Files
servidormine/plugins/EcoArmor/sets/_example.yml
T
iTakinn 30d6bc19aa fanfa
2026-06-01 18:58:46 -03:00

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YAML

# The ID of the armor set is the name of the .yml file,
# for example huntress.yml has the ID of huntress
# You can place sets anywhere in this folder,
# including in subfolders if you want to organize your set configs
# _example.yml is not loaded.
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
advancedEffects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage
partialEffects:
enabled: true
stacked: false
disabledByFull: false
amounts:
2:
effects:
- id: damage_multiplier
args:
multiplier: 1.15
triggers:
- melee_attack
- bow_attack
- trident_attack
3:
effects:
- id: damage_multiplier
args:
multiplier: 1.20
triggers:
- melee_attack
- bow_attack
- trident_attack
sounds:
equip:
enabled: true # If a sound should play when armor is equipped.
sound: BLOCK_ANVIL_PLACE # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
advancedEquip:
enabled: true # If a sound should play when advanced armor is equipped.
sound: ENTITY_PLAYER_LEVELUP # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
unequip:
enabled: true # If a sound should play when armor is unequipped.
sound: ENTITY_ITEM_BREAK # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
category: PLAYERS # The sound category, categories: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html
advancedLore: # Lore to be added to the armor piece when it has been advanced.
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &6Take 10% less damage"
- "&8&oRequires full set to be worn"
shard:
item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
- "&8Drop this onto &cReaper Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false # If the shard is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
shapeless: false # (Optional) If true, the recipe will be shapeless. Default false.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- prismarine_shard
- ecoarmor:set_reaper_helmet
- prismarine_shard
- ecoarmor:set_reaper_chestplate
- nether_star
- ecoarmor:set_reaper_leggings
- prismarine_shard
- ecoarmor:set_reaper_boots
- prismarine_shard
helmet:
item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cReaper Helmet" # The name shown in-game.
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
shapeless: false # (Optional) If true, the recipe will be shapeless. Default false.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_helmet
- nether_star
- air
- nether_star
- air
defaultTier: default # The default tier of the armor
# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.
effectiveDurability: 2048 # Optional, set the durability
# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: []
advancedEffects: []
# The conditions required for the effects to activate
conditions: [] # The conditions for the effects to be ru
chestplate:
item: leather_chestplate color:#303030 hide_dye
name: "&cReaper Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
shapeless: false
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_chestplate
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
elytra:
item: elytra
name: "&cReaper Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
shapeless: false
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- elytra
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
leggings:
item: leather_leggings color:#303030 hide_dye
name: "&cReaper Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
shapeless: false
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_leggings
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
boots:
item: leather_boots color:#303030 hide_dye
name: "&cReaper Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
shapeless: false
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_boots
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []