoney: '{gcw}You have too much money'
|
||||
Selection:
|
||||
SelectPoints: '{gcw}Select 2 points with selection tool! AKA: {gcs}[tool]'
|
||||
PrimaryPoint: '{gcp}Placed {gcs}Primary {gcp}Selection Point [point]'
|
||||
SecondaryPoint: '{gcp}Placed {gcs}Secondary {gcp}Selection Point [point]'
|
||||
CoordsTop: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
|
||||
CoordsBottom: '{gcp}X:{gcs}[x] {gcp}Y:{gcs}[y] {gcp}Z:{gcs}[z]'
|
||||
Area: '{gcn}[world] {gcp}({gcs}[x1]:[y1]:[z1] {gcp}[x2]:[y2]:[z2]{gcp})'
|
||||
Location:
|
||||
Title: '{gcp}Players location'
|
||||
Killer: '{gcp}Killer: {gcs}[killer]'
|
||||
OneLiner: '{gcp}Location: {gcs}[location]'
|
||||
DeathReason: '{gcp}Death Reason: {gcs}[reason]'
|
||||
Full: '{gcp}[world] {gcs}[x]{gcp}:{gcs}[y]{gcp}:{gcs}[z]'
|
||||
World: '{gcp}World: {gcs}[world]'
|
||||
X: '{gcp}X: {gcs}[x]'
|
||||
Y: '{gcp}Y: {gcs}[y]'
|
||||
Z: '{gcp}Z: {gcs}[z]'
|
||||
Pitch: '{gcp}Pitch: {gcs}[pitch]'
|
||||
Yaw: '{gcp}Yaw: {gcs}[yaw]'
|
||||
WorldNames:
|
||||
- world-&2World
|
||||
- world_nether-&2World Nether
|
||||
- world_the_end-&2World The End
|
||||
Locations: '{gcp}Locations: '
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&eUsage: &7%usage%'
|
||||
cmdInfoFormat: '[command] &f- &e[description]'
|
||||
cmdFormat: '&6/[command]&f[arguments]'
|
||||
helpPageDescription: '&e* [description]'
|
||||
explanation: '&e * [explanation]'
|
||||
title: '&e------ ======= &6Help&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&eShows all available commands'
|
||||
args: ''
|
||||
clearcache:
|
||||
help:
|
||||
info: '&eClear cache'
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&eReloads plugins config and locale files'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6CMIL Configs and locale files reloaded! Took [ms]ms'
|
||||
failedConfig: '&4Failed to load config file! Check spelling!'
|
||||
failedLocale: '&4Failed to load locale file! Check spelling!'
|
||||
@@ -0,0 +1,896 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e【&6CMI&7Lib&e】'
|
||||
NoPermission: '&c¡No tienes permiso para hacer esto!\n&7Prueba aumentando tu Rango.'
|
||||
CantHavePermission: '&c¡No puedes tener este permiso!'
|
||||
WrongGroup: '&c¡No puedes hacer esto en este grupo!'
|
||||
NoPlayerPermission: '!prefix!&4[playerName] &cno tiene el permiso &4[permission]'
|
||||
Ingame: '&c¡Solo se puede usar en el juego!'
|
||||
NoInformation: '&c¡No se encuentra información!'
|
||||
Console: Consola
|
||||
FromConsole: '&c¡Solo se puede usar en la consola!'
|
||||
NotOnline: '&c¡El jugador no está conectado!'
|
||||
NobodyOnline: '&c¡No hay nadie conectado!'
|
||||
NoPlayer: '&c¡El jugador no está conectado o no existe!'
|
||||
NoCommand: '&c¡No existe ningún comando con este nombre!'
|
||||
cantFindCommand: '&cNo se ha encontrado el comando &4[%1]&c, ¿te refieres a &4[%2]&c?'
|
||||
nolocation: '&4No se encuentra un lugar adecuado.'
|
||||
FeatureNotEnabled: '&c¡Esta función no está activada!'
|
||||
ModuleNotEnabled: '&c¡Este módulo no está activado!'
|
||||
versionNotSupported: '&cEsta función no es admitida por esta versión del servidor.'
|
||||
spigotNotSupported: '&cEs necesario ejecutar el servidor con una ramificación de
|
||||
Paper.'
|
||||
bungeeNoGo: '&cEsta característica no funciona en servidores de la red bungee.'
|
||||
clickToTeleport: '&7Pulsa para aparecer en la posición.'
|
||||
UseMaterial: '&c¡Por favor usa los nombres de los objetos!'
|
||||
IncorrectMaterial: '&4¡El nombre del material no es correcto!'
|
||||
UseInteger: '&c¡Por favor, usa números!'
|
||||
UseBoolean: '&c¡Por favor, usa &4True &co &4False&c!'
|
||||
NoLessThan: '&c¡El número no puede ser menor de &4[amount]&c!'
|
||||
NoMoreThan: '&c¡El valor no puede ser mayor de &4[amount]&c.'
|
||||
NoWorld: '&c¡No se encuentra ningún mundo con este nombre!'
|
||||
IncorrectLocation: '&c¡El lugar introducido no es correcto!'
|
||||
Show: '&eMostrar'
|
||||
Remove: '&cEliminar'
|
||||
Back: '&eAtrás'
|
||||
Forward: '&eAdelante'
|
||||
Update: '&eActualizar'
|
||||
Save: '&eGuardar'
|
||||
Delete: '&cEliminar'
|
||||
Click: '&7Pulsa para realizar la acción.'
|
||||
Preview: '&ePrevisualizar'
|
||||
PasteOld: '&8Pulsa para pegar el texto de la línea que estás modificando.'
|
||||
ClickToPaste: '&7Pulsa para pegar el texto del elemento en el chat.'
|
||||
CantTeleportWorld: '&eNo puedes aparecer en este mundo.'
|
||||
CantTeleportNoWorld: '&cAparición cancelada. El mundo no existe.'
|
||||
ClickToConfirmDelete: '&4✘ &cPulsa sobre el texto para confirmar la &4eliminación
|
||||
&cdel elemento:\n&7► [name]'
|
||||
teleported: '&eHas aparecido.'
|
||||
PlayerSpliter: '&6&m &r&6【 &e[playerDisplayName] &6】&6&m &r'
|
||||
Spliter: '&6&m &r'
|
||||
SpliterValue: '&a&m &r&a【 &2[value] &a】&a&m &r'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ' &8|&r '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '&eDebes sostener el objeto en la mano.'
|
||||
nothingInHandLeather: '&eDebes sostener un objeto de cuero en la mano.'
|
||||
nothingToShow: '&eNo hay nada que mostrar.'
|
||||
noItem: '&cNo se encuentra el objeto.'
|
||||
dontHaveItem: '&cNo tienes &4[amount] [itemName] &cen tu inventario.'
|
||||
wrongWorld: '&cNo se puede hacer esto en este mundo.'
|
||||
differentWorld: '&cLos mundos no coinciden.'
|
||||
HaveItem: '&cTienes &6[amount]x [itemName] &cen el inventario.'
|
||||
cantDoInGamemode: '&eNo puedes hacer esto en este modo de juego.'
|
||||
cantDoForPlayer: '&6¡Insensato! &eNo puedes hacer esto con &6[playerDisplayName]&e.'
|
||||
cantDoForYourSelf: '&eNo puedes hacerte esto a tí mismo.'
|
||||
cantDetermineMobType: '&cNo se puede determinar el tipo de criatura con la variable
|
||||
&e[type]&c.'
|
||||
cantRename: '!actionbar!&eNo puedes cambiar el nombre de este objeto por este nombre.'
|
||||
confirmRedefine: '&7[&4!&7] &ePulsa aquí para confirmar la modificación.'
|
||||
cantEdit: '&eNo puedes modificar esto.'
|
||||
wrongName: '&cNombre incorrecto.'
|
||||
unknown: '&cdesconocido'
|
||||
invalidName: '&cNombre no válido.'
|
||||
alreadyexist: '&cEste nombre ya se está usando.'
|
||||
dontexist: '&cNo se encuentra nada con este nombre.'
|
||||
worldDontExist: '&c¡No puedes aparecer allí! El mundo de destino no existe.'
|
||||
notSet: '&cNo está determinado.'
|
||||
lookAtSign: '&eMira un Cartel.'
|
||||
lookAtBlock: '&eMira un Bloque.'
|
||||
lookAtEntity: '&eMira una Entidad.'
|
||||
noSpace: '&eNo hay suficiente espacio libre.'
|
||||
notOnGround: '&eNo puedes realizar esto mientras vuelas.'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cEl servidor no pertenece a la red bungee.'
|
||||
noserver: '&c¡No se encuentra ningún servidor con este nombre!'
|
||||
server: '&eServidor: &7[name]'
|
||||
variables:
|
||||
am: am
|
||||
pm: pm
|
||||
Online: conectado
|
||||
Offline: desconectado
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aSi'
|
||||
'False': '&cNo'
|
||||
Enabled: '&a☑ Activado'
|
||||
Disabled: '&c☒ Desactivado'
|
||||
survival: '&6Supervivencia'
|
||||
creative: '&6Creativo'
|
||||
adventure: '&6Aventura'
|
||||
spectator: '&6Espectador'
|
||||
flying: '&6Volando'
|
||||
notflying: '&6En Tierra'
|
||||
Inventory:
|
||||
Full: '&5Tu inventario está lleno y no puedes llevar más objetos.'
|
||||
FullDrop: '&cHan caído algunos objetos al suelo, porque el inventario está lleno.'
|
||||
TimeNotRecorded: '&c► &7Registro vacío &c◄'
|
||||
months: '[months] meses '
|
||||
oneMonth: '[months] mes '
|
||||
weeks: '[weeks] semanas '
|
||||
oneWeek: '[weeks] semana '
|
||||
years: '[years] años '
|
||||
oneYear: '[years] año '
|
||||
day: '[days] días '
|
||||
oneDay: '[days] día '
|
||||
hour: '[hours] horas '
|
||||
oneHour: '[hours] hora '
|
||||
min: '[mins] min '
|
||||
sec: '[secs] seg'
|
||||
nextPageConsole: '&7Introduce &5[command] &7para mostrar la siguiente página.'
|
||||
prevPage: '&6&m &r&6【 &2⇦ Anterior '
|
||||
prevCustomPage: '&6&m &r&6【 &2⇦ [value] '
|
||||
prevPageGui: '&6Página anterior '
|
||||
prevPageClean: '&6Anterior '
|
||||
prevPageOff: '&6&m &r&6【 &7|⇦ Primera '
|
||||
prevCustomPageOff: '&6&m &r&6【 &2⇦ &7[value] '
|
||||
prevPageHover: '&7⇦ Volver a la página anterior.'
|
||||
firstPageHover: '&7Última página ⇨|'
|
||||
nextPage: '&2 Siguiente ⇨ &6】&6&m &r'
|
||||
nextCustomPage: '&2 [value] ⇨ &6】&6&m &r'
|
||||
nextPageGui: '&6Página siguiente'
|
||||
nextPageClean: '&6 Siguiente'
|
||||
nextPageOff: '&7 Última ⇨| &6】&6&m &r'
|
||||
nextCustomPageOff: '&7 [value] ⇨ &6】&6&m &r'
|
||||
nextPageHover: '&7Ir a la siguiente página ⇨'
|
||||
lastPageHover: '&7|⇦ Primera página'
|
||||
pageCount: '&7[current]&8/&7[total]'
|
||||
pageCountHover: '&7Hay un total de [totalEntries] líneas.'
|
||||
skullOwner: '!actionbar!&7Propietario:&r [playerName]'
|
||||
circle: '&3Círculo'
|
||||
square: '&5Cuadrado'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cZona protegida. No puedes hacer esto aquí.'
|
||||
valueToLong: '&eEl valor es muy largo. Máximo: &6[max]&e.'
|
||||
valueToShort: '&eEl valor es muy corto. Mínimo: &6[min]&e.'
|
||||
pickIcon: '&3Selecciona un icono'
|
||||
# Following locale lines got moved to CMI folder and will be removed in future updates from this file. If you want to modify those lines check CMI locale directory
|
||||
Same: '&c¡No puedes modificar tu propio inventario!'
|
||||
cantLoginWithDifCap: '&c¡No puedes conectarte usando el mismo nombre en mayúsculas!
|
||||
Nombre anterior: &4[oldName] &c| Nombre actual: &4[currentName]'
|
||||
Searching: '&e¡Buscando datos del jugador! &7Esta tarea puede tardar algo de tiempo
|
||||
en finalizar!'
|
||||
NoCommandWhileSleeping: '&c¡No puedes utilizar comandos mientras duermes!'
|
||||
PurgeNotEnabled: '&c¡La función de purga no está activada en el archivo de configuración!'
|
||||
TeamManagementDisabled: '&7¡Esta módulo se encuentra limitado porque la función
|
||||
DisableTeamManagement está activada (true) en el archivo de configuración!'
|
||||
NoGameMode: '&c¡Por favor, usa &40&c/&41&c/&42&c/&43 &co &4Survival&c/&4Creative&c/&4Adventure&c/&4Spectator
|
||||
&co &4s&c/&4c&c/&4a&c/&4sp&c!'
|
||||
NameChange: '&6[playerDisplayName] &ea jugado con los siguientes nombres: &6[namelist]'
|
||||
Cooldowns: '&eDebes esperar &6[time] &epara volver usar este comando.'
|
||||
specializedCooldowns: '&eDebes esperar &6[time] &epara volver a usar este comando.'
|
||||
specializedRunning: '&eLa acción se está procesando, por favor espera &6[time]&e.'
|
||||
CooldownOneTime: '&eEste comando es de un solo uso.'
|
||||
WarmUp:
|
||||
canceled: '!title!!subtitle!&c¡Te has movido!'
|
||||
counter: '!title!&6No te muevas!subtitle!&4[time]'
|
||||
DontMove: '!title!&6¡No te muevas!'
|
||||
Boss:
|
||||
DontMove: '&c¡No te muevas durante &4[autoTimeLeft]&c!'
|
||||
WaitFor: '&c¡Espera &4[autoTimeLeft] &csegundos!'
|
||||
Spawner: '&eGenerador de &r[type]'
|
||||
FailedSpawnerMine: '!actionbar!&cNo has obtenido el generador. Está al &7[percent]%
|
||||
&cde probabilidad de obtenerlo.'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &ede probabilidad de obtenerlo.'
|
||||
Elevator:
|
||||
created: '&eSe ha creado un Elevador.'
|
||||
CantPlaceSpawner: '&eNo se puede colocar el Generador de Monstruos tan cerca de
|
||||
otro generador (&6[range]&e)'
|
||||
ChunksLoading: '&eAún se está generando el sector del mundo. Espera un poco y vuelve
|
||||
a intentarlo.'
|
||||
CantUseNonEncrypted: '!actionbar!&cLos comandos de este objeto no están cifrados.
|
||||
¡No es posible usarlos!'
|
||||
CantDecode: '!actionbar!&cNo se puede descifrar el mensaje/comando. El archivo que
|
||||
contiene una clave incorrecta para esta tarea. Informa al administrador sobre
|
||||
este problema.'
|
||||
CantTeleport: '&eNo puedes aparecer en otro lugar porque llevas demasiados objetos
|
||||
limitados. Desplázate sobre ellos para ver los objetos máximos permitidos.'
|
||||
BlackList: '&e[material] [amount] &6Máximo: [max]'
|
||||
wrongPortal: '&cEstás en un portal incorrecto.'
|
||||
ItemWillBreak: '!actionbar!&e¡La herramienta (&6[itemName]&e) está a punto de romperse!
|
||||
&6[current]&e/&6[max]'
|
||||
ArmorWillBreak: '!actionbar!&e¡El [itemName] se romperá pronto! &e[current]&6/&e[max]'
|
||||
flyingToHigh: '&cNo puedes volar tan alto, el máximo es de &6[max] &cbloques!'
|
||||
specializedItemFail: '&cNo se puede determinar el objeto del comando especializado
|
||||
del valor: &7[value]'
|
||||
sunSpeeding: '&7[hour]H | Durmiendo [count] de [total] al [speed]% de velocidad.'
|
||||
sleepersRequired: '&7[&4!&7] &f[sleeping] &7de &f[required] &7jugadores durmiendo
|
||||
para poder pasar la noche rápidamente.'
|
||||
sunSpeedingTitle: '&7[hour]H'
|
||||
skippingNight: '!title!&7Despertarás!subtitle!&7En pocos segundos.'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]x&7)'
|
||||
repairConfirm: '&7[&4!&7] &ePulsa aquí para confirmar si quieres reparar &7[items]
|
||||
&epor valor de &7[cost]&e.'
|
||||
bookDate: '&7Escrito el &f[date]&7.'
|
||||
maintenance: '&7Servidor en Modo Mantenimiento.'
|
||||
mapLimit: '&cNo puedes ir más allá de 30.000.000 bloques.'
|
||||
startedEditingPainting: '&eAhora puedes cambiar la imagen del cuadro usando la rueda
|
||||
del ratón. Golpea en otro bloque para terminar.'
|
||||
canceledEditingPainting: '&eYa no puedes cambiar la imagen del Cuadro.'
|
||||
changedPainting: '!actionbar!&eHas cambiado la imagen del Cuadro. ID: &6[id] &eNombre:
|
||||
&6[name]&e.'
|
||||
noSpam: '!title!&c¡No puedes repetir siempre lo mismo!'
|
||||
noCmdSpam: '!title!&c¡No puedes repetir comandos sucesivamente!'
|
||||
spamConsoleInform: '&4[playerName] &cestá haciendo saltar (&7[rules]&c) el filtro
|
||||
del chat con:&r [message]'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&6¡[playerDisplayName]&e, este servidor te da la bienvenida!'
|
||||
LogoutCustom: '&7[&4-&7] &4[prefix][playerDisplayName] &cse ha ido.'
|
||||
LoginCustom: '&7[&2+&7] &aHa entrado &2[prefix][playerDisplayName]&a.'
|
||||
deathlocation: '&eHas muerto en las coordenadas x:&6[x]&e, y:&6[y]&e, z:&6[z] &edel
|
||||
mundo &6[world]&e.'
|
||||
book:
|
||||
exploit: '&cNo puedes crear un libro que contenga más de [amount] páginas.'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cNo puedes usar la Caja de Shulker durante el combate contra
|
||||
otro jugador. Espera: [time]'
|
||||
CantUseCommand: '!actionbar!&cNo puedes usar este comando durante el combate contra
|
||||
otro jugador. Espera: [time]'
|
||||
bossBarPvp: '&cModo Combate [autoTimeLeft]'
|
||||
bossBarPve: '&7Modo Cazador [autoTimeLeft]'
|
||||
noSchedule: '&cNo se encuentra ninguna programación con este nombre.'
|
||||
totem:
|
||||
cooldown: '&eReutilización del Talismán: [time]'
|
||||
warmup: '&eEfecto del Talismán: [time]'
|
||||
cantConsume: '&eSe ha denegado el uso del Talismán debido al tiempo de espera
|
||||
de reutilización.'
|
||||
InventorySave:
|
||||
info: '&7Información sobre &f[playerDisplayName]&7.'
|
||||
saved: '&e[time] &eInventario guardado con la ID: &e[id]'
|
||||
NoSavedInv: '&eEste jugador no tiene ningún inventario guardado.'
|
||||
NoEntries: '&4¡El archivo existe, pero no se ha encontrado el inventario!'
|
||||
CantFind: '&eNo se encuentra el inventario con esta ID.'
|
||||
TopLine: '&6&m &r&6【 &eInventarios de &6[playerDisplayName] guardados &6】&6&m &r'
|
||||
List: '&eID &6[id] &e► &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&ePulsa para ver el inventario guardado ([id]).'
|
||||
IdDontExist: '&4¡Esta ID no existe!'
|
||||
Deleted: '&e¡El inventario guardado se ha eliminado correctamente!'
|
||||
Restored: '&eHas restaurado el inventario &6[sourcename] del jugador &6[targetname]&e.'
|
||||
GotRestored: '&eSe ha restaurado el inventario de &6[sourcename] &eguardado el
|
||||
&6[time]&e.'
|
||||
LoadForSelf: '&eCargar este inventario para tí.'
|
||||
LoadForOwner: '&eCargar este inventario para el propietario.'
|
||||
NextInventory: '&eSiguiente inventario.'
|
||||
PreviousInventory: '&eInventario anterior.'
|
||||
Editable: '&eModo edición &aActivado&e.'
|
||||
NonEditable: '&eModo edición &cDesactivado&e.'
|
||||
vanishSymbolOn: '&8[&7Oculto&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&c■'
|
||||
afkSymbolOff: '&a■'
|
||||
beeinfo: '!actionbar!&7Cantidad de Miel: &e[level]&7/&e[maxlevel] &7| Abejas en
|
||||
el interior: &e[count]&7/&e[maxcount]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cNo puedes causar daño siendo inmortal.'
|
||||
pve:
|
||||
noGodDamage: '!actionbar!&cNo puedes causar daño siendo inmortal.'
|
||||
InvEmpty:
|
||||
armor: '&e¡Los huecos de tu armadura deben estar vacíos.!'
|
||||
hand: '&e¡Tu mano debe estar vacía!'
|
||||
maininv: '&e¡Tu inventario principal debe estar vacío!'
|
||||
maininvslots: '&e¡Tu inventario principal debe tener como mínimo &6[count] &ehuecos
|
||||
vacíos!'
|
||||
inv: '&e¡Tu inventario debe estar vacío.!'
|
||||
offhand: '&e¡Tu mano contraria debe estar vacía!'
|
||||
quickbar: '&e¡Tu cinturón debe estar vacío!'
|
||||
quickbarslots: '&e¡Tu cinturón debe tener como mínimo &6[count] &ehuecos vacíos!'
|
||||
subinv: '&e¡Tu sub-cinturón debe estar vacío!'
|
||||
subinvslots: '&e¡Tu sub-cinturón debe tener como mínimo &6[count] &ehuecos vacíos!'
|
||||
DamageCause:
|
||||
block_explosion: Explosión
|
||||
contact: Daño por Bloque
|
||||
cramming: Rellenar
|
||||
custom: Desconocido
|
||||
dragon_breath: Fuego Valyrio
|
||||
drowning: Ahogado
|
||||
dryout: Disecado
|
||||
entity_attack: Ataque de monstruo
|
||||
entity_explosion: Explosión
|
||||
entity_sweep_attack: ataque de barrido
|
||||
fall: Caída
|
||||
falling_block: Caída de Bloque
|
||||
fire: Fuego
|
||||
fire_tick: Fuego
|
||||
fly_into_wall: Volar hacia la pared
|
||||
freeze: Congelado
|
||||
hot_floor: Cubo de Magma
|
||||
lava: Lava
|
||||
lightning: Relámpago
|
||||
magic: Magia
|
||||
melting: Derretido
|
||||
poison: Poción
|
||||
projectile: Proyectil
|
||||
sonic_boom: Estampido sónico
|
||||
starvation: Hambre
|
||||
suffocation: Aplastado
|
||||
suicide: Suicidio
|
||||
thorns: Truenos
|
||||
void: Vacío
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Baldía
|
||||
BAMBOO_JUNGLE: Selva de Bambú
|
||||
BASALT_DELTAS: Deltas de Basalto
|
||||
BEACH: Playa
|
||||
BIRCH_FOREST: Bosque de Abedul
|
||||
COLD_OCEAN: Océano Frío
|
||||
CRIMSON_FOREST: Bosque Carmesí
|
||||
CUSTOM: Personalizado
|
||||
DARK_FOREST: Selva Espesa
|
||||
DEEP_COLD_OCEAN: Océano Frío Profundo
|
||||
DEEP_DARK: Oscuridad profunda
|
||||
DEEP_FROZEN_OCEAN: Océano Congelado Profundo
|
||||
DEEP_LUKEWARM_OCEAN: Océano Templado Profundo
|
||||
DEEP_OCEAN: Océano Profundo
|
||||
DESERT: Desierto
|
||||
DRIPSTONE_CAVES: Cuevas Kársticas
|
||||
END_BARRENS: Yermo del End
|
||||
END_HIGHLANDS: Cima del End
|
||||
END_MIDLANDS: Ladera del End
|
||||
ERODED_BADLANDS: Acantilado del Desierto Rojo
|
||||
FLOWER_FOREST: Selva de Flores
|
||||
FOREST: Bosque
|
||||
FROZEN_OCEAN: Océano Helado
|
||||
FROZEN_PEAKS: Cumbres Heladas
|
||||
FROZEN_RIVER: Río Helado
|
||||
GROVE: Arboleda
|
||||
ICE_SPIKES: Picos de Hielo
|
||||
JAGGED_PEAKS: Cumbres Escarpadas
|
||||
JUNGLE: Jungla
|
||||
LUKEWARM_OCEAN: Océano Templado
|
||||
LUSH_CAVES: Cuevas Frondosas
|
||||
MANGROVE_SWAMP: Manglar
|
||||
MEADOW: Prado
|
||||
MUSHROOM_FIELDS: Campo de Hongos
|
||||
NETHER_WASTES: Desiertos del Inframundo
|
||||
OCEAN: Océano
|
||||
OLD_GROWTH_BIRCH_FOREST: Abedular Ancestral
|
||||
OLD_GROWTH_PINE_TAIGA: Taiga de Pinos Ancestrales
|
||||
OLD_GROWTH_SPRUCE_TAIGA: Taiga de Abetos Ancestrales
|
||||
PLAINS: Llanura
|
||||
RIVER: Río
|
||||
SAVANNA: Sabana
|
||||
SAVANNA_PLATEAU: Meseta de la Sabana
|
||||
SMALL_END_ISLANDS: Isla Pequeña del End
|
||||
SNOWY_BEACH: Playa Nevada
|
||||
SNOWY_PLAINS: Llanura Nevada
|
||||
SNOWY_SLOPES: Ladera Nevada
|
||||
SNOWY_TAIGA: Bosque Boreal Nevado
|
||||
SOUL_SAND_VALLEY: Valle de Almas
|
||||
SPARSE_JUNGLE: Jungla Dispersa
|
||||
STONY_PEAKS: Cumbres Rocosas
|
||||
STONY_SHORE: Costa Rocosa
|
||||
SUNFLOWER_PLAINS: Llanura de Girasoles
|
||||
SWAMP: Pantano
|
||||
TAIGA: Bosque Boreal
|
||||
THE_END: El Fin
|
||||
THE_VOID: El Vacío
|
||||
WARM_OCEAN: Océano Cálido
|
||||
WARPED_FOREST: Bosque Distorsionado
|
||||
WINDSWEPT_FOREST: Bosque Ventiscoso
|
||||
WINDSWEPT_GRAVELLY_HILLS: Colinas Pedregosas Ventiscosas
|
||||
WINDSWEPT_HILLS: Colinas Ventiscosas
|
||||
WINDSWEPT_SAVANNA: Sabana Ventiscosa
|
||||
WOODED_BADLANDS: Páramo Frondoso
|
||||
EntityType:
|
||||
allay: '&4Allay'
|
||||
area_effect_cloud: Nube de Efecto Área
|
||||
armor_stand: Soporte de Armadura
|
||||
arrow: Flecha
|
||||
axolotl: '&2Ajolote'
|
||||
bat: '&6Murciélago'
|
||||
bee: '&4Abeja'
|
||||
blaze: '&4Blaze'
|
||||
boat: Barca
|
||||
camel: '&2Camello'
|
||||
cat: '&2Gato'
|
||||
cave_spider: '&4Araña de Cueva'
|
||||
chest_boat: Barca con Cofre
|
||||
chicken: '&2Gallina'
|
||||
cod: '&2Bacalao'
|
||||
cow: '&2Vaca'
|
||||
creeper: '&4Creeper'
|
||||
dolphin: '&2Delfín'
|
||||
donkey: '&2Burro'
|
||||
dragon_fireball: Bola de Fuego Valyrio
|
||||
dropped_item: Objeto Arrojado
|
||||
drowned: '&4Ahogado'
|
||||
egg: Huevo
|
||||
elder_guardian: '&6Guardián Anciano'
|
||||
enderman: '&6Enderman'
|
||||
endermite: '&4Endermite'
|
||||
ender_crystal: Cristal de Ender
|
||||
ender_dragon: '&4Dragón'
|
||||
ender_pearl: Perla de Ender
|
||||
ender_signal: Llamada de Ender
|
||||
evoker: '&4Invocador'
|
||||
evoker_fangs: Colmillos de Invocador
|
||||
experience_orb: Orbe de Experiencia
|
||||
falling_block: Caída de Bloque
|
||||
fireball: Bola de Fuego
|
||||
firework: Fuegos Artificiales
|
||||
fishing_hook: Anzuelo
|
||||
fox: '&6Zorro'
|
||||
frog: '&2Rana'
|
||||
ghast: '&4Ghast'
|
||||
giant: '&6Gigante'
|
||||
glow_item_frame: Marco Brillante
|
||||
glow_squid: Pulpo Brillante
|
||||
goat: Cabra
|
||||
guardian: '&6Guardián'
|
||||
hoglin: '&4Hoglin'
|
||||
horse: '&2Caballo'
|
||||
husk: '&4Zombi Momificado'
|
||||
illusioner: '&4Ilusionista'
|
||||
iron_golem: '&6Golem de Hierro'
|
||||
item_frame: Marco
|
||||
leash_hitch: Gancho de Correa
|
||||
lightning: Relámpago
|
||||
llama: '&6Llama'
|
||||
llama_spit: Escupitajo de Llama
|
||||
magma_cube: Cubo de Magma
|
||||
marker: Marca
|
||||
minecart: Vagoneta
|
||||
minecart_chest: Vagoneta-Cofre
|
||||
minecart_command: Vagoneta-Comandos
|
||||
minecart_furnace: Vagoneta-Horno
|
||||
minecart_hopper: Vagoneta-Tolva
|
||||
minecart_mob_spawner: Vagoneta-Generadora
|
||||
minecart_tnt: Vagoneta-Dinamitada
|
||||
mule: '&2Mula'
|
||||
mushroom_cow: '&2Vacaseta'
|
||||
ocelot: '&6Ocelote'
|
||||
painting: Cuadro
|
||||
panda: '&6Oso Panda'
|
||||
parrot: '&2Loro'
|
||||
phantom: '&4Fantasma'
|
||||
pig: '&2Cerdo'
|
||||
piglin: '&4Piglin'
|
||||
piglin_brute: '&4Piglin Bruto'
|
||||
pillager: '&4Saqueador'
|
||||
player: '&6Jugador'
|
||||
polar_bear: '&2Oso Polar'
|
||||
primed_tnt: Dinamita activada
|
||||
pufferfish: '&2Pez Globo'
|
||||
rabbit: '&2Conejo'
|
||||
ravager: '&4Devastador'
|
||||
salmon: '&2Salmón'
|
||||
sheep: '&2Oveja'
|
||||
shulker: '&4Shulker'
|
||||
shulker_bullet: Proyectil de Shulker
|
||||
silverfish: '&4Lepisma'
|
||||
skeleton: '&4Esqueleto'
|
||||
skeleton_horse: '&6Caballo Esqueleto'
|
||||
slime: '&6Babosa'
|
||||
small_fireball: Bola de Fuego pequeña
|
||||
snowball: Bola de Nieve
|
||||
snowman: '&6Golem Invernal'
|
||||
spectral_arrow: Flecha Espectral
|
||||
spider: '&6Araña'
|
||||
splash_potion: Poción Arrojadiza
|
||||
squid: '&6Pulpo'
|
||||
stray: '&4Esqueleto Invernal'
|
||||
strider: '&2Lavagante'
|
||||
tadpole: '&2Renacuajo'
|
||||
thrown_exp_bottle: Botella de Magia lanzada
|
||||
trader_llama: '&2Llama Ambulante'
|
||||
trident: '&4Tridente'
|
||||
tropical_fish: '&2Pez Tropical'
|
||||
turtle: '&2Tortuga'
|
||||
unknown: Desconocido
|
||||
vex: '&4Alma'
|
||||
villager: '&2Aldeano'
|
||||
vindicator: '&4Defensor'
|
||||
wandering_trader: '&2Vendedor Ambulante'
|
||||
warden: '&6Warden'
|
||||
witch: '&4Bruja'
|
||||
wither: '&4Wither'
|
||||
wither_skeleton: '&4Esqueleto de Wither'
|
||||
wither_skull: Calavera de Wither
|
||||
wolf: '&6Lobo'
|
||||
zoglin: '&cZoglin'
|
||||
zombie: '&cZombi'
|
||||
zombie_horse: '&4Caballo Zombificado'
|
||||
zombie_villager: '&4Aldeano Zombificado'
|
||||
zombified_piglin: '&4Piglin Zombificado'
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Protección contra el Fuego
|
||||
damage_all:
|
||||
- Filo
|
||||
arrow_fire:
|
||||
- Fuego
|
||||
soul_speed:
|
||||
- Velocidad del Alma
|
||||
water_worker:
|
||||
- Afinidad Acuática
|
||||
arrow_knockback:
|
||||
- Retroceso
|
||||
loyalty:
|
||||
- Lealtad
|
||||
depth_strider:
|
||||
- Agilidad Acuática
|
||||
vanishing_curse:
|
||||
- Maldición de Desaparición
|
||||
durability:
|
||||
- Irrompibilidad
|
||||
knockback:
|
||||
- Empuje
|
||||
luck:
|
||||
- Suerte
|
||||
binding_curse:
|
||||
- Maldición de Ligamiento
|
||||
loot_bonus_blocks:
|
||||
- Fortuna
|
||||
protection_environmental:
|
||||
- Protección
|
||||
dig_speed:
|
||||
- Eficiencia
|
||||
mending:
|
||||
- Reparación
|
||||
frost_walker:
|
||||
- Paso helado
|
||||
lure:
|
||||
- Suerte Marina
|
||||
loot_bonus_mobs:
|
||||
- Botín
|
||||
piercing:
|
||||
- Perforación
|
||||
protection_explosions:
|
||||
- Protección Contra Explosiones
|
||||
damage_undead:
|
||||
- Golpeo
|
||||
multishot:
|
||||
- Disparo Múltiple
|
||||
swift_sneak:
|
||||
- SWIFTSNEAK
|
||||
fire_aspect:
|
||||
- Aspecto Ígneo
|
||||
channeling:
|
||||
- Conductividad
|
||||
sweeping_edge:
|
||||
- Filo Arrasador
|
||||
thorns:
|
||||
- Espinas
|
||||
damage_arthropods:
|
||||
- Perdición de los Artrópodos
|
||||
oxygen:
|
||||
- Respiración
|
||||
riptide:
|
||||
- Propulsión Acuática
|
||||
silk_touch:
|
||||
- Toque de Seda
|
||||
quick_charge:
|
||||
- Carga Rápida
|
||||
protection_projectile:
|
||||
- Protección Contra Proyectiles
|
||||
impaling:
|
||||
- Empalamiento
|
||||
protection_fall:
|
||||
- Caída de Pluma
|
||||
arrow_damage:
|
||||
- Poder
|
||||
arrow_infinite:
|
||||
- Infinidad
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Velocidad
|
||||
slow:
|
||||
- Lentitud
|
||||
fast_digging:
|
||||
- Excavación Rápida
|
||||
slow_digging:
|
||||
- Excavación Lenta
|
||||
increase_damage:
|
||||
- Aumentar Daño
|
||||
heal:
|
||||
- Curación
|
||||
harm:
|
||||
- Daño
|
||||
jump:
|
||||
- Salto
|
||||
confusion:
|
||||
- Confusión
|
||||
regeneration:
|
||||
- Regeneración
|
||||
damage_resistance:
|
||||
- Resistencia al Daño
|
||||
fire_resistance:
|
||||
- Resistencia al Fuego
|
||||
water_breathing:
|
||||
- Apnea
|
||||
invisibility:
|
||||
- Invisibilidad
|
||||
blindness:
|
||||
- Ceguera
|
||||
night_vision:
|
||||
- Visión Nocturna
|
||||
hunger:
|
||||
- Hambre
|
||||
weakness:
|
||||
- Debilidad
|
||||
poison:
|
||||
- Poción
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Curación Instantánea
|
||||
absorption:
|
||||
- Absorción
|
||||
saturation:
|
||||
- Saturación
|
||||
glowing:
|
||||
- Aura
|
||||
levitation:
|
||||
- Levitación
|
||||
luck:
|
||||
- Suerte
|
||||
unluck:
|
||||
- Mala Suerte
|
||||
slow_falling:
|
||||
- Caída Lenta
|
||||
conduit_power:
|
||||
- Canalización
|
||||
dolphins_grace:
|
||||
- Gracia de Delfín
|
||||
bad_omen:
|
||||
- Mal Presagio
|
||||
hero_of_the_village:
|
||||
- Héroe de la Aldea
|
||||
darkness:
|
||||
- Oscuridad
|
||||
direction:
|
||||
n: Norte
|
||||
ne: Noreste
|
||||
e: Este
|
||||
se: Sureste
|
||||
s: Sur
|
||||
sw: Sureste
|
||||
w: Oeste
|
||||
nw: Noroeste
|
||||
modify:
|
||||
middlemouse: '&7⌨ Botón Central ➟ Modificar.'
|
||||
qButtonEdit: '&7⌨ Tecla Q ➟ Modificar.'
|
||||
newItem: '&7Coloca aquí el objeto.'
|
||||
newLine: ' &2&n[Añadir Línea]&r'
|
||||
newLineHover: '&2Añadir nueva línea.'
|
||||
newPage: '&2&n[Añadir Página]&r'
|
||||
newPageHover: '&2Crear página nueva.'
|
||||
removePage: '&c&n[Eliminar Página]&r'
|
||||
removePageHover: '&cEliminar esta página.'
|
||||
deleteSymbol: ' &4❌'
|
||||
deleteSymbolHover: '&cEliminar el elemento ► &4[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2✚'
|
||||
addSymbolHover: '&7Añadir un elemento.'
|
||||
cancelSymbol: ' &c❌'
|
||||
cancelSymbolHover: '&cCancelar'
|
||||
acceptSymbol: ' &2✔'
|
||||
acceptSymbolHover: '&2Aceptar'
|
||||
denySymbol: ' &c❌'
|
||||
denySymbolHover: '&cAnular'
|
||||
enabledSymbol: ' &a☑'
|
||||
disabledSymbol: ' &c☒'
|
||||
enabled: '&2Activado'
|
||||
disabled: '&cDesactivado'
|
||||
running: '&2Ejecutado'
|
||||
paused: '&cDetenido'
|
||||
editSymbol: '&6✎ &r'
|
||||
editSymbolHover: '&7Modificar el elemento ►&r [text]'
|
||||
editLineColor: '&7'
|
||||
listUpSymbol: '&6⇧ &r'
|
||||
listUpSymbolHover: '&7Subir el elemento.'
|
||||
listDownSymbol: '&6⇩ &r'
|
||||
listDownSymbolHover: '&7Bajar el elemento.'
|
||||
listNumbering: '&7[number] &6◆ &7'
|
||||
listAlign: '&70'
|
||||
ChangeHover: '&7Pulsa para cambiar.'
|
||||
ChangeCommands: '&eComandos'
|
||||
enabledColor: '&a'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e►►► &6[name] &e◄◄◄'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Línea vacía]'
|
||||
commandEdit: '&7Modificar la lista de comandos.'
|
||||
nameAddInfo: '&7Introduce el nuevo nombre.\n&8► Introduce &7cancel &8para anular
|
||||
la acción.'
|
||||
lineAddInfo: '&C✎ &6Introduce el texto del nuevo elemento.\n&8 ► Introduce &7cancel
|
||||
&8para anular la acción.'
|
||||
commandAddInfo: '&C✎ &6Introduce el nuevo comando.\n&8 ► Introduce &7cancel
|
||||
&8para anular la acción.'
|
||||
commandAddInformationHover: |-
|
||||
&8► Utiliza la variable &7[playerName] &8para obtener el nombre del jugador.
|
||||
&8► Utiliza en una línea nueva, &7delay! 5 &8para añadir 5 segundos de espera entre comandos.
|
||||
&8► Puedes utilizar comandos especializados. Más información en:
|
||||
&8https://www.zrips.net/cmi/commands/specialized
|
||||
commandEditInfo: '&6 ⌸ &cPulsa aquí para copiar el texto del elemento y modificarlo.\n&8 ►
|
||||
Introduce &7cancel &8para anular la acción.'
|
||||
listLimit: '&eLa lista no puede contener más de &6[amount] &eentradas.'
|
||||
commandEditInfoHover: '&8Pulsa para pegar el texto del elemento que estás modificando.'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4El lugar de aparición estaba obstruido. Has aparecido
|
||||
en un lugar seguro.'
|
||||
econ:
|
||||
noMoney: '&cNo tienes suficiente dinero.'
|
||||
charged: '!actionbar!&eHas pagado &6[amount]'
|
||||
notEnoughMoney: '&cNo tienes suficiente dinero. Necesitas (&6[amount]&c)&c.'
|
||||
tooMuchMoney: '&cTienes demasiado dinero.'
|
||||
disabled: '&cNo puedes usar este comando con el sistema económico desactivado.'
|
||||
commandCost: '&7Este comando tiene un coste de &6[cost]&7.\n&8&oRepite el comando
|
||||
o pulsa sobre el mensaje para confirmar.'
|
||||
Selection:
|
||||
SelectPoints: '&c¡Selecciona 2 puntos con la herramienta de selección!: &6[tool]'
|
||||
PrimaryPoint: '&6Primer &epunto seleccionado en &6[point]&e.'
|
||||
SecondaryPoint: '&6Segundo &epunto seleccionado en &6[point]&e.'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z] &8(superior)'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z] &8(inferior)'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
Location:
|
||||
Title: '&7Posición del Jugador.'
|
||||
Killer: '&eAsesino: &6[killer]'
|
||||
OneLiner: '&eSituación: &6[location]'
|
||||
DeathReason: '&eRazón de la Muerte: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eMundo: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&eCabeceo: &6[pitch]'
|
||||
Yaw: '&eGuiñada: &6[yaw]'
|
||||
WorldNames:
|
||||
- world-&2Mundo
|
||||
- world_nether-&2Inframundo
|
||||
- world_the_end-&2The End
|
||||
Locations: '&7Lugares: '
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &7► [worldName] ([x]:[y]:[z])'
|
||||
afk:
|
||||
'off': '&aActivo'
|
||||
MayNotRespond: '&eEl jugador no responde, está ausente.'
|
||||
MayNotRespondStaff: '&eEl moderador está ausente y no te va a responder. Prueba
|
||||
contactando por otro medio.'
|
||||
BossBar:
|
||||
hpBar: '&8[[victim]&8] &2&o-[damage]&r &8► &4[current] &8[&7[max]&8]'
|
||||
Potion:
|
||||
Effects: '&8Efecto de la poción.'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eDuración: &e[LeftDuration] &eseg'
|
||||
NoPotions: '&eNinguna.'
|
||||
Information:
|
||||
Title: '&cInformación sobre el jugador.'
|
||||
Health: '&eSalud: &6[Health]&e/&6[maxHealth]'
|
||||
Hunger: '&eHambre: &6[Hunger]'
|
||||
Saturation: '&eSaturación: &6[Saturation]'
|
||||
Exp: '&eExperiencia: &6[Exp]'
|
||||
NotEnoughExp: '&eNo tiene suficiente experiencia: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNo tiene suficiente experiencia: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eDemasiada experiencia: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNo tiene suficientes votos: &6[votes]'
|
||||
TooMuchVotes: '&eDemasiados votos: &6[votes]'
|
||||
BadGameMode: '&cNo puedes hacer esto con este modo de juego.'
|
||||
BadArea: '&cNo puedes hacer esto aquí.'
|
||||
GameMode: '&eModo de Juego: &6[GameMode]'
|
||||
Flying: '&eVolando: &6[Flying]'
|
||||
Uuid: '&6[uuid]'
|
||||
FirstConnection: '&ePrimera conexión: &6[time]'
|
||||
Lastseen: '&eÚltima sesión: &6[time]'
|
||||
Onlinesince: '&eConectado desde: &6[time]'
|
||||
Money: '&eDinero: &6[money]'
|
||||
Group: '&eGrupo: &6[group]'
|
||||
Elytra:
|
||||
Speed: '&eVelocidad: &6[speed] &ekm/h'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &6+++ '
|
||||
CanUse: '&c¡No puedes colocarte las alas sin permiso!'
|
||||
CantGlide: '&c¡Aquí no puedes usar las alas!'
|
||||
Charging: '&eImpulso al &6[percentage]&e%.'
|
||||
NetherPortal:
|
||||
ToHigh: '&c¡El Portal es demasiado alto, el máximo es &6[max]&c!'
|
||||
ToWide: '&c¡El Portal es demasiado ancho, el máximo es &6[max]&c!'
|
||||
Creation: '!actionbar!&7¡Se ha creado un Portal al Inframundo de [height]x[width]!'
|
||||
Disabled: '&c¡La creación de portales está desactivada en la configuración!'
|
||||
Ender:
|
||||
Title: '&7Abrir Cofre de Ender.'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNadie te está leyendo, introduce ! antes del texto para
|
||||
enviar el mensaje por el chat general.'
|
||||
shoutDeduction: '!actionbar!&cCastigado &e[amount] &cpor gritar.'
|
||||
publicHover: '&7Enviado a las %server_time_HH:mm:ss%'
|
||||
privateHover: '&7Enviado a las %server_time_HH:mm:ss%'
|
||||
staffHover: '&7Enviado a las %server_time_HH:mm:ss%'
|
||||
helpopHover: '&7Enviado a las %server_time_HH:mm:ss%'
|
||||
link: '&8[&4&oENLACE&8]&r'
|
||||
item: '&7[[amount]%cmi_iteminhand_displayname%&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Puño vacío]'
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&6&m &r\n&3Comando:&r
|
||||
%usage%'
|
||||
cmdInfoFormat: '&6[command] &7► [description]'
|
||||
cmdFormat: '&6/[command]\n&3Argumentos:&e[arguments]'
|
||||
helpPageDescription: '&3Descripción básica: &7[description]\n&8&oIntroduce un
|
||||
&7&o? &8&odespués de este comando para ver la descripción extendida.'
|
||||
explanation: '&7[explanation]'
|
||||
title: '&6&m &r&6【 &eAyuda &6】&6&m &r'
|
||||
nocmd:
|
||||
help:
|
||||
info: Muestra todos los comandos disponibles.
|
||||
args: ''
|
||||
clearcache:
|
||||
help:
|
||||
info: Vacía la memoria caché.
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: Recarga la configuración del plugin y los archivos de idioma.
|
||||
args: ''
|
||||
info:
|
||||
feedback: '!prefix! &aSe ha recargado la &2configuración &ay los &2archivos
|
||||
de idioma &aen [ms] milisegundos.'
|
||||
failedConfig: '!prefix! &c¡Error al recargar el archivo de &4configuración&c!
|
||||
&7Comprueba la escritura.'
|
||||
failedLocale: '!prefix! &c¡Error al recargar el archivo de &4idioma&c! &7Comprueba
|
||||
la escritura.'
|
||||
@@ -0,0 +1,825 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cTu n''as pas la permission!'
|
||||
CantHavePermission: '&cTu ne peux pas avoir la permission!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] n''a pas la permission de: [permission]'
|
||||
Ingame: '&cTu peux utiliser ceci seulement en jeu!'
|
||||
NoInformation: '&cAucune information trouvée!'
|
||||
Console: '&6Serveur'
|
||||
FromConsole: '&cTu peux faire ça seulement à partir de la console!'
|
||||
NotOnline: '&cLe joueur n''est pas en ligne!'
|
||||
NobodyOnline: '&cIl n''y a personne en ligne!'
|
||||
Same: '&cTu ne peux pas ouvrir ton propre inventaire pour l''édition!'
|
||||
cantLoginWithDifCap: '&cTu ne peux pas te connecter avec différentes lettres en
|
||||
capitales! Ancien pseudo: &e[oldName]&c. Actuel: &e[currentName]'
|
||||
Searching: '&eRecherche des données du joueurs, merci de patienter, cette action
|
||||
peut prendre du temps.'
|
||||
NoPlayer: '&cImpossible de trouver un joueur avec ce pseudo!'
|
||||
NoCommand: '&cCette commande n''existe pas!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&5Impossible de trouver la commande &7[%1]&5, voulais-tu dire
|
||||
&7[%2]&5?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&cLa fonction Purge n''est pas activé dans les configs!'
|
||||
FeatureNotEnabled: '&cCette fonctionnalité n''est pas activée!'
|
||||
TeamManagementDisabled: '&7Cette fonctionnalité sera limitée car le paramètres DisableTeamManagement
|
||||
est réglé sur true!'
|
||||
ModuleNotEnabled: '&cCe module n''est pas activé!'
|
||||
versionNotSupported: '&cCette version du serveur ne supporte pas cette fonctionnalité'
|
||||
bungeeNoGo: '&cCette fonctionnalité ne va pas sur les serveur Bungee'
|
||||
clickToTeleport: '&eClique pour te téléporter'
|
||||
UseMaterial: '&4Utilise un nom de matériel!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Utilise un nombre!'
|
||||
UseBoolean: '&4Utilise True ou False!'
|
||||
NoLessThan: '&4La valeur ne peut pas être inférieur à [amount]!'
|
||||
NoMoreThan: '&4La valeur ne peut pas être supérieur à [amount]'
|
||||
NoGameMode: '&cUtilise 0/1/2/3 ou Survival/Creative/Adventure/Spectator ou s/c/a/sp!'
|
||||
NoWorld: '&4Impossible de trouver un monde avec ce nom!'
|
||||
IncorrectLocation: '&4Localisation définie de manière incorrecte!'
|
||||
NameChange: '&6[playerDisplayName] &es''est connecté, aussi connu sous le pseudo:
|
||||
&6[namelist]'
|
||||
Cooldowns: '&eAttends &6[time] &eavant de refaire cette commande.'
|
||||
specializedCooldowns: '&eRecharge en cours pour cette commande, attends &6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eCette commande ne peut être utilisée qu''une seule fois!'
|
||||
WarmUp:
|
||||
canceled: '&eLa commande a été annulée car tu as bougé'
|
||||
counter: '!actionbar!&6--> &e[time] &6<--'
|
||||
DontMove: '!title!!subtitle!&6Ne bouge pas!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&ePancarte d''ascenseur créé'
|
||||
CantPlaceSpawner: '&eImpossible de placer un spaner si proche d''un autre spawner
|
||||
(&6[range]&e)'
|
||||
ChunksLoading: '&eLes données des chunks se chargent encore. Attends encore un peu...'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cLes commandes sur cet item ne sont pas encryptées.
|
||||
Impossible de les utiliser!'
|
||||
CantDecode: '!actionbar!&cImpossible de décoder le message/la commande. Le fichier
|
||||
Key contient des clés invalides. Informe l''administrateur.'
|
||||
Show: '&eMontrer'
|
||||
Remove: '&cRetirer'
|
||||
Back: '&eRetour'
|
||||
Forward: '&eArrière'
|
||||
Update: '&eMettre à jour'
|
||||
Save: '&eEnregistrer'
|
||||
Delete: '&cSupprimer'
|
||||
Click: '&eCliquer'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eColler ancien'
|
||||
ClickToPaste: '&eClique pour coller dans le chat'
|
||||
CantTeleportWorld: '&eTu ne peux pas te téléporter dans ce monde'
|
||||
CantTeleportNoWorld: '&cCe monde n''existe pas. Téléportation annulée'
|
||||
CantTeleport: '&eVous ne pouvez pas vous téléporter car vous avez trop d''articles
|
||||
limités. Passe sur ce message pour voir le maximum autorisé.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eTu as été télporté.'
|
||||
BlackList: '&e[material] [amount] &6Max: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&eTu dois tenir l''item dans ta main'
|
||||
nothingInHandLeather: '&eTu dois tenir le cuir dans ta main'
|
||||
nothingToShow: '&eRien à afficher'
|
||||
noItem: '&cImpossible de trouver l''item'
|
||||
dontHaveItem: '&cTu n''as pas &6[amount]x [itemName] &cdans ton inventaire'
|
||||
wrongWorld: '&cTu ne peux pas faire ça dans ce monde'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cMonde différent'
|
||||
HaveItem: '&cTu as &6[amount]x [itemName] &cdans ton inventaire'
|
||||
ItemWillBreak: '!actionbar!&eTon item (&6[itemName]&e) va bientôt se briser! &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eTon [itemName] va bientôt se briser! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&eTu ne peux pas faire ça à &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eTu ne peux pas te faire ça à toi-même'
|
||||
cantDetermineMobType: '&cImpossible de déterminer le type de mob à partir de la
|
||||
variable &e[type]'
|
||||
cantRename: '!actionbar!&eTu ne peux pas utiliser ce pseudo'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cMauvais pseudo'
|
||||
unknown: inconnu
|
||||
invalidName: '&cPseudo inconnu'
|
||||
alreadyexist: '&4Ce pseudo est pris'
|
||||
dontexist: '&4Rien trouvé à partir de ce pseudo'
|
||||
worldDontExist: '&cCe monde n''est plus accessible. Impossible de t''y téléporter!'
|
||||
flyingToHigh: '&cTu ne peux pas voler si haut, la hauteur maximale est &6[max]&c!'
|
||||
specializedItemFail: '&cImpossible de déterminer l''exigence d''un article spécialisé
|
||||
par valeur: &7[value]'
|
||||
sunSpeeding: Dorment [count] sur [total] [hour] heures [speed]X vitesse
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7sur &f[required] &7requis au lit pour
|
||||
faire passer la nuit plus vite'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eClique pour confirmer la réparation de &7[items] &epour &7[cost]'
|
||||
bookDate: '&7Écris à &f[date]'
|
||||
maintenance: '&7Mode Maintenance'
|
||||
notSet: pas activé
|
||||
mapLimit: '&cImpossible de dépasser 30 000 000 blocs'
|
||||
startedEditingPainting: '&eTu as commencé à éditer une peinture. Clique sur n''importe
|
||||
quel autre bloc pour annuler.'
|
||||
canceledEditingPainting: '&eTu as annulé l''éditage'
|
||||
changedPainting: '!actionbar!&ePeinture changée en &6[name] &eavec l''id &6[id]'
|
||||
noSpam: '!title!&cPas de spam!'
|
||||
noCmdSpam: '!title!&cPas de spam avec les commandes!'
|
||||
spamConsoleInform: '&cLe joueur (&7[playerName]&c) a activé (&7[rules]&c) filtre
|
||||
chat avec:&r [message]'
|
||||
lookAtSign: '&eRegarde vers la pancarte'
|
||||
lookAtBlock: '&eRegarde vers le bloc'
|
||||
lookAtEntity: '&eRegarde vers l''entité'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eTu ne peux pas faire ça ne volant'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&eBienvenue &6[playerDisplayName] &esur notre serveur!'
|
||||
LogoutCustom: ' &6[playerDisplayName] &ea quitté le jeu'
|
||||
LoginCustom: ' &6[playerDisplayName] &ea rejoint le jeu'
|
||||
deathlocation: '&eTu es mort au coordonnées x:&6[x]&e, y:&6[y]&e, z:&6[z]&e dans
|
||||
&6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6En ligne'
|
||||
Offline: '&cHors ligne'
|
||||
not: '&cLe serveur ne fait pas partie d''un réseau Bungee'
|
||||
noserver: '&cImpossible de trouver un serveur avec ce nom!'
|
||||
server: '&eServeur: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6En ligne'
|
||||
Offline: '&cHors ligne'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6Vrai'
|
||||
'False': '&cFaux'
|
||||
Enabled: '&6Activé'
|
||||
Disabled: '&cDésactivé'
|
||||
survival: '&6Survie'
|
||||
creative: '&6Créatif'
|
||||
adventure: '&6Aventure'
|
||||
spectator: '&6Spectateur'
|
||||
flying: '&6Vole'
|
||||
notflying: '&6Ne vole pas'
|
||||
noSchedule: '&cAucune plannification à ce nom'
|
||||
totem:
|
||||
cooldown: '&eRecharge Totem: [time]'
|
||||
warmup: '&eEffets Totem: [time]'
|
||||
cantConsume: '&eL''utilisation du totem a été refusée (rechargement pas terminé)'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventaire enregistré avec l''id: &e[id]'
|
||||
NoSavedInv: '&eCe joueur n''a aucun inventaire enregistré'
|
||||
NoEntries: '&4Le fhichier existe, mais aucun inventaire trouvé!'
|
||||
CantFind: '&eImpossible de trouver un inventaire avec ce nom'
|
||||
TopLine: '&e----------- &6[playerDisplayName] inventaire enregistré &e-----------'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eClique pour contrôler ([id]) l''inventaire sauvegardé'
|
||||
IdDontExist: '&4Cet ID n''existe pas!'
|
||||
Deleted: '&eInventaire enregistré a été supprimé!'
|
||||
Restored: '&eTu as restauré vers &e[sourcename] &el''inventaire de &e[targetname]&e.'
|
||||
GotRestored: '&eTon inventaire a été restauré de &e[sourcename] &eenregistré le
|
||||
&e[time]'
|
||||
LoadForSelf: '&eCharge cet inventaire pour toi-même'
|
||||
LoadForOwner: '&eCharge cet inventaire pour le propriétaire'
|
||||
NextInventory: '&eInventaire suivant'
|
||||
PreviousInventory: '&eInventaire précédent'
|
||||
Editable: '&eMode édition activé'
|
||||
NonEditable: '&eMode édition activé'
|
||||
TimeNotRecorded: '&e-Aucun enregistrement-'
|
||||
years: '&e[years] &6ans '
|
||||
oneYear: '&e[years] &6an '
|
||||
day: '&e[days] &6jours '
|
||||
oneDay: '&e[days] &6jour '
|
||||
hour: '&e[hours] &6heures '
|
||||
oneHour: '&e[hours] &6heure '
|
||||
min: '&e[mins] &6min '
|
||||
sec: '&e[secs] &6sec '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7Afk&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: '&2----<< &6Préc '
|
||||
prevPageGui: '&6Page précédente '
|
||||
prevPageClean: '&6Préc '
|
||||
prevPageOff: '&2----<< &7Préc '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Suiv &2>>----'
|
||||
nextPageGui: '&6Page suivante'
|
||||
nextPageClean: '&6 Suiv'
|
||||
nextPageOff: '&7 Suiv &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] entries'
|
||||
skullOwner: '!actionbar!&7Propriétaire:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Cercle'
|
||||
square: '&5Carré'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cZone protégée. Tu ne peux pas faire ça ici.'
|
||||
valueToLong: '&eValeur trop haute. Max: [max]'
|
||||
valueToShort: '&eValeur trop faible. Min: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eTon slot d''armur doit être vide!'
|
||||
hand: '&eTa main doit être vide!'
|
||||
maininv: '&eTon inventaire principal doit être vide!'
|
||||
maininvslots: '&eTon inventaire principal doit avoir au moins &6[count] &eplaces
|
||||
libres!'
|
||||
inv: '&eTon inventaire doit être libre!'
|
||||
offhand: '&eYour offhand should be empty!'
|
||||
quickbar: '&eTa quick bar doit être vide!'
|
||||
quickbarslots: '&eTa quick bar doit avoir au moins &6[count] &eplaces libres!'
|
||||
subinv: '&eTon inventaire secondaire doit être libre!'
|
||||
subinvslots: '&eTon inventaire secondaire doit avoir au moins &6[count] &eplace
|
||||
libre!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
contact: Dommages de blocs
|
||||
cramming: entassé
|
||||
custom: Inconnu
|
||||
dragon_breath: Souffle de Dragon
|
||||
drowning: Noyage
|
||||
dryout: déssechement
|
||||
entity_attack: Attaque d'entité
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: Attaque balayage d'entité
|
||||
fall: Chute
|
||||
falling_block: Bloc tombé
|
||||
fire: Feu
|
||||
fire_tick: Feu
|
||||
fly_into_wall: Voler dans les murs
|
||||
hot_floor: Bloc de Magma
|
||||
lava: Lave
|
||||
lightning: Éclair
|
||||
magic: Magie
|
||||
melting: Fusion
|
||||
poison: Poison
|
||||
projectile: Projectile
|
||||
starvation: Famine
|
||||
suffocation: Suffocation
|
||||
suicide: Suicide
|
||||
thorns: Épines
|
||||
void: Vide
|
||||
wither: Fléaud
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Plateau de Badlands
|
||||
BAMBOO_JUNGLE: Jungle de bambous
|
||||
BAMBOO_JUNGLE_HILLS: Colline de bambous
|
||||
BEACH: Plage
|
||||
BIRCH_FOREST: Forêt de bouleaux
|
||||
BIRCH_FOREST_HILLS: Collines de bouleaux
|
||||
COLD_OCEAN: Océan froid
|
||||
DARK_FOREST: Forêt sombre
|
||||
DARK_FOREST_HILLS: Collines de forêt sombre
|
||||
DEEP_COLD_OCEAN: Océan froid profond
|
||||
DEEP_FROZEN_OCEAN: Océan gelé profond
|
||||
DEEP_LUKEWARM_OCEAN: Océan tiède profond
|
||||
DEEP_OCEAN: Océan profond
|
||||
DEEP_WARM_OCEAN: Océan chaud profond
|
||||
DESERT: Désert
|
||||
DESERT_HILLS: Collines désertiques
|
||||
DESERT_LAKES: Lacs de désert
|
||||
END_BARRENS: Terres stériles de l'End
|
||||
END_HIGHLANDS: Terres hautes de l'End
|
||||
END_MIDLANDS: Terres moyennes de l'End
|
||||
ERODED_BADLANDS: Badlands érodés
|
||||
FLOWER_FOREST: Forêt de fleurs
|
||||
FOREST: Forêt
|
||||
FROZEN_OCEAN: Océan gelé
|
||||
FROZEN_RIVER: Rivière gelée
|
||||
GIANT_SPRUCE_TAIGA: Taïga à grands sapins
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Collines de taïga à grands sapins
|
||||
GIANT_TREE_TAIGA: Taïga à grands arbres
|
||||
GIANT_TREE_TAIGA_HILLS: Collines de taïga à grands arbres
|
||||
GRAVELLY_MOUNTAINS: Montagnes graveleuses
|
||||
ICE_SPIKES: Stalagmites de glace
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Orée de la jungle
|
||||
JUNGLE_HILLS: Collines de la jungle
|
||||
LUKEWARM_OCEAN: Océan tiède
|
||||
MODIFIED_BADLANDS_PLATEAU: Plateau de badlands modifiées
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Montagnes graveleuses +
|
||||
MODIFIED_JUNGLE: Jungle modifiées
|
||||
MODIFIED_JUNGLE_EDGE: Orée de la jungle modifiées
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Plateau de badlands boisées modifiées
|
||||
MOUNTAINS: Montagnes
|
||||
MOUNTAIN_EDGE: Bord de montagne
|
||||
MUSHROOM_FIELDS: Champs de champignons
|
||||
MUSHROOM_FIELD_SHORE: Rive de champ de champignons
|
||||
NETHER: Nether
|
||||
OCEAN: Océan
|
||||
PLAINS: Plaines
|
||||
RIVER: Rivière
|
||||
SAVANNA: Savane
|
||||
SAVANNA_PLATEAU: Plateau de savane
|
||||
SHATTERED_SAVANNA: Savane accidentée
|
||||
SHATTERED_SAVANNA_PLATEAU: Plateau de savane accidentée
|
||||
SMALL_END_ISLANDS: Petites îles de l'End
|
||||
SNOWY_BEACH: Plage enneigée
|
||||
SNOWY_MOUNTAINS: Montagnes enneigées
|
||||
SNOWY_TAIGA: Taïga enneigée
|
||||
SNOWY_TAIGA_HILLS: Collin de taïga enneigée
|
||||
SNOWY_TAIGA_MOUNTAINS: Montagnes de taïga enneigée
|
||||
SNOWY_TUNDRA: Toundra enneigée
|
||||
STONE_SHORE: Côte rocheuse
|
||||
SUNFLOWER_PLAINS: Plaines de tournesols
|
||||
SWAMP: Marais
|
||||
SWAMP_HILLS: Collines de marais
|
||||
TAIGA: Taïga
|
||||
TAIGA_HILLS: Collines de taïga
|
||||
TAIGA_MOUNTAINS: Montagnes de taïga
|
||||
TALL_BIRCH_FOREST: Forêt de grands bouleaux
|
||||
TALL_BIRCH_HILLS: Collines de grands bouleaux
|
||||
THE_END: The End
|
||||
THE_VOID: Le Vide
|
||||
WARM_OCEAN: Océan chaud
|
||||
WOODED_BADLANDS_PLATEAU: Plateau de badlands boisées
|
||||
WOODED_HILLS: Collines boisées
|
||||
WOODED_MOUNTAINS: Montagnes boisées
|
||||
EntityType:
|
||||
area_effect_cloud: Nuage à effet de zone
|
||||
armor_stand: Porte-armure
|
||||
arrow: Flèche
|
||||
bat: Chauve-souris
|
||||
bee: Abeille
|
||||
blaze: Blaze
|
||||
boat: Bateau
|
||||
cat: Chat
|
||||
cave_spider: Araignée venimeuse
|
||||
chicken: Poule
|
||||
cod: Morue
|
||||
cow: Vache
|
||||
creeper: Creeper
|
||||
dolphin: Dauphin
|
||||
donkey: Âne
|
||||
dragon_fireball: Boule d'acide d'Ender
|
||||
dropped_item: Item laché
|
||||
drowned: Noyé
|
||||
egg: Oeuf
|
||||
elder_guardian: Gardien
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Cristal de l'End
|
||||
ender_dragon: Dragon de l'Ender
|
||||
ender_pearl: Perle de l'Ender
|
||||
ender_signal: Ender signal
|
||||
evoker: Évocateur
|
||||
evoker_fangs: Mâchoires d'évocateur
|
||||
experience_orb: Expérience
|
||||
falling_block: Bloc qui tombe
|
||||
fireball: Boule de feu
|
||||
firework: Feu d'artifice
|
||||
fishing_hook: Hameçons
|
||||
fox: Renard
|
||||
ghast: Ghast
|
||||
giant: Géant
|
||||
guardian: Gardien
|
||||
horse: Cheval
|
||||
husk: Zombie
|
||||
illusioner: Illusionniste
|
||||
iron_golem: Golem de fer
|
||||
item_frame: Cadre
|
||||
leash_hitch: Attache en laisse
|
||||
lightning: Éclair
|
||||
llama: Lama
|
||||
llama_spit: Crachat de lamat
|
||||
magma_cube: Cube de magma
|
||||
minecart: Wagonnet
|
||||
minecart_chest: Wagonnet de stockage
|
||||
minecart_command: Wagonnet à bloc de commande
|
||||
minecart_furnace: Wagonnet motorisé
|
||||
minecart_hopper: Wagonnet à entonnoir
|
||||
minecart_mob_spawner: Wagonnet générateur
|
||||
minecart_tnt: Wagonnet à TNT
|
||||
mule: Mûle
|
||||
mushroom_cow: Champimeuh
|
||||
ocelot: Ocelot
|
||||
painting: Tableau
|
||||
panda: Panda
|
||||
parrot: Perroquet
|
||||
phantom: Fantôme
|
||||
pig: Cochon
|
||||
pig_zombie: Cochon zombie
|
||||
pillager: Pillard
|
||||
player: Joueur
|
||||
polar_bear: Ours polaire
|
||||
primed_tnt: TNT amorcée
|
||||
pufferfish: Poisson
|
||||
rabbit: Lapin
|
||||
ravager: Ravageur
|
||||
salmon: Saumon
|
||||
sheep: Mouton
|
||||
shulker: Shulker
|
||||
shulker_bullet: Balle de shulker
|
||||
silverfish: Silverfish
|
||||
skeleton: Squelette
|
||||
skeleton_horse: Cheval-squelette
|
||||
slime: Slime
|
||||
small_fireball: Petite boule de feu
|
||||
snowball: Boule de neige
|
||||
snowman: Golem de neige
|
||||
spectral_arrow: Flèche spectrale
|
||||
spider: Arraignée
|
||||
splash_potion: Potion jetable
|
||||
squid: Poulpe
|
||||
stray: Vagabond
|
||||
thrown_exp_bottle: Bouteille d'exp
|
||||
trader_llama: Lama de marchand ambulant
|
||||
trident: Trident
|
||||
tropical_fish: Poisson tropical
|
||||
turtle: Tortue
|
||||
unknown: Inconnu
|
||||
vex: Vex
|
||||
villager: Villageois
|
||||
vindicator: Vindicateur
|
||||
wandering_trader: Marchand ambulant
|
||||
witch: Sorcier
|
||||
wither: Wither
|
||||
wither_skeleton: Wither squelette
|
||||
wither_skull: Tête de wither
|
||||
wolf: Loup
|
||||
zombie: Zombie
|
||||
zombie_horse: Cheval-zombie
|
||||
zombie_villager: Zombie-villageois
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Protection contre le feu
|
||||
damage_all:
|
||||
- Tranchant
|
||||
arrow_fire:
|
||||
- Flamme
|
||||
water_worker:
|
||||
- Affinité aquatique
|
||||
arrow_knockback:
|
||||
- Frappe
|
||||
loyalty:
|
||||
- Loyauté
|
||||
depth_strider:
|
||||
- Agilité aquatique
|
||||
vanishing_curse:
|
||||
- Malédiction de disparition
|
||||
durability:
|
||||
- Solidité
|
||||
knockback:
|
||||
- Recul
|
||||
luck:
|
||||
- Chance de la mer
|
||||
binding_curse:
|
||||
- Malédiction du lieu éternel
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficacité
|
||||
mending:
|
||||
- Raccommodage
|
||||
frost_walker:
|
||||
- Semelles givrantes
|
||||
lure:
|
||||
- Appât
|
||||
loot_bonus_mobs:
|
||||
- Butin
|
||||
piercing:
|
||||
- Perforation
|
||||
protection_explosions:
|
||||
- Protection contre les explosions
|
||||
damage_undead:
|
||||
- Châtiment
|
||||
multishot:
|
||||
- Tir multiple
|
||||
fire_aspect:
|
||||
- Aura de feu
|
||||
channeling:
|
||||
- Canalisation
|
||||
sweeping_edge:
|
||||
- Affilage
|
||||
thorns:
|
||||
- Épines
|
||||
damage_arthropods:
|
||||
- Fléau des arthropodes
|
||||
oxygen:
|
||||
- Apnée
|
||||
riptide:
|
||||
- Impulsion
|
||||
silk_touch:
|
||||
- Toucher de soie
|
||||
quick_charge:
|
||||
- Charge rapide
|
||||
protection_projectile:
|
||||
- Protection contre les projectiles
|
||||
impaling:
|
||||
- Empalement
|
||||
protection_fall:
|
||||
- Chute amortie
|
||||
- Chute amortie
|
||||
arrow_damage:
|
||||
- Puissance
|
||||
arrow_infinite:
|
||||
- Infinité
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Vitesse
|
||||
slow:
|
||||
- Lenteur
|
||||
fast_digging:
|
||||
- Creusage rapide
|
||||
slow_digging:
|
||||
- Creusage lent
|
||||
increase_damage:
|
||||
- Dégâts augmentés
|
||||
heal:
|
||||
- Guérir
|
||||
harm:
|
||||
- Faire du mal
|
||||
jump:
|
||||
- Sauter
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regénération
|
||||
damage_resistance:
|
||||
- Résistance aux dommages
|
||||
fire_resistance:
|
||||
- Résistance au feu
|
||||
water_breathing:
|
||||
- Apnée
|
||||
invisibility:
|
||||
- Invisibilité
|
||||
blindness:
|
||||
- Cécité
|
||||
night_vision:
|
||||
- Nyctalopie
|
||||
hunger:
|
||||
- Faim
|
||||
weakness:
|
||||
- Faiblesse
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Bonus de vie
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Surbrillance
|
||||
levitation:
|
||||
- Lévitation
|
||||
luck:
|
||||
- Chance
|
||||
unluck:
|
||||
- Malchance
|
||||
slow_falling:
|
||||
- Chute lente
|
||||
conduit_power:
|
||||
- Force de conduit
|
||||
dolphins_grace:
|
||||
- Grâce du dauphin
|
||||
bad_omen:
|
||||
- Mauvais présage
|
||||
hero_of_the_village:
|
||||
- Héros du village
|
||||
direction:
|
||||
n: Nord
|
||||
ne: Nord Est
|
||||
e: Est
|
||||
se: Sud Est
|
||||
s: Sud
|
||||
sw: Sud Ouest
|
||||
w: Ouest
|
||||
nw: Nord Ouest
|
||||
modify:
|
||||
middlemouse: '&2Clic du milieu de la souris pour éditer'
|
||||
newItem: '&7Placer un nouvel item ici'
|
||||
newLine: '&2<NouvelleLigne>'
|
||||
newLineHover: '&2Ajouter une nouvelle ligne'
|
||||
newPage: '&2<NouvellePage>'
|
||||
newPageHover: '&2Créer une nouvelle page'
|
||||
removePage: '&c<RetirerUnePage>'
|
||||
removePageHover: '&cRetirer une page'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cSupprimer &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2Ajouter nouveau'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aAnnuler'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aConfirmer'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cRefuser'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Activé'
|
||||
disabled: '&cDésactivé'
|
||||
running: '&2En fonction'
|
||||
paused: '&cEn pause'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eÉditer &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eHaut'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eBas'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eClique pour changer'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eÉditer la liste'
|
||||
lineAddInfo: '&eEntre une nouvelle ligne. Tape &6cancel &epour annuler'
|
||||
commandAddInfo: '&eEntre une nouvelle commande. Tape &6cancel &epour annuler'
|
||||
commandAddInformationHover: "&e[playerName] peut être utiliser pour avoir le pseudo\
|
||||
\ \n&ePour inclure un délai dans la commande: \n&edelay! 5 \n&eLes commandes spé\
|
||||
cialisées sont prises en charge. Plus d'infos: \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eClique pour coller un ancien texte. Tape &6cancel &epour annuler
|
||||
l''action'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eClique pour coller un ancien texte'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Votre emplacement de téléportation a été obstrué. Vous
|
||||
avez été télporté vers un endroit sûr.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Joue'
|
||||
left: '&6[playerDisplayName] &en''est plus AFK.'
|
||||
MayNotRespond: '&eLe joueur est AFK et risque de ne pas répondre'
|
||||
MayNotRespondStaff: '&eCe membre du staff est AFK et risque de ne pas répondre.
|
||||
Essaie de nous contacter par le discord'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Effets de potion'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eDurée: &e[LeftDuration] &esec'
|
||||
NoPotions: '&eAucun'
|
||||
Information:
|
||||
Title: '&8Informations du joueur'
|
||||
Health: '&eVie: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eFaim: &6[Hunger]'
|
||||
Saturation: '&eSaturation: &6[Saturation]'
|
||||
Exp: '&eExp: &6[Exp]'
|
||||
NotEnoughExp: '&ePas assez d''exp: &6[Exp]'
|
||||
NotEnoughExpNeed: '&ePas assez d''exp: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eTrop d''exp: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&ePas assez de votes: &6[votes]'
|
||||
TooMuchVotes: '&eTrop de votes: &6[votes]'
|
||||
BadGameMode: '&cTu ne peux pas faire ça dans ce gamemode'
|
||||
BadArea: '&cTu ne peux pas effectuer cette action dans cette zone'
|
||||
GameMode: '&eGameMode: &6[GameMode]'
|
||||
GodMode: '&eGodMode: &6[GodMode]'
|
||||
Flying: '&eVole: &6[Flying]'
|
||||
CanFly: '&ePeut Voler: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eAdresse IP: &6[address]'
|
||||
FirstConnection: '&ePremière connexion: &6[time]'
|
||||
Lastseen: '&eVu la dernière fois: &6[time]'
|
||||
Onlinesince: '&eEn ligne depuis: &6[time]'
|
||||
Money: '&eSolde: &6[money]'
|
||||
Group: '&eGroupe: &6[group]'
|
||||
econ:
|
||||
disabled: '&cImpossible d''utiliser cette commande si l''economie est désactivé.'
|
||||
noMoney: '&cTu n''as pas assez d''argent'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cTu n''as pas assez d''argent. Requis (&6[amount]&c)'
|
||||
tooMuchMoney: '&cTu as trop d''argent'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eVitesse: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cImpossible d''équiper l''Élytre sans permission!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eCharge &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cSélectionne 2 points avec l''outil de séléction! AKA: &6[tool]'
|
||||
PrimaryPoint: '&6Premier &epoint sélectionner [point]'
|
||||
SecondaryPoint: '&6Second &epoint sélectionner [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cLe portail est trop haut, la taille maximale est &6[max]&c!'
|
||||
ToWide: '&cLe portail est trop large, la taille maximale est &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cCréation de portail désactivée!'
|
||||
Location:
|
||||
Title: '&8Emplacement du joueur'
|
||||
Killer: '&eTueur: &6[killer]'
|
||||
OneLiner: '&eEmplacement: &6[location]'
|
||||
DeathReason: '&eRaison de la mort: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eMonde: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePitch: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Ouvrir l''ender chest'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&&e[amount] &cdéduis pour avoir crié'
|
||||
# Use \n to add new line
|
||||
publicHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&eHeure d''envoi: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,805 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cNon hai il permesso!'
|
||||
CantHavePermission: '&cNon hai questo permesso!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] non ha il permesso per: [permission]'
|
||||
Ingame: '&cNon puoi usarlo in game!'
|
||||
NoInformation: '&cInformazioni non trovate!'
|
||||
Console: '&6Server'
|
||||
FromConsole: '&cPuoi usarlo solo da console!'
|
||||
NotOnline: '&cQuesto giocatore non è online!'
|
||||
NobodyOnline: '&cNon c''è nessuno online!'
|
||||
Same: '&cNon è possibile aprire il proprio inventario per modificarlo!'
|
||||
cantLoginWithDifCap: '&cNon è possibile entrare nel server con caratteri modificati!
|
||||
Vecchio nome: &e[oldName]&c. Attuale: &e[currentName]'
|
||||
Searching: '&eCercando i dati dei giocatori, aspetta, può prendere alcuni minuti!'
|
||||
NoPlayer: '&cNon è stato trovato un giocatore con questo nick!'
|
||||
NoCommand: '&cNon c''è alcun comando con questo nome!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&5Non è possibile trovare il comando &7[%1]&5, intendevi &7[%2]&5?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&cLa funzione di purge non è abilitata da config!'
|
||||
FeatureNotEnabled: '&cQuesta feature non è abilitata!'
|
||||
TeamManagementDisabled: '&7This feature will have limited functionalaty while DisableTeamManagement
|
||||
is set to true!'
|
||||
ModuleNotEnabled: '&cQuesto modulo non è abilitato!'
|
||||
versionNotSupported: '&cLa versione del server non supporta questa feature'
|
||||
bungeeNoGo: '&cThis feature will not work on bungee network based servers'
|
||||
clickToTeleport: '&eClicca per teletrasportarti'
|
||||
UseMaterial: '&4Please use material names!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Gentilmente usa numeri!'
|
||||
UseBoolean: '&4Gentilmente usa True o False!'
|
||||
NoLessThan: '&4Il numero non può essere sotto [amount]!'
|
||||
NoMoreThan: '&4Il valore non può essere superiore a [amount]'
|
||||
NoGameMode: '&cGentilmente usa 0/1/2/3 o Survival/Creative/Adventure/Spectator o
|
||||
s/c/a/sp!'
|
||||
NoWorld: '&4Non è possibile trovare un mondo con questo nome!'
|
||||
IncorrectLocation: '&4Posizione definita in modo errato!'
|
||||
NameChange: '&6[playerDisplayName] &eloggato, anche conosciuto come: &6[namelist]'
|
||||
Cooldowns: '&eQuesto comando è in cooldown per altri &6[time]'
|
||||
specializedCooldowns: '&eComandi in cooldown, gentilmente aspetta &6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eQuesto comando può essere usato una sola volta!'
|
||||
WarmUp:
|
||||
canceled: '&eComando cancellato poichè ti sei mosso'
|
||||
counter: '!actionbar!&6--> &e[time] &6<--'
|
||||
DontMove: '!title!!subtitle!&6Non ti muovere!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&eCrea ascensore con i cartelli'
|
||||
CantPlaceSpawner: '&eNon è possibile piazzare due spawner così vicini (&6[range]&e)'
|
||||
ChunksLoading: '&eI dati dei chunk del mondo sono in caricamento. Aspetta un pochetto
|
||||
e ritenta.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cCommands on this item are not encrypted. Can''t
|
||||
use them!'
|
||||
CantDecode: '!actionbar!&cCan''t decode message/command. Key file contains wrong
|
||||
key for this task. Inform server administration about this'
|
||||
Show: '&eMostra'
|
||||
Remove: '&cRimuovi'
|
||||
Back: '&eIndietro'
|
||||
Forward: '&eInoltrare'
|
||||
Update: '&eAggiorna'
|
||||
Save: '&eSalva'
|
||||
Delete: '&cElimina'
|
||||
Click: '&eClicca'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eIncolla vecchio'
|
||||
ClickToPaste: '&eClicca per incollare nella chat'
|
||||
CantTeleportWorld: '&eNon ti puoi teletrasportare in questo mondo'
|
||||
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
|
||||
CantTeleport: '&eNon puoi teletrasportarti perchà© hai troppi oggetti limitati.
|
||||
Scorrere su questa linea per vedere la quantità massima di oggetti consentiti.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eSei stato teletrasportato.'
|
||||
BlackList: '&e[material] [amount] &6Massimo: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '&eDevi tenere un oggetto in mano'
|
||||
nothingInHandLeather: '&eDevi tenere un oggetto in pelle in mano'
|
||||
nothingToShow: '&eNiente da mostrare'
|
||||
noItem: '&cNon è possibile trovare un item'
|
||||
dontHaveItem: '&cNon hai &6[amount]x [itemName] &cnel tuo inventario'
|
||||
wrongWorld: '&cCan''t do this in this world'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cDifferent worlds'
|
||||
HaveItem: '&cHai &6[amount]x [itemName] &cnel tuo inventario'
|
||||
ItemWillBreak: '!actionbar!&eIl tuo item (&6[itemName]&e) si romperà presto! &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&eNon puoi farlo a &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eNon puoi farlo a te stesso'
|
||||
cantDetermineMobType: '&cNon è possibile determinare il tipo di mob dala variabile
|
||||
&e[type]&c'
|
||||
cantRename: '!actionbar!&eNon puoi usare questo nome'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cNome sbagliato'
|
||||
unknown: unknown
|
||||
invalidName: '&cNome non valido'
|
||||
alreadyexist: '&4Questo nome è già usato'
|
||||
dontexist: '&4Non è stato trovato niente in questo nome'
|
||||
worldDontExist: '&cQuesto mondo non è più accessibile. Non ti puoi teletrasportare
|
||||
qui!'
|
||||
flyingToHigh: '&cNon puoi volare così in alto, L''altezza massima è &6[max]&c!'
|
||||
specializedItemFail: '&cNon è possibile determinare oggetti specifici richiesti
|
||||
dal valore: &7[value]'
|
||||
sunSpeeding: Dormono [count] di [total] [hour] in punto [speed]X speed
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
|
||||
for night time speedup'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eClick to confirm &7[items] &eitem repair for &7[cost]'
|
||||
bookDate: '&7Written at &f[date]'
|
||||
maintenance: '&7Maintenance mode'
|
||||
notSet: non impostato
|
||||
mapLimit: '&cCant go beyond 30 000 000 blocks'
|
||||
startedEditingPainting: '&eHai iniziato a modificare un dipinto. Clicca qualsiasi
|
||||
altro blocco per fermarti.'
|
||||
canceledEditingPainting: '&eHai cancellato la modifica del dipinto'
|
||||
changedPainting: '!actionbar!&eCambiando il dipinto a &6[name] &econ id di &6[id]'
|
||||
noSpam: '!title!&cNon spammare!'
|
||||
noCmdSpam: '!title!&cNon spammare comandi!'
|
||||
spamConsoleInform: '&cPlayer (&7[playerName]&c) triggered (&7[rules]&c) chat filter
|
||||
with:&r [message]'
|
||||
lookAtSign: '&eGuarda il cartello'
|
||||
lookAtBlock: '&eGuarda il blocco'
|
||||
lookAtEntity: '&eGuarda l''entità '
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eNon puoi farlo mentre voli'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&eBenvenuto &6[playerDisplayName] &enel nostro server!'
|
||||
LogoutCustom: ' &6[playerDisplayName] &eè uscito'
|
||||
LoginCustom: ' &6[playerDisplayName] &eè entrato'
|
||||
deathlocation: '&eSei morto a coordinate x:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cIl server non è un network bungeecord'
|
||||
noserver: '&cNon è stato trovato nessun server con questo nome!'
|
||||
server: '&eServer: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6Vero'
|
||||
'False': '&cFalso'
|
||||
Enabled: '&6Abilitato'
|
||||
Disabled: '&cDisabilitato'
|
||||
survival: '&6Sopravvivenza'
|
||||
creative: '&6Creativa'
|
||||
adventure: '&6Avventura'
|
||||
spectator: '&6Spettatore'
|
||||
flying: '&6volando'
|
||||
notflying: '&6Non volando'
|
||||
noSchedule: '&cPianificazione con questo nome non trovata'
|
||||
totem:
|
||||
cooldown: '&eTotem cooldown: [time]'
|
||||
warmup: '&eEffetti del Totem: [time]'
|
||||
cantConsume: '&eL''uso del totem è disabilitato mentre c''è il cooldown'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventario salvato con l''id: &e[id]'
|
||||
NoSavedInv: '&eQuesto giocatore non ha inventari salvati'
|
||||
NoEntries: '&4Il file esiste, ma non è stato trovato nessun inventario!'
|
||||
CantFind: '&eNon è possibile trovare inventari con questo id'
|
||||
TopLine: '&e----------- &6[playerDisplayName] inventario salvato &e-----------'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eClicca per controllare ([id]) inventari salvati'
|
||||
IdDontExist: '&4L''ID salvato non esiste!'
|
||||
Deleted: '&eSaved inventory was successfully deleted!'
|
||||
Restored: '&eYou have restored &e[sourcename] &einventory for &e[targetname] &euser.'
|
||||
GotRestored: '&eIl tuo inventario è stato ricarcato da &e[sourcename] &einventario
|
||||
salvato in &e[time]'
|
||||
LoadForSelf: '&eCarica l''inventario per te stesso'
|
||||
LoadForOwner: '&eCarica l''inventario per il proprietario'
|
||||
NextInventory: '&eProssimo inventario'
|
||||
PreviousInventory: '&eInventario precedente'
|
||||
Editable: '&eEdit mode abilitata'
|
||||
NonEditable: '&eEdit mode disabilitata'
|
||||
TimeNotRecorded: '&e-No record-'
|
||||
years: '&e[years] &6anni '
|
||||
oneYear: '&e[years] &6anno '
|
||||
day: '&e[days] &6giorni '
|
||||
oneDay: '&e[days] &6giorno '
|
||||
hour: '&e[hours] &6ore '
|
||||
oneHour: '&e[hours] &6ora '
|
||||
min: '&e[mins] &6min '
|
||||
sec: '&e[secs] &6sec '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7Afk&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: '&2----<< &6Precedente '
|
||||
prevPageGui: '&6Pagina precedente '
|
||||
prevPageClean: '&6Precedente '
|
||||
prevPageOff: '&2----<< &7Precedente '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Successiva &2>>----'
|
||||
nextPageGui: '&6Pagina successiva'
|
||||
nextPageClean: '&6 Successiva'
|
||||
nextPageOff: '&7 Successiva &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] inserimenti'
|
||||
skullOwner: '!actionbar!&7Owner:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Cerchio'
|
||||
square: '&5Quadrato'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cArea protetta. Non puoi farlo qui.'
|
||||
valueToLong: '&eValore troppo alto. Massimo: [max]'
|
||||
valueToShort: '&eValore troppo piccolo. Minimo: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eGli slot della tua armatura sono vuoti!'
|
||||
hand: '&eLa tua mano potrebbe essere vuota!'
|
||||
maininv: '&eYour main inventory should be empty!'
|
||||
maininvslots: '&eYour main inventory should have atleast &6[count] &eempty slots!'
|
||||
inv: '&eIl tuo inventario potrebbe essere vuoto!'
|
||||
offhand: '&eLa seconda mano potrebbe essere vuota!'
|
||||
quickbar: '&eL''inventario veloce potrebbe esssere vuoto!'
|
||||
quickbarslots: '&eYour quick bar should have atleast &6[count] &eempty slots!'
|
||||
subinv: '&eIl tuo inventario superiore potrebbe essere vuoto!'
|
||||
subinvslots: '&eYour sub inventory should have atleast &6[count] &eempty slots!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
contact: Danno
|
||||
entity_attack: Attacco
|
||||
entity_sweep_attack: Attacco di massa
|
||||
projectile: Proiettile
|
||||
suffocation: Soffocamento
|
||||
fall: Caduta
|
||||
fire: Fuoco
|
||||
fire_tick: Fuoco
|
||||
melting: Fusione
|
||||
lava: Lava
|
||||
drowning: Affogato
|
||||
block_explosion: Esplosione
|
||||
entity_explosion: Esplosione
|
||||
void: Void
|
||||
lightning: Fulmine
|
||||
suicide: Suicidio
|
||||
starvation: Fame
|
||||
poison: Veleno
|
||||
magic: Magia
|
||||
wither: Wither
|
||||
falling_block: Blocchi cadenti
|
||||
thorns: Spine
|
||||
dragon_breath: Respiro di drago
|
||||
custom: Unknown
|
||||
fly_into_wall: Fuoco nel muro
|
||||
hot_floor: Magma block
|
||||
cramming: Ammazzarsi
|
||||
dryout: Rinsecchito
|
||||
Biomes:
|
||||
OCEAN: Oceano
|
||||
PLAINS: Pianura
|
||||
DESERT: Deserto
|
||||
MOUNTAINS: Montagna
|
||||
FOREST: Foresta
|
||||
TAIGA: Taiga
|
||||
SWAMP: Palude
|
||||
RIVER: Riva
|
||||
NETHER: Nether
|
||||
THE_END: End
|
||||
FROZEN_OCEAN: Oceano ghiacciato
|
||||
FROZEN_RIVER: Riva ghiacciata
|
||||
SNOWY_TUNDRA: Tundra innvevata
|
||||
SNOWY_MOUNTAINS: Montagna innvevata
|
||||
MUSHROOM_FIELDS: Isola dei funghi
|
||||
MUSHROOM_FIELD_SHORE: Riva dell''isola dei funghi
|
||||
BEACH: Spiaggia
|
||||
DESERT_HILLS: Colline del deserto
|
||||
WOODED_HILLS: Colline di legno
|
||||
TAIGA_HILLS: Colline della taiga
|
||||
MOUNTAIN_EDGE: Bordo della montagna
|
||||
JUNGLE: Giungla
|
||||
JUNGLE_HILLS: Colline della giungla
|
||||
JUNGLE_EDGE: Bordo della giungla
|
||||
DEEP_OCEAN: Oceano profondo
|
||||
STONE_SHORE: Riva di pietra
|
||||
SNOWY_BEACH: Spaggia innevata
|
||||
BIRCH_FOREST: Foresta di betulla
|
||||
BIRCH_FOREST_HILLS: Collina di betulla
|
||||
DARK_FOREST: Foresta oscura
|
||||
SNOWY_TAIGA: Taiga innevata
|
||||
SNOWY_TAIGA_HILLS: Collina di taiga innevata
|
||||
GIANT_TREE_TAIGA: Taiga di alberi giganti
|
||||
GIANT_TREE_TAIGA_HILLS: Colline di alberi giganti
|
||||
WOODED_MOUNTAINS: Foreste montagnose
|
||||
SAVANNA: Savana
|
||||
SAVANNA_PLATEAU: Savana plateau
|
||||
BADLANDS: Badlands
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
SMALL_END_ISLANDS: Piccole isole dell''end
|
||||
END_MIDLANDS: Fine delle Midlands
|
||||
END_HIGHLANDS: Fine degli altopiani
|
||||
END_BARRENS: End barrens
|
||||
WARM_OCEAN: Oceano caldo
|
||||
LUKEWARM_OCEAN: Oceano tiepido
|
||||
COLD_OCEAN: Oceano freddo
|
||||
DEEP_WARM_OCEAN: Oceano profondo caldo
|
||||
DEEP_LUKEWARM_OCEAN: Oceano profondo tiepido
|
||||
DEEP_COLD_OCEAN: Oceano profondo freddo
|
||||
DEEP_FROZEN_OCEAN: Oceano profondo ghiacciato
|
||||
THE_VOID: The void
|
||||
SUNFLOWER_PLAINS: Pianura di girasoli
|
||||
DESERT_LAKES: Lago desertico
|
||||
GRAVELLY_MOUNTAINS: Montagne ghiagliose
|
||||
FLOWER_FOREST: Foresta di fiori
|
||||
TAIGA_MOUNTAINS: Montagne di taiga
|
||||
SWAMP_HILLS: Colline paludose
|
||||
ICE_SPIKES: Spine di ghiaccio
|
||||
MODIFIED_JUNGLE: Giugla modificata
|
||||
MODIFIED_JUNGLE_EDGE: Bordo di giungla modificata
|
||||
TALL_BIRCH_FOREST: Foresta di betulle alte
|
||||
TALL_BIRCH_HILLS: Alte colline di betulle
|
||||
DARK_FOREST_HILLS: Colline della foresta oscura
|
||||
SNOWY_TAIGA_MOUNTAINS: Montagne di taiga innevate
|
||||
GIANT_SPRUCE_TAIGA: Taiga gigante di abete
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Colline di taiga di abete gigante
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Montagne ghiaiose modificate
|
||||
SHATTERED_SAVANNA: Savana in frantumi
|
||||
SHATTERED_SAVANNA_PLATEAU: Altopiano della savana plateau
|
||||
ERODED_BADLANDS: Calanchi erosi
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Altopiano delle calanchi alberato modificato
|
||||
MODIFIED_BADLANDS_PLATEAU: Altopiano delle badlands modificato
|
||||
EntityType:
|
||||
area_effect_cloud: Area delle nuvole
|
||||
armor_stand: Armor stand
|
||||
arrow: frecce
|
||||
bat: Pipistrello
|
||||
blaze: Blaze
|
||||
boat: Barca
|
||||
cave_spider: Ragno delle caverne
|
||||
chicken: Pollo
|
||||
cod: Merluzzo
|
||||
complex_part: Complex part
|
||||
cow: Mucca
|
||||
creeper: Creeper
|
||||
dolphin: Delfino
|
||||
donkey: Asino
|
||||
dragon_fireball: Palle del drago
|
||||
dropped_item: Oggetto gettato
|
||||
drowned: Affogato
|
||||
egg: Uovo
|
||||
elder_guardian: Guardiano
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Cristallo dell''end
|
||||
ender_dragon: Drago dell''end
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evocatore
|
||||
evoker_fangs: fangs
|
||||
experience_orb: Orb di esperienza
|
||||
falling_block: Falling block
|
||||
fireball: Palla di fuoco
|
||||
firework: Razzetti
|
||||
fishing_hook: Amo
|
||||
ghast: Ghast
|
||||
giant: Gigante
|
||||
guardian: Guardiani
|
||||
horse: Cavallo
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Golem di ferro
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Fulmine
|
||||
lingering_potion: Pozione persistente
|
||||
llama: Lama
|
||||
llama_spit: Sputo del lama
|
||||
magma_cube: Cubo di magma
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart con cassa
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart con fornace
|
||||
minecart_hopper: Minecart con hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart con tnt
|
||||
mule: Mulo
|
||||
mushroom_cow: Mucca fungosa
|
||||
ocelot: Gattopardo
|
||||
painting: Dipinto
|
||||
parrot: Pappagallo
|
||||
phantom: Fantasma
|
||||
pig: Maiale
|
||||
pig_zombie: Maiale zombie
|
||||
player: Giocatore
|
||||
polar_bear: Orso polare
|
||||
primed_tnt: tnt accesa
|
||||
pufferfish: Pescepalla
|
||||
rabbit: Coniglio
|
||||
salmon: Salmone
|
||||
sheep: Pecora
|
||||
shulker: Shulker
|
||||
shulker_bullet: Palle dello Shulker
|
||||
silverfish: Silverfish
|
||||
skeleton: Scheletro
|
||||
skeleton_horse: Orso scheletro
|
||||
slime: Slime
|
||||
small_fireball: Piccola palla di fuoco
|
||||
snowball: Palla di neve
|
||||
snowman: Pupazzo di neve
|
||||
spectral_arrow: Freccia sprettale
|
||||
spider: Ragno
|
||||
splash_potion: Pozioni splash
|
||||
squid: Piovra
|
||||
stray: Stray
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
tipped_arrow: Freccia inzuppata
|
||||
trident: Tridente
|
||||
tropical_fish: Pesce tropicale
|
||||
turtle: Tartaruga
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villagero
|
||||
vindicator: Vendicatore
|
||||
weather: Pioggia
|
||||
witch: Strega
|
||||
wither: Wither
|
||||
wither_skeleton: Scheletro di Wither
|
||||
wither_skull: Testa di Wither
|
||||
wolf: Lupo
|
||||
zombie: Zombie
|
||||
zombie_horse: Cavallo Zombie
|
||||
zombie_villager: Villagero zombie
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Protezione dal fuoco
|
||||
damage_all:
|
||||
- Affilatezza
|
||||
arrow_fire:
|
||||
- Fuoco
|
||||
water_worker:
|
||||
- Affitinità all''acqua
|
||||
arrow_knockback:
|
||||
- Contraccolpo
|
||||
loyalty:
|
||||
- Fedeltà
|
||||
depth_strider:
|
||||
- Passo profondo
|
||||
vanishing_curse:
|
||||
- Maledizione d''addio
|
||||
durability:
|
||||
- Indistruttibilità
|
||||
knockback:
|
||||
- Contraccolpo
|
||||
luck:
|
||||
- Fortuna
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortuna
|
||||
protection_environmental:
|
||||
- Protezione
|
||||
dig_speed:
|
||||
- Efficienza
|
||||
mending:
|
||||
- Rigenerazione
|
||||
frost_walker:
|
||||
- Passo gelato
|
||||
lure:
|
||||
- Foruna del mare
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
protection_explosions:
|
||||
- Protezione delle esplosioni
|
||||
damage_undead:
|
||||
- Smite
|
||||
fire_aspect:
|
||||
- Aspetto di fuoco
|
||||
channeling:
|
||||
- CHANNELING
|
||||
sweeping_edge:
|
||||
- Colpo di massa
|
||||
thorns:
|
||||
- Spine
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respirazione
|
||||
riptide:
|
||||
- RIPTIDE
|
||||
silk_touch:
|
||||
- Tocco di velluto
|
||||
protection_projectile:
|
||||
- Protezione dai proiettili
|
||||
impaling:
|
||||
- IMPALING
|
||||
protection_fall:
|
||||
- Protezione dalla caduta
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Potenza
|
||||
arrow_infinite:
|
||||
- Infinità
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Velocità
|
||||
slow:
|
||||
- Lentezza
|
||||
fast_digging:
|
||||
- Velocità di scavo
|
||||
slow_digging:
|
||||
- Lentezza di scavo
|
||||
increase_damage:
|
||||
- Danno aumentato
|
||||
heal:
|
||||
- Vita
|
||||
harm:
|
||||
- Fame
|
||||
jump:
|
||||
- Salto
|
||||
confusion:
|
||||
- Confuzione
|
||||
regeneration:
|
||||
- Rigenerazione
|
||||
damage_resistance:
|
||||
- Resistenza al danno
|
||||
fire_resistance:
|
||||
- Resistenza al fuoco
|
||||
water_breathing:
|
||||
- Respirazione
|
||||
invisibility:
|
||||
- Invisibilità
|
||||
blindness:
|
||||
- Cecità
|
||||
night_vision:
|
||||
- Visione notturna
|
||||
hunger:
|
||||
- Fame
|
||||
weakness:
|
||||
- Debolezza
|
||||
poison:
|
||||
- Veleno
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Aumento di cuori
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturazione
|
||||
glowing:
|
||||
- Illuminazione
|
||||
levitation:
|
||||
- Levitazione
|
||||
luck:
|
||||
- Fortuna
|
||||
unluck:
|
||||
- Sfortuna
|
||||
slow_falling:
|
||||
- Danno ridotto
|
||||
conduit_power:
|
||||
- Potenza del conduit
|
||||
dolphins_grace:
|
||||
- Pace del delfino
|
||||
direction:
|
||||
n: Nord
|
||||
ne: Nord Est
|
||||
e: Est
|
||||
se: Sud est
|
||||
s: Sud
|
||||
sw: Sud ovest
|
||||
w: Ovest
|
||||
nw: Nord ovest
|
||||
modify:
|
||||
middlemouse: '&2Rotellina per modificare'
|
||||
newItem: '&7Piazza il nuovo oggetto qui'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2Aggiungi una nuova linea'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Crea una nuova pagina'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cRimuovi pagina'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cElimina &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2Aggiungi'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aCancel'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aAccetta'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cRifiuta'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Abilita'
|
||||
disabled: '&cDisabilita'
|
||||
running: '&2Avvia'
|
||||
paused: '&cPausa'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eModifica &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eSu'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eGiù'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eClicca per cambiare'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eModifica lista'
|
||||
lineAddInfo: '&eInserisci una linea. Digira &6cancel &eper cancellare'
|
||||
commandAddInfo: '&eInserisci un nuovo comando. Digira &6cancel &eper cancellare'
|
||||
commandAddInformationHover: "&e[playerName] serve per prendere il nome di un giocatore\
|
||||
\ \n&eda include delay nel comando: \n&edelay! 5 \n&eComando specificato supportato.\
|
||||
\ Più info su \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eClicca per incollare il vecchio testo. Digita &6cancel &ePer
|
||||
cancellare l''azione. Digita &6remove &eper rimuovere la linea'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eClicca per incollare il vecchio testo'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4La location dove ti vuoi teletrasportare è ostruita. Sei
|
||||
stato teletrasportato in una posizione sicura.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Giocando'
|
||||
left: '&6[playerDisplayName] &enon è più AFK'
|
||||
MayNotRespond: '&eIl giocatore è AFK e non risponderà '
|
||||
MayNotRespondStaff: '&eI membri dello staff sono AFK e potrebbero non rispondere.
|
||||
Prova a contattarci su spigot'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Effetti delle pozioni'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eDurata: &e[LeftDuration] &esec'
|
||||
NoPotions: '&eNone'
|
||||
Information:
|
||||
Title: '&8Informazioni del giocatore'
|
||||
Health: '&eVita: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eFame: &6[Hunger]'
|
||||
Saturation: '&eSaturazione: &6[Saturation]'
|
||||
Exp: '&eExp: &6[Exp]'
|
||||
NotEnoughExp: '&eNon hai abbastanza Exp: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNon hai abbastanza Exp: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eTroppa Exp: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNon ci sono abbastanza voti: &6[votes]'
|
||||
TooMuchVotes: '&eTroppi voti: &6[votes]'
|
||||
BadGameMode: '&cNon puoi farlo in questa modalità '
|
||||
BadArea: '&cNon puoi fare questa azione in questa area'
|
||||
GameMode: '&eGameMode: &6[GameMode]'
|
||||
GodMode: '&eGodMode: &6[GodMode]'
|
||||
Flying: '&eVolo: &6[Flying]'
|
||||
CanFly: '&ePuò volare: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIp: &6[address]'
|
||||
FirstConnection: '&ePrima connessione: &6[time]'
|
||||
Lastseen: '&eUltimo accesso: &6[time]'
|
||||
Onlinesince: '&eOnline da: &6[time]'
|
||||
Money: '&eBilancio: &6[money]'
|
||||
Group: '&eGruppo: &6[group]'
|
||||
econ:
|
||||
disabled: '&cNon puoi usare questo comando se l''economia è disabilitata'
|
||||
noMoney: '&cNon hai soldi'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cYou dont have enough money. Required (&6[amount]&c)'
|
||||
tooMuchMoney: '&cHai troppi soldi'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eVelocità : &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cNon puoi indossare l''elitra senza permesso !'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eCaricando &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cSeleziona due punti con il tool! AKA: &6[tool]'
|
||||
PrimaryPoint: '&ePiazzato &6Il Primo &ePunto Selezionato [point]'
|
||||
SecondaryPoint: '&ePiazzato &6Il Secondo &ePunto selezionato [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortale troppo grande, Altezza massima is &6[max]&c!'
|
||||
ToWide: '&cPortale troppo grosso, larghezza massima &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cLa creazione del portale è disabilitata!'
|
||||
Location:
|
||||
Title: '&8Posizione del giocatore'
|
||||
Killer: '&eAssassino: &6[killer]'
|
||||
OneLiner: '&eLocation: &6[location]'
|
||||
DeathReason: '&eMotivo della morte: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eMondo: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePunto: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Apri l''ender chest'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cDeducted &e[amount] &cfor shout'
|
||||
# Use \n to add new line
|
||||
publicHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&eInviato alle: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,868 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&cCMI&e] '
|
||||
NoPermission: '&cJus neturite tam jokių teisių!'
|
||||
CantHavePermission: '&cJus negalite turėti šio leidimo!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] neturi teisės: [permission]'
|
||||
Ingame: '&cJus galite tai naudoti tik būdami prisijungę!'
|
||||
NoInformation: '&cNerasta jokios informacijos!'
|
||||
Console: '&cKonsole'
|
||||
FromConsole: '&cJus tai galite naudoti tik konsolėje!'
|
||||
NotOnline: '&cŽaidėjas yra neprisijungęs!'
|
||||
NobodyOnline: '&cNėra nei vieno prisijungusio žaidėjo!'
|
||||
Same: '&cNegalite atidaryti savo inventoriaus redagavimui!'
|
||||
cantLoginWithDifCap: '&cNeina prisijungti su kito dydžio raidėmis! Senas vardas:
|
||||
&e[oldName]&c. Dabartinis: &e[currentName]'
|
||||
Searching: '&7Ieškomi žaidėjo duomenys, prašome palaukti, tai gali užimti kažkiek
|
||||
laiko'
|
||||
NoPlayer: '&cToks žaidėjas serveryje neegzistuoja!'
|
||||
NoCommand: '&cTokia komanda serveryje neegzistuoja!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&cNepavyko rasti komandos &7[%1]&c, ar jus turėjote galvoje &7[%2]&c?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&cValymo funkcija yra išjungta konfigūracijos faile!'
|
||||
FeatureNotEnabled: '&cŠi galimybė šiuo metu yra išjungta!'
|
||||
TeamManagementDisabled: '&7Šios funkcijos funkcionalumas bus ribotas, o DisableTeamManagement
|
||||
nustatyta kaip true!'
|
||||
ModuleNotEnabled: '&cŠis modulys yra išjungtas!'
|
||||
versionNotSupported: '&cŠios funkcijos serverio versija nepalaikoma'
|
||||
bungeeNoGo: '&cŠi funkcija neveiks benunge tinklo serveriuose'
|
||||
clickToTeleport: '&bSpauskite, kad teleportuotis'
|
||||
UseMaterial: '&4Prašome naudoti medžiagų pavadinimus!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Prašome naudoti tik skaičius!'
|
||||
UseBoolean: '&4Prašome naudoti tik True arba False!'
|
||||
NoLessThan: '&4Skaičius negali būti mažesnis už [amount]!'
|
||||
NoMoreThan: '&4Skaičius negali būti didesnis už [amount]'
|
||||
NoGameMode: '&cPrašome naudoti 0/1/2/3 arba Survival/Creative/Adventure/Spectator
|
||||
arba s/c/a/sp!'
|
||||
NoWorld: '&4Toks pasaulis neegzistuoja!'
|
||||
IncorrectLocation: '&4Įvesta lokacija yra neteisinga!'
|
||||
NameChange: '&b[playerDisplayName] &7prisijungė į serverį, kitaip žinomas: &b[namelist]'
|
||||
Cooldowns: '&cŠios komandos negalite naudoti taip dažnai, palaukite &7[time]'
|
||||
specializedCooldowns: '&cŠios komandos negalite naudoti taip dažnai, palaukite &7[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&cŠią komandą galima naudoti tik vieną kartą!'
|
||||
WarmUp:
|
||||
canceled: '&7Komanda buvo atšaukta, nes pajudėjote iš vietos'
|
||||
counter: '!actionbar!&b--> &7[time] &b<--'
|
||||
DontMove: '!title!!subtitle!&bPrašome nejudėti!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Narvas'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&bSukurtas lifto ženklas'
|
||||
CantPlaceSpawner: '&cJus negalite dėti spawnerių arti vienas kito (&7[range]&c)'
|
||||
ChunksLoading: '&eVis dar įkeliami pasaulio masto duomenys. Palaukite šiek tiek
|
||||
ir bandykite dar kartą.'
|
||||
ShulkerBox: Šulkerio dėžutė
|
||||
CantUseNonEncrypted: '!actionbar!&cKomandos ant šio daikto nėra užkoduotos. Jus
|
||||
negalite naudoti jį!'
|
||||
CantDecode: '!actionbar!&cNepavyko iššifruoti pranešimo / komandos. Rakto faile
|
||||
yra neteisingas šios užduoties raktas. Apie tai informuokite serverio administraciją'
|
||||
Show: '&bRodyti'
|
||||
Remove: '&cPašalinti'
|
||||
Back: '&bGrįžti'
|
||||
Forward: '&cĮ priekį'
|
||||
Update: '&bAtnaujinti'
|
||||
Save: '&aIšsaugoti'
|
||||
Delete: '&cIštrinti'
|
||||
Click: '&bPaspausti'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&bĮklijuoti seną'
|
||||
ClickToPaste: '&bPaspauskite, kad įklijuotumėte į chat'
|
||||
CantTeleportWorld: '&cJus negalite atsiteleportuoti į šį pasaulį'
|
||||
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
|
||||
CantTeleport: '&cJus negalite teleportuotis, nes turite per daug ribotų daiktų.
|
||||
Pereikite per šią eilutę, kad pamatytumėte didžiausią leistiną daiktų kiekį.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&bJus nusiteleportavote.'
|
||||
BlackList: '&7[material] [amount] &bDidžiausias: [max]'
|
||||
PlayerSpliter: '&7----- &b[playerDisplayName] &7-----'
|
||||
Spliter: '&e-------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&a▏'
|
||||
ProgressBarEmpty: '&7▏'
|
||||
nothingInHand: '&cJus turite laikyti daiktą rankoje'
|
||||
nothingInHandLeather: '&cJus turite laikyti odinį daiktą rankoje'
|
||||
nothingToShow: '&cNėra ko parodyti'
|
||||
noItem: '&cNepavyko rasti tokio daikto'
|
||||
dontHaveItem: '&cJus inventoriuje neturite &7[amount]x [itemName]'
|
||||
wrongWorld: '&cJus negalite to daryti šiame pasaulyje.'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cSkirtingi pasauliai'
|
||||
HaveItem: '&cJus inventoriuje turite &7[amount]x [itemName]'
|
||||
ItemWillBreak: '!actionbar!&7Jūsų daiktas (&b[itemName]&7) greitai sulūš! &b[current]&7/&b[max]'
|
||||
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&cJus negalite to padaryti žaidėjui &7[playerDisplayName]'
|
||||
cantDoForYourSelf: '&cJus negalite to padaryti sau'
|
||||
cantDetermineMobType: '&cNepavyko nustatyti monstro tipo, kurio tipas buvo &7[type]'
|
||||
cantRename: '!actionbar!&cJus negalite naudoti šio slapyvardžio'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cNeteisingas slapyvardis'
|
||||
unknown: unknown
|
||||
invalidName: '&cNetinkamas slapyvardis'
|
||||
alreadyexist: '&4Šis slapyvardis jau yra užimtas'
|
||||
dontexist: '&4Nerasta jokių rezultatų su šiuo slapyvardžiu'
|
||||
worldDontExist: '&cĮ šį pasaulį daugiau negalima patekti. Čia, jūsų atiteleportuoti
|
||||
negalime!'
|
||||
flyingToHigh: '&cJus negalite skraidyti taip aukštai, max aukštis yra &7[max]&c!'
|
||||
specializedItemFail: '&cNeįmanoma nustatyti specializuotų daiktų poreikio pagal
|
||||
vertę: &7[value]'
|
||||
sunSpeeding: Miega [count] iš [total] [hour] val. [speed]X greitis
|
||||
sleepersRequired: '&f[sleeping] &7apie &f[required] &7miegojimas nuo būtino nakties
|
||||
laiko pagreitinimo'
|
||||
sunSpeedingTitle: '&b[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&7Spauskite, kad patvirtinti &b[items] &7daiktų sutaisymą už &b[cost]'
|
||||
bookDate: '&7Buvo parašyta &b[date]'
|
||||
maintenance: '&7Priežiūros režimas'
|
||||
notSet: nenustatyta
|
||||
mapLimit: '&cNegalima peržengti 30 000 000 blokų'
|
||||
startedEditingPainting: '&7Jus pradėjote redaguoti paveikslą. Paspauskite ant kito
|
||||
bloko, kad baigtumėte redagavimą.'
|
||||
canceledEditingPainting: '&7Jus baigėte paveikslo redagavimą'
|
||||
changedPainting: '!actionbar!&7Paveikslas pakeistas į &b[name] &7, kurio id buvo
|
||||
&b[id]'
|
||||
noSpam: '!title!&cPrašome nespaminti!'
|
||||
noCmdSpam: '!title!&cPrašome nespaminti komandų!'
|
||||
spamConsoleInform: '&cŽaidėjas (&7[playerName]&c) pažeidė (&7[rules]&c) pokalbių
|
||||
filtras susekė bandymą parašyti:&r [message]'
|
||||
lookAtSign: '&7Žiūrėkite į sign'
|
||||
lookAtBlock: '&7Žiūrėkite į bloką'
|
||||
lookAtEntity: '&7Žiūrėkite į mob'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&cJus negalite to daryti, kai esate skraidymo režime.'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&7Sveikiname žaidėją &b[playerDisplayName] &7pirmą kartą prisijungus
|
||||
į serverį!'
|
||||
LogoutCustom: ' &7[playerDisplayName] &cpaliko serverį'
|
||||
LoginCustom: ' &7[playerDisplayName] &bprisijungė į serverį'
|
||||
deathlocation: '&7Jus mirėte x:&b[x]&7, y:&b[y]&7, z:&b[z]&7 koordinatėse, &b[world]&7
|
||||
pasaulyje.'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&aĮjungtas'
|
||||
Offline: '&cIšjungtas'
|
||||
not: '&cServeris nepriklauso bungee tinklui'
|
||||
noserver: '&cNepavyko rasti serverio su tokiu pavadinimu!'
|
||||
server: '&7Serveris: &b[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&cPrisijunges'
|
||||
Offline: '&cAtsijunges'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aTiesa'
|
||||
'False': '&cNetiesa'
|
||||
Enabled: '&aĮjungtas'
|
||||
Disabled: '&cIšjunktas'
|
||||
survival: '&cIšlikimas'
|
||||
creative: '&aKūrybinis'
|
||||
adventure: '&cNuotykių'
|
||||
spectator: '&cStebėtojas'
|
||||
flying: '&cSkraidyti'
|
||||
notflying: '&cNe skraidyti'
|
||||
noSchedule: '&cSchedule tokiu pavadinimu nepavyko rasti'
|
||||
totem:
|
||||
cooldown: '&7Totemo cooldownas: &b[time]'
|
||||
warmup: '&7Totemo efektas: &b[time]'
|
||||
cantConsume: '&cTotemo naudojimas buvo atmestas dėl jo cooldowno laiko'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&7Info: &b[playerDisplayName]'
|
||||
saved: '&b[time] &7Inventorius išsaugotas, kurio id: &b[id]'
|
||||
NoSavedInv: '&7Šis žaidėjas neturi jokių išsaugotų inventorių'
|
||||
NoEntries: '&4Failas egzistuoja, tačiau išsaugotų inventorių nepavyko rasti!'
|
||||
CantFind: '&cNepavyko rasti inventoriaus su tokiu id'
|
||||
TopLine: '&7----------- &b[playerDisplayName] išsaugotas inventorius &7-----------'
|
||||
List: '&7id: &b[id]&7. &b[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&bSpauskite, kad patikrintumėte ([id]) išsaugotą inventorių'
|
||||
IdDontExist: '&4Šis išsaugotas inventoriaus ID neegzistuoja!'
|
||||
Deleted: '&bIšsaugotas inventorius buvo sėkmingai ištrintas!'
|
||||
Restored: '&bJus atstatėte &7[sourcename] &binventorių žaidėjui &7[targetname].'
|
||||
GotRestored: '&7Jūsų inventorius buvo sėkmingai atstatytas iš &b[sourcename] &7išsaugoto
|
||||
inventoriaus, &b[time]'
|
||||
LoadForSelf: '&7Užkrauti jūsų išsaugotą inventorių'
|
||||
LoadForOwner: '&7Užkrauti šį inventorių savininkui'
|
||||
NextInventory: '&7Kitas inventorius'
|
||||
PreviousInventory: '&7Ankstesnis inventorius'
|
||||
Editable: '&7Redagavimo režimas įjungtas'
|
||||
NonEditable: '&7Redagavimo režimas išjungtas'
|
||||
TimeNotRecorded: '&e-No record-'
|
||||
years: '&b[years] &7metai '
|
||||
oneYear: '&b[years] &7metai '
|
||||
day: '&b[days] &7dienos '
|
||||
oneDay: '&e[days] &7diena '
|
||||
hour: '&b[hours] &7valandos '
|
||||
oneHour: '&b[hours] &7valanda '
|
||||
min: '&b[mins] &7minutės '
|
||||
sec: '&b[secs] &7sekundės '
|
||||
vanishSymbolOn: '&8[&7V&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&7[&cAFK&7]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: '&b----<< &7Atgal '
|
||||
prevPageGui: '&7Ankstesnis puslapis '
|
||||
prevPageClean: '&7Atgal '
|
||||
prevPageOff: '&b----<< &7Atgal '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&b Toliau &7>>----'
|
||||
nextPageGui: '&7Sekantis puslapis'
|
||||
nextPageClean: '&7 Toliau'
|
||||
nextPageOff: '&7 Sekantis &b>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&b[current]&7/&b[total]'
|
||||
pageCountHover: '&b[totalEntries] įrašai'
|
||||
skullOwner: '!actionbar!&7Owner:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Apskritimas'
|
||||
square: '&5Kvadratas'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cApsaugota teritorija. Čia to negalite daryti.'
|
||||
valueToLong: '&cVertė per didelė. Max: [max]'
|
||||
valueToShort: '&cVertė per maža. Min: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eJūsų šarvų vietos turėtų būti tuščios!'
|
||||
hand: '&eJūsų ranka turėtų būti tuščia!'
|
||||
maininv: '&ePagrindinis jūsų inventorius neturėtų būti tuščias!'
|
||||
maininvslots: '&eJūsų pagrindinis inventorius turėtų būti mažiausiai &6[count]
|
||||
&elaisvų vietų!'
|
||||
inv: '&eJūsų inventorius turėtų būti tuščios!'
|
||||
offhand: '&eJūsų kairė ranka turėtų būti tuščia!'
|
||||
quickbar: '&eInventoriaus greita juosta turėtų būti tuščia!'
|
||||
quickbarslots: '&eGreita juosta turėtų būti atlaisvinta mažiausiai &6[count] &elaisvų
|
||||
vietų!'
|
||||
subinv: '&eYour sub inventory should be empty!'
|
||||
subinvslots: '&eJūsų kitas inventorius turėtų būti atlaisvinta mažiausiai &6[count]
|
||||
&elaisvų vietų!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Sprogimas
|
||||
contact: Bloko žala
|
||||
cramming: cramming
|
||||
custom: Nežinoma
|
||||
dragon_breath: Drakono Kvėpavimas
|
||||
drowning: Paskendimas
|
||||
dryout: Išdžiūvimas
|
||||
entity_attack: Subjekto ataka
|
||||
entity_explosion: Sprogimas
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Nukritimas
|
||||
falling_block: Prispaudė blokai
|
||||
fire: Ugnis
|
||||
fire_tick: Ugnis
|
||||
fly_into_wall: Skrisdamas atsimušo į sieną
|
||||
freeze: freeze
|
||||
hot_floor: Magmaos Blokas
|
||||
lava: Lava
|
||||
lightning: Žaibas
|
||||
magic: Magija
|
||||
melting: Ištirpo
|
||||
poison: Nuodų
|
||||
projectile: Sviedinio
|
||||
starvation: Bado
|
||||
suffocation: Uždusimas
|
||||
suicide: Nusižudymas
|
||||
thorns: Spyglių
|
||||
void: Pasaulio kraštas
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
BAMBOO_JUNGLE: Bamboo jungle
|
||||
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
|
||||
BASALT_DELTAS: Basalt deltas
|
||||
BEACH: Beach
|
||||
BIRCH_FOREST: Birch forest
|
||||
BIRCH_FOREST_HILLS: Birch forest hills
|
||||
COLD_OCEAN: Cold ocean
|
||||
CRIMSON_FOREST: Crimson forest
|
||||
CUSTOM: Custom
|
||||
DARK_FOREST: Dark forest
|
||||
DARK_FOREST_HILLS: Dark forest hills
|
||||
DEEP_COLD_OCEAN: Deep cold ocean
|
||||
DEEP_FROZEN_OCEAN: Deep frozen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
|
||||
DEEP_OCEAN: Deep ocean
|
||||
DEEP_WARM_OCEAN: Deep warm ocean
|
||||
DESERT: Desert
|
||||
DESERT_HILLS: Desert hills
|
||||
DESERT_LAKES: Desert lakes
|
||||
DRIPSTONE_CAVES: Dripstone caves
|
||||
END_BARRENS: End barrens
|
||||
END_HIGHLANDS: End highlands
|
||||
END_MIDLANDS: End midlands
|
||||
ERODED_BADLANDS: Eroded badlands
|
||||
FLOWER_FOREST: Flower forest
|
||||
FOREST: Forest
|
||||
FROZEN_OCEAN: Frozen ocean
|
||||
FROZEN_RIVER: Frozen river
|
||||
GIANT_SPRUCE_TAIGA: Giant spruce taiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
|
||||
GIANT_TREE_TAIGA: Giant tree taiga
|
||||
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
|
||||
GRAVELLY_MOUNTAINS: Gravelly mountains
|
||||
ICE_SPIKES: Ice spikes
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Jungle edge
|
||||
JUNGLE_HILLS: Jungle hills
|
||||
LUKEWARM_OCEAN: Lukewarm ocean
|
||||
LUSH_CAVES: Lush caves
|
||||
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
|
||||
MODIFIED_JUNGLE: Modified jungle
|
||||
MODIFIED_JUNGLE_EDGE: Modified jungle edge
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
|
||||
MOUNTAINS: Mountains
|
||||
MOUNTAIN_EDGE: Mountain edge
|
||||
MUSHROOM_FIELDS: Mushroom fields
|
||||
MUSHROOM_FIELD_SHORE: Mushroom field shore
|
||||
NETHER_WASTES: Nether wastes
|
||||
OCEAN: Ocean
|
||||
PLAINS: Plains
|
||||
RIVER: River
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna plateau
|
||||
SHATTERED_SAVANNA: Shattered savanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
|
||||
SMALL_END_ISLANDS: Small end islands
|
||||
SNOWY_BEACH: Snowy beach
|
||||
SNOWY_MOUNTAINS: Snowy mountains
|
||||
SNOWY_TAIGA: Snowy taiga
|
||||
SNOWY_TAIGA_HILLS: Snowy taiga hills
|
||||
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
|
||||
SNOWY_TUNDRA: Snowy tundra
|
||||
SOUL_SAND_VALLEY: Soul sand valley
|
||||
STONE_SHORE: Stone shore
|
||||
SUNFLOWER_PLAINS: Sunflower plains
|
||||
SWAMP: Swamp
|
||||
SWAMP_HILLS: Swamp hills
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taiga hills
|
||||
TAIGA_MOUNTAINS: Taiga mountains
|
||||
TALL_BIRCH_FOREST: Tall birch forest
|
||||
TALL_BIRCH_HILLS: Tall birch hills
|
||||
THE_END: The end
|
||||
THE_VOID: The void
|
||||
WARM_OCEAN: Warm ocean
|
||||
WARPED_FOREST: Warped forest
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
WOODED_HILLS: Wooded hills
|
||||
WOODED_MOUNTAINS: Wooded mountains
|
||||
EntityType:
|
||||
area_effect_cloud: Area effect cloud
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
axolotl: Axolotl
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
blaze: Blaze
|
||||
boat: Boat
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
cow: Cow
|
||||
creeper: Creeper
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
dropped_item: Dropped item
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Ender crystal
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Experience orb
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework: Firework
|
||||
fishing_hook: Fishing hook
|
||||
fox: Fox
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
glow_item_frame: Glow item frame
|
||||
glow_squid: Glow squid
|
||||
goat: Goat
|
||||
guardian: Guardian
|
||||
hoglin: Hoglin
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Iron golem
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Lightning
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
marker: Marker
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Mule
|
||||
mushroom_cow: Mushroom cow
|
||||
ocelot: Ocelot
|
||||
painting: Painting
|
||||
panda: Panda
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin brute
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
primed_tnt: Primed tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
snowball: Snowball
|
||||
snowman: Snowman
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zoglin: Zoglin
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_villager: Zombie villager
|
||||
zombified_piglin: Zombified piglin
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- FireProtection
|
||||
damage_all:
|
||||
- Sharpness
|
||||
arrow_fire:
|
||||
- Flame
|
||||
soul_speed:
|
||||
- SOULSPEED
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- LOYALTY
|
||||
depth_strider:
|
||||
- DepthStrider
|
||||
vanishing_curse:
|
||||
- VanishingCurse
|
||||
durability:
|
||||
- Unbreaking
|
||||
knockback:
|
||||
- Knockback
|
||||
luck:
|
||||
- Luck
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficiency
|
||||
mending:
|
||||
- Mending
|
||||
frost_walker:
|
||||
- FrostWalker
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
piercing:
|
||||
- PIERCING
|
||||
protection_explosions:
|
||||
- BlastProtection
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- MULTISHOT
|
||||
fire_aspect:
|
||||
- FireAspect
|
||||
channeling:
|
||||
- CHANNELING
|
||||
sweeping_edge:
|
||||
- SweepingEdge
|
||||
thorns:
|
||||
- Thorns
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respiration
|
||||
riptide:
|
||||
- RIPTIDE
|
||||
silk_touch:
|
||||
- SilkTouch
|
||||
quick_charge:
|
||||
- QUICKCHARGE
|
||||
protection_projectile:
|
||||
- ProjectileProtection
|
||||
impaling:
|
||||
- IMPALING
|
||||
protection_fall:
|
||||
- FallProtection
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Power
|
||||
arrow_infinite:
|
||||
- Infinity
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Speed
|
||||
slow:
|
||||
- Slow
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Increase damage
|
||||
heal:
|
||||
- Heal
|
||||
harm:
|
||||
- Harm
|
||||
jump:
|
||||
- Jump
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Damage resistance
|
||||
fire_resistance:
|
||||
- Fire resistance
|
||||
water_breathing:
|
||||
- Water breathing
|
||||
invisibility:
|
||||
- Invisibility
|
||||
blindness:
|
||||
- Blindness
|
||||
night_vision:
|
||||
- Night vision
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Weakness
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Health boost
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Glowing
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
unluck:
|
||||
- Unluck
|
||||
slow_falling:
|
||||
- Slow falling
|
||||
conduit_power:
|
||||
- Conduit power
|
||||
dolphins_grace:
|
||||
- Dolphins grace
|
||||
bad_omen:
|
||||
- Bad omen
|
||||
hero_of_the_village:
|
||||
- Hero of the village
|
||||
direction:
|
||||
n: Šiaurė
|
||||
ne: Šiaurės Rytai
|
||||
e: Rytai
|
||||
se: Pietryčiai
|
||||
s: Pietūs
|
||||
sw: Pietvakariai
|
||||
w: Vakarai
|
||||
nw: Šiaurės Vakarai
|
||||
modify:
|
||||
middlemouse: '&aPaspauskite vidurinį pelės mygtuką, kad redaguoti'
|
||||
newItem: '&7Įdėti naują daiktą čia'
|
||||
newLine: '&b<NewLine>'
|
||||
newLineHover: '&7Pridėti naują eilutę'
|
||||
newPage: '&b<NewPage>'
|
||||
newPageHover: '&7Sukurti naują puslapį'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cPanaikinti puslapį'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cIštrinti &e[text]'
|
||||
extraEditSymbol: ' &b!'
|
||||
addSymbol: '&a[+]'
|
||||
addSymbolHover: '&7Pridėti naują'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aCancel'
|
||||
acceptSymbol: ' &a&l[✔]'
|
||||
acceptSymbolHover: '&aSutikti'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cAtmesti'
|
||||
enabledSymbol: '&a[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&aĮjungtas'
|
||||
disabled: '&cIšjungtas'
|
||||
running: '&aVeikia'
|
||||
paused: '&cSustabdytas'
|
||||
editSymbol: '&b✎'
|
||||
editSymbolHover: '&7Redaguoti &b[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&b⇑'
|
||||
listUpSymbolHover: '&7Aukštyn'
|
||||
listDownSymbol: '&b⇓'
|
||||
listDownSymbolHover: '&7Žemyn'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&7Spauskite, kad pakeistumėte'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &7--- &b[name] &7---'
|
||||
commandList: ' &b[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&7Keisti sąrašą'
|
||||
lineAddInfo: '&7Įvesti naują eilutę. Rašykite &bcancel &7, kad baigtumėte'
|
||||
commandAddInfo: '&7Įveskite naują komandą. Rašykite &bcancel &7, kad baigtumėte'
|
||||
commandAddInformationHover: "&b[playerName] can be used to get player name \n&eTo\
|
||||
\ include delay in commands: \n&edelay! 5 \n&eSpecialized commands are supported.\
|
||||
\ More info at \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&7Spauskite, kad įklijuotumėte seną tekstą. Rašykite &bcancel
|
||||
&7, kad baigtumėte veiksmą. Rašykite &bremove &7, kad ištrintumėte eilutę'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&7Spauskite, kad įklijuotumėte seną tekstą'
|
||||
warp:
|
||||
list: '&7[pos]. &b[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Jūsų teleportacijos vieta buvo užstatyta. Jus buvote nuteleportuotas
|
||||
į saugią lokaciją.'
|
||||
afk:
|
||||
'on': '&4AFK'
|
||||
'off': '&aŽaidžia'
|
||||
left: '&b[playerDisplayName] &7grįžo iš AFK'
|
||||
MayNotRespond: '&cŽaidėjas, kuriam rašote yra &7AFK&c, todėl jis gali neatsakyti.'
|
||||
MayNotRespondStaff: '&6✦ &4Administracijos narys yra &7AFK&4, todėl jis gali neatsakyti.
|
||||
Prašome susisiekti per discord.'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &b[max]&f/&b[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Potion efektai'
|
||||
List: '&b[PotionName] [PotionAmplifier] &7Duration: &b[LeftDuration] &7sec'
|
||||
NoPotions: '&cNėra'
|
||||
Information:
|
||||
Title: '&8Žaidėjų informacija'
|
||||
Health: '&7Gyvybės: &b[Health]/[maxHealth]'
|
||||
Hunger: '&7Alkis: &b[Hunger]'
|
||||
Saturation: '&7Sotumas: &b[Saturation]'
|
||||
Exp: '&7Exp: &b[Exp]'
|
||||
NotEnoughExp: '&7Trūksta exp: &b[Exp]'
|
||||
NotEnoughExpNeed: '&7Trūksta exp: &b[Exp]/[need]'
|
||||
tooMuchExp: '&7Per daug exp: &b[Exp]/[need]'
|
||||
NotEnoughVotes: '&7Nepakankamai balsų: &b[votes]'
|
||||
TooMuchVotes: '&7Per daug balsų: &b[votes]'
|
||||
BadGameMode: '&cJus negalite to daryti esamam režime'
|
||||
BadArea: '&cJus negalite įvykdyti šio veiksmo šioje teritorijoje'
|
||||
GameMode: '&7GameMode: &b[GameMode]'
|
||||
GodMode: '&7GodMode: &b[GodMode]'
|
||||
Flying: '&7Skraido: &b[Flying]'
|
||||
CanFly: '&7Gali skraidyt: &b[CanFly]'
|
||||
Uuid: '&b[uuid]'
|
||||
ip: '&7Ip adresas: &b[address]'
|
||||
FirstConnection: '&7Pirmą kartą prisijungė: &b[time]'
|
||||
Lastseen: '&7Paskutinį kartą prisijungė: &b[time]'
|
||||
Onlinesince: '&7Prisijungęs nuo: &b[time]'
|
||||
Money: '&7Balansas: &b[money]'
|
||||
Group: '&7Grupė: &b[group]'
|
||||
econ:
|
||||
disabled: '&cNeįmanoma naudoti šios komandos, kai ekonomikos palaikymas yra išjungtas'
|
||||
noMoney: '&cJus neturite pinigų'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cJus neturite pakankamai pinigų. Reikia (&7[amount]&c)'
|
||||
tooMuchMoney: '&cJus turite per daug pinigų'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&7Greitis: &b[speed]&7km/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cNegalima užsidėti Elytra neturint tam jokių teisių!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&7Kraunama &f[percentage]&7%'
|
||||
Selection:
|
||||
SelectPoints: '&cPasirinkite 2 taškus su žymėjimo įrankiu! Tiksliau: &7[tool]'
|
||||
PrimaryPoint: '&7Pasirinktas &bpirmas &7žymėjimo taškas [point]'
|
||||
SecondaryPoint: '&7Pasirinktas &bantras &7žymėjimo taškas [point]'
|
||||
CoordsTop: '&7X:&b[x] &7Y:&b[y] &7Z:&b[z]'
|
||||
CoordsBottom: '&7X:&b[x] &7Y:&b[y] &7Z:&b[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortalas per didelis, didžiausias aukštis &7[max]&c!'
|
||||
ToWide: '&cPortalas per platus, didžiausias plotis &7[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cPortalų kūrimas išjungtas!'
|
||||
Location:
|
||||
Title: '&8Žaidėjo lokacija'
|
||||
Killer: '&7Žudikas: &b[killer]'
|
||||
OneLiner: '&7Lokacija: &b[location]'
|
||||
DeathReason: '&7Mirties priežastis: &b[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&7Pasaulis: &b[world]'
|
||||
X: '&7X: &b[x]'
|
||||
Y: '&7Y: &b[y]'
|
||||
Z: '&7Z: &b[z]'
|
||||
Pitch: '&7Duobė: &b[pitch]'
|
||||
Yaw: '&7Yaw: &b[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Atidaryti ender skrynią'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cBuvo atimta &7[amount] &cuž pranešimą'
|
||||
# Use \n to add new line
|
||||
publicHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
|
||||
privateHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
|
||||
staffHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
|
||||
helpopHover: '&7Išsiuntimo laikas: &b%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&eUsage: &7%usage%'
|
||||
cmdInfoFormat: '[command] &f- &e[description]'
|
||||
cmdFormat: '&6/[command]&f[arguments]'
|
||||
helpPageDescription: '&e* [description]'
|
||||
explanation: '&e * [explanation]'
|
||||
title: '&e------ ======= &6Help&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&eShows all available commands'
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&eReloads plugins config and locale files'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6Configs and locale files reloaded! Took [ms]ms'
|
||||
failedConfig: '&4Failed to load config file! Check spelling!'
|
||||
failedLocale: '&4Failed to load locale file! Check spelling!'
|
||||
@@ -0,0 +1,835 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cDu har ikke tillatelse til dette!'
|
||||
CantHavePermission: '&cDu kan ikke ha denne tillatelsen!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] har ikke denne tillatelsen: [permission]'
|
||||
Ingame: '&cDu kan bare bruke denne i spillet!'
|
||||
NoInformation: '&cKan ikke finne informasjonen!'
|
||||
Console: '&6Server'
|
||||
FromConsole: '&cDu kan bare bruke denne i konsollen!'
|
||||
NotOnline: '&cSpilleren er ikke pålogget!'
|
||||
NobodyOnline: '&cDet er ingen spillere pålogget!'
|
||||
Same: '&cDu kan ikke åpne ditt eget inventar for editering!'
|
||||
cantLoginWithDifCap: '&cDu kan ikke logge på serveren ved å endre store og små bokstaver!
|
||||
Gammelt navn: &e[oldName]&c. Nytt navn: &e[currentName]'
|
||||
Searching: '&eSøker etter spillerdata. Vennligst vent da dette kan ta noe tid!'
|
||||
NoPlayer: '&cKan ikke finne en spiller med det navnet!'
|
||||
NoCommand: '&cDet er ingen kommando med det navnet!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&5Kunne ikke finne kommandoen &7[%1]&5. Mente du egentlig &7[%2]&5?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&cPurge funksjonen er ikke aktivert i konfigurasjonen!'
|
||||
FeatureNotEnabled: '&cDenne funksjonen er ikke aktivert!'
|
||||
TeamManagementDisabled: '&7Denne funksjonen vil ha begrenset funksjonalitet så lenge
|
||||
DisableTeamManagement er satt til true!'
|
||||
ModuleNotEnabled: '&cDenne modulen er ikke aktivert!'
|
||||
versionNotSupported: '&cServer versjonen du bruker støtter ikke denne funksjonen'
|
||||
bungeeNoGo: '&cDenne funksjonen vil ikke fungere på servere som er basert på BungeeCord
|
||||
nettverk'
|
||||
clickToTeleport: '&eKlikk for å teleportere'
|
||||
UseMaterial: '&4Vennligst bruk navn på materialer!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Vennligst bruk tall!'
|
||||
UseBoolean: '&4Vennligst bruk enten True eller False!'
|
||||
NoLessThan: '&4Tallet kan ikke være mindre enn [amount]!'
|
||||
NoMoreThan: '&4Verdien kan ikke være mer enn [amount]'
|
||||
NoGameMode: '&4Vennligst bruk 0/1/2/3 eller Survival/Creative/Adventure/Spectator!'
|
||||
NoWorld: '&4Kan ikke finne en verden med dette navnet!'
|
||||
IncorrectLocation: '&4Lokasjonen er definert feil!'
|
||||
NameChange: '&6[playerDisplayName] &elogget inn, også kjent som: &6[namelist]'
|
||||
Cooldowns: '&eCooldown er aktivert for &6[cmd] &event &6[time]'
|
||||
specializedCooldowns: '&eCooldown er aktivert for denne kommandoen, vennligst vent
|
||||
&6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eDenne kommandoen kan brukes kun en gang'
|
||||
WarmUp:
|
||||
canceled: '&eKommandoen ble kansellert fordi du beveget på deg'
|
||||
counter: '!actionbar!&6--> &e[time] &6<--'
|
||||
DontMove: '!title!!subtitle!&6Stå stille!'
|
||||
Boss:
|
||||
DontMove: '&4Ikke beveg deg før om &7[autoTimeLeft] &4sekunder!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Fremkaller'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&eOpprettet heisskilt'
|
||||
CantPlaceSpawner: '&eKan ikke plassere en spawner så nær en annen spawner (&6[range]&e)'
|
||||
ChunksLoading: '&eChunk data for verden blir fortsatt lastet inn. Vent litt og prøv
|
||||
igjen.'
|
||||
ShulkerBox: Shulker Boks
|
||||
CantUseNonEncrypted: '!actionbar!&cKommandoer på dette elementet er ikke kryptert.
|
||||
Kan ikke bruke de!'
|
||||
CantDecode: '!actionbar!&cKan ikke dekode melding/kommando. Nøkkelfil inneholder
|
||||
feil nøkkel for denne oppgaven. Informer serveradministrasjonen om dette.'
|
||||
Show: '&eVis'
|
||||
Remove: '&cFjern'
|
||||
Back: '&eTilbake'
|
||||
Forward: '&eFremover'
|
||||
Update: '&eOppdater'
|
||||
Save: '&eLagre'
|
||||
Delete: '&cSlett'
|
||||
Click: '&eKlikk'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eLim inn gammelt'
|
||||
ClickToPaste: '&eKlikk for å lime inn i chatten'
|
||||
CantTeleportWorld: '&eDu kan ikke teleportere til denne verdenen'
|
||||
CantTeleportNoWorld: '&cVerden eksisterer ikke. Teleportering kansellert'
|
||||
CantTeleport: '&eDu kan ikke teleportere fordi du har flere elementer enn tillatt.
|
||||
Pek over denne linjen for å se maksimalt tillatte elementer.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eDu har blitt teleportert'
|
||||
BlackList: '&e[material] [amount] &6Maks: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '&eDu må holde elementet i hånden'
|
||||
nothingInHandLeather: '&eDu må holde læret i hånden'
|
||||
nothingToShow: '&eIngenting å vise'
|
||||
noItem: '&cKan ikke finne elementet'
|
||||
dontHaveItem: '&cDu har ikke &6[itemName] x[amount] &ci ditt inventar'
|
||||
wrongWorld: '&cDu kan ikke gjøre dette i denne verdenen'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cUlike verdener'
|
||||
HaveItem: '&cDu har &6[amount]x [itemName] &ci ditt inventar'
|
||||
ItemWillBreak: '!actionbar!&eDin gjenstand (&6[itemName]&e) vil snart bli ødelagt!
|
||||
&e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&e[itemName] vil snart bli ødelagt! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&eDu kan ikke gjøre dette på &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eDu kan ikke gjøre dette på deg selv'
|
||||
cantDetermineMobType: '&cKan ikke fastslå mob typen fra &e[type] &cvariabelen'
|
||||
cantRename: '!actionbar!&eDu kan ikke endre navnet på gjenstanden til dette navnet'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cFeil navn'
|
||||
unknown: ukjent
|
||||
invalidName: '&cUgyldig navn'
|
||||
alreadyexist: '&4Dette navnet er opptatt'
|
||||
dontexist: '&4Ingenting ble funnet med dette navnet'
|
||||
worldDontExist: '&cVerdenen er ikke lenger tilgjengelig. Kan ikke teleportere deg
|
||||
dit!'
|
||||
flyingToHigh: '&cDu kan ikke fly så høyt. Maks høyde er &6[max]&c!'
|
||||
specializedItemFail: '&cKan ikke fastslå kravet til spesial kommandoen etter verdi:
|
||||
&7[value]'
|
||||
sunSpeeding: Det sover [count] av [total] spillere [hour] timer [speed]X hastighet
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7av &f[required] &7sovende er påkrevd
|
||||
for at natten skal gå raskere'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eKlikk for å bekrefte gjenstanden &7[items] &e blir reparert for
|
||||
&7[cost]'
|
||||
bookDate: '&7Skrevet &f[date]'
|
||||
maintenance: '&7Vedlikeholdsmodus'
|
||||
notSet: ikke satt
|
||||
mapLimit: '&cKan ikke gå lengre enn 30 000 000 blokker'
|
||||
startedEditingPainting: '&eDu startet editering av maleri. Klikk på hvilken som
|
||||
helst blokk for å avbryte.'
|
||||
canceledEditingPainting: '&eDu kansellerte redigeringsmodus for maleri'
|
||||
changedPainting: '!actionbar!&eEndret maleri til &6[name] &emed ID &6[id]'
|
||||
noSpam: '''!title!&cIkke spam!'
|
||||
noCmdSpam: '!title!&cIkke spam med kommandoer!'
|
||||
spamConsoleInform: '&cSpiller (&7[playerName]&c) utløste (&7[rules]&c) chatte filter
|
||||
med:&r [message]'
|
||||
lookAtSign: '&eSe på skiltet'
|
||||
lookAtBlock: '&eSe på blokken'
|
||||
lookAtEntity: '&eSe på enhet'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eDu kan ikke utføre dette mens du flyr'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&eVelkommen &6[playerDisplayName] &etil vår server!'
|
||||
LogoutCustom: '&8[&c-&8] &e[playerDisplayName]'
|
||||
LoginCustom: '&8[&a+&8] &e[playerDisplayName]'
|
||||
deathlocation: '&eDu døde ved x:&6[x]&e, y:&6[y]&e, z:&6[z]&e i verden &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Oppkoblet'
|
||||
Offline: '&cFrakoblet'
|
||||
not: '&cServeren tilhører ikke et bungee nettverk'
|
||||
noserver: '&cKan ikke finne en server med dette navnet!'
|
||||
server: '&eServer: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Pålogget'
|
||||
Offline: '&cFrakoblet'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6True'
|
||||
'False': '&cFalse'
|
||||
Enabled: '&6Aktivert'
|
||||
Disabled: '&cDeaktivert'
|
||||
survival: '&6Overlevelse'
|
||||
creative: '&6Kreativ'
|
||||
adventure: '&6Eventyr'
|
||||
spectator: '&6Tilskuer'
|
||||
flying: '&6Flyr'
|
||||
notflying: '&6Flyr ikke'
|
||||
noSchedule: '&cNavnet på planleggingen ble ikke funnet'
|
||||
totem:
|
||||
cooldown: '&eTotem cooldown: [time]'
|
||||
warmup: '&eTotem effekt: [time]'
|
||||
cantConsume: '&eBruken av totem ble stoppet på grunn av cooldown tiden'
|
||||
Inventory:
|
||||
FullDrop: '&5Ikke alle tingene fikk plass i ditt inventar. De har blitt droppet
|
||||
på bakken'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventaret ble lagret med id: &e[id]'
|
||||
NoSavedInv: '&eDenne spilleren har ingen lagrede inventar'
|
||||
NoEntries: '&4Filen eksisterer, men ingen inventarer ble funnet!'
|
||||
CantFind: '&eKan ikke finne inventaret med denne id'
|
||||
TopLine: '&e*************** [playerDisplayName] sine lagrede inventar ***************'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKlikk for å sjekke ([id]) lagret inventar'
|
||||
IdDontExist: '&4Denne id eksisterer ikke!'
|
||||
Deleted: '&eDet lagrede inventaret ble slettet!'
|
||||
Restored: '&eDu har gjenopprettet &e[sourcename] &esitt inventar på spilleren
|
||||
&e[targetname].'
|
||||
GotRestored: '&eDitt inventar ble gjenopprettet med &e[sourcename] &esitt lagrede
|
||||
inventar &e[time]'
|
||||
LoadForSelf: '&eGjenopprett dette inventaret på deg'
|
||||
LoadForOwner: '&eGjenopprett dette inventaret på eieren'
|
||||
NextInventory: '&eNeste inventar'
|
||||
PreviousInventory: '&eForrige inventar'
|
||||
Editable: '&eRedigeringsmodus aktivert'
|
||||
NonEditable: '&eRedigeringsmodus deaktivert'
|
||||
TimeNotRecorded: '&e-Ingen data-'
|
||||
years: '&e[years] &6år '
|
||||
oneYear: '&e[years] &6år '
|
||||
day: '&e[days] &6dager '
|
||||
oneDay: '&e[days] &6dag '
|
||||
hour: '&e[hours] &6timer '
|
||||
oneHour: '&e[hours] &6time '
|
||||
min: '&e[mins] &6min '
|
||||
sec: '&e[secs] &6sek '
|
||||
vanishSymbolOn: '&8[&7B&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&e&oAfk'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: '&2----<< &6Forrige '
|
||||
prevPageGui: '&6Forrige side '
|
||||
prevPageClean: '&6Forrige '
|
||||
prevPageOff: '&2----<< &7Forrige '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Neste &2>>----'
|
||||
nextPageGui: '&6Neste side'
|
||||
nextPageClean: '&6 Neste'
|
||||
nextPageOff: '&7 Neste &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&2[totalEntries]'
|
||||
skullOwner: '!actionbar!&7Eier:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Sirkel'
|
||||
square: '&5Firkant'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cBeskyttet område. Kan ikke gjøre dette her.'
|
||||
valueToLong: '&eVerdien er for lang. Maks: [max]'
|
||||
valueToShort: '&eVerdien er for kort. Min: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&ePlassene for rustning må være tomme!'
|
||||
hand: '&eHånden din må være tom!'
|
||||
maininv: '&eInventaret ditt må være tomt!'
|
||||
maininvslots: '&eInventaret ditt må ha minst &6[count] &etomme plasser!'
|
||||
inv: '&eInventaret ditt bør være tomt!'
|
||||
offhand: '&eDin venstre hånd bør være tom!'
|
||||
quickbar: '&eHurtiglinjen bør være tom!'
|
||||
quickbarslots: '&eHurtiglinjen bør ha minst &6[count] &etomme plasser!'
|
||||
subinv: '&eUnderinventaret ditt bør være tomt!'
|
||||
subinvslots: '&eUnderinventaret ditt bør ha minst &6[count] &etomme plasser!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Eksplosjon
|
||||
contact: Blokk skade
|
||||
cramming: overfylling
|
||||
custom: Ukjent
|
||||
dragon_breath: Drage ånde
|
||||
drowning: Drukner
|
||||
dryout: tørke ut
|
||||
entity_attack: Angrep
|
||||
entity_explosion: Eksplosjon
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Fall
|
||||
falling_block: Falling block
|
||||
fire: Brann
|
||||
fire_tick: Brann
|
||||
fly_into_wall: Fly inn i en vegg
|
||||
hot_floor: Magma block
|
||||
lava: Lava
|
||||
lightning: Lyn
|
||||
magic: Magi
|
||||
melting: Smelte
|
||||
poison: Forgiftet
|
||||
projectile: Prosjektil
|
||||
starvation: Sult
|
||||
suffocation: Kvalt
|
||||
suicide: Selvmord
|
||||
thorns: Thorns
|
||||
void: Void
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
BAMBOO_JUNGLE: Bamboo jungle
|
||||
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
|
||||
BASALT_DELTAS: Basalt deltas
|
||||
BEACH: Beach
|
||||
BIRCH_FOREST: Birch forest
|
||||
BIRCH_FOREST_HILLS: Birch forest hills
|
||||
COLD_OCEAN: Cold ocean
|
||||
CRIMSON_FOREST: Crimson forest
|
||||
DARK_FOREST: Dark forest
|
||||
DARK_FOREST_HILLS: Dark forest hills
|
||||
DEEP_COLD_OCEAN: Deep cold ocean
|
||||
DEEP_FROZEN_OCEAN: Deep frozen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
|
||||
DEEP_OCEAN: Deep ocean
|
||||
DEEP_WARM_OCEAN: Deep warm ocean
|
||||
DESERT: Desert
|
||||
DESERT_HILLS: Desert hills
|
||||
DESERT_LAKES: Desert lakes
|
||||
END_BARRENS: End barrens
|
||||
END_HIGHLANDS: End highlands
|
||||
END_MIDLANDS: End midlands
|
||||
ERODED_BADLANDS: Eroded badlands
|
||||
FLOWER_FOREST: Flower forest
|
||||
FOREST: Forest
|
||||
FROZEN_OCEAN: Frozen ocean
|
||||
FROZEN_RIVER: Frozen river
|
||||
GIANT_SPRUCE_TAIGA: Giant spruce taiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
|
||||
GIANT_TREE_TAIGA: Giant tree taiga
|
||||
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
|
||||
GRAVELLY_MOUNTAINS: Gravelly mountains
|
||||
ICE_SPIKES: Ice spikes
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Jungle edge
|
||||
JUNGLE_HILLS: Jungle hills
|
||||
LUKEWARM_OCEAN: Lukewarm ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
|
||||
MODIFIED_JUNGLE: Modified jungle
|
||||
MODIFIED_JUNGLE_EDGE: Modified jungle edge
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
|
||||
MOUNTAINS: Mountains
|
||||
MOUNTAIN_EDGE: Mountain edge
|
||||
MUSHROOM_FIELDS: Mushroom fields
|
||||
MUSHROOM_FIELD_SHORE: Mushroom field shore
|
||||
NETHER_WASTES: Nether wastes
|
||||
OCEAN: Ocean
|
||||
PLAINS: Plains
|
||||
RIVER: River
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna plateau
|
||||
SHATTERED_SAVANNA: Shattered savanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
|
||||
SMALL_END_ISLANDS: Small end islands
|
||||
SNOWY_BEACH: Snowy beach
|
||||
SNOWY_MOUNTAINS: Snowy mountains
|
||||
SNOWY_TAIGA: Snowy taiga
|
||||
SNOWY_TAIGA_HILLS: Snowy taiga hills
|
||||
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
|
||||
SNOWY_TUNDRA: Snowy tundra
|
||||
SOUL_SAND_VALLEY: Soul sand valley
|
||||
STONE_SHORE: Stone shore
|
||||
SUNFLOWER_PLAINS: Sunflower plains
|
||||
SWAMP: Swamp
|
||||
SWAMP_HILLS: Swamp hills
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taiga hills
|
||||
TAIGA_MOUNTAINS: Taiga mountains
|
||||
TALL_BIRCH_FOREST: Tall birch forest
|
||||
TALL_BIRCH_HILLS: Tall birch hills
|
||||
THE_END: The end
|
||||
THE_VOID: The void
|
||||
WARM_OCEAN: Warm ocean
|
||||
WARPED_FOREST: Warped forest
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
WOODED_HILLS: Wooded hills
|
||||
WOODED_MOUNTAINS: Wooded mountains
|
||||
EntityType:
|
||||
area_effect_cloud: Area effect cloud
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
blaze: Blaze
|
||||
boat: Boat
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
cow: Cow
|
||||
creeper: Creeper
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
dropped_item: Dropped item
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Ender crystal
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Experience orb
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework: Firework
|
||||
fishing_hook: Fishing hook
|
||||
fox: Fox
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
guardian: Guardian
|
||||
hoglin: Hoglin
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Iron golem
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Lightning
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Mule
|
||||
mushroom_cow: Mushroom cow
|
||||
ocelot: Ocelot
|
||||
painting: Painting
|
||||
panda: Panda
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
piglin: Piglin
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
primed_tnt: Primed tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
snowball: Snowball
|
||||
snowman: Snowman
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zoglin: Zoglin
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_villager: Zombie villager
|
||||
zombified_piglin: Zombified piglin
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- FireProtection
|
||||
damage_all:
|
||||
- Sharpness
|
||||
arrow_fire:
|
||||
- Flame
|
||||
soul_speed:
|
||||
- SOULSPEED
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- LOYALTY
|
||||
depth_strider:
|
||||
- DepthStrider
|
||||
vanishing_curse:
|
||||
- VanishingCurse
|
||||
durability:
|
||||
- Unbreaking
|
||||
knockback:
|
||||
- Knockback
|
||||
luck:
|
||||
- Luck
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficiency
|
||||
mending:
|
||||
- Mending
|
||||
frost_walker:
|
||||
- FrostWalker
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
piercing:
|
||||
- PIERCING
|
||||
protection_explosions:
|
||||
- BlastProtection
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- MULTISHOT
|
||||
fire_aspect:
|
||||
- FireAspect
|
||||
channeling:
|
||||
- CHANNELING
|
||||
sweeping_edge:
|
||||
- SweepingEdge
|
||||
thorns:
|
||||
- Thorns
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respiration
|
||||
riptide:
|
||||
- RIPTIDE
|
||||
silk_touch:
|
||||
- SilkTouch
|
||||
quick_charge:
|
||||
- QUICKCHARGE
|
||||
protection_projectile:
|
||||
- ProjectileProtection
|
||||
impaling:
|
||||
- IMPALING
|
||||
protection_fall:
|
||||
- FallProtection
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Power
|
||||
arrow_infinite:
|
||||
- Infinity
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Speed
|
||||
slow:
|
||||
- Slow
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Increase damage
|
||||
heal:
|
||||
- Heal
|
||||
harm:
|
||||
- Harm
|
||||
jump:
|
||||
- Jump
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Damage resistance
|
||||
fire_resistance:
|
||||
- Fire resistance
|
||||
water_breathing:
|
||||
- Water breathing
|
||||
invisibility:
|
||||
- Invisibility
|
||||
blindness:
|
||||
- Blindness
|
||||
night_vision:
|
||||
- Night vision
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Weakness
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Health boost
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Glowing
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
unluck:
|
||||
- Unluck
|
||||
slow_falling:
|
||||
- Slow falling
|
||||
conduit_power:
|
||||
- Conduit power
|
||||
dolphins_grace:
|
||||
- Dolphins grace
|
||||
bad_omen:
|
||||
- Bad omen
|
||||
hero_of_the_village:
|
||||
- Hero of the village
|
||||
direction:
|
||||
n: Nord
|
||||
ne: Nord Øst
|
||||
e: Øst
|
||||
se: Sør Øst
|
||||
s: Sør
|
||||
sw: Sør Vest
|
||||
w: Vest
|
||||
nw: Nord Vest
|
||||
modify:
|
||||
middlemouse: '&2Midtre museklikk for å redigere'
|
||||
newItem: '&7Plasser en ny gjenstand her'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2Legg til en ny linje'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Lag en ny side'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cFjern siden'
|
||||
deleteSymbol: '&cX'
|
||||
deleteSymbolHover: '&cSlett &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: ' &2+'
|
||||
addSymbolHover: '&2Legg til ny'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aAvbryt'
|
||||
acceptSymbol: ' &2[!] '
|
||||
acceptSymbolHover: '&2Aksepter'
|
||||
denySymbol: ' &4[X] '
|
||||
denySymbolHover: '&2Nekt'
|
||||
enabledSymbol: '&2+'
|
||||
disabledSymbol: '&c-'
|
||||
enabled: '&2Aktivert'
|
||||
disabled: '&cDeaktivert'
|
||||
running: '&2Kjører'
|
||||
paused: '&cPauset'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eRediger &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eOpp'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eNed'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eKlikk for å endre'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eRediger liste'
|
||||
lineAddInfo: '&eSkriv inn ny linje. Skriv &6cancel &efor å kansellere'
|
||||
commandAddInfo: '&eSkriv en ny kommando. Skriv &6cancel &efor å kansellere'
|
||||
commandAddInformationHover: "&e[playerName] kan brukes til å få spillernavn \n&eFor\
|
||||
\ å inkludere forsinkelse i kommandoer: \n&edelay! 5 \n&eSpesialiserte kommandoer\
|
||||
\ støttes. Få mer info på \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eKlikk for å lime inn gammel tekst. Skriv &6cancel &efor å kansellere.
|
||||
Skriv &6remove &efor å fjerne linjen.'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eKlikk for å lime inn gammel tekst'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Din teleport lokasjon ble stoppet. Du har blitt teleportet
|
||||
til et trygt sted.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Spiller'
|
||||
left: '&6[playerDisplayName] &eer ikke lenger AFK'
|
||||
MayNotRespond: '&eSpilleren svarer kanskje ikke, han er AFK'
|
||||
MayNotRespondStaff: '&eStab medlemmet er AFK og svarer kanskje ikke. Prøv å ta kontakt
|
||||
med oss på Discord.'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Brygg effekter'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eVarighet: &e[LeftDuration] &esek'
|
||||
NoPotions: '&eIngen'
|
||||
Information:
|
||||
Title: '&8Spiller informasjon'
|
||||
Health: '&eHelse: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eSult: &6[Hunger]'
|
||||
Saturation: '&eSaturation: &6[Saturation]'
|
||||
Exp: '&eExp: &6[Exp]'
|
||||
NotEnoughExp: '&eIkke nok exp: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eIkke nok exp: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eFor mye exp: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eIkke nok stemmer: &6[votes]'
|
||||
TooMuchVotes: '&eFor mange stemmer: &6[votes]'
|
||||
BadGameMode: '&cDu kan ikke gjøre dette i din nåværende spillmodus'
|
||||
BadArea: '&cDu kan ikke utføre denne handlingen på dette området'
|
||||
GameMode: '&eSpillmodus: &6[GameMode]'
|
||||
GodMode: '&eGodMode: &6[GodMode]'
|
||||
Flying: '&eFlyr: &6[Flying]'
|
||||
CanFly: '&eKanFly: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIp adresse: &6[address]'
|
||||
FirstConnection: '&eFørste tilkobling: &6[time]'
|
||||
Lastseen: '&eSist sett: &6[time]'
|
||||
Onlinesince: '&ePålogget siden: &6[time]'
|
||||
Money: '&ePenger: &6[money]'
|
||||
Group: '&eGruppe: &6[group]'
|
||||
econ:
|
||||
disabled: '&cDu kan ikke bruke denne kommandoen mens økonomistøtte er deaktivert'
|
||||
noMoney: '&cIkke nok penger'
|
||||
charged: '!actionbar!&fBelastet: &6[amount]'
|
||||
notEnoughMoney: '&cDu har ikke nok penger. Kreves (&6[amount]&c)'
|
||||
tooMuchMoney: '&cDu har for mye penger'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eHastighet: &6[speed]&ekm/t'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cDu kan ikke utstyre deg selv med elytra uten tillatelse'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eLader &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cVelg 2 punkter med markeringsverktøyet! AKA: &6[tool]'
|
||||
PrimaryPoint: '&6Primær &epunktet er valgt [point]'
|
||||
SecondaryPoint: '&6Sekundær &epunktet er valgt [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortalen er for stor, maks høyde er &6[max]&c!'
|
||||
ToWide: '&cPortalen er for bred, maks bredde er &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cPortaloppretting er deaktivert'
|
||||
Location:
|
||||
Title: '&8Spillerlokasjon'
|
||||
Killer: '&eDrapsmann: &6[killer]'
|
||||
OneLiner: '&eLokasjon: &6[location]'
|
||||
DeathReason: '&eDødsårsak: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eVerden: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePitch: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Åpne ender kiste'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cTrukket fra &e[amount] &cfor å rope'
|
||||
# Use \n to add new line
|
||||
publicHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&eSendt tid: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mektige knyttneve]'
|
||||
@@ -0,0 +1,840 @@
|
||||
# The phrases support full color (hex) code, and some variables.
|
||||
# Keep in mind that some variables will not work for certain lines.
|
||||
# Just keep them where there are now and everything will be okay :)
|
||||
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips will be used as variable
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for the new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
|
||||
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If the line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
|
||||
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, For example !broadcast!!title!
|
||||
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with the same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aC&8E]'
|
||||
NoPermission: '&cNie masz permisji!!'
|
||||
CantHavePermission: '&cNie posiadasz tej permisji!'
|
||||
WrongGroup: '&cJesteś w złej grupie do tego!'
|
||||
NoPlayerPermission: '&cGracz o nicku [playerName] nie posiada następującej permisji: [permission]'
|
||||
Ingame: '&cMożesz użyć tego tylko w grze!'
|
||||
NoInformation: '&cNie znaleziono inforamacji!'
|
||||
Console: '&6Serwer'
|
||||
FromConsole: '&cMożesz tego użyć tylko w konsoli!'
|
||||
NotOnline: '&cGracz nie jest online!'
|
||||
NobodyOnline: '&cNa serwerze nie ma nikogo online!'
|
||||
Same: '&cNie możesz otworzyć własnego ekwipunku aby go zedytować!'
|
||||
cantLoginWithDifCap: '&cNie możesz zalogować się pod innym nickiem! Spr. Wielkość liter w nicku \n Stary nick: &e[oldName]&c. Akutalny nick: &e[currentName]'
|
||||
Searching: '&eSzukanie danych o graczu, proszę poczekać ponieważ może to chwilę potrwać!'
|
||||
NoPlayer: '&cNa serwerze nie znaleziono gracza o takim nicku!'
|
||||
NoCommand: '&cNa serwerze nie ma takiej komendy!'
|
||||
NoCommandWhileSleeping: '&cNie możesz używać komend podczas snu!'
|
||||
cantFindCommand: '&5Serwer nie może znaleźć komendy &7[%1] &5, czy chodziło Ci o komendę &7[%2]&5?'
|
||||
nolocation: '&4Serwer nie może znaleźć odpowiedniej lokalizacji'
|
||||
PurgeNotEnabled: '&cFunkcja czyszczenia nie jest włączona w pliku konfiguracyjnym pluginu CMI!'
|
||||
FeatureNotEnabled: '&cTa funkcja nie jest włączona!'
|
||||
TeamManagementDisabled: '&7Gdy wartość "DisableTeamManagement" będzie ustawiona na "true" będzie działać z ograniczoną funkcjonalnością!'
|
||||
ModuleNotEnabled: '&cTen moduł został wyłączony w pliku konfiguracyjnym pluginu CMI!'
|
||||
versionNotSupported: '&cWersja serwera nie wspiera tej funkcji'
|
||||
bungeeNoGo: '&cTa funkcja nie będzie działać na serwerach BungeeCord jak i jego forkach (Waterfall oraz Velocity)'
|
||||
clickToTeleport: '&eKliknij, aby się przeteleportować'
|
||||
UseMaterial: '&4Proszę używać nazw materiałów!'
|
||||
IncorrectMaterial: '&4Nieprawidłowa nazwa materiału!'
|
||||
UseInteger: '&4Proszę użyć liczb!'
|
||||
UseBoolean: '&4Proszę użyć "true" - prawda lub "false" - fałsz!'
|
||||
NoLessThan: '&4Liczba nie może abyć większa niż [amount]!'
|
||||
NoMoreThan: '&4Liczba nie może abyć mniejsza niż [amount]'
|
||||
NoGameMode: '&cProszę użyć 0/1/2/3 lub Survival/Creative/Adventure/Spectator lub
|
||||
s/c/a/sp!'
|
||||
NoWorld: '&4Serwer nie może znaleźć świata o takiej nazwie!'
|
||||
IncorrectLocation: '&4Lokalizacja została zdefiniowana w niepoprawny sposób!'
|
||||
NameChange: 'Gracz o nicku &6[playerDisplayName] &eposiada multikonta o następujących nickach: &6[namelist]'
|
||||
Cooldowns: '&eKomenda odnowi się za &6[time]'
|
||||
specializedCooldowns: '&eCzas odnowienia w ruchu dla tej komendy wynosi &6[time]'
|
||||
specializedRunning: '&eKomenda nadal działa na serwerze, musisz poczekać jeszcze &6[time] zanim bedziesz mógł jej ponownie użyć!'
|
||||
CooldownOneTime: '&eTa komenda może abyć użyta przez gracza tylko jeden raz!'
|
||||
WarmUp:
|
||||
canceled: '&eKomenda została anulowana ponieważ się poruszyłeś'
|
||||
counter: '!actionbar!&6--> Poczekaj &e[time] &6sekund <--'
|
||||
DontMove: '!title!&6Nie ruszaj się!!subtitle!&7Musisz poczekać &c[time] &7sekund'
|
||||
Boss:
|
||||
DontMove: '&4Nie ruszaj się przez &7[autoTimeLeft] &4sekund!'
|
||||
WaitFor: '&4Poczekaj jeszcze &7[autoTimeLeft] &4sekund!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cNie udało się wydoabyć spawnera. Szansa dropu spawnera wynosi: &7[percent]%.'
|
||||
ClickSpawner: '!actionbar!&eSzansa Dropu: &7[percent]%'
|
||||
Elevator:
|
||||
created: '&eStworzono tabliczkę windę'
|
||||
CantPlaceSpawner: '&eMusisz zachować odstęp pomiędzy spawnerami (&6[range]&e) bloków'
|
||||
ChunksLoading: '&eDane Chunków są dalej są wczytywane. Poczekaj chwilę i spróbuj ponownie.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cKomendy dla tego itemu nie są szyfrowane.
|
||||
Nie możesz go więc użyć do wysyłania komend!'
|
||||
CantDecode: '!actionbar!&cNie można odkodować wiadomości/komendy. Plik klucza
|
||||
zawiera nieprawidłowy klucz do tego zadania. Poinformuj o tym członków administracji
|
||||
serwera'
|
||||
Show: '&ePokaż'
|
||||
Remove: '&cUsuń'
|
||||
Back: '&eCofnij'
|
||||
Forward: '&eDo przodu'
|
||||
Update: '&eAktualizacja'
|
||||
Save: '&eZapisz'
|
||||
Delete: '&cUsuń'
|
||||
Click: '&eKliknij'
|
||||
Preview: '&ePodgląd'
|
||||
PasteOld: '&eWklej poprzednie'
|
||||
ClickToPaste: '&eKliknij, aby wkleić do chatu'
|
||||
CantTeleportWorld: '&eNie możesz się przeteleportować do tego świata'
|
||||
CantTeleportNoWorld: '&cWybrany przez Ciebie świat nie istnieje. Prośba o teleportację została anulowana.'
|
||||
CantTeleport: '&eNie możesz użyć się przeteleportować ponieważ posiadasz za dużo limitowanych przedmiotów.'
|
||||
ClickToConfirmDelete: '&eKliknij, aby potwierdzić usunięcie &6[name]'
|
||||
teleported: '&eZostałeś przteleportowany.'
|
||||
BlackList: '&e[material] [amount] &6Maksymalnie: [max]'
|
||||
PlayerSpliter: '&e----- Gracz o nicku: &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&eMusisz trzymać item w ręce'
|
||||
nothingInHandLeather: '&eMusisz trzymać skórę w ręce'
|
||||
nothingToShow: '&eNic do pokazania'
|
||||
noItem: '&cSerwer nie może znaleźć itemów'
|
||||
dontHaveItem: '&cNie posiadasz &6[amount]x [itemName] &cw swoim ekwipunku'
|
||||
wrongWorld: '&cNie możesz tego zrobić w tym świecie'
|
||||
wrongPortal: '&cZnajdujesz się w niewłaściwym obszarze działania'
|
||||
differentWorld: '&cInny świat'
|
||||
HaveItem: '&cPosiadasz &6[amount]x [itemName] &cw swoim ekwipunku'
|
||||
ItemWillBreak: '!actionbar!&eTwój przedmiot (&6[itemName]&e) wkrótce się zniszczy!
|
||||
&7Ilość użyć: &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eTwoja zbroja o nazwie [itemName] wkrótce się zniszczy! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eNie możesz tego zrobić w tym GAMEMODE!'
|
||||
cantDoForPlayer: '&eNie możesz tego mu zrobić graczowi o nicku &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eNie możesz sobie tego zrobić'
|
||||
cantDetermineMobType: '&cNie można określić typu moba: &e[type]'
|
||||
cantRename: '!actionbar!&eTa nazwa została zablokowana na naszym serwerze'
|
||||
confirmRedefine: '&eKliknij, aby potwierdzić przedefiniowanie'
|
||||
cantEdit: '&eNie możesz tego zedytować'
|
||||
wrongName: '&cPodałeś nieprawidłową nazwę'
|
||||
unknown: Nieznany
|
||||
invalidName: '&cPodałeś niewłaściwą nazwę'
|
||||
alreadyexist: '&4Ta nazwa jest już zajęta'
|
||||
dontexist: '&4Serwer nie znalazł nieczego pod tą nazwą'
|
||||
worldDontExist: '&cTen świat już nie istnieje. Nie mogę cię tam przeteleportować!'
|
||||
flyingToHigh: '&cNie możesz latać tak wysoko. Maksymalna wysokość na którą możesz polecieć to &6[max] bloków&c!'
|
||||
specializedItemFail: '&cNie można określić wymaganego przedmiotu na podstawie wartości:
|
||||
&7[value]'
|
||||
sunSpeeding: Spanie [count] graczy z [total] [hour] godzina [speed]X prędkość
|
||||
sleepersRequired: '!actionbar!&f[sleeping] graczy &7z &f[required] &7powinno pójść spać
|
||||
aby pominąć noc'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eKliknij, aby potwierdzić &7[items] &enaprawę przedmiotu za &7[cost]'
|
||||
bookDate: '&7Napisana o &f[date]'
|
||||
maintenance: '&7Tryb Konserwacji'
|
||||
notSet: nie ustawiony
|
||||
mapLimit: '&cNie możesz przejść przez granicę mapy , która znajduje się na 30 000 000 kratce'
|
||||
startedEditingPainting: '&eZacząłeś edytować obraz. Kliknij dowolny inny blok, aby
|
||||
anulować edycję obrazu.'
|
||||
canceledEditingPainting: '&eAnulowałeś tryb edycji obrazu'
|
||||
changedPainting: '!actionbar!&eZmieniono obraz na o nazwie &6[name] &ez identyfikatorem &6[id]'
|
||||
noSpam: '!title!&cZakaz spamowania!'
|
||||
noCmdSpam: '!title!&cZakaz spamowania komendami!'
|
||||
spamConsoleInform: '&cGracz o nicku (&7[playerName]&c) spamuje na serwerze`
|
||||
with:&r [message]'
|
||||
lookAtSign: '&eSpójrz na Tabliczkę'
|
||||
lookAtBlock: '&eSpójrz na Blok'
|
||||
lookAtEntity: '&eSpójrz na Moba'
|
||||
noSpace: '&eZa mało wolnej przestrzeni'
|
||||
notOnGround: '&eNie możesz tego zrobić podczas lotu'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&eWitaj &6[playerDisplayName] &ena serwerze!'
|
||||
LogoutCustom: 'Gracz o nicku &6[playerDisplayName] &eopuścił grę'
|
||||
LoginCustom: 'Gracz o nicku &6[playerDisplayName] &edołączył do gry'
|
||||
deathlocation: '&eZginąłeś w świecie &6[world] na nastepujących kordynatach: x:&6[x]&e, y:&6[y]&e, z:&6[z]&e'
|
||||
book:
|
||||
exploit: '&cNie możesz stworzyć książki która ma więcej niż [amount] stron'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cNie można używać shulker box podczas walki z graczem.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cNie możesz używać komend w czasie walki. Musisz odczekać: [time]'
|
||||
bossBarPvp: '&cTryb walki [autoTimeLeft]'
|
||||
bossBarPve: '&2Tryb walki [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cTen serwer nie należy do sieci BungeeCord'
|
||||
noserver: '&cSerwer nie znalazł serwera o tej nazwie!'
|
||||
server: '&eSerwer: &7[name]'
|
||||
variables:
|
||||
am: '&ePrzed Południem'
|
||||
pm: '&ePo Południu'
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aPrawda'
|
||||
'False': '&cFałsz'
|
||||
Enabled: '&6Włączone'
|
||||
Disabled: '&cWyłączone'
|
||||
survival: '&6Przetrwania'
|
||||
creative: '&6Kreatywny'
|
||||
adventure: '&6Przygodowy'
|
||||
spectator: '&6Widza'
|
||||
flying: '&6Latanie'
|
||||
notflying: '&6Nie Lata'
|
||||
noSchedule: '&cSerwer nie znalazł harmonogramu o tej nazwie'
|
||||
totem:
|
||||
cooldown: '&eCzas odnowienia totemu: [time]'
|
||||
warmup: '&eEfekt totemu: [time]'
|
||||
cantConsume: '&eUżycie Totemu zostało odrzucone z powodu czasu odnowienia'
|
||||
Inventory:
|
||||
FullDrop: '&5Nie wszystkie przedmioty mieszczą się w Twoim ekwipunku dlatego zostały wyrzucone na ziemię'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eZapasy zapisane z identyfikatorem: &e[id]'
|
||||
NoSavedInv: '&eTen gracz nie posiada żadnych zapisanych ekwipunków'
|
||||
NoEntries: '&4Plik istnieje, ale nie znaleziono ekwipunków!'
|
||||
CantFind: '&eSerwer nie znalazł ekwipunku o tym identyfikatorze'
|
||||
TopLine: '&e----------- &6Zapisane Ekwipunki gracza o nicku [playerDisplayName] &e-----------'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKliknij aby sprawdzić ([id]) zapisanych ekwipunków'
|
||||
IdDontExist: '&4Taki identyfikator nie istnieje!'
|
||||
Deleted: '&ePomyślnie usunięto zapisany ekwipunek!'
|
||||
Restored: '&ePrzywróciłeś ekwipunek gracza o nicku &e[sourcename] &edla gracza o nicku &e[targetname].'
|
||||
GotRestored: '&eTwój ekwipunek został przywrócony przez &e[sourcename] &6Zapisany o godzinie: &e[time]'
|
||||
LoadForSelf: '&eWczytaj ekwipunek dla siebie samego'
|
||||
LoadForOwner: '&eWczytaj ekwipunek dla właściciela'
|
||||
NextInventory: '&eNastępny ekwipunek'
|
||||
PreviousInventory: '&ePoprzedni ekwipunek'
|
||||
Editable: '&eTryb edycji został włączony'
|
||||
NonEditable: '&eTryb edycji został wyłączony'
|
||||
TimeNotRecorded: '&e-Nie nagrane-'
|
||||
years: '&e[years] &6lata '
|
||||
oneYear: '&e[years] &6rok '
|
||||
day: '&e[days] &6dni '
|
||||
oneDay: '&e[days] &6dzień '
|
||||
hour: '&e[hours] &6godziny '
|
||||
oneHour: '&e[hours] &6godzina '
|
||||
min: '&e[mins] &6minut '
|
||||
sec: '&e[secs] &6sekund '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7AFK&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fNa następnej stronie wpisz &5[command]'
|
||||
prevPage: '&2----<< &6Poprzednia Strona'
|
||||
prevPageGui: '&6Poprzednia Strona '
|
||||
prevPageClean: '&6Poprzednia Strona '
|
||||
prevPageOff: '&2----<< &7Poprzednia Strona '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Następna Strona&2>>----'
|
||||
nextPageGui: '&6Następna Strona'
|
||||
nextPageClean: '&6Następna Strona'
|
||||
nextPageOff: '&7 Następna Strona&2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] wejść'
|
||||
skullOwner: '!actionbar!&7Właściciel głowy:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Poziom zapełnienia miodem: &e[level]&7/&e[maxlevel] &7Pszczoły w środku: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Koło'
|
||||
square: '&5Kwadrat'
|
||||
clear: '&7Czysty'
|
||||
protectedArea: '&cTeren chroniony. Nie możesz tego tutaj zrobić.'
|
||||
valueToLong: '&eTa wartość jest za wysoka. Maksymalna wartość: [max]'
|
||||
valueToShort: '&eTa wartość jest za niska. Mininimalna wartość: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cNie możesz zadawać obrażeń graczom będąc nieśmiertelnym'
|
||||
InvEmpty:
|
||||
armor: '&eTwoje sloty zbroji powinny abyć puste!'
|
||||
hand: '&eTwoja ręka powinna abyć pusta!'
|
||||
maininv: '&eTwój główny ekwipunek powinnien abyć pusty!'
|
||||
maininvslots: '&eTwój główny ekwipunek powinnien posiadać przynajmniej &6[count] &ewolnych
|
||||
slotów!'
|
||||
inv: '&eTwój ekwipunek powinnien abyć pusty!'
|
||||
offhand: '&eTwoje ręka powinna abyć pusta!'
|
||||
quickbar: '&eTwój pasek szybkiego wyboru powinien abyć pusty!'
|
||||
quickbarslots: '&eTwój pasek szybkiego wyboru powinien posiadać przynajmniej &6[count]
|
||||
&ewolnych slotów!'
|
||||
subinv: '&eTwój zapasowy ekwipunek powinien abyć pusty!'
|
||||
subinvslots: '&eTwój zapasowy ekwipunek powinien posiadać przynajmniej &6[count] &epustych
|
||||
slotów!'
|
||||
pickIcon: '&8Wybierz Ikonę'
|
||||
DamageCause:
|
||||
block_explosion: Wybuch
|
||||
contact: Uszkodzenie Bloku
|
||||
cramming: Zbiorowisko Mobów #Sytuacja gdy w jednym bloku jest dużo mobów
|
||||
custom: Nieznany
|
||||
dragon_breath: Oddech Smoka
|
||||
drowning: Utonięcie
|
||||
dryout: Wyschnięcie
|
||||
entity_attack: Atak moba
|
||||
entity_explosion: Wybuch moba
|
||||
entity_sweep_attack: Entity sweep attack
|
||||
fall: Spadł
|
||||
falling_block: Spadający Blok
|
||||
fire: Ogień
|
||||
fire_tick: Ogień
|
||||
fly_into_wall: Wleciał w Ścianę
|
||||
hot_floor: Magma Block
|
||||
lava: Lawa
|
||||
lightning: Błyskawica
|
||||
magic: Magia
|
||||
melting: Topienie
|
||||
poison: Zatrucie
|
||||
projectile: Pocisk
|
||||
starvation: Głód
|
||||
suffocation: Uduszenie
|
||||
suicide: Samobójstwo
|
||||
thorns: Ciernie
|
||||
void: Próżnia
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Płaskowyż Badlandsów
|
||||
BAMBOO_JUNGLE: Bambusowa Dżungla
|
||||
BAMBOO_JUNGLE_HILLS: Wzgórza Bambusowej Dżungli
|
||||
BEACH: Plaża
|
||||
BIRCH_FOREST: Brzozowy Las
|
||||
BIRCH_FOREST_HILLS: Wzgórza Lasu Brzozowego
|
||||
COLD_OCEAN: Zimny Ocean
|
||||
DARK_FOREST: Ciemny Las
|
||||
DARK_FOREST_HILLS: Wzgórza Ciemnego Lasu
|
||||
DEEP_COLD_OCEAN: Głęboki Zimny Ocean
|
||||
DEEP_FROZEN_OCEAN: Głęboki Zamarznięty Ocean
|
||||
DEEP_LUKEWARM_OCEAN: Głęboki Letni Ocean
|
||||
DEEP_OCEAN: Głęboki Ocean
|
||||
DEEP_WARM_OCEAN: Głęboki Ciepły Ocean
|
||||
DESERT: Pustynia
|
||||
DESERT_HILLS: Pustynne Wzgórza
|
||||
DESERT_LAKES: Jeziora Pustynne
|
||||
END_BARRENS: Pustowie Endu
|
||||
END_HIGHLANDS: Wyżyny Endu
|
||||
END_MIDLANDS: Środkowa Wyspa Endu
|
||||
ERODED_BADLANDS: Zerodowane Badlands
|
||||
FLOWER_FOREST: Kwiatowy Las
|
||||
FOREST: Las
|
||||
FROZEN_OCEAN: Zamarznięty Ocean
|
||||
FROZEN_RIVER: Zamarznięta Rzeka
|
||||
GIANT_SPRUCE_TAIGA: Świerkowa Mega Tajga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Świerkowe Wzgórza Mega Tajgi
|
||||
GIANT_TREE_TAIGA: Mega Tajga
|
||||
GIANT_TREE_TAIGA_HILLS: Wzgórza Mega Tajgi
|
||||
GRAVELLY_MOUNTAINS: Żwirowe Góry
|
||||
ICE_SPIKES: Lodowe kolce
|
||||
JUNGLE: Dżungla
|
||||
JUNGLE_EDGE: Skraj Dżungli
|
||||
JUNGLE_HILLS: Dżunglowe Wzgórza
|
||||
LUKEWARM_OCEAN: Ciepły Ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Zmodyfikowany Płaskowyż Badlandsów
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Zmodyfikowane
|
||||
MODIFIED_JUNGLE: Zmodyfikowana Dżungla
|
||||
MODIFIED_JUNGLE_EDGE: Zmodyfikowany Skraj Dżungli
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Zmodyfikowany Zalesiony Płaskowyż Badlands
|
||||
MOUNTAINS: Góry
|
||||
MOUNTAIN_EDGE: Górskie Klify
|
||||
MUSHROOM_FIELDS: Grzybowa Wyspa
|
||||
MUSHROOM_FIELD_SHORE: Brzeg Grzybowej Wyspy
|
||||
NETHER: Nether
|
||||
OCEAN: Ocean
|
||||
PLAINS: Równiny
|
||||
RIVER: Rzeka
|
||||
SAVANNA: Sawanna
|
||||
SAVANNA_PLATEAU: Sawannowy Płaskowyż
|
||||
SHATTERED_SAVANNA: Rozcięty Sawanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Rozcięty Płaskowyż Sawanny
|
||||
SMALL_END_ISLANDS: Małe wyspy Endu
|
||||
SNOWY_BEACH: Ośnieżona Plaża
|
||||
SNOWY_MOUNTAINS: Ośnieżone Góry
|
||||
SNOWY_TAIGA: Ośnieżona Tajga
|
||||
SNOWY_TAIGA_HILLS: Ośnieżonone Tajgowe Wzgórza
|
||||
SNOWY_TAIGA_MOUNTAINS: Ośnieżone Tajgowe Góry
|
||||
SNOWY_TUNDRA: Ośnieżona Tundra
|
||||
STONE_SHORE: Kamienny Brzeg
|
||||
SUNFLOWER_PLAINS: Słonecznikowe Równiny
|
||||
SWAMP: Bagna
|
||||
SWAMP_HILLS: Bagienne Wzgórza
|
||||
TAIGA: Tajga
|
||||
TAIGA_HILLS: Tajgowe Wzgórza
|
||||
TAIGA_MOUNTAINS: Tajgowe Góry
|
||||
TALL_BIRCH_FOREST: Wysoki Las Brzozowy
|
||||
TALL_BIRCH_HILLS: Wysokie Wzgórza Brzozowego Lasu
|
||||
THE_END: End
|
||||
THE_VOID: Prożnia
|
||||
WARM_OCEAN: Ciepły Ocean
|
||||
WOODED_BADLANDS_PLATEAU: Zalesiony Płaskowyż Badlands
|
||||
WOODED_HILLS: Zalesione Wzgórza
|
||||
WOODED_MOUNTAINS: Zalesione Góry
|
||||
EntityType:
|
||||
area_effect_cloud: Efekt Chmury
|
||||
armor_stand: Stojak na zbroję
|
||||
arrow: Strzała
|
||||
bat: Nietoperz
|
||||
bee: Pszczoła
|
||||
blaze: Blaze
|
||||
boat: Łódź
|
||||
cat: Kot
|
||||
cave_spider: Jaskiniowy Pająk
|
||||
chicken: Kurczak
|
||||
cod: Dorsz
|
||||
cow: Krowa
|
||||
creeper: Creeper
|
||||
dolphin: Delfin
|
||||
donkey: Osioł
|
||||
dragon_fireball: Fireball
|
||||
dropped_item: Upuszczony Item
|
||||
drowned: Utonął
|
||||
egg: Jajko
|
||||
elder_guardian: Prastrażnik
|
||||
enderman: Enderman
|
||||
endermite: Endermit
|
||||
ender_crystal: Kryształ Kresu
|
||||
ender_dragon: Smok Kresu
|
||||
ender_pearl: Perła Endu
|
||||
ender_signal: Sygnał zakończenia
|
||||
evoker: Przywoływacz
|
||||
evoker_fangs: Kły Przywoływacza
|
||||
experience_orb: Kula Doświadczenia
|
||||
falling_block: Spadający Blok
|
||||
fireball: Fireball
|
||||
firework: Fajerwerka
|
||||
fishing_hook: Haczyk na ryaby
|
||||
fox: Lis
|
||||
ghast: Ghast
|
||||
giant: Gigant
|
||||
guardian: Strażnik
|
||||
horse: Koń
|
||||
husk: Husk
|
||||
illusioner: Illuzjoner
|
||||
iron_golem: Żelazny Golem
|
||||
item_frame: Ramka na Przedmioty
|
||||
leash_hitch: Zaczep do smyczy
|
||||
lightning: Błyskawica
|
||||
llama: Lama
|
||||
llama_spit: Pluć lamy
|
||||
magma_cube: MagmaBlock
|
||||
minecart: Wagonik
|
||||
minecart_chest: Skrzynka w Wagoniku
|
||||
minecart_command: Command Block z Wagonikiem
|
||||
minecart_furnace: Piec w Wagoniku
|
||||
minecart_hopper: Lej w Wagoniku
|
||||
minecart_mob_spawner: Spawner w Wagoniku
|
||||
minecart_tnt: Wagonik z TNT
|
||||
mule: Muł
|
||||
mushroom_cow: Grzybowa Krowa
|
||||
ocelot: Ocelot
|
||||
painting: Obraz
|
||||
panda: Panda
|
||||
parrot: Papuga
|
||||
phantom: Phantom
|
||||
pig: Świnia
|
||||
pig_zombie: Pigman
|
||||
pillager: Pillager
|
||||
player: Gracz
|
||||
polar_bear: Niedźwiedź Polarny
|
||||
primed_tnt: Zagruntowane TNT
|
||||
pufferfish: Rozdymka
|
||||
rabbit: Królik
|
||||
ravager: Niszczyciel
|
||||
salmon: Łosoś
|
||||
sheep: Owca
|
||||
shulker: Shulker
|
||||
shulker_bullet: Naboje Shulkera
|
||||
silverfish: Silverfish
|
||||
skeleton: Szkielet
|
||||
skeleton_horse: Koń Szkielet
|
||||
slime: Slime
|
||||
small_fireball: Mały Fireball
|
||||
snowball: Śnieżka
|
||||
snowman: Bałwan
|
||||
spectral_arrow: Strzała Widmo
|
||||
spider: Pająk
|
||||
splash_potion: Miotana Mikstura
|
||||
squid: Kałamarnica
|
||||
stray: Tułacz
|
||||
thrown_exp_bottle: Wyrzucona Butelka z EXP
|
||||
trader_llama: Lama Handlowca
|
||||
trident: Handlowiec
|
||||
tropical_fish: Tropikalna Ryba
|
||||
turtle: Żółw
|
||||
unknown: Nieznany
|
||||
vex: Vex
|
||||
villager: Wieśniak
|
||||
vindicator: Obrońca
|
||||
wandering_trader: Wędrowny Sprzedawca
|
||||
witch: Wiedźma
|
||||
wither: Wither
|
||||
wither_skeleton: Witherowy Szkielet
|
||||
wither_skull: Czaszka Withera
|
||||
wolf: Wilk
|
||||
zombie: Zombie
|
||||
zombie_horse: Koń Zombie
|
||||
zombie_villager: Zombie Wieśniak
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Ochrona przed Ogniem
|
||||
damage_all:
|
||||
- Ostrość
|
||||
arrow_fire:
|
||||
- Płomień
|
||||
water_worker:
|
||||
- Wydajność Pod Wodą
|
||||
arrow_knockback:
|
||||
- Odrzut
|
||||
loyalty:
|
||||
- Lojalność
|
||||
depth_strider:
|
||||
- Głębinowy Wędrowiec
|
||||
vanishing_curse:
|
||||
- Klątwa Znikania
|
||||
durability:
|
||||
- Niezniszczalność
|
||||
knockback:
|
||||
- Odrzut
|
||||
luck:
|
||||
- Morska Fortuna
|
||||
binding_curse:
|
||||
- Klątwa Uwięzania
|
||||
loot_bonus_blocks:
|
||||
- Szczęście
|
||||
protection_environmental:
|
||||
- Ochrona
|
||||
dig_speed:
|
||||
- Wydajność
|
||||
mending:
|
||||
- Naprawa
|
||||
frost_walker:
|
||||
- Mroźny Wiechur
|
||||
lure:
|
||||
- Przynęta
|
||||
loot_bonus_mobs:
|
||||
- Grabież
|
||||
piercing:
|
||||
- Przeszycie
|
||||
protection_explosions:
|
||||
- Ochrona Przed Wybuchem
|
||||
damage_undead:
|
||||
- Porażenie
|
||||
multishot:
|
||||
- Wielostrzał
|
||||
fire_aspect:
|
||||
- Zaklęty Ogień
|
||||
channeling:
|
||||
- Porażenie
|
||||
sweeping_edge:
|
||||
- Szerokie Ostrze
|
||||
thorns:
|
||||
- Ciernie
|
||||
damage_arthropods:
|
||||
- Zmora Stawonogów
|
||||
oxygen:
|
||||
- Oddychanie
|
||||
riptide:
|
||||
- Torpeda
|
||||
silk_touch:
|
||||
- Jedwabny Dotyk
|
||||
quick_charge:
|
||||
- Szybkie Ładowanie
|
||||
protection_projectile:
|
||||
- Ochrona Przed Pociskami
|
||||
impaling:
|
||||
- Przeszycie
|
||||
protection_fall:
|
||||
- Ochrona Przed Upadkiem
|
||||
- Powolne Opadanie
|
||||
arrow_damage:
|
||||
- Moc
|
||||
arrow_infinite:
|
||||
- Nieskończoność
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Szybkość
|
||||
slow:
|
||||
- Spowolnienie
|
||||
fast_digging:
|
||||
- Pośpiech
|
||||
slow_digging:
|
||||
- Wyczerpanie
|
||||
increase_damage:
|
||||
- Siła
|
||||
heal:
|
||||
- Natychmiastowe Leczenie
|
||||
harm:
|
||||
- Natychmiastowe Obrażenia
|
||||
jump:
|
||||
- Zwiększony Skok
|
||||
confusion:
|
||||
- Mdłości
|
||||
regeneration:
|
||||
- Regeneracja
|
||||
damage_resistance:
|
||||
- Odporność
|
||||
fire_resistance:
|
||||
- Odporność na Ogień
|
||||
water_breathing:
|
||||
- Oddychanie pod Wodą
|
||||
invisibility:
|
||||
- Niewidzialność
|
||||
blindness:
|
||||
- Oślepienie
|
||||
night_vision:
|
||||
- Noktowizja
|
||||
hunger:
|
||||
- Głód
|
||||
weakness:
|
||||
- Słabość
|
||||
poison:
|
||||
- Zatrucie
|
||||
wither:
|
||||
- Obumarcie
|
||||
health_boost:
|
||||
- Zwiększenie Zdrowia
|
||||
absorption:
|
||||
- Absorbcja
|
||||
saturation:
|
||||
- Nasycenie
|
||||
glowing:
|
||||
- Świecenie
|
||||
levitation:
|
||||
- Lewitacja
|
||||
luck:
|
||||
- Szczęście
|
||||
unluck:
|
||||
- Pech
|
||||
slow_falling:
|
||||
- Powolne Opadanie
|
||||
conduit_power:
|
||||
- Potęga Przewodni
|
||||
dolphins_grace:
|
||||
- Pomocna Płetwa
|
||||
bad_omen:
|
||||
- Zły Omen
|
||||
hero_of_the_village:
|
||||
- Bohater Wioski
|
||||
direction:
|
||||
n: Północ
|
||||
ne: Północny-Wschód
|
||||
e: Wschód
|
||||
se: Południowy-Wschód
|
||||
s: Południe
|
||||
sw: Południowy-Zachów
|
||||
w: Zachód
|
||||
nw: Północny-Zachód
|
||||
modify:
|
||||
middlemouse: '&2Kliknij środkowym przyciskiem myszy aby zeedytować'
|
||||
newItem: '&7Wstaw tutaj nowy item'
|
||||
newLine: '&2<NowaLinia>'
|
||||
newLineHover: '&2Dodaj nową linię'
|
||||
newPage: '&2<NowaStrona>'
|
||||
newPageHover: '&2Stwórz nową stronę'
|
||||
removePage: '&c<UsuńStronę>'
|
||||
removePageHover: '&cUsuń stronę'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cUsuń &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2Dodaj nowy'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aAnuluj'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aAkceptuj'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cOdrzuć'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Włączony'
|
||||
disabled: '&cWyłączony'
|
||||
running: '&2Uruchomione'
|
||||
paused: '&cWstrzymane'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eEdytuj &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eGóra'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eDół'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eKliknij aby zmienić'
|
||||
ChangeCommands: '&eKomendy'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[PustaLinia]'
|
||||
commandEdit: '&eEdytuj listę'
|
||||
lineAddInfo: '&eWpisz na chacie nową linię. Wpisz &6"cancel" &eaby anulować dodanie nowej linii'
|
||||
commandAddInfo: '&eWpisz na chacie nową komendę. Wpisz &6"cancel" &eaby anulować dodanie nowej komendy'
|
||||
commandAddInformationHover: "&eWartość [playerName] może zostać użyta, aby uzyskać nazwę gracza \n&edo dołączenia czasu opóźnienia komend: \n&eopóźnienia! 5 \n&eNa serwerze są obsługiwane komendy specjalne. Więcej informacji na ten temat znajdziesz na stonie \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eKliknij aby wkleić stary tekst. Wpisz &6"cancel" &eaby anulować wklejanie tekstu'
|
||||
listLimit: '&eLista nie może posiadać więcej niż &6[amount] &ewpisów'
|
||||
commandEditInfoHover: '&eKliknij aby wkleić stary tekst'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Miejsce do którego próbowałeś się przeteleportować abyło niebezpieczne więc zostałeś przeteleportowany
|
||||
do bezpieczego miejsca.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Wrócił do gry'
|
||||
left: 'Gracz o nicku &6[playerDisplayName] &eNie jest już AFK'
|
||||
MayNotRespond: '&eTen gracz jest AFK może nie odpowiedzieć na twoją wiadomość'
|
||||
MayNotRespondStaff: '&eAdministracja nie odpowiada na wiadomości? Spróbuj skontaktować się z nią poprzez Discorda'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Efekty Mikstur'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eDługość trwania efektu: &e[LeftDuration] &esekund'
|
||||
NoPotions: '&eŻadna'
|
||||
Information:
|
||||
Title: '&8Informacje o graczu'
|
||||
Health: '&eIlość życia: &6[Health]/[maxHealth]'
|
||||
Hunger: '&ePoziom Głodu: &6[Hunger]'
|
||||
Saturation: '&ePoziom Nasycenia: &6[Saturation]'
|
||||
Exp: '&eDoświadczenie: &6[Exp]'
|
||||
NotEnoughExp: '&eNie wystarczająca ilości punktów doświadczenia: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNie wystarczającej ilości punktów doświadczenia: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eZa duża ilość doświatczenia: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNie wystarczająca liczba głosów: &6[votes]'
|
||||
TooMuchVotes: '&eZa duża liczba głosów: &6[votes]'
|
||||
BadGameMode: '&cNie możesz tego zrobić na aktualnym GAMEMODE!'
|
||||
BadArea: '&cNie możesz wykonać tej czyności na tym terenie'
|
||||
GameMode: '&eGAMEMODE: &6[GameMode]'
|
||||
GodMode: '&eGODMODE: &6[GodMode]'
|
||||
Flying: '&eCzy aktualnie lata: &6[Flying]'
|
||||
CanFly: '&eCzy może latać: &6[CanFly]'
|
||||
Uuid: '&eUUID: &6[uuid]'
|
||||
ip: '&eAdres IP: &6[address]'
|
||||
FirstConnection: '&ePierwsze logowanie na serwerze: &6[time]'
|
||||
Lastseen: '&eOstatnio widziany: &6[time]'
|
||||
Onlinesince: '&eOnline od: &6[time]'
|
||||
Money: '&eStan konta: &6[money]'
|
||||
Group: '&eRanga: &6[group]'
|
||||
econ:
|
||||
disabled: '&cNie możesz użyć tej gdy wsparcie ekonomii jest wyłączone'
|
||||
noMoney: '&cNie posiadasz żadnych pieniędzy'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cNie masz wystarczającej ilości pieniędzy. Potrzebujesz: (&6[amount]&c)'
|
||||
tooMuchMoney: '&cPosiadasz zabyt dużo pieniędzy'
|
||||
commandCost: '&7Koszt tej komendy wynosi &6[cost] &7wpisz ją ponownie lub kliknij tutaj, aby potwierdzić kupno wykonania komendy'
|
||||
Elytra:
|
||||
Speed: '&ePrędkość: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cNie możesz założyć Elytry bez permisji!'
|
||||
CantGlide: '&cNie możesz tutaj użyć Elytry!'
|
||||
Charging: '&eNaładowanie &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cWybierz 2 punkty za pomocą narzędzia do zaznaczania AKA: &6[tool]'
|
||||
PrimaryPoint: '&eZaznacz &6Pierwszorzędny &ePunkt [point]'
|
||||
SecondaryPoint: '&eZaznacz &6Drugorzędny &ePunkt [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cTen portal jest za wysoki. Maksymalna wysokość portalu: &6[max]&c!'
|
||||
ToWide: '&cPortal jest za szeroki. Maksymalna szerokość portalu: &6[max]&c!'
|
||||
Creation: '!actionbar!&7Utworzyłeś portal do Netheru o wymiarach: [height]x[width]!'
|
||||
Disabled: '&cTworzenie nowych portali zostało wyłączone na tym serwerze!'
|
||||
Location:
|
||||
Title: '&8Lokalizacja gracza'
|
||||
Killer: '&eZabity przez: &6[killer]'
|
||||
OneLiner: '&eLokalizacja: &6[location]'
|
||||
DeathReason: '&ePowód śmierci: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eŚwiat: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePitch: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Lokalizacje: '
|
||||
Ender:
|
||||
Title: '&7Otwórz Ender Chest''a'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNikt cię nie słyszy. Napisz "!" przed wiadomością aby wysłać ją do globalnego czatu'
|
||||
shoutDeduction: '!actionbar!&cZ twojego konta zostało zabrane &e[amount] &cza krzyk.'
|
||||
# Use \n to add new line
|
||||
publicHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&eCzas wysłania: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&ePrawidłowe użycie komendy: &7%usage%'
|
||||
cmdInfoFormat: '[command] &f- &e[description]'
|
||||
cmdFormat: '&6/[command] &f[arguments]'
|
||||
helpPageDescription: '&e* [description]'
|
||||
explanation: '&e * [explanation]'
|
||||
title: '&e------ ======= &6POMOC&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&eWyświetla wszystkie dostępne komendy'
|
||||
args: ''
|
||||
actionbarmsg:
|
||||
help:
|
||||
info: ''
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&ePrzeładowuje pliki konfiguracyjne pluginu'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6Plik z konfiguracją pluginu i plik z tłumaczeniem został przeładowany przez serwer! Zajeło to [ms]ms'
|
||||
failedConfig: '&4Nie udało się załadować pliku konfiguracyjnego pluginu CMI! Sprawdź czy nie uszkodziłeś pliku poprzez edycję i spróbuj ponownie!'
|
||||
failedLocale: '&4Nie udało się załadować pliku z tłumaczeniem pluginu CMI! Sprawdź czy nie uszkodziłeś pliku poprzez edycję i spróbuj ponownie!'
|
||||
@@ -0,0 +1,827 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&c&lCMI&r &b>> '
|
||||
NoPermission: '&cУ вас нет разрешения!'
|
||||
CantHavePermission: '&cУ вас нет разрешения на это!'
|
||||
WrongGroup: '&cВы в неправильной для этого группе!'
|
||||
NoPlayerPermission: '&c[playerName] не имеет разрешения: [permission]'
|
||||
Ingame: '&cВы можете использовать это только в игре!'
|
||||
NoInformation: '&cИнформация не найдена!'
|
||||
Console: '&cАдминистратор'
|
||||
FromConsole: '&cВы можете использовать это только из консоли!'
|
||||
NotOnline: '&cИгрок не в сети!'
|
||||
NobodyOnline: '&cНет никого в сети!'
|
||||
Same: '&cНе удалось открыть собственный инвентарь для редактирования!'
|
||||
cantLoginWithDifCap: '&7Не удалось войти под другим ником! Старый ник: &c[oldName]&7.
|
||||
Текущий: &c[currentName]'
|
||||
Searching: '&7Поиск данных игрока, пожалуйста, подождите, это может занять некоторое
|
||||
время!'
|
||||
NoPlayer: '&cНе удалось найти игрока с таким ником!'
|
||||
NoCommand: '&cКоманды с этим названием не существует!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&7Команда &c[%1]&7 не была найдена, возможно вы имели в виду &c[%2]&7?'
|
||||
nolocation: '&4Не удалось найти подходящую местность'
|
||||
PurgeNotEnabled: '&cФункция очистки не включена в конфигурации!'
|
||||
FeatureNotEnabled: '&cЭта функция не включена!'
|
||||
TeamManagementDisabled: '&7Эта функция будет иметь ограниченный функционал, в то
|
||||
время как DisableTeamManagement установлена на true!'
|
||||
ModuleNotEnabled: '&cЭтот модуль не включен!'
|
||||
versionNotSupported: '&cВерсия сервера не поддерживается для этой функции'
|
||||
bungeeNoGo: '&cЭта функция не будет работать на серверах, связанных с bungee'
|
||||
clickToTeleport: '&fНажмите, чтобы телепортироваться'
|
||||
UseMaterial: '&cПожалуйста, используйте названия материалов!'
|
||||
IncorrectMaterial: '&4Некорректное название материала!'
|
||||
UseInteger: '&cПожалуйста, используйте числа!'
|
||||
UseBoolean: '&cПожалуйста, используйте значения True или False!'
|
||||
NoLessThan: '&cЧисло не может быть меньше чем [amount]!'
|
||||
NoMoreThan: '&cЗначение не может быть больше чем [amount]'
|
||||
NoGameMode: '&cПожалуйста, используйте значения 0/1/2/3 или Survival/Creative/Adventure/Spectator
|
||||
или s/c/a/sp!'
|
||||
NoWorld: '&cНе удалось найти мир с этим названием!'
|
||||
IncorrectLocation: '&cМестоположение определено неправильно!'
|
||||
NameChange: '&7Игрок &c[playerDisplayName] &7зашел на сервер, также известный как:
|
||||
&c[namelist]'
|
||||
Cooldowns: '&7Эта команда перезаряжается, подождите &c[time]'
|
||||
specializedCooldowns: '&7Для этой команды действуют ограничения на использование,
|
||||
пожалуйста, подождите &c[time]'
|
||||
specializedRunning: '&eКоманда всё ещё выполняется, пожалуйста, подождите &6[time]'
|
||||
CooldownOneTime: '&cЭту команду можно использовать только один раз!'
|
||||
WarmUp:
|
||||
canceled: '&cКоманда была отменена из-за вашего движения'
|
||||
counter: '!actionbar!&7--> &c[time] &7<--'
|
||||
DontMove: '!title!!subtitle!&cНе двигайся!'
|
||||
Boss:
|
||||
DontMove: '&4Не двигайтесь в течении &7[autoTimeLeft] &4секунд(ы)!'
|
||||
WaitFor: '&4Подождите &7[autoTimeLeft] &4секунд(ы)!'
|
||||
Spawner: '&rСпавнер [type]'
|
||||
FailedSpawnerMine: '!actionbar!&cНе удалось добыть спавнер. &7[percent]% &cшанс дропа'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eшанс дропа'
|
||||
Elevator:
|
||||
created: '&aТабличка-лифт успешно создана!'
|
||||
CantPlaceSpawner: '&7Не удалось разместить спавнер так близко к другому спавнеру.
|
||||
Минимальное расстояние: (&c[range]&7)'
|
||||
ChunksLoading: '&7Данные чанков мира все еще загружаются. Пожалуйста, подождите
|
||||
немного и попробуйте снова.'
|
||||
ShulkerBox: Шалкер
|
||||
CantUseNonEncrypted: '!actionbar!&cКоманды для этого предмета не зашифрованы. Не
|
||||
удалось использовать их!'
|
||||
CantDecode: '!actionbar!&cНе удалось декодировать сообщение/команду. Файл ключа
|
||||
содержит неверный ключ для этой задачи. Сообщите об этом администрации сервера'
|
||||
Show: '&7Показать'
|
||||
Remove: '&cУдалить'
|
||||
Back: '&7Назад'
|
||||
Forward: '&7Вперед'
|
||||
Update: '&7Обновить'
|
||||
Save: '&7Сохранить'
|
||||
Delete: '&cУдалить'
|
||||
Click: '&7Клик'
|
||||
Preview: '&eПредпросмотр'
|
||||
PasteOld: '&7Вставить старый текст'
|
||||
ClickToPaste: '&7Нажмите, чтобы вставить в чат'
|
||||
CantTeleportWorld: '&cВы не можете телепортироваться в этот мир'
|
||||
CantTeleportNoWorld: '&cЦель в мире не существует. Телепортация отменена'
|
||||
CantTeleport: '&cВы не можете телепортироваться, потому что у вас слишком много
|
||||
ограниченных предметов. Прокрутите эту строку, чтобы увидеть максимально допустимое
|
||||
количество предметов.'
|
||||
ClickToConfirmDelete: '&eНажмите, чтобы подтвердить удаление &6[name]'
|
||||
teleported: '&aВы были телепортированы.'
|
||||
BlackList: '&7[material] [amount] &cМаксимум: [max]'
|
||||
PlayerSpliter: '&7----- &c[playerDisplayName] &7-----'
|
||||
Spliter: '&c--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&a▏'
|
||||
ProgressBarEmpty: '&7▏'
|
||||
nothingInHand: '&cВам нужно держать предмет в руке'
|
||||
nothingInHandLeather: '&cВам нужно держать кожу в руке'
|
||||
nothingToShow: '&cНечего показать'
|
||||
noItem: '&cНе удалось найти предмет'
|
||||
dontHaveItem: '&7У вас нет &c[amount]x [itemName] &7в вашем инвентаре'
|
||||
wrongWorld: '&cНе удалось сделать это в этом мире'
|
||||
wrongPortal: '&cВы в некорректной территории эффекта'
|
||||
differentWorld: '&cРазличные миры'
|
||||
HaveItem: '&7У вас есть &c[amount]x [itemName] &7в вашем инвентаре'
|
||||
ItemWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро сломается! &7[current]&c/&7[max]'
|
||||
ArmorWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро сломается! &7[current]&c/&7[max]'
|
||||
cantDoInGamemode: '&eВы не можете сделать этого в данном режиме игры'
|
||||
cantDoForPlayer: '&7Вы не можете сделать это игроку &c[playerDisplayName]'
|
||||
cantDoForYourSelf: '&7Вы не можете сделать это с собой'
|
||||
cantDetermineMobType: '&7Не удалось определить тип моба из &c[type] &7доступных'
|
||||
cantRename: '!actionbar!&4&nВы не можете переименовать предмет на это имя!'
|
||||
confirmRedefine: '&eНажмите, чтобы подтвердить переопределение'
|
||||
cantEdit: '&eВы не можете редактировать это'
|
||||
wrongName: '&cНеправильное имя'
|
||||
unknown: Неизвестно
|
||||
invalidName: '&cНеверное имя'
|
||||
alreadyexist: '&cЭто имя занято'
|
||||
dontexist: '&cНичего не найдено под этим именем'
|
||||
worldDontExist: '&cУказанный мир больше недоступен. Не удалось телепортировать вас
|
||||
туда!'
|
||||
flyingToHigh: '&7Вы не можете летать так высоко, максимальная высота &c[max]&7!'
|
||||
specializedItemFail: '&7Не удалось определить требование к специализированному предмету
|
||||
по значению: &c[value]'
|
||||
sunSpeeding: Спят [count] из [total] игроков | [hour] часов | Ускорение [speed]X
|
||||
sleepersRequired: '!toast! -t:goal -icon:clock &6&lВНИМАНИЕ: &f[sleeping] &7из &f[required]&7
|
||||
игроков требуется для ускорения ночного времени!'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Пропускаем целую ночь'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&7Нажмите, чтобы подтвердить починку предмета &c[items] &7за &c[cost]'
|
||||
bookDate: '&7Написано в &f[date]'
|
||||
maintenance: '&7Технический режим'
|
||||
notSet: не установлено
|
||||
mapLimit: '&cНевозможно выйти за пределы 30 000 000 блоков'
|
||||
startedEditingPainting: '&7Вы включили режим редактирования картины. Нажмите на
|
||||
любой другой блок, чтобы отменить.'
|
||||
canceledEditingPainting: '&7Вы отменили режим редактирования картины'
|
||||
changedPainting: '!actionbar!&7Картина изменена на &c[name] &7с ID &c[id]'
|
||||
noSpam: '!title!&cНе спамьте!'
|
||||
noCmdSpam: '!title!&cНе спамьте командами!'
|
||||
spamConsoleInform: '&7Игрок (&c[playerName]&7) спровоцировал (&c[rules]&7) чат фильтр:&r
|
||||
[message]'
|
||||
lookAtSign: '&7Посмотрите на табличку'
|
||||
lookAtBlock: '&7Посмотрите на блок'
|
||||
lookAtEntity: '&7Посмотрите на сущность'
|
||||
noSpace: '&eНедостаточно свободного места'
|
||||
notOnGround: '&7Вы не можете выполнить это во время полета'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&7Добро пожаловать &c[playerDisplayName] &7на наш сервер!'
|
||||
LogoutCustom: ' &7Игрок &c[playerDisplayName] &7покинул игру'
|
||||
LoginCustom: ' &7Игрок &c[playerDisplayName] &7присоединился к игре'
|
||||
deathlocation: '&7Вы умерли на координатах x:&c[x]&7, y:&c[y]&7, z:&c[z]&7 в мире
|
||||
&c[world]'
|
||||
book:
|
||||
exploit: '&cВы не можете создать книгу с более, чем [amount] страниц'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cНевозможно использовать шалкер, пока вы в бою с игроком.
|
||||
Подождите: [time]'
|
||||
CantUseCommand: '!actionbar!&cНевозможно использовать команду, пока вы в режиме боя. Подождите: [time]'
|
||||
bossBarPvp: '&cРежим боя [autoTimeLeft]'
|
||||
bossBarPve: '&2Режим боя [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&aОнлайн'
|
||||
Offline: '&cОфлайн'
|
||||
not: '&cСервер не подключен к BungeeCord'
|
||||
noserver: '&cНе удалось найти сервер с таким названием!'
|
||||
server: '&7Сервер: &c[name]'
|
||||
variables:
|
||||
am: '&eдо полурдня'
|
||||
pm: '&eпосле полудня'
|
||||
Online: '&aОнлайн'
|
||||
Offline: '&cОфлайн'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aДа'
|
||||
'False': '&cНет'
|
||||
Enabled: '&aВключено'
|
||||
Disabled: '&cВыключено'
|
||||
survival: '&aВыживание'
|
||||
creative: '&aКреатив'
|
||||
adventure: '&aПриключение'
|
||||
spectator: '&aНаблюдение'
|
||||
flying: '&aЛетает'
|
||||
notflying: '&cНе летает'
|
||||
noSchedule: '&cРасписание по этому имени не найдено'
|
||||
totem:
|
||||
cooldown: '&7Задержка тотема: [time]'
|
||||
warmup: '&7Эффект тотема: [time]'
|
||||
cantConsume: '&7Использование тотема невозможно из-за перезарядки'
|
||||
Inventory:
|
||||
FullDrop: '&5Не все предметы вмещаются в ваш инвентарь. Они были выброшены на землю'
|
||||
InventorySave:
|
||||
info: '&0Информация: &8[playerDisplayName]'
|
||||
saved: '&c[time] &7Инвентарь сохранен с ID: &c[id]'
|
||||
NoSavedInv: '&7У этого игрока нет сохраненных инвентарей'
|
||||
NoEntries: '&cФайл существует, но инвентарь не найден!'
|
||||
CantFind: '&cНе удалось найти инвентарь с этим ID'
|
||||
TopLine: '&c----------- &7Сохраненные инвентари игрока &c[playerDisplayName] &c-----------'
|
||||
List: '&7ID: &c[id]&7. &c[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&fНажмите, чтобы проверить сохраненный инвентарь ([id])'
|
||||
IdDontExist: '&cЭтот ID сохранения не существует!'
|
||||
Deleted: '&aСохраненный инвентарь был успешно удален!'
|
||||
Restored: '&7Вы восстановили инвентарь игрока &c[sourcename] &7для игрока &c[targetname]&7.'
|
||||
GotRestored: '&7Ваш инвентарь был восстановлен из инвентаря &c[sourcename] &c[time]'
|
||||
LoadForSelf: '&7Загрузить этот инвентарь для себя'
|
||||
LoadForOwner: '&7Загрузить этот инвентарь для владельца'
|
||||
NextInventory: '&7Следующий инвентарь'
|
||||
PreviousInventory: '&7Предыдущий инвентарь'
|
||||
Editable: '&aРежим редактирования включен'
|
||||
NonEditable: '&cРежим редактирования отключен'
|
||||
TimeNotRecorded: '&c-Нет записей-'
|
||||
years: '&c[years] &7лет, '
|
||||
oneYear: '&c[years] &7год, '
|
||||
day: '&c[days] &7дней, '
|
||||
oneDay: '&c[days] &7день, '
|
||||
hour: '&c[hours] &7часов, '
|
||||
oneHour: '&c[hours] &7час, '
|
||||
min: '&c[mins] &7мин, '
|
||||
sec: '&c[secs] &7сек. '
|
||||
vanishSymbolOn: '&8[&7СКРЫТ&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7AFK&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fДля следующей страницы выполнить &5[command]'
|
||||
prevPage: '&c[назад]'
|
||||
prevPageGui: '&7Предыдущая страница '
|
||||
prevPageClean: '&7Предыдущая '
|
||||
prevPageOff: '&7&o[назад]'
|
||||
prevPageHover: '&cНажмите, чтобы посмотреть предыдущую страницу'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&a[дальше]'
|
||||
nextPageGui: '&7Следующая страница'
|
||||
nextPageClean: '&7 Следующая'
|
||||
nextPageOff: '&7&o[дальше]'
|
||||
nextPageHover: '&aНажмите, чтобы посмотреть следующую страницу'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: ' &8&l| &7[current]&8/&7[total] &8&l|'
|
||||
pageCountHover: '&7[totalEntries] записей'
|
||||
skullOwner: '!actionbar!&7Владелец:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Пчёл внутри: &e[count]&7/&e[maxcount]'
|
||||
circle: '&cКруг'
|
||||
square: '&5Площадь'
|
||||
clear: '&7Очистить'
|
||||
protectedArea: '&cДанная территория защищена. Не удалось сделать это здесь.'
|
||||
valueToLong: '&7Значение слишком высокое. Максимум: [max]'
|
||||
valueToShort: '&7Значение слишком низкое. Минимум: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cВы не можете наносить урон игрокам, пока остаётесь бессмертным'
|
||||
InvEmpty:
|
||||
armor: '&cВаши слоты брони должны быть пустыми!'
|
||||
hand: '&cВаша рука должна быть пустой!'
|
||||
maininv: '&vВаш основной инвентарь должен быть пустым!'
|
||||
maininvslots: '&7Ваш основной инвентарь должен иметь как минимум &c[count] &7пустых
|
||||
слотов!'
|
||||
inv: '&cВаш инвентарь должен быть пустым!'
|
||||
offhand: '&cВаша вторая рука должна быть пустой!'
|
||||
quickbar: '&cВаш быстрый инвентарь должен быть пустым!'
|
||||
quickbarslots: '&7Ваш навбар должен иметь как минимум &c[count] &7пустых слотов!'
|
||||
subinv: '&cВаш суб инвентарь должен быть пустым!'
|
||||
subinvslots: '&7Ваш суб инвентарь должен иметь как минимум &c[count] &7пустых
|
||||
слотов!'
|
||||
pickIcon: '&8Выбрать иконку'
|
||||
DamageCause:
|
||||
block_explosion: Взрыв
|
||||
contact: Блокирование повреждений
|
||||
cramming: Переполнение
|
||||
custom: Неизвестно
|
||||
dragon_breath: Дыхание дракона
|
||||
drowning: Утопление
|
||||
dryout: Высыхание
|
||||
entity_attack: Атака сущностей
|
||||
entity_explosion: Взрыв
|
||||
entity_sweep_attack: Атака снарядов
|
||||
fall: Падение
|
||||
falling_block: Падающий блок
|
||||
fire: Огонь
|
||||
fire_tick: Огонь
|
||||
fly_into_wall: Полет в стене
|
||||
hot_floor: Магма блок
|
||||
lava: Лава
|
||||
lightning: Молния
|
||||
magic: Магия
|
||||
melting: Переплавка
|
||||
poison: Отравление
|
||||
projectile: Снаряд
|
||||
starvation: Голод
|
||||
suffocation: Удушье
|
||||
suicide: Самоубийство
|
||||
thorns: Шипы
|
||||
void: Пустота
|
||||
wither: Иссушитель
|
||||
Biomes:
|
||||
BADLANDS: Бесплодные земли
|
||||
BADLANDS_PLATEAU: Плато бесплодных земель
|
||||
BAMBOO_JUNGLE: Бамбуковые джунгли
|
||||
BAMBOO_JUNGLE_HILLS: Бамбуковые холмы джунглей
|
||||
BEACH: Пляж
|
||||
BIRCH_FOREST: Березовый лес
|
||||
BIRCH_FOREST_HILLS: Березовые лесные холмы
|
||||
COLD_OCEAN: Холодный океан
|
||||
DARK_FOREST: Темный лес
|
||||
DARK_FOREST_HILLS: Темные лесные холмы
|
||||
DEEP_COLD_OCEAN: Глубокий холодный океан
|
||||
DEEP_FROZEN_OCEAN: Глубоко замерзший океан
|
||||
DEEP_LUKEWARM_OCEAN: Глубокий теплый океан
|
||||
DEEP_OCEAN: Глубокий океан
|
||||
DEEP_WARM_OCEAN: Глубокий теплый океан
|
||||
DESERT: Пустыня
|
||||
DESERT_HILLS: Пустынные холмы
|
||||
DESERT_LAKES: Пустынные озера
|
||||
END_BARRENS: Степи края
|
||||
END_HIGHLANDS: Горные острова края
|
||||
END_MIDLANDS: Средние острова края
|
||||
ERODED_BADLANDS: Эродированные бесплодные земли
|
||||
FLOWER_FOREST: Цветочный лес
|
||||
FOREST: Лес
|
||||
FROZEN_OCEAN: Замерзший океан
|
||||
FROZEN_RIVER: Замерзшая река
|
||||
GIANT_SPRUCE_TAIGA: Гигантская еловая тайга
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Гигантские еловые таежные холмы
|
||||
GIANT_TREE_TAIGA: Гигантское дерево тайги
|
||||
GIANT_TREE_TAIGA_HILLS: Гигантское дерево таежных холмов
|
||||
GRAVELLY_MOUNTAINS: Гравийные горы
|
||||
ICE_SPIKES: Ледяные шипы
|
||||
JUNGLE: Джунгли
|
||||
JUNGLE_EDGE: Край джунглей
|
||||
JUNGLE_HILLS: Холмы джунглей
|
||||
LUKEWARM_OCEAN: Теплый океан
|
||||
MODIFIED_BADLANDS_PLATEAU: Измененное плато бесплодных земель
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Измененные гравийные горы
|
||||
MODIFIED_JUNGLE: Измененные джунгли
|
||||
MODIFIED_JUNGLE_EDGE: Измененный край джунглей
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Измененное лесистое плато бесплодных земель
|
||||
MOUNTAINS: Горы
|
||||
MOUNTAIN_EDGE: Горный край
|
||||
MUSHROOM_FIELDS: Грибные поля
|
||||
MUSHROOM_FIELD_SHORE: Грибной полевой берег
|
||||
NETHER: Ад
|
||||
OCEAN: Океан
|
||||
PLAINS: Равнины
|
||||
RIVER: Река
|
||||
SAVANNA: Саванна
|
||||
SAVANNA_PLATEAU: Саванна плато
|
||||
SHATTERED_SAVANNA: Разрушенная саванна
|
||||
SHATTERED_SAVANNA_PLATEAU: Расколотое плато саванны
|
||||
SMALL_END_ISLANDS: Малые острова края
|
||||
SNOWY_BEACH: Снежный пляж
|
||||
SNOWY_MOUNTAINS: Снежные горы
|
||||
SNOWY_TAIGA: Снежная тайга
|
||||
SNOWY_TAIGA_HILLS: Снежно-таежные холмы
|
||||
SNOWY_TAIGA_MOUNTAINS: Снежные таежные горы
|
||||
SNOWY_TUNDRA: Снежная тундра
|
||||
STONE_SHORE: Каменный берег
|
||||
SUNFLOWER_PLAINS: Подсолнухи равнины
|
||||
SWAMP: Болото
|
||||
SWAMP_HILLS: Болотные холмы
|
||||
TAIGA: Тайга
|
||||
TAIGA_HILLS: Таежные холмы
|
||||
TAIGA_MOUNTAINS: Таежные горы
|
||||
TALL_BIRCH_FOREST: Высокий березовый лес
|
||||
TALL_BIRCH_HILLS: Высокие березовые холмы
|
||||
THE_END: Край
|
||||
THE_VOID: Пустота
|
||||
WARM_OCEAN: Теплый океан
|
||||
WOODED_BADLANDS_PLATEAU: Лесистое плоскогорье
|
||||
WOODED_HILLS: Лесистые холмы
|
||||
WOODED_MOUNTAINS: Лесистые горы
|
||||
EntityType:
|
||||
area_effect_cloud: Облако эффектов
|
||||
armor_stand: Стойка для брони
|
||||
arrow: Стрела
|
||||
bat: Летучая мышь
|
||||
bee: Bee
|
||||
blaze: Ифрит
|
||||
boat: Лодка
|
||||
cat: Кошка
|
||||
cave_spider: Пещерный паук
|
||||
chicken: Курица
|
||||
cod: Треска
|
||||
cow: Корова
|
||||
creeper: Крипер
|
||||
dolphin: Дельфин
|
||||
donkey: Осел
|
||||
dragon_fireball: Огненный шар дракона
|
||||
dropped_item: Выпавший предмет
|
||||
drowned: Утопленник
|
||||
egg: Яйцо
|
||||
elder_guardian: Древний страж
|
||||
enderman: Эндермен
|
||||
endermite: Эндермит
|
||||
ender_crystal: Кристалл края
|
||||
ender_dragon: Дракон края
|
||||
ender_pearl: Жемчуг эндера
|
||||
ender_signal: Сигнал эндера
|
||||
evoker: Пробудитель
|
||||
evoker_fangs: Шипы пробудителя
|
||||
experience_orb: Шар опыта
|
||||
falling_block: Падающий блок
|
||||
fireball: Огненный шар
|
||||
firework: Фейерверк
|
||||
fishing_hook: Рыболовный крюк
|
||||
fox: Лисица
|
||||
ghast: Гаст
|
||||
giant: Гигант
|
||||
guardian: Страж
|
||||
horse: Лошадь
|
||||
husk: Кадавр
|
||||
illusioner: Иллюзионист
|
||||
iron_golem: Железный голем
|
||||
item_frame: Рамка
|
||||
leash_hitch: Поводок
|
||||
lightning: Молния
|
||||
llama: Лама
|
||||
llama_spit: Плювок ламы
|
||||
magma_cube: Лавовый куб
|
||||
minecart: Вагонетка
|
||||
minecart_chest: Грузовая вагонетка
|
||||
minecart_command: Командная вагонетка
|
||||
minecart_furnace: Самоходная вагонетка
|
||||
minecart_hopper: Загрузочная вагонетка
|
||||
minecart_mob_spawner: Вагонетка со спавнером
|
||||
minecart_tnt: Вагонетка с динамитом
|
||||
mule: Мул
|
||||
mushroom_cow: Грибная корова
|
||||
ocelot: Оцелот
|
||||
painting: Картина
|
||||
panda: Панда
|
||||
parrot: Попугай
|
||||
phantom: Фантом
|
||||
pig: Свинья
|
||||
pig_zombie: Свинозомби
|
||||
pillager: Разбойник
|
||||
player: Игрок
|
||||
polar_bear: Белый медведь
|
||||
primed_tnt: Заряженный динамит
|
||||
pufferfish: Рыба фугу
|
||||
rabbit: Кролик
|
||||
ravager: Разрушитель
|
||||
salmon: Лосось
|
||||
sheep: Овца
|
||||
shulker: Шалкер
|
||||
shulker_bullet: Пуля шалкера
|
||||
silverfish: Чешуйница
|
||||
skeleton: Скелет
|
||||
skeleton_horse: Лошадь-келет
|
||||
slime: Слизнь
|
||||
small_fireball: Малый огненный шар
|
||||
snowball: Снежный шар
|
||||
snowman: Снеговик
|
||||
spectral_arrow: Спектральная стрелка
|
||||
spider: Паук
|
||||
splash_potion: Взрывное зелье
|
||||
squid: Спрут
|
||||
stray: Зимогор
|
||||
thrown_exp_bottle: Брошенная бутылка с опытом
|
||||
trader_llama: Лама торговца
|
||||
trident: Трезубец
|
||||
tropical_fish: Тропические рыбы
|
||||
turtle: Черепаха
|
||||
unknown: Неизвестно
|
||||
vex: Вредина
|
||||
villager: Житель
|
||||
vindicator: Поборник
|
||||
wandering_trader: Странствующий торговец
|
||||
witch: Ведьма
|
||||
wither: Иссушитель
|
||||
wither_skeleton: Скелет-иссушитель
|
||||
wither_skull: Голова иссушителя
|
||||
wolf: Волк
|
||||
zombie: Зомби
|
||||
zombie_horse: Лошадь-зомби
|
||||
zombie_villager: Зомби-житель
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Огнеупорность
|
||||
damage_all:
|
||||
- Острота
|
||||
arrow_fire:
|
||||
- Горящая стрела
|
||||
water_worker:
|
||||
- Подводник
|
||||
arrow_knockback:
|
||||
- Откидывание
|
||||
loyalty:
|
||||
- Верность
|
||||
depth_strider:
|
||||
- Подводная ходьба
|
||||
vanishing_curse:
|
||||
- Проклятие утраты
|
||||
durability:
|
||||
- Прочность
|
||||
knockback:
|
||||
- Отдача
|
||||
luck:
|
||||
- Везучий рыбак
|
||||
binding_curse:
|
||||
- Проклятие несъёмности
|
||||
loot_bonus_blocks:
|
||||
- Удача
|
||||
protection_environmental:
|
||||
- Защита
|
||||
dig_speed:
|
||||
- Эффективность
|
||||
mending:
|
||||
- Починка
|
||||
frost_walker:
|
||||
- Ледоход
|
||||
lure:
|
||||
- Приманка
|
||||
loot_bonus_mobs:
|
||||
- Добыча
|
||||
piercing:
|
||||
- Пронзающая стрела
|
||||
protection_explosions:
|
||||
- Взрывоустойчивость
|
||||
damage_undead:
|
||||
- Небесная кара
|
||||
multishot:
|
||||
- Мультивыстрел
|
||||
fire_aspect:
|
||||
- Заговор огня
|
||||
channeling:
|
||||
- Громовержец
|
||||
sweeping_edge:
|
||||
- Разящий клинок
|
||||
thorns:
|
||||
- Шипы
|
||||
damage_arthropods:
|
||||
- Бич членистоногих
|
||||
oxygen:
|
||||
- Подводное дыхание
|
||||
riptide:
|
||||
- Тягун
|
||||
silk_touch:
|
||||
- Шёлковое касание
|
||||
quick_charge:
|
||||
- Быстрая перезарядка
|
||||
protection_projectile:
|
||||
- Защита от снарядов
|
||||
impaling:
|
||||
- Пронзатель
|
||||
protection_fall:
|
||||
- Невесомость
|
||||
arrow_damage:
|
||||
- Сила
|
||||
arrow_infinite:
|
||||
- Бесконечность
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Скорость
|
||||
slow:
|
||||
- Замедление
|
||||
fast_digging:
|
||||
- Спешка
|
||||
slow_digging:
|
||||
- Усталость
|
||||
increase_damage:
|
||||
- Увеличение урона
|
||||
heal:
|
||||
- Исцеление
|
||||
harm:
|
||||
- Вред
|
||||
jump:
|
||||
- Прыжок
|
||||
confusion:
|
||||
- Замешательство
|
||||
regeneration:
|
||||
- Регенерация
|
||||
damage_resistance:
|
||||
- Сопротивление урону
|
||||
fire_resistance:
|
||||
- Сопротивление огню
|
||||
water_breathing:
|
||||
- Подводное дыхание
|
||||
invisibility:
|
||||
- Невидимость
|
||||
blindness:
|
||||
- Слепота
|
||||
night_vision:
|
||||
- Ночное зрение
|
||||
hunger:
|
||||
- Голос
|
||||
weakness:
|
||||
- Слабость
|
||||
poison:
|
||||
- Отравление
|
||||
wither:
|
||||
- Иссушение
|
||||
health_boost:
|
||||
- Увеличение здоровья
|
||||
absorption:
|
||||
- Прилив сил
|
||||
saturation:
|
||||
- Насыщение
|
||||
glowing:
|
||||
- Свечение
|
||||
levitation:
|
||||
- Левитация
|
||||
luck:
|
||||
- Удача
|
||||
unluck:
|
||||
- Неудача
|
||||
slow_falling:
|
||||
- Медленное падение
|
||||
conduit_power:
|
||||
- Мощность проводника
|
||||
dolphins_grace:
|
||||
- Грация дельфина
|
||||
bad_omen:
|
||||
- Плохой знак
|
||||
hero_of_the_village:
|
||||
- Герой деревни
|
||||
direction:
|
||||
n: Север
|
||||
ne: Северо-Восток
|
||||
e: Восток
|
||||
se: Юго-Восток
|
||||
s: Юг
|
||||
sw: Юго-Запад
|
||||
w: Запад
|
||||
nw: Северо-Запад
|
||||
modify:
|
||||
middlemouse: '&aСредняя кнопка мыши для редактирования'
|
||||
newItem: '&7Поместите новый предмет сюда'
|
||||
newLine: '&a< Новая линия>'
|
||||
newLineHover: '&aДобавить новую строку'
|
||||
newPage: '&a<Новая страница>'
|
||||
newPageHover: '&aСоздать новую страницу'
|
||||
removePage: '&c<Удалить страницу>'
|
||||
removePageHover: '&cУдалить страницу'
|
||||
deleteSymbol: ' &c[✘]'
|
||||
deleteSymbolHover: '&cУдалить &7[text]'
|
||||
extraEditSymbol: ' &c!'
|
||||
addSymbol: '&a[+]'
|
||||
addSymbolHover: '&aДобавить новый'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aОтменить'
|
||||
acceptSymbol: ' &a&l[✓]'
|
||||
acceptSymbolHover: '&aПринять'
|
||||
denySymbol: ' &4&l[✘]'
|
||||
denySymbolHover: '&cОтклонить'
|
||||
enabledSymbol: '&a[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&aВключено'
|
||||
disabled: '&cВыключено'
|
||||
running: '&aЗапущено'
|
||||
paused: '&cОстановлено'
|
||||
editSymbol: '&7✎'
|
||||
editSymbolHover: '&7Редактировать &c[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&c⇑'
|
||||
listUpSymbolHover: '&7Поднять'
|
||||
listDownSymbol: '&c⇓'
|
||||
listDownSymbolHover: '&7Опустить'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&7Нажмите, чтобы изменить'
|
||||
ChangeCommands: '&eКоманды'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &7--- &c[name] &7---'
|
||||
commandList: ' &7[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&7Редактировать список'
|
||||
lineAddInfo: '&7Введите новую строку. Введите &ccancel&7, чтобы отменить'
|
||||
commandAddInfo: '&7Введите новую команду. Введите &ccancel&7, чтобы отменить'
|
||||
commandAddInformationHover: "&7[playerName] может быть использован для получения\
|
||||
\ имени игрока \n&7Чтобы включить задержку в командах: \n&7delay! 5 \n&7Поддер\
|
||||
живаютсяспециальные команды. Больше информации на \n&7https://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&7Нажмите, чтобы вставить старый текст. Введите &ccancel&7, чтобы
|
||||
отменить действие. Введите &cremove&7, чтобы убрать строку'
|
||||
listLimit: '&eСписок не может иметь более, чем &6[amount] &eзаписей'
|
||||
commandEditInfoHover: '&7Нажмите, чтобы вставить старый текст'
|
||||
warp:
|
||||
list: '&7[pos]. &c[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Ваше местоположение телепортации было заблокировано. Вы
|
||||
были телепортированы в безопасное место.'
|
||||
afk:
|
||||
'on': '&aAFK'
|
||||
'off': '&7Играет'
|
||||
left: '&c&lAFK &8| &7Игрок &c[playerDisplayName] &7больше не AFK'
|
||||
MayNotRespond: '&7Игрок AFK и может не отвечать'
|
||||
MayNotRespondStaff: '&7Сотрудник сервера AFK и может не отвечать. Попробуйте связаться
|
||||
с нами в группе VK или Discord'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &7[max]&f/&7[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Эффекты зелья'
|
||||
List: '&7[PotionName] [PotionAmplifier] &7Продолжительность: &7[LeftDuration] &7сек'
|
||||
NoPotions: '&7Нет'
|
||||
Information:
|
||||
Title: '&8Информация об игроке'
|
||||
Health: '&7Здоровье: &c[Health]/[maxHealth]'
|
||||
Hunger: '&7Голод: &c[Hunger]'
|
||||
Saturation: '&7Насыщение: &c[Saturation]'
|
||||
Exp: '&7Опыт: &c[Exp]'
|
||||
NotEnoughExp: '&7Недостаточно опыта: &c[Exp]'
|
||||
NotEnoughExpNeed: '&7Недостаточно опыта: &c[Exp]/[need]'
|
||||
tooMuchExp: '&7Слишком много опыта: &c[Exp]/[need]'
|
||||
NotEnoughVotes: '&7Недостаточно голосов: &c[votes]'
|
||||
TooMuchVotes: '&7Слишком много голосов: &c[votes]'
|
||||
BadGameMode: '&cВы не можете сделать это в вашем текущем игровом режиме'
|
||||
BadArea: '&cВы не можете выполнить это действие в этой области'
|
||||
GameMode: '&7Игровой режим: &c[GameMode]'
|
||||
GodMode: '&7Режим бога: &c[GodMode]'
|
||||
Flying: '&7Полет: &c[Flying]'
|
||||
CanFly: '&7Может летать: &c[CanFly]'
|
||||
Uuid: '&c[uuid]'
|
||||
ip: '&7IP-адрес: &c[address]'
|
||||
FirstConnection: '&7Дата регистрации: &c[time]'
|
||||
Lastseen: '&7Последний заход: &c[time]'
|
||||
Onlinesince: '&7В сети уже: &c[time]'
|
||||
Money: '&7Баланс: &c[money]'
|
||||
Group: '&7Ранг: &c[group]'
|
||||
econ:
|
||||
disabled: '&cНевозможно использовать эту команду, ибо поддержка экономики отключена'
|
||||
noMoney: '&cУ вас не достаточно денег'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cУ вас не хватает денег. Требуется: &6[amount]&c'
|
||||
tooMuchMoney: '&cУ вас слишком много денег'
|
||||
commandCost: '&7Стоимость данной команды - &6[cost]. &7Повторите выполнение или нажмите здесь, чтобы подтвердить'
|
||||
Elytra:
|
||||
Speed: '&7Скорость: &c[speed]&7км/ч'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &a+ '
|
||||
CanUse: '&cУ вас нет разрешения, чтобы одеть элитры!'
|
||||
CantGlide: '&cЗдесь невозможно использовать элитры!'
|
||||
Charging: '&7Заряд: &c[percentage]%'
|
||||
Selection:
|
||||
SelectPoints: '&cВыделите две точки с помощью инструмента выделения: &c[tool]'
|
||||
PrimaryPoint: '&cПервая &7точка выделения [point] &7выбрана'
|
||||
SecondaryPoint: '&cВторая &7точка выделения [point] &7выбрана'
|
||||
CoordsTop: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
|
||||
CoordsBottom: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&7Портал слишком большой, максимальная высота &c[max]&7!'
|
||||
ToWide: '&7Портал слишком широкий, максимальная ширина &c[max]&7!'
|
||||
Creation: '!actionbar!&7Создан [height]x[width] портал в ад!'
|
||||
Disabled: '&cСоздание портала отключено!'
|
||||
Location:
|
||||
Title: '&8Расположение игрока'
|
||||
Killer: '&7Убийца: &c[killer]'
|
||||
OneLiner: '&7Положение: &c[location]'
|
||||
DeathReason: '&7Причина смерти: &c[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&7Мир: &c[world]'
|
||||
X: '&7X: &c[x]'
|
||||
Y: '&7Y: &c[y]'
|
||||
Z: '&7Z: &c[z]'
|
||||
Pitch: '&7Высота: &c[pitch]'
|
||||
Yaw: '&7Азимут: &c[yaw]'
|
||||
Locations: '&7Местности: '
|
||||
Ender:
|
||||
Title: '&7Открыть сундук эндера'
|
||||
Chat:
|
||||
localPrefix: '&c[ʟ] &r'
|
||||
shoutPrefix: '&e[ɢ] &r'
|
||||
LocalNoOne: '!actionbar!&cНикто тебя не услышал. Напишите ! перед сообщением, чтобы написать в глобальный чат'
|
||||
shoutDeduction: '!actionbar!&c[amount] &7снято за сообщение, отправленное в глобальный
|
||||
чат'
|
||||
# Use \n to add new line
|
||||
publicHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
|
||||
privateHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
|
||||
staffHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
|
||||
helpopHover: '&7Отправленное время: &c%server_time_hh:mm:ss%'
|
||||
link: '&l&4⦗&7ССЫЛКА&4⦘'
|
||||
item: '&7⦗%cmi_iteminhand_displayname%[amount]&7⦘'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7⦗Могучий кулак&7⦘'
|
||||
@@ -0,0 +1,814 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&8&l[&cKC&8&l] '
|
||||
NoPermission: '&8[&cServer&8] &7Na toto nemáš dostatočné práva!'
|
||||
CantHavePermission: '&8[&cServer&8] &7Na toto nemáš dostatočné práva!'
|
||||
WrongGroup: '&cYou are in wrong group for this!'
|
||||
NoPlayerPermission: '&c[playerName] nemáš právo na [permission]'
|
||||
Ingame: '&cToto môžeš použiť v hre!'
|
||||
NoInformation: '&cŽiadne informácie!'
|
||||
Console: '&6Server'
|
||||
FromConsole: '&cToto môžeš použiť v hre!'
|
||||
NotOnline: '&cTento hráč nie je online!'
|
||||
NobodyOnline: '&cNikto nie je online!'
|
||||
Same: '&cNemôžeš otvoriť svoj vlastný inventár!'
|
||||
cantLoginWithDifCap: '&cTvoj nick bol zmenený. Starý nick: &e[oldName]&c. Tvoj nick
|
||||
je &e[currentName]&c.'
|
||||
Searching: '&eHľadám dáta uživteľa. Može to zabrať nejakú chvíľu!'
|
||||
NoPlayer: '&cHráč nebol nájdený!'
|
||||
NoCommand: '&cTaký príkaz neexistuje!'
|
||||
NoCommandWhileSleeping: '&cCan''t perform commands while sleeping!'
|
||||
cantFindCommand: '&5Príkaz &7[%1]&5 nenájený, nemyslel si príkaz &7[%2]&5?'
|
||||
nolocation: '&4Can''t find suitable location'
|
||||
PurgeNotEnabled: '&cMazanie starých dát nie je povolené v configu!'
|
||||
FeatureNotEnabled: '&cTáto funkcia nie je povolená'
|
||||
TeamManagementDisabled: '&7Táto funkcia je obmedzená pokiaľ &eDisableTeamManagement
|
||||
&7je nastavené na "true"!'
|
||||
ModuleNotEnabled: '&cTento modul nie je povolený!'
|
||||
versionNotSupported: '&cVerzia serveru nepodporuje túto možnosť!'
|
||||
bungeeNoGo: '&ctáto funkcia nefunguje na BuneeCord serveroch!'
|
||||
clickToTeleport: "&7\n&a Klikni pre teleport \n&7 "
|
||||
UseMaterial: '&cPouži meno materiálu!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&cPouži číslo!'
|
||||
UseBoolean: '&7Použi &aTrue &7alebo &cFalse&7!'
|
||||
NoLessThan: '&cČíslo nesmie byť menšie ako &7[amount]&c!'
|
||||
NoMoreThan: '&cČíslo nesmie byť väčšie ako &7[amount]&c!'
|
||||
NoGameMode: '&cPouži &7[&a0&8/&a1&8/&a2&8/&a3&7] &calebo &aSurvival&8/&aCreative&8/&aAdventure&8/&aSpectator
|
||||
&calebo &as&8/&ac&8/&aa&8/&asp&c!'
|
||||
NoWorld: '&cSvet z takým názvom neexistuje!'
|
||||
IncorrectLocation: '&4Lokácia zle definovaná!'
|
||||
NameChange: '&6[playerDisplayName] &esa pripojil s menom &6[namelist]'
|
||||
Cooldowns: '&eOdpočet pre príkaz &6[cmd] &ezačal! Počkaj &6[time]'
|
||||
specializedCooldowns: '&eOdpočet pre tento príkaz začal! Počkaj &6[time]'
|
||||
specializedRunning: '&eCommand still running, please wait &6[time]'
|
||||
CooldownOneTime: '&eTento príkaz môžeš použiť iba raz!'
|
||||
WarmUp:
|
||||
canceled: '&eVykonávanie príkazu bolo zrušené z dôvodu pohnutia!'
|
||||
counter: '!actionbar!&8--> &e[time] &8<--'
|
||||
DontMove: '!title!!subtitle!&6Nehýb sa!'
|
||||
Boss:
|
||||
DontMove: '&4Don''t move for &7[autoTimeLeft] &4seconds!'
|
||||
WaitFor: '&4Wait for &7[autoTimeLeft] &4seconds!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cFailed to mine spawner. &7[percent]% &cdrop chance'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDrop chance'
|
||||
Elevator:
|
||||
created: '&eVýťah vytvorený!'
|
||||
CantPlaceSpawner: '&eNemôžeš položiť spawner v blískosti iného spawnera &8(&e[range]&8)'
|
||||
ChunksLoading: '&eWorld chunk data sa stále načítavajú. Prosím počkaj a skús to
|
||||
znova neskôr.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cPríkaz pre tento item nie je zapísaný správne.
|
||||
Nedá sa použiť!'
|
||||
CantDecode: '!actionbar!&cNemožno odkódovať správu/príkaz. Kľúč pre tento krok je
|
||||
chybný. Informuj člena tímu!'
|
||||
Show: '&eZobrziť'
|
||||
Remove: '&cZamzať'
|
||||
Back: '&eNaspäť'
|
||||
Forward: '&eĎalej'
|
||||
Update: '&eNačítať'
|
||||
Save: '&eUložiť'
|
||||
Delete: '&cZmazať'
|
||||
Click: '&cKlikni'
|
||||
Preview: '&ePreview'
|
||||
PasteOld: '&eVložiť starý'
|
||||
ClickToPaste: '&eKlikni pre vloženie do chatu'
|
||||
CantTeleportWorld: '&eNemôžeš sa teleportovať do tohoto sveta.'
|
||||
CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
|
||||
CantTeleport: '&eNemôžeš sa teleportovať pretože si presiahol limit itemov. Prejdi
|
||||
na spodok a zisti maximálny počet itemov.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eBol si teleportovaný!'
|
||||
BlackList: '&e[material] [amount] &6Maximálne [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: "\n&8[&cPouži&8] &7/recipe &8[&cmeno itemu&8]\n&a "
|
||||
nothingInHandLeather: '&eMusíš držať kožený item v ruke.'
|
||||
nothingToShow: '&eNič tu nie je!'
|
||||
noItem: '&cPredmet nenájdený!'
|
||||
dontHaveItem: '&cNemáš &6[itemName] x[amount] &cv tvojom inventáry.'
|
||||
wrongWorld: '&cNemôžeš toto použiť v tomto svete!'
|
||||
wrongPortal: '&cYou are in incorrect area of effect'
|
||||
differentWorld: '&cRozdielne svety'
|
||||
HaveItem: '&cMáš &6[amount]x [itemName] &cv tvojom inventáry.'
|
||||
ItemWillBreak: '!actionbar!&eTvoj predmet (&6[itemName]&e) sa za chvíľu rozbije!
|
||||
&e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eYour [itemName] will break soon! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eYou can''t do this in this game mode'
|
||||
cantDoForPlayer: '&eNemôžeš použiť pre hráča &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eNemôžeš použiť na seba.'
|
||||
cantDetermineMobType: '&cNemôže určiť moba pre druh z &e[type] &cpremeny.'
|
||||
cantRename: '!actionbar!&eNemôžeš tento predmet premenovať na tento názov!'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cZlé meno!'
|
||||
unknown: unknown
|
||||
invalidName: '&cNeznáme meno!'
|
||||
alreadyexist: '&cToto meno už je zabraté'
|
||||
dontexist: '&cHráč s týmto menom neexistuje!'
|
||||
worldDontExist: '&cPoždovaný svet nie je dostupný. Teleport je zakázaný!'
|
||||
flyingToHigh: '&cNemôžeš lietať veľmi vysoko. Maximálna výška je &6[max]&c!'
|
||||
specializedItemFail: '&cNemôžeš zvoliť špecifický item potrebný pre &7[value]'
|
||||
sunSpeeding: Spí [count] z [total] [hour] hodín [speed]X rýchlejšie!
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7z &f[required] &7spí &8(&7viac hráčov
|
||||
= rýchlejší priebeh noci&8)'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Skipping entire night'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&7\n&eKlikni sem pre potvrdenie opravy predmetu &7[items] &eza &7[cost]&7\n&c'
|
||||
bookDate: '&7Napísané: &f[date]'
|
||||
maintenance: '&7Údržba'
|
||||
notSet: nenastavené
|
||||
mapLimit: '&cNemôže presahovať 30 000 000 blockov'
|
||||
startedEditingPainting: '&eZapol si editor obrazov. Klikni na iný block pre zrušenie.'
|
||||
canceledEditingPainting: '&eZrušil si editor obrazov.'
|
||||
changedPainting: '!actionbar!&eZmenil si obraz &6[name] &ez ID &6[id]'
|
||||
noSpam: '!title!&cNespamuj!'
|
||||
noCmdSpam: '!title!&cNespamuj príkazy!'
|
||||
spamConsoleInform: '&cHráč (&7[playerName]&c) bol označený (&7[rules]&c) za porušenie
|
||||
pravidla:&r [message]'
|
||||
lookAtSign: '&ePozeraj sa na cedulku!'
|
||||
lookAtBlock: '&ePozeraj sa na block!'
|
||||
lookAtEntity: '&ePozeraj sa na entitu!'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eToto nemôžeš použiť počas letu.'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&8[&cServer&8] &7Hráč &c[playerDisplayName] &7je poprvé na serveru.
|
||||
Veľa šťastia!'
|
||||
LogoutCustom: '&8[&c-&8] [playerName]'
|
||||
LoginCustom: '&8[&2+&8] [playerName]'
|
||||
deathlocation: '&eZomrel si na &cx:&6[x] &cy:&6[y] &cz:&6[z]&e vo svete &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cCan''t use shulker box while you are in combat with player.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cCan''t use command while in combat mobe. Wait: [time]'
|
||||
bossBarPvp: '&cCombat mode [autoTimeLeft]'
|
||||
bossBarPve: '&2Combat mode [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cServer nie je napojený na BungeeCord.'
|
||||
noserver: '&cServer s týmto menom neexistuje!'
|
||||
server: '&eServer: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&aOnline'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aZapnuté'
|
||||
'False': '&cVypnuté'
|
||||
Enabled: '&6Zapnuté'
|
||||
Disabled: '&cVypnuté'
|
||||
survival: '&6Survival'
|
||||
creative: '&6Creative'
|
||||
adventure: '&6Adventure'
|
||||
spectator: '&6Spectator'
|
||||
flying: '&cLieta'
|
||||
notflying: '&cNelieta'
|
||||
noSchedule: '&cPlán s týmto menom nebol nájdený!'
|
||||
totem:
|
||||
cooldown: '&eTotem odpočet: [time]'
|
||||
warmup: '&eTotem effect: [time]'
|
||||
cantConsume: '&ePoužitie Totemu bolo zamietnute z dôvodu nedokončenia odpočtu!'
|
||||
Inventory:
|
||||
FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventár úložený pod ID &e[id]'
|
||||
NoSavedInv: '&eHráč nemá žiadne uložené inventáre.'
|
||||
NoEntries: '&cSúbor existuje ale žiaden inventár nebol nájdený!'
|
||||
CantFind: '&eInventár s týmto ID nebol nájdený!'
|
||||
TopLine: '&e----------- &6[playerDisplayName] Uložené inventáre &e-----------'
|
||||
List: '&eID: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKlikni pre zobrazenie ([id]) uloženého inventára.'
|
||||
IdDontExist: '&cToto uložené ID neexistuje!'
|
||||
Deleted: '&eTvoj inventár bol zmazaný!'
|
||||
Restored: '&eObnovil si &e[sourcename] &einventár pre hráča &e[targetname].'
|
||||
GotRestored: '&eTvoj inventár bol obnovený z [sourcename] z uloženého času [time].'
|
||||
LoadForSelf: '&eNčítanie tohoto inventár pre teba.'
|
||||
LoadForOwner: '&eNačítanie tohoto inventára pre majiteľa.'
|
||||
NextInventory: '&eĎalší inventár'
|
||||
PreviousInventory: '&ePredošlí inventár'
|
||||
Editable: '&eEdit mode zapnutý'
|
||||
NonEditable: '&cEdit mode vypnutý'
|
||||
TimeNotRecorded: '&e-No record-'
|
||||
years: '&e[years] &7rokov '
|
||||
oneYear: '&e[years] &7rok '
|
||||
day: '&e[days] &7dní '
|
||||
oneDay: '&e[days] &7deň '
|
||||
hour: '&e[hours] &7hodiny '
|
||||
oneHour: '&e[hours] &7hodina '
|
||||
min: '&e[mins] &7minút '
|
||||
sec: '&e[secs] &7sekúnd '
|
||||
vanishSymbolOn: '&8[&bV&8]'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&cAFK&8]'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fFor next page perform &5[command]'
|
||||
prevPage: "\n&7 <<< &cNaspäť "
|
||||
prevPageGui: '&6Predchádzajúca strana '
|
||||
prevPageClean: '&6Predchádzajúca '
|
||||
prevPageOff: "\n&7 <<< &cNaspäť "
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&c Ďalej &7>>>'
|
||||
nextPageGui: '&6Ďalšia strana'
|
||||
nextPageClean: '&6 Ďalej'
|
||||
nextPageOff: '&c Ďalej &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&2[totalEntries]'
|
||||
skullOwner: '!actionbar!&7Owner:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Honey level: &e[level]&7/&e[maxlevel] &7Bees inside: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Kruh'
|
||||
square: '&5Štvorec'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cOchranná zóna. Toto nemôžeš tu použiť.'
|
||||
valueToLong: '&eHodnota je príliš veľká. Maximum: [max]'
|
||||
valueToShort: '&eHodnota je príliš malá. Minimum: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cYou can''t damage players while being immortal'
|
||||
InvEmpty:
|
||||
armor: '&eTvoj Armor sloty by mali byť prázdne!'
|
||||
hand: '&eTvoja ruka by mala byť prázdna!'
|
||||
maininv: '&eTvoj hlavný inventár by mal byť prázdny!'
|
||||
maininvslots: '&eTvoj hlavný inventár by mal mať aspoň &6[count] &epráznych slotov!'
|
||||
inv: '&eTvoj inventár by mal byť prázdny!'
|
||||
offhand: '&eTvoja druhá ruka by mala byť prázdna!'
|
||||
quickbar: '&eTvoj Hotbar by mal byť prázdny!'
|
||||
quickbarslots: '&eTvoj Hotbar by mal mať aspoň &6[count] &epráznych slotov!'
|
||||
subinv: '&eTvoj sub inventár musí byť prázdny.'
|
||||
subinvslots: '&eTvoj sub inventár musí mať aspoň &6[count] &eprázdnych miesto!'
|
||||
pickIcon: '&8Pick icon'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
contact: Block Damage
|
||||
cramming: cramming
|
||||
custom: Unknown
|
||||
dragon_breath: Dragon breath
|
||||
drowning: Drowning
|
||||
dryout: dryout
|
||||
entity_attack: Entity attack
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Fall
|
||||
falling_block: Falling block
|
||||
fire: Fire
|
||||
fire_tick: Fire
|
||||
fly_into_wall: Fly into wall
|
||||
hot_floor: Magma block
|
||||
lava: Lava
|
||||
lightning: Lightning
|
||||
magic: Magic
|
||||
melting: Melting
|
||||
poison: Poison
|
||||
projectile: Projectile
|
||||
starvation: Starvation
|
||||
suffocation: Suffocation
|
||||
suicide: Suicide
|
||||
thorns: Thorns
|
||||
void: Void
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
BAMBOO_JUNGLE: Bamboo jungle
|
||||
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
|
||||
BEACH: Beach
|
||||
BIRCH_FOREST: Birch forest
|
||||
BIRCH_FOREST_HILLS: Birch forest hills
|
||||
COLD_OCEAN: Cold ocean
|
||||
DARK_FOREST: Dark forest
|
||||
DARK_FOREST_HILLS: Dark forest hills
|
||||
DEEP_COLD_OCEAN: Deep cold ocean
|
||||
DEEP_FROZEN_OCEAN: Deep frozen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
|
||||
DEEP_OCEAN: Deep ocean
|
||||
DEEP_WARM_OCEAN: Deep warm ocean
|
||||
DESERT: Desert
|
||||
DESERT_HILLS: Desert hills
|
||||
DESERT_LAKES: Desert lakes
|
||||
END_BARRENS: End barrens
|
||||
END_HIGHLANDS: End highlands
|
||||
END_MIDLANDS: End midlands
|
||||
ERODED_BADLANDS: Eroded badlands
|
||||
FLOWER_FOREST: Flower forest
|
||||
FOREST: Forest
|
||||
FROZEN_OCEAN: Frozen ocean
|
||||
FROZEN_RIVER: Frozen river
|
||||
GIANT_SPRUCE_TAIGA: Giant spruce taiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
|
||||
GIANT_TREE_TAIGA: Giant tree taiga
|
||||
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
|
||||
GRAVELLY_MOUNTAINS: Gravelly mountains
|
||||
ICE_SPIKES: Ice spikes
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Jungle edge
|
||||
JUNGLE_HILLS: Jungle hills
|
||||
LUKEWARM_OCEAN: Lukewarm ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
|
||||
MODIFIED_JUNGLE: Modified jungle
|
||||
MODIFIED_JUNGLE_EDGE: Modified jungle edge
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
|
||||
MOUNTAINS: Mountains
|
||||
MOUNTAIN_EDGE: Mountain edge
|
||||
MUSHROOM_FIELDS: Mushroom fields
|
||||
MUSHROOM_FIELD_SHORE: Mushroom field shore
|
||||
NETHER: Nether
|
||||
OCEAN: Ocean
|
||||
PLAINS: Plains
|
||||
RIVER: River
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna plateau
|
||||
SHATTERED_SAVANNA: Shattered savanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
|
||||
SMALL_END_ISLANDS: Small end islands
|
||||
SNOWY_BEACH: Snowy beach
|
||||
SNOWY_MOUNTAINS: Snowy mountains
|
||||
SNOWY_TAIGA: Snowy taiga
|
||||
SNOWY_TAIGA_HILLS: Snowy taiga hills
|
||||
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
|
||||
SNOWY_TUNDRA: Snowy tundra
|
||||
STONE_SHORE: Stone shore
|
||||
SUNFLOWER_PLAINS: Sunflower plains
|
||||
SWAMP: Swamp
|
||||
SWAMP_HILLS: Swamp hills
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taiga hills
|
||||
TAIGA_MOUNTAINS: Taiga mountains
|
||||
TALL_BIRCH_FOREST: Tall birch forest
|
||||
TALL_BIRCH_HILLS: Tall birch hills
|
||||
THE_END: The end
|
||||
THE_VOID: The void
|
||||
WARM_OCEAN: Warm ocean
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
WOODED_HILLS: Wooded hills
|
||||
WOODED_MOUNTAINS: Wooded mountains
|
||||
EntityType:
|
||||
area_effect_cloud: Area effect cloud
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
blaze: Blaze
|
||||
boat: Boat
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
cow: Cow
|
||||
creeper: Creeper
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
dropped_item: Dropped item
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Ender crystal
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Experience orb
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework: Firework
|
||||
fishing_hook: Fishing hook
|
||||
fox: Fox
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
guardian: Guardian
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Iron golem
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Lightning
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Mule
|
||||
mushroom_cow: Mushroom cow
|
||||
ocelot: Ocelot
|
||||
painting: Painting
|
||||
panda: Panda
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
pig_zombie: Pig zombie
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
primed_tnt: Primed tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
snowball: Snowball
|
||||
snowman: Snowman
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_villager: Zombie villager
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- FireProtection
|
||||
damage_all:
|
||||
- Sharpness
|
||||
arrow_fire:
|
||||
- Flame
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- LOYALTY
|
||||
depth_strider:
|
||||
- DepthStrider
|
||||
vanishing_curse:
|
||||
- VanishingCurse
|
||||
durability:
|
||||
- Unbreaking
|
||||
knockback:
|
||||
- Knockback
|
||||
luck:
|
||||
- Luck
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficiency
|
||||
mending:
|
||||
- Mending
|
||||
frost_walker:
|
||||
- FrostWalker
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
piercing:
|
||||
- PIERCING
|
||||
protection_explosions:
|
||||
- BlastProtection
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- MULTISHOT
|
||||
fire_aspect:
|
||||
- FireAspect
|
||||
channeling:
|
||||
- CHANNELING
|
||||
sweeping_edge:
|
||||
- SweepingEdge
|
||||
thorns:
|
||||
- Thorns
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respiration
|
||||
riptide:
|
||||
- RIPTIDE
|
||||
silk_touch:
|
||||
- SilkTouch
|
||||
quick_charge:
|
||||
- QUICKCHARGE
|
||||
protection_projectile:
|
||||
- ProjectileProtection
|
||||
impaling:
|
||||
- IMPALING
|
||||
protection_fall:
|
||||
- FallProtection
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Power
|
||||
arrow_infinite:
|
||||
- Infinity
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Speed
|
||||
slow:
|
||||
- Slow
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Increase damage
|
||||
heal:
|
||||
- Heal
|
||||
harm:
|
||||
- Harm
|
||||
jump:
|
||||
- Jump
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Damage resistance
|
||||
fire_resistance:
|
||||
- Fire resistance
|
||||
water_breathing:
|
||||
- Water breathing
|
||||
invisibility:
|
||||
- Invisibility
|
||||
blindness:
|
||||
- Blindness
|
||||
night_vision:
|
||||
- Night vision
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Weakness
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Health boost
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Glowing
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
unluck:
|
||||
- Unluck
|
||||
slow_falling:
|
||||
- Slow falling
|
||||
conduit_power:
|
||||
- Conduit power
|
||||
dolphins_grace:
|
||||
- Dolphins grace
|
||||
bad_omen:
|
||||
- Bad omen
|
||||
hero_of_the_village:
|
||||
- Hero of the village
|
||||
direction:
|
||||
n: Sever
|
||||
ne: Severo-východ
|
||||
e: Východ
|
||||
se: Juho-východ
|
||||
s: Juh
|
||||
sw: Juho-západ
|
||||
w: Západ
|
||||
nw: Severo-západ
|
||||
modify:
|
||||
middlemouse: '&2Klikni kolečom myši pre editovanie!'
|
||||
newItem: '&7Polož sem nový item'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2Pridať nový riadok'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Vytvoriť novú stranu'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cZmazať stranu'
|
||||
deleteSymbol: '&cX'
|
||||
deleteSymbolHover: '&cZmazať &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: ' &2+'
|
||||
addSymbolHover: '&2Pridať nový'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aCancel'
|
||||
acceptSymbol: '&8[&a✔&8]'
|
||||
acceptSymbolHover: '&2Prijať'
|
||||
denySymbol: ' &8[&4X&8]'
|
||||
denySymbolHover: '&4Zamietnuť'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Zapnuté'
|
||||
disabled: '&cVypnuté'
|
||||
running: '&2Beží'
|
||||
paused: '&cPozastavené'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eEdit &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eHore'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eDole'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eKlikni pre zmenu'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eUpraviť list'
|
||||
lineAddInfo: '&eNapíš nový riadok. Napíš &6cancel &epre zrušenie.'
|
||||
commandAddInfo: '&eNapíš nový príkaz. Napíš &6cancel &epre zrušenie.'
|
||||
commandAddInformationHover: '&e[playerName] môže byť použité pre získanie mena hráča.'
|
||||
commandEditInfo: '&eKlikni pre vloženie starého textu. Napíš &6cancel &epre zrušenie.
|
||||
Napíš &6remove &epre zmazanie listu.'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eKlikni pre vloženie starého textu.'
|
||||
warp:
|
||||
list: '&e'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&cBol si teleportovaný.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Hraje'
|
||||
left: '&6[playerDisplayName] &esa vrátil!'
|
||||
MayNotRespond: '&eJe AFK'
|
||||
MayNotRespondStaff: '&7Tento administrátor je momentálne &c&lAFK&7.'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Efekty potionu'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eTrvanie: &e[LeftDuration] &esekund'
|
||||
NoPotions: '&ežiadne'
|
||||
Information:
|
||||
Title: '&8Informácie o hráčovi'
|
||||
Health: '&eživoty: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eJedlo: &6[Hunger]'
|
||||
Saturation: '&eSýtosť: &6[Saturation]'
|
||||
Exp: '&eXP: &6[Exp]'
|
||||
NotEnoughExp: '&eNedostatok XP: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNedostatok XP: &6[Exp]/[need]'
|
||||
tooMuchExp: '&ePríliš veľa XP: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNedostatok hlasov: &6[votes]'
|
||||
TooMuchVotes: '&ePríliš veľa hlasov: &6[votes]'
|
||||
BadGameMode: '&cNemôžeš toto robiť v danom hernom mode!'
|
||||
BadArea: '&cNemôžeš vykonať túto akciu v tejto oblasti.'
|
||||
GameMode: '&eHerný mod: &6[GameMode]'
|
||||
GodMode: '&eGod mode: &6[GodMode]'
|
||||
Flying: '&eLietanie: &6[Flying]'
|
||||
CanFly: '&eMôže lietať: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIP: &6[address]'
|
||||
FirstConnection: '&ePrvé pripojenie: &6[time]'
|
||||
Lastseen: '&ePosledne videný: &6[time]'
|
||||
Onlinesince: '&eOnline čas: &6[time]'
|
||||
Money: '&8[&cPenize&8] &eAktuálny zostatok: &6[money]'
|
||||
Group: '&eRank: &6[group]'
|
||||
econ:
|
||||
disabled: '&cNemôžeš použiť tento príkaz počas vypnutej ekonomiky.'
|
||||
noMoney: '&cNemáš dostatok peňazí!'
|
||||
charged: '!actionbar!&fCharged: &6[amount]'
|
||||
notEnoughMoney: '&cNemáš dostatok peňazí! Potrebuješ (&6[amount]&c)'
|
||||
tooMuchMoney: '&cMáš príliš veľa peňazí!'
|
||||
commandCost: '&7This command cost is &6[cost] &7repeat it or click here to confirm'
|
||||
Elytra:
|
||||
Speed: '&eRýchlosť: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &6+ '
|
||||
CanUse: '&cNemôžeš si nasadiť elytru!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eNabíjanie &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cOznač 2 body s &6[tool]'
|
||||
PrimaryPoint: '&eVybratý prvý bod [point]'
|
||||
SecondaryPoint: '&eVybratý druhý bod [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortál je veľmi vysoký. Maximálna výška je &6[max]&c!'
|
||||
ToWide: '&cPortál je veľmi široký. Maimálna šírka je &6[max]&c!'
|
||||
Creation: '!actionbar!&7Created [height]x[width] nether portal!'
|
||||
Disabled: '&cVytvorenie portálu sa neporadilo!'
|
||||
Location:
|
||||
Title: '&8Poloha hráčov'
|
||||
Killer: '&eVrah: &6[killer]'
|
||||
OneLiner: '&ePoloha: &6[location]'
|
||||
DeathReason: '&eDôvod smrti: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eSvet: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&eSklon: &6[pitch]'
|
||||
Yaw: '&eUhol: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Otvoriť Ender Chestu'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cOdpočet pre &e[amount]&c.'
|
||||
# Use \n to add new line
|
||||
publicHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&ePoslaný čas: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7ODKAZ&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,827 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cNimaš dovoljenja!'
|
||||
CantHavePermission: '&cNe moreš imeti tega dovoljenja!'
|
||||
WrongGroup: '&cSi v napačni skupini za to!'
|
||||
NoPlayerPermission: '&c[playerName] Nima dovoljenja za: [permission]'
|
||||
Ingame: '&cTo lahko uporabiš samo v igri!'
|
||||
NoInformation: '&cNi informacije!'
|
||||
Console: '&6Konzola'
|
||||
FromConsole: '&cTo lahko uporabiš samo v konzoli!'
|
||||
NotOnline: '&cIgralec ni aktiven!'
|
||||
NobodyOnline: '&cNihče ni aktiven!'
|
||||
Same: '&cNemoreš odpreti svojega inventarja za urejanje!'
|
||||
cantLoginWithDifCap: '&cNe moreš se prijaviti z uporabo velikih začetnic! Staro
|
||||
ime: &e[oldName]&c. Trenutno: &e[currentName]'
|
||||
Searching: '&eČe iščete podatke o igralcih, počakajte, ker lahko traja nekaj časa!'
|
||||
NoPlayer: '&cNe najdem igralca z tem imenom!'
|
||||
NoCommand: '&cTa ukaz ne obstaja!'
|
||||
NoCommandWhileSleeping: '&cKo spiš nemoreš pisati!'
|
||||
cantFindCommand: '&5Nisem našel &7[%1]&5 ukaza, ali si mislil &7[%2]&5?'
|
||||
nolocation: '&4Ne najdem primerne lokacije'
|
||||
PurgeNotEnabled: '&cV konfiguracijski datoteki funkcija čiščenja ni omogočena!'
|
||||
FeatureNotEnabled: '&cTa funkcija ni omogočena!'
|
||||
TeamManagementDisabled: '&7Ta funkcija bo imela omejene funkcije, medtem ko je možnost
|
||||
onemogoči upravljanje ekipe nastavljena na True!'
|
||||
ModuleNotEnabled: '&cTa modul ni omogočen!'
|
||||
versionNotSupported: '&cRazličica strežnika za to funkcijo ni podprta'
|
||||
bungeeNoGo: '&cTa funkcija ne bo delovala na strežnikih, ki temeljijo na bungee
|
||||
omrežju'
|
||||
clickToTeleport: '&eKliknite za teleport'
|
||||
UseMaterial: '&4Uporabite imena materialov!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Uporabite številke!'
|
||||
UseBoolean: '&4Prosim uporabite True ali False!'
|
||||
NoLessThan: '&4Številka nesme biti manjša od [amount]!'
|
||||
NoMoreThan: '&4Vrednost nesme biti večja od [amount]'
|
||||
NoGameMode: '&cProsim uporabi 0/1/2/3 ali Survival/Creative/Adventure/Spectator
|
||||
ali s/c/a/sp!'
|
||||
NoWorld: '&4Ne najdem sveta z tem imenom!'
|
||||
IncorrectLocation: '&4Lokacija je bila napačno določena!'
|
||||
NameChange: '&6[playerDisplayName] &ese je prijavil, poznan tudi kot: &6[namelist]'
|
||||
Cooldowns: '&eProsim počakaj! &6[time]'
|
||||
specializedCooldowns: '&eProsim počakaj! &6[time]'
|
||||
specializedRunning: '&eUkaz v teku, prosim počakaj &6[time]'
|
||||
CooldownOneTime: '&eTa ukaz lahko uporabiš samo enkrat!'
|
||||
WarmUp:
|
||||
canceled: '&eUkaz prekinjen, zaradi premika!'
|
||||
counter: '!actionbar!&6--> Počakaj &e[time] &6sekund <--'
|
||||
DontMove: '!title!&6Ne premikaj se!!subtitle!&7Počakaj &c[time] &7sekund'
|
||||
Boss:
|
||||
DontMove: '&4Ne premikaj se za &7[autoTimeLeft] &4sekund!'
|
||||
WaitFor: '&4Počakaj &7[autoTimeLeft] &4sekund!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cNeuspešno uničevanje Spawnerja. &7[percent]% &cmožnost
|
||||
dobitka'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eMožnost dobitka'
|
||||
Elevator:
|
||||
created: '&eUstvarjen znak za dvigalo'
|
||||
CantPlaceSpawner: '&eNe moreš postaviti Spawnerja preblizu drugega Spawnerja (&6[range]&e)'
|
||||
ChunksLoading: '&ePodatki o svetu se še vedno nalagajo. Prosim počakaj malo.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cUkazi niso šifrirani. Nemoreš jih uporabiti!'
|
||||
CantDecode: '!actionbar!&cSporočila ali ukaza ni mogoče dekodirati. Datoteka ključa
|
||||
vsebuje napačen ključ za to nalogo. O tem obvestite nadrejenega!'
|
||||
Show: '&ePokaži'
|
||||
Remove: '&cOdstrani'
|
||||
Back: '&eNazaj'
|
||||
Forward: '&eNaprej'
|
||||
Update: '&ePosodobi'
|
||||
Save: '&eShrani'
|
||||
Delete: '&cOdstrani'
|
||||
Click: '&eKlikni'
|
||||
Preview: '&ePoglej'
|
||||
PasteOld: '&ePrilepi staro'
|
||||
ClickToPaste: '&eKlikni, da prilepiš v pogovor'
|
||||
CantTeleportWorld: '&eTeleportacija v ta svet ni mogoča.'
|
||||
CantTeleportNoWorld: '&cDoločeni svet ne obstaja. Teleportacija prekinjena'
|
||||
CantTeleport: '&eNe morem se teleportirati, ker imaš preveč omejenih predmetov.
|
||||
Pomaknite se po tej vrstici, da vidite največjo dovoljeno količino elementov.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eBil si teleportiran.'
|
||||
BlackList: '&e[material] [amount] &6Največ: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&eV roki moram držati stvar'
|
||||
nothingInHandLeather: '&eV roki moram držati usnje.'
|
||||
nothingToShow: '&eNičesar za pokazati'
|
||||
noItem: '&cNe najdem stvari'
|
||||
dontHaveItem: '&cNimaš dovolj &6[amount]x [itemName] &cv inventarju.'
|
||||
wrongWorld: '&cTega na tem svetu ne morem storiti'
|
||||
wrongPortal: '&cNahajate se na napačnem področju portala'
|
||||
differentWorld: '&cRazlični svetovi'
|
||||
HaveItem: '&cImaš &6[amount]x [itemName] &cv inventarju.'
|
||||
ItemWillBreak: '!actionbar!&eVaša stvar (&6[itemName]&e) se bo kmalu polomila! &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&eVaš [itemName] se bo kmalu polomil! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eTega v tem načinu igre ne morete storiti'
|
||||
cantDoForPlayer: '&eTega ne moreš storiti &6[playerDisplayName]'
|
||||
cantDoForYourSelf: '&eTega si ne moreš storiti'
|
||||
cantDetermineMobType: '&cNe morem določiti vrste nezemljana &e[type] &cspremenljivka'
|
||||
cantRename: '!actionbar!&eTega imena nemoreš uporabljati'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eTega nemoreš urejati'
|
||||
wrongName: '&cNarobno ime'
|
||||
unknown: Neznano
|
||||
invalidName: '&cNeznano ime'
|
||||
alreadyexist: '&4To ime je zasedeno'
|
||||
dontexist: '&4S tem imenom ni bilo mogoče najti ničesar'
|
||||
worldDontExist: '&cCiljni svet ni več dostopen. Ne morem te teleportirati!'
|
||||
flyingToHigh: '&cNe morete leteti tako visoko, največja višina je &6[max]&c!'
|
||||
specializedItemFail: '&cPo ceni ne morem določiti zahteve po specializiranih artiklih:&7[value]'
|
||||
sunSpeeding: Spanje [count] od [total] [hour] ur [speed]X hitrost
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7od &f[required] &7spanje igralcev za
|
||||
nočno pospešitev'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Noč je bila preskočena'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eKlikni da potrdiš &7[items] &epopravi stvar za &7[cost]'
|
||||
bookDate: '&7Napisano je bilo &f[date]'
|
||||
maintenance: '&7Vzdrževalni način'
|
||||
notSet: Ni nastavljeno
|
||||
mapLimit: '&cNe morem preseči 30 000 000 blokov'
|
||||
startedEditingPainting: '&eZačeli ste urejati sliko. Kliknite na drugo kocko, da
|
||||
prekličete.'
|
||||
canceledEditingPainting: '&ePreklicali ste način urejanja slik'
|
||||
changedPainting: '!actionbar!&eSpremenjena slika v &6[name] &ez ID od &6[id]'
|
||||
noSpam: '!title!&cNe ponavljaj besed!'
|
||||
noCmdSpam: '!title!&cNe ponavljaj ukazov!'
|
||||
spamConsoleInform: '&cIgralec (&7[playerName]&c) je sprožil (&7[rules]&c) pogovornega
|
||||
filtra z:&r [message]'
|
||||
lookAtSign: '&ePoglej v znak'
|
||||
lookAtBlock: '&ePoglej v kocko'
|
||||
lookAtEntity: '&ePoglej v entiteto'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eTo ni mogoče med letenjem'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&eDobrodošel &6[playerDisplayName] &ena našem strežniku!'
|
||||
LogoutCustom: ' &6[playerDisplayName] &ese je odjavil'
|
||||
LoginCustom: ' &6[playerDisplayName] &ese je pridružil'
|
||||
deathlocation: '&eUmrl si na x:&6[x]&e, y:&6[y]&e, z:&6[z]&e v svetu &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cNe morem uporabljati shulker box-a, medtem ko se borim z
|
||||
igralcem. Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cNe morem uporabljati ukaza, medtem ko sem v boju.
|
||||
Počakaj: [time]'
|
||||
bossBarPvp: '&cBojni način [autoTimeLeft]'
|
||||
bossBarPve: '&2Bojni način [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
not: '&cServer ne pripada nobenemu bungee network-u'
|
||||
noserver: '&cNe najdem strežnika z tem imenom!'
|
||||
server: '&eStrežnik: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Online'
|
||||
Offline: '&cOffline'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6Drži'
|
||||
'False': '&cNe Drži'
|
||||
Enabled: '&6Omogočeno'
|
||||
Disabled: '&cOnemogočeno'
|
||||
survival: '&6Preživetje'
|
||||
creative: '&6Ustvarjalno'
|
||||
adventure: '&6Pustolovščina'
|
||||
spectator: '&6Gledalec'
|
||||
flying: '&6Letenje'
|
||||
notflying: '&6Ne leti'
|
||||
noSchedule: '&cUrnika s tem imenom ni mogoče najti'
|
||||
totem:
|
||||
cooldown: '&eTotem se regenerira: [time]'
|
||||
warmup: '&eTotem efekt: [time]'
|
||||
cantConsume: '&eUporaba totema ni mogoča, prosim počakaj.'
|
||||
Inventory:
|
||||
FullDrop: '&5Nekatere stvari ne sodijo v tvoj inventar fit. Bile so odvržene.'
|
||||
InventorySave:
|
||||
info: '&8Informacije: &8[playerDisplayName]'
|
||||
saved: '&e[time] &eInventar shranjen z ID: &e[id]'
|
||||
NoSavedInv: '&eTa igralec nima nobenega shranjenega inventarja'
|
||||
NoEntries: '&4Datoteka obstaja, temveč inventarja ne najdem!'
|
||||
CantFind: '&eNe najdem inventarja z tem id-jem'
|
||||
TopLine: '&e----------- &6[playerDisplayName] shranjen inventar &e-----------'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKlikni, da preveriš ([id]) shranjeni inventar'
|
||||
IdDontExist: '&4This save Id doesn''t exist!'
|
||||
Deleted: '&eUspešno izbrisan shranjen inventar!'
|
||||
Restored: '&eObnovil si &e[sourcename] &einventar od &e[targetname] &eosebe.'
|
||||
GotRestored: '&eVaš inventar je bil obnovljen &e[sourcename] &esharnjen inventar
|
||||
v &e[time]'
|
||||
LoadForSelf: '&eTa inventar naložite sami'
|
||||
LoadForOwner: '&eNaloži ta inventar za lastnika'
|
||||
NextInventory: '&eNaslednji popis'
|
||||
PreviousInventory: '&ePrejšnji popis'
|
||||
Editable: '&eNačin urejanja je omogočen'
|
||||
NonEditable: '&eNačin urejanja je onemogočen'
|
||||
TimeNotRecorded: '&e-Ni zapisa-'
|
||||
years: '&e[years] &6leta '
|
||||
oneYear: '&e[years] &6leto '
|
||||
day: '&e[days] &6dnevi '
|
||||
oneDay: '&e[days] &6dan '
|
||||
hour: '&e[hours] &6ure '
|
||||
oneHour: '&e[hours] &6ura '
|
||||
min: '&e[mins] &6minuta '
|
||||
sec: '&e[secs] &6sekunda '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7Afk&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fZa naslednjo stran izvedite &5[command]'
|
||||
prevPage: '&2----<< &Prejšnja '
|
||||
prevPageGui: '&6Prejšnja stran '
|
||||
prevPageClean: '&6Prejšnja '
|
||||
prevPageOff: '&2----<< &7Prejšnja '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Naslednja &2>>----'
|
||||
nextPageGui: '&6Naslednja stran'
|
||||
nextPageClean: '&6 Naslednja'
|
||||
nextPageOff: '&7 Naslednja &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] vnosi'
|
||||
skullOwner: '!actionbar!&7Lastnik:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Med stopnja: &e[level]&7/&e[maxlevel] &7Čebele znotraj: &e[count]&7/&e[maxcount]'
|
||||
circle: '&3Krog'
|
||||
square: '&5Kvadrat'
|
||||
clear: '&7Jasno'
|
||||
protectedArea: '&cZaščiteno območje. Tega tukaj ne morem storiti.'
|
||||
valueToLong: '&eVrednost je previsoka. Max: [max]'
|
||||
valueToShort: '&eVrednost je prenizka. Min: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cIgralcev ne morete poškodovati, medtem ko ste nesmrtni'
|
||||
InvEmpty:
|
||||
armor: '&eReže za oklep naj bodo prazne!'
|
||||
hand: '&eVaša roka mora biti prazna!'
|
||||
maininv: '&eVaš glavni inventar naj bo prazen!'
|
||||
maininvslots: '&eVaš glavni inventar bi moral imeti vsaj &6[count] &epraznih rež!'
|
||||
inv: '&eVaš inventar naj bo prazen!'
|
||||
offhand: '&eVaš druga roka bi moral biti prazna!'
|
||||
quickbar: '&eVaša hitra vrstica naj bo prazna!'
|
||||
quickbarslots: '&eVaša hitra vrstica bi morala imeti vsaj &6[count] &epraznih
|
||||
rež!'
|
||||
subinv: '&eVaš podpopis naj bo prazen!'
|
||||
subinvslots: '&eVaš podpopis bi moral imeti vsaj &6[count] &epraznih rež!'
|
||||
pickIcon: '&8Izberite ikono'
|
||||
DamageCause:
|
||||
block_explosion: Eksplozija
|
||||
contact: Škoda kocke
|
||||
cramming: Krčenje
|
||||
custom: Neznano
|
||||
dragon_breath: Zmajev dih
|
||||
drowning: Utapljanje
|
||||
dryout: Izsušijo
|
||||
entity_attack: Napad entitete
|
||||
entity_explosion: Eksplozija
|
||||
entity_sweep_attack: Napad na entiteto
|
||||
fall: Padec
|
||||
falling_block: Padajoča kocka
|
||||
fire: Ogenj
|
||||
fire_tick: Ogenj
|
||||
fly_into_wall: Letenje v steno
|
||||
hot_floor: Kocka magme
|
||||
lava: Lava
|
||||
lightning: Strela
|
||||
magic: Čarovnija
|
||||
melting: Taljenje
|
||||
poison: Strup
|
||||
projectile: Izstrelek
|
||||
starvation: Lakota
|
||||
suffocation: Zadušitev
|
||||
suicide: Samomor
|
||||
thorns: Trnje
|
||||
void: Prazno
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlandska planota
|
||||
BAMBOO_JUNGLE: Bambusova džungla
|
||||
BAMBOO_JUNGLE_HILLS: Hribi iz bambusove džungle
|
||||
BASALT_DELTAS: Bazaltne delte
|
||||
BEACH: Plaža
|
||||
BIRCH_FOREST: Brezov gozd
|
||||
BIRCH_FOREST_HILLS: Breze gozdni griči
|
||||
COLD_OCEAN: Hladen ocean
|
||||
CRIMSON_FOREST: Škrlatni gozd
|
||||
DARK_FOREST: Temni gozd
|
||||
DARK_FOREST_HILLS: Temni gozdni griči
|
||||
DEEP_COLD_OCEAN: Globoko hladen ocean
|
||||
DEEP_FROZEN_OCEAN: Globoko zamrznjen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Globok mlačen ocean
|
||||
DEEP_OCEAN: Globoki ocean
|
||||
DEEP_WARM_OCEAN: Globoko topel ocean
|
||||
DESERT: Puščava
|
||||
DESERT_HILLS: Puščavski hribi
|
||||
DESERT_LAKES: Puščavska jezera
|
||||
END_BARRENS: Končne jalove
|
||||
END_HIGHLANDS: Konec visokogorja
|
||||
END_MIDLANDS: Končna sredina
|
||||
ERODED_BADLANDS: Erodirane badlands
|
||||
FLOWER_FOREST: Cvetlični gozd
|
||||
FOREST: Gozd
|
||||
FROZEN_OCEAN: Zamrznjeni ocean
|
||||
FROZEN_RIVER: Zamrznjena reka
|
||||
GIANT_SPRUCE_TAIGA: Ogromna smrekova tajga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Ogromni smrekovi hribi tajge
|
||||
GIANT_TREE_TAIGA: Velikanska drevesna tajga
|
||||
GIANT_TREE_TAIGA_HILLS: Ogromni drevesni hribi tajge
|
||||
GRAVELLY_MOUNTAINS: Prodnate gore
|
||||
ICE_SPIKES: Ledeni konici
|
||||
JUNGLE: Džungla
|
||||
JUNGLE_EDGE: Rob džungle
|
||||
JUNGLE_HILLS: Hribi v džungli
|
||||
LUKEWARM_OCEAN: Mlak ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Spremenjena planota Badlands
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Spremenjene prodnate gore
|
||||
MODIFIED_JUNGLE: Spremenjena džungla
|
||||
MODIFIED_JUNGLE_EDGE: Spremenjen rob džungle
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Spremenjena gozdnata planota
|
||||
MOUNTAINS: Gorovje
|
||||
MOUNTAIN_EDGE: Gorski rob
|
||||
MUSHROOM_FIELDS: Gobja polja
|
||||
MUSHROOM_FIELD_SHORE: Gobova poljska obala
|
||||
NETHER_WASTES: Netherni odpadki
|
||||
OCEAN: Ocean
|
||||
PLAINS: Ravnice
|
||||
RIVER: Reka
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna planota
|
||||
SHATTERED_SAVANNA: Razbita savana
|
||||
SHATTERED_SAVANNA_PLATEAU: Razbita planota savane
|
||||
SMALL_END_ISLANDS: Majhni končni otoki
|
||||
SNOWY_BEACH: Snežna plaža
|
||||
SNOWY_MOUNTAINS: Snežne gore
|
||||
SNOWY_TAIGA: Snežna tajga
|
||||
SNOWY_TAIGA_HILLS: Snežni hribi tajge
|
||||
SNOWY_TAIGA_MOUNTAINS: Snežne gore tajge
|
||||
SNOWY_TUNDRA: Snežna tundra
|
||||
SOUL_SAND_VALLEY: Dušna peščena dolina
|
||||
STONE_SHORE: Kamnita obala
|
||||
SUNFLOWER_PLAINS: Sončnična planjava
|
||||
SWAMP: Močvirje
|
||||
SWAMP_HILLS: Močvirnati griči
|
||||
TAIGA: Tajga
|
||||
TAIGA_HILLS: Hribi Taiga
|
||||
TAIGA_MOUNTAINS: Gore Taiga
|
||||
TALL_BIRCH_FOREST: Visok brezek
|
||||
TALL_BIRCH_HILLS: Visoki brezovi griči
|
||||
THE_END: Konec
|
||||
THE_VOID: Praznina
|
||||
WARM_OCEAN: Topel ocean
|
||||
WARPED_FOREST: Ukrivljen gozd
|
||||
WOODED_BADLANDS_PLATEAU: Gozdnata planota
|
||||
WOODED_HILLS: Gozdnati griči
|
||||
WOODED_MOUNTAINS: Gozdnate gore
|
||||
EntityType:
|
||||
area_effect_cloud: Območni učinek oblaka
|
||||
armor_stand: Stojalo za oklep
|
||||
arrow: Puščica
|
||||
bat: Netopir
|
||||
bee: Čebela
|
||||
blaze: Velik požar
|
||||
boat: Čoln
|
||||
cat: Mačka
|
||||
cave_spider: Jamski pajek¸
|
||||
chicken: Piščanec
|
||||
cod: Trska
|
||||
cow: Krava
|
||||
creeper: Lezenje
|
||||
dolphin: Delfin
|
||||
donkey: Osel
|
||||
dragon_fireball: Zmajeva ognjena krogla
|
||||
dropped_item: Spuščen element
|
||||
drowned: Utopljen
|
||||
egg: Jajce
|
||||
elder_guardian: Starejši skrbnik¸
|
||||
enderman: Enderčlovek
|
||||
endermite: Endermit
|
||||
ender_crystal: Ender kristal
|
||||
ender_dragon: Ender zmaj
|
||||
ender_pearl: Ender biser
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Okvirji Evoker
|
||||
experience_orb: Orb Izkušnenj
|
||||
falling_block: Padajoča kocka
|
||||
fireball: Ognjena krogla
|
||||
firework: Ognjemet
|
||||
fishing_hook: Ribiški kavelj
|
||||
fox: Lisica
|
||||
ghast: Grozno
|
||||
giant: Velikan
|
||||
guardian: Skrbnik
|
||||
hoglin: Hoglin
|
||||
horse: Konj
|
||||
husk: Husk
|
||||
illusioner: Prividnik
|
||||
iron_golem: Železni golem
|
||||
item_frame: Element okvirja
|
||||
leash_hitch: Povodec
|
||||
lightning: Strela
|
||||
llama: Lama
|
||||
llama_spit: Pljunek lame
|
||||
magma_cube: Kocka Magme
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart voziček
|
||||
minecart_command: Ukaz Minecart
|
||||
minecart_furnace: Peč za mine
|
||||
minecart_hopper: Minecart lijak
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Osel
|
||||
mushroom_cow: Gobova krava
|
||||
ocelot: Ocelot
|
||||
painting: Slika
|
||||
panda: Panda
|
||||
parrot: Papiga
|
||||
phantom: Fantom
|
||||
pig: Prašič
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin surovi
|
||||
pillager: Razbojnik
|
||||
player: Igralec
|
||||
polar_bear: Polarni medved
|
||||
primed_tnt: Grundiran tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Zajec
|
||||
ravager: Ravager
|
||||
salmon: Losos
|
||||
sheep: Ovce
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker krogla
|
||||
silverfish: Srebrna ribica
|
||||
skeleton: Okostje
|
||||
skeleton_horse: Konjski okostnjak
|
||||
slime: Sluz
|
||||
small_fireball: Majhna ognjena krogla
|
||||
snowball: Snežna kepa
|
||||
snowman: Sneženi mož
|
||||
spectral_arrow: Spektralna puščica
|
||||
spider: Pajek
|
||||
splash_potion: Splash napoj
|
||||
squid: Lignji
|
||||
stray: Potepuh
|
||||
strider: Strider
|
||||
thrown_exp_bottle: Vržena steklenica
|
||||
trader_llama: Trgovec z lamo
|
||||
trident: Trident
|
||||
tropical_fish: Tropske ribe
|
||||
turtle: Želva
|
||||
unknown: Neznano
|
||||
vex: Vex
|
||||
villager: Vaščan
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Potujoči trgovec
|
||||
witch: Čarovnica
|
||||
wither: Usuši
|
||||
wither_skeleton: Okostje vihra
|
||||
wither_skull: Lobanja vene
|
||||
wolf: Volk
|
||||
zoglin: Zoglin
|
||||
zombie: Zombi
|
||||
zombie_horse: Zombi konj
|
||||
zombie_villager: Zombi vaščan
|
||||
zombified_piglin: Zombi piglin
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Protipožarna zaščita
|
||||
damage_all:
|
||||
- Ostrina
|
||||
arrow_fire:
|
||||
- Plamen
|
||||
soul_speed:
|
||||
- Hitrost duše
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- Zvestoba
|
||||
depth_strider:
|
||||
- Globinski pas
|
||||
vanishing_curse:
|
||||
- Izginjajoče prekletstvo
|
||||
durability:
|
||||
- Nezlomljivo
|
||||
knockback:
|
||||
- Odrinitev
|
||||
luck:
|
||||
- Sreča
|
||||
binding_curse:
|
||||
- Zavezujoče prekletstvo
|
||||
loot_bonus_blocks:
|
||||
- Sreča
|
||||
protection_environmental:
|
||||
- Zaščita
|
||||
dig_speed:
|
||||
- Učinkovitost
|
||||
mending:
|
||||
- Popravljanje
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Ropanje
|
||||
piercing:
|
||||
- Piercing
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- Multishot
|
||||
fire_aspect:
|
||||
- Požarni vidik
|
||||
channeling:
|
||||
- Usmerjanje
|
||||
sweeping_edge:
|
||||
- Pometalni rob
|
||||
thorns:
|
||||
- Trnji
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Dihanje
|
||||
riptide:
|
||||
- Riptide
|
||||
silk_touch:
|
||||
- Dotik_svile
|
||||
quick_charge:
|
||||
- Hitri reaload
|
||||
protection_projectile:
|
||||
- Zaščita izstrelkov
|
||||
impaling:
|
||||
- Impaling
|
||||
protection_fall:
|
||||
- Zaščita pred padcem
|
||||
- Perje proti padcu
|
||||
arrow_damage:
|
||||
- Moč
|
||||
arrow_infinite:
|
||||
- Neskončnost
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Hitrost
|
||||
slow:
|
||||
- Počastnost
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Powecana Moč
|
||||
heal:
|
||||
- zdravi
|
||||
harm:
|
||||
- Škoda
|
||||
jump:
|
||||
- Skočiti
|
||||
confusion:
|
||||
- Zmedenost
|
||||
regeneration:
|
||||
- Regeneracija
|
||||
damage_resistance:
|
||||
- Odpornost na škodo
|
||||
fire_resistance:
|
||||
- Požarna odpornost
|
||||
water_breathing:
|
||||
- Vodno Dihanje
|
||||
invisibility:
|
||||
- Nevidnost
|
||||
blindness:
|
||||
- Slepota
|
||||
night_vision:
|
||||
- Nočni vid
|
||||
hunger:
|
||||
- Lakota
|
||||
weakness:
|
||||
- Slabost
|
||||
poison:
|
||||
- Strup
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Okrepitev Zdravja
|
||||
absorption:
|
||||
- Absorpcija
|
||||
saturation:
|
||||
- nasičenost
|
||||
glowing:
|
||||
- Svetleč
|
||||
levitation:
|
||||
- Levitacija
|
||||
luck:
|
||||
- Srečca
|
||||
unluck:
|
||||
- Nesreča
|
||||
slow_falling:
|
||||
- Počasno Padanje
|
||||
conduit_power:
|
||||
- Moč vodovoda
|
||||
dolphins_grace:
|
||||
- Milost delfinov
|
||||
bad_omen:
|
||||
- Slab znak
|
||||
hero_of_the_village:
|
||||
- Junak vasi
|
||||
direction:
|
||||
n: Sever
|
||||
ne: Severovzhod
|
||||
e: Vzhod
|
||||
se: Jugovzhod
|
||||
s: Jug
|
||||
sw: Jugozahod
|
||||
w: Zahod
|
||||
nw: Severozahod
|
||||
modify:
|
||||
middlemouse: '&2Sredni kliknite miško za urejanje'
|
||||
newItem: '&7postavi nov izdelek tukaj'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2dodaj Nova linja'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Create Nova stran'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&czbrisi stran'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&codstrani &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2dodaj novo'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aPrekliči'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aPotrdi'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cPreklici'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Vklopi'
|
||||
disabled: '&cIzklopi'
|
||||
running: '&2Zagon'
|
||||
paused: '&cPavza'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eUredi &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eGor'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eDol'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eClick to change'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eUrejanje lista'
|
||||
lineAddInfo: '&eVpiši novo linijo. Napiši &6cancel &eza preklic'
|
||||
commandAddInfo: '&eNapiši nov ukaz. Napiši &6cancel &eza preklic'
|
||||
commandAddInformationHover: "&e[playerName] izpis imena igralca \n&eTo include delay\
|
||||
\ in commands: \n&edelay! 5 \n&eSpecialized commands are supported. More info\
|
||||
\ at \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eClick to paste old text. Type &6cancel &eto cancel action'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eClick to paste old text'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Your teleport location was obstructed. You have been teleported
|
||||
to a safe location.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Playing'
|
||||
left: '&6[playerDisplayName] &eni več AFk'
|
||||
MayNotRespond: '&eIgralec je AFK in se morda ne bo odzval'
|
||||
MayNotRespondStaff: '&eAdministrator je AFK in se morda ne bo odzval. Poskusite
|
||||
nas kontaktirati skozi discord!'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Potion effects'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eDuration: &e[LeftDuration] &esec'
|
||||
NoPotions: '&eNone'
|
||||
Information:
|
||||
Title: '&8Igralcev Information'
|
||||
Health: '&eZdravje: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eLakota: &6[Hunger]'
|
||||
Saturation: '&eNasičenost: &6[Saturation]'
|
||||
Exp: '&eExp: &6[Exp]'
|
||||
NotEnoughExp: '&eNi dovol exp: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eNi dovol exp: &6[Exp]/[need]'
|
||||
tooMuchExp: '&ePreveč exp: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eNi dovol votes: &6[votes]'
|
||||
TooMuchVotes: '&ePreveč votes: &6[votes]'
|
||||
BadGameMode: '&cTega ne morete storiti v trenutnem načinu igre'
|
||||
BadArea: '&cNa tem območju ne morete izvesti tega dejanja'
|
||||
GameMode: '&eIgraalni način: &6[GameMode]'
|
||||
GodMode: '&eGodMode: &6[GodMode]'
|
||||
Flying: '&eletenje: &6[Flying]'
|
||||
CanFly: '&eLahko letiš: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIp address: &6[address]'
|
||||
FirstConnection: '&ePrva povezava: &6[time]'
|
||||
Lastseen: '&eNazadnje viden: &6[time]'
|
||||
Onlinesince: '&eAktiven od: &6[time]'
|
||||
Money: '&eStanje računa: &6[money]'
|
||||
Group: '&eSkupina: &6[group]'
|
||||
econ:
|
||||
disabled: '&cTega ukaza ni mogoče uporabiti, medtem ko je ekonomična podpora onemogočena'
|
||||
noMoney: '&cNimas denarja'
|
||||
charged: '!actionbar!&fNapolnjeno: &6[amount]'
|
||||
notEnoughMoney: '&cNImas dovol denarja. POtrebujes (&6[amount]&c)'
|
||||
tooMuchMoney: '&cPrevec denarja mas :D'
|
||||
commandCost: '&7Ta strošek ukaza znaša &6[cost] &7ponovite ali kliknite tukaj za
|
||||
potrditev'
|
||||
Elytra:
|
||||
Speed: '&eHitrost: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cBrez dovoljenja ne morem opremiti elitre!'
|
||||
CantGlide: '&cTu ne morem uporabiti elitre!'
|
||||
Charging: '&ePolnjenje &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cZ orodjem za izbiro izberite 2 točki! AKA: &6[tool]'
|
||||
PrimaryPoint: '&ePostavljeno & 6Primarno & eIzbirna točka [point]'
|
||||
SecondaryPoint: '&ePlaced &6Postavljeno & 6Sekundarno & eIzbirna točka [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortal je velik, največja višina je &6[max]&c!'
|
||||
ToWide: '&cPortal je širok, največja širina je &6[max]&c!'
|
||||
Creation: '!actionbar!&7Narejen [height]x[width] nether portal!'
|
||||
Disabled: '&cIzdelava portala onemogočena!'
|
||||
Location:
|
||||
Title: '&8Lokacija igralca'
|
||||
Killer: '&eMorilec: &6[killer]'
|
||||
OneLiner: '&eLokacija: &6[location]'
|
||||
DeathReason: '&eRazlog smrti: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eSvet: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&eVišina tona: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Odprti ender chest'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNihče te ne sliši, piši! pred sporočilom za globalni klepet'
|
||||
shoutDeduction: '!actionbar!&cOdšteto &e[amount] &cfor shout'
|
||||
# Use \n to add new line
|
||||
publicHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&ePoslano ob: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,834 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&cYetkin yok!'
|
||||
CantHavePermission: '&cBu yetkiye sahip olamazsın!'
|
||||
WrongGroup: '&cBunun için yanlış gruptasın!'
|
||||
NoPlayerPermission: '&c[playerName] adlı kullanıcının bu yetkiye izni yok: [permission]'
|
||||
Ingame: '&cBunu sadece oyunda kullanabilirsin!'
|
||||
NoInformation: '&cHiçbir bilgi bulunamadı!'
|
||||
Console: '&6Sunucu'
|
||||
FromConsole: '&cBunu sadece konsolda kullanabilirsin!'
|
||||
NotOnline: '&cOyuncu çevrimiçi değil!'
|
||||
NobodyOnline: '&cÇevrimiçi olan birisi yok!'
|
||||
Same: '&cKendi envanterini düzenlemek için açamazsın!'
|
||||
cantLoginWithDifCap: '&cFarklı isim, büyük isimle giriş yapılamıyor! Eski isim:
|
||||
&e[oldName]&c. Şuanki isim: &e[currentName]'
|
||||
Searching: '&eOyuncunun verisi araştırılıyor, lütfen bekle, bunun bitmesi biraz
|
||||
zaman alıcak!'
|
||||
NoPlayer: '&cBu isimde bir oyuncu bulunamadı!'
|
||||
NoCommand: '&cBu isimle bir komut yok!'
|
||||
NoCommandWhileSleeping: '&cUyurken komut çalıştıramazsın!'
|
||||
cantFindCommand: '&5&7[%1]&5 adlı komut bulunamadı, bunu mu demek istedin: &7[%2]&5?'
|
||||
nolocation: '&4Uygun konum bulunamadı'
|
||||
PurgeNotEnabled: '&cConfig dosyasında temizleme işlevi etkin değil!'
|
||||
FeatureNotEnabled: '&cBu özellik etkin değil!'
|
||||
TeamManagementDisabled: '&7DisableTeamManagement True olarak ayarlandığı zaman bu
|
||||
özellik sınırlı olacak'
|
||||
ModuleNotEnabled: '&cBu modül etkin değil!'
|
||||
versionNotSupported: '&cSunucu versiyonu bu özelliği desteklemiyor'
|
||||
bungeeNoGo: '&cBu özellik bunge ağ tabanlı sunucularda çalışmayacaktır'
|
||||
clickToTeleport: '&eIşınlanmak için tıkla'
|
||||
UseMaterial: '&4Lütfen materyal ismi kullanın!'
|
||||
IncorrectMaterial: '&4Incorrect material name!'
|
||||
UseInteger: '&4Lütfen sayı kullanın!'
|
||||
UseBoolean: '&4Lütfen Doğru veya Yanlış komutlarından birini kullanın!'
|
||||
NoLessThan: '&4Numara sayısı belirtilen miktardan az olamaz: [amount]!'
|
||||
NoMoreThan: '&4Değer belirtilen miktardan fazla olamaz: [amount]'
|
||||
NoGameMode: '&cLütfen bunlardan birini kullanın 0/1/2/3 veya Survival/Creative/Adventure/Spectator
|
||||
veya s/c/a/sp!'
|
||||
NoWorld: '&4Bu isimde dünya bulunamadı!'
|
||||
IncorrectLocation: '&4Konum yanlış tanımlandı!'
|
||||
NameChange: '&6[playerDisplayName] &eGriş yaptı, aynı zamanda olarak biliniyor:
|
||||
&6[namelist]'
|
||||
Cooldowns: '&eBu komutu bir daha kullanabilmek için beklemen gereken süre: &6[time]'
|
||||
specializedCooldowns: '&eBu komut için hareket halinde bekleme süresi, lütfen bekleyin
|
||||
&6[time]'
|
||||
specializedRunning: '&eKomut hala çalışıyor, lütfen bekleyin &6[time]'
|
||||
CooldownOneTime: '&eBu komut yalnızca bir kez kullanılabilir!'
|
||||
WarmUp:
|
||||
canceled: '&eHareketinle beraber komut iptal edildi'
|
||||
counter: '!actionbar!&6-->&e[time] &6süre bekleyiniz <--'
|
||||
DontMove: '!title!&6Hareket etme!!subtitle!&7 &c[time] &7süre bekleyiniz'
|
||||
Boss:
|
||||
DontMove: '&4 &7[autoTimeLeft] &4kadar süre hareket etme!'
|
||||
WaitFor: '&4&7[autoTimeLeft] &4kadar süre bekle!'
|
||||
Spawner: '&r[type] Spawner'
|
||||
FailedSpawnerMine: '!actionbar!&cSpawner kazısı başarısız. &7[percent]% &cdüşme
|
||||
şansı'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &eDüşme şansı'
|
||||
Elevator:
|
||||
created: '&eAsansör işareti oluşturuldu'
|
||||
CantPlaceSpawner: '&eSpawnerı başka bir spawnerın yakınına yerleştiremezsiniz (&6[range]&e)'
|
||||
ChunksLoading: '&eDünya chunk verisi hala yükleniyor. Lütfen biraz bekle ve tekrar
|
||||
dene.'
|
||||
ShulkerBox: Shulker Box
|
||||
CantUseNonEncrypted: '!actionbar!&cBu öğeyle ilgili komutlar şifrelenmemiş. Onları
|
||||
kullanamazsın!'
|
||||
CantDecode: '!actionbar!&cMesaj/komut deşifre edemezsin. Bu görev için anahtar dosyası
|
||||
yanlış anahtarı içeriyor. Sunucu yönetimini bu konuda bilgilendirin'
|
||||
Show: '&eGöstermek'
|
||||
Remove: '&cKaldır'
|
||||
Back: '&eGeri'
|
||||
Forward: '&eİleri'
|
||||
Update: '&eYükle'
|
||||
Save: '&eKaydet'
|
||||
Delete: '&cSil'
|
||||
Click: '&eTıkla'
|
||||
Preview: '&eGörüntülemek'
|
||||
PasteOld: '&eEskiyi yapıştır'
|
||||
ClickToPaste: '&eSohbete yapıştırmak için tıklayın'
|
||||
CantTeleportWorld: '&eBu dünyaya ışınlanamazsın'
|
||||
CantTeleportNoWorld: '&cHedef dünya mevcut değil. Işınlanma iptal edildi'
|
||||
CantTeleport: '&eIşınlanamazsın çünkü çok fazla sınırlı eşyan var. İzin verilen
|
||||
maksimum öge miktarını görmek için bu satırı kaydırın.'
|
||||
ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
|
||||
teleported: '&eIşınlandırıldınız.'
|
||||
BlackList: '&e[material] [amount] &6Max: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '!actionbar!&eElinde eşya tutmalısın'
|
||||
nothingInHandLeather: '&eDeri eşyayı elinizde tutmanız gerekiyor'
|
||||
nothingToShow: '&eGösterilecek bir şey yok'
|
||||
noItem: '&cİtem bulunamadı'
|
||||
dontHaveItem: '&cEnvanterinde bu itemden belirtilen miktarda&6[amount]x [itemName]
|
||||
&citem yok'
|
||||
wrongWorld: '&cBu dünyada bunu yapamazsın'
|
||||
wrongPortal: '&cYanlış etki alanındasın'
|
||||
differentWorld: '&cFarklı dünyalar'
|
||||
HaveItem: '&cEnvanterinde bu itemden belirtilen miktarda&6[amount]x [itemName] &citem
|
||||
yok'
|
||||
ItemWillBreak: '!actionbar!&e (&6[itemName]&e) adlı item yakında kırılacak! &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&e[itemName] adlı zırh yakında kırılacak! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&eBu oyun modunda bunu yapamazsın'
|
||||
cantDoForPlayer: '&e &6[playerDisplayName] adlı oyuncuya bunu yapamazsın'
|
||||
cantDoForYourSelf: '&eBunu kendine yapamazsın'
|
||||
cantDetermineMobType: '&c&e[type] &cDeğişkeninden mob türü belirlenemiyor'
|
||||
cantRename: '!actionbar!&eBu ismi kullanamazsın'
|
||||
confirmRedefine: '&eClick to confirm redefining'
|
||||
cantEdit: '&eYou can''t edit this'
|
||||
wrongName: '&cYanlış isim'
|
||||
unknown: unknown
|
||||
invalidName: '&cGeçersiz isim'
|
||||
alreadyexist: '&4Bu isim alınmış'
|
||||
dontexist: '&4Bu isimde bir şey bulunamadı'
|
||||
worldDontExist: '&cHedef dünyaya artık erişilemez. Seni oraya ışınlayamam!'
|
||||
flyingToHigh: '&cBu kadar yükseğe uçamazsın, maksimum yükseklik: &6[max]&c!'
|
||||
specializedItemFail: '&cÖzel item gereksinimini değer göre belirleyemiyorum: &7[value]'
|
||||
sunSpeeding: Sleeping [count] of [total] [hour] hour [speed]X speed
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7of &f[required] &7sleeping from required
|
||||
for night time speedup'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Bütün geceleri atlamak'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&eeşyaları onaylamak içn tıkla &7[items] &eEşya tamir maliyeti:
|
||||
&7[cost]'
|
||||
bookDate: '&7&f[date] &7 tarihinde yazıldı'
|
||||
maintenance: '&7Bakım modu'
|
||||
notSet: not set
|
||||
mapLimit: '&c30 000 000 blokun ilerisine gidemezsin'
|
||||
startedEditingPainting: '&eResmi düzenlemeye başladın. İptal etmek için başla bloka
|
||||
tıkla.'
|
||||
canceledEditingPainting: '&eBoyama düzenleme modunu iptal ettiniz'
|
||||
changedPainting: '!actionbar!&e&6[id] bu ID ile boyama ismi &6[name] &eolmak üzere
|
||||
değiştirildi'
|
||||
noSpam: '!title!&cSpam yapmayınız!'
|
||||
noCmdSpam: '!title!&cKomut spamı yapmayınız!'
|
||||
spamConsoleInform: '&cOyuncu (&7[playerName]&c),bu mesajı ile (&7[rules]&c) adlı
|
||||
kurala uymadı:&r [message]'
|
||||
lookAtSign: '&eİşarete bak'
|
||||
lookAtBlock: '&eBloğa bak'
|
||||
lookAtEntity: '&eVarlığa bak'
|
||||
noSpace: '&eNot enough free space'
|
||||
notOnGround: '&eUçarken bunu uygulayamazsın'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&e&6[playerDisplayName] &eSunucumuza hoşgeldin!'
|
||||
LogoutCustom: ' &6[playerDisplayName] &eSunucudan çıktı'
|
||||
LoginCustom: ' &6[playerDisplayName] &eSunucuya katıldı'
|
||||
deathlocation: '&eÖldüğün yer: x:&6[x]&e, y:&6[y]&e, z:&6[z]&e in &6[world]'
|
||||
book:
|
||||
exploit: '&cYou cant create book with more than [amount] pages'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cBir başka oyuncu ile savaştayken shulker kutusunu kullanamazsın.
|
||||
Beklemelisin: [time]'
|
||||
CantUseCommand: '!actionbar!&csavaştayken bu komutu kullanmazsın. Bekle: [time]'
|
||||
bossBarPvp: '&cSavaş modu [autoTimeLeft]'
|
||||
bossBarPve: '&2Savaş modu [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6Çevrimiçi'
|
||||
Offline: '&cÇevrimdışı'
|
||||
not: '&cSunucu bungee ağına ait değil'
|
||||
noserver: '&cBu isimde sunucu bulunamadı!'
|
||||
server: '&eSunucu: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6Çevrimiçi'
|
||||
Offline: '&cÇevrimdışı'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6Açık'
|
||||
'False': '&cKapalı'
|
||||
Enabled: '&6Etkin'
|
||||
Disabled: '&cDevre dışı'
|
||||
survival: '&6Survival'
|
||||
creative: '&6Yaratıcı'
|
||||
adventure: '&6Macera'
|
||||
spectator: '&6İzleyici'
|
||||
flying: '&6Uçuş'
|
||||
notflying: '&6Uçmuyorsun'
|
||||
noSchedule: '&cBu isme göre program bulunamadı'
|
||||
totem:
|
||||
cooldown: '&eTotem bekleme süresi: [time]'
|
||||
warmup: '&eTotem etkisi: [time]'
|
||||
cantConsume: '&eTotem kullanma bekleme süresine bağlı reddedildi'
|
||||
Inventory:
|
||||
FullDrop: '&5Envanterinize tüm öğeler sığmıyor. Yere düşürüldüler'
|
||||
InventorySave:
|
||||
info: '&8Bilgi: &8[playerDisplayName]'
|
||||
saved: '&e[time] &ebu id ile envanter kaydedildi: &e[id]'
|
||||
NoSavedInv: '&eBu oyuncunun kaydedilmiş envanteri yok'
|
||||
NoEntries: '&4Dosya mevcut, Ama envanterler bulunamadı!'
|
||||
CantFind: '&eBu id ile envanter bulunamadı'
|
||||
TopLine: '&e----------- &6[playerDisplayName] Kayıtlı envanter &e-----------'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&eKayıtlı envanteri ([id]) kontrol etmek için tıkla'
|
||||
IdDontExist: '&4Bu kayıt IDsi mevcut değil!'
|
||||
Deleted: '&eKayıtlı envanter başarılı şekilde silindi!'
|
||||
Restored: '&e[targetname] adlı kullanıcının envanterini &egeri yükledin.&e[sourcename]'
|
||||
GotRestored: '&eEnvanterin &e[sourcename] &etarafından geri yüklendi. &eEnvanter
|
||||
kaydedildi&e[time]'
|
||||
LoadForSelf: '&eBu envanteri kendiniz yükleyiniz'
|
||||
LoadForOwner: '&eSahibi için bu envanteri yükleyiniz'
|
||||
NextInventory: '&eSonraki envanter'
|
||||
PreviousInventory: '&eÖnceki envanter'
|
||||
Editable: '&eDüzenleme modu etkin'
|
||||
NonEditable: '&eDüzenleme modu devre dışı'
|
||||
TimeNotRecorded: '&e-Kayıt yok-'
|
||||
years: '&e[years] &6yıl '
|
||||
oneYear: '&e[years] &6yıl '
|
||||
day: '&e[days] &6gün '
|
||||
oneDay: '&e[days] &6gün '
|
||||
hour: '&e[hours] &6saat '
|
||||
oneHour: '&e[hours] &6saat '
|
||||
min: '&e[mins] &6dakika '
|
||||
sec: '&e[secs] &6saniye '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7Afk&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&fSonraki sayfa için &5[command]'
|
||||
prevPage: '&2----<< &6Prev '
|
||||
prevPageGui: '&6Önceki sayfa'
|
||||
prevPageClean: '&6Önceki '
|
||||
prevPageOff: '&2----<< &7Önceki '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 Sonraki &2>>----'
|
||||
nextPageGui: '&6Sonraki sayfa'
|
||||
nextPageClean: '&6 Sonraki'
|
||||
nextPageOff: '&7 Sonraki &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&e[totalEntries] sayfa'
|
||||
skullOwner: '!actionbar!&7Owner:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7Bal seviyesi: &e[level]&7/&e[maxlevel] &7İçerideki arılar:
|
||||
&e[count]&7/&e[maxcount]'
|
||||
circle: '&3Daire'
|
||||
square: '&5Kare'
|
||||
clear: '&7Clear'
|
||||
protectedArea: '&cKorumalı alan. Bunu burada yapamam.'
|
||||
valueToLong: '&eDeğer çok yüksek. Maksimum: [max]'
|
||||
valueToShort: '&eDeğer çok düşük. Minimum: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cÖlümsüzken oyunculara zarar veremezsin'
|
||||
InvEmpty:
|
||||
armor: '&eZırh slotlarının boş olması lazım!'
|
||||
hand: '&eElin boş olmak zorunda!'
|
||||
maininv: '&eAna envanterişn boş olmak zorunda!'
|
||||
maininvslots: '&eAna envanterinde en az&6[count] &eboş slot olmalıdır!'
|
||||
inv: '&eEnvantein boş olmalı!'
|
||||
offhand: '&eHazırlık boş olmalı!'
|
||||
quickbar: '&equick bar boş olmalı!'
|
||||
quickbarslots: '&eQuick barında en az&6[count] &eboş slot olmalıdır'
|
||||
subinv: '&eAlt envanteriniz boş olmalıdır!'
|
||||
subinvslots: '&eAlt envanterinizde en az&6[count] &eboş slot olmalıdır!'
|
||||
pickIcon: '&8İkon seç'
|
||||
DamageCause:
|
||||
block_explosion: Explosion
|
||||
contact: Block Damage
|
||||
cramming: cramming
|
||||
custom: Unknown
|
||||
dragon_breath: Dragon breath
|
||||
drowning: Drowning
|
||||
dryout: dryout
|
||||
entity_attack: Entity attack
|
||||
entity_explosion: Explosion
|
||||
entity_sweep_attack: entity sweep attack
|
||||
fall: Fall
|
||||
falling_block: Falling block
|
||||
fire: Fire
|
||||
fire_tick: Fire
|
||||
fly_into_wall: Fly into wall
|
||||
hot_floor: Magma block
|
||||
lava: Lava
|
||||
lightning: Lightning
|
||||
magic: Magic
|
||||
melting: Melting
|
||||
poison: Poison
|
||||
projectile: Projectile
|
||||
starvation: Starvation
|
||||
suffocation: Suffocation
|
||||
suicide: Suicide
|
||||
thorns: Thorns
|
||||
void: Void
|
||||
wither: Wither
|
||||
Biomes:
|
||||
BADLANDS: Badlands
|
||||
BADLANDS_PLATEAU: Badlands plateau
|
||||
BAMBOO_JUNGLE: Bamboo jungle
|
||||
BAMBOO_JUNGLE_HILLS: Bamboo jungle hills
|
||||
BASALT_DELTAS: Basalt deltas
|
||||
BEACH: Beach
|
||||
BIRCH_FOREST: Birch forest
|
||||
BIRCH_FOREST_HILLS: Birch forest hills
|
||||
COLD_OCEAN: Cold ocean
|
||||
CRIMSON_FOREST: Crimson forest
|
||||
DARK_FOREST: Dark forest
|
||||
DARK_FOREST_HILLS: Dark forest hills
|
||||
DEEP_COLD_OCEAN: Deep cold ocean
|
||||
DEEP_FROZEN_OCEAN: Deep frozen ocean
|
||||
DEEP_LUKEWARM_OCEAN: Deep lukewarm ocean
|
||||
DEEP_OCEAN: Deep ocean
|
||||
DEEP_WARM_OCEAN: Deep warm ocean
|
||||
DESERT: Desert
|
||||
DESERT_HILLS: Desert hills
|
||||
DESERT_LAKES: Desert lakes
|
||||
END_BARRENS: End barrens
|
||||
END_HIGHLANDS: End highlands
|
||||
END_MIDLANDS: End midlands
|
||||
ERODED_BADLANDS: Eroded badlands
|
||||
FLOWER_FOREST: Flower forest
|
||||
FOREST: Forest
|
||||
FROZEN_OCEAN: Frozen ocean
|
||||
FROZEN_RIVER: Frozen river
|
||||
GIANT_SPRUCE_TAIGA: Giant spruce taiga
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Giant spruce taiga hills
|
||||
GIANT_TREE_TAIGA: Giant tree taiga
|
||||
GIANT_TREE_TAIGA_HILLS: Giant tree taiga hills
|
||||
GRAVELLY_MOUNTAINS: Gravelly mountains
|
||||
ICE_SPIKES: Ice spikes
|
||||
JUNGLE: Jungle
|
||||
JUNGLE_EDGE: Jungle edge
|
||||
JUNGLE_HILLS: Jungle hills
|
||||
LUKEWARM_OCEAN: Lukewarm ocean
|
||||
MODIFIED_BADLANDS_PLATEAU: Modified badlands plateau
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Modified gravelly mountains
|
||||
MODIFIED_JUNGLE: Modified jungle
|
||||
MODIFIED_JUNGLE_EDGE: Modified jungle edge
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Modified wooded badlands plateau
|
||||
MOUNTAINS: Mountains
|
||||
MOUNTAIN_EDGE: Mountain edge
|
||||
MUSHROOM_FIELDS: Mushroom fields
|
||||
MUSHROOM_FIELD_SHORE: Mushroom field shore
|
||||
NETHER_WASTES: Nether wastes
|
||||
OCEAN: Ocean
|
||||
PLAINS: Plains
|
||||
RIVER: River
|
||||
SAVANNA: Savanna
|
||||
SAVANNA_PLATEAU: Savanna plateau
|
||||
SHATTERED_SAVANNA: Shattered savanna
|
||||
SHATTERED_SAVANNA_PLATEAU: Shattered savanna plateau
|
||||
SMALL_END_ISLANDS: Small end islands
|
||||
SNOWY_BEACH: Snowy beach
|
||||
SNOWY_MOUNTAINS: Snowy mountains
|
||||
SNOWY_TAIGA: Snowy taiga
|
||||
SNOWY_TAIGA_HILLS: Snowy taiga hills
|
||||
SNOWY_TAIGA_MOUNTAINS: Snowy taiga mountains
|
||||
SNOWY_TUNDRA: Snowy tundra
|
||||
SOUL_SAND_VALLEY: Soul sand valley
|
||||
STONE_SHORE: Stone shore
|
||||
SUNFLOWER_PLAINS: Sunflower plains
|
||||
SWAMP: Swamp
|
||||
SWAMP_HILLS: Swamp hills
|
||||
TAIGA: Taiga
|
||||
TAIGA_HILLS: Taiga hills
|
||||
TAIGA_MOUNTAINS: Taiga mountains
|
||||
TALL_BIRCH_FOREST: Tall birch forest
|
||||
TALL_BIRCH_HILLS: Tall birch hills
|
||||
THE_END: The end
|
||||
THE_VOID: The void
|
||||
WARM_OCEAN: Warm ocean
|
||||
WARPED_FOREST: Warped forest
|
||||
WOODED_BADLANDS_PLATEAU: Wooded badlands plateau
|
||||
WOODED_HILLS: Wooded hills
|
||||
WOODED_MOUNTAINS: Wooded mountains
|
||||
EntityType:
|
||||
area_effect_cloud: Area effect cloud
|
||||
armor_stand: Armor stand
|
||||
arrow: Arrow
|
||||
bat: Bat
|
||||
bee: Bee
|
||||
blaze: Blaze
|
||||
boat: Boat
|
||||
cat: Cat
|
||||
cave_spider: Cave spider
|
||||
chicken: Chicken
|
||||
cod: Cod
|
||||
cow: Cow
|
||||
creeper: Creeper
|
||||
dolphin: Dolphin
|
||||
donkey: Donkey
|
||||
dragon_fireball: Dragon fireball
|
||||
dropped_item: Dropped item
|
||||
drowned: Drowned
|
||||
egg: Egg
|
||||
elder_guardian: Elder guardian
|
||||
enderman: Enderman
|
||||
endermite: Endermite
|
||||
ender_crystal: Ender crystal
|
||||
ender_dragon: Ender dragon
|
||||
ender_pearl: Ender pearl
|
||||
ender_signal: Ender signal
|
||||
evoker: Evoker
|
||||
evoker_fangs: Evoker fangs
|
||||
experience_orb: Experience orb
|
||||
falling_block: Falling block
|
||||
fireball: Fireball
|
||||
firework: Firework
|
||||
fishing_hook: Fishing hook
|
||||
fox: Fox
|
||||
ghast: Ghast
|
||||
giant: Giant
|
||||
guardian: Guardian
|
||||
hoglin: Hoglin
|
||||
horse: Horse
|
||||
husk: Husk
|
||||
illusioner: Illusioner
|
||||
iron_golem: Iron golem
|
||||
item_frame: Item frame
|
||||
leash_hitch: Leash hitch
|
||||
lightning: Lightning
|
||||
llama: Llama
|
||||
llama_spit: Llama spit
|
||||
magma_cube: Magma cube
|
||||
minecart: Minecart
|
||||
minecart_chest: Minecart chest
|
||||
minecart_command: Minecart command
|
||||
minecart_furnace: Minecart furnace
|
||||
minecart_hopper: Minecart hopper
|
||||
minecart_mob_spawner: Minecart mob spawner
|
||||
minecart_tnt: Minecart tnt
|
||||
mule: Mule
|
||||
mushroom_cow: Mushroom cow
|
||||
ocelot: Ocelot
|
||||
painting: Painting
|
||||
panda: Panda
|
||||
parrot: Parrot
|
||||
phantom: Phantom
|
||||
pig: Pig
|
||||
piglin: Piglin
|
||||
piglin_brute: Piglin brute
|
||||
pillager: Pillager
|
||||
player: Player
|
||||
polar_bear: Polar bear
|
||||
primed_tnt: Primed tnt
|
||||
pufferfish: Pufferfish
|
||||
rabbit: Rabbit
|
||||
ravager: Ravager
|
||||
salmon: Salmon
|
||||
sheep: Sheep
|
||||
shulker: Shulker
|
||||
shulker_bullet: Shulker bullet
|
||||
silverfish: Silverfish
|
||||
skeleton: Skeleton
|
||||
skeleton_horse: Skeleton horse
|
||||
slime: Slime
|
||||
small_fireball: Small fireball
|
||||
snowball: Snowball
|
||||
snowman: Snowman
|
||||
spectral_arrow: Spectral arrow
|
||||
spider: Spider
|
||||
splash_potion: Splash potion
|
||||
squid: Squid
|
||||
stray: Stray
|
||||
strider: Strider
|
||||
thrown_exp_bottle: Thrown exp bottle
|
||||
trader_llama: Trader llama
|
||||
trident: Trident
|
||||
tropical_fish: Tropical fish
|
||||
turtle: Turtle
|
||||
unknown: Unknown
|
||||
vex: Vex
|
||||
villager: Villager
|
||||
vindicator: Vindicator
|
||||
wandering_trader: Wandering trader
|
||||
witch: Witch
|
||||
wither: Wither
|
||||
wither_skeleton: Wither skeleton
|
||||
wither_skull: Wither skull
|
||||
wolf: Wolf
|
||||
zoglin: Zoglin
|
||||
zombie: Zombie
|
||||
zombie_horse: Zombie horse
|
||||
zombie_villager: Zombie villager
|
||||
zombified_piglin: Zombified piglin
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- FireProtection
|
||||
damage_all:
|
||||
- Sharpness
|
||||
arrow_fire:
|
||||
- Flame
|
||||
soul_speed:
|
||||
- SOULSPEED
|
||||
water_worker:
|
||||
- AquaAffinity
|
||||
arrow_knockback:
|
||||
- Punch
|
||||
loyalty:
|
||||
- Loyalty
|
||||
depth_strider:
|
||||
- DepthStrider
|
||||
vanishing_curse:
|
||||
- VanishingCurse
|
||||
durability:
|
||||
- Unbreaking
|
||||
knockback:
|
||||
- Knockback
|
||||
luck:
|
||||
- Luck
|
||||
binding_curse:
|
||||
- BindingCurse
|
||||
loot_bonus_blocks:
|
||||
- Fortune
|
||||
protection_environmental:
|
||||
- Protection
|
||||
dig_speed:
|
||||
- Efficiency
|
||||
mending:
|
||||
- Mending
|
||||
lure:
|
||||
- Lure
|
||||
loot_bonus_mobs:
|
||||
- Looting
|
||||
piercing:
|
||||
- Piercing
|
||||
damage_undead:
|
||||
- Smite
|
||||
multishot:
|
||||
- Multishot
|
||||
fire_aspect:
|
||||
- FireAspect
|
||||
channeling:
|
||||
- Channeling
|
||||
sweeping_edge:
|
||||
- SweepingEdge
|
||||
thorns:
|
||||
- Thorns
|
||||
damage_arthropods:
|
||||
- BaneOfArthropods
|
||||
oxygen:
|
||||
- Respiration
|
||||
riptide:
|
||||
- Riptide
|
||||
silk_touch:
|
||||
- SilkTouch
|
||||
quick_charge:
|
||||
- QUICKCHARGE
|
||||
protection_projectile:
|
||||
- ProjectileProtection
|
||||
impaling:
|
||||
- Impaling
|
||||
protection_fall:
|
||||
- FallProtection
|
||||
- FeatherFalling
|
||||
arrow_damage:
|
||||
- Power
|
||||
arrow_infinite:
|
||||
- Infinity
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Speed
|
||||
slow:
|
||||
- Slow
|
||||
fast_digging:
|
||||
- Fast digging
|
||||
slow_digging:
|
||||
- Slow digging
|
||||
increase_damage:
|
||||
- Increase damage
|
||||
heal:
|
||||
- Heal
|
||||
harm:
|
||||
- Harm
|
||||
jump:
|
||||
- Jump
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Regeneration
|
||||
damage_resistance:
|
||||
- Damage resistance
|
||||
fire_resistance:
|
||||
- Fire resistance
|
||||
water_breathing:
|
||||
- Water breathing
|
||||
invisibility:
|
||||
- Invisibility
|
||||
blindness:
|
||||
- Blindness
|
||||
night_vision:
|
||||
- Night vision
|
||||
hunger:
|
||||
- Hunger
|
||||
weakness:
|
||||
- Weakness
|
||||
poison:
|
||||
- Poison
|
||||
wither:
|
||||
- Wither
|
||||
health_boost:
|
||||
- Health boost
|
||||
absorption:
|
||||
- Absorption
|
||||
saturation:
|
||||
- Saturation
|
||||
glowing:
|
||||
- Glowing
|
||||
levitation:
|
||||
- Levitation
|
||||
luck:
|
||||
- Luck
|
||||
unluck:
|
||||
- Unluck
|
||||
slow_falling:
|
||||
- Slow falling
|
||||
conduit_power:
|
||||
- Conduit power
|
||||
dolphins_grace:
|
||||
- Dolphins grace
|
||||
bad_omen:
|
||||
- Bad omen
|
||||
hero_of_the_village:
|
||||
- Hero of the village
|
||||
direction:
|
||||
n: North
|
||||
ne: North East
|
||||
e: East
|
||||
se: South East
|
||||
s: South
|
||||
sw: South West
|
||||
w: West
|
||||
nw: North West
|
||||
modify:
|
||||
middlemouse: '&2Düzenlemek için farenin orta tuşuna tıklayın'
|
||||
newItem: '&7Buraya yeni eşya yerleştirin'
|
||||
newLine: '&2<NewLine>'
|
||||
newLineHover: '&2Yeni hat ekle'
|
||||
newPage: '&2<NewPage>'
|
||||
newPageHover: '&2Yeni sayfa oluştur'
|
||||
removePage: '&c<RemovePage>'
|
||||
removePageHover: '&cSayfayı kaldır'
|
||||
deleteSymbol: ' &c[X]'
|
||||
deleteSymbolHover: '&cSil &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: '&2[+]'
|
||||
addSymbolHover: '&2Yeni ekle'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aİptal'
|
||||
acceptSymbol: ' &2&l[✔]'
|
||||
acceptSymbolHover: '&aKabul'
|
||||
denySymbol: ' &4&l[X]'
|
||||
denySymbolHover: '&cReddedildi'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2Etkin'
|
||||
disabled: '&cDevre dışı'
|
||||
running: '&2İşleniyor'
|
||||
paused: '&cDurduruldu'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&eDüzenle &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&eYukarı'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&eAşağı'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&eDeğiştirmek için tıkla'
|
||||
ChangeCommands: '&eCommands'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&eListeyi düzenle'
|
||||
lineAddInfo: '&eYeni hat ekle. %6İptal etmek için iptal yazın'
|
||||
commandAddInfo: '&eYeni komut ekle. &6İptal etmek için cancel yazın'
|
||||
commandAddInformationHover: "&e[playerName] Oyuncu adını almak için kullanılabilir\
|
||||
\ \n&eTo Komutlarda gecikme dahil: \n&edelay! 5 \n&eÖzel komutlar desteklenir.\
|
||||
\ Daha fazla bilgi \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&eEski metni yapıştırmak için tıklayın. &6İptal etmek için cancel
|
||||
yazın'
|
||||
listLimit: '&eList can''t be bigger than &6[amount] &eentries'
|
||||
commandEditInfoHover: '&eEski metni yapıştırmak için tıkla'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Işınlanma konumunuz engellendi. Güvenli bir lokasyona
|
||||
ışınlandın.'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7Oynuyor'
|
||||
left: '&6[playerDisplayName] &eartık AFK değil'
|
||||
MayNotRespond: '&eOyuncu AFK ve yanıt vermeyebilir'
|
||||
MayNotRespondStaff: '&eYetkili üyesi AFK ve yanıt vermeyebilir. Bizim ile discorddan
|
||||
iletişime geçin'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[current]&f/&e[max] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8İksir etkileri'
|
||||
List: '&e[PotionName] [PotionAmplifier] &eSüre: &e[LeftDuration] &esaniye'
|
||||
NoPotions: '&eNone'
|
||||
Information:
|
||||
Title: '&8Oyuncuların bilgileri'
|
||||
Health: '&eKalp: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eAçlık: &6[Hunger]'
|
||||
Saturation: '&eDoyma: &6[Saturation]'
|
||||
Exp: '&eTecrübe: &6[Exp]'
|
||||
NotEnoughExp: '&e tecrübe yeterli değil: &6[Exp]'
|
||||
NotEnoughExpNeed: '&e tecrübe yeterli değil: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eÇok fazla xp: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eoy yeterli değil: &6[votes]'
|
||||
TooMuchVotes: '&eÇok fazla oy: &6[votes]'
|
||||
BadGameMode: '&cŞuanki oyun modunda bunu yapamazsın'
|
||||
BadArea: '&cBu eylemi bu bölgede yapamazsın'
|
||||
GameMode: '&eOyun modu: &6[GameMode]'
|
||||
GodMode: '&eGodMode: &6[GodMode]'
|
||||
Flying: '&eFlying: &6[Flying]'
|
||||
CanFly: '&eCan Fly: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIp address: &6[address]'
|
||||
FirstConnection: '&eİlk bağlantı: &6[time]'
|
||||
Lastseen: '&eSon görülme: &6[time]'
|
||||
Onlinesince: '&eZamandan beri çevrimiçi: &6[time]'
|
||||
Money: '&ePara: &6[money]'
|
||||
Group: '&eGrup: &6[group]'
|
||||
econ:
|
||||
disabled: '&cEkonomi desteği devre dışı bırakıldığında bu komutu kullanamazsınız'
|
||||
noMoney: '&cParanız yok'
|
||||
charged: '!actionbar!&fYenilendi: &6[amount]'
|
||||
notEnoughMoney: '&cYeterli miktarda paran yok. Gerekli olan: (&6[amount]&c)'
|
||||
tooMuchMoney: '&cÇok fazla paran var'
|
||||
commandCost: '&7Bu komutun bedeli: &6[cost] &7komutu tekrarla veya tıklayarak onayla'
|
||||
Elytra:
|
||||
Speed: '&eHız: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &a+ '
|
||||
SpeedSuperBoost: ' &2+ '
|
||||
CanUse: '&cYetki olmadan elytrayı kullanamazsın!'
|
||||
CantGlide: '&cCan''t use elytra here!'
|
||||
Charging: '&eYenileniliyor &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&cSeçme aleti ile 2 nokta seç! AKA: &6[tool]'
|
||||
PrimaryPoint: '&6İlk seçim noktası yerleştirildi [point]'
|
||||
SecondaryPoint: '&6İkinci seçim noktası yerleştirildi [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&cPortal çok büyük, maksimum yükseklik: &6[max]&c!'
|
||||
ToWide: '&cPortal çok geniş, maksimum genişlik &6[max]&c!'
|
||||
Creation: '!actionbar!&7[height]x[width] Boyutunda cehennem portalı oluşturuldu!'
|
||||
Disabled: '&cPortal oluşumu devre dışı bırakıldı!'
|
||||
Location:
|
||||
Title: '&8Oyuncu konumu'
|
||||
Killer: '&eKatil: &6[killer]'
|
||||
OneLiner: '&eKonum: &6[location]'
|
||||
DeathReason: '&eÖlüm sebebi: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&eDünya: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&eYer: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7Locations: '
|
||||
Ender:
|
||||
Title: '&7Ender sandığı açmak'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&cNobody hear you, write ! before message for global chat'
|
||||
shoutDeduction: '!actionbar!&cbağırmak için &e[amount] &cçıkarıldı'
|
||||
# Use \n to add new line
|
||||
publicHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&eGönderilme süresi: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7LINK&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,882 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&c&lCMI&r &b>> '
|
||||
NoPermission: '&cУ вас немає дозволу!'
|
||||
CantHavePermission: '&cУ вас немає дозволу на це!'
|
||||
WrongGroup: Неправильна група!
|
||||
NoPlayerPermission: '&c[playerName] не має дозволу: [permission]'
|
||||
Ingame: '&cВи можете використовувати це тільки в грі!'
|
||||
NoInformation: Інформація не знайдена!
|
||||
Console: '&cАдміністратор'
|
||||
FromConsole: '&cВи можете використовувати це тільки за допомогою консолі!'
|
||||
NotOnline: Гравець не в мережі!
|
||||
NobodyOnline: Нікого нема в мережі!
|
||||
NoPlayer: '&cНе вдалося знайти гравця з таким ніком!'
|
||||
NoCommand: '&cКоманди з цією назвою не існує!'
|
||||
cantFindCommand: '&7Команда &c[%1]&7 не була знайдена, можливо, ви мали на увазі
|
||||
&c[%2]&7?'
|
||||
nolocation: '&4Не можу знайти відповідне місце'
|
||||
FeatureNotEnabled: '&cЦя функція не увімкнена!'
|
||||
ModuleNotEnabled: '&cЦей модуль не увімкнутий!'
|
||||
versionNotSupported: '&cВерсія сервера не підтримує цю функцію'
|
||||
spigotNotSupported: '&cДля цього вам потрібен сервер типу PaperSpigot'
|
||||
bungeeNoGo: '&cЦя функція не буде працювати на серверах, пов`язаних з bungee'
|
||||
clickToTeleport: '&fНатисніть, щоб телепортуватися'
|
||||
UseMaterial: '&cБудь ласка, використовуйте назви матеріалів!'
|
||||
IncorrectMaterial: '&4Неправильна назва матеріалу!'
|
||||
UseInteger: '&cБудь ласка, використовуйте цифри!'
|
||||
UseBoolean: '&cБудь ласка, використовуйте значення True або False!'
|
||||
NoLessThan: '&cЗначення не може бути меншим, ніж [amount]!'
|
||||
NoMoreThan: Значення не може бути більше ніж [amount]
|
||||
NoWorld: '&cНеможливо знайти світ з цією назвою!'
|
||||
IncorrectLocation: Місце розташування неправильне!
|
||||
Show: '&7Показати'
|
||||
Remove: '&cВидалити'
|
||||
Back: '&7Назад'
|
||||
Forward: '&7Вперед'
|
||||
Update: '&7Оновити'
|
||||
Save: '&7Зберегти'
|
||||
Delete: '&cВидалити'
|
||||
Click: '&7Натиснути'
|
||||
Preview: '&eПопередній перегляд'
|
||||
PasteOld: '&7Вставити старий текст'
|
||||
ClickToPaste: '&7Натисніть, щоб вставити в чат'
|
||||
CantTeleportWorld: '&cВи не можете телепортуватися в цей світ'
|
||||
CantTeleportNoWorld: '&cЦільового світу не існує. Телепортацію скасовано.'
|
||||
ClickToConfirmDelete: '&eНатисніть, щоб підтвердити видалення &6[name]'
|
||||
teleported: '&aВи були телепортовані.'
|
||||
PlayerSpliter: '&7----- &c[playerDisplayName] &7-----'
|
||||
Spliter: '&c---------------------------------------------- ----'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&a▏'
|
||||
ProgressBarEmpty: '&7▏'
|
||||
nothingInHand: '&cВам потрібно тримати предмет у руці'
|
||||
nothingInHandLeather: '&cВам потрібно тримати шкіру в руці'
|
||||
nothingToShow: '&cНемає чого показати'
|
||||
noItem: '&cНе вдалося знайти предмет'
|
||||
dontHaveItem: '&7У вас немає &c[amount]x [itemName] &7у вашому інвентарі'
|
||||
wrongWorld: '&cНе вдалося зробити це в цьому світі'
|
||||
differentWorld: Різні світи
|
||||
HaveItem: '&7У вас є &c[amount]x [itemName] &7у вашому інвентарі'
|
||||
cantDoInGamemode: '&eВи не можете зробити це у вашому ігровому режимі'
|
||||
cantDoForPlayer: '&7Ви не можете це зробити гравцю &c[playerDisplayName]'
|
||||
cantDoForYourSelf: '&7Ви не можете зробити це з собою'
|
||||
cantDetermineMobType: '&7Не вдалося визначити тип істоти з &c[type] &7доступних'
|
||||
cantRename: '!actionbar!&4&nВи не можете перейменувати річ на цю назву!'
|
||||
confirmRedefine: '&eНатисніть, щоб підтвердити перевизначення'
|
||||
cantEdit: '&eВи не можете редагувати це'
|
||||
wrongName: '&cНеправильне ім`я'
|
||||
unknown: невідомо
|
||||
invalidName: '&cНеправильне ім`я'
|
||||
alreadyexist: '&cЦе ім`я вже кимось зайняте'
|
||||
dontexist: '&cНічого не знайдено за цим ім`ям'
|
||||
worldDontExist: Вказаний світ більше недоступний. Не вдалося телепортувати вас туди!
|
||||
notSet: не встановлено
|
||||
lookAtSign: '&7Погляньте на табличку'
|
||||
lookAtBlock: '&7Погляньте на блок'
|
||||
lookAtEntity: '&7Погляньте на істоту'
|
||||
noSpace: '&eНедостатньо вільного місця'
|
||||
notOnGround: '&7Ви не можете виконати це під час польоту'
|
||||
bungee:
|
||||
Online: '&aОнлайн'
|
||||
Offline: '&cОффлайн'
|
||||
not: Сервер не під`єднаний до BungeeCord
|
||||
noserver: '&cНе вдалося знайти сервер з такою назвою!'
|
||||
server: '&7Сервер: &c[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&aОнлайн'
|
||||
Offline: '&cОффлайн'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&aТак'
|
||||
'False': '&cНі'
|
||||
Enabled: '&aУвімкнено'
|
||||
Disabled: '&cВимкнено'
|
||||
survival: '&aВиживання'
|
||||
creative: '&aКреатив'
|
||||
adventure: '&aПригодницький'
|
||||
spectator: '&aСпостереження'
|
||||
flying: '&aЛітає'
|
||||
notflying: '&cНе літає'
|
||||
Inventory:
|
||||
Full: '&5Ваш інвентар повний. Не вдається додати предмет'
|
||||
FullDrop: '&5Не всі предмети поміщаються у вашому інвентарі. Тому їх було викинуто
|
||||
на землю'
|
||||
TimeNotRecorded: '&c-Немає записів-'
|
||||
years: '&c[years] &7років, '
|
||||
oneYear: '&c[years] &7рік, '
|
||||
day: '&c[days] &7днів, '
|
||||
oneDay: '&c[days] &7день, '
|
||||
hour: '&c[hours] &7годин, '
|
||||
oneHour: '&c[hours] &7година, '
|
||||
min: '&c[mins] &7хв, '
|
||||
sec: '&c[secs] &7сек. '
|
||||
nextPageConsole: '&fДля наступної сторінки виконайте команду: &5[command]'
|
||||
prevPage: '&c[назад]'
|
||||
prevPageGui: '&7Попередня сторінка '
|
||||
prevPageClean: '&7Попередня '
|
||||
prevPageOff: '&7&o[назад]'
|
||||
prevPageHover: '&cНатисніть, щоб переглянути попередню сторінку'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&a[далі]'
|
||||
nextPageGui: '&7Наступна сторінка'
|
||||
nextPageClean: '&7 Наступна'
|
||||
nextPageOff: '&7&o[далі]'
|
||||
nextPageHover: '&aНатисніть, щоб переглянути наступну сторінку'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: ' &8&l| &7[current]&8/&7[total] &8&l|'
|
||||
pageCountHover: '&7[totalEntries] записів'
|
||||
skullOwner: '!actionbar!&7Власник:&r [playerName]'
|
||||
circle: '&cКоло'
|
||||
square: '&5Площа'
|
||||
clear: '&7Очистити'
|
||||
protectedArea: Ця територія захищена. Не вдалося зробити це тут.
|
||||
valueToLong: '&7Значення занадто високе. Максимум: [max]'
|
||||
valueToShort: '&7Значення занадто низьке. Мінімум: [min]'
|
||||
pickIcon: '&8Виберіть значок'
|
||||
# Following locale lines got moved to CMI folder and will be removed in future updates from this file. If you want to modify those lines check CMI locale directory
|
||||
Same: '&cНе вдалося відкрити власний інвентар для редагування!'
|
||||
cantLoginWithDifCap: '&7Не вдалося увійти під іншим ніком! Старий нік: &c[oldName]&7.
|
||||
Поточний: &c[currentName]'
|
||||
Searching: '&7Пошук даних гравця, будь ласка, зачекайте, це може зайняти деяке час!'
|
||||
NoCommandWhileSleeping: '&cНе можна виконувати команди під час сну!'
|
||||
PurgeNotEnabled: '&cФункція очищення не увімкнена у конфігурації!'
|
||||
TeamManagementDisabled: '&7Ця функція буде мати обмежений функціонал, саме у той
|
||||
час коли DisableTeamManagement встановлено на true!'
|
||||
NoGameMode: '&c Будь ласка, використовуйте значення 0/1/2/3 або Survival/Creative/Adventure/Spectator
|
||||
або s/c/a/sp!'
|
||||
NameChange: '&7Гравець &c[playerDisplayName] &7зайшов на сервер, також відомий як:
|
||||
&c[namelist]'
|
||||
Cooldowns: '&7Ця команда перезаряджається, зачекайте &c[time]'
|
||||
specializedCooldowns: '&7Для цієї команди діють обмеження на використання, будь
|
||||
ласка, зачекайте &c[time]'
|
||||
specializedRunning: '&eКоманда все ще виконується, зачекайте &6[time]'
|
||||
CooldownOneTime: '&cЦю команду можна використовувати лише один раз!'
|
||||
WarmUp:
|
||||
canceled: '&cКоманда була скасована через ваш рух'
|
||||
counter: '!actionbar!&7--> &c[time] &7<--'
|
||||
DontMove: '!title!!subtitle!&cНе рухайся!'
|
||||
Boss:
|
||||
DontMove: '&4Не рухайтесь &7[autoTimeLeft] &4секунд!'
|
||||
WaitFor: '&4Зачекайте &7[autoTimeLeft] &4секунд!'
|
||||
Spawner: Спавнер [type]
|
||||
FailedSpawnerMine: '!actionbar!&cНе вдалося видобути спаунер. &7[percent]% &c: Шанс
|
||||
випадіння'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &e: Шанс випадіння'
|
||||
Elevator:
|
||||
created: '&aТабличка-ліфт успішно створена!'
|
||||
CantPlaceSpawner: '&7Не вдалося розмістити спавнер так близько до іншого спавнера.
|
||||
Мінімальна відстань: (&c[range]&7)'
|
||||
ChunksLoading: '&7Дані чанків світу досі завантажуються. Будь ласка зачекайте трохи
|
||||
і спробуйте знову.'
|
||||
CantUseNonEncrypted: '!actionbar!&cКоманда для цього предмета не зашифрована. Не
|
||||
вдалося використати її!'
|
||||
CantDecode: '!actionbar!&cНе вдалося декодувати повідомлення/команду. Файл містить
|
||||
неправильний ключ для цього завдання. Повідомте про це адміністрацію серверу'
|
||||
CantTeleport: '&cВи не можете телепортуватися, тому що у вас занадто багато обмежених
|
||||
предметів. Прокрутіть цей рядок, щоб побачити максимально допустиму кількість
|
||||
предметів.'
|
||||
BlackList: '&7[material] [amount] &cМаксимум: [max]'
|
||||
wrongPortal: '&cВи неправильно вказали зону впливу ефекту'
|
||||
ItemWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро зламається! &7[current]&c/&7[max]'
|
||||
ArmorWillBreak: '!actionbar!&7Ваш предмет (&c[itemName]&7) скоро зламається! &7[current]&c/&7[max]'
|
||||
flyingToHigh: '&7Ви не можете літати так високо, максимальна висота &c[max]&7!'
|
||||
specializedItemFail: '&7Не вдалося визначити вимогу до спеціалізованого предмета
|
||||
за значенням: &c[value]'
|
||||
sunSpeeding: Сплять [count] з [total] гравців | [hour] година | Прискорення [speed]X
|
||||
sleepersRequired: '!toast! -t:goal -icon:clock &6&lУВАГА: &f[sleeping] &7з &f[required]&7
|
||||
гравців потрібно для прискорення нічного часу!'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7Пропускання всієї ночі'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&7Натисніть, щоб підтвердити ремонт предмету &c[items] &7за &c[cost]'
|
||||
bookDate: '&7Написано у &f[date]'
|
||||
maintenance: '&7Технічний режим'
|
||||
mapLimit: '&cНеможливо вийти за межі 30 000 000 блоків'
|
||||
startedEditingPainting: '&7Ви включили режим редагування картини. Натисніть на будь-який
|
||||
інший блок, щоб скасувати.'
|
||||
canceledEditingPainting: '&7Ви скасували режим редагування картини'
|
||||
changedPainting: '!actionbar!&7Картина змінена на &c[name] &7с ID &c[id]'
|
||||
noSpam: '!title!&cНе спамьте!'
|
||||
noCmdSpam: '!title!&cНе спамте командами!'
|
||||
spamConsoleInform: '&7Гравець (&c[playerName]&7) спровокував (&c[rules]&7) чат фільтр:&r
|
||||
[message]'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&7Ласкаво просимо &c[playerDisplayName] &7до нашого серверу!'
|
||||
LogoutCustom: '&7Гравець &c[playerDisplayName] &7 залишив гру'
|
||||
LoginCustom: '&7Гравець &c[playerDisplayName] &7приєднався до гри'
|
||||
deathlocation: '&7Ви померли на координатах x:&c[x]&7, y:&c[y]&7, z:&c[z]&7 у світі
|
||||
&c[world]'
|
||||
book:
|
||||
exploit: '&cВи не можете створити книгу , що містить більше ніж [amount] сторінок'
|
||||
combat:
|
||||
CantUseShulkerBox: '&cНе можна використовувати коробку шалкеру під час бою з гравцем.
|
||||
Wait: [time]'
|
||||
CantUseCommand: '!actionbar!&cНе можна використовувати команду під час бою. Зачекайте:
|
||||
[time]'
|
||||
bossBarPvp: Бойовий режим [autoTimeLeft]
|
||||
bossBarPve: '&2Бойовий режим [autoTimeLeft]'
|
||||
noSchedule: Розклад цього імені не знайдено
|
||||
totem:
|
||||
cooldown: '&7Затримка тотему: [time]'
|
||||
warmup: '&7Ефект тотема: [time]'
|
||||
cantConsume: '&7Використання тотему неможливе через перезаряджання'
|
||||
InventorySave:
|
||||
info: '&0Інформація: &8[playerDisplayName]'
|
||||
saved: '&c[time] &7Інвентар збережений з ID: &c[id]'
|
||||
NoSavedInv: '&7У цього гравця немає збережених інвентарів'
|
||||
NoEntries: '&cФайл існує, але інвентар не знайдено!'
|
||||
CantFind: '&cНе вдалося знайти інвентар з цим ID'
|
||||
TopLine: '&c----------- &7Збережені інвентарі гравця &c[playerDisplayName] &c-----------'
|
||||
List: '&7ID: &c[id]&7. &c[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&fНатисніть, щоб перевірити збережений інвентар ([id])'
|
||||
IdDontExist: '&cЦей ID збереження не існує!'
|
||||
Deleted: Збережений інвентар був успішно видалений!
|
||||
Restored: '&7Ви відновили інвентар гравця &c[sourcename] &7для гравця &c[targetname]&7.'
|
||||
GotRestored: '&7Ваш інвентар був відновлений з інвентарю &c[sourcename] &c[time]'
|
||||
LoadForSelf: '&7Завантажити цей інвентар для себе'
|
||||
LoadForOwner: '&7Завантажити інвентар для власника'
|
||||
NextInventory: '&7Наступний інвентар'
|
||||
PreviousInventory: '&7Попередній інвентар'
|
||||
Editable: '&aРежим редагування увімкнено'
|
||||
NonEditable: '&cРежим редагування вимкнено'
|
||||
vanishSymbolOn: '&8[&7Прихований&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7AFK&8]&r'
|
||||
afkSymbolOff: ''
|
||||
beeinfo: '!actionbar!&7Рівень меду: &e[level]&7/&e[maxlevel] &7Бджіл всередині:
|
||||
&e[count]&7/&e[maxcount]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&cВи не можете завдати шкоди гравцям, залишаючись безсмертним'
|
||||
pve:
|
||||
noGodDamage: '!actionbar!&cВи не можете пошкодити істоти, будучи безсмертним'
|
||||
InvEmpty:
|
||||
armor: Ваші слоти броні повинні бути порожніми!
|
||||
hand: Ваша рука повинна бути порожньою!
|
||||
maininv: '&vВаш основний інвентар повинен бути порожнім!'
|
||||
maininvslots: '&7Ваш основний інвентар повинен мати як мінімум &c[count] &7пустих
|
||||
слотів!'
|
||||
inv: Ваш інвентар повинен бути порожнім!
|
||||
offhand: Ваша ліва повинна бути порожньою!
|
||||
quickbar: Ваш швидкий інвентар повинен бути порожнім!
|
||||
quickbarslots: '&7Ваш навбар повинен мати як мінімум &c[count] &7пустих слотів!'
|
||||
subinv: Ваш суб інвентар повинен бути порожнім!
|
||||
subinvslots: '&7Ваш суб інвентар повинен мати як мінімум &c[count] &7пустих слотів!'
|
||||
DamageCause:
|
||||
block_explosion: Вибух
|
||||
contact: Блокування пошкоджень
|
||||
cramming: Переповнення
|
||||
custom: Невідомо
|
||||
dragon_breath: Дихання дракона
|
||||
drowning: Утоплення
|
||||
dryout: Висихання
|
||||
entity_attack: Атака сутностей
|
||||
entity_explosion: Вибух
|
||||
entity_sweep_attack: Атака снарядів
|
||||
fall: Падіння
|
||||
falling_block: Падаючий блок
|
||||
fire: Вогонь
|
||||
fire_tick: Вогонь
|
||||
fly_into_wall: Політ у стіні
|
||||
freeze: Замороження
|
||||
hot_floor: Магма блок
|
||||
lava: Лава
|
||||
lightning: Блискавка
|
||||
magic: Магія
|
||||
melting: Переплавлення
|
||||
poison: Отруєння
|
||||
projectile: Снаряд
|
||||
starvation: Голод
|
||||
suffocation: Задуха
|
||||
suicide: Самогубство
|
||||
thorns: Шипи
|
||||
void: Порожнеча
|
||||
wither: Висушувач
|
||||
Biomes:
|
||||
BADLANDS: Безплідні землі
|
||||
BADLANDS_PLATEAU: Плато безплідних земель
|
||||
BAMBOO_JUNGLE: Бамбукові джунглі
|
||||
BAMBOO_JUNGLE_HILLS: Бамбукові пагорби джунглів
|
||||
BASALT_DELTAS: Базальтові дельти
|
||||
BEACH: Пляж
|
||||
BIRCH_FOREST: Березовий ліс
|
||||
BIRCH_FOREST_HILLS: Березові лісові пагорби
|
||||
COLD_OCEAN: Холодний океан
|
||||
CRIMSON_FOREST: Багряний ліс
|
||||
CUSTOM: Custom
|
||||
DARK_FOREST: Темний ліс
|
||||
DARK_FOREST_HILLS: Темні лісові пагорби
|
||||
DEEP_COLD_OCEAN: Глибокий холодний океан
|
||||
DEEP_FROZEN_OCEAN: Глибоко замерзлий океан
|
||||
DEEP_LUKEWARM_OCEAN: Глибокий теплий океан
|
||||
DEEP_OCEAN: Глибокий океан
|
||||
DEEP_WARM_OCEAN: Глибокий теплий океан
|
||||
DESERT: Пустеля
|
||||
DESERT_HILLS: Пустельні пагорби
|
||||
DESERT_LAKES: Пустельні озера
|
||||
DRIPSTONE_CAVES: Капельні печери
|
||||
END_BARRENS: Степи краю
|
||||
END_HIGHLANDS: Гірські острови краю
|
||||
END_MIDLANDS: Середні острови краю
|
||||
ERODED_BADLANDS: Еродовані безплідні землі
|
||||
FLOWER_FOREST: Квітковий ліс
|
||||
FOREST: Ліс
|
||||
FROZEN_OCEAN: Замерзлий океан
|
||||
FROZEN_RIVER: Замерзла річка
|
||||
GIANT_SPRUCE_TAIGA: Гігантська ялинова тайга
|
||||
GIANT_SPRUCE_TAIGA_HILLS: Гігантські ялинові тайгові пагорби
|
||||
GIANT_TREE_TAIGA: Гігантське дерево тайги
|
||||
GIANT_TREE_TAIGA_HILLS: Гігантське дерево тайгових пагорбів
|
||||
GRAVELLY_MOUNTAINS: Гравійні гори
|
||||
ICE_SPIKES: Крижані шипи
|
||||
JUNGLE: Джунглі
|
||||
JUNGLE_EDGE: Край джунглів
|
||||
JUNGLE_HILLS: Пагорби джунглів
|
||||
LUKEWARM_OCEAN: Теплий океан
|
||||
LUSH_CAVES: Пишні печери
|
||||
MODIFIED_BADLANDS_PLATEAU: Змінене плато безплідних земель
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: Змінені гравійні гори
|
||||
MODIFIED_JUNGLE: Змінені джунглі
|
||||
MODIFIED_JUNGLE_EDGE: Змінений край джунглів
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: Змінене лісисте плато безплідних земель
|
||||
MOUNTAINS: Гори
|
||||
MOUNTAIN_EDGE: Гірський край
|
||||
MUSHROOM_FIELDS: Грибні поля
|
||||
MUSHROOM_FIELD_SHORE: Грибний польовий берег
|
||||
NETHER_WASTES: Nether wastes
|
||||
OCEAN: Океан
|
||||
PLAINS: Рівнини
|
||||
RIVER: Річка
|
||||
SAVANNA: Саванна
|
||||
SAVANNA_PLATEAU: Саванна плато
|
||||
SHATTERED_SAVANNA: Зруйнована савана
|
||||
SHATTERED_SAVANNA_PLATEAU: Розколоте плато савани
|
||||
SMALL_END_ISLANDS: Малі острови краю
|
||||
SNOWY_BEACH: Сніговий пляж
|
||||
SNOWY_MOUNTAINS: Снігові гори
|
||||
SNOWY_TAIGA: Снігова тайга
|
||||
SNOWY_TAIGA_HILLS: Снігово-тайгові пагорби
|
||||
SNOWY_TAIGA_MOUNTAINS: Снігові тайгові гори
|
||||
SNOWY_TUNDRA: Снігова тундра
|
||||
SOUL_SAND_VALLEY: Піщана долина душі
|
||||
STONE_SHORE: Кам`яний берег
|
||||
SUNFLOWER_PLAINS: Соняшники рівнини
|
||||
SWAMP: Болото
|
||||
SWAMP_HILLS: Болотяні пагорби
|
||||
TAIGA: Тайга
|
||||
TAIGA_HILLS: Тайгові пагорби
|
||||
TAIGA_MOUNTAINS: Таємничі гори
|
||||
TALL_BIRCH_FOREST: Високий березовий ліс
|
||||
TALL_BIRCH_HILLS: Високі березові пагорби
|
||||
THE_END: Край
|
||||
THE_VOID: Порожнеча
|
||||
WARM_OCEAN: Теплий океан
|
||||
WARPED_FOREST: Викривлений ліс
|
||||
WOODED_BADLANDS_PLATEAU: Лісиста плоскогір`я
|
||||
WOODED_HILLS: Лісисті пагорби
|
||||
WOODED_MOUNTAINS: Лісисті гори
|
||||
EntityType:
|
||||
area_effect_cloud: Хмара ефектів
|
||||
armor_stand: Стійка для броні
|
||||
arrow: Стріла
|
||||
axolotl: Аксолотль
|
||||
bat: Кажан
|
||||
bee: Бджола
|
||||
blaze: Іфрит
|
||||
boat: Човен
|
||||
cat: Кішка
|
||||
cave_spider: Печерний павук
|
||||
chicken: Курка
|
||||
cod: Тріска
|
||||
cow: Корова
|
||||
creeper: Кріпер
|
||||
dolphin: Дельфін
|
||||
donkey: Осел
|
||||
dragon_fireball: Вогненна куля дракона
|
||||
dropped_item: Випавший предмет
|
||||
drowned: Водяник
|
||||
egg: Яйце
|
||||
elder_guardian: Стародавній сторож
|
||||
enderman: Ендермен
|
||||
endermite: Ендерміт
|
||||
ender_crystal: Кристал краю
|
||||
ender_dragon: Дракон краю
|
||||
ender_pearl: Перли ендера
|
||||
ender_signal: Сигнал ендера
|
||||
evoker: Заклинатель
|
||||
evoker_fangs: Шипи Заклинателя
|
||||
experience_orb: Куля досвіду
|
||||
falling_block: Падаючий блок
|
||||
fireball: Вогненна куля
|
||||
firework: Firework
|
||||
fishing_hook: Рибальський гачок
|
||||
fox: Лисиця
|
||||
ghast: Гаст
|
||||
giant: Гігант
|
||||
glow_item_frame: Сяюча рамка
|
||||
glow_squid: Сяючий спрут
|
||||
goat: Козел
|
||||
guardian: Страж
|
||||
hoglin: Гоґлін
|
||||
horse: Кінь
|
||||
husk: Висушень
|
||||
illusioner: Ілюзіоніст
|
||||
iron_golem: Залізний голем
|
||||
item_frame: Рамка
|
||||
leash_hitch: Повідець
|
||||
lightning: Блискавка
|
||||
llama: Лама
|
||||
llama_spit: Блювок лами
|
||||
magma_cube: Лавовий куб
|
||||
marker: Маркер
|
||||
minecart: Вагонетка
|
||||
minecart_chest: Вантажна вагонетка
|
||||
minecart_command: Командна вагонетка
|
||||
minecart_furnace: Самохідна вагонетка
|
||||
minecart_hopper: Завантажувальна вагонетка
|
||||
minecart_mob_spawner: Вагонетка зі спавнером
|
||||
minecart_tnt: Вагонетка з динамітом
|
||||
mule: Мул
|
||||
mushroom_cow: Грибна корова
|
||||
ocelot: Оцелот
|
||||
painting: Картина
|
||||
panda: Панда
|
||||
parrot: Папуга
|
||||
phantom: Фантом
|
||||
pig: Свиня
|
||||
piglin: Піглін
|
||||
piglin_brute: Брутальний піглін
|
||||
pillager: Розбійник
|
||||
player: Гравець
|
||||
polar_bear: Білий ведмідь
|
||||
primed_tnt: Заряджений динаміт
|
||||
pufferfish: Риба фугу
|
||||
rabbit: Кролик
|
||||
ravager: Руйнівник
|
||||
salmon: Лосось
|
||||
sheep: Вівця
|
||||
shulker: Шалкер
|
||||
shulker_bullet: Куля шалкера
|
||||
silverfish: Луска
|
||||
skeleton: Скелет
|
||||
skeleton_horse: Кінь-cкелет
|
||||
slime: Слимак
|
||||
small_fireball: Мала вогненна куля
|
||||
snowball: Снігова куля
|
||||
snowman: Сніговик
|
||||
spectral_arrow: Спектральна стрілка
|
||||
spider: Павук
|
||||
splash_potion: Вибухове зілля
|
||||
squid: Спрут
|
||||
stray: Зимогір
|
||||
strider: Блукач
|
||||
thrown_exp_bottle: Кинута пляшка з досвідом
|
||||
trader_llama: Лама торговця
|
||||
trident: Тризуб
|
||||
tropical_fish: Тропічні риби
|
||||
turtle: Черепаха
|
||||
unknown: Невідомо
|
||||
vex: Бісик
|
||||
villager: Житель
|
||||
vindicator: Поборник
|
||||
wandering_trader: Мандрівний торговець
|
||||
witch: Відьма
|
||||
wither: Висушувач
|
||||
wither_skeleton: Скелет-висушувач
|
||||
wither_skull: Голова висушувача
|
||||
wolf: Вовк
|
||||
zoglin: Зоґлін
|
||||
zombie: Зомбі
|
||||
zombie_horse: Кінь-зомбі
|
||||
zombie_villager: Зомбі-мешканець
|
||||
zombified_piglin: Зоґлін-піґлін
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- Вогнетривкість
|
||||
damage_all:
|
||||
- Гострота
|
||||
arrow_fire:
|
||||
- Палаюча стріла
|
||||
soul_speed:
|
||||
- SOULSPEED
|
||||
water_worker:
|
||||
- Підводник
|
||||
arrow_knockback:
|
||||
- Відкидання
|
||||
loyalty:
|
||||
- Вірність
|
||||
depth_strider:
|
||||
- Підводна ходьба
|
||||
vanishing_curse:
|
||||
- Прокляття_втрати
|
||||
durability:
|
||||
- Незламність
|
||||
knockback:
|
||||
- Віддача
|
||||
luck:
|
||||
- Везучий рибалка
|
||||
binding_curse:
|
||||
- Прокляття незнімності
|
||||
loot_bonus_blocks:
|
||||
- Успіх
|
||||
protection_environmental:
|
||||
- Захист
|
||||
dig_speed:
|
||||
- Ефективність
|
||||
mending:
|
||||
- Полагодження
|
||||
frost_walker:
|
||||
- Льодохід
|
||||
lure:
|
||||
- Принада
|
||||
loot_bonus_mobs:
|
||||
- Здобич
|
||||
piercing:
|
||||
- Пронизлива стріла
|
||||
protection_explosions:
|
||||
- Вибухостійкість
|
||||
damage_undead:
|
||||
- Небесна кара
|
||||
multishot:
|
||||
- MULTISHOT
|
||||
fire_aspect:
|
||||
- Змова вогню
|
||||
channeling:
|
||||
- Громовержець
|
||||
glowing:
|
||||
- Світіння
|
||||
sweeping_edge:
|
||||
- Разючий клинок
|
||||
thorns:
|
||||
- Шипи
|
||||
damage_arthropods:
|
||||
- Біч_членистоногих
|
||||
oxygen:
|
||||
- Підводне дихання
|
||||
riptide:
|
||||
- Тягун
|
||||
silk_touch:
|
||||
- Шовкове торкання
|
||||
quick_charge:
|
||||
- Швидка перезарядка
|
||||
protection_projectile:
|
||||
- Захист від снарядів
|
||||
impaling:
|
||||
- Пронизник
|
||||
protection_fall:
|
||||
- Невагомість
|
||||
arrow_damage:
|
||||
- Сила
|
||||
arrow_infinite:
|
||||
- Нескінченність
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- Швидкість
|
||||
slow:
|
||||
- Уповільнення
|
||||
fast_digging:
|
||||
- Швидке копання
|
||||
slow_digging:
|
||||
- Повільне копання
|
||||
increase_damage:
|
||||
- Збільшення шкоди
|
||||
heal:
|
||||
- Відновлення
|
||||
harm:
|
||||
- Шкода
|
||||
jump:
|
||||
- Стрибучість
|
||||
confusion:
|
||||
- Confusion
|
||||
regeneration:
|
||||
- Регенерація
|
||||
damage_resistance:
|
||||
- Стійкість до пошкоджень
|
||||
fire_resistance:
|
||||
- Вогнестійкість
|
||||
water_breathing:
|
||||
- Підводне дихання
|
||||
invisibility:
|
||||
- Невидимість
|
||||
blindness:
|
||||
- Сліпота
|
||||
night_vision:
|
||||
- Нічне бачення
|
||||
hunger:
|
||||
- Голод
|
||||
weakness:
|
||||
- Слабкість
|
||||
poison:
|
||||
- Зілля
|
||||
wither:
|
||||
- Візер
|
||||
health_boost:
|
||||
- Зміцнення здоров'я
|
||||
absorption:
|
||||
- Поглинання
|
||||
saturation:
|
||||
- Насиченість
|
||||
glowing:
|
||||
- Світіння
|
||||
levitation:
|
||||
- Левітація
|
||||
luck:
|
||||
- Вдача
|
||||
unluck:
|
||||
- Невдача
|
||||
slow_falling:
|
||||
- Падіння снігу
|
||||
conduit_power:
|
||||
- Сила кабелю
|
||||
dolphins_grace:
|
||||
- Грація дельфінів
|
||||
bad_omen:
|
||||
- Погана прикмета
|
||||
hero_of_the_village:
|
||||
- Герой села
|
||||
direction:
|
||||
n: Північ
|
||||
ne: Північний Схід
|
||||
e: Схід
|
||||
se: Південний Схід
|
||||
s: Південь
|
||||
sw: Південний Захід
|
||||
w: Захід
|
||||
nw: Північний Захід
|
||||
modify:
|
||||
middlemouse: '&aСередня кнопка миші для редагування'
|
||||
qButtonEdit: '&2Натисніть на Q щоб редагувати'
|
||||
newItem: '&7Помістіть новий предмет сюди'
|
||||
newLine: '&a< Нова лінія>'
|
||||
newLineHover: '&aДодати новий рядок'
|
||||
newPage: '&a<Нова сторінка>'
|
||||
newPageHover: '&aСтворити нову сторінку'
|
||||
removePage: '&c<Видалити сторінку>'
|
||||
removePageHover: '&cВидалити сторінку'
|
||||
deleteSymbol: '&c[✘]'
|
||||
deleteSymbolHover: '&cВидалити &7[text]'
|
||||
extraEditSymbol: '&c!'
|
||||
addSymbol: '&a[+]'
|
||||
addSymbolHover: '&aДодати новий'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&aВідхилити'
|
||||
acceptSymbol: ' &a&l[✓]'
|
||||
acceptSymbolHover: '&aПрийняти'
|
||||
denySymbol: ' &4&l[✘]'
|
||||
denySymbolHover: '&cВідхилити'
|
||||
enabledSymbol: '&a[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&aУвімкнено'
|
||||
disabled: '&cВимкнено'
|
||||
running: '&aЗапущено'
|
||||
paused: '&cЗупинено'
|
||||
editSymbol: '&7✎'
|
||||
editSymbolHover: '&7Редагувати &c[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&c⇑'
|
||||
listUpSymbolHover: '&7Підняти'
|
||||
listDownSymbol: '&c⇓'
|
||||
listDownSymbolHover: '&7Опустити'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&7Натисніть, щоб змінити'
|
||||
ChangeCommands: '&eКоманди'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &7--- &c[name] &7---'
|
||||
commandList: '&7[command]'
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&7Редагувати список'
|
||||
nameAddInfo: '&eВведіть нове ім`я. Введіть &6cancel &e для скасування'
|
||||
lineAddInfo: '&7Введіть новий рядок. Введіть &ccancel&7, щоб скасувати'
|
||||
commandAddInfo: '&7Введіть нову команду. Введіть &ccancel&7, щоб скасувати'
|
||||
commandAddInformationHover: "&7[playerName] може бути використаний для отримання\
|
||||
\ імені гравця \n&7Щоб увімкнути затримку в командах: \n&7delay! 5 \n&7Підтрим\
|
||||
уються спеціальні команди. Більше інформації на \n&7https://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&7Натисніть, щоб вставити старий текст. Введіть &ccancel&7, щоб
|
||||
скасувати дію. Введіть &cremove&7, щоб видалити рядок'
|
||||
listLimit: '&eСписок не може мати більше ніж &6[amount] &eзаписів'
|
||||
commandEditInfoHover: '&7Натисніть, щоб вставити старий текст'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4Ваше розташування телепортації було заблоковано. Ви були
|
||||
телепортовані в безпечне місце.'
|
||||
econ:
|
||||
noMoney: '&cУ вас не достатньо грошей'
|
||||
charged: '!actionbar!&fЗаряджено: &6[amount]'
|
||||
notEnoughMoney: '&cВам не вистачає грошей. Потрібна сума (&6[amount]&c)'
|
||||
tooMuchMoney: '&cУ вас занадто багато грошей'
|
||||
disabled: '&cНеможливо використовувати цю команду, тому що підтримка економіки відключена'
|
||||
commandCost: '&7Вартість команди становить: &6[cost] &7повторіть її або натисніть
|
||||
, аби підтвердити'
|
||||
Selection:
|
||||
SelectPoints: '&cВиділіть дві точки за допомогою інструмента виділення: &c[tool]'
|
||||
PrimaryPoint: '&cПерша &7точка виділення [point] &7обрана'
|
||||
SecondaryPoint: '&cДруга &7точка виділення [point] &7обрана'
|
||||
CoordsTop: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
|
||||
CoordsBottom: '&7X:&c[x] &7Y:&c[y] &7Z:&c[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
Location:
|
||||
Title: '&8Розташування гравця'
|
||||
Killer: '&7Вбивця: &c[killer]'
|
||||
OneLiner: '&7Положення: &c[location]'
|
||||
DeathReason: '&7Причина смерті: &c[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&7Світ: &c[world]'
|
||||
X: '&7X: &c[x]'
|
||||
Y: '&7Y: &c[y]'
|
||||
Z: '&7Z: &c[z]'
|
||||
Pitch: '&7Висота: &c[pitch]'
|
||||
Yaw: '&7Азимут: &c[yaw]'
|
||||
WorldNames:
|
||||
- world-&2World
|
||||
- world_nether-&2World Nether
|
||||
- world_the_end-&2World The End
|
||||
- spawn-&2Spawn
|
||||
- Arena-&2Arena
|
||||
Locations: '&7Локації: '
|
||||
warp:
|
||||
list: '&7[pos]. &c[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
afk:
|
||||
'off': '&7Гравець наразі не у AFK'
|
||||
MayNotRespond: '&7Гравець зараз у AFK і може не відповідати'
|
||||
MayNotRespondStaff: Співробітник сервера AFK і може не відповідати. Спробуйте зв`язатися
|
||||
з нами тут:(потім впишіть сюди , де саме)
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &7[max]&f/&7[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8Ефекти зілля'
|
||||
List: '&7[PotionName] [PotionAmplifier] &7Тривалість: &7[LeftDuration] &7сек'
|
||||
NoPotions: '&7Ні'
|
||||
Information:
|
||||
Title: '&8Інформація про гравців'
|
||||
Health: '&eЗдоров''я: &6[Health]/[maxHealth]'
|
||||
Hunger: '&eГолод: &6[Hunger]'
|
||||
Saturation: '&eНасиченість: &6[Saturation]'
|
||||
Exp: '&eДосвід: &6[Exp]'
|
||||
NotEnoughExp: '&eНедостатньо досвіду: &6[Exp]'
|
||||
NotEnoughExpNeed: '&eНедостатньо досвіду: &6[Exp]/[need]'
|
||||
tooMuchExp: '&eЗанадто великий ризик: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&eНедостатньо голосів: &6[votes]'
|
||||
TooMuchVotes: '&eЗанадто багато голосів: &6[votes]'
|
||||
BadGameMode: '&cВи не можете зробити це в поточному режимі гри'
|
||||
BadArea: '&cВи не можете виконати цю дію в цій області'
|
||||
GameMode: '&eРежим гри: &6[GameMode]'
|
||||
Flying: '&eЛітання: &6[Flying]'
|
||||
Uuid: '&6[uuid]'
|
||||
FirstConnection: '&eПерше з''єднання: &6[time]'
|
||||
Lastseen: '&eОстанній раз заходив: &6[time]'
|
||||
Onlinesince: '&eОнлайн з: &6[time]'
|
||||
Money: '&eБаланс: &6[money]'
|
||||
Group: '&eГрупа: &6[group]'
|
||||
Elytra:
|
||||
Speed: '&7Швидкість: &c[speed]&7км/ч'
|
||||
SpeedBoost: '&a+'
|
||||
SpeedSuperBoost: ' &a+ '
|
||||
CanUse: '&cУ вас немає дозволу, щоб одягнути елітри!'
|
||||
CantGlide: '&cТут не можна використовувати елітри!'
|
||||
Charging: '&7Заряд: &c[percentage]%'
|
||||
NetherPortal:
|
||||
ToHigh: '&7Портал занадто великий, максимальна висота &c[max]&7!'
|
||||
ToWide: '&7Портал занадто широкий, максимальна ширина &c[max]&7!'
|
||||
Creation: '!actionbar!&7Cворено портал до пекла [height]x[width]!'
|
||||
Disabled: Створення порталу вимкнено!
|
||||
Ender:
|
||||
Title: '&7Відкрити скриню ендера'
|
||||
Chat:
|
||||
localPrefix: '&c[ʟ] &r'
|
||||
shoutPrefix: '&e[ɢ] &r'
|
||||
LocalNoOne: '!actionbar!&cВас ніхто не чує, пишіть! перед повідомленням щоб писати
|
||||
у глобальний чат'
|
||||
shoutDeduction: '!actionbar!&c[amount] &7знято за повідомлення, відправлене до глобального
|
||||
чату'
|
||||
# Use \n to add new line
|
||||
publicHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
|
||||
privateHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
|
||||
staffHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
|
||||
helpopHover: '&7Відправлений час: &c%server_time_hh:mm:ss%'
|
||||
link: '&l&4⦗&7ПОСИЛКА&4⦘'
|
||||
item: '&7⦗%cmi_iteminhand_displayname%[amount]&7⦘'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7⦗Могутній кулак&7⦘'
|
||||
command:
|
||||
help:
|
||||
output:
|
||||
usage: '&eВикористання: &7%usage%'
|
||||
cmdInfoFormat: '[command] &f- &e[description]'
|
||||
cmdFormat: '&6/[command]&f[arguments]'
|
||||
helpPageDescription: '&e* [description]'
|
||||
explanation: '&e * [explanation]'
|
||||
title: '&e------ ======= &6Допомога&e &e======= ------'
|
||||
nocmd:
|
||||
help:
|
||||
info: '&eПоказує усі доступні команди'
|
||||
args: ''
|
||||
reload:
|
||||
help:
|
||||
info: '&eПерезавантажує файли конфігурації та файли з локалізацією'
|
||||
args: ''
|
||||
info:
|
||||
feedback: '&6CMIL Конфіги та файли локалізації перезавантажено! Це зайняло:
|
||||
[ms] мс'
|
||||
failedConfig: '&4Не вдалося завантажити файл конфігурації! Перевірте орфографію!'
|
||||
failedLocale: '&4Не вдалося завантажити файл локалізації! Перевірте орфографію!'
|
||||
@@ -0,0 +1,813 @@
|
||||
# Full color code support and some variables
|
||||
# Keep in mind that variables wont work for some lines, when it will for anothers :)
|
||||
# Just keep them where there are now and everything will be ok :)
|
||||
# Some lines can have global variables set. For player who will be effected. In example /heal Zrips then Zrips data will be used
|
||||
# [serverName] to show server name
|
||||
# [playerName] to show target player name
|
||||
# [playerDisplayName] to show target player display name
|
||||
# [lvl] to show target player level
|
||||
# [exp] to show target player total exp
|
||||
# [hp] to show target player health
|
||||
# [maxHp] to show target player max health
|
||||
# [hunger] to show target player hunger level
|
||||
# [gameMode] to show target player gamemode
|
||||
# [prefix] to show target player prefix if possible
|
||||
# [suffix] to show target player suffix if possible
|
||||
# Sender is console or player who performs command. In example Zrips performs /heal Zhax then Zrips data will be used
|
||||
# [senderName] to show Sender player name
|
||||
# [senderDisplayName] to show Sender player display name
|
||||
# [senderLvl] to show Sender player level
|
||||
# [senderExp] to show Sender player total exp
|
||||
# [senderHp] to show Sender player health
|
||||
# [senderMaxHp] to show Sender player max health
|
||||
# [senderHunger] to show Sender player hunger level
|
||||
# [senderGameMode] to show Sender player gamemode
|
||||
# [senderPrefix] to show Sender player prefix if possible
|
||||
# [senderSuffix] to show Sender player suffix if possible
|
||||
# Source is player which is being used for extra info. In example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
|
||||
# [sourceName] to show source player name
|
||||
# [sourceDisplayName] to show source player display name
|
||||
# [sourceLvl] to show source player level
|
||||
# [sourceExp] to show source player total exp
|
||||
# [sourceHp] to show source player health
|
||||
# [sourceMaxHp] to show source player max health
|
||||
# [sourceHunger] to show source player hunger level
|
||||
# [sourceGameMode] to show source player gamemode
|
||||
# [sourcePrefix] to show source player prefix if possible
|
||||
# [sourceSuffix] to show source player suffix if possible
|
||||
# ***********************************************
|
||||
# Some lines supports option to send them to custom places, like action bar, title, sub title or even create JSON/clickable messages
|
||||
# If line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
|
||||
# If line starts with !actionbar! then player will get action bar message defined after this variable
|
||||
# If line starts with !actionbar:[seconds]! then player will get action bar message for defined amount of time
|
||||
# If line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
|
||||
# If line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case its used after !broadcast! then everyone who is online will get this custom text message
|
||||
# If line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
|
||||
# If line starts with !bosbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
|
||||
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
|
||||
# <T> and </T> required, other is optional
|
||||
# Use /n to break line
|
||||
# To have more than one JSON message use <Next>
|
||||
# <C> performs command as a player who clicked
|
||||
# <CC> performs command from console once
|
||||
# <CCI> performs command from console every time player clicks text
|
||||
# <URL> includes url
|
||||
info:
|
||||
# Use !prefix! in any locale line to automatically include this prefix
|
||||
prefix: '&e[&aCMI&e] '
|
||||
NoPermission: '&c你沒有權限'
|
||||
CantHavePermission: '&c你無法擁有此權限!'
|
||||
WrongGroup: '&c你在錯誤的群組中!'
|
||||
NoPlayerPermission: '&c[playerName] 沒有權限: [permission]'
|
||||
Ingame: '&c你只能在遊戲中這麼做'
|
||||
NoInformation: '&c找不到資訊'
|
||||
Console: '&6伺服器'
|
||||
FromConsole: '&c只能在控制台這麼做!'
|
||||
NotOnline: '&c玩家不在線上!'
|
||||
NobodyOnline: '&c伺服器裡沒有玩家'
|
||||
Same: '&c你不能打開你自己的背包'
|
||||
cantLoginWithDifCap: '&c請注意名字的大小寫! 舊名字:&e[oldName]&c. 當前名字: &e[currentName]'
|
||||
Searching: '&e正在搜尋玩家數據,請稍等...'
|
||||
NoPlayer: '&c找不到這個玩家'
|
||||
NoCommand: '&c未知指令'
|
||||
NoCommandWhileSleeping: '&c不能睡覺時執行指令!'
|
||||
cantFindCommand: '&5無法找到此指令: &7[%1]&5 你要找的指令是 &7[%2]&5?'
|
||||
nolocation: '&4找不到適合的位置'
|
||||
PurgeNotEnabled: '&c合並機制未在config中啟用'
|
||||
FeatureNotEnabled: '&c該機制未啟用'
|
||||
TeamManagementDisabled: '&7當 DisableTeamManagement 設置為 true 時,此功能將被限制!'
|
||||
ModuleNotEnabled: '&c該功能未啟用!'
|
||||
versionNotSupported: '&c伺服器版本不支持此特性'
|
||||
bungeeNoGo: '&c此功能在基於Bungee伺服器上無法使用'
|
||||
clickToTeleport: '&e點擊傳送'
|
||||
UseMaterial: '&4請使用物品名字!'
|
||||
IncorrectMaterial: '&4材料名稱不正確!'
|
||||
UseInteger: '&4請使用數字'
|
||||
UseBoolean: '&4請使用布林值 True 或者 False!'
|
||||
NoLessThan: '&4數值不能小於 [amount]!'
|
||||
NoMoreThan: '&4數值不能大於 [amount]'
|
||||
NoGameMode: '&c你只能使用 0/1/2/3 或者 Survival/Creative/Adventure/Spectator 或者 s/c/a/sp!'
|
||||
NoWorld: '&4找不到該世界'
|
||||
IncorrectLocation: '&4位置指定錯誤'
|
||||
NameChange: '&6[playerDisplayName] &e進入伺服器,他的原名是: &6[namelist]'
|
||||
Cooldowns: '&e該指令 &6[cmd] &e需要冷卻 &6[time]'
|
||||
specializedCooldowns: '&e該指令需要冷卻,請等待 &6[time]'
|
||||
specializedRunning: '&e指令正在執行, 請等待 &6[time]'
|
||||
CooldownOneTime: '&e該指令只能使用一次'
|
||||
WarmUp:
|
||||
canceled: '&e哎呀,你移動了一下,指令取消了'
|
||||
counter: '!actionbar!&6--> &e[time] &6<--'
|
||||
DontMove: '!title!!subtitle!&6不要移動'
|
||||
Boss:
|
||||
DontMove: '&4在&7[autoTimeLeft] &4秒內請不要移動!'
|
||||
WaitFor: '&4等待 &7[autoTimeLeft] &4秒!'
|
||||
Spawner: '&r[type] 生怪磚'
|
||||
FailedSpawnerMine: '!actionbar!&c生成生磚失敗. &7[percent]% &c掉落機率'
|
||||
ClickSpawner: '!actionbar!&7[percent]% &e掉落機率'
|
||||
Elevator:
|
||||
created: '&e創建電梯告示牌'
|
||||
CantPlaceSpawner: '&e你不能把一個生怪磚放置的距離另一個那麼近,距離至少要大於 (&6[range]&e)'
|
||||
ChunksLoading: '&e世界區塊數據正在加載中,請稍等...'
|
||||
ShulkerBox: 界伏盒
|
||||
CantUseNonEncrypted: '!actionbar!&c此項目上的命令未加密. 無法使用它們. 無法使用它們!'
|
||||
CantDecode: '!actionbar!&c無法解碼 消息/指令. 密鑰文件對此任務為錯誤密鑰.
|
||||
通知伺服器管理員這項訊息'
|
||||
Show: '&e展示'
|
||||
Remove: '&c移除'
|
||||
Back: '&e返回'
|
||||
Forward: '&e向前'
|
||||
Update: '&e更新'
|
||||
Save: '&e保存'
|
||||
Delete: '&c刪除'
|
||||
Click: '&e點擊'
|
||||
Preview: '&e預覽'
|
||||
PasteOld: '&e貼上舊的內容'
|
||||
ClickToPaste: '&e點擊貼上聊天室'
|
||||
CantTeleportWorld: '&e你不能傳送到該世界'
|
||||
CantTeleportNoWorld: '&c目標世界不存在,傳送已被取消'
|
||||
CantTeleport: '&e你無法傳送,因為你攜帶了過量的限制物品'
|
||||
ClickToConfirmDelete: '&e點擊確認刪除 &6[name]'
|
||||
teleported: '&e你被傳送了.'
|
||||
BlackList: '&e[material] [amount] &6最多: [max]'
|
||||
PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
|
||||
Spliter: '&e--------------------------------------------------'
|
||||
SpliterValue: '&e------------------ &6[value] &e------------------'
|
||||
singleSpliter: '&e-'
|
||||
SpliterMiddle: ' &6[value] '
|
||||
ListSpliter: ', '
|
||||
ProgressBarFill: '&2▏'
|
||||
ProgressBarEmpty: '&e▏'
|
||||
nothingInHand: '&e你需要把這個拿在手上'
|
||||
nothingInHandLeather: '&e你需要把皮革物品拿在手上'
|
||||
nothingToShow: '&e沒有東西可以展示'
|
||||
noItem: '&c找不到物品'
|
||||
dontHaveItem: '&c你的背包中沒有 &6[itemName] x[amount] &c'
|
||||
wrongWorld: '&c不可在此世界這樣做'
|
||||
wrongPortal: '&c您處於錯誤的影響區域'
|
||||
differentWorld: '&c不同的世界'
|
||||
HaveItem: '&c在背包裡有&6[amount]x [itemName]'
|
||||
ItemWillBreak: '!actionbar!&e你的物品 (&6[itemName]&e) 馬上快要爆了 &e[current]&6/&e[max]'
|
||||
ArmorWillBreak: '!actionbar!&e你的 [itemName] 快要壞掉了! &e[current]&6/&e[max]'
|
||||
cantDoInGamemode: '&e你無法在此遊戲模式下這麼做'
|
||||
cantDoForPlayer: '&e你不能對 &6[playerDisplayName] &e這麼做'
|
||||
cantDoForYourSelf: '&e你不能對自己這麼做'
|
||||
cantDetermineMobType: '&c無法指定怪物種類 &e[type] &c'
|
||||
cantRename: '!actionbar!&e你不能更改為這個名字'
|
||||
confirmRedefine: '&e點擊確認來重新定義'
|
||||
cantEdit: '&e您無法編輯此內容'
|
||||
wrongName: '&c錯誤的名字'
|
||||
unknown: unknown
|
||||
invalidName: '&c無效的名字'
|
||||
alreadyexist: '&4該名稱已被占用'
|
||||
dontexist: '&4未找到'
|
||||
worldDontExist: '&c目標世界不存在'
|
||||
flyingToHigh: '&c你不能再飛得更高了, 最大高度限制是 &6[max]&c!'
|
||||
specializedItemFail: '&c無法根據物品數量值:&7[value]確定具體物品'
|
||||
sunSpeeding: Sleeping [count] of [total] [hour] hour [speed]X speed
|
||||
sleepersRequired: '!actionbar!&f[sleeping] &7&f[required] &7個人中有 &f[sleeping] 個人需要睡覺,才能加速晚上'
|
||||
sunSpeedingTitle: '&7[hour]'
|
||||
skippingNight: '!title!&7跳過晚上'
|
||||
sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
|
||||
repairConfirm: '&e點擊來確認修復 &7[items] &e要花 &7[cost]'
|
||||
bookDate: '&7撰寫於 &f[date]'
|
||||
maintenance: '&7維護模式'
|
||||
notSet: 未設定
|
||||
mapLimit: '&c不能超過 30 000 000 個方塊'
|
||||
startedEditingPainting: '&e開始畫布編輯,點擊其它方塊取消'
|
||||
canceledEditingPainting: '&e你取消了畫布編輯'
|
||||
changedPainting: '!actionbar!&e將畫布更名為 &6[name] &eID為 &6[id]'
|
||||
noSpam: '!title!&c不要洗頻!'
|
||||
noCmdSpam: '!title!&c指令使用頻率太快!'
|
||||
spamConsoleInform: '&c玩家 (&7[playerName]&c) 觸發了聊天過濾的 (&7[rules]&c) ,玩家的訊息: &r [message]'
|
||||
lookAtSign: '&e請指向一個告示牌'
|
||||
lookAtBlock: '&e請指向一個方塊'
|
||||
lookAtEntity: '&e請指向一個實體'
|
||||
noSpace: '&e沒有足夠的可用空間'
|
||||
notOnGround: '&e飛行期間不能這麼做'
|
||||
# This line can have extra variables: [totalUsers] [onlinePlayers]
|
||||
FirstJoin: '&e歡迎 &6[playerDisplayName] &e來到本伺服器'
|
||||
LogoutCustom: ' &6[playerDisplayName] &e退出了遊戲'
|
||||
LoginCustom: ' &6[playerDisplayName] &e加入了遊戲'
|
||||
deathlocation: '&e你死在了位於世界: &6[world]&e 的 x: &6[x]&e ,y:&6[y]&e ,z:&6[z]'
|
||||
book:
|
||||
exploit: '&c你不能創建超過 [amount] 頁的書'
|
||||
combat:
|
||||
CantUseShulkerBox: '&c戰鬥時無法使用界符盒.等待: [time]'
|
||||
CantUseCommand: '!actionbar!&c在戰鬥中無法使用命令. 等待: [time]]'
|
||||
bossBarPvp: '&c戰鬥模式 [autoTimeLeft]'
|
||||
bossBarPve: '&2戰鬥模式 [autoTimeLeft]'
|
||||
bungee:
|
||||
Online: '&6線上'
|
||||
Offline: '&c離線'
|
||||
not: '&c這個伺服器不在群組下'
|
||||
noserver: '&c找不到這個伺服器'
|
||||
server: '&e伺服器: &7[name]'
|
||||
variables:
|
||||
am: '&eAM'
|
||||
pm: '&ePM'
|
||||
Online: '&6在線'
|
||||
Offline: '&c離線'
|
||||
TrueColor: '&2'
|
||||
FalseColor: '&4'
|
||||
'True': '&6開啟'
|
||||
'False': '&c關閉'
|
||||
Enabled: '&6啟用'
|
||||
Disabled: '&c禁用'
|
||||
survival: '&6生存'
|
||||
creative: '&6創造'
|
||||
adventure: '&6冒險'
|
||||
spectator: '&6旁觀'
|
||||
flying: '&6飛行'
|
||||
notflying: '&6未飛行'
|
||||
noSchedule: '&c找不到這個計劃任務'
|
||||
totem:
|
||||
cooldown: '&e不死圖騰冷卻中: [time]'
|
||||
warmup: '&e不死圖騰效果: [time]'
|
||||
cantConsume: '&e不死圖騰使用被取消,因為還在冷卻中!'
|
||||
Inventory:
|
||||
FullDrop: '&5你的背包有無法存在你背包的物品. 已經被丟棄在地上了'
|
||||
InventorySave:
|
||||
info: '&8Info: &8[playerDisplayName]'
|
||||
saved: '&e[time] &e背包已保存 ID: &e[id]'
|
||||
NoSavedInv: '&e該玩家沒有已保存的背包'
|
||||
NoEntries: '&4數據存在,但是沒有已保存的背包'
|
||||
CantFind: '&e找不到此ID的背包數據'
|
||||
TopLine: '&e*************** [playerDisplayName] 已保存背包 ***************'
|
||||
List: '&eid: &6[id]&e. &6[time]'
|
||||
KillerSymbol: '&c ☠'
|
||||
Click: '&e點擊查詢 ([id]) 已保存背包'
|
||||
IdDontExist: '&4該ID不存在'
|
||||
Deleted: '&e成功刪除已保存背包'
|
||||
Restored: '&e你儲存了 &e[sourcename] &e背包,目標玩家: &e[targetname] &e'
|
||||
GotRestored: '&e你的背包被儲存了 &e[sourcename] &e時間: &e[time]'
|
||||
LoadForSelf: '&e為自己加載已保存的背包'
|
||||
LoadForOwner: '&e為所有者加載已保存的背包'
|
||||
NextInventory: '&e下一個背包'
|
||||
PreviousInventory: '&e上一個背包'
|
||||
Editable: '&e編輯模式啟用'
|
||||
NonEditable: '&e編輯模式禁用'
|
||||
TimeNotRecorded: '&e-無紀錄-'
|
||||
years: '&e[years] &6年 '
|
||||
oneYear: '&e[years] &6年 '
|
||||
day: '&e[days] &6天 '
|
||||
oneDay: '&e[days] &6天 '
|
||||
hour: '&e[hours] &6小時 '
|
||||
oneHour: '&e[hours] &6小時 '
|
||||
min: '&e[mins] &6分鐘 '
|
||||
sec: '&e[secs] &6秒 '
|
||||
vanishSymbolOn: '&8[&7H&8]&r'
|
||||
vanishSymbolOff: ''
|
||||
afkSymbolOn: '&8[&7離開&8]&r'
|
||||
afkSymbolOff: ''
|
||||
nextPageConsole: '&f對於下一頁,執行 &5[command]'
|
||||
prevPage: '&2----<< &6上一頁 '
|
||||
prevPageGui: '&6上一頁 '
|
||||
prevPageClean: '&6上 '
|
||||
prevPageOff: '&2----<< &7上一頁 '
|
||||
prevPageHover: '&7<<<'
|
||||
firstPageHover: '&7|<'
|
||||
nextPage: '&6 下一頁 &2>>----'
|
||||
nextPageGui: '&6下一頁'
|
||||
nextPageClean: '&6 下'
|
||||
nextPageOff: '&7 下一頁 &2>>----'
|
||||
nextPageHover: '&7>>>'
|
||||
lastPageHover: '&7>|'
|
||||
pageCount: '&2[current]&7/&2[total]'
|
||||
pageCountHover: '&2[totalEntries]'
|
||||
skullOwner: '!actionbar!&7擁有者:&r [playerName]'
|
||||
beeinfo: '!actionbar!&7蜂巢級別: &e[level]&7/&e[maxlevel] &7蜜蜂數量: &e[count]&7/&e[maxcount]]'
|
||||
circle: '&3圓形'
|
||||
square: '&5正方形'
|
||||
clear: '&7清除'
|
||||
protectedArea: '&c保護區域. 不可以這樣做.'
|
||||
valueToLong: '&e數值過長,最長: [max]'
|
||||
valueToShort: '&e數值過短,最短: [min]'
|
||||
pvp:
|
||||
noGodDamage: '!actionbar!&c你不能在上帝模式時傷害玩家'
|
||||
InvEmpty:
|
||||
armor: '&e你應該清空裝備欄!'
|
||||
hand: '&e你應該清空手中物品!'
|
||||
maininv: '&e你的主要背包應該為空的!'
|
||||
maininvslots: '&e你的主要背包應該至少有 &6[count] &e個空位!'
|
||||
inv: '&e你應該清空背包!'
|
||||
offhand: '&e你應該清空副手!'
|
||||
quickbar: '&e!'
|
||||
quickbarslots: '&e你的快捷欄中至少要有 &6[count] &e個空位!'
|
||||
subinv: '&e你的子(副)背包應該為空的!'
|
||||
subinvslots: '&e你的子(副)背包至少要有 &6[count] &e個空位!'
|
||||
pickIcon: '&8選擇圖標'
|
||||
DamageCause:
|
||||
block_explosion: 爆炸
|
||||
contact: 方塊傷害
|
||||
cramming: 擁擠
|
||||
custom: 未知原因
|
||||
dragon_breath: 龍息
|
||||
drowning: 淹死
|
||||
dryout: 變乾
|
||||
entity_attack: 實體傷害
|
||||
entity_explosion: 爆炸
|
||||
entity_sweep_attack: 實體橫掃傷害
|
||||
fall: 摔落
|
||||
falling_block: 掉落的方塊
|
||||
fire: 火
|
||||
fire_tick: 火
|
||||
fly_into_wall: 飛行卡進牆裡
|
||||
hot_floor: 岩漿塊
|
||||
lava: 岩漿
|
||||
lightning: 閃電
|
||||
magic: 魔法
|
||||
melting: 熔煉
|
||||
poison: 藥水
|
||||
projectile: 投射物
|
||||
starvation: 飢餓
|
||||
suffocation: 窒息
|
||||
suicide: 自殺
|
||||
thorns: 荊棘
|
||||
void: 虛空
|
||||
wither: 凋零
|
||||
Biomes:
|
||||
BADLANDS: 惡地
|
||||
BADLANDS_PLATEAU: 惡地高原
|
||||
BAMBOO_JUNGLE: 竹林
|
||||
BAMBOO_JUNGLE_HILLS: 竹林丘陵
|
||||
BASALT_DELTAS: 玄武岩三角洲
|
||||
BEACH: 沙灘
|
||||
BIRCH_FOREST: 樺木森林
|
||||
BIRCH_FOREST_HILLS: 樺木森林丘陵
|
||||
COLD_OCEAN: 寒冷海洋
|
||||
CRIMSON_FOREST: 緋紅森林
|
||||
DARK_FOREST: 黑森林
|
||||
DARK_FOREST_HILLS: 黑森林丘陵
|
||||
DEEP_COLD_OCEAN: 寒冷深海
|
||||
DEEP_FROZEN_OCEAN: 寒凍深海
|
||||
DEEP_LUKEWARM_OCEAN: 溫和深海
|
||||
DEEP_OCEAN: 深海
|
||||
DEEP_WARM_OCEAN: 溫暖深海
|
||||
DESERT: 沙漠
|
||||
DESERT_HILLS: 沙漠丘陵
|
||||
DESERT_LAKES: 沙漠湖泊
|
||||
END_BARRENS: 終界荒地
|
||||
END_HIGHLANDS: 終界高地
|
||||
END_MIDLANDS: 終界平地
|
||||
ERODED_BADLANDS: 侵蝕惡地
|
||||
FLOWER_FOREST: 繁花森林
|
||||
FOREST: 森林
|
||||
FROZEN_OCEAN: 寒凍海洋
|
||||
FROZEN_RIVER: 寒凍河流
|
||||
GIANT_SPRUCE_TAIGA: 巨杉針葉林
|
||||
GIANT_SPRUCE_TAIGA_HILLS: 巨杉針葉林丘陵
|
||||
GIANT_TREE_TAIGA: 巨木針葉林
|
||||
GIANT_TREE_TAIGA_HILLS: 巨木針葉林丘陵
|
||||
GRAVELLY_MOUNTAINS: 礫質山地
|
||||
ICE_SPIKES: 冰刺
|
||||
JUNGLE: 叢林
|
||||
JUNGLE_EDGE: 叢林邊緣
|
||||
JUNGLE_HILLS: 叢林丘陵
|
||||
LUKEWARM_OCEAN: 溫和海洋
|
||||
MODIFIED_BADLANDS_PLATEAU: 特化惡地高地
|
||||
MODIFIED_GRAVELLY_MOUNTAINS: 礫質山地+
|
||||
MODIFIED_JUNGLE: 特化叢林
|
||||
MODIFIED_JUNGLE_EDGE: 叢林邊緣變種
|
||||
MODIFIED_WOODED_BADLANDS_PLATEAU: 特化繁茂的惡地
|
||||
MOUNTAINS: 山地
|
||||
MOUNTAIN_EDGE: 山地邊緣
|
||||
MUSHROOM_FIELDS: 蘑菇地
|
||||
MUSHROOM_FIELD_SHORE: 磨菇地海岸
|
||||
NETHER_WASTES: 地獄荒原
|
||||
OCEAN: 海洋
|
||||
PLAINS: 平原
|
||||
RIVER: 河流
|
||||
SAVANNA: 莽原
|
||||
SAVANNA_PLATEAU: 莽原高地
|
||||
SHATTERED_SAVANNA: 零碎莽原
|
||||
SHATTERED_SAVANNA_PLATEAU: 零碎莽原高地
|
||||
SMALL_END_ISLANDS: 終界小島
|
||||
SNOWY_BEACH: 冰雪沙灘
|
||||
SNOWY_MOUNTAINS: 冰雪山地
|
||||
SNOWY_TAIGA: 冰雪針葉林
|
||||
SNOWY_TAIGA_HILLS: 冰雪針葉林丘陵
|
||||
SNOWY_TAIGA_MOUNTAINS: 冰雪針葉林山地
|
||||
SNOWY_TUNDRA: 冰雪凍原
|
||||
SOUL_SAND_VALLEY: 靈魂砂谷
|
||||
STONE_SHORE: 石岸
|
||||
SUNFLOWER_PLAINS: 向日葵平原
|
||||
SWAMP: 沼澤
|
||||
SWAMP_HILLS: 沼澤丘陵
|
||||
TAIGA: 針葉林
|
||||
TAIGA_HILLS: 針葉林丘陵
|
||||
TAIGA_MOUNTAINS: 針葉林山地
|
||||
TALL_BIRCH_FOREST: 高樺木森林
|
||||
TALL_BIRCH_HILLS: 高樺木丘陵
|
||||
THE_END: 終界
|
||||
THE_VOID: 虛空
|
||||
WARM_OCEAN: 溫暖海洋
|
||||
WARPED_FOREST: 扭曲森林
|
||||
WOODED_BADLANDS_PLATEAU: 繁茂的惡地
|
||||
WOODED_HILLS: 疏林丘陵
|
||||
WOODED_MOUNTAINS: 疏林山地
|
||||
EntityType:
|
||||
area_effect_cloud: 藥水雲
|
||||
armor_stand: 盔甲座
|
||||
arrow: 箭
|
||||
bat: 蝙蝠
|
||||
bee: 蜜蜂
|
||||
blaze: 烈焰人
|
||||
boat: 船
|
||||
cat: 貓
|
||||
cave_spider: 洞穴蜘蛛
|
||||
chicken: 雞
|
||||
cod: 鱈魚
|
||||
cow: 牛
|
||||
creeper: 苦力怕
|
||||
dolphin: 海豚
|
||||
donkey: 驢
|
||||
dragon_fireball: 龍炎彈
|
||||
dropped_item: 掉落的物品
|
||||
drowned: 沉屍
|
||||
egg: 蛋
|
||||
elder_guardian: 遠古守衛者
|
||||
enderman: 終界使者
|
||||
endermite: 終界蟎
|
||||
ender_crystal: 終界水晶
|
||||
ender_dragon: 終界龍
|
||||
ender_pearl: 終界珍珠
|
||||
ender_signal: 終界之眼指向的座標
|
||||
evoker: 喚魔者
|
||||
evoker_fangs: 尖牙
|
||||
experience_orb: 經驗球
|
||||
falling_block: 掉落的方塊
|
||||
fireball: 火球
|
||||
firework: 煙火
|
||||
fishing_hook: 浮標
|
||||
fox: 狐狸
|
||||
ghast: 地獄幽靈
|
||||
giant: 巨人
|
||||
guardian: 深海守衛
|
||||
hoglin: 豬布獸
|
||||
horse: 馬
|
||||
husk: 屍殼
|
||||
illusioner: 幻術師
|
||||
iron_golem: 鐵巨人
|
||||
item_frame: 物品展示框
|
||||
leash_hitch: 栓繩
|
||||
lightning: 閃電
|
||||
llama: 羊駝
|
||||
llama_spit: 羊駝口水
|
||||
magma_cube: 熔岩史萊姆
|
||||
minecart: 礦車
|
||||
minecart_chest: 箱子礦車
|
||||
minecart_command: 命令方塊礦車
|
||||
minecart_furnace: 動力礦車
|
||||
minecart_hopper: 漏斗礦車
|
||||
minecart_mob_spawner: 生怪磚礦車
|
||||
minecart_tnt: TNT礦車
|
||||
mule: 騾
|
||||
mushroom_cow: 哞菇
|
||||
ocelot: 豹貓
|
||||
painting: 畫
|
||||
panda: 熊貓
|
||||
parrot: 鸚鵡
|
||||
phantom: 夜魅
|
||||
pig: 豬
|
||||
piglin: 豬布林
|
||||
pillager: 掠奪者
|
||||
player: 玩家
|
||||
polar_bear: 北極熊
|
||||
primed_tnt: 激活的TNT
|
||||
pufferfish: 河豚
|
||||
rabbit: 兔子
|
||||
ravager: 劫毀獸
|
||||
salmon: 鮭魚
|
||||
sheep: 羊
|
||||
shulker: 潛影貝
|
||||
shulker_bullet: 潛影貝子彈
|
||||
silverfish: 蠹蟲
|
||||
skeleton: 骷髏
|
||||
skeleton_horse: 骷髏馬
|
||||
slime: 史萊姆
|
||||
small_fireball: 小火球
|
||||
snowball: 雪球
|
||||
snowman: 雪傀儡
|
||||
spectral_arrow: 光靈箭
|
||||
spider: 蜘蛛
|
||||
splash_potion: 噴濺藥水
|
||||
squid: 魷魚
|
||||
stray: 流髑
|
||||
strider: 熾足獸
|
||||
thrown_exp_bottle: 扔出的經驗瓶
|
||||
trader_llama: 羊駝
|
||||
trident: 三叉戟
|
||||
tropical_fish: 熱帶魚
|
||||
turtle: 烏龜
|
||||
unknown: 未知
|
||||
vex: 惱鬼
|
||||
villager: 村民
|
||||
vindicator: 衛道士
|
||||
wandering_trader: 流浪商人
|
||||
witch: 女巫
|
||||
wither: 凋零怪
|
||||
wither_skeleton: 凋零骷髏
|
||||
wither_skull: 凋零骷髏頭顱
|
||||
wolf: 狼
|
||||
zoglin: 殭屍化豬布林
|
||||
zombie: 殭屍
|
||||
zombie_horse: 殭屍馬
|
||||
zombie_villager: 殭屍村民
|
||||
zombified_piglin: 殭屍豬人
|
||||
EnchantAliases:
|
||||
protection_fire:
|
||||
- 火焰保護
|
||||
damage_all:
|
||||
- 鋒利
|
||||
arrow_fire:
|
||||
- 火焰
|
||||
soul_speed:
|
||||
- 靈魂疾走
|
||||
water_worker:
|
||||
- 親水性
|
||||
arrow_knockback:
|
||||
- 衝擊
|
||||
loyalty:
|
||||
- 忠誠
|
||||
depth_strider:
|
||||
- 深海漫遊
|
||||
vanishing_curse:
|
||||
- 消失詛咒
|
||||
durability:
|
||||
- 耐久
|
||||
knockback:
|
||||
- 擊退
|
||||
luck:
|
||||
- 幸運
|
||||
binding_curse:
|
||||
- 綁定詛咒
|
||||
loot_bonus_blocks:
|
||||
- 財富
|
||||
protection_environmental:
|
||||
- 保護
|
||||
dig_speed:
|
||||
- 效率
|
||||
mending:
|
||||
- 修補
|
||||
frost_walker:
|
||||
- 冰霜行者
|
||||
lure:
|
||||
- 魚餌
|
||||
loot_bonus_mobs:
|
||||
- 掠奪
|
||||
piercing:
|
||||
- 貫穿
|
||||
protection_explosions:
|
||||
- 爆炸保護
|
||||
damage_undead:
|
||||
- 不死剋星
|
||||
multishot:
|
||||
- 分裂箭矢
|
||||
fire_aspect:
|
||||
- 燃燒
|
||||
channeling:
|
||||
- 喚雷
|
||||
sweeping_edge:
|
||||
- 橫掃之刃
|
||||
thorns:
|
||||
- 尖刺
|
||||
damage_arthropods:
|
||||
- 截肢剋星
|
||||
oxygen:
|
||||
- 水下呼吸
|
||||
riptide:
|
||||
- 波濤
|
||||
silk_touch:
|
||||
- 絲綢之觸
|
||||
quick_charge:
|
||||
- 快速上弦
|
||||
protection_projectile:
|
||||
- 投射物保護
|
||||
impaling:
|
||||
- 魚叉
|
||||
protection_fall:
|
||||
- 摔落保護
|
||||
- 輕盈
|
||||
arrow_damage:
|
||||
- 強力
|
||||
arrow_infinite:
|
||||
- 無限
|
||||
PotionEffectAliases:
|
||||
speed:
|
||||
- 速度提升
|
||||
slow:
|
||||
- 緩速
|
||||
fast_digging:
|
||||
- 挖掘加速
|
||||
slow_digging:
|
||||
- 挖掘疲勞
|
||||
increase_damage:
|
||||
- 立即傷害
|
||||
heal:
|
||||
- 治療
|
||||
harm:
|
||||
- 傷害
|
||||
jump:
|
||||
- 跳躍提升
|
||||
confusion:
|
||||
- 噁心
|
||||
regeneration:
|
||||
- 回復
|
||||
damage_resistance:
|
||||
- 抗性
|
||||
fire_resistance:
|
||||
- 抗火
|
||||
water_breathing:
|
||||
- 水下呼吸
|
||||
invisibility:
|
||||
- 隱形
|
||||
blindness:
|
||||
- 失明
|
||||
night_vision:
|
||||
- 夜視
|
||||
hunger:
|
||||
- 飢餓
|
||||
weakness:
|
||||
- 虛弱
|
||||
poison:
|
||||
- 中毒
|
||||
wither:
|
||||
- 凋零
|
||||
health_boost:
|
||||
- 生命值提升
|
||||
absorption:
|
||||
- 吸收
|
||||
saturation:
|
||||
- 飽食
|
||||
glowing:
|
||||
- 發光
|
||||
levitation:
|
||||
- 漂浮
|
||||
luck:
|
||||
- 幸運
|
||||
unluck:
|
||||
- 霉運
|
||||
slow_falling:
|
||||
- 緩降
|
||||
conduit_power:
|
||||
- 海靈祝福
|
||||
dolphins_grace:
|
||||
- 海豚悠游
|
||||
bad_omen:
|
||||
- 不祥之兆
|
||||
hero_of_the_village:
|
||||
- 村莊英雄
|
||||
direction:
|
||||
n: 北
|
||||
ne: 東北
|
||||
e: 東
|
||||
se: 東南
|
||||
s: 南
|
||||
sw: 西南
|
||||
w: 西
|
||||
nw: 西北
|
||||
modify:
|
||||
middlemouse: '&2滑鼠中鍵單擊進行編輯'
|
||||
newItem: '&7放置新物品'
|
||||
newLine: '&2<新的一行>'
|
||||
newLineHover: '&2添加新的一行'
|
||||
newPage: '&2<新的一頁>'
|
||||
newPageHover: '&2創建新的一頁'
|
||||
removePage: '&c<移除一頁>'
|
||||
removePageHover: '&c移除一頁'
|
||||
deleteSymbol: '&cX'
|
||||
deleteSymbolHover: '&c刪除 &e[text]'
|
||||
extraEditSymbol: ' &6!'
|
||||
addSymbol: ' &2+'
|
||||
addSymbolHover: '&2新建'
|
||||
cancelSymbol: ' &7&l[X]'
|
||||
cancelSymbolHover: '&取消'
|
||||
acceptSymbol: ' &2[!] '
|
||||
acceptSymbolHover: '&2接受'
|
||||
denySymbol: ' &4[X] '
|
||||
denySymbolHover: '&2取消'
|
||||
enabledSymbol: '&2[+]'
|
||||
disabledSymbol: '&c[-]'
|
||||
enabled: '&2啟用'
|
||||
disabled: '&c禁用'
|
||||
running: '&2運行中'
|
||||
paused: '&c已暫停'
|
||||
editSymbol: '&e✎'
|
||||
editSymbolHover: '&e編輯 &6[text]'
|
||||
editLineColor: '&f'
|
||||
listUpSymbol: '&6⇑'
|
||||
listUpSymbolHover: '&e上'
|
||||
listDownSymbol: '&6⇓'
|
||||
listDownSymbolHover: '&e下'
|
||||
listNumbering: '&e[number]. '
|
||||
listAlign: '&80'
|
||||
ChangeHover: '&e點擊更改'
|
||||
ChangeCommands: '&e指令'
|
||||
enabledColor: '&6'
|
||||
disabledColor: '&7'
|
||||
commandTitle: ' &e--- &6[name] &e---'
|
||||
commandList: ' &e[command] '
|
||||
emptyLine: '&7[Empty line]'
|
||||
commandEdit: '&e編輯列表'
|
||||
lineAddInfo: '&e輸入新的一行. 輸入 &6cancel &e來取消'
|
||||
commandAddInfo: '&e輸入一個新指令,或使用 &6cancel &e取消'
|
||||
commandAddInformationHover: "&e[playerName] 代表玩家變數 \n&e 想給指令加延遲請使用: \n&edelay! 5\
|
||||
\ \n&e支持特殊指令 獲得更多資訊 \n&ehttps://www.zrips.net/cmi/commands/specialized/"
|
||||
commandEditInfo: '&e點擊貼上舊內容,使用 &6cancel &e取消,或使用 &6remove &e移除一行'
|
||||
listLimit: '&e列表不能超過 &6[amount] &e個條目'
|
||||
commandEditInfoHover: '&e點擊貼上舊內容'
|
||||
warp:
|
||||
list: '&e[pos]. &6[warpName] &f- &7[worldName] ([x]:[y]:[z])'
|
||||
teleportation:
|
||||
relocation: '!actionbar!&4你將要傳送到的地方不安全,已將你傳送至 安全的地方'
|
||||
afk:
|
||||
'on': '&6AFK'
|
||||
'off': '&7遊玩中'
|
||||
left: '&6[playerDisplayName] &e回來了'
|
||||
MayNotRespond: '&e玩家暫時處於離開狀態,可能無法回覆你'
|
||||
MayNotRespondStaff: '&e伺服器管理員暫時處於離開狀態,可能無法立刻解決你的問題'
|
||||
BossBar:
|
||||
hpBar: '&f[victim] &e[max]&f/&e[current] &f(&c-[damage]&f)'
|
||||
Potion:
|
||||
Effects: '&8藥水效果'
|
||||
List: '&e[PotionName] [PotionAmplifier] &e時長: &e[LeftDuration] &e秒'
|
||||
NoPotions: '&e無'
|
||||
Information:
|
||||
Title: '&8玩家資訊'
|
||||
Health: '&eH血量: &6[Health]/[maxHealth]'
|
||||
Hunger: '&e飢餓值: &6[Hunger]'
|
||||
Saturation: '&e飽食度: &6[Saturation]'
|
||||
Exp: '&e經驗: &6[Exp]'
|
||||
NotEnoughExp: '&e升級還需: &6[Exp]'
|
||||
NotEnoughExpNeed: '&e經驗升級還需: &6[Exp]/[need]'
|
||||
tooMuchExp: '&e過多經驗: &6[Exp]/[need]'
|
||||
NotEnoughVotes: '&e投票數還需: &6[votes]'
|
||||
TooMuchVotes: '&e票數過多: &6[votes]'
|
||||
BadGameMode: '&c當前遊戲模式下不能這麼做'
|
||||
BadArea: '&c你不可以在此區域這樣做'
|
||||
GameMode: '&e遊戲模式: &6[GameMode]'
|
||||
GodMode: '&e上帝模式: &6[GodMode]'
|
||||
Flying: '&e飛行: &6[Flying]'
|
||||
CanFly: '&e可以飛行: &6[CanFly]'
|
||||
Uuid: '&6[uuid]'
|
||||
ip: '&eIP 位址: &6[address]'
|
||||
FirstConnection: '&e第一次進入伺服器時間: &6[y]-[m]-[d]'
|
||||
Lastseen: '&e上次離線: &6[time]'
|
||||
Onlinesince: '&e上線時間: &6[time]'
|
||||
Money: '&e金錢: &6[money]'
|
||||
Group: '&e群組: &6[group]'
|
||||
econ:
|
||||
disabled: '&c經濟已禁用,你不能使用這個指令'
|
||||
noMoney: '&c你的錢不夠'
|
||||
charged: '!actionbar!&f收費: &6[amount]'
|
||||
notEnoughMoney: '&c你沒有足夠的現金. 還需要 (&6[amount]&c)'
|
||||
tooMuchMoney: '&c你現金太多了'
|
||||
commandCost: '&7此指令的價格為 &6[cost] &7重複此操作或點擊此處確認'
|
||||
Elytra:
|
||||
Speed: '&e速度: &6[speed]&ekm/h'
|
||||
SpeedBoost: ' &2+ '
|
||||
SpeedSuperBoost: ' &6+ '
|
||||
CanUse: '&c沒有權限,無法裝載鞘翅'
|
||||
CantGlide: '&c不能在這裡使用鞘翅!'
|
||||
Charging: '&e充能 &f[percentage]&e%'
|
||||
Selection:
|
||||
SelectPoints: '&c用選擇工具選擇 2 個點 AKA: &6[tool]'
|
||||
PrimaryPoint: '&e選擇 &6第一個 &e選擇點 [point]'
|
||||
SecondaryPoint: '&e選擇了 &6第二個 &e選擇點 [point]'
|
||||
CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
|
||||
Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
|
||||
NetherPortal:
|
||||
ToHigh: '&c傳送門太高了,最大高度 &6[max]&c!'
|
||||
ToWide: '&c傳送門太寬了,最寬寬度 &6[max]&c!'
|
||||
Creation: '!actionbar!&7建造 [height]x[width] 地域傳送門!'
|
||||
Disabled: '&c傳送門創建已禁用'
|
||||
Location:
|
||||
Title: '&8玩家位置'
|
||||
Killer: '&e擊殺者: &6[killer]'
|
||||
OneLiner: '&地點: &6[location]'
|
||||
DeathReason: '&e死亡原因: &6[reason]'
|
||||
Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
|
||||
World: '&e世界: &6[world]'
|
||||
X: '&eX: &6[x]'
|
||||
Y: '&eY: &6[y]'
|
||||
Z: '&eZ: &6[z]'
|
||||
Pitch: '&ePitch: &6[pitch]'
|
||||
Yaw: '&eYaw: &6[yaw]'
|
||||
Locations: '&7地點: '
|
||||
Ender:
|
||||
Title: '&7打開終界箱'
|
||||
Chat:
|
||||
localPrefix: ''
|
||||
shoutPrefix: '&c[S]&r'
|
||||
LocalNoOne: '!actionbar!&c現在沒有人可看到你的對話 ! 除非你在全域頻道聊'
|
||||
shoutDeduction: '!actionbar!&c扣除 &e[amount] &c'
|
||||
# Use \n to add new line
|
||||
publicHover: '&e發送時間: &6%server_time_hh:mm:ss%'
|
||||
privateHover: '&e發送時間: &6%server_time_hh:mm:ss%'
|
||||
staffHover: '&e發送時間: &6%server_time_hh:mm:ss%'
|
||||
helpopHover: '&e發送時間: &6%server_time_hh:mm:ss%'
|
||||
link: '&l&4[&7連結&4]'
|
||||
item: '&7[%cmi_iteminhand_displayname%[amount]&7]'
|
||||
itemAmount: ' x[amount]'
|
||||
itemEmpty: '&7[Mighty fist]'
|
||||
@@ -0,0 +1,86 @@
|
||||
# Language file you want to use
|
||||
Language: EN
|
||||
# Defines if you want to auto download default locale files from github repository
|
||||
# You can disable this if you are using EN or you already have your locale setup and you don't need to have other languages being downloaded
|
||||
LanguageDownload: true
|
||||
# When enabled plugin will try to keep CMILib up to date automatically
|
||||
AutoUpdate: false
|
||||
ExploitPatcher:
|
||||
Placeholders:
|
||||
blocked:
|
||||
# By default we are blocking PAPI %checkitem_...% placeholder to avoid potential serious issues with it
|
||||
# Only disable this if you have dedicated protection for it
|
||||
checkItem: true
|
||||
Skins:
|
||||
# Defines time in minutes how often we want to update skin information from online Mojang servers
|
||||
# Keep in mind that your server can only send 1 request every minute, so keep it at a decent amount, hour or more
|
||||
# So if you have this set to 1 hour, then player skin information will be updated if player old skin information is older then 1 hour
|
||||
# This only triggers when player joins server or changes skin manually
|
||||
SkinUpdateTimer: 1320
|
||||
# Defines time in minutes how often we want to send requests to Mojang servers
|
||||
# This is to limit amount of requests in specific time to avoid clutter with possible requests
|
||||
SkinRequestFrequency: 10
|
||||
GlobalGui:
|
||||
# Defines item type in empty fields in GUI when its needed to be filled up
|
||||
EmptyField: BLACK_STAINED_GLASS_PANE
|
||||
Pages:
|
||||
# Icon for UI previous page button
|
||||
Previous: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0=
|
||||
# Icon for UI next page button
|
||||
Next: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19
|
||||
# Icon for UI information button
|
||||
Middle: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmEyYWZhN2JiMDYzYWMxZmYzYmJlMDhkMmM1NThhN2RmMmUyYmFjZGYxNWRhYzJhNjQ2NjJkYzQwZjhmZGJhZCJ9fX0=
|
||||
# Icon for UI close button
|
||||
Close: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzM4YWIxNDU3NDdiNGJkMDljZTAzNTQzNTQ5NDhjZTY5ZmY2ZjQxZDllMDk4YzY4NDhiODBlMTg3ZTkxOSJ9fX0=
|
||||
# Icon for UI info button
|
||||
Info: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
|
||||
Spawners:
|
||||
# List of spawners to pick from while using spawner:random variable
|
||||
mysterySpawners:
|
||||
- skeleton
|
||||
- zombie
|
||||
- silverfish
|
||||
- panda
|
||||
- fox
|
||||
RMCCommands:
|
||||
# When enabled we will (where possible) include which command was performed when using rmc commands
|
||||
ConsoleLog: true
|
||||
Images:
|
||||
# Symbol to be used to create image fields
|
||||
# Color codes are NOT supported here
|
||||
# This will take full effect after server restart due to some images being already cached
|
||||
Filler: ⬛
|
||||
# Symbol to be used to fill in empty image fields
|
||||
# Color codes are supported here
|
||||
EmptyFiller: '&7_|'
|
||||
Colors:
|
||||
# When enabled plugin will try to detect simplified hex color codes like #f6f6f6 or #ff6 in adition to {#f6f6f6} and {#red}
|
||||
# Keep in mind that this adds extra checks and simplified format will not support gradients or named colors so you will still need to use more complex format for those
|
||||
OfficialHex: true
|
||||
# When enabled plugin will try to detect quirky hex color codes like &#f6f6f6 or &#ff6 in adition to {#f6f6f6} and {#red}
|
||||
# Keep in mind that this adds extra checks and quirky format will not support gradients or named colors so you will still need to use more complex format for those
|
||||
QuirkyHex: true
|
||||
# Defining global chat colors used in locale file
|
||||
# This will allow you to modify multiple colors at once
|
||||
Global:
|
||||
# Use {gcp} to use this color. Default: {#gold}
|
||||
# Primary color for general text
|
||||
Primary: '{#gold}'
|
||||
# Use {gcs} to use this color. Default: {#yellow}
|
||||
# Usually used for variables and placeholders
|
||||
Secondary: '{#yellow}'
|
||||
# Use {gcw} to use this color. Default: {#FF7357}
|
||||
# To indicate error in command usage, usually less important than error
|
||||
Warning: '{#FF7357}'
|
||||
# Use {gcn} to use this color. Default: {#gray}
|
||||
# More neutral color for text which should not attract much of attention
|
||||
Neutral: '{#gray}'
|
||||
# Use {gcu} to use this color. Default: {#59C959}
|
||||
# Positive color to indicate something good, for example creating a home record
|
||||
Uplift: '{#59C959}'
|
||||
# Use {gcd} to use this color. Default: {#E89280}
|
||||
# Negative color to indicate something bad, for example removing a home record
|
||||
Downlift: '{#E89280}'
|
||||
# Use {gce} to use this color. Default: {#red}
|
||||
# To indicate major error
|
||||
Error: '{#red}'
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,87 @@
|
||||
# Todos os direitos reservados a Leaf Plugins;
|
||||
#
|
||||
# Este plugin é responsável pelo funcionamento de outros plugins da Leaf Plugins!
|
||||
# Utilize com carinho o nosso trabalho ♥, lembre-se de dar sugestões em nosso Discord!
|
||||
#
|
||||
# Nosso site: https://leafplugins.com
|
||||
|
||||
# Seção de configuração do banco de dados
|
||||
# Todos os plugins utilizarão o mesmo banco de dados
|
||||
database:
|
||||
# Tipos disponíveis:
|
||||
# ==> SQLite
|
||||
# ==> MySQL
|
||||
type: SQLite
|
||||
|
||||
# Configurações para o banco de dados MySQL
|
||||
mysql:
|
||||
host: 'localhost'
|
||||
user: 'root'
|
||||
password: ''
|
||||
port: 3306
|
||||
database: 'leaf'
|
||||
|
||||
# Configuração para todos os MySQL da Leaf
|
||||
# SSL automático
|
||||
auto-ssl: false
|
||||
|
||||
# Configuração para todos os MySQL da Leaf
|
||||
# Ao deixar 'true' pode ser útil se você estiver enfrentando problemas com certificados SSL ao se conectar ao banco de dados
|
||||
# Essa configuração desativa a verificação do certificado do servidor, o que pode ter implicações de segurança
|
||||
ignoreServerCertificate: false
|
||||
|
||||
# Configurações de pool da conexão MYSQL (AVANÇADO)
|
||||
pool-settings:
|
||||
enable: true
|
||||
max-pool-size: 30
|
||||
min-idle: 10
|
||||
max-lifetime: 1800000 # 30 minutos
|
||||
connection-timeout: 5000 # 5 segundos
|
||||
|
||||
# Ativar/desativar modo de depuração
|
||||
# Quando ativado, o plugin registrará informações detalhadas de depuração
|
||||
# Útil para diagnóstico de problemas
|
||||
debug-mode: false
|
||||
|
||||
# Ativar/desativar depuração de eventos das nossas APIS
|
||||
# Necessário o debug-mode ativado
|
||||
# Útil para diagnóstico de problemas
|
||||
debug-events: false
|
||||
|
||||
# Ativar o modo BungeeCord
|
||||
bungee-mode: false
|
||||
|
||||
# Lista de plugins pagos que não serão ligados no servidor
|
||||
ignore-licenses:
|
||||
- "LeafIgnored"
|
||||
|
||||
# Código de cliente (Opcional)
|
||||
# Ao ativar, fará com que somente as licenças vinculadas a um cliente sejam aceitas,
|
||||
# evitando problemas de conflito de outras licenças vinculadas ao mesmo IP (Incomodo gerado em hospedagens)
|
||||
# Copie seu código no painel de cliente: https://leafplugins.com/dashboard/settings
|
||||
client-code: ""
|
||||
|
||||
# Opções gerais dos plugins
|
||||
options:
|
||||
# Idioma utilizado pelos plugins
|
||||
# "pt" ==> Português do Brasil
|
||||
# "en" ==> English
|
||||
# "es" ==> Español
|
||||
language: ''
|
||||
|
||||
# Defina qual fuso horário utilizar (GMT-3 = Horário em Brasília)
|
||||
# Caso deixe vazio irá utilizar o da máquina do servidor
|
||||
time-zone: "GMT-3"
|
||||
|
||||
# Retirar comandos registrados que possuirem o mesmo ID
|
||||
# Por exemplo, retirar o comando /ban do minecraft devido ao LeafPunish
|
||||
# Em alguns casos isto pode causar ou resolver problemas
|
||||
# (Necessário reiniciar)
|
||||
override-commands: false
|
||||
|
||||
# Fará que seja checado se há atualizações quando o servidor estiver online
|
||||
# Caso desative, fará que só busque por atualizações ao iniciar
|
||||
always-update: true
|
||||
|
||||
# Ativará o modo Bungee em plugins com compatibilidade automaticamente (Recomendado)
|
||||
bungee-detect: false
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,20 @@
|
||||
user-load-failed: '&cFailed to load your user: %reason%'
|
||||
command-cooldown: '&cPlease wait %timer% to use again!'
|
||||
command-no-permission: '&cYou do not have permission to use this command!'
|
||||
command-target-is-you: '&cYou cannot use this command on yourself!'
|
||||
command-target-not-found: '&cCould not find player ''%player%''!'
|
||||
command-execute-preset: '&cUsage: /%label% %info%'
|
||||
command-currently-unavailable: '&cThis functionality is currently unavailable.'
|
||||
command-execute-failed: '&cThere was a problem executing this command! Please contact an administrator to have the issue resolved.'
|
||||
|
||||
commands:
|
||||
userinfo:
|
||||
usage: <player> %usage%
|
||||
result:
|
||||
- '&7Information about &f%player%&7:'
|
||||
- '&8- &7UUID: &f%uuid%'
|
||||
- '&8- &7IP Address: &f%address%'
|
||||
- '&8- &7First Login: &f%created%'
|
||||
- '&8- &7Last Login: &f%lastLogin%'
|
||||
alts:
|
||||
- '&7Alternate accounts: &f%alts%'
|
||||
@@ -0,0 +1,20 @@
|
||||
user-load-failed: '&cNo se pudo procesar tu usuario. %reason%'
|
||||
command-cooldown: '&c¡Espere %timer% para usar de nuevo!'
|
||||
command-no-permission: '&c¡No tienes permiso para ejecutar este comando!'
|
||||
command-target-is-you: '&cN¡o puedes usar este comando contigo mismo!'
|
||||
command-target-not-found: '&c¡No se pudo encontrar el jugador ''%player%''!'
|
||||
command-execute-preset: '&cUtiliza: /%label% %info%'
|
||||
command-currently-unavailable: '&cEsta funcionalidad no está funcionando actualmente.'
|
||||
command-execute-failed: '&cHubo un error al ejecutar este comando. Llama a un administrador para que lo corrija.'
|
||||
|
||||
commands:
|
||||
userinfo:
|
||||
usage: <jugador> %usage%
|
||||
result:
|
||||
- '&7Información de &f%player%&7:'
|
||||
- '&8- &7UUID: &f%uuid%'
|
||||
- '&8- &7Dirección IP: &f%address%'
|
||||
- '&8- &7Primer Login: &f%created%'
|
||||
- '&8- &7Ultimo Login: &f%lastLogin%'
|
||||
alts:
|
||||
- '&7Cuentas alternativas: &f%alts%'
|
||||
@@ -0,0 +1,20 @@
|
||||
user-load-failed: '&cNão foi possível carregar seu usuário: %reason%'
|
||||
command-cooldown: '&cAguarde %timer% para utilizar novamente!'
|
||||
command-no-permission: '&cVocê não tem permissão para utilizar este comando!'
|
||||
command-target-is-you: '&cVocê não pode utilizar este comando em si mesmo!'
|
||||
command-target-not-found: '&cNão foi possível encontrar o jogador ''%player%''!'
|
||||
command-execute-preset: '&cUtilize: /%label% %info%'
|
||||
command-currently-unavailable: '&cEsta funcionalidade está indisponível no momento.'
|
||||
command-execute-failed: '&cHouve um problema ao executar este comando! Contate um administrador para que o problema seja resolvido.'
|
||||
|
||||
commands:
|
||||
userinfo:
|
||||
usage: <jogador> %usage%
|
||||
result:
|
||||
- '&7Informações de &f%player%&7:'
|
||||
- '&8- &7UUID: &f%uuid%'
|
||||
- '&8- &7Endereço IP: &f%address%'
|
||||
- '&8- &7Primeiro Login: &f%created%'
|
||||
- '&8- &7Ultimo Login: &f%lastLogin%'
|
||||
alts:
|
||||
- '&7Contas alternativas: &f%alts%'
|
||||
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
# É necessário reiniciar o servidor após a alteração
|
||||
userinfo:
|
||||
name: userinfo
|
||||
use-command: true
|
||||
permission: leafplugins.command.userinfo
|
||||
aliases:
|
||||
- alts
|
||||
- dupeip
|
||||
usage: para ver informações de um usuário.
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user